Imagine having Godzilla, Garo, Lion Maru, Japanese Spider-Man, Poitrine, Zubat, sukeban deka, and all of these other characters being in a sequel to this game.
@@otaking3582 Maybe also some other Super Sentai teams and their mecha, maybe some then-recent Sentai like Timeranger, Gaoranger, and/or Hurricanger. (Assuming this hypothetical sequel were to come out not long after the original game)
The protagonist select is a staple of the Super Robot Wars series, usually it’s a choice between a MC but it’s a choice of mech (between real and super robot usually.) I don’t know how that carries over to this game, maybe it’s between a vehicle based hero or a big one? Story-wise I’d assume that the plot of this game is something along the lines of the main series, so it’s probably something like all the evil groups existing at once, either separately or combined, your main character gets some super-secret powers and has to help save the world by recreating things that you remember from the shows. Anyhow, I highly recommend the SRW series, while the plots usually aren’t anything special it’s interesting to see how these characters interact in a new setting and how events are different because of the influence of other series, Super Robot Wars 30 (30 because 30th anniversary, it’s actually like the sixtieth game) is available on steam worldwide and features the anime version of Gridman, along with the anime Ultramen as dlc. (They won’t be relevant to the main plot, but I’m guessing they’ll be more relevant to the expansion story.) Super Robot Wars V and X are also available on PC in english, only in south east asia though, you might have to sail to get them. Rest in Piece, Jirō Dan.
Well it's bio or metal route. As in: does one lead mutate into a hero, like Guyver, or summon armor like a Metal Hero or really most henshin. What's weird is you get all your moves at the start rather than gradually unlocking them.
@@redcometharry The split has more meaning than that in this game, too. You know how he mentioned some characters can be upgraded, and others gain stats on levels? That's why - the "Metal" heroes either get stats or weapons upgradeable or both of them (both if they're fully mecha), while the biological ones only get boosts on levels. Why this choice was made, god only knows, but...
You're killing it with these newer videos, even giving us an actual kaiju video on April Fools over a minute long gag ones! Granted, it was the infamous Kaiju Girls, but still!
my first game where I experinced all of them were Super Hero Operations (or Super Hero Sakusen) it was the first game I picked for PS1 and to this day is still my favorite games Thank you for this video the nostalgia you gave me
This game infuriates me in terms of gameplay because as someone that has played it, it felt like terrible decision after terrible decision from the devs. And the reason that infuriates me is because these companies have shown they can do better (You know what else Japan Art Media helped make? LUNAR). I have a whole rant saved on its gameplay.
@@Karthikkun2805 Ok hold on. "Oh boy, are we talking about the shit-fest that's Super Tokusatsu Taisen 2001? Because let's talk about the shit-fest that's Super Tokusatsu Taisen 2001 with the tell-all copypasta It's about halfway through the fucking game before you even get more than two deployment slots for your heroes at any time. You're dealing with a metric fuckton of forced deploys, but even with those you only have about 5 or 6 Heroes at any time. "Heroes, Anon?" Yes, because this game thought it was a good idea to separate the game into three different battles at the same time. Hero units fight kaijin, Giant units fight kaiju, and ally units are half-decent at shooting down grunts but mostly used for capturing bases. So on any given stage you can be found having to deploy two or three green FUCKING USELESS random soldiers from Ultraman instead of Inazuman or something people actually want to play. The kaiju scale battles are a complete shitfest. The only Sentai team is Goranger, which as you should know, pre-dates the obligatory giant robot sequence in Super Sentai. They have a plane, but it's shit. The Space Sheriffs can also summon their spaceships, but they're bad too. Your best anti-kaiju units are going to be the Ultramen. "What's wrong with the Ultramen, and why can't you use the robots, Anon?" There's nothing inherently wrong with Ultramen apart from their goofy time limits and energy limits (which requires support from your stupid green Ally units to keep power plants under your control) but the reason why they're the most valuable is because the Tetsujin and Red Baron can't participate in non-kaiju fights at all, leaving them forever under-levelled. Not only are they under-levelled, they're pure Mechanical units, which means they're also huge cash sinks compared to Ultramen who as pure Bio units, gain stats from levels. So I'm going to take the opportunity here to segue into the Mech / Cyborg / Bio split. Your Heroes are going to be one of the three. What does it mean exactly? Mechs are pure robots, like Kikaider, who are fully upgradable like SRW robots. Bio are mutants like Inazuman, who gain stats solely through levels, including weapon attack power. Cyborgs are our Riders, you can only upgrade either weapons or stats, the other goes up by itself. (IIRC it might only be stats that can be upgraded while weapons always go up themselves?) You may be asking yourself now "why ever use Kikaider then? He takes twice as much money to maintain." You'd be asking yourself the right question, because the pure robot units are trash and Inazuman is a fucking god of war. (Black RX is slightly better, but Black RX is broken.) Too bad you don't get to choose who you deploy most of the goddamn time so get used to Kikaider. But worst of all is the fact that the game is purely a game of chicken. You may have noticed there are no Spirit commands in Super Toku Taisen 2001. So you know how bosses will one-shot any unit in SRW games? Yeah, they still do it here. A Rider with significant investment into armour and HP might take two whole hits. So what you want to do is to park your stupid hero ass one square out of the kaijin's range, lure them towards your