Creating Damage Decals using Substance Designer

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  • เผยแพร่เมื่อ 5 ม.ค. 2025

ความคิดเห็น • 78

  • @YoubYoub-f8k
    @YoubYoub-f8k ปีที่แล้ว +7

    This guy just casually dropping a great Designer tutorial

  • @sc_illustration
    @sc_illustration ปีที่แล้ว +5

    As someone who's just getting into Substance Designer, your videos have been an absolute gold mine. Thank you so much for sharing your knowledge!

  • @VictoryAtSea
    @VictoryAtSea ปีที่แล้ว +6

    As a complete beginner to procedural texture artistry, your videos are an actual treasure trove. Thank you so much for making them!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      Oh this is awesome to hear - You'll probably like my Core Course when it comes out

    • @-PhilGibson
      @-PhilGibson ปีที่แล้ว

      @@Johnny_Nodes when's this due out?

  • @리세마라-i3u
    @리세마라-i3u 2 หลายเดือนก่อน

    Thank you for substance designer tutorial. I started to less afraid of Designer. I wish he had online course for substance designer.

    • @Johnny_Nodes
      @Johnny_Nodes  2 หลายเดือนก่อน

      Im so glad to hear that! There's nothing in here to be afraid of

  • @voiceabvira
    @voiceabvira ปีที่แล้ว +1

    Thank you a lot! This video saved me because I am a newbie VFX game artist and this cracks decal is exactly what I needed for my current project. Hope to see more cool stuff!

  • @MartuDaArtist
    @MartuDaArtist 9 หลายเดือนก่อน

    Feels like watching a wizard working hes magic. :D Awesome video!

  • @pablotas9743
    @pablotas9743 ปีที่แล้ว +1

    This is straight fire bro, thank you so much 🔥🔥🔥🔥

  • @wooaa
    @wooaa ปีที่แล้ว

    Although I still have some difficulty understanding, I managed to follow along just now. Thank you very much for sharing. Looking forward to more tutorials on VFX textures.

  • @joaquix3471
    @joaquix3471 ปีที่แล้ว

    I just used the radial blur to get the bigger width in the cracks, then leveled it down until it looked like a single thing

  • @adamplechaty
    @adamplechaty ปีที่แล้ว +2

    This is awesome, thanks for sharing. Good luck building up your channel!

  • @sebastianvilla2240
    @sebastianvilla2240 ปีที่แล้ว +2

    Thanks for this one ! , i would like to see something about woodplanks with nails ,wood planks in general,Idk why i always have issues working with that,like deformed nails or wood veins that sucks D:.Of course this is only a idea for more videos ! thanks for reading and the time !!

  • @ezgiyurekli9397
    @ezgiyurekli9397 ปีที่แล้ว +1

    Designer is really an amazing tool to have it under your belt. Thanks for opening my eyes for other uses ^^

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      This is the galaxy brain take

  • @alessandrosurace7775
    @alessandrosurace7775 ปีที่แล้ว +3

    Dude you have a fantastic way of explaining things.
    Even when the topic is somewhat basic knowledge you manage to put some tips and tricks that surprise and delight even industry artist, like me and everyone else I know!
    Thank you so much for making this and taking the time to produce such amazing resources.

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      Wow thank you so much! I think it's just practice, I've been doing the teaching thing for a looong while now

  • @Mitismagnus
    @Mitismagnus ปีที่แล้ว

    Best substance designer content on TH-cam if you want to learn it!!

  • @Dumbanana00
    @Dumbanana00 ปีที่แล้ว

    I tried shortcutting some of the initial work with the inner circle + outer ring for the seed growth isolation by instead using a warp, but the warp introduced a ton of noise unfortunately (though it still works quite nicely, minus the noise introduced). Thanks for the tutorials, these videos have really helped expand my knowledge of Substance Designer!

  • @Derabooo
    @Derabooo ปีที่แล้ว +1

    Thank you so much for this content. It's the perfect speed and amount of detail for me!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      No worries,! Appreciate it

  • @presto0727
    @presto0727 9 หลายเดือนก่อน

    it's simply fantastic!

  • @Braytonks3D
    @Braytonks3D ปีที่แล้ว +1

    Been following you on ArtStation for a while and happened across one of your videos. Really appreciate the type of knowledge you bring. I am a veteran Designer user and still learning lots of cool little things from your vids since you take such a technical approach to the software 👍Thanks for the work, keep it up!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      Thanks brother I appreciate it!

