How can I export the updated blender animation as a new FBX? When I do, the animation is not moving, but simply playing the used inplace walking animation. Also, how do I remove the cone from the final animation?
Hello. First restart 3ds Max. Then as a test import the character, group it, then create a dummy object and attach to it. If it works, create the path and attach the dummy to it. Also make sure you are using real world measurements. That always helps.
Hello thanks for the tutorial very good and direct!!! One question how we add multiple mixamo animations into one character example from frame 0 - 100 walk, 101 to 200 jump, 201 to 300 stop and sit ? inside 3dsmax if possible ?
Hello Gustavo. We will definitely keep it in mind for future tutorials. In the meantime, check out this video: th-cam.com/video/ztoxsMtH5Bc/w-d-xo.html
Hello. It is a visual indication of the direction the character is facing. You don’t have to use a cone. You can use any object like a pyramid or a box. I use it because it is easy to create.
Hi Sir, Character made in make human and upload to maximo after ringing download and import in blender, know the character skin blur during walking, I can't understand please suggest
I think the problem is with MakeHuman. It is not a widely used industry-standard software. But if you still want to use it, I would recommend outputting from MakeHuman to Blender to check the mesh. Then from Blender export it to Mixamo, then back to Blender. Hope this helps.
Congratulations...you are a perfect teacher!
Thank you! 😃
thank you so much , much needed , saved me loads of time in researching on how to move mixamo animations in ds max . truly a hero
Glad it helped!
How can I export the updated blender animation as a new FBX? When I do, the animation is not moving, but simply playing the used inplace walking animation. Also, how do I remove the cone from the final animation?
Hello. I created a tutorial to address your specific question, found here: th-cam.com/video/XUUcq6rEXLc/w-d-xo.html
My grouped object isn't moving with the dummy in 3ds max 😭😭 I've tried everything, but the grouped animation just stays still whilst the dummy moves
Hello. First restart 3ds Max. Then as a test import the character, group it, then create a dummy object and attach to it. If it works, create the path and attach the dummy to it. Also make sure you are using real world measurements. That always helps.
can i add key frames to how fast or slow he moves along the path?
Hello. In both 3ds Max and Blender all you have to do is grab the keyframes and extend them to increase or decrease the speed of the animation.
Hello thanks for the tutorial very good and direct!!! One question how we add multiple mixamo animations into one character example from frame 0 - 100 walk, 101 to 200 jump, 201 to 300 stop and sit ? inside 3dsmax if possible ?
Hello Gustavo. We will definitely keep it in mind for future tutorials. In the meantime, check out this video: th-cam.com/video/ztoxsMtH5Bc/w-d-xo.html
Hello Gustavo. Ask and you shall receive. Here is the tutorial you requested: th-cam.com/video/AVkb3wPCdz0/w-d-xo.html&lc=UgzlBUZA6US4JKS7Det4AaABAg
your method is the best thanks! definitely subscribed.
Thanks for the sub!
what is the purpose of the cone?
Hello. It is a visual indication of the direction the character is facing. You don’t have to use a cone. You can use any object like a pyramid or a box. I use it because it is easy to create.
MUCHAS GARACIAS DESDE MÉXICO!!
Gracias
Anyone knows how to import 'walking animation from the video'
to keyshot?
Try installing the KeyShot for 3ds Max plugin.
Sangat berguna bang, terima kasih
Thank you
You're welcome
Hi Sir,
Character made in make human and upload to maximo after ringing download and import in blender, know the character skin blur during walking,
I can't understand please suggest
I think the problem is with MakeHuman. It is not a widely used industry-standard software. But if you still want to use it, I would recommend outputting from MakeHuman to Blender to check the mesh. Then from Blender export it to Mixamo, then back to Blender. Hope this helps.
Thanks a lot Sir
@@AnimazaStudios th-cam.com/video/Rkg2izxW-fI/w-d-xo.html
@@AnimazaStudios Sir please check video problem is still Pending
@@pinder3876 I think the best thing to do is not use MakeHuman and use another software or service.