Why Ghostwire was Disappointing

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 236

  • @TheGamingBritShow
    @TheGamingBritShow  ปีที่แล้ว +70

    This video was made when the game came out in 2022 exclusively for Patreon. For more exclusive videos like this one, consider visiting: www.patreon.com/thegamingbritshow

    • @dr.wolfstar1765
      @dr.wolfstar1765 ปีที่แล้ว

      Can you review wonderlands next?

    • @joshop3093
      @joshop3093 ปีที่แล้ว

      out of curiosity why was this vid released here?

  • @PauLtus_B
    @PauLtus_B ปีที่แล้ว +274

    I love how your videos immediately jump into mechanics.

    • @spongebelt
      @spongebelt ปีที่แล้ว +16

      Meanwhile other videos need to thank the sponsors

    • @jayomega2717
      @jayomega2717 ปีที่แล้ว +2

      @@spongebelt This video was on Patreon first so same thing

    • @spongebelt
      @spongebelt ปีที่แล้ว

      @@jayomega2717 lmao yea just noticed his comment below. Trash!!!

    • @marcbraun5342
      @marcbraun5342 ปีที่แล้ว

      Yeah, it's the thing first on my mind when I think about a game and I feel at home at a channel where that also seems to be the case.

    • @xJC4Rx
      @xJC4Rx ปีที่แล้ว

      Charlie doesn't believe in intros

  • @bludtinge
    @bludtinge ปีที่แล้ว +174

    The reveal trailer was a different vibe. They changed it so much during development 😢

    • @daoyang223
      @daoyang223 24 วันที่ผ่านมา

      Crazy that the same year they revealed Ghostwire was the same year Ikumi left bethesda.
      Did you know the lead dev for starfield also quit bethesda half way through development of starfield?

  • @MJSHappy
    @MJSHappy ปีที่แล้ว +120

    It's funny you mention how it feels like "something happened" because I'm pretty sure that "something" was Ikumi Nakamura leaving Tango. I wish we could peer into what her full version of the game would look like.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +8

      Yeah I felt so betrayed. "Hi! Me and my team are working on this super cool new game" next second "fk ya'll I'm leaving".

    • @Jordan3DS
      @Jordan3DS ปีที่แล้ว +21

      It would have been better if it was more of a AA game with a smaller budget, so the original vision could have been followed more. The bigger the budget, the more companies manipulate games into generic, marketable messes.

    • @punishedblowstein1111
      @punishedblowstein1111 ปีที่แล้ว +7

      I bet Bethesda is to blame there somewhere

    • @dan-con8713
      @dan-con8713 7 หลายเดือนก่อน

      ​​@@Jordan3DS Baldur's Gate 3 had a budget of $100 Million and it ended up being fantastic, the size of the budget doesn't necessarily dictate how good or bad a game is. I can guarantee you a lot of indie devs would kill for that kind of money.

  • @goldglovegrappler1382
    @goldglovegrappler1382 ปีที่แล้ว +172

    I do wonder if the game could have had a stronger design focus if Ikumi Nakamura had stayed on as director. Evidently he departure from Tango not long after the game was announced was a result of constant pressure from Zenimax & Bethesda to change and add things to the game eating away at her mental health. These days she seems to be doing well, having had a child and starting a new studio of her own since leaving Tango.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +22

      With how she completely sold the game with her charming appearance, I just felt utterly backstabbed when hearing that she left. Like "I'm gonna be a spokesperson and sell everyone on this cool game we are working on that I too wholeheartedly believe in............................................................ okay I'm gone, bye bye".

    • @goldglovegrappler1382
      @goldglovegrappler1382 ปีที่แล้ว +15

      @PikaLink91 That's how we all felt on the moment, but knowing more details it must've been terrible for her at that time for her to leave. Maybe she stuck around longer than she wanted to so she could speak for the game at E3. Not sure if those answers are out there but I hope her new studio's first project turns out well.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +5

      @@goldglovegrappler1382 If she planned on leaving already then, then she shouldn't have been on stage at E3 presenting the game in the first place in my opinion. It gave us false hope that a kind and charming soul like her was steadily behind the wheel. It's like showing up at a party only to be there for 5 minutes, take a drink, shake hands, and then leave again.
      I of course do too hope she has succes with future endeavors, but pulling a bait n switch like that is just not cool.