heroes, and and then oneshot them instead with Rider Kick. Because your finishers oneshot most of the bosses too. Two-shot, maybe, but the counter will kill your hero. Thankfully, Kingstone Flash outranges everything while doing more damage at the same time. Thanks, Black RX! (And RX has Revolcane too, which is strictly better than RX Kick. Are the other Riders even trying?) Inazuman has good range too, which is why they're the two best units in the game. Oh right, attack variety. I hope you like Melee, Rider Punch, Rider Kick, all at one or two range. The Gorangers don't even have the decency to do that. You want me to continue shitting on STW? Sure, I can do that. You know how the robotic giants are trash and Ultramen are the master race? This is aggravated by the fact that you can deploy the Ultramen's human forms as Ally units. Not that you'd get any fucking use out of them because generic soldiers are actually vastly superior. Oh yeah. You have to dedicate deployment slots to generic soldiers. And you get random-ass tanks and fighter jets to "help" deal with kaiju. You are expected to divert funds from your "make Kikaider actually worth using" fund to upgrade a fucking tank. Hell, you can divert funds from said fund into the goddamn Cyclone. You know, Kamen Rider 1's bike? Oh, and upgrades from the old Cyclone don't transfer to the new Cyclone once Rider 1 upgrades himself. The scenarios are pretty fucking arcane too. It's entirely possible to miss Kamen Rider 1 and 2's remodelling, Inazuman upgrading to Inazuman F, Kotaro dying and reviving as RX, or Riderman altogether. Yeah. Get a scenario guide, because I believe one of Riderman's requirements needs you to not use Ultraman's finisher against one of its enemies. Fucking arcane. You know how it's "Super Tokusatsu Taisen 2001?" The newest series in the game is Black RX. Which had its debut in 1988. Granted, tokusatsu had a bit of a renaissance right after 2001. Kuuga aired in 2000, kicking off the Heisei Riders, Toho did a stint with their Choseishin series, and Garo aired in 2006, but Jesus H Christ, couldn't you have put in the Kakurangers or Ultraman Tiga? God, STT makes me mad."
I remember some SRW fans telling me to just play this because I want Kamen Rider W, who has an anime, and Jet Jaguar, from Singular Point, to show up in a future SRW one day.
If you ever wanted to play and/or review another toku themed crossover game for the PS1, Azito 2 and 3 are a weird mix of Sims and Tower Defense style games where you help earn money to defend your base from either evil doers, or, if you play as the villains (which you can do), fight off the heroes. The goal of the game is to keep your base safe long enough to beat the game after a certain point. The amount of toku characters in these games, especially Azito 3, are even *bigger* than Super Tokusatsu Taisen 2001 and has even more relatively obscure Showa tokusatsu present like Ambassador Magma, Spectreman and I think even Iron King in it.
This game is heavily dependant on either having a guide, or understanding Japanese. 10:02 Producing items every time you can is really important. That's why you run Reload Cartridges on human units so they don't run out of ammo. 10:34 Yeah, that's a bit weird but that's where the unit types come into play Humans (like the Gorengers or Space Sheriffs) can have their weapons reinforced but their stats scale with their level Reinforced types (Kamen Riders) can have their stats reinforced but their attacks scale with their level Mechanical types (Kikaider, the mechas and vehicles) can have both their stats and attacks reinforced (big money sinks) And finally there's the Bio types (Ultraman) which can't be reinforced at all and grow stronger as they level up 11:58 Well, that's one of the downsides of the game. You need to regularly upgrade your giant units (as well as your other units) and equip them with an HP kit so that they can hold up and not do as bad in those situations. Rule of thumb is 1-2 bars every few levels or when there's mandatory deploys. You even have grinding stages with infinite reinforcements so you can do that. 13:48 Oh yeah, that was scummy 14:10 That happens in any game. Would've been better if there was more stages where the giant units were usable so the player is reminded to regularly upgrade them. But even then, it comes back to the grinding stages 14:28 Some of that also comes from it being heavily dependant of having a guide. There's a broken item locked behind not using the Specium Beam on Ultraman's debut stage and there's no way you can know that without a guide. 15:18 Those names gave me so many problems. Often found myself deploying some of the Gorengers instead of a Space Sheriff. 16:13 Game is completely beatable without any cheats, but can understand why you'd want to use them. Some other things about this game: Jack's transformation can only be triggered by the character dying. You'd often see yourself sacrificing Go by putting it in an underupgraded vehicle just to get to use him. One Seven's capsule monsters has to be upgraded like a Mecha. His capmons are quite useful tho. You lose 2 out of 3 mechas (Daitetsujin 17 and another one). The other one is decided in a stage where they ask the protag "hey, you like Giant Robo or Red Baron the most?" you lose the one you pick up (as far as I recall) late in the game. Bye bye money. There's a funny exploit. If you over upgrade a vehicle's weapon (most preferably the tank with 2 seats which has the cheapest weaker weapon), have a low level character (like, a soldier) ride it alongside another character (which can have a decent level) and you kill a boss (like Hakaider), you get INSANE ammounts of xp which your other character also gets. You later lose Riderman but unlock a Soul Tab which, on an attack, increases your morale by 40. This item is bugged and you can select an attack, select a target, cancel the attack and you get a free morale increase for the later stages. There's an Ultraman stage late in the game which is extremely annoying. As you have to repeat the stage several times losing a member each time before completing it. You really want to use the MAP weapons the Riders have, specially on the one with a lower level so you get more XP.
