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1:10 a note about this: the double torches will take a single redstone tick (or just two game ticks on java edition) longer than the repeater. 1:31 fun fact! while glass towers are capable of sending redstone signals downward on bedrock edition, slab towers are not. so, if you only want the signal to go up and you're on bedrock, you can just use slabs.
You don't have to say "or just two game ticks on java". Everyone understands what a redstone tick is even if it technically isn't a thing. In fact I'm convinced that plenty of less advanced redstoners do think that redstone ticks are a thing on Java Edition
@@xGOKOPx This type of assumption is what leads to information being lost over time. Never assume what people know, especially when trying to be informational
What I learned from this video: All of your problems are solved by staggering. Need to bunch your wires together? Stagger them! Annoying neighbour? Stagger him! Whatever that means! Solving world hunger? Stagger the food! Curing Cancer? Stagger the cells!
you dont even need staggering or even any space between straight wires, if there are always exactly 15 blocks between repeaters, since the power will always only be enough to power the repeater straight in front. only turning is a bit of a problem there, so only works with straight wires, except you want to put a little decoder after every turn
@@vibaj16 yeah, if youre doing it a lot it will lag a lot more, but if you dont have much space its worth thinking about it. ofc you shouldnt do it with every wire xD
I wanted to donate to your channel because you taught me everything I know about Redstone and even computer science. You have a great future ahead of you!
The best way to learn it is just to start messing with it in game, and dont worry about more advanced skills like this video, just star with the most big, slow and ugly things you can make and improve from there
As a newbie in the redstone world, I started watching all your videos and, as even if I am a code developper and know a lot of boolean, and algebra shenanigans, I found it really interesting to see how it was possible to do this in Minecraft (which is my favorite video game). Tkx for the time you spend for begginers like us ... Keep on, buddy !!!
For signals that are not full range hex (item frames especially) I also like to use double inversion but with comparator side inputs instead of torches.
Matt explained in a previous video that these are not ideal if you're trying to do computing with Redstone as they have a transition time and can leave their block hanging if activated too fast
@@Kaldrini agree, it not only it is slower but also inconsistent. who knows if someone want to switch on and off in a short tick, it would make the pistons malfunction
If you're doing that you might as well just use wallstone, transferring signal downwards by updating a column of walls' block state- one tick delay from the observer from any height, iirc
I feel like watching videos will never be enough to be a pro redstoner. you really need to test builds yourself. i taught myself how to make a double piston extender by using knowledge i learned from videos. But you are always the key to unlocking more knowledge.
If anyone is stuck; the best way to learn is just doing it and trying out stuff even if you think it is dumb. Once you start trying things you will gain intuition which in itself makes the act of applying your knowledge to planning your own redstone projects more systematic, quicker, and all so much easier. Thats what defines science: trial and error.
I would be grateful if you could record a guide about programmable machines, in which you can write instructions, of course not as advanced as in the case of a computer from a year ago, but so that viewers could learn the outline of this
I need this! Been working on some designs and getting the timing right resulted in some gross messes… now I have some inspiration to clean things up haha!!
I’m glad i learned something from your previous videos!! When i saw the diagonal comparator i immediately thought concert it from hex to binary then back to hex!
0:48 It may not always be possible, but I generally put redstone dust on top of the block to redirect the redstone signal into the block behind the repeater. That piece of redstone dust will always stay unpowered, but that doesn't matter since it'll perform the same function as the target block
Future videos might include a sampling of the more popular ways to solve the same issues as seen in the comments. I appreciate this video for that reason as a newbie and no computer background. It offers me a solid starting place for my redstone interest I am determined to develop regardless of the numerous ways there are to wire a project. Thanks again! Timestamps would be helpful for future reference. 😊
Alternate restricted hex value segment: same as full hex but just leave on the repeaters and input redstone dust for the unused range, this has the full length where yours is shorter. To get the spacing to work the barrel trick you used works for the number of redstone dust on the output line is the signal strength the barrel provides to the subtraction. You are only really restricting the values if you are only replacing 3 lines. note: the repeater design is more expensive then 4 lines, the comparators design saves redstone(same cost as a single redstone line) but adds significant nether quarts cost. You should only do the repeater design if you need to save space and can't afford the quartz cost of the comparator design. There are several vertical signal propagators that are more compact, they do involve non redstone components... I don't know any that do hexadecimal...