    • @NoExplosionsMcgee
      @NoExplosionsMcgee ปีที่แล้ว +65

      ​​@@PikaLink91 This is such a weird take and a complete misread of the whole situation.
      She left the studio for actual good reasons. She didn't up and leave the studio just because she suddenly changed her mind on the project on a dime because reasons. What happened was that Bethesda Softworks and Zenimax were--was again--trying to control a project wasn't theirs to begin with which was causing a lot of problems between Tango and their parent company. Ikumi Nakamura left because she was pregnant at the time and didn't want that whole stress inducing ordeal to affect her and child. She didn't "bait and switch" anybody.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +2

      @@NoExplosionsMcgee It changes your perspective knowing the details. I mean, we are often only told "they left" without the actual reason. What I wanna know then is, is it really that easy to up and leave one studio for another? I read an article once about programmers who were absolutely miserable because they had wanted to make games their whole life, but the industry was nothing like they expected, but they also didn't feel they could just up and leave because they needed the salary.

  • @jobberjobber980
    @jobberjobber980 ปีที่แล้ว +227

    Ghostwire is like a modern day version of one of those Xbox 360 single player shooters that end up in the "3 for $20" bin at gamestop

    • @poopoo-dk4hu
      @poopoo-dk4hu ปีที่แล้ว +4

      Loooooooooooool

    • @chrisspedling75
      @chrisspedling75 ปีที่แล้ว +15

      The darkness, rage, etc

    • @rdowg
      @rdowg ปีที่แล้ว +11

      Good enough to be somewhat emjoyable when other games get boring, but bad enough that it has no staying power😊

    • @chrisspedling75
      @chrisspedling75 ปีที่แล้ว

      @@rdowg pretentious, dumb ass comment

    • @HonkeyKong54
      @HonkeyKong54 ปีที่แล้ว +2

      Bashing the Xbox while it’s a garbage PlayStation game 😂. PlayStation fought for exclusivity for this pos and then Xbox ended up getting hifi rush. Fail.

  • @Kriss_ch.
    @Kriss_ch. ปีที่แล้ว +79

    When it was originally revealed, I pictured it would be a relatively lighthearted horror title - "it's SPOOKY" and all, I thought it'd be a thrill ride action title with ghost enemies. The final game just seems sort of bland in tone, though.
    As far as reading yokai entries go, I got that enjoyment out of the Nioh titles, which I do heartily recommend. Especially since all those yokai are various enemy types you actually fight, or in Nioh 2, use the powers of as well.

    • @Jordan3DS
      @Jordan3DS ปีที่แล้ว

      Welcome to video game marketing 101! You don't gotta actually portray the game how it actually is, you just gotta make people interested no matter what.

    • @No1_1no
      @No1_1no ปีที่แล้ว +1

      The Hanako mission is lighthearted „it’s spooky“

    • @MisterJeffrey90
      @MisterJeffrey90 3 หลายเดือนก่อน

      I can't wrap my head around why people dislike this game. I rarely 100% a game but I was hooked from the start. I understand people's gripes but nothing makes it a bad game. It's a shame it didn't get the love I think it deserves.

  • @tyler-xo3rb
    @tyler-xo3rb 8 หลายเดือนก่อน +5

    "it becomes a tedious grind when you turn it into a tedious grind on purpose for a make believe trophy"
    👍

  • @itsonlyaidan
    @itsonlyaidan ปีที่แล้ว +11

    My favorite part of the game was having an older rugged paranormal detective inside of me

  • @vholst
    @vholst ปีที่แล้ว +23

    TEW2's design will, to me, always be superior to any open world. Open world and the size of it look great in screen shots and are back of the box features, but are often shallow, empty spaces. The smaller, more manageable spaces allows them to jam pack a lot of content, creating spheres of content in closer proximity.
    The size of Ghostwire is nice, and while shrinking the overall world may have not saved it, I think it would've made it at least feel more enriched.

  • @Scerttle
    @Scerttle ปีที่แล้ว +11

    Honestly the moment I see a game is open world that's a strike for me, these days. I've been burned way too many times.

  • @Jordan3DS
    @Jordan3DS ปีที่แล้ว +11

    This is the problem with sprawling open world games, they sacrifice quality for quantity. I'd much rather have a tighter developed game that's really memorable and fun the whole way through than an open world where you wander aimlessly for dozens of hours until it ends.