About upgrading your characters in this game. The system rely on story of that hero. - Heroes who are Cyborg or Artificial Android (Kamen Rider, Kikaider, Female Metal MC, Giant Robots and all Mechas) has to "tune" themselves to be stronger, Kamen rider are martial artist with cyborg-body so they can upgrade their status (HP, EN, Evade and Armor) but their attacks rely on Leveling up like most who use their body to fight. Androids and Giant Mechas need to upgrade both status and weapons. - Heroes who are humans but using their armory as weapons (Armor-suit Hero like Space sheriff, Male Metal MC, all infantry, Science Special Force from all Ultra Series including who not yet turn into Ultraman) need only upgrade their weapons to fight, their status rely on Level Up. - Heroes who are living things (Inazuman, Bio MC and female MC, All Ultramans) all stronger by leveling them to higher, they look weak at first but after high levels they're OP (Bio MC stronger than others from first even in human form, All Ultras in late game are very strong and can finish all enemies in one hit, also they have very high evasion.) Sadly.... the game balance is suck because they like to focus story on all heroes including those you don't like but if you not leveling them they're finished... (10 levels lower from enemy is enough to make your character fall on it.) also it late of story some hero (all Giant Robots and Ultras) must be gone by their story progressing and can't be use in final stage, some gone early like Riderman and Helen Bell.
Kikaider and Inazuman are both cool. Haven't fully seen all of the Kikaider toku but its anime was super good and both the Kikaider and Inazuman manga are enjoyable reads with good art
An easy workaround I feel like if they could have done to lessen the budget of a game like this in the modern age is to make all the civilians forms a anime ver of them like kamen rider w's Fuuto tantei designs Also super hero generations actually had a take me higher battle theme so who knows about the Johnny legal battle....
I remember this game because there is some Ultra kaijus in M.U.G.E.N that uses sprites from this game. I don't remember how I find the name of this game, but after I found it, I went to search and watch footage of this game. Edit: Now that I saw you mentioned Redman, I would love if there was some Tokusatsu game with Redman. I like him a loooot.
Watching this, i wish we can have another tokusatsu super robot wars again Imagine something like srw30 quality but with kamen rider and ultraman, that sound amazing
@@kuraux56s59 I'd say VTX/30 is more hit and miss than truly bad with their animations. Stuff like Might Gaine, J-Decker, Mazinkaiser (in X), Mazinger Zero, L-Gaim, Combattler and few others all look great in them.
Legit love this game. This was the game that helped me truly form a bond with my current friend group because we were so confused by the games story, but we loved the visuals and the absurdity of the characters. I actually ended up playing with the other group of protagonists, and I can confirm that it does change the plot around, specifically what characters you ally with and see the episode stories of. The one I chose led me through a lot of plots of Kamen Rider, Inazuman, and Kikaider, as well as some of the mecha shows, while I believe the other path mainly focuses on Ultraman and others shows. Not sure
The strange decision in upgrades ties to the type of heroes you're upgrading. The older Kamen Riders are modified humans, so you can upgrade their body. Gavan and the space detectives use special suits and weapons, so you can upgrade their suit (body) and techniques (weapons). Then there's the bio heroes such as Inazuman can only upgrade themselves by levelling. I'd usually let the bio heroes score kills for that reason. Though I agree, this game can be merciless at times. The final boss pretty much forces you to savescum since it's dodge or die
I remember when I randomly in quotation marks acquired this game. I just like you was just going through blindly but I did enjoy every bit of it. I would highly recommend that you try super robot wars
I had NO idea this spin off game existed, so thanks ever so much for doing this video and giving this game some love, despite it's difficulty. Also welcome to the Toei Tokusatsu Universe or the TTU for short. ;)
And I thought I was the only one who played this. Due to language barriers (I'm Brazilian) I abandoned the game halfway through, unfortunately. By the way, congratulations on the great video!
If nothing else, it makes me long for a Firaxis (the makers of XCOM) or the guys that made Xenonauts to made an all round X Com ish game of an all star Ultraman SRPG.
I personally loved this game, even though I can't read Japanese. Without cheats, I managed to make it through the entirety of the game. Most of the game, aside from the difficulty spikes, feel pretty easy imo. And there is also a game-breaking bug I discovered which made a generic soldier my strongest unit.
This is just a guess but are the characters who can have there stats upgraded, cyborgs or have their power come from a suit. Cause if that's the case then the logic might be that you are upgrading their cybernetics and suits. For comparison in Super Robot Wars pilot stats and mech stats are different things, the mechs stats can be upgraded with cash earned from the stages, while pilots would have their stats either natural level up or you use the experience points you gain to level up the stat of your choice. So perhaps this game treats the cyborg parts/vehicles/power suits ect, the same way srw treats mecha.
played this game years ago and it's really tough. especially if you were able to unlock a secret unit or a secret form, the game itself changes entirely (the story ans plot changes too) to into something more difficult.
The PSOne era spin-off/sequel~ish follow-up to Super Tokusatsu Taisen 2001 is Super Hero Sakusen and its sequel Daidaru no Yabou. Although those two games are full on RPGs which make them even more difficult to play if you can't read Japanese.
STW2K seems to have a reputation on the Japanese internet as a kusoge due to a combination of severe bugs, high difficulty, and the problem with giant units that you mentioned in the video, which may have contributed to its lack of any sequels.
Yeah, this game is never talked about often even in the SRW fandom and when it is brought up by people who actually played it, you could count it as one of the worst SRW games technically speaking even if it is a spinoff Voltex's artist also unfortunately passed away not long ago and he designed Soulgain, Vysaga, Zweizergain, Earthgain and Vyrose from the SRW games which all of them share the same design elements.
Well I've had a lot of fun. I want another with Ultraman Z! Yeah it's hard as hell but it was satisfying when beating hard as hell. I wanna play it again.
I feel like someone could make a fan game like this with newer toku heroes and that would be awesome. But doing something like that would put you at risk of getting nuked by multiple large companies. Maybe a show inspired game, with original characters is the way to go to improve upon a game like this. A man can dream, I guess.
