What I Wish Xenoblade: Definitive Edition Looked Like
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- เผยแพร่เมื่อ 28 ส.ค. 2024
- Even Xeno videos can be stuck in development hell apparently.
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I definitely agree on the preference of the watercolour style seen in the original's official art. I at least wish they kept the character's official renders in that style, but it would have been cool to see something like that be applied to the game itself as well.
I love the DE artstyle but I can't help but notice that they seemed to lighten everyone's skin. Also, Shulk went from bleached hair to JRPG blonde.
but shulk doesn't have bleached hair he's born blonde
Lauralaura to me, he's got very white looking hair on the Wii
Jhon oh ok
He had blonde hair in the concept art and in Smash. He was always meant to have blonde hair, it just looks pale and pasty in the original game.
@@ltb1345 he spent too much time in the lab.
Real talk, the ONLY thing I wish was different about Xenoblade DE was using the original color palette instead of desaturating it as they did. Comparing almost every location in DE to the original, the colors are significantly less saturated. I want to actually make a video on the subject. Xenoblade DE has vastly surpassed the original as my new favorite game of all time, but I do still wish they had kept the vibrant color palette.
I think mods can improve that in the future
And yet they made the characters super bright and almost plastic looking. The dichotomy totally takes me out of the experience. It's too distracting for me
I have a lot of thoughts about the changes made to the visuals after playing both games side-by-side simultaneously with the same monitor calibration, but it still doesn't even come close to being something that ruins the experience for me. I'm not finished with my side-by-side playthrough, but when I do finish, I'll get some footage for a comparison video and give my thoughts.
@@bkebradley Sweet, I'll subscribe to give it a listen when it comes out! I'd love to hear more thoughts on it. I always get in arguments with Xenoblade 2 fans as someone who loved the original and hated 2, the art direction being a large part of that. Anime art directions almost always take me out of experiences because devs love putting them in realistic worlds for some reason and not worlds that match the anime aesthetic. So I'm always down to hear the opinions of other people, especially ones who disagree with me
unlikely, but maybe it was made with high gamut displays in mind rather than srgb?
The only thing I don't like is that they nerfed Mumkar's nose. He is slightly less punchable now
Ikr they made him kinda hot
"The nose knows." The nose must've known too much.😳
And Fiora's nose. Her nose in the origin was so distinctive.
Evrything In xenoblade looks sooo amazing its perfect
yea xenoblade is cool
Everyone talking about Smash Ultimate Shulk but nobody ever mentions the terror that is Smash Ultimate Pit.
What do you mean?
Shulks face there looks horrible...
What about marth, he also looks odd
@@ridgenyan-botxv367 A lot of the characters look odd. Almost like they slapped generic stock faces on.
@@biozelink6086 I can't imagine what they were thinking when they changed how he and others looked from smash 4. They looked just fine there yet shulk in ult looks like some dead mannequin
I just miss the old battle portraits, 2D portraits will always look so much better than renders.
My favourite design of shulk is definitive edition and my least favourite is smash ultimate
It’s really unfortunate for people that main Shulk in Ultimate. He’s super fun to use, but when you win and get to the victory screen his face is just...wrong looking.
@@turbo__unicorn3370 He very quickly shuts his mouth like he was going to say something but forgot he opened it.
His design is mostly the same as Smash 4, the big issue is the lighting
The render they made of him in smash is godlike, then you get to the model😬
@@oneish7454 I dunno, it definitely looks like they altered the model too. Just look at Smash 4 vs Ultimate, Shulk looks pretty damn amazing in 4 despite having the same pose, and it doesn't seem like something that would be a result of JUST lighting changes.
I would have liked a more attempt at keeping the games visuals just a BIT more along the realistic style of the first game. Games like Xenoblade, Twilight Princess, the realistic artstyle of those games are just far easier on the eyes to me and something I dont think enough games do anymore.
Right!? It gives the games a visual identity of their own. Plus, the models had so much more detail, especially in the clothing, that just does not exist in the plastic model designs they used for DE. They're not as bad in game as I had felt with the previews and concept art, but it still feels like a massive downgrade to me, and now the characters feel like they could be from any other anime styled game. That totally feels like an art style lost to time.
