Bethesda Mod School: Creation Kit 108 - Control Who NPCs Attack

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  • เผยแพร่เมื่อ 8 ม.ค. 2025

ความคิดเห็น • 14

  • @chemicalbacon5210
    @chemicalbacon5210 5 ปีที่แล้ว +7

    Timestamps!
    3:10 Factions (combat, relations and inter-relations)
    14:30 Crimes (stealing, trespassing, etc.)
    18:54 AI data (assistance, confidence, morality, etc.)
    18:20 - the "Do not report crimes against members" option when ticked will effectively force that NPC to ignore crimes of the player if they have achieved membership status.
    Example: In Skyrim the thieves guild members in Riften will not turn hostile if you steal stuff while near them, this is because to get into the thieves guild you are added to the faction list after a specific point in time after or during a quest, therefore you have become a member and all your crimes are ignored. In some cases when crimes are against a member of that faction directly like murder or pick-pocketing a few things can happen;
    1) You are expelled from the guild, this is just a hidden way to take away your membership status and therefore make them hostile towards you if you commit crimes near them again, like the mage's guild in Skyrim does.
    OR
    2) Members will simply tell you to "put that down" or "stop that", normally they will take back items you stole from them without fighting you. But this can be tweaked.
    Its a useful and quick way of stopping the player for fucking with the carefully crafted factions you made for them just because they thought it would be funny to try and pickpocket the head of the guild for his 13 gold coins.

  • @psidianculpa5929
    @psidianculpa5929 5 ปีที่แล้ว +4

    Man, I've never felt the urge to donate to anyone on TH-cam or similar platforms, but at this point I feel like I owe you money. Thank you so much for these!

  • @jamesmeldrum4563
    @jamesmeldrum4563 5 ปีที่แล้ว +2

    Did you hear that penny drop? That was me starting to get it. Thank you so much for this excellent tutorial.

  • @mrjryan44
    @mrjryan44 3 ปีที่แล้ว +1

    15:00 you mention trespassing. My first time playing this game, I was in Diamond City and I accidentally went into a person's home while they were sleeping. They woke up and immediately started shooting at me and trespassing was named at some point. Clearly I killed him (Bad move I guess) and escaping Diamond City was near impossible at that point.

  • @conanedogawa8099
    @conanedogawa8099 ปีที่แล้ว +1

    Good evening Kinggath, can you tell me how to stop an npc by a guard please?
    Because I would like the "Player" in "pickpocketing" mode to place an object in the npc's inventory, and for the other npc to react and call the guards, and for the guard to stop the npc.
    Thanks in advance.😃

    • @TheSty2000
      @TheSty2000 ปีที่แล้ว

      you'd need to script it in

  • @carmela6107
    @carmela6107 5 หลายเดือนก่อน

    I'm having an issue where this turret I replaced is just shooting everything regardless of the aggression or faction, I can't figure out what I'm missing?

  • @noesc190
    @noesc190 5 ปีที่แล้ว

    Hi kinggath just an fyi, power armor stations on most settlements doesnt fully work like the one on the castle, you can put power in it but cant modify or repair the armor

  • @telnx
    @telnx 7 หลายเดือนก่อน

    Hey Kinggath could you do a mod lesson on Patrols please? the only ones i can find are 7+ years old and dont seem to work :-(

  • @Cronoo
    @Cronoo 5 ปีที่แล้ว

    I wonder how badly I can break the game if I set everyone to "frenzy"

  • @virus_In_Lullaby
    @virus_In_Lullaby ปีที่แล้ว

    its driving me mad i have two actors in the same faction but they still try to kick the crap outta each other even with aggressive only setting -.- ... what is wrong with them :/

    • @TheSty2000
      @TheSty2000 ปีที่แล้ว

      is the faction an ally of itself?

    • @virus_In_Lullaby
      @virus_In_Lullaby ปีที่แล้ว

      @@TheSty2000 hey thx for the reply but I've since figured it out