For anyone wishing to add the preset and have it show up in the newer Adobe version of Substance, the path is now C:\Users\USER\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets
Can you update this preset for the latest version of Substance Painter please? Also is there a way to automatically connect all the textures when I import the model in Substance Painter, its taking forever to draging and dropping one by one manually
For those asking about the textures, they have to be imported manually. It's actually easy to bulk import. :) When importing the texture, go to the root folder where all of the subfolders are located. In the file explorer window, just type ".png OR .jpg OR .tga" in the search bar. (Add additional types if you need them.) Then all should show up for you to grab all at once.
Unless I am missing something 2022 Substance Painter it doesn't recognize the custom UDIM naming scheme, the UDIM number should be last of the string not in the middle. If I manually rename ALL the files to have _1001.png in the behind of the string, SP correctly imports them. Any fix for this in horizon?
I don’t understand why you would bake normal maps for the skin uv sets when you already have a normal map imported from cc3? I mean if you are not adding and detail on top of the skin texture itself then why do it? I mean what high poly is it baking from? The existing normal you imported already has the high poly detail. I’m confused.
Please change the way you export the textures from Material_UDIM_TextureType to Maerial_TextureType_UDIM So that substance can automatically load the textures as sets
It's pretty straight forward in my opinion check export for blender done Materials are all up and working only thing you have to do is manually add subsurface scattering to the materials
Does anyone know where to install the character creator 3 plug-in into the Substance Painter file path of the newest version of Substance Painter? The image document shows a folder titled "Shelf" but I don't see any such folder!
Jeez well that was simple I'm so glad I only have to press a button, it could be worse I might get an error message to say I have to re-name all of my materials I suppose.
Why set the document resolution specifically to 2048? it shouldn't affect compatibility should it? We should be able to see the resolution the final work will be exported.
What versions of CC are Compatible with the Preset for Substance Painter. I installed the preset but the export for substance painter option does not appear. Only FBX and OBJ..thank
@DIERWOLF Why you say it's useless for buying and thank you for replying to my comment what I need it for I have a TH-cam channel and I need a character to talk with the voice over
Wow this is a mess. I really hope with all the changes Adobe is making this doesn't get any worse. Thanks for the tutorial still, some way is better then no way.
Good Night I have the Character Creator version 3.4 which version of Substance Painter is compatible and I need to purchase to be able to paint my characters exported by the character creator 3.4 or the SUBSTANCE PAINTER INDIE LICENSE version already would be enough for me to paint my characters .. and thank you in advance
The eyelashes are just a couple of planes and you can play with their opacity map. You can do this: Watch this: (from min 14:30 to 14:50) th-cam.com/video/3DA13zLI3-Y/w-d-xo.html&ab_channel=Reallusion
I had Bought Substance 2017 from Reallusion so I would like it to work in 2017 as I will not Update to 2020. And I have always bought everything related to CC3 Headshot and SkinGen as well. So Please make it work for Substance 2017 as it was the one that was bought from Reallusion.
But aren't the upgrades free? You can just update your substance to the latest version to make use of the latest features. And did you mean you purchased the cc3 substance plugin from reallusion store?
@@akshayanandk5534 No, you can change to subscription or buy from Steam now . In the meantime is Adobe the SP Owner. On the RL store it was a commission sell in collaboration with Allegorithmic. Btw. in those days was CC not born yet.
A quel heure était le train ???????? c'était le tgv je crois mais j'avoue que je l'ai manqué .Je sais très bien que l'anglais est un langage international mais vous pourriez tout de meme essayer d'imaginer que bon nombre ne le maitrise pas entièrement et avoir un minimum de dicernement pour aller un peu moins vite car assurément après 10 secondes on passe à autre chose.
Unfortunately, you are missing some very important points. And nothing works out. How , for example, did the text maps end up in the program substanse? And without this, nothing is clear and it is impossible to move on. How to drag textures to substanse? is it a big secret? a terrible lesson. Nothing is clear. You click very quickly, it's unclear where and why. Bad teacher, very/ how to get transparency on the eyelashes. I looked at it 10 times.yu could not figure out how to draw on all the cards, too, it is unclear. Is it really impossible to explain normally?