You should check out The Last Story if you haven't before. The art style feels like an upgraded version of Twilight Princess to me
@@Chronoflation I totally agree and I think that look and identity is important cause it undeniably adds to the unique FEEL of the game. Those things matter and I wish DE did it because I love the original game but the faces are the exact same so it's a bit too distracting to me. As much as I wish the color palette and artstyle was more realistic, just a bit, I still think they do the characters great justice in how they're expressed and designed. Its ALMOST perfect for me but not quite. And I would love to play The Last Story, too bad I have no idea how to play that.
@@stormcutter59 It's a Wii game from the end of its days. Never made it to the Wii U eshop, sadly, but, if you can find it online and have your old Wii or Wii U lying around, it's a fun experience, especially once you start leveling up and leaning new battle tricks (early game is basically all auto-attacks). And I agree that the characters express themselves far better in DE, the change in art direction just takes away too much for me. I think how other people feel about the faces in the original is how I feel about them in DE. All I see is "plastic anime figurine". Even the mechon sheen makes them look like toys to me. I hope they let the Xenoblade X games maintain their identity as the last bastion of that older, more realistic art style, but I feel like they're gonna do the same with the colors in X2 and make all the characters look like Malos. Not bad, he was my favorite 2 design, but color and texture-wise, I want X to at least keep the grittier look
The main characters are the ones who got the more "realistic" faces with the exception of dunban. I notice the characters that have facial features similar to dunban also converted over very well. I finally realized when I got to egil, how little was different about him from the original...and realized the characters in the later part of the game had hit a solid balance with the character faces, and alvis got a haircut
@@Chronoflation In my opinion, both the original Xenoblade and The Last Story are extremely ugly, but to each their own.
8:53 Spending hours on Xenoblade Wiki has left this image permanently engraved in my brain
DE has the best design, and a more emotive fit for the animated scenes. With the OG, the only thing it has going for it is the contrast. It's less immersive as you know their faces are just painted on. This is amplified by how really basic the nopon face designs in the original were. I'd say Smash version is slightly better than the OG in this regard.
In terms of costume design, they're all more or less the same but DE has improved textures.
Art style-wise, that's very subjective. People have preferences. But I'm glad MS was happy with it and chose this in DE because the results are great.
De uses Wii costume textures
@@edvinvinter1770 Try looking at side by side comparisons. There are plenty examples an the few
of the obvious differences are the fur textures on Melia's dress and Alvis' collar.
Wii version was just as emotive.
well that ended abruptly
can't wait for Xenoblade Chronicles Remake which goes through the story all the way up to the end of the ether mine
Thank you for this. So tired of people acting like anyone that has criticisms of the artstyle or wishes it was different are saying "The original looked better". I long since gave up on arguing on twitter for that reason alone lmao. Agree with everything you said here.
Personally I find that the new designs with the color they chose is the best fit for the look of the UI and the fonts in DE. The original had an "ancient looking" UI and the art direction was the best to match that, so I don't think it's really a problem.
By wanting to expand the fanbase and making the original Xenoblade more accessible, they had to change "drastically" the look of everything in the game, models, UI, fonts, color palette, etc... Same for the Musics, each match best it's own game, DE's musics match better the new game and the original musics match best the original look.
I think that way everyone can be happy.
The Definitive edition looks great, way better than the original, anything would be.
The best upgrade is that Melia doesn't look like an ancient old sock puppet golf ball mouth old lady anymore.
Anyone who prefers the original is just a nostalgic neckbeard.
At least the original had some charm in a way. People didn't go puking over the visuals back then and they still aren't now. XCDE is 4 massive steps in the right direction, though 👍 .
Nah, not a neckbeard. I just hate the mainstream anime design for Xenoblade. The more pseudorealistic design makes it stand out more. Now I feel like I can be looking at any "anime" game when I see the characters. I also just can't get over how plastic they look. So yeah, I'd take the originals any day over DE. Hell, even Dunban looks years younger, and that just doesn't feel right considering his early game sacrifice took such a toll on his body. It just feels too clean now
@@Chronoflation Dunban is 30. He actually looks his age in XCDE. I took him for 35-36 in XCWii. Nothing to do with his sacrifice.
