Creation Kit (Create a Guard)

แชร์
ฝัง
  • เผยแพร่เมื่อ 10 พ.ย. 2024

ความคิดเห็น • 61

  • @lu308kpw
    @lu308kpw 8 ปีที่แล้ว +39

    4 years and the tutorials are still some of the most helpful things to refer back to when modding

  • @squishysquish5348
    @squishysquish5348 3 ปีที่แล้ว +3

    8 Years old and still the best out there

  • @hector1404
    @hector1404 2 ปีที่แล้ว +1

    I come from the future, thanks for the tutorial, it was very helpful!

  • @blogoosfera
    @blogoosfera 3 ปีที่แล้ว +1

    Thanks for this tutorial.

  • @SophiaNope
    @SophiaNope 11 ปีที่แล้ว

    Navmeshing is absolutely essential for npcs to do anything in-game. if you are still in the dark about navmeshing by the time you read this, just watch modders videos. and trial and error yourself. that really helped me.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว +4

    This can be done using idle marker and AI packages, I have a tutorial up for it in the Creation Kit playlist.

  • @Darkfox127
    @Darkfox127  12 ปีที่แล้ว

    That's fantastic, sounds like the police here in England. If you check the Confidence option in the AI Data tab of your guard NPC you need to set that to Foolhardy or he will keep running off from danger. That should solve the problem.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว +2

    Thanks for the feedback, glad they help.

  • @CarloGoiff666
    @CarloGoiff666 7 ปีที่แล้ว +1

    Your videos saved me man. Thank you for sharing knowledge.

  • @SrConstantinopla
    @SrConstantinopla 11 ปีที่แล้ว

    Thanks for the tutorials, Darkfox, I am new to modding Skyrim, but your videos helped me to learn a lot of things. I hope you keep doing them.

  • @SkyrimBeast
    @SkyrimBeast 8 ปีที่แล้ว +1

    LOL, everytime I need to know how to do something there you are DF. Big thanks for all your help

  • @gamingwithdragons8542
    @gamingwithdragons8542 8 ปีที่แล้ว +1

    I used the general crime faction and included another NPC. Instead of patrolling, my guard tells the other NPC to back off and, when she doesn't move (because I haven't given her anything to do yet) he attacks her. I removed the other NPC and now my guard just stands there. ... Actually I figured it out, I'd selected "Patrol and Guard" instead of just "Patrol".

  • @Darkfox127
    @Darkfox127  12 ปีที่แล้ว

    Be sure that they are not set to being over aggressive in their AI Data and be sure they are not natural enemies in any kind of way, so be sure they don't have any factions that would over rule a guard faction.

  • @MissEB471
    @MissEB471 5 ปีที่แล้ว +1

    You can make guards hunt on patrol? It reminds of when I was playing Oblivion and I saw two guards killing each other outside of Bruma. Apparently one guard shot the other guard instead of a deer and caused a fight to the death! I wonder if that could happen in Skyrim! :D

  • @Darkfox127
    @Darkfox127  12 ปีที่แล้ว

    You may try setting the marker owmnership to the dragon and give him a package to patrol the idle marker but again he may just wonder around it. Also try different packages like sit and if it then works and you want it to spring as a trap take a look at the trap ware house for some ideas to use triggers to set him off.

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    All NPCs should automatically hold a torch out when it's dark and if they don't then try adding one to their inventory and they should use it.

  • @vxvoart
    @vxvoart 3 ปีที่แล้ว +1

    Thank you so much. This would be cool for my gobling mod!

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I did keep promising that for some time but in the end decided not to bother. It's also one of the most buggy parts of the kit from experience and I don't know everything on the subject myself. There is a tutorial I've spotted before though, shouldn't be too hard to find.

  • @4OR-Designs
    @4OR-Designs 10 ปีที่แล้ว +1

    Aw dude. A new subscription and a like. I had to do create me a female guard for white run. I hope I am successful at creating a good patrol.