Real failed opportunity to have Kamen Rider Kuuga and Ultraman Tiga as unlockable or secret characters since they debuted in 2000/2001. But a shame this game ain’t that perfect but there should be more like it for Toku fans! Edit: RIP Jiro Dan 😞🙏🏻💙🕊️
The thing that really sticks in my craw about Super Toku Wars, way more than anything else, is that Super Robot Wars games at the time - games that, compared to modern SRWs, are hopelessly outdated and mostly considered pretty bad - were still significantly more player friendly in general and much simpler to grasp, and had basic functions that this game lacks. Banpresto was involved in this game, even if they're not the direct makers - how did it get this fucked up?
I mean, Alpha Gaiden came out the same year as this game. AG is a perfectly playable game even if it has some issues, if anything I would call AG the first SRW that actually stood the test of time and you can go back to play without wanting to shoot yourself. This game is not that, this feels like a SRW that came out in 96 or something, and even that's a stretch because I'd rather play Masoukishin from 96 than this again.
It's past the time they do a new one. Namco Bandai can easily buy any right Japan Art Media can have. And for the actors that may not accept their image used, well they can always use other heroes instead. Once they see how much they are losing, they'll change their minds.
I finished this game a few years ago with online strategy, but didn't understand anything about the plot. How I wish there were an English or Spanish patch.
I don't have a lot of interest, but it's cool to provide more options for people to get into the franchise. Kids especially, they're the target age demographic and it's asking a lot of them to get invested in a franchise that is mostly subtitled. Z getting dubbed is a good thing, ultimately.
I wish to see the remastered of this, with better balance, bugs fixed, better animation but still classic, more reasonable choice and difficulty. At least do something with underrated earth-defense squadron! The game easier after you can make Morale-boost items for your character and team, and game later it's unable to clear without it. I knock it with both side MC, Metal side is more easier for difficulty, our MC gain new tech at time, but Sharivan's Final Fight is fucking very too hard! without long range attack from MC the Space Sheriff Team never save the world from fucking one-hit kill striking boss.(and game over if one of them die...) Bio-MC is better at his statistic, He can KO most of evil's crews in 1-2 hit even not transform and like he has everything from beginning when he does(even his range not so far except MAP shoot!), but his female partner is kept late 'til she could transform and stronger, anyway in Bio-MC's own scenario(s) the difficulty is like the HELL! (yes.... truly HELL!) since MOST of EATER bosses are too strong and can kill you in one-hit if they get critical.(and most likely), before final stage your waifu become monster and all you can do is evade, save and load many times (she can kill you to game over in one hit!) many turns until story progress, then she's back at new form (but not likely different from before) well... Final Stage of both side not so hard since our Riders' Double Kick ruin them all!
there's a ton of bizarre spinoff games for Toku franchises like this, like the ton of Megaman Soccer clones with Ultraman, Kamen Rider, Godzilla, and Gundam crossover. There all kinda trash, but I wish we still got them with the more current Toku shows
Wow the most system you say about this game is basically.... every SRW game ever make really but some SRW is harder then another, SRW is stupid hard like that you actually have to fram before go into next stage orrr you gonna suffering alot i mean ALOT that my experience with SRW type game anyway
As someone who's played a lot of these Banpresto (and adjacent) licensed SRPGs: localization definitely wouldn't help with a lot of the problems. Because, I assume, they must be relatively cheap to make and stuff with characters and flashy animations, SRPGs are the go-to genre for when people dont want to make a real game. Which sucks, because you actually have to think about things and try to make an SRPG good and fun to play. They are never as good as you want them to be, which is a shame because some of the SRW games have really interesting selections of charactsrs, and the combination of ground and giant level stuff here sounds REALLY promising! Also I love it whenever you correctly refer to Ide as the best character lol
What is almost as sad as Jiro Dan dying? Goh's avatar really makes me think of Boris Karloff half the time or the actor of Jaws from two James Bond movies.
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Imagine having Godzilla, Garo, Lion Maru, Japanese Spider-Man, Poitrine, Zubat, sukeban deka, and all of these other characters being in a sequel to this game.
And also Zone Fighter, Mirror Man, Iron King, the original Gridman, and probably several others that I can't remember.
@@otaking3582 Maybe also some other Super Sentai teams and their mecha, maybe some then-recent Sentai like Timeranger, Gaoranger, and/or Hurricanger. (Assuming this hypothetical sequel were to come out not long after the original game)
Imagine fouze actually getting to meet the original kyodine and akumizer 3!
There is a Super Robot Wars game that officially features Godzilla, Medabots, Space Sheriffs, Zyuranger with their God mecha.
@@lastswordfighter Oh neat! What’s the name of that one?
Super robot wars didn't really do full body sprites for their early games. Units were just represented with the heads of the mech depicted.
The protagonist select is a staple of the Super Robot Wars series, usually it’s a choice between a MC but it’s a choice of mech (between real and super robot usually.) I don’t know how that carries over to this game, maybe it’s between a vehicle based hero or a big one?
Story-wise I’d assume that the plot of this game is something along the lines of the main series, so it’s probably something like all the evil groups existing at once, either separately or combined, your main character gets some super-secret powers and has to help save the world by recreating things that you remember from the shows.
Anyhow, I highly recommend the SRW series, while the plots usually aren’t anything special it’s interesting to see how these characters interact in a new setting and how events are different because of the influence of other series, Super Robot Wars 30 (30 because 30th anniversary, it’s actually like the sixtieth game) is available on steam worldwide and features the anime version of Gridman, along with the anime Ultramen as dlc. (They won’t be relevant to the main plot, but I’m guessing they’ll be more relevant to the expansion story.)
Super Robot Wars V and X are also available on PC in english, only in south east asia though, you might have to sail to get them.
