How to bend objects in Blender with the simple deform modifier without going insane

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  • เผยแพร่เมื่อ 29 ม.ค. 2025

ความคิดเห็น • 140

  • @Valzack
    @Valzack ปีที่แล้ว +31

    I'm losing my mind with this, good thing I had nothing else to do today because after like 8 videos I still can't do it.

  • @TijgerPapa
    @TijgerPapa 2 ปีที่แล้ว +22

    Never expected that bending objects would be so un-intuitive and it's called "simple deform" 😂. Thanks for the clear explanation, saved me a lot of frustration.

    • @leonaraya2149
      @leonaraya2149 ปีที่แล้ว

      Totally Agree!

    • @dubtube6691
      @dubtube6691 11 หลายเดือนก่อน +1

      as a Maya user this is horrible in Blender, a simple bend fck your brain. In Maya one gets a simple gizmo for the bend modifier and you can clearly see what it is doing

    • @MH-rb2mh
      @MH-rb2mh 4 หลายเดือนก่อน

      Yeah, blender really just needs a basic widget transform where you can just bend an object through a button press. Crazy something as simple as bending an object is so involved.

    • @MH-rb2mh
      @MH-rb2mh 4 หลายเดือนก่อน

      @@dubtube6691 Seems like more and more it's worth just saving up the money for Maya.

  • @allengawlik94
    @allengawlik94 12 วันที่ผ่านมา

    This works great! I just tried it on Blender 4.2, two years after you posted your video, and it still works. Thanks. Much appreciated.

    • @aaronvdw
      @aaronvdw  10 วันที่ผ่านมา

      Thanks, nice to know it's still holds!

  • @DreyzieArt
    @DreyzieArt 2 ปีที่แล้ว +10

    Thanks so much for this workaround! I was shocked to see how overcomplicated this modifier was when every other modeling package handles bending so easily.

  • @colinboyle322
    @colinboyle322 10 หลายเดือนก่อน

    Thanks Aaron - I have been trying to bend objects for a frustratingly long time. Two watches of your very helpful video and I now have leaf springs that bend! Thanks so much it is really appreciated.

    • @aaronvdw
      @aaronvdw  10 หลายเดือนก่อน

      so glad to hear that!

  • @Tosiphus
    @Tosiphus 3 หลายเดือนก่อน

    My god, I cannot thank you enough. I have struggled with this for days. I despise blender so much and you made my life easier.

  • @galvanizeddreamer2051
    @galvanizeddreamer2051 ปีที่แล้ว +4

    Something else is that it is tied to the object's local axies. So in object mode, if it is how you want it, you can move it with impunity; it is only in edit mode that you start running into issues. You can also resolve this by altering the actual object's rotation relative to global rotation to get what you want, rather than using an empty sphere.

  • @faisalrahman9860
    @faisalrahman9860 ปีที่แล้ว

    The most helpful & clean instructions on simply deform on internet, Thanks!
    You earned a new sub!

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      Happy to hear when it helps someone, thanks for the feedback!

  • @kenwincel
    @kenwincel 8 หลายเดือนก่อน

    I found this very helpful. Definitely demystified how this deform works. I'm no longer in the dark about bending.

  • @heckensteiner4713
    @heckensteiner4713 2 ปีที่แล้ว +5

    In Maya, geometry modifiers give you a preview of what the modifier is doing happening by drawing a curve that represents the modifier which you can move, rotate and scale by default. If Blender added something like that it would make it much less confusing, but this is a great workaround to give you control of those attributes. Thanks so much!

    • @aaronvdw
      @aaronvdw  2 ปีที่แล้ว

      Happy it helped! That would be great if Blender had a feature like that for this deformation modifier, though.

  • @tiramika
    @tiramika 6 หลายเดือนก่อน

    thank you so much, i wish every blender demo video was this simple to understand

  • @Red-zv2xt
    @Red-zv2xt 4 หลายเดือนก่อน

    Your video helped me so much, it was driving me nuts, but good to know it's not just me finding it frustrating! Managed to finally get my screw to curve in blender in the right way, thanks!

    • @aaronvdw
      @aaronvdw  4 หลายเดือนก่อน

      Awesome, glad it helped!

  • @xilto9551
    @xilto9551 2 หลายเดือนก่อน

    the main thing i was losing my mind over was moving it around, still pretty new and didn't think of parenting the empty to the object 🤦‍♂
    Thanks!