When going straight down you can do it in 2x1 space with block > torch on the side > redstone under torch > block under that > repeat on the other side. It‘s also more resource efficient in survival
1:44 actually, this isn't always the case. Im partial to using wallstone (the updating of walls to have different connections, the change being detected instantly by an observer) to send signals down
Redstone is capable of storing not just on or off, but also power level, this is typically just a limitation to work around, but if you know how you can actually use it to your advantage. Each piece of redstone can store a value from 0 to 15 in the form of how much signal strength it has, however if you don't wire everything correctly you can lose this value through transfer.
You can use walls to send the signal downwards instantly, over any distance. Just build a 1x3 tower (any height), and put an observer below the bottom center wall (looking at that wall). Whenever you put a wall adjacent to the center column, the observer will recieve a signal.
6:54 applications for that... say you want to reduce that length to the extremes... if you know your desired max signal strength, do you want a specific reduction to it that only accommodates that maximum? Say you would like to have five as max bound, reduce the length by ten or nine or such, and put that barrel down, et voila! Space savers!
It's been many years since I watched Sethbling,& the new updates added things I'm very much not familiar with.I still haven't watched any "explanation" videos past the glowsquid update (or somewhere around that date).Thank you for this,mister.
One way to send a signal up is to build a water column with a switchable soul sand block at the bottom and an observer at the top. The same can be done with a switchable non-transparent block at the top of a column of non-transparent blocks and a light sensor at the bottom to send a signal down.
this is very helpful! I'm working on a contraption where I need to send a hex signal vertically and it looks like I can use a method shown in the video.
for the horizontal ones you can put several lines next to each other and at the same height because the power will only reach the repeater in front if there is a length of 15 redstone dust then a line of target block and finally the repeaters and so on
I use something similar to the hex design to combine buttons directly next to eachother with limited Redstone to connect to outputs that can be directly next to eachother
my favourite way to send signals down is dropper down into a hopper, hopper leads into a dispenser, comparator+repeater out of the hopper into the dispenser to dispose of the item. i know its not infinite but its still 576 uses until you have to refill
Is it necessary to always use redstone dust to wire things? for example you could use a bubblecolumn to move a signal up, and a wall to move a signal down. I even sometimes use a sticky piston with slime and a redstone block to move a signal in any direction
So far you only talked about transmitting on/off and hex Redstone signals. But what if we only care about rising/falling edges? For example sometimes a wall tower with an Observe might be the best solution. You should make a follow up video mentioning all the unconventional ways of transmitting signals, like Wallstone, Leafstone, wireless Redstone, etc.
2:01 another method I had come up with is, hard to explain in text Basically its 1 wide, two long Built by the same unit of: [Redstone, air] [Block, redstone torch against block] [Air, redstone] [Redetone torch againdt block, block] Don't know what benfitis / downsides there are but its slow so idk
I prty much figured most of these out myself through trial and error, but I also had to figure out how to make a compact design that was sort of like the cross over, except one line needed to take information from itself and the other line, but the other line needed to remain as just taking information from itself, eventually I figured out how to get it working but it was a pain lol
3:09 but the vertical wires cant turn up without u have to do that delayed turn, so the Real best way would be like the benches at a stadium, that way u can turn to both directions, AND up and down without any delayed curves
The real best way to send signals downwards is with cobblestone walls, a piston, and an observer. You can move a wall in specific ways to make the entire tower change shape, which the observer picks up.
Idk if this is a stupid idea but couldn’t you make a hex memory using redstone clocks to unlock hoppers for certain amounts of time which fills a barrel and makes a comparator give a certain redstone strength. This could be easily reset and changed by emptying the barrel and would be 4x more compact than regular binary (2x if u consider larger design).