  • @PvEGamingChannel
    @PvEGamingChannel ปีที่แล้ว +7

    I'm one of those weirdos that like cosmetic customization in first person games but only if they have photo mode like in the new Far Cry games because then I get to make cool wallpapers with the outfits I unlock

  • @DeepWeeb
    @DeepWeeb ปีที่แล้ว +5

    You get the impression many games these days seek to be massive time sinkers than actually fun experiences in order to make their pricetag seem justified (now so more than ever with the $70 standard), why so many take this giant "open-world" enviroment design, mistaking the amount of time invested by the player in menial tasks and pointless trinkets to collect with actual enjoyment
    Again Hi-Fi Rush is a breath of fresh air because it actually stood from the crowd by doing the opposite of what everyone is doing, and yet there are certain sour grapes who belittle it as a lesser game because of its shorter-than-average lenght (ignoring that a game isn't really better for being +50-hours long)

  • @wdcain1
    @wdcain1 ปีที่แล้ว +17

    Rocksteady's Bully the best map-size in comparison to content. It's just as big as it needs to be. More developers should study it to avoid mistakes like in Ghostwire.

    • @nikgtasa
      @nikgtasa ปีที่แล้ว +2

      Not just that but the amount of interactions you can have there is also great.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 ปีที่แล้ว

      I never liked GTA for these reasons. I feel like there is so much stuff but so much of it is shallow and forgettable. It's as wide as an ocean deep as a puddle.

    • @wdcain1
      @wdcain1 ปีที่แล้ว

      @@doomdimensiondweller5627 Reminds me how the developers boasted that the map-size for San Andreas was 80 sq miles. It makes going from one end to another a boring wait.

    • @doomdimensiondweller5627
      @doomdimensiondweller5627 ปีที่แล้ว

      @@wdcain1 I think Rockstar has had a bad influence on gaming

    • @roundabout468
      @roundabout468 ปีที่แล้ว

      @@doomdimensiondweller5627 You gotta realize that that's a very controversial opinion, though. GTA games are universally loved and Rockstar's games in general fall in line with that too.

  • @reggiefreeborn2143
    @reggiefreeborn2143 ปีที่แล้ว +38

    they were definitely pushed to make this game a console saler for the ps5. A lot of games Sony has been money hatting from third parties feel like projects that definitely wanted a year or two to cook with smaller scope, but the need to push units like how titanfall did for the xbox one or destiny with ps4 was priotized because sony knows they're coasting on the ps4's wave and has no rock solid saler yet

    • @TerrorOfTalos
      @TerrorOfTalos ปีที่แล้ว +7

      I really enjoy using my PS5 but the first few years in retrospect for it will be remembered as cross gen filled, a mixed bag of 3rd party exclusives (FF16 looks like it'll be at least good though) and Insomniac doing most of the heavy lifting.

    • @reggiefreeborn2143
      @reggiefreeborn2143 ปีที่แล้ว +2

      @@TerrorOfTalos Once I saw that the only real day 1 exclusive was a remake, I knew this gen was going to be extremely uncooked. I hope to fuckin god that the rumors of the next gen consoles coming 2028 is a lie. There is no reason why they can't extend this gen to 2030

    • @TerrorOfTalos
      @TerrorOfTalos ปีที่แล้ว

      @@reggiefreeborn2143 Yeah this gen in particular being done after 8 years doesn''t feel right especially if a PS5 pro releasing by late 2024 is true. I mean the major differences between 8th and 9th gen are the huge increase in load speeds and games being able to look great while running at 60fps and above so what else can another leap even provide that's fresh or new for consoles?
      Technology will continue to be improved and refined sure but when it comes to games being developed the limits for what can be made at a certain scale with modern visual presentation are pretty much gone (at least for PS5 and Series X, the series S is just a half step).

  • @redaim25
    @redaim25 ปีที่แล้ว +8

    Yeah I'm loving these more frequent, short form vids. Cus more gaming brit is always good.

  • @ريّان-ذ4ت
    @ريّان-ذ4ت ปีที่แล้ว +10

    Finally an in-depth review that is not bloated into a 10-40 minute video like other youtubers. Thank you for doing such a good job with your script editing

  • @Ghost_Of_SAS
    @Ghost_Of_SAS ปีที่แล้ว +14

    This game is what happens when you start development in 2018 thinking the ubiformula was a sure sell, and couldn't predict people would be sick of it come 2022.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +11

      Well, you know, that's what happens when you set out to copy what is popular, instead of setting out to make something original and timeless.

  • @treedland5763
    @treedland5763 ปีที่แล้ว +5

    Ghostwire Tokyo left me cold; glacial-levels of disappointment, and I really didn’t want to be coming here to tell you guys that

  • @D-Nova
    @D-Nova ปีที่แล้ว +3

    I hear "giant open world" and what little interest I had is immediately blown away... ...