  • @XxCr33p3rxX
    @XxCr33p3rxX 11 ปีที่แล้ว

    Ive watched most of you video, very helpful btw, but i was wondering do u have any input on creating a worldmap for new worldspace, i cant find any info anywhere on how to do it.

  • @russellmarshall8373
    @russellmarshall8373 8 ปีที่แล้ว

    I absolutely love your tutorials, thank you.

  • @XxCr33p3rxX
    @XxCr33p3rxX 11 ปีที่แล้ว

    k,, appreciate the feedback.

  • @williamfernandez1809
    @williamfernandez1809 12 ปีที่แล้ว

    great tutorial, only one problem, whenever there is a fight, the guard runs away, for example i added a guard in winterhold and whenever a dragon appears, he runs like a bullet to the college

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    Yeah, leveled chars are a little different. I would have to look into and see if I can do it. I have a list of tuts at the moment to get through lol.

  • @simdrew1993
    @simdrew1993 3 ปีที่แล้ว +1

    Thank you so much for making this Darkfox127, if it weren't for your tutorials I don't know where I'd be. I'm making a Dragonborn Empire and am setting these up for winterhold as a test. My new Empire is nearly complete. Just one question though, how do I make these stationary so a guard just stands at their post like most guards do? I want some to patrol and most others to stand guard, how would I go about doing that?

    • @Darkfox127
      @Darkfox127  3 ปีที่แล้ว +2

      Just point a patrol package at a single patrol idle marker and they will stand there. I think they may even perform the various idle animations like crossing arms and such too

    • @simdrew1993
      @simdrew1993 3 ปีที่แล้ว

      @@Darkfox127 It's that simple, ok cool thanks!

    • @simdrew1993
      @simdrew1993 3 ปีที่แล้ว +1

      @@Darkfox127 Worked like a charm! Thank you so much!

  • @emso_87
    @emso_87 12 ปีที่แล้ว

    Didnt you have a vid where you made like atronachs guards etc?

  • @Viking507
    @Viking507 11 ปีที่แล้ว

    Awesome tutorial, helped me numerous times :D
    Probably a pretty simple question, but - Most guards tend to hold out a torch when it gets dark, how can I achieve that for my guards? :)
    Better ask than tweak around and mess something up 'till I figure it out xD

  • @emso_87
    @emso_87 12 ปีที่แล้ว

    A question. Im trying to make a dragon in my cave, that is using the dragon perchs, wich means he can land just next to you and scare yesterdays dinner outta you. But all he does is flying around and screaming. Nice effect tho, but he cant be targetted. Any tips? The reason why im asking here is cuz I thought it could be a patrol/idle marker script, But noeh :'(

  • @aminemandkamalilo
    @aminemandkamalilo 7 ปีที่แล้ว

    Hey man thanks for the hard work on these tutorials, i have a question how to use single faceGen for multiple guards ?

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    That should actually be pretty simple, place an xmarker heading down and use an AI package to point him at the marker using "patrol". Just don't tell him to go to any other markers and he should stay at that marker for the time period you set.

  • @Midgetalien
    @Midgetalien 8 ปีที่แล้ว

    Hello,
    Great tutorial! It helped me a lot. The only question I have is how can I "switch" the guard if you pick a side in the civil war? I.e from stormcloak to imperial when you capture a hold?

    • @psykoo6427
      @psykoo6427 8 ปีที่แล้ว

      +Midgetalien Not an expert on the subject, but I think it's done by creating a quest with a script that triggers the change when the player has completed the quest by taking the hold.

  • @danieljensen814
    @danieljensen814 11 ปีที่แล้ว

    Say i wanted my guard to just stand at his post, at all times. And not move. How do i do that?

  • @DigitalCleaner
    @DigitalCleaner 11 ปีที่แล้ว

    I want to make draughr guards that are friendly... any idea how I can do that?

