How to Get Photorealistic Depth of Field with Nuke's Bokeh Node with

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 มิ.ย. 2024
  • Welcome to part 2 of Alfie Vaughan’s series on adding realistic depth of field to a VFX shot. In this tutorial, Alfie demonstrates how to achieve the next level of beauty and realism in a cinematic VFX shot.
    Some VFX shots simply demand a higher level of focal finesse than what’s achievable with the 2D data from a depth pass. For these shots, industry VFX artists use 3D depth data, or “deep”, where every pixel in the image has its own individual 3D depth data. This allows you to achieve ultra-realistic focal depths.
    Although deep data gives you perfect defocus, it is costly in terms of time and hard drive space, so it may not always be the first solution. But if you’re working on a shot that really needs precise focal depths, and the standard defocus toolset is not giving you the accuracy required, using deep data with Nuke’s bokeh node is the way to go.
    This tutorial is available in Ultra HD.
    For more Nuke tutorials, visit: learn.foundry.com/nuke
    For product information, visit: www.foundry.com/products/nuke...
    0:00 Intro
    0:47 Comparing Deep Data with 2D Depth Passes
    7:22 Setting Up the Bokeh Node to Use Deep Data
    10:04 Lens Tab - Adding Camera Information
    11:40 Optical Artifacts Tab - Defining Light Behavior
    15:02 Corrective Slices Tab - Bokeh Quality Control
    About Us:
    We are the creators of industry-standard visual effects, computer graphics and 3D design software for the Digital Design, Media and Entertainment industries. Since 1996, Foundry has strived to bring artists and studios the best tools for their workflows so they can battle industry constraints whilst staying creative.
    Subscribe to our channel and get the latest news, tutorials, webinars and updates from the Foundry team.
    Follow Us:
    / thefoundryteam
    / foundryteam
    / thefoundryteam
    / foundryteam
  • ภาพยนตร์และแอนิเมชัน

ความคิดเห็น • 14

  • @sebastian.lightup
    @sebastian.lightup 7 หลายเดือนก่อน +5

    Simple way ro kill file sizes: just render a deep alpha (simply setting the color type to float in arnold for example).
    You end up with normal file size and you still can use the deep data for dof and roto. + Everythings runs smoother again.

  • @DomZeal
    @DomZeal 6 หลายเดือนก่อน

    Great video, the tutor is insightful and eloquent.

  • @workflowinmind
    @workflowinmind ปีที่แล้ว +6

    Alfie is a great host!!

  • @NachoHoyos
    @NachoHoyos 11 หลายเดือนก่อน +1

    More tuts from this guy pls!! Really cool Alfie!

    • @AlfieVaughan
      @AlfieVaughan 11 หลายเดือนก่อน

      Thank you! :)

  • @xanzuls
    @xanzuls ปีที่แล้ว +6

    Great tut Alfie.

  • @amswil3232
    @amswil3232 11 หลายเดือนก่อน

    this is great but can we please get a refresh of the interface

  • @unggoysolid4363
    @unggoysolid4363 9 หลายเดือนก่อน

    hey guys thanks for the vid, but is there any mid level solution from this (regular beauty/depth pass to deep renders)? maybe i could get around this (mid level styled solution) using cryptomatte? any tutorial or mid level solution from foundry/nuke community? thanks and more power!

  • @cinemacult1346
    @cinemacult1346 ปีที่แล้ว

    How to render deep pass in blender?

    • @xanzuls
      @xanzuls ปีที่แล้ว +1

      Currently Blender Cycles doesn't support deep passes.

    • @AlfieVaughan
      @AlfieVaughan ปีที่แล้ว +2

      I talk about it at 5:19