  • @HylianTwunk
    @HylianTwunk ปีที่แล้ว +35

    While I personally loved the game its definitely not what it was initially presented when it was first shown off.
    It's hard to explain but it's kinda like MGSR is different from MGRR or how Verses xiii is different from XV. Ghostwire just felt different than its final product.

    • @Dasaltwarrior
      @Dasaltwarrior ปีที่แล้ว +10

      The games art director did leave the studio part way through production due to her pregnancy, so that might play a part in why there was a shift

  • @Ignigknawt
    @Ignigknawt ปีที่แล้ว +2

    I deadass didn't even know this came out last year, like I saw ZERO advertising for it.

  • @Gothy_Senpai
    @Gothy_Senpai ปีที่แล้ว +5

    Everyone who played the game really enjoyed it. This genera of yokai being in videogames is rare and having it open world made it fun. The combat never bored me like most games do and this game was perfect for people who don’t enjoy the usual horror puzzle games but like the aspects of suspense and mystery in horror. The only drawbacks from this game is voice acting, enemy variety’s, and a complex main story ending. They clearly made the game simple and fun but have already talked about a possible second game. The dlc of the game gives me hopes for a good future for this game.

    • @IGOBYTHENAMELOVE
      @IGOBYTHENAMELOVE ปีที่แล้ว

      Would’ve been better for vr this shit seem low budget

  • @SanFran51
    @SanFran51 ปีที่แล้ว +7

    In case you are wondering this game was originally The Evil Within III. But got heavily rewritten into this. And boy does it feel like they just rewrote it.

    • @PikaLink91
      @PikaLink91 ปีที่แล้ว +4

      How so? For something to be re-written there must have been something written in the first place, and for 90% of the game it forgets it even has a story.

    • @kevinuribe318
      @kevinuribe318 ปีที่แล้ว

      Wow I never even knew this was supposed to be that. Crazy how totally different they are.

    • @vodkaboy
      @vodkaboy 10 หลายเดือนก่อน

      @@PikaLink91opinions and rumors on the Internet

  • @AutumnRed
    @AutumnRed ปีที่แล้ว +7

    it wasn't disappointing at all, it was my personal goty, just because you think it was disappointing doesn't mean it was for everyone, the game is underrated because people these days are like sheeps, dumb as f... just following what creators like you tell them instead of finding out without your subjective and often wrong filter

  • @realizewave1513
    @realizewave1513 ปีที่แล้ว +2

    Well there is a gameplay update coming April 12th, along with expanded cutscenes, new enemies, and a new mode.

  • @lagelicious7380
    @lagelicious7380 ปีที่แล้ว +1

    Appreciate you're work and effort another great vid

  • @Mr_ULTMT
    @Mr_ULTMT ปีที่แล้ว +4

    I bought this game a year ago and still haven't played it, I'll try to get to it soon. heard mixed things so I'll see how I feel

    • @olegcrysis1
      @olegcrysis1 ปีที่แล้ว +3

      As a person who played every single title released in the last 7 years, please dont. Not worth your time.

    • @Lucis33
      @Lucis33 ปีที่แล้ว +6

      @@olegcrysis1 why you did this to yourself?

  • @bruce1947
    @bruce1947 ปีที่แล้ว +5

    It looked so good. What a shame

    • @cyberninjazero5659
      @cyberninjazero5659 ปีที่แล้ว

      It was a good premise, what a rotten way to die

  • @gnoclaude7945
    @gnoclaude7945 ปีที่แล้ว +6

    The combat feels like it was made for VR. Frankly the whole game does as well. Imagine this with the combat from Wu Long or Nioh. That would've been a 10/10.

    • @Twostraightwhitemalesreact
      @Twostraightwhitemalesreact 2 หลายเดือนก่อน

      No wu long and nioh are trash ninja gaiden and dmc now we talking no dumb stamina gage ether

  • @DragONheart27X
    @DragONheart27X ปีที่แล้ว +2

    the environment is what made me push through this game, everything was ok, the story was lacking (some of the sidequests seem to have more hard), but the art was awesome.

  • @cadcad-jm3pf
    @cadcad-jm3pf ปีที่แล้ว +3

    I personally loved the game. It's decidedly unambitious, but what little it does, it does well.