Unfortunately, that would be very slow. Hoppers take 5 ticks in order to transfer an item to a container iirc, adding the fact that you need to use more items that the signal strength requested makes it even slower. It would be best to convert to hex and store it in a comparator if you want to make the space smaller.
If you could, a video on signal transformations (e.g. single pulse -> double pulse to same output block, or multi-pulse -> held signal) I'd be much obliged
it's been a while since I messed around with it so I'm not sure if it's still in the game, but in 1.13 you could also use leaves to transmit redstone signals instantly and over pretty long distances quite easily, especially horizontally. Have you considered this, and if you have, do you mind sharing why you don't use it?
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Awesome Video btw.
I told my friend to download brilliant using the link and his grades got surprisingly better
a
no
i might do it when i am done with school and have some free time so i can be sure that i will actually use the full 30 days instead of wasting it
bruh wait ur on the same platty as that guy who looks at bridges..?
woooooord
1:10 a note about this: the double torches will take a single redstone tick (or just two game ticks on java edition) longer than the repeater.
1:31 fun fact! while glass towers are capable of sending redstone signals downward on bedrock edition, slab towers are not. so, if you only want the signal to go up and you're on bedrock, you can just use slabs.
Yo thx
You don't have to say "or just two game ticks on java". Everyone understands what a redstone tick is even if it technically isn't a thing. In fact I'm convinced that plenty of less advanced redstoners do think that redstone ticks are a thing on Java Edition
@@xGOKOPx yeah i know. i mostly just wanted to flex that i knew the difference lol. for the silly funnies.
@@xGOKOPx This type of assumption is what leads to information being lost over time. Never assume what people know, especially when trying to be informational
What I learned from this video: All of your problems are solved by staggering.
Need to bunch your wires together? Stagger them!
Annoying neighbour? Stagger him! Whatever that means!
Solving world hunger? Stagger the food!
Curing Cancer? Stagger the cells!
Stagger = Dagger
a
@@urname-animator b
@@lime6423 c
@@olliox5 d
you dont even need staggering or even any space between straight wires, if there are always exactly 15 blocks between repeaters, since the power will always only be enough to power the repeater straight in front. only turning is a bit of a problem there, so only works with straight wires, except you want to put a little decoder after every turn
lag machine lol
@@vibaj16 what? what are you talking about
@@KusaneHexaku That would cause a lot more redstone updates, because every wire would power a lot of the redstone in adjacent wires at the same time.
@@circuitgamer7759 You can solve this problem by installing a texture pack that makes lit redstone wires turn blue
@@vibaj16 yeah, if youre doing it a lot it will lag a lot more, but if you dont have much space its worth thinking about it. ofc you shouldnt do it with every wire xD
I wanted to donate to your channel because you taught me everything I know about Redstone and even computer science. You have a great future ahead of you!
poor guy matt didnt even respond to your donation... i feel the pain with u bro
@@UnBannedVisitor I know I was devastated😭
@@UnBannedVisitorhis poor and what's next?
damn he didnt respond :(
Thanks for the donation! Always happy to help, stay tuned for a new video on jukebox machines!!! ❤
Love that Yellow still likes to use redstone.... It makes sense
ikr i found this just cause of his channel
I've never actually make a giant redstone machine, but somehow I still watch this til the end.
Same
Doesn't matter how many videos I'll watch... I still suck at Redstone lol
The best way to learn it is just to start messing with it in game, and dont worry about more advanced skills like this video, just star with the most big, slow and ugly things you can make and improve from there
a
@@MinerBat I know how it works. I just don’t know how to invent anything just like mambo Jumbo.
Doesn't help that he uses programming terminology so if you don't have experience with that you might not understand it all.
lol
As a newbie in the redstone world, I started watching all your videos and, as even if I am a code developper and know a lot of boolean, and algebra shenanigans, I found it really interesting to see how it was possible to do this in Minecraft (which is my favorite video game). Tkx for the time you spend for begginers like us ... Keep on, buddy !!!
For signals that are not full range hex (item frames especially) I also like to use double inversion but with comparator side inputs instead of torches.