  • @HeinerS
    @HeinerS 2 ปีที่แล้ว +1

    Thanks, was about to go insane. I tried the empty but without the 90° trick without success, though I did find out that it seems to always work when bending around the z-axis. In any case when I looked for an explanation I found this video and now I know how to work around the problem. Thanks again for sharing this.

    • @aaronvdw
      @aaronvdw  2 ปีที่แล้ว

      So happy to hear it helped 🙌

  • @HabitatHomies
    @HabitatHomies 4 หลายเดือนก่อน

    Went to several other vidoes first. This is a no nonsense way to bend my objects. Thanks!

  • @vrmsali
    @vrmsali ปีที่แล้ว

    Not sure how to thank you for this video. I have been trying to bend an object since last few hours.
    Cheers 😊

  • @mattyb8641
    @mattyb8641 2 หลายเดือนก่อน

    Thankyou thankyou thankyou this has been driving me crazy. Rotating 90 degrees fixed it!

  • @TouchofDepth
    @TouchofDepth 8 หลายเดือนก่อน

    THANK YOU SO MUCH! After a long night of frustration your video finally made things make sense!

  • @joachimderavenbel212
    @joachimderavenbel212 8 หลายเดือนก่อน

    Thank you for such an enlightening video 🥰! To add something, you can also take the angle between the radiuses at the endpoints of the curve (at the centerpoint of the curve).

  • @vrmsali
    @vrmsali ปีที่แล้ว

    Finally get some idea on how it works. Always used other methods to achieve the bending goals.

  • @RosellaDesignWorks
    @RosellaDesignWorks 6 หลายเดือนก่อน

    Still relevent thank you so much! I have 3d relief sculpts for printing and I wanted to turn them into cylinders and this method of adding the empty sphere and bending around it works perfectly without any distortion and it was so easy!

  • @alanpwilk
    @alanpwilk ปีที่แล้ว +1

    Thank you! Been banging my head against the wall with this.

  • @glennpeterson1357
    @glennpeterson1357 7 หลายเดือนก่อน

    great video - thanks!...i was equally impressed by your straight line free draw ability! 😄

  • @jackbauer9901
    @jackbauer9901 5 หลายเดือนก่อน

    You saved me! I would have never figured this out. Thank you very much!

  • @kevinhouse7143
    @kevinhouse7143 10 หลายเดือนก่อน

    Super frustrating (simple) bend modifier. Thanks!

  • @Swarley-bu7mt
    @Swarley-bu7mt 5 หลายเดือนก่อน +2

    Awesome little trick... I'm new to blender and this has been by far the frustrating tool I've used, I don't know why this work, I don't pretend to understand it, but thankyou for showing it.

    • @aaronvdw
      @aaronvdw  5 หลายเดือนก่อน +2

      Glad it helped! To be honest I don't use this modifier anymore. I try to find other ways to achieve the same result.

  • @ralphmoreau2768
    @ralphmoreau2768 ปีที่แล้ว

    Wow you answered all my questions at once. I needed that limit portion, and you came through at the end too. Amazing. Thank you!!

  • @joe_fabricator
    @joe_fabricator 2 ปีที่แล้ว

    I really like the use of the restrictions. Very cool.

  • @Highcastle_of_Geek
    @Highcastle_of_Geek 9 หลายเดือนก่อน

    Lifesaver...this seems like a bug or a programming oversight but thanks bunches for putting in the hard work to figure this out.

  • @OleksandrPlotnyk
    @OleksandrPlotnyk 3 หลายเดือนก่อน +1

    thanks for explaining!

  • @romsarelis
    @romsarelis 11 วันที่ผ่านมา

    Super useful & honest reactions.
    Thnx bud

    • @aaronvdw
      @aaronvdw  10 วันที่ผ่านมา

      Glad to hear it helped out!

  • @johnstevens6063
    @johnstevens6063 ปีที่แล้ว

    This was really helpful, it didn't solve my issues but sure put me on to the right path!

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      Hopefully you got it worked out 🙏

  • @2moovinon
    @2moovinon 2 ปีที่แล้ว

    Thanks, that simple demo earned you my sub, and I look forward now to checking out all of your vids.

    • @aaronvdw
      @aaronvdw  2 ปีที่แล้ว

      Thanks for the support! I hope to make more soon.

  • @malefico3d
    @malefico3d 8 หลายเดือนก่อน

    Finally some sense to this modifier! thanks a lot!

  • @Swarley-bu7mt
    @Swarley-bu7mt 5 หลายเดือนก่อน

    I'm only a month into my blender life and bending stuff has been a real issue. I see there is a paid tool you can add on that appears to be a good options (but to be fair I have no clue) but I want to learn and develop skills before I start paying for stuff that I may never use. This tricks seems a little inconvenient to be fair, but it works and my morning is better for it, so thanks heaps.