  • @MILDMONSTER1234
    @MILDMONSTER1234 ปีที่แล้ว +1

    Oh yeah that game where people thought the lady presenting it was cute and that everyone forgot

  • @revemb4653
    @revemb4653 ปีที่แล้ว +3

    I didnt really notice the campaign was that short because I purposly did a few of the main missions then spent a large amount of time clearing out the map before continueing with the main story. I feel like the side quests are really where the fun is at and some of them were as good if not better than the main story.
    @1:45 I agree somewhat that some of the attacks dont feel like they do much. Even maxed out the wind powers (green) felt useless. But the maxed out fire ball was very hefty on almost any enemy.
    @3:45 I didnt know the value of those ghost parades until it was too late. I kept getting sucked into those ghost parades when i was searching for collectibles.
    This game is easily a 9/10 for me

  • @nbdante
    @nbdante ปีที่แล้ว +1

    Nice review! I played the game when it came out and platinum it, I enjoyed it until the end but not so much the trophy hunting after I finished the story... Pretty good in many ways but also missing something in every part to reach greatness... Hopefully the upcoming DLC fixes the story beats and makes the combat more enjoyable! I'll jump in again in April 12!

  • @hollowman7168
    @hollowman7168 ปีที่แล้ว

    The brit spoiling us with all these uploads dam

  • @valence_drive
    @valence_drive ปีที่แล้ว +1

    One aspect of Ghostwire's motivations to collect is unfortunately invalidated by another game, that being the yokai folklore and Nioh 2. The snippets of lore about the yokai (or guardian spirits, depending) are not only unlockables you can read at your leisure in Nioh 2, but all of the yokai are a core part of the game as enemies you fight or allies you help. They also all have their own unique designs and constantly inhabit every environment you go to, rather than Ghostwire's limited set of ghost designs meandering around in the city.
    The game's difficulty and interpretation of the yokai designs would be the only things inspiring a preference for Ghostwire instead, but even then, I'm sure you can find videos for both if the curiosity runs that deep.

  • @XesiAMV
    @XesiAMV ปีที่แล้ว +2

    I really enjoyed the 'collectathon' aspect but made there was almost too much and I got burned out especially as there wasn't enough content otherwise - Great aesthetic though, hope they expand upon it with a second game.

  • @georgeburns6512
    @georgeburns6512 ปีที่แล้ว

    Honestly you gotta think about it though man. They pulled this off last minute when it was supposed to be the evil within 3. That’s pretty impressive to change the game completely when you were half way through it. I can only imagine what ghostwire Tokyo 2 will be like now that they’ll actually be starting with that.

  • @brennanwn
    @brennanwn ปีที่แล้ว

    4:54 - 5:21 What a wonderful perspective

  • @pabloaguirre4168
    @pabloaguirre4168 ปีที่แล้ว +2

    Straight to Gamepass baby

  • @chickenheelnakano
    @chickenheelnakano ปีที่แล้ว

    I think that the issue the game has that you mentioned at the end probably has to do with Ikumi Nakamura leaving the project a few months after it was announced and then having to essentially re-do the game from the beginning at that point

  • @Dasaltwarrior
    @Dasaltwarrior ปีที่แล้ว +3

    Ghostwire feels like it got money hat'd into becoming an RTX tech demo and the open world design came about as a result of that
    Not saying thats what happened, but thats the impression I get

  • @lipsontajgordongrunk4328
    @lipsontajgordongrunk4328 ปีที่แล้ว +9

    Honestly for an open world game it only took 28 hours for me to 100% the game.
    And I appreciate that.
    The side content might be repetitive but at least the game doesn’t fuck around with wasting your time.
    It took me 120 hours to 100% Elden ring and I felt similarly about a majority of the side content.

    • @teddiejl
      @teddiejl ปีที่แล้ว +8

      This honestly. The setting and the "different" enough stories compared to normal bland western dev open world games kept me playing and actually want to complete most items on the map. The Japanese culture and ancient history was fun to play through.

    • @vodkaboy
      @vodkaboy 10 หลายเดือนก่อน

      @@teddiejlJapanese ceramic trivia kept me going

  • @nodoesntcare7090
    @nodoesntcare7090 ปีที่แล้ว +1

    Hell no it wasn't

  • @sandman45
    @sandman45 ปีที่แล้ว

    I heard nothing about it before playing it, felt like a Japanese bioshock, I liked that part of it

  • @HumungaDunga64
    @HumungaDunga64 ปีที่แล้ว

    Ghostwire Tokyo was just Spoopy Far Cry Japan, and I was so disappointed given Tango's track record, the initial reveal and because of how much Ikumi hyped it up before she just dipped on the project. Guess the writing was on the wall.