Yellow was here :)
Aw yeah!!!! :) You saw his youtube channel too?
@@heyoooooooooo I hope Blue also makes a channel :D
I did
@@heyoooooooooo yep I did it seems funny lore really.
@averageplayerGD-h2y EHHEHEHEHE >:3
WHERE has this video been all my Minecraft Career?!
Bless you, man. 🙏
You have no idea how much I needed this, thank you.
Im on your server and helped tons of people having issue on how to wire
Good thing u made this lol
This is how Yellow learned redstone!
About going down: Why not just use Pistons with Slime/Honeyblocks and a redstone block at the end? that should be way more compact
it takes longer
Matt explained in a previous video that these are not ideal if you're trying to do computing with Redstone as they have a transition time and can leave their block hanging if activated too fast
@@Kaldrini agree, it not only it is slower but also inconsistent. who knows if someone want to switch on and off in a short tick, it would make the pistons malfunction
If you're doing that you might as well just use wallstone, transferring signal downwards by updating a column of walls' block state- one tick delay from the observer from any height, iirc
a
I feel like watching videos will never be enough to be a pro redstoner. you really need to test builds yourself. i taught myself how to make a double piston extender by using knowledge i learned from videos. But you are always the key to unlocking more knowledge.
"Yellow brought me here"
I was already here :D
i wish i had a video like this starting out 😭 this is awesome!
Needed this thanks!
a
Even faster but less orthodox way of sending a signal downward: piston blocking a daylight sensor at the bottom. Has unlimited range.
But wouldn't that not work at night?
@@baboon_92LMAO it wouldn't work at night.. ofc if you are a respectable, daylight-dwelling individual, that won't be a problem 😉
If anyone is stuck; the best way to learn is just doing it and trying out stuff even if you think it is dumb.
Once you start trying things you will gain intuition which in itself makes the act of applying your knowledge to planning your own redstone projects more systematic, quicker, and all so much easier.
Thats what defines science: trial and error.
Thx mattbatwings! I now have more knowledge about redstone thanks to u!😊
I would be grateful if you could record a guide about programmable machines, in which you can write instructions, of course not as advanced as in the case of a computer from a year ago, but so that viewers could learn the outline of this
I need this! Been working on some designs and getting the timing right resulted in some gross messes… now I have some inspiration to clean things up haha!!
I’m glad i learned something from your previous videos!! When i saw the diagonal comparator i immediately thought concert it from hex to binary then back to hex!
0:48 It may not always be possible, but I generally put redstone dust on top of the block to redirect the redstone signal into the block behind the repeater. That piece of redstone dust will always stay unpowered, but that doesn't matter since it'll perform the same function as the target block
most people try to make designs compact, so no
Bro that second song at 1:31 in the video is iconic. For me, that's your theme song.
Future videos might include a sampling of the more popular ways to solve the same issues as seen in the comments. I appreciate this video for that reason as a newbie and no computer background. It offers me a solid starting place for my redstone interest I am determined to develop regardless of the numerous ways there are to wire a project. Thanks again! Timestamps would be helpful for future reference. 😊
Just came here to understand hex wiring, after seeing in your neural network vid, excellent job and thank you!
Even though i've played this game for years i would have loved a tutorial like this when I was younger good stuff
great video!
I also want to mention axiom, it is neat way to copy and paste circuits
yeah thanks bro i realy needed this
Nice! When i was doing LRR, I struggled with wiring, so this will definitely help!
A video release on my birthday??
What a present 😭
Amazing upload, as always
Happy bd
happy birthday
happy birthday
happy birthday
happy birthday !!
Alternate restricted hex value segment: same as full hex but just leave on the repeaters and input redstone dust for the unused range, this has the full length where yours is shorter. To get the spacing to work the barrel trick you used works for the number of redstone dust on the output line is the signal strength the barrel provides to the subtraction.
You are only really restricting the values if you are only replacing 3 lines.
note: the repeater design is more expensive then 4 lines, the comparators design saves redstone(same cost as a single redstone line) but adds significant nether quarts cost. You should only do the repeater design if you need to save space and can't afford the quartz cost of the comparator design.