For anyone wishing to add the preset and have it show up in the newer Adobe version of Substance, the path is now C:\Users\USER\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets
i wasted 8 min and finally got solution from you thanks
Thank you
thanks!
muchas gracias te amo
It's wild how difficult and convoluted this is, just to get textures in substance, you guys really need to streamline your pipeline
This plug-in is half way done. It can be call exporter to SSP when reattaching whole sets of textures is no longer necessary.
Can you update this preset for the latest version of Substance Painter please?
Also is there a way to automatically connect all the textures when I import the model in Substance Painter, its taking forever to draging and dropping one by one manually
For those asking about the textures, they have to be imported manually. It's actually easy to bulk import. :)
When importing the texture, go to the root folder where all of the subfolders are located. In the file explorer window, just type ".png OR .jpg OR .tga" in the search bar. (Add additional types if you need them.) Then all should show up for you to grab all at once.
Unless I am missing something 2022 Substance Painter it doesn't recognize the custom UDIM naming scheme, the UDIM number should be last of the string not in the middle. If I manually rename ALL the files to have _1001.png in the behind of the string, SP correctly imports them.
Any fix for this in horizon?
Can we get a new updated tutorial please ?
Why don't u change the naming convention of the texures so they are automatically recognized by substance as UDIM tiles?...
CC3 just keeps getting better and better! This option alone is a MASSIVE game changer! Great update, and perfect tutorial. Thank you!!!
I don’t understand why you would bake normal maps for the skin uv sets when you already have a normal map imported from cc3? I mean if you are not adding and detail on top of the skin texture itself then why do it? I mean what high poly is it baking from? The existing normal you imported already has the high poly detail. I’m confused.
bake those texture can use SP's function.like sss
Please change the way you export the textures from Material_UDIM_TextureType to Maerial_TextureType_UDIM So that substance can automatically load the textures as sets
A Masterclass on this would be GREAT!!!!
Can we get a tutorial about exporting to blender 2.9 as the last one is outdated
It's pretty straight forward in my opinion
check export for blender
done
Materials are all up and working
only thing you have to do is manually add subsurface scattering to the materials
Could you have gone any faster KAI? I usually really enjoy your videos & learn lots, I'll have to watch this one a few times! Thanks anyway!
I think someone did the video for him and he's panicking to catch up lol
So did you ever create a AO map for the model or no?
or you could export just the dress in a new folder and click/drag > update it manually in CC3
Does anyone know where to install the character creator 3 plug-in into the Substance Painter file path of the newest version of Substance Painter? The image document shows a folder titled "Shelf" but I don't see any such folder!
place it here -> userprofile\Documents\Adobe\Adobe Substance 3D Painter\assets\export-presets
and it will appear among the export presets
@@siorafede741 I figured it out shortly after asking. It wasn't as difficult but it was different than what was shown.
A great addition to CC3, this software just gets better and better. 10/10. Will you be working on a more indepth tutorial for Substance?
If I out the UVworfflow dowsnt load the textures
exactly. were you able to find any fix to this? I can never tell if Reallusion is intentionally trolling with their vague tutorials lol
How did you get Substance Painter Pipeline showing in CC3 @ 1:16?
Jeez well that was simple I'm so glad I only have to press a button, it could be worse I might get an error message to say I have to re-name all of my materials I suppose.
Didn't imported any texture at all. only imported obj mesh.. "shelf(your asset)" is empty :/
Any help??
Does it not work with substance painter 2019?
The outfit - does anyone know if that was modeled in like ZBrush and then everything was then sent back to CC3 ?
The face and arm have a bump line in SP ,how to solve it?
Why set the document resolution specifically to 2048? it shouldn't affect compatibility should it? We should be able to see the resolution the final work will be exported.
i get multiple errors when trying to import to SP with it failing to load
Wow! I just now saw this!!! This will come in soooo handy!!!!! Thank you!!!!
Nice video, but how come your mesh maps are already imported correctly????
this! were you able to find a solution?
@@sygmod I did, I totally forgot the solution and now im pissed. Will get back to you once I found it back.