  • @mujigant
    @mujigant ปีที่แล้ว +4

    The game's fantastic, try it for yourself and give it a chance.

  • @maltsutty
    @maltsutty ปีที่แล้ว +1

    Was a fun game , just needed way more combat options and a better populated world like you said . Lots of missed potential here. Like most other people - I now hope they just make Evil Within 3😮

  • @ntsakomathebula4840
    @ntsakomathebula4840 ปีที่แล้ว

    Multi personas I one body, Jim Sterling vibes. You feel me ?

  • @_Adie
    @_Adie ปีที่แล้ว +1

    Maybe I'm just too hopeful, but like, remember when The Evil Within came out and people were kinda "meh" about it? And then 2 was actually hella fun. Could we have the same situation here?
    Probably not. Would be fun though.

  • @angusbones
    @angusbones ปีที่แล้ว

    when is TGBS bringing back music in the backround of videos?

  • @jassykat
    @jassykat ปีที่แล้ว

    played it on the hardest difficulty, and I enjoyed the combat. It's good!

  • @MrSTVR
    @MrSTVR ปีที่แล้ว +1

    Seems like all the creative talent at Tango was busy with Hi-Fi Rush instead

    • @sakuragi1062
      @sakuragi1062 ปีที่แล้ว

      Are you telling me all the creative people at Tango was busy with making indie game like hi fi rush than make a truly triple A game?Wow really?

    • @Leee275
      @Leee275 ปีที่แล้ว

      ​@@sakuragi1062 Hi-Fi Rush isn't really an indie game.

  • @jeezhuu9925
    @jeezhuu9925 ปีที่แล้ว

    Game was so unerwhelming once i played.. was looking forward to it when the trailer released but it did not live up to the hype, not even close

  • @Knightess
    @Knightess ปีที่แล้ว +4

    It saddens me that we got this instead of TEW3, but I was looking forward to giving it a go. Now I'm doubly sad we didn't get TEW3 because I feel like they could have finally nailed it a third time around.

  • @johnconnorpliskin7184
    @johnconnorpliskin7184 ปีที่แล้ว

    Can’t wait to try this once it comes to GamePass. I’ll just beeline the story.

  • @Bendilin
    @Bendilin ปีที่แล้ว

    Still keeping it on my wishlist

  • @Leopoldshark
    @Leopoldshark ปีที่แล้ว

    "Like Skyrim with onmyodo" -IGN

  • @Gardosuro
    @Gardosuro ปีที่แล้ว

    I think the puddle deep combat really hurt the game in the end, especially since everything you do leads to combat, you can't have boring simple combat when that's pretty much all you do. Maybe if there was more skills or options in combat I would have liked it more personally.

  • @vandad13
    @vandad13 ปีที่แล้ว

    The hand movements remind me of doctor strange

  • @Abc-vm4wt
    @Abc-vm4wt 3 หลายเดือนก่อน +1

    Free next thursday on Epic games

  • @SomniaCE
    @SomniaCE ปีที่แล้ว

    You can really tell that key staff left and that much like with Redfall the devs were pressured into changing this game from what it was meant to something focus groups told marketing would sell.
    At least this game is worth experiencing and has soul to it unlike Redfall... Hopefully these two games underperforming means Zenimax will calm the fuck down on forcing shit down their devs throats, but if they hadn't learned that by now they never will.
    In any case, its a shame this game had to be a victim of structural meddling. Was a 7/10 that no one played that could have been a highly rated and beloved cult classic.

  • @arthurdurham
    @arthurdurham ปีที่แล้ว +1

    I will never understand the continued success of this style of open world game. Playing Hogwarts Legacy recently and the only thing that makes it good is the Harry Potter aspects.
    Not anything about the game itself. I don't understand why this style of open world game continues to be successful and therefore pushed by the execs. Unnecessarily large whith formulaic and bloated objectives.
    It ruined Ghostwire; while games like The Evil Within 2 underperformed when it tried to actually make a smaller and more bespoke open world.
    I think what confuses me most is you'll see so many people defend this style with every release like it. That people are fine literally playing the same game over and over with just a different coat of paint.
    They'll even replay these games that most of the missions are go to the quest giver, stilted inhuman and uncanny boring dialogue scene telling you to go fetch a number of something or fight a group of enemies, go back to quest giver, reward.
    I feel like a crazy person really hating it when it's apparently a very successful formula a mainstream audience enjoys.
    But also clearly there is something being done right as Ghostwire failed and did all these things, so there must be something to the formula I'm missing.