  • @sean8306
    @sean8306 7 หลายเดือนก่อน

    Your videos are awesome man !

  • @redbast7525
    @redbast7525 7 หลายเดือนก่อน

    thanks a lot man! This tutorial exactly what I looking for

  • @SDB_Dev
    @SDB_Dev ปีที่แล้ว

    I think this is your best video yet, atleast for me as a more intermediate user a lot of what was covered in the previous videos was quite basic. This on the other hand feels like its really building on the concepts shown in previous videos to create something more advanced. I already use Designer a lot to create VFX textures and this video will really help up my game to the next level. Thanks for doing these and I can't wait to see the next one!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว

      Hey thanks man. Yeah I want to cover a range of comfort levels and to your point, I had to build to parts of this one - Glad you're enjoying them

  • @levtain860
    @levtain860 ปีที่แล้ว

    Thanks for the tutorial, these are very useful tips!

  • @AndyxbecK
    @AndyxbecK 11 หลายเดือนก่อน

    A polar after that crystal would have been cool for edge variation, following the impact point.

    • @Johnny_Nodes
      @Johnny_Nodes  11 หลายเดือนก่อน

      Yup you totally could! There's endless granularity you can get down to!

  • @필살마그마웨이브
    @필살마그마웨이브 ปีที่แล้ว

    퇴근하고 봐야지
    잘 보겠습니다 ^^

  • @AkakoKoizumi-ux9nl
    @AkakoKoizumi-ux9nl ปีที่แล้ว

    U R GOD! It's useful for me.Thank you very much!

  • @ihabyaareb3328
    @ihabyaareb3328 ปีที่แล้ว +1

    Thanks for this video

  • @andreemontenegro-art
    @andreemontenegro-art ปีที่แล้ว

    Amazing, thank you so much!

  • @mr.j7899
    @mr.j7899 6 หลายเดือนก่อน

    Awrsome work!!!

  • @Newjin-x3f
    @Newjin-x3f 6 หลายเดือนก่อน

    Is there a way to send a whole 3Dview as Unreal?

  • @PhantomBreakStudios
    @PhantomBreakStudios 11 หลายเดือนก่อน

    @Substance3D
    Seriously Adobe! Hire this man! In just his currently library, I've learned how to properly use your program. Hope things are going well, and you might get the time release more tutorial in the future. I've been recommending you to everyone I can when it comes to learning Substance. I'll be first in line if you ever release a paid tutorial.

    • @Johnny_Nodes
      @Johnny_Nodes  10 หลายเดือนก่อน +1

      Appreciate the kind words!

    • @PhantomBreakStudios
      @PhantomBreakStudios 10 หลายเดือนก่อน

      Of course. I made your tutorials required viewing for my classroom. I'd love to see more of your content cause, in all honesty, I struggled for ... years to understand substance. And now it's a part of my curriculum BECAUSE I can actually use it (and not 'go through the motions' from some other expert tutorial). Thanks for that @@Johnny_Nodes.

  • @razd5198
    @razd5198 4 หลายเดือนก่อน

    Thank you so much. SO much.

  • @Matt-tg3vu
    @Matt-tg3vu 8 หลายเดือนก่อน

    What if I want to use this to make crack alphas (like single or dual or three sided cracks) without the lines running outside the square box? Does removing the dots created by the tile sampler using a mask at the edges remove the lines to the cracks that go outwards?

  • @satyakimandal6572
    @satyakimandal6572 ปีที่แล้ว

    These are great stuffs! If possible please do an introduction to FX-Maps, those intimidates me!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว

      I don't actually use them much, I do use pixel processors a lot more often though

    • @satyakimandal6572
      @satyakimandal6572 ปีที่แล้ว +1

      @@Johnny_Nodes I would love to see a tutorial in this style on Pixel Processor!

  • @101touchapps
    @101touchapps ปีที่แล้ว

    I actually see designer as a plugin tool for other adobe products, like painter, sampler and stager. its quite a nifty tool.