There are several vertical signal propagators that are more compact, they do involve non redstone components... I don't know any that do hexadecimal...
the dots of yellows lore are combining!!!
Great video :D
Really informative and gets to the point
When going straight down you can do it in 2x1 space with block > torch on the side > redstone under torch > block under that > repeat on the other side.
It‘s also more resource efficient in survival
1:44 actually, this isn't always the case. Im partial to using wallstone (the updating of walls to have different connections, the change being detected instantly by an observer) to send signals down
Very interesting and helpful video!. Cool format, I think
Really nice content man, thanks
I would never call me a Redstone pro, but I knew every single tip. Still this is a very awesome explenation!
6:25 just a quick tip explain what HEX is. I was kinda lost for a bit
Instead of binary or decimal, it has 16 digits. It's also called hexadecimal.
If you don't know what it is, you don't need to know how to wire it
@@excelmaster2496incorrect.
Redstone is capable of storing not just on or off, but also power level, this is typically just a limitation to work around, but if you know how you can actually use it to your advantage. Each piece of redstone can store a value from 0 to 15 in the form of how much signal strength it has, however if you don't wire everything correctly you can lose this value through transfer.
The glass towers thing blew my mind. In my decade+ of playing minecraft I never knew you could do that
1:33 I like that he cares about us bedrock players and gave us the easier path
You can use walls to send the signal downwards instantly, over any distance.
Just build a 1x3 tower (any height), and put an observer below the bottom center wall (looking at that wall).
Whenever you put a wall adjacent to the center column, the observer will recieve a signal.
6:54 applications for that... say you want to reduce that length to the extremes... if you know your desired max signal strength, do you want a specific reduction to it that only accommodates that maximum? Say you would like to have five as max bound, reduce the length by ten or nine or such, and put that barrel down, et voila! Space savers!
Litematica is also an amazing mod for building repeating things and also allows you to get a schematic for survival use
9:01 Matt: "Don't build them by hand!"
Survival players: So uh... I guess we'll build them with our feet?
It's been many years since I watched Sethbling,& the new updates added things I'm very much not familiar with.I still haven't watched any "explanation" videos past the glowsquid update (or somewhere around that date).Thank you for this,mister.
5:01
this goes hard as decoration!! tyy
i can even light it upp
Its so fitting that Yellow watches mattbatwings tbh
6:33
I'm so using this in my tinkerings from now on.
One way to send a signal up is to build a water column with a switchable soul sand block at the bottom and an observer at the top.
The same can be done with a switchable non-transparent block at the top of a column of non-transparent blocks and a light sensor at the bottom to send a signal down.
Thank you for remembering about Bedrock Edition 😊
😊
this is very helpful! I'm working on a contraption where I need to send a hex signal vertically and it looks like I can use a method shown in the video.
I have a big storage system with~7 piston doors, a big issue isn't designing them it's making sure they are compact and fit. This will help
I personally use slabs to move redstone signal up and down large distances because it works well both ways taking up little space
Didn’t know Yellow likes mattbatwings too.
for the horizontal ones you can put several lines next to each other and at the same height because the power will only reach the repeater in front if there is a length of 15 redstone dust then a line of target block and finally the repeaters and so on
as a programmer; mad respect the techniques are well thought out
I use something similar to the hex design to combine buttons directly next to eachother with limited Redstone to connect to outputs that can be directly next to eachother
my favourite way to send signals down is dropper down into a hopper, hopper leads into a dispenser, comparator+repeater out of the hopper into the dispenser to dispose of the item. i know its not infinite but its still 576 uses until you have to refill
For vertical, one may also use wall tricks or scaffoldings one which are kinda insane...
1:33 Btw in bedrock if you want to make a redstone wire only work upward you can use slabs instead of glass 👍
Is it necessary to always use redstone dust to wire things? for example you could use a bubblecolumn to move a signal up, and a wall to move a signal down. I even sometimes use a sticky piston with slime and a redstone block to move a signal in any direction
For him it is because he depends on a mod called mchprs, that doesn't have those features.