@@Chronoflation even though this is literally how they were supposed to look like if the Wii had more power
When I saw Melia in DE I questioned why I thought she looked cute in the original lmao
I hope if we get a 6th smash game they ditch the current smash model and use either the DE one or and even more improved one
hey luxin, have you tried maybe writing a script? i know writing make videos longer to make but I really think it could help your videos. reading off a script could help with not sounding stuttery and having weird pauses. also you can make your talking more concise.
let me make an example: 9:19 "part of this is probably stemming from the pokemon mystery dungeon remake, and how the visual style they went with for that was inspired by some of the official art of the original versions of the game.. and how while, yeah its... still pokemon character models from the past 3 generations but some of them have their polygons taken out, but the background art is really good, and well definitive edition models were a lot more.. higher fidelity than those so i kind of wish that they would have gone for.. in terms of coloring and lighting, i guess this would be all part of rendering, in terms of the way the characters are shaded and the way models are colored, i wish they went with something closer to the style they went with when they made this 2d official art because i like the way it looks"
this whole diatribe is confusing because of how long and run-on it its. you talk about mystery dungeons visual style, how theyre character models with no polygons, stop to comment on the background art, compare the DE models, go on this tangent of a tangent about the terms of coloring lighting and rendering, then FINALLY wrap the thought up with saying how you liked how the style looked and wish DE would have been more like it. this whole thing shouldn't be one sentence, and just writing down what you say could help that a lot, even if they are just small notes.
i guess another positive is that it is writing practice? since i presume you're a college student whos going to be writing a lot of papers.
10:57 guys where is the background monado’s handle going
My god
"I can FEEL the power!"
You share my exact same opinion. Before the reveal, whenever I would think about how I would've liked a Xenoblade HD release, I would look to those pieces of artwork and think "THIS is how it should look".
I appreciate this video not having spoilers, I’m not sure if I’m nearing the end of the game, I’m currently at Central Factory.
I recommend you don’t search or watch anything related to the game until you’ve finished it, one of the major parts of the story got spoiled to me that way
@@a011 Smash Ultimate spoiled the game for me back when I was playing the original last year... and I don't even have a Switch yet BRUH.
whenever people say that DE is too anime compared to the OG i just wanna show em all the dev interviews and stuff that say they wanted the wii version to be super anime but couldnt get it quite right
Yeah, that shit pisses me off, especially when people want to shit on XC2.
We're all weebs, just embrace it man.
Reminds me of some SMT fans, lol.
"Wait, it was always meant to be anime??"
"Always has been."
That’s not a valid argument. No matter what they wanted to do, what matters is what they actually did. Many games would be different if devs could do everything they want.
@@keeysOST It is fundamentally dumb argument since anime style changes allot over time. Xenogears has different style to two but it is still anime cus1990s anime artstyle was basically like that. Also, muddy =/= realistic. It is actually mocked when Mexican joked about how Hollywood producers depict mexico. Having a shut in engineer have the same skin tone as a war veteran, his colony buddy and flipping bird princess in unrealistic. Grass is generally green, people don't like to have their clothes fade.
lol you're reaching too much with the xenosaga thing, even after you brighten ziggy it's still 2 different character, you said they like a brother because they're blonde
"Wow yeah you could easily convince me these are brothers if i didnt already know they were from different universes" is a pretty good way of describing the Xeno series as a whole
Interesting direction on the art style, that would've been pretty cool!
5:40 I don't think they resemble a pair of brothers in any way whatsoever. You sure about that?
Yeah, Xenosaga's designs are far more angular, leaner, and realistically proportioned. DE Shulk just feels way more anime boy than them. I have no idea where he or others get that matchup from. At least DE isn't Xenoblade 2 anime boy, but I still felt like Malos and Jin from that game fit in more with the older Xeno-style than any of the characters from DE
All I'm saying is that I absolutely adore the lighting engine in this game it is so fucking pretty
Interesting piece of opinion. Imho, the original Xenoblade 1 has more personnality to its designs, which is paradoxal because of the technical limitations, but it stands out more, style-wise, it feels more...gritty. That being said, the call for a more "anime" feel in DE is, still imho, a good one, because I can see it being much more timeless than the original which, to be frank, looks very dated. Could it have been closer to the original, with a filter, like you suggested, or a less saturated palette? Probably, but in the end, I'm just glad we only have nitpicks to talk about regarding DE, this is how a re-release should be, with not just graphical, but also UI and even game system modifications, but without changing the soul of the game.
My big complaint for the art style change is that save the slightly bigger eyes on the younger characters (Shulk Fiora and Melia) and the nopon, all of the characters just looked like people and not cartoons. This is a personal preference, and mostly because I don't like how child like most anime style characters look. Shulk in the original just looked like a normal 16-17 year old kid, but in the new design I look at the big ol eyes and soft face and think this kid JUST got his dose of growth hormones, if at all. I specifically don't like that Reyn now looks like a highschooler at oldest, and is no longer brown.