    • @-PhilGibson
      @-PhilGibson ปีที่แล้ว +5

      a plugin lol. designer is more of a beefy program than the others you mentioned imo

    • @101touchapps
      @101touchapps ปีที่แล้ว

      @@-PhilGibson what i meant was it can be used to create support tools for other adobe products. its common to create a material with exposed parameters that can be sent to substance painter for example. because it uses python at its core, its also possible to create customised modules for unity, unreal or inhouse tools...am looking at it from a programmers perspective tho

    • @101touchapps
      @101touchapps ปีที่แล้ว

      @@-PhilGibson very beefy and super thick

    • @-PhilGibson
      @-PhilGibson ปีที่แล้ว

      @@101touchapps lol

  • @-PhilGibson
    @-PhilGibson ปีที่แล้ว

    nice tutorial!
    question plz. if one was to say add a little dirt, moss etc (along those lines).. with reusability in mind, would you instance this damage decal into a new graph where we'd add the other stuff or would it "need" to be done in this same graph(decal graph we just created).

  • @Krisso
    @Krisso ปีที่แล้ว

    So, how do I export an alpha for UE5?
    There is also no link in the description to the file like mentioned so I cant see how it's done

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว

      You can build an output node and plug whatever you want in to it to export. If you want to pack the alpha in with another texture first you can use an alpha merge or RGBA merge node

  • @paulshack
    @paulshack ปีที่แล้ว

    Loved the video, absolutely going to make a few alphas for zbrush this way. These detailed stylized materials you've made so far are something I've wanted to learn how to make for a scene that's living in my head rent free. One thing I'm curious to see (if you're up to it) is how you would go about setting up a material in SD the proper way, so it can be used in unreal for animating the material. I'm still trying to figure out how different programs work best with each other or if that would even be the correct process.

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      Thats awesome, yeah you can do all sorts of alphas in here real easy. Using designer to animate materials in unreal isnt really feasible in a runtime environment really. Wiring everything up to the SBSAR and having a blueprint run it is veery expensive. You'll never get it under 30 fps with anything sufficiently complex unfortunately. There are all sorts of things you can do to animate materials in unreal though - texture panning, flowmaps etc

    • @paulshack
      @paulshack ปีที่แล้ว +1

      yeah i had a feeling that was the case, it was hard to wrap my head around the idea but i figured id might as well ask in case there was a way. Thanks for clearing that up for me!

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      @@paulshack to be fair there are small things I think you probably can do in realtime. And if you dont care about the performance you can do whatever you want! You're just going to render out an image sequence

  • @TheAcunda
    @TheAcunda ปีที่แล้ว

    I really love your in-depth explanations. Do you have a patreon or something so I can support your channel, besides watching your videos?

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      It's in the thought process, but right now I'm not sure what extra stuff would be on offer

    • @azrad
      @azrad ปีที่แล้ว

      @@Johnny_Nodes You can make patron with long brakedowns of your own more complicated materials where you can also point to shorter videos of specific techniques that you are showing on youtube. Would be awesome to see how you're creating those animated materials from your short in a step by step manner.

    • @TheAcunda
      @TheAcunda ปีที่แล้ว

      ohhh yes, the animated stuff from the shorts would be really awesome :O

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +2

      I do now have a Patreon setup: www.patreon.com/JohnnyMalcolm

    • @TheAcunda
      @TheAcunda ปีที่แล้ว

      @@Johnny_Nodes awesome! can't wait for more in-depth videos :D

  • @lululul1016
    @lululul1016 7 หลายเดือนก่อน

    20:34

  • @Staglaitor
    @Staglaitor ปีที่แล้ว

    It looks cool - can you expourt this effect into unreal engine without quality loss?

    • @Johnny_Nodes
      @Johnny_Nodes  ปีที่แล้ว +1

      Yup, if you want the least compression possible, set you're greyscale textures to R8

  • @cdewsx125
    @cdewsx125 ปีที่แล้ว

    최고입니다!

  • @nAtOgEnUc
    @nAtOgEnUc 3 หลายเดือนก่อน

    >"Im big DBZ fan!"
    >*using cell texures*
    subconscious solutions

    • @Johnny_Nodes
      @Johnny_Nodes  3 หลายเดือนก่อน

      One secret tip to make Perfect Cells

  • @advladart
    @advladart ปีที่แล้ว

    Amazing video! Also i'm gonna start calling decals 'deckles' from now on :)

  • @conner101howard
    @conner101howard ปีที่แล้ว

    For the engagment.

  • @101touchapps
    @101touchapps ปีที่แล้ว

    its an advanced brick factory lol

  • @stormshadow5448
    @stormshadow5448 11 หลายเดือนก่อน

    really great tutorial,thanks

  • @kavavivek7859
    @kavavivek7859 ปีที่แล้ว

    Hello sir please create discord server for us if we have any trouble,we can ask you.