Rest in Piece, Jirō Dan.
Well it's bio or metal route. As in: does one lead mutate into a hero, like Guyver, or summon armor like a Metal Hero or really most henshin. What's weird is you get all your moves at the start rather than gradually unlocking them.
Bio (the one he chosed) and Robo are the themes for the OGs.
Yeah, I guess that makes sense as a divide for Toku stuff.
@@redcometharry The split has more meaning than that in this game, too. You know how he mentioned some characters can be upgraded, and others gain stats on levels? That's why - the "Metal" heroes either get stats or weapons upgradeable or both of them (both if they're fully mecha), while the biological ones only get boosts on levels. Why this choice was made, god only knows, but...
@@TheShinyFeraligatr Normally the pilot levels up and the mecha needs upgrades, so I guess they wanted to keep that mechanic?
You're killing it with these newer videos, even giving us an actual kaiju video on April Fools over a minute long gag ones! Granted, it was the infamous Kaiju Girls, but still!
my first game where I experinced all of them were Super Hero Operations (or Super Hero Sakusen)
it was the first game I picked for PS1 and to this day is still my favorite games
Thank you for this video the nostalgia you gave me
Is that game similar to this one in gameplay? If so i would want to play it!
@@fariszuhair not really, that game is closer to Final Fantasy 7 which I enjoy more
I discovered that game with Super Robot Red Baron.
I was looking for the main theme of the show and discovered the game's remix of the theme.
I like how EATER is literally just a royalty free version of The Guyver
This game infuriates me in terms of gameplay because as someone that has played it, it felt like terrible decision after terrible decision from the devs. And the reason that infuriates me is because these companies have shown they can do better (You know what else Japan Art Media helped make? LUNAR). I have a whole rant saved on its gameplay.
Show me the rant pls
@@Karthikkun2805 Ok hold on.
"Oh boy, are we talking about the shit-fest that's Super Tokusatsu Taisen 2001? Because let's talk about the shit-fest that's Super Tokusatsu Taisen 2001 with the tell-all copypasta
It's about halfway through the fucking game before you even get more than two deployment slots for your heroes at any time. You're dealing with a metric fuckton of forced deploys, but even with those you only have about 5 or 6 Heroes at any time. "Heroes, Anon?" Yes, because this game thought it was a good idea to separate the game into three different battles at the same time. Hero units fight kaijin, Giant units fight kaiju, and ally units are half-decent at shooting down grunts but mostly used for capturing bases. So on any given stage you can be found having to deploy two or three green FUCKING USELESS random soldiers from Ultraman instead of Inazuman or something people actually want to play.
The kaiju scale battles are a complete shitfest. The only Sentai team is Goranger, which as you should know, pre-dates the obligatory giant robot sequence in Super Sentai. They have a plane, but it's shit. The Space Sheriffs can also summon their spaceships, but they're bad too. Your best anti-kaiju units are going to be the Ultramen. "What's wrong with the Ultramen, and why can't you use the robots, Anon?" There's nothing inherently wrong with Ultramen apart from their goofy time limits and energy limits (which requires support from your stupid green Ally units to keep power plants under your control) but the reason why they're the most valuable is because the Tetsujin and Red Baron can't participate in non-kaiju fights at all, leaving them forever under-levelled. Not only are they under-levelled, they're pure Mechanical units, which means they're also huge cash sinks compared to Ultramen who as pure Bio units, gain stats from levels.
So I'm going to take the opportunity here to segue into the Mech / Cyborg / Bio split. Your Heroes are going to be one of the three. What does it mean exactly? Mechs are pure robots, like Kikaider, who are fully upgradable like SRW robots. Bio are mutants like Inazuman, who gain stats solely through levels, including weapon attack power. Cyborgs are our Riders, you can only upgrade either weapons or stats, the other goes up by itself. (IIRC it might only be stats that can be upgraded while weapons always go up themselves?)
You may be asking yourself now "why ever use Kikaider then? He takes twice as much money to maintain." You'd be asking yourself the right question, because the pure robot units are trash and Inazuman is a fucking god of war. (Black RX is slightly better, but Black RX is broken.) Too bad you don't get to choose who you deploy most of the goddamn time so get used to Kikaider.
But worst of all is the fact that the game is purely a game of chicken. You may have noticed there are no Spirit commands in Super Toku Taisen 2001. So you know how bosses will one-shot any unit in SRW games? Yeah, they still do it here. A Rider with significant investment into armour and HP might take two whole hits. So what you want to do is to park your stupid hero ass one square out of the kaijin's range, lure them towards your heroes, and and then oneshot them instead with Rider Kick. Because your finishers oneshot most of the bosses too. Two-shot, maybe, but the counter will kill your hero. Thankfully, Kingstone Flash outranges everything while doing more damage at the same time. Thanks, Black RX! (And RX has Revolcane too, which is strictly better than RX Kick. Are the other Riders even trying?) Inazuman has good range too, which is why they're the two best units in the game. Oh right, attack variety. I hope you like Melee, Rider Punch, Rider Kick, all at one or two range. The Gorangers don't even have the decency to do that.
You want me to continue shitting on STW? Sure, I can do that. You know how the robotic giants are trash and Ultramen are the master race? This is aggravated by the fact that you can deploy the Ultramen's human forms as Ally units. Not that you'd get any fucking use out of them because generic soldiers are actually vastly superior. Oh yeah. You have to dedicate deployment slots to generic soldiers. And you get random-ass tanks and fighter jets to "help" deal with kaiju. You are expected to divert funds from your "make Kikaider actually worth using" fund to upgrade a fucking tank. Hell, you can divert funds from said fund into the goddamn Cyclone. You know, Kamen Rider 1's bike? Oh, and upgrades from the old Cyclone don't transfer to the new Cyclone once Rider 1 upgrades himself. The scenarios are pretty fucking arcane too. It's entirely possible to miss Kamen Rider 1 and 2's remodelling, Inazuman upgrading to Inazuman F, Kotaro dying and reviving as RX, or Riderman altogether. Yeah. Get a scenario guide, because I believe one of Riderman's requirements needs you to not use Ultraman's finisher against one of its enemies. Fucking arcane.
