Alligator Leather in Substance Designer - Breakdown
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- เผยแพร่เมื่อ 23 มิ.ย. 2019
- DOWNLOAD GRAPH: drive.google.com/file/d/1QIgI...
Tutorial / breakdown of the procedural Alligator / Crocodile leather made entirely in Substance Designer 2019 - DOWNLOAD: gumroad.com/mikevrpv
⚡ SUBSTANCE interview: www.substance3d.com/blog/prod...
✨ TIME-CODES:
18:22 - Finishing basic pattern
40:38 - Creating leather and wrinkles between the scales
49:03 - Adding details to the Height Map
1:03:20 - Creating Roughness Map
1:09:50 - Working on Base Color
1:16:45 - Stylized version
1:17:52 - Rendering in Marmoset Toolbag
1:19:56 - Conclusion and thoughts
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Thank you for support! 😍
Hey all! I get some requests to download the original graph from the video. Please check video description for the link!
UPDATE! Hey, due to some requests, I uploaded SBSAR and JPG textures FOR FREE on my Gumroad (link in the description) in addition to the graph. So you can use it with Substance Painter. Don't forget to support and like the video to keep it goin!
This was truly a masterclass. I followed the tutorial step by step and learned SO MUCH. The level of detail is beautiful. Thank you so much!
This is fantastic mate, all this does is just makes me so much more compelled to learn these workflows. Thank you so much for your work!
That tutorial was awesome! Thanks for your help and time doing this video! it was very inspiring .
Keep up the good work!
Thanks a lot for your support! 😊
this is absolutely amazing, thank you so much for sharing!
Thank you so much for sharing! A lot of super useful tips in this video.
Thank you for your feedback! 🙂
amazing!! thanks for sharing
Thanks for your informative breakdown. I picked up your files to look at, from gumroad! Much appreciated.
Thanks! :)
Insanely good video!! Thank you!
Man, you really know what you are doing, mad respect.
I need to play the video at 0.75% speed to follow-up your explanation :D
How long did it take you to learn SD to be able to create such advanced materials?
Also would be awesome if you could share your opinion on how to learn SD in the most efficient way.
Really nice breakdown, I've learned a lot, thanks!
Thank you! Will make more soon!
Any materials ideas?
Thanks for sharing. You should do more videos like this one.
Hey! Making stuff like that for the first time and a bit nervous 🤞 Let me know what do you want to see next and don't forget to support - all links in the video description! ✨
✨ TIME-CODES:
18:22 - Finishing basic pattern
40:38 - Creating leather and wrinkles between the scales
49:03 - Adding details to the Height Map
1:03:20 - Creating Roughness Map
1:09:50 - Working on Base Color
1:16:45 - Stylized version
1:17:52 - Rendering in Marmoset Toolbag
1:19:56 - Conclusion and thoughts
great material. Could you also upload the substance Painter file to your gumroad. love to buy that ,but not good at Designer.
@@bartvandoornik4685 Sure! Will do that in the next couple of days. Thanks for your feedback 🙂
@@MikeVoropaev great. Love the texture. Thanks.
@@bartvandoornik4685 Yo, you can check it on my Gumroad. Have fun :)
Thank you Sir.
Respect
Hi ! Thanks for this truly amazing tutorial i learned a looot so big thanks !
Just to be sure, the finals textures you are using with marmoset toolbag, are they 4k or more ?
I am trying different things under Octane renderer and yet i don't have as many details as you have inbetween the scales for example.
Thanks again !
Cheers
Hi! Thanks for your feedback! Yeah, I'm using 4K textures. Make sure you're using right normal map output. I believe you need to export DirectX normal for Octane. Or you could tweak sharpness or normal map intensity in SD before export as well, if this is the case :)
@@MikeVoropaev Thanks mike that's much better ! :) you rock !
@@Dhugo30 you're welcome! Stay tuned, planning to make more SD stuff on my YT in following months ;)
@@MikeVoropaev Looking forward to see it !
the fine edge detect node is disappeared, can you repost please?
Hi there. I can't seem to download the files on your Gumroad. it says files not found. Are they not available anymore?
Thank you for your very nice and detailed tutorial.
It was very well organised, but I wanted if it could have been optimised better, like using existing noises instead add new ones that are the same.
Hi! Good point! Currently I'm thinking about improving and make a series of tutorials, shorter and more intensive / optimized
@@MikeVoropaev I haven't used substance designer, but couldn't you do a directional blur to get rows/columns spacing adjusted instead of the complicated system you had? Directional blur would blur horizontal lines more than vertical lines therefore giving you the required result?
@@bucklogos Hi!
Yeah you could make a Directional Blur and mix it with original map using central part of the scales as a mask.
My structure is quite complex, yes. But it gives more control and more "natural" look with variable spacing from center to the sides. Is it worth it? Well, if you need faster graph computation, then, probably, not. This part is just adding a slight touch to whole look.
Thanks for feedback! Appreciate it
i can't find fine edge detect node
Damn it, you know, every video about SD is over a hour or more length, and each time it starts with presentation of the colossal nodes colony, killing all hope to understand how all of this works.
Just bitching.
The material is glorious anyway.
Hehe, I know that feeling! Yeah, SD took a lot of patience and it looks too complicated at first, but it worth it! Will consider making shorter videos in future. Thanks for your feedback :)
wow thats alot of nodes... didn't your brain hurt in the process?
Благодарю, брат!