    • @artemis1993
      @artemis1993 ปีที่แล้ว

      Well, these kinds of games are like the fast food of entertainment i guess. It's not exactly state-of-the-art stuff, but you'll rarely find someone who actively dislikes it

  • @Cliff537
    @Cliff537 ปีที่แล้ว

    Perfect timing posting this video because this is coming to both Gamepass and PS Plus Extra/Premium next week.

  • @MaxBraver555
    @MaxBraver555 2 หลายเดือนก่อน

    they thought making it firstperson perspective will automatically sell well

  • @GrandArchPriestOfTheAlgorithm
    @GrandArchPriestOfTheAlgorithm ปีที่แล้ว

    Must this blessing shield you from the wrath of the Holy Ones & Zeros.

  • @n8ivegogo1
    @n8ivegogo1 2 หลายเดือนก่อน

    I just finished the game for my first time & I gotta say it’s not as bad as people make it out to be
    It’s a great open world game made by Tango
    It’s like Forspoken imo
    Awesome Games that are under appreciated
    To bad they will never get sequels because after these games were released both Devs went under😢

  • @Tetsuito
    @Tetsuito ปีที่แล้ว +5

    I want to see Nakamura's version of the game.

  • @LV-42679
    @LV-42679 ปีที่แล้ว

    Watching gameplays and descriptions about the game, I must say that I have played Ubisoft open worlds that have more originality in it's structure and design.
    I feel GhostWire should have gone in a similar direction to Deus Ex Mankind Divided, a game with a small hubworld and complex side quests.

  • @shanksgrandpatz9245
    @shanksgrandpatz9245 ปีที่แล้ว

    Well, I was having fun with it, until it implied that there will be multiple sections where I LOSE the powers I build up and will have to resort to stealth.
    No idea why they decided to have the player build up these kick-ass powers only to lose them for short stretches of the game, and don't get me wrong, I love stealth games, but stealth in a game not meant for stealth is just, bleh.

  • @rofflesvanwagon
    @rofflesvanwagon ปีที่แล้ว +1

    I'm still gonna give it a go when it hits gamepass on series x next month edit: damn I love this game

  • @trashboity8773
    @trashboity8773 8 หลายเดือนก่อน +1

    If this was a 3rd person soul series it would have topped sekiro

  • @YashichiDSF
    @YashichiDSF ปีที่แล้ว

    game's got some real good Dualsense features at least. Its Xbox release will genuinely be missing out on some solid novelty

  • @KmiloO13me
    @KmiloO13me ปีที่แล้ว

    Ah fuck, another short video, still good to hear your voice again tho

  • @Blarglesnarfe
    @Blarglesnarfe ปีที่แล้ว

    There's a weird glitch, the video is rectangular for some reason?

  • @soulx511
    @soulx511 ปีที่แล้ว +1

    did you consider the fact that 2 of the main game designers left after pre production?

    • @soulx511
      @soulx511 ปีที่แล้ว

      co writer and co director Nakamura just left cause she wanted to btw

  • @brokenengrish
    @brokenengrish ปีที่แล้ว +2

    NMH3 REVIEW WHEN

  • @punishedblowstein1111
    @punishedblowstein1111 ปีที่แล้ว

    Really wondering what happened at Tango since HiFi Rush is so well made but was not advertised at all and Ghostwire was marketed fairly well but is an empty game.

    • @mdd4296
      @mdd4296 ปีที่แล้ว

      hi fi was intended as a "small game", a pure passion project primarily made for gamepass, where individual game sales dont matter much. Ghostwire is an AAA project with a lot of money riding on it just on the production level, the more money, the more corporate interferece.

  • @MoonOvIce
    @MoonOvIce ปีที่แล้ว +2

    Nah, I loved the game. Everything "flows" perfectly, and the story is actually really good, I haven't felt "real feelings" at the end of a story like I did with this game in years, since around Final Fantasy X or so, that long. It's short and sweet too, it doesn't overstay its welcome like other open world games. Atmosphere is amazing and the not-so-hard gameplay is just right for this...
    Not sure what people were expecting really...

  • @fhjunior6183
    @fhjunior6183 ปีที่แล้ว

    Thanks for the vid

  • @ctdxii8007
    @ctdxii8007 ปีที่แล้ว

    You're the first person selling me on this game, Tokyo here we come

  • @PikaLink91
    @PikaLink91 ปีที่แล้ว

    You get a trophy for getting all the spirits BEFORE you beat the game... so I've yet to actually finishing the story.