You know how it's "Super Tokusatsu Taisen 2001?" The newest series in the game is Black RX. Which had its debut in 1988. Granted, tokusatsu had a bit of a renaissance right after 2001. Kuuga aired in 2000, kicking off the Heisei Riders, Toho did a stint with their Choseishin series, and Garo aired in 2006, but Jesus H Christ, couldn't you have put in the Kakurangers or Ultraman Tiga?
God, STT makes me mad."
@@Karthikkun2805He forgor
This looks pretty awesome. Reminds me of a combination of Godzilla 2 on NES and Super Godzilla for SNES but more polished
I remember some SRW fans telling me to just play this because I want Kamen Rider W, who has an anime, and Jet Jaguar, from Singular Point, to show up in a future SRW one day.
With Ultraman anime getting into SRW this is possible in the future.
If you ever wanted to play and/or review another toku themed crossover game for the PS1, Azito 2 and 3 are a weird mix of Sims and Tower Defense style games where you help earn money to defend your base from either evil doers, or, if you play as the villains (which you can do), fight off the heroes. The goal of the game is to keep your base safe long enough to beat the game after a certain point.
The amount of toku characters in these games, especially Azito 3, are even *bigger* than Super Tokusatsu Taisen 2001 and has even more relatively obscure Showa tokusatsu present like Ambassador Magma, Spectreman and I think even Iron King in it.
Sounds interesting! Thanks you.
This game is heavily dependant on either having a guide, or understanding Japanese.
10:02 Producing items every time you can is really important. That's why you run Reload Cartridges on human units so they don't run out of ammo.
10:34 Yeah, that's a bit weird but that's where the unit types come into play
Humans (like the Gorengers or Space Sheriffs) can have their weapons reinforced but their stats scale with their level
Reinforced types (Kamen Riders) can have their stats reinforced but their attacks scale with their level
Mechanical types (Kikaider, the mechas and vehicles) can have both their stats and attacks reinforced (big money sinks)
And finally there's the Bio types (Ultraman) which can't be reinforced at all and grow stronger as they level up
11:58 Well, that's one of the downsides of the game. You need to regularly upgrade your giant units (as well as your other units) and equip them with an HP kit so that they can hold up and not do as bad in those situations. Rule of thumb is 1-2 bars every few levels or when there's mandatory deploys. You even have grinding stages with infinite reinforcements so you can do that.
13:48 Oh yeah, that was scummy
14:10 That happens in any game. Would've been better if there was more stages where the giant units were usable so the player is reminded to regularly upgrade them. But even then, it comes back to the grinding stages
14:28 Some of that also comes from it being heavily dependant of having a guide. There's a broken item locked behind not using the Specium Beam on Ultraman's debut stage and there's no way you can know that without a guide.
15:18 Those names gave me so many problems. Often found myself deploying some of the Gorengers instead of a Space Sheriff.
16:13 Game is completely beatable without any cheats, but can understand why you'd want to use them.
Some other things about this game:
Jack's transformation can only be triggered by the character dying. You'd often see yourself sacrificing Go by putting it in an underupgraded vehicle just to get to use him.
One Seven's capsule monsters has to be upgraded like a Mecha. His capmons are quite useful tho.
You lose 2 out of 3 mechas (Daitetsujin 17 and another one). The other one is decided in a stage where they ask the protag "hey, you like Giant Robo or Red Baron the most?" you lose the one you pick up (as far as I recall) late in the game. Bye bye money.
There's a funny exploit. If you over upgrade a vehicle's weapon (most preferably the tank with 2 seats which has the cheapest weaker weapon), have a low level character (like, a soldier) ride it alongside another character (which can have a decent level) and you kill a boss (like Hakaider), you get INSANE ammounts of xp which your other character also gets.
You later lose Riderman but unlock a Soul Tab which, on an attack, increases your morale by 40. This item is bugged and you can select an attack, select a target, cancel the attack and you get a free morale increase for the later stages.
There's an Ultraman stage late in the game which is extremely annoying. As you have to repeat the stage several times losing a member each time before completing it.
You really want to use the MAP weapons the Riders have, specially on the one with a lower level so you get more XP.
About upgrading your characters in this game.
The system rely on story of that hero.
- Heroes who are Cyborg or Artificial Android (Kamen Rider, Kikaider, Female Metal MC, Giant Robots and all Mechas) has to "tune" themselves to be stronger, Kamen rider are martial artist with cyborg-body so they can upgrade their status (HP, EN, Evade and Armor) but their attacks rely on Leveling up like most who use their body to fight. Androids and Giant Mechas need to upgrade both status and weapons.
- Heroes who are humans but using their armory as weapons (Armor-suit Hero like Space sheriff, Male Metal MC, all infantry, Science Special Force from all Ultra Series including who not yet turn into Ultraman) need only upgrade their weapons to fight, their status rely on Level Up.
- Heroes who are living things (Inazuman, Bio MC and female MC, All Ultramans) all stronger by leveling them to higher, they look weak at first but after high levels they're OP (Bio MC stronger than others from first even in human form, All Ultras in late game are very strong and can finish all enemies in one hit, also they have very high evasion.)