Very nice! Could you do a video about sending multiple itens? "Wiring" hoppers and water streams
You can use a calibrated skull sensor for the hex code sender to send far. Only single though
Redstone pro is an understatement. More like redstone professor.
You can use wall and sticky pistons with an observer to transfer red stone signal vertically also
So far you only talked about transmitting on/off and hex Redstone signals. But what if we only care about rising/falling edges? For example sometimes a wall tower with an Observe might be the best solution. You should make a follow up video mentioning all the unconventional ways of transmitting signals, like Wallstone, Leafstone, wireless Redstone, etc.
You also have rail-based instant wire for transferring signals sideways. You can't really stack it vertically, though.
2:01 another method I had come up with is, hard to explain in text
Basically its 1 wide, two long
Built by the same unit of:
[Redstone, air]
[Block, redstone torch against block]
[Air, redstone]
[Redetone torch againdt block, block]
Don't know what benfitis / downsides there are but its slow so idk
I needed this video awesome video made sense
Bro really just did a complete mc wiring enciclopedia. Ansolute gigachad
Hey! What’s your take on using pistons and redstone blocks to boost the signals without incurring ticks? Any drawbacks?
This is a bookmarkable video if ever I saw one.
I think you should add this video to your LRR Series playlist!
I prty much figured most of these out myself through trial and error, but I also had to figure out how to make a compact design that was sort of like the cross over, except one line needed to take information from itself and the other line, but the other line needed to remain as just taking information from itself, eventually I figured out how to get it working but it was a pain lol
How many items do you need for a given signal strength from a chest/barrel?
also for downwards/upperwards you can use slabs they allow redstone to come from bottom and upper if it's one block away and you don't need spirals
These are going to be very helpful!
Thanks for this tutorial! I will STILL wire like a complete lunatic!
For those that are in bedrock, you could use structure block for pasting every component
3:09
but the vertical wires cant turn up without u have to do that delayed turn, so the Real best way would be like the benches at a stadium, that way u can turn to both directions, AND up and down without any delayed curves
im p proud of this, i really put the 3rd dimention to use w that one
This is very useful. 11/10 would recommend to a friend.
Nice video! My wiring is always trash so this helped alot!
Yellow love it
when going up what about bubble elevator then read the change with an observer into a t flip
Nice texture pack
The real best way to send signals downwards is with cobblestone walls, a piston, and an observer.
You can move a wall in specific ways to make the entire tower change shape, which the observer picks up.
2:05 Don't slabs allow to send signals downwards on java edition?
Placing slabs 1 by 1 takes too long
No they don't.
Idk if this is a stupid idea but couldn’t you make a hex memory using redstone clocks to unlock hoppers for certain amounts of time which fills a barrel and makes a comparator give a certain redstone strength. This could be easily reset and changed by emptying the barrel and would be 4x more compact than regular binary (2x if u consider larger design).
Unfortunately, that would be very slow. Hoppers take 5 ticks in order to transfer an item to a container iirc, adding the fact that you need to use more items that the signal strength requested makes it even slower. It would be best to convert to hex and store it in a comparator if you want to make the space smaller.
If you could, a video on signal transformations (e.g. single pulse -> double pulse to same output block, or multi-pulse -> held signal) I'd be much obliged
it's been a while since I messed around with it so I'm not sure if it's still in the game, but in 1.13 you could also use leaves to transmit redstone signals instantly and over pretty long distances quite easily, especially horizontally. Have you considered this, and if you have, do you mind sharing why you don't use it?
Just for ask, is not just better for vertical use to use just a bunch of blocks and torch? Is just more efficient and the signal tends to go infinite
The problem is that torches are slower than redstone dust, the redstone dust can instantly travel the power 16 blocks.
Love Your Videos, i first don't understand but then i do after some thinking and rewating the part, have a good day
ReWatching not rewaiting sorry for the error,
Thank you,i really need that video
Usually, when I need to go down a little, I use a sticky piston with a redstone block.
The video was cool overall.