  • @VandergriftMoefies
    @VandergriftMoefies ปีที่แล้ว

    They should've stayed closer to the reveal trailer and focus more on the tone and atmosphere of the city and NOT on the Ubisoft styled openworld, weird comber system and over the top/colorful action. Kinda ''I am Legend'', but in Tokyo with. Could'be been really something special, but it turned out to be so generic and kinda bad.

  • @PikaLink91
    @PikaLink91 ปีที่แล้ว

    It was disappointing because it forgot it had a story, plus, like ALL open world games, the side quests get so damn repetitive.

  • @Ridnarhtim
    @Ridnarhtim ปีที่แล้ว

    With it being added to PS+ soon, I might give this a go just for the main story. Endless open world grinding really doesn't sound appealing to me at all.

    • @ValentinoMarino11
      @ValentinoMarino11 ปีที่แล้ว

      Same.
      I just downloaded, it’s very worth a play through a least. It’s really unique and quite fun. But be careful not to burn yourself out when exploring like with all open worlds.

  • @Schizobateman
    @Schizobateman ปีที่แล้ว +7

    Did you honestly expect this to be good from the trailers?

  • @ordovicianscourge9520
    @ordovicianscourge9520 ปีที่แล้ว

    i'll say the technical detail in the enivorments is amazing through it actually looks next-gen inb4 graphics whore comment - sorry but it's so nice to have great amounts of technically even if the package is a little underwhelming

  • @dantetouchdown9030
    @dantetouchdown9030 ปีที่แล้ว

    It has a nice world, but that's literally it

  • @evrynmetakn
    @evrynmetakn ปีที่แล้ว

    The game definitely felt rushed/unfinished. What was the deal with the one vision you have at the top of a building where the baddies surprise you, you fly off and then land on the motorcycle?

  • @MamO-eom
    @MamO-eom ปีที่แล้ว

    Do not know why ppl say its a disappointment, i am really enjoying the game 😃 i love the nekomata hunts

  • @panuru9175
    @panuru9175 ปีที่แล้ว +2

    Everything about the video just made me to want to play this game more

  • @magicmanscott40k
    @magicmanscott40k ปีที่แล้ว

    Still looks fun. I like open world collectables

    • @bigjawcat9605
      @bigjawcat9605 ปีที่แล้ว +1

      Fr i love collecting stuff sometimes even more than doing the story

    • @modest_ozone645
      @modest_ozone645 ปีที่แล้ว

      Its fun

  • @Daniel-ri2dy
    @Daniel-ri2dy ปีที่แล้ว +1

    I dunno ive been playing this since it came out on PlayStation premium catalogue. And ive gotta say its been an absolute joy to playthrough the atmosphere is incredible the combat could do with some polish i will agree with you on that but i dunno its had me gripped so far.

  • @DogginsFroggins
    @DogginsFroggins ปีที่แล้ว

    I mean its on PS+ so might as well try it out.

  • @Ziharkk
    @Ziharkk ปีที่แล้ว

    This game is the result of TEW1 being panned and TEW2 being praised. They leaned into what differentiated 2 from 1 and this is what we got. TEW1 is a true cult classic. TEW2 and TG are already forgotten.

  • @Mankey619
    @Mankey619 ปีที่แล้ว

    Ghost Wire Tokyo could’ve been this Heretic inspired fast paced FPS game,but as always Bethesda gave it the Far Cry treatment with lots of collectibles.

    • @HonkeyKong54
      @HonkeyKong54 ปีที่แล้ว

      This was made by tango though it was just published by Bethesda

  • @Zontar82
    @Zontar82 ปีที่แล้ว +1

    game was amazing, don't know what heck do you smoke

  • @spookydonkey42
    @spookydonkey42 ปีที่แล้ว

    i'm gonna risk some hyperbole and say that, after beating the game and *almost* getting the platinum trophy, this had to feel like on of the most PS3 titles i played on my new PS5 last year, and the cutscenes border on embarassing. they are so tremendously *low energy*, with some characters not even moving their lips to speak (cause its ghosts talking...) and the main character just... standing there. Nothing ever feels intense or dynamic, its all soo dreary and boring. Sadly, this game also has the "beat the boss fight but lose in the cutscene" problem which adds to the frustration. If any game needed to learn lessons from so many games in different genres to help give it some personality, it might have turned out much better. But this is one game I bought on discount for $20, still feel like i over paid, and wasted my time. Only the morbidly curious need apply. 👻👻👻👻👻