Sadly.... the game balance is suck because they like to focus story on all heroes including those you don't like but if you not leveling them they're finished... (10 levels lower from enemy is enough to make your character fall on it.) also it late of story some hero (all Giant Robots and Ultras) must be gone by their story progressing and can't be use in final stage, some gone early like Riderman and Helen Bell.
Kikaider and Inazuman are both cool. Haven't fully seen all of the Kikaider toku but its anime was super good and both the Kikaider and Inazuman manga are enjoyable reads with good art
An easy workaround I feel like if they could have done to lessen the budget of a game like this in the modern age is to make all the civilians forms a anime ver of them like kamen rider w's Fuuto tantei designs
Also super hero generations actually had a take me higher battle theme so who knows about the Johnny legal battle....
I remember this game because there is some Ultra kaijus in M.U.G.E.N that uses sprites from this game. I don't remember how I find the name of this game, but after I found it, I went to search and watch footage of this game.
Edit: Now that I saw you mentioned Redman, I would love if there was some Tokusatsu game with Redman. I like him a loooot.
Watching this, i wish we can have another tokusatsu super robot wars again
Imagine something like srw30 quality but with kamen rider and ultraman, that sound amazing
@@kuraux56s59 Is this about modern SRW's being to easy? Cause W might not be the best example of the kind of SRW you would prefer if that's the case.
@@kuraux56s59 I'd say VTX/30 is more hit and miss than truly bad with their animations. Stuff like Might Gaine, J-Decker, Mazinkaiser (in X), Mazinger Zero, L-Gaim, Combattler and few others all look great in them.
@@kuraux56s59 Once again I think that's you only remembering the bad animations from the news games.
Seems to me that, after this, you owe it to yourself to play "Super Robot Wars 30" -- for the Gridman content and to see how the gameplay has evolved.
Legit love this game. This was the game that helped me truly form a bond with my current friend group because we were so confused by the games story, but we loved the visuals and the absurdity of the characters.
I actually ended up playing with the other group of protagonists, and I can confirm that it does change the plot around, specifically what characters you ally with and see the episode stories of. The one I chose led me through a lot of plots of Kamen Rider, Inazuman, and Kikaider, as well as some of the mecha shows, while I believe the other path mainly focuses on Ultraman and others shows. Not sure
The strange decision in upgrades ties to the type of heroes you're upgrading. The older Kamen Riders are modified humans, so you can upgrade their body. Gavan and the space detectives use special suits and weapons, so you can upgrade their suit (body) and techniques (weapons). Then there's the bio heroes such as Inazuman can only upgrade themselves by levelling. I'd usually let the bio heroes score kills for that reason.
Though I agree, this game can be merciless at times. The final boss pretty much forces you to savescum since it's dodge or die
Now I want to see you play The Great Battle, Hero Senki, and Super Hero Sakusen.
I remember when I randomly in quotation marks acquired this game. I just like you was just going through blindly but I did enjoy every bit of it.
I would highly recommend that you try super robot wars
This is desperately in need of an english patch, we toku fans deserve to be happy
Even as an SRW fan going back to the earliest days of emulation, I found STW2k opaque thanks to all the additional elements.
I had NO idea this spin off game existed, so thanks ever so much for doing this video and giving this game some love, despite it's difficulty. Also welcome to the Toei Tokusatsu Universe or the TTU for short. ;)
Giant Robo (aka Johnny Socko and his Giant Robot)
And I thought I was the only one who played this. Due to language barriers (I'm Brazilian) I abandoned the game halfway through, unfortunately. By the way, congratulations on the great video!
If nothing else, it makes me long for a Firaxis (the makers of XCOM) or the guys that made Xenonauts to made an all round X Com ish game of an all star Ultraman SRPG.
I personally loved this game, even though I can't read Japanese. Without cheats, I managed to make it through the entirety of the game. Most of the game, aside from the difficulty spikes, feel pretty easy imo. And there is also a game-breaking bug I discovered which made a generic soldier my strongest unit.
This is just a guess but are the characters who can have there stats upgraded, cyborgs or have their power come from a suit. Cause if that's the case then the logic might be that you are upgrading their cybernetics and suits.
For comparison in Super Robot Wars pilot stats and mech stats are different things, the mechs stats can be upgraded with cash earned from the stages, while pilots would have their stats either natural level up or you use the experience points you gain to level up the stat of your choice. So perhaps this game treats the cyborg parts/vehicles/power suits ect, the same way srw treats mecha.
played this game years ago and it's really tough. especially if you were able to unlock a secret unit or a secret form, the game itself changes entirely (the story ans plot changes too) to into something more difficult.
The PSOne era spin-off/sequel~ish follow-up to Super Tokusatsu Taisen 2001 is Super Hero Sakusen and its sequel Daidaru no Yabou. Although those two games are full on RPGs which make them even more difficult to play if you can't read Japanese.
Soooo... Basically, "Super Special Effects Wars 2001".
Heavy recommendation from me: The Space Sheriff trilogy AND Kikaider!
On my 4th route now, secind metal hero. God damn I'm obsessed
Currently playing this with my Android TV just for Kamen Rider Black and Shaider 😅
best and useful character here is shaider. he can fight enemies of different sizes.
Giant robo is a bop.
STW2K seems to have a reputation on the Japanese internet as a kusoge due to a combination of severe bugs, high difficulty, and the problem with giant units that you mentioned in the video, which may have contributed to its lack of any sequels.
I vaguely remember the Red Baron anime.
I really hope (though I doubt it'll happen), that some group will create an English patch for the game.