  • @XxCr33p3rxX
    @XxCr33p3rxX 11 ปีที่แล้ว

    well i was wondering y my npc's was'nt doing anything i told them to do in packages,,how do i generate navmeshes

  • @jacobhibbard4943
    @jacobhibbard4943 7 ปีที่แล้ว

    so i am working on a mod called shipwreck island and i got every thing working so far except the guards i have followed every tutorial i can find the part i am having problems with is the traits tab every time i check traits it changes race to fox and changes male guard voice to none can you please explain why it is doing this and what i am doing wrong

  • @longerodonbero1690
    @longerodonbero1690 3 ปีที่แล้ว

    Hi bro, what if my NPCs get bogged down and use the same route? Although 1 originally had a different route

  • @cruising84
    @cruising84 12 ปีที่แล้ว

    When i make 2 guards, they attack each other, how to fix that?
    Both have the same factions.

  • @SophiaNope
    @SophiaNope 11 ปีที่แล้ว

    open the "character slot" and click "faction." then right click and new : )

  • @nottin10
    @nottin10 11 ปีที่แล้ว

    Good videos mate.

  • @PurpleBunnySlippers
    @PurpleBunnySlippers 7 ปีที่แล้ว

    Was hopping to find some info on here about default guard outfit lists. I am trying to replace the default armor. I have edited the level lists, created the armor, armor addons, texture sets and yet no change. Any chance you can do a video on this? Or even a bit of help.

  • @claudlili
    @claudlili 10 ปีที่แล้ว

    Nice tutorial. I wonder if I am able to create my very own custom faction.

  • @nathangaspar4989
    @nathangaspar4989 11 ปีที่แล้ว

    If only he made a tutorial that showed you how to make a faction

  • @lieutenantkhaos
    @lieutenantkhaos 5 ปีที่แล้ว

    He just runs away when I attack an npc in the crime faction.

  • @claudlili
    @claudlili 10 ปีที่แล้ว

    ALso how do you make the guard a mage?

  • @K1ngCraft
    @K1ngCraft 10 ปีที่แล้ว

    Thank you!

  • @DigitalCleaner
    @DigitalCleaner 11 ปีที่แล้ว

    Hey darkfox this is the mod I made, thank you for your help. Only a few of the NPC's would work (thanks to you) so I had to delete ten of them. I made them just like you say here but they bug out the mod, so deleted. Maybe you could try out my mod please let me know what you think. skyrim nexusmods com/mods/30861 you will need to insert the dot between skyrim and com
    It is also on steam Castle Volkihar Redux by DiGiTaL CLeaNeR

  • @rhostevenson
    @rhostevenson 11 ปีที่แล้ว

    same here, thanks Darkfox

  • @DissocialPersonality
    @DissocialPersonality 11 ปีที่แล้ว

    ....The wiki didn't say anything about needing navmesh or the ownership of the markers in there tutorial that must be why he's just standing there

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    AI packaging and AI data on the draugr NPC.

  • @andristefanus
    @andristefanus 10 ปีที่แล้ว

    didn't work :( my npc standing still

  • @FelixIakhos
    @FelixIakhos 10 ปีที่แล้ว

    Good tutorial, worked perfectly, but next timme don't use imperial filth.

    • @StevieTurtle37D
      @StevieTurtle37D 8 ปีที่แล้ว

      Skyrim doesn't belong to the Nords..To the Snow Elves!! :D

    • @FelixIakhos
      @FelixIakhos 8 ปีที่แล้ว

      What snow elves? Oh the ones I murdered half of the existing population of?

  • @Darkfox127
    @Darkfox127  11 ปีที่แล้ว

    I have a video on navmeshes if you seach the channel a little, thanks for watching.

  • @XxCr33p3rxX
    @XxCr33p3rxX 11 ปีที่แล้ว

    thx.

  • @NOSIRROMxMIJ
    @NOSIRROMxMIJ 12 ปีที่แล้ว

    Lol, well yeah, its a fucking dragon.