This video shares how and why VFX studios and artists use Deep EXR files in their compositing work flows to have more control over the final image in the compositing process. Enjoy and let us know what VFX tutorials you want to learn next on the channel! Our Blender Add-ons: CityBuilder3D: www.blendermarket.com/products/citybuilder-3d Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\ Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on WeatherFX: www.blendermarket.com/products/weather-fx-add-on Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified _
BlackMagic Davinci Resolve / Fusion not support openEXR 2.0 deep data, it support only a combination of normals, position and depth to create their "deep pixel compositing" that work quite well and faster than the real openEXR 2.0 deep data but it's not like it (no anti aliasing data). Real deep data is great but heavy, a 1920x1080 image, with a good deep precision that is needed is a 120 MB file without other passes. on a 3D movie project, some of ours exr were in some case 3 GB by frame and for one explosion effect 120 GB. NOTE : in some case, DOF not work correctly or better than depth passes, many time you need to have deep for characters and have them in an other passes to have no occlusion problem when DOF is heavy, so like to have two render without deep. But is great to put together all the image data.
They are both good. Nuke is more industry standard but also way more expensive. A lot of people start in fusion and transition their skills to nuke eventually.
This video shares how and why VFX studios and artists use Deep EXR files in their compositing work flows to have more control over the final image in the compositing process. Enjoy and let us know what VFX tutorials you want to learn next on the channel!
Our Blender Add-ons:
CityBuilder3D: www.blendermarket.com/products/citybuilder-3d
Horde: www.blendermarket.com/products/horde-add-on-crowd-creation-tools
Nature/Creature add-on bundle: www.blendermarket.com/products/naturecreature-add-ons---spyderfy--nisarga-lite-ultimate-bundle
Ultimate Blender add-on value pack: www.blendermarket.com/products/add-on-value-pack-citybuilder3dkhaoslightarchitectcablecam-bundle
KHAOS (Ultimate Explosion/Destruction Add-on): www.blendermarket.com/products/khaos-ultimate-explosion-simulator
Spyderfy: www.blendermarket.com/products/spyderfy-bug-system-add-on\
Texture Stamps: blendermarket.com/products/texture-stamps-decal-add-on
WeatherFX: www.blendermarket.com/products/weather-fx-add-on
Cablecam (Cinematic movement rig): www.blendermarket.com/products/cablecam-cinematic-camera-movement-rig
LightArchitect (Film setup previsualization): www.blendermarket.com/products/lightarchitect---filmmaking-add-on
KHAOS Fire Shader: blendermarket.com/products/khaos-fire-shader-fire-shading-simplified
_
This is the deepest composite I’ve ever seen!!!! 😂
Wonderful!
Awesome! Thanks for watching our channel!
BlackMagic Davinci Resolve / Fusion not support openEXR 2.0 deep data, it support only a combination of normals, position and depth to create their "deep pixel compositing" that work quite well and faster than the real openEXR 2.0 deep data but it's not like it (no anti aliasing data). Real deep data is great but heavy, a 1920x1080 image, with a good deep precision that is needed is a 120 MB file without other passes. on a 3D movie project, some of ours exr were in some case 3 GB by frame and for one explosion effect 120 GB. NOTE : in some case, DOF not work correctly or better than depth passes, many time you need to have deep for characters and have them in an other passes to have no occlusion problem when DOF is heavy, so like to have two render without deep. But is great to put together all the image data.
Awesome video once again , plan to do a followup on this ? :)
Cool!
Thanks!
Hello sir. Which one better for advanced 3d compositing and merging 3d and live action footage. Fusion of nuke
They are both good. Nuke is more industry standard but also way more expensive. A lot of people start in fusion and transition their skills to nuke eventually.
we should have a work around in blender for deep compositing....
Add it could be great but it's heavy.
100% Agree! Would be amazing.
So.. where is your soon tutorial about city builder 3d?
WOWOWOWWOW!!!!!!🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
Thanks so much!
👌👌👌👌👌👌👌👌👌
Thank you Jigar!
soooooo fuckin deeeeep looooool
lolol