And I agree that smash Shulk just looks like an abomination.
So Xenoblade 1 had no art direction, but eventually wound up with consistent game models. Were as Xenoblade 2 had various art directions but wound up using them all, so the game models are all inconsistent. Weird little flip there between the games.
Hey as long as it keeps remnants of Xenosaga I’m good
while you were talking about the lighting and color the image that you showed was my exact background
and I have a bunch of backgrounds in a folder that automatically cycle daily so this was like a 1 in 30 something chance that it would pick this particular background
Nobody:
Smash Ultimate Shulk: C h i n
I like how DE looks but your ideas on how to make it look better are interesting too
This was a very interesting discussion! Cool video.
6:20 and the meme answer is Tetsuya Nomura
btw nice video
I only found out about DE yesterday when I was watching videos on 2 while taking a break from playing the original on the 3ds, and thanks to looking at three very different looking character groups, I gotta say that I think the DE characters looks great. To me they just look like higher res versions of the originals, and along with the changes made to combat in 2 (no, I've never played it but it feels like they changed a lot unnecessarily), the characters of 2 just don't look right to me, like they don't quite fit the 'style' or lack there of that the original game or DE had. Overall though, I would say all the games look good for the hardware they were made on and any Xenoblade chronicles game is good in my book!
Maybe someday, people will mod this game to have shaders more akin to the original game's style
I would love it!!
What’s the executable command to get Wii emulator roms running on Emulationstation and also for a DS emulator if anyone knows?
I mean hey, I finished the game this week so you aren't the only one late on the Xenoblade DE train.
8:44 I always tought it kinda looked like a storybook, but idk what it actually is eighter
I’m literally perfectly fine with the graphics in DE. To me, the only problem are some of the animations, especially in cutscenes.
Anyone have any opinion of *spoilers*
The True Monado not being transluscent?
Am I the only one that still thinks “this is how it was originally supposed to look” is a bit of a stretch...? The main party DE designs are clearly very modern, I can’t imagine the Xeno team circa 2008-ish intending something that has echoes of “post-2013 mainstream light novel adaptation” in it
Doesn’t mean it’s bad, but it also doesn’t have to be their original vision, they’re allowed to backpedal a bit
I mean the designs are very true to their original ones. Just look at the atrocities that were XC2 Shulk and Fiora. Those borrowed less from their original designs than these.
What do you mean "very modern"? Art styles like that have been in JRPGs and anime since the early 2000s.
@@ltb1345 I can't explain it, that's just how it looks to me. “post-2013 mainstream light novel adaptation” is about as specific as I can get :/
@@keeysOST 1 year late, but please, what you mean "atrocities what where XC2 shulk and fiora" those are clearly jsut shulk and fiora in an artstyle of a different artist more closely resembeling XC2s artstyle........
like, they look a bit younger, and their colors are a bit brighter and shulks face is a bit rounder then even in DE.. but thats about it
I'm a bit confused about Smash Ultimate Shulk... I've seen multiple instances of people criticizing it, but I genuinely don't understand. What specifically is the problem?
Look at him on his victory screens, his face is super wonky.
He just looks kinda weird in victory screens, especially when compared to how he looked in Smash 4. You can find a comparison video somewhere.
I have to say the people who look the worst in DE is dunban, reyn and dickson as they had out of place and darker shadings on their skins which look pretty weird
They also removed the grey from Dunban's hair. It originally had a grey sheen to it after the battle on sword valley, showing how much of a toll it took on his body beyond just his arm. Now he looks young and energetic, ready to go. He feels less like a grizzled veteran and more like a prime age anime man with a bad arm.
@@Chronoflation I never even noticed the gray. Also, didn't he technically recover (with the exception of his arm) anyway? He wouldn't have gone back into battle in the state you describe.
@@ltb1345 Nah, it left a physical impact, but aside from his arm he was able to recover for the most part. Besides, I think the cutscenes during the colony 9 attack show that he got himself ready to go back out the second he could move again, lol. I'm just pointing out that his hair wasn't as dark after the battle, though it is more apparent in the character art than what you can tell in game. And yeah, different art styles for different folks. The Last Story is one of my favorite art styles
Even at double speed it's hard to pay attention with all ... the gaps.... you take... between.... every few words.
Hmm... It seems like a rough development but I think it turned out better than XB2. I wish I could put Pyra and Mythra in so many outfits. That makes the game for me.