Yeah, this game is never talked about often even in the SRW fandom and when it is brought up by people who actually played it, you could count it as one of the worst SRW games technically speaking even if it is a spinoff
Voltex's artist also unfortunately passed away not long ago and he designed Soulgain, Vysaga, Zweizergain, Earthgain and Vyrose from the SRW games which all of them share the same design elements.
Idk why but style of some aspects of this game like the sprites reminds me a lot of Godzilla Trading Battle.
Thank you a lot for the video
Well I've had a lot of fun. I want another with Ultraman Z! Yeah it's hard as hell but it was satisfying when beating hard as hell. I wanna play it again.
I need this in English so badly
Pretty solid review
I feel like someone could make a fan game like this with newer toku heroes and that would be awesome. But doing something like that would put you at risk of getting nuked by multiple large companies. Maybe a show inspired game, with original characters is the way to go to improve upon a game like this. A man can dream, I guess.
Real failed opportunity to have Kamen Rider Kuuga and Ultraman Tiga as unlockable or secret characters since they debuted in 2000/2001. But a shame this game ain’t that perfect but there should be more like it for Toku fans!
Edit: RIP Jiro Dan 😞🙏🏻💙🕊️
The thing that really sticks in my craw about Super Toku Wars, way more than anything else, is that Super Robot Wars games at the time - games that, compared to modern SRWs, are hopelessly outdated and mostly considered pretty bad - were still significantly more player friendly in general and much simpler to grasp, and had basic functions that this game lacks. Banpresto was involved in this game, even if they're not the direct makers - how did it get this fucked up?
I mean, Alpha Gaiden came out the same year as this game. AG is a perfectly playable game even if it has some issues, if anything I would call AG the first SRW that actually stood the test of time and you can go back to play without wanting to shoot yourself. This game is not that, this feels like a SRW that came out in 96 or something, and even that's a stretch because I'd rather play Masoukishin from 96 than this again.
86% hit chance, still misses
Gollops would be proud
You haven't seen Super Robot Red Baron? The fuck? Come on now. Great and very inexpensive series. Rectify that soon please.
red baron pretty based
It's past the time they do a new one. Namco Bandai can easily buy any right Japan Art Media can have. And for the actors that may not accept their image used, well they can always use other heroes instead. Once they see how much they are losing, they'll change their minds.
I finished this game a few years ago with online strategy, but didn't understand anything about the plot. How I wish there were an English or Spanish patch.
they should've made a english patch of the game
Please talk about the Ultraman z dub announcement
I don't have a lot of interest, but it's cool to provide more options for people to get into the franchise. Kids especially, they're the target age demographic and it's asking a lot of them to get invested in a franchise that is mostly subtitled. Z getting dubbed is a good thing, ultimately.
Can You Do Gorgo With Meme Sounds?
I wish to see the remastered of this, with better balance, bugs fixed, better animation but still classic, more reasonable choice and difficulty. At least do something with underrated earth-defense squadron!
The game easier after you can make Morale-boost items for your character and team, and game later it's unable to clear without it.
I knock it with both side MC, Metal side is more easier for difficulty, our MC gain new tech at time, but Sharivan's Final Fight is fucking very too hard! without long range attack from MC the Space Sheriff Team never save the world from fucking one-hit kill striking boss.(and game over if one of them die...)
Bio-MC is better at his statistic, He can KO most of evil's crews in 1-2 hit even not transform and like he has everything from beginning when he does(even his range not so far except MAP shoot!), but his female partner is kept late 'til she could transform and stronger, anyway in Bio-MC's own scenario(s) the difficulty is like the HELL! (yes.... truly HELL!) since MOST of EATER bosses are too strong and can kill you in one-hit if they get critical.(and most likely), before final stage your waifu become monster and all you can do is evade, save and load many times (she can kill you to game over in one hit!) many turns until story progress, then she's back at new form (but not likely different from before) well... Final Stage of both side not so hard since our Riders' Double Kick ruin them all!
Why can’t we have toku heroes crowding smash rosters instead of frumblem sword wielders 😔
I request can you review super hero generation
Oh so this wasn't related to the compati hero series?
No. The character sprites would have been drawn in a chibi style. Human characters also rarely show up in the Compati Series of games.
i feel so ignorant, why didn't i know about this, IT HAVE DAITETSUJIN 17
there's a ton of bizarre spinoff games for Toku franchises like this, like the ton of Megaman Soccer clones with Ultraman, Kamen Rider, Godzilla, and Gundam crossover. There all kinda trash, but I wish we still got them with the more current Toku shows
2:51 from which series?
original
Sounds fun, hope there's a translation patch.
Wow the most system you say about this game is basically.... every SRW game ever make really but some SRW is harder then another, SRW is stupid hard like that you actually have to fram before go into next stage orrr you gonna suffering alot i mean ALOT that my experience with SRW type game anyway
Honestly sometimes its best to not spend any money or Xp at all until you actually get stuck somewhere
@@BroomPusher2024 spent it all for 1 unit and let's that one unit carrry you and you another unit
I hate the chickens
As someone who's played a lot of these Banpresto (and adjacent) licensed SRPGs: localization definitely wouldn't help with a lot of the problems. Because, I assume, they must be relatively cheap to make and stuff with characters and flashy animations, SRPGs are the go-to genre for when people dont want to make a real game. Which sucks, because you actually have to think about things and try to make an SRPG good and fun to play. They are never as good as you want them to be, which is a shame because some of the SRW games have really interesting selections of charactsrs, and the combination of ground and giant level stuff here sounds REALLY promising!
Also I love it whenever you correctly refer to Ide as the best character lol
What is almost as sad as Jiro Dan dying? Goh's avatar really makes me think of Boris Karloff half the time or the actor of Jaws from two James Bond movies.