@@LordGhenkow what a teaseeeee 😱😱😱😱
@@sygmod I know man, Im sorry. Im caught up in 3d printing right now. I will get back to cc3 soon
Did anyone find out how to get the AO map to bake without making the nasty-looking black shadow where the eyelashes are?
this is appalling. When will this be fixed?
Exports from Substance failed to export. WOW
What versions of CC are Compatible with the Preset for Substance Painter. I installed the preset but the export for substance painter option does not appear. Only FBX and OBJ..thank
Is there a way I can talk with someone about buying the software and which of the software will best fit what am trying to do
@DIERWOLF Why you say it's useless for buying and thank you for replying to my comment what I need it for I have a TH-cam channel and I need a character to talk with the voice over
@DIERWOLF Yes I try Daz 3D but having a problem with the lip-sync in the 32 bit
such a big mess, but handy! thanks!
Wow this is a mess. I really hope with all the changes Adobe is making this doesn't get any worse. Thanks for the tutorial still, some way is better then no way.
I can't get my glow maps to work on props in cc3. Help Please.
Good Night I have the Character Creator version 3.4 which version of Substance Painter is compatible and I need to purchase to be able to paint my characters exported by the character creator 3.4 or the SUBSTANCE PAINTER INDIE LICENSE version already would be enough for me to paint my characters .. and thank you in advance
Hi Friend, I realized that the texture export to Subsantce Painter is 2k, how can I change to 4k export?
great tutorial, thank you
Is it possible to import a new accesory which has UDIm textures ?
none of my texture maps are in there.
there are steps missing here :(
@Iuliana Preotu Nope :( lmk if you do lool
If I don't want realistic eyelashes, how do I get rid of them and add my sculpted ones?
The eyelashes are just a couple of planes and you can play with their opacity map. You can do this: Watch this: (from min 14:30 to 14:50) th-cam.com/video/3DA13zLI3-Y/w-d-xo.html&ab_channel=Reallusion
I had Bought Substance 2017 from Reallusion so I would like it to work in 2017 as I will not Update to 2020. And I have always bought everything related to CC3 Headshot and SkinGen as well. So Please make it work for Substance 2017 as it was the one that was bought from Reallusion.
UDIM tiles Multichannel paint across seamless is a new feature in Substance Painter 2020
@@vididoll Many Thanks for clarifying the feature required.
But aren't the upgrades free? You can just update your substance to the latest version to make use of the latest features. And did you mean you purchased the cc3 substance plugin from reallusion store?
@@akshayanandk5534 No, you can change to subscription or buy from Steam now . In the meantime is Adobe the SP Owner. On the RL store it was a commission sell in collaboration with Allegorithmic.
Btw. in those days was CC not born yet.
Thanks for very interesting video
A quel heure était le train ???????? c'était le tgv je crois mais j'avoue que je l'ai manqué .Je sais très bien que l'anglais est un langage international mais vous pourriez tout de meme essayer d'imaginer que bon nombre ne le maitrise pas entièrement et avoir un minimum de dicernement pour aller un peu moins vite car assurément après 10 secondes on passe à autre chose.
.spexp ?
Correct title: "overengineered unautomated complicated mess"
Too slow man !!!! I would advise you to accelerate your vidéo a little bit so as not to miss your rendez-vous ;)
Is there any chance of export FBX format because OBJ is not good format
Why ? It works perfectly all UDIM tiles are there.
@@vididoll Sometime when it's bake texture it shows me the error but FBX is not. I like to use FBX
Monhoo Batraa the CC mesh is always the same
@@vididoll Not really they are quite different, what they are used for
Monhoo Batraa but the mesh is what you needed in SP
and that is always the same
Unfortunately, you are missing some very important points. And nothing works out. How , for example, did the text maps end up in the program substanse? And without this, nothing is clear and it is impossible to move on. How to drag textures to substanse? is it a big secret? a terrible lesson. Nothing is clear. You click very quickly, it's unclear where and why. Bad teacher, very/ how to get transparency on the eyelashes. I looked at it 10 times.yu could not figure out how to draw on all the cards, too, it is unclear. Is it really impossible to explain normally?
create fill layer and import textures and then drag the textures to the corresponding layer
좋은 듯 하나, 사용법이 어렵다.
WOW This is really bad. I am so glad I only got the trial. Honestly this is just not production ready software!