Wait, people were arguing about this? I thought everyone else thought everything in this game just looked sexy now.
I hate the smash ultimate shulk model, but the avatar in game selection is really good ngl
I think XCDE just needed more color saturation. The settings have always looked a little dull color-wise, regardless of version.
This is something everyone has in at least one case
I still think that te best character looks are from xenoblade x :0
The only thing I wished was better about the graphics was the world but thats limited by the console, I dream of playing DE on an emulator on a sick gaming rig with shaders and 4k textures, just imagine the bionis' shoulder.
Not enough rtx, no buy
I think everyone looks fine, but they definitely did Reyn dirty. He's the only one whose new looks I hate.
Did anyone feel like they nerfed both Tyrea's and Lorithia's fight?
I know it was annoying as shit but those fights were awesome!
Also R.I.P you will pay for your insolence.
Maybe tyrea's filtered screaming and lorithia's "you'll pay for your insolence" isn't as constant. It could be too that you're just better at the game so the fights are easier.
My friend says he's stuck on the Tyrea fight.
Best is Smash 4 Shulk IMO
I don’t get it what’s wrong with Ultimate Shulk I think it looks really good, I think XC2 Shulk doesn’t really hold up.
Everyone complaining about Smash Ultimate shulk but they looks great when compared to the utter travesty which is Xenoblade 2 DLC Shulk.
And the DLC Fiora too, they both look like a travesty upon the earth which should be scrubbed from existance.
I wish they used tanakas art
Do u think we will get xcde dlc cause I hope it does
unlikely, especially given we already have future connected
My little sister doesn’t like it, she doesn’t like the things clipping through each other, the walking animations, something about blurs.
That's just how Switch games are, sadly.
LegoTurtle Brickfilms i mean things clipping through each others and walking animations were already a thing on the wii. I’m actually kind of disappointed they didn’t do anything on the basic animations such as walking (not talking about actual cutscenes wich are fantastic)
I personally hate the Xenoblade 2 color palette in Xenoblade 1. It was fine for 2, as the game was originally designed in that light, with a story tone that matches the brighter colors, but 1 was originally designed to feel more realistic, like a real world, so I feel like sticking with the original color palette or maybe even matching with X more would've been a good choice, but with that filter you mentioned.
Regarding characters, some of the official artwork for the original game had a lot more detail to it and the clothing especially had more detail in the fibers and accessories, as well as having more natural folds and creases in how they would naturally fall on someone wearing them. The designs they used for DE ended up being much stiffer and feel like they were designed for merchandising purposes more than to look as detailed as possible. So I am not a fan of these character models for that reason. I don't like the changes to the eyes, or the lack of clothing detail that was so prominent in the original, even if the Wii couldn't output that level of fidelity in detail. That pseudo-realistic style is much more befitting the game than the updated designs portray. I honestly feel like the updates took the characters out of their realistic world and now it feels like I'm playing with anime characters in a real world instead of character from that world. The world has far more detail and the colors are far more muted and realistically done than any of the character or NPC models. I abhor when games do that and I have returned to playing the original Xenoblade rather than go through DE for that reason. Even if the updates they made to gameplay were great and help a lot, I cannot get over the visual updates that take me out of the experience every time I watch a cutscene. Animation may be better, but what good is that if the models themselves take me out of the experience?
@Voltage, dragon guy Remember about people with wings on there head, which can fly, nopons, gigantic mechs using homs as a fuel, a literall gods, magical sword, and much more. How is it realistic?
@Voltage, dragon guy A realistic art style doesn't mean that the creatures are realistic looking to earth. They're realistic within the setting. Besides, spider-monkey's effectively use their tails as a fifth limb, so it's not that out of reality. It's still fantasy, that doesn't mean the art direction needs to be so far off. Besides, I like Xenoblade characters looking more unique from other anime styled games. Sure, people complained about the faces in 1 and X, but the textures were never an issue, and the face problems mostly came from them being virtually expressionless. That's not an art style limitation though, it's an animation limitation.
Let me put it in the most straightforward way I can. The way the original models having drawn faces on them took a lot of other people out of the experience of the original. That is how I feel about the more anime style for DE. It doesn't matter much for actual gameplay, but it takes me out of all of the cutscenes as the characters do not feel natural to the world they are in, to me. The characters feel like they're plastic in a world made from stone, so to speak. The original didn't particularly look good, due to the limitations, but I never for one second felt like, had the characters been able to be fully realized in the style that they were made in, that they would feel separate from their world. I could use my mind to polish the unrefined edges of the designs. DE has refined designs, but the refinements take me out of the experience instead of bringing me deeper into it.
I'm struggling to see how the world of Alrest looks less realistic than the bionis and mechonis.
@@Alex-ry1lu The world's design is fairly realistic; though it is mostly the color palette that helps the more cartoony designs blend in better
Realism is boring and ages like milk. The Definitive Edition is better in every way.
3:35, I think the same.
Here’s a bigger hot take I wish monolith was not owned by Nintendo at times
@@peanutbutterdinosaur also not having to be taken off projects from time to time.
To be fair though it's quite possible they would have not even been a company anymore if not for Nintendo. Can't say for sure, but monolith really wasn't doing too well, Nintendo gave them the money to make xenoblade, and it seems they get alot of freedom with what they want to do with it. Though I agree that it would be great to see a monolithsoft game on more powerful hardware.
I would appreciate if Nintendo would stop stealing their best staff to work on other projects. I'm happy they could help on things like Zelda, but that really hinders what they can pull off in their own games, and just looking at the performance drop between Xenoblade X, the technical marvel that game was, and Xenoblade 2 and DE, it's clear that they don't have all of the support that they had when working on X
@@Chronoflation didn,t it take 5 years to make xenoblade X?
If it weren't for them they wouldn't even be a company. Though I do hate how much of their staff they take.
Like Nintendo, just give them a bigger budget and their whole staff please!
I wish DE recreated the Models
Loritheas face in DE brothers me, it just looks really incomplete
You need to make a new ontos video
My least favorite is the original game style by God those face are the stuff of horrors
Stop whining. It's literally the same just updated to switches graphics. This is what the game would have looked like if they had the power to do so.
did you watch the video
Bruh.
1- i don’t think you have watched the entire video
2-this is not just a graphical texture update, characters artstyle, colouring and lightning have changed from the original game
3-DE being what the devs wanted to do if wii was powerful enough is not a valid argument
My favourite shulk design has got to be xc2
Hey!
Don't you dare diss the XC2 graphics!
Just cause all of you have impossibly high hopes doesn't mean you can shit on every minute detail with impunity!
Hmm... no, the same developers have done better before and after XC2. What you're saying is people should lower their standard to sort of allow XC2 to be considered more than it really is. XC2 isn't up to standard with Monolith. Sorry, but I won't lower my standard to convince me of something I don't believe in.
@@DS_DoggerX What do you mean? Graphics in 2 are HD, and art style is subjective, right?
@@ltb1345 you're right about that, it's completely my opinion. This person is essentially begging people to like something that they don't. That was my point.
DoggerX So you won't stop being a condescending prick who is comfortable with having his stick up his ass?
Very well. Have fun being a cynical bastard who hates everything. Meanwhile, I will enjoy appreciating actual fucking quality. And not just from Xenoblade, mind you.
DoggerX I was begging people to stop being repetitive with mindless hate!
Is that seriously so much to ask!?
TL;DR
He wants it to look more like Ghibli
mario why u not like shulk i think they are hat e s e r
Why does ryne look so bad
sh u l k will not get burned he is so cute dont hurt him he is nice dont say that to make him dead i dont like that anime gril siad she want kill him no that will not happen i think she hurts xenoblade the black hair
Vro.
I love the 3DS version the most hands down. It's just better. Don't have future connected? Mod it, dummy.
That not how modding work
It’s not as easy as just mod it
yes it is becasue i said it is
My least favorite design is just the nopons. Also I don't like their personalities. Also I just wish they weren't important in the stories. Also I just hate them
But heropon riki is bestest:(
@@somebodyyoudontknow3980 heropon Riki is the only exception. His backstory of being the town fuck up is great because it acknowledges how weird and dumb he/nopon are. But from tatsu on they could all be removed and I think the games would be better for it
Without Tora, Rex and them would have lost quick.
@@galaxyeevee8872 but I think the story would have been better if tora wasn't a nopon. You can have a character with an identical function. I felt no connection with toras arc because he was excessively cutesy. Ending things with pon works with rikis story because it's light heated, but it drains all tension with Tora and the nopon villains
But i believe it’s more interesting with him as a Nopon. It adds diversity. And while the “pon” being added can cut the tension, having the darker stories adds more to the Nopon than being a gimmick. I do believe 1/DE did it better tho, with it mainly being side quests.