    • @aaronvdw
      @aaronvdw  5 หลายเดือนก่อน +1

      It is a rite of passage. I've since avoided using simple deform to bend meshes altogether. It's just too fussy.

  • @ronwatson3237
    @ronwatson3237 2 ปีที่แล้ว

    Nice detective work Aaron!

  • @mhd112211
    @mhd112211 ปีที่แล้ว

    My god, finally someone with a good fix!

  • @PaulBeckham
    @PaulBeckham ปีที่แล้ว

    bro I cant thank you enough, that was driving me crazy. THNX!

  • @Animacores
    @Animacores 2 ปีที่แล้ว

    Omg thank you so much lol I couldn’t believe how different this is in blender hahaha nice I appreciate you’re video

  • @TitusTorres-Miller
    @TitusTorres-Miller 10 หลายเดือนก่อน

    You good sir just made my life sooo much easier! Thank you so much!

  • @joe_fabricator
    @joe_fabricator 2 ปีที่แล้ว

    Nice work around that makes sense, thank you.

  • @AlphaOmegaLPstudio
    @AlphaOmegaLPstudio ปีที่แล้ว

    THANK YOU SO SO MUCH, OMG. This literally fixed all my problems. thanks for the amazing explanation.

  • @ondrejvencovsky6834
    @ondrejvencovsky6834 ปีที่แล้ว +2

    Great hack. Thank you.
    For me it's very surprising question why such a great and capable tool like Blender keeps soooo stupid and unintuitive way of one of the most basic things that can be done within a few clicks in every competitive 3D package...

    • @PrefoX
      @PrefoX ปีที่แล้ว

      the answer is, it is not that intiutive and doing a lot of things different than other dccs... you cannot even select backfaces polys in normal viewport. you cannot constrain moves to edges or faces.... its still far behind other programs, yet I use it.

  • @sebastianmurra
    @sebastianmurra 11 หลายเดือนก่อน

    Thank you! Is there a way to apply the bend deformer to the parent object and all children be affected as well?

  • @ARTMUUV
    @ARTMUUV หลายเดือนก่อน

    Very helpful, thanks so much!

  • @stringercorrales6627
    @stringercorrales6627 ปีที่แล้ว

    So now it won’t get all twisted up when you animate it rotating around a point behind it more than half way?

  • @JotoheKian
    @JotoheKian 10 หลายเดือนก่อน

    Thanks for this. I'm trying to individually bend about 40 narrow planes, each in its own direction, so Blender sure is making me work for it :D Kinda miss "Bend" modifier in Max. Oh well.
    Thx for the video!

    • @aaronvdw
      @aaronvdw  10 หลายเดือนก่อน +1

      Sounds like a job for geometry nodes if you're deforming that many individually. Have you tried that approach?

    • @JotoheKian
      @JotoheKian 10 หลายเดือนก่อน

      @@aaronvdwOh, thank you for the idea! I'm not familiar with geometry nodes, so I will look these up and learn. I have already finished what I needed with those planes, but geometry nodes sound like a useful concept for the future. Thanks!

  • @busyman7571
    @busyman7571 5 หลายเดือนก่อน

    how many times i thank you for this great tutorial... bless you God

  • @appidydafoo
    @appidydafoo ปีที่แล้ว

    You also need to use the empty trick to make the Array command work in a circular fashion. It's not "intuitive" but it does make sense after a while.

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      True. Though for some reason I can make way better sense of how that empty is impacting the array through its offset and rotation. It's kind of saying "for each iteration of the array, add the empty's transform to it"

  • @andyr9654
    @andyr9654 2 หลายเดือนก่อน

    My cube does not do that at all, I import it, follow your instructions and I get a tapered cube, and then bending it, I get a triangle type bend, that's it. I deleted and imported a cube numerous times, I don't even MOVE the cube once it's placed. I then go straight to cutting it, which after I add the simple deform and use the "z" axis, I tried the other axis's as well. It only transitions to a triangle. Extremely frustrated. I don't know if it's a specific import style of the cube I have a setting on? Why would the cube go tapered to one end or at other times create a bevel when I add the simple deform? Maybe the angle of the cube? which I simply don't mess with the angle, I go straight to your instructions, no luck.

  • @luizfelipefigueiredo223
    @luizfelipefigueiredo223 10 หลายเดือนก่อน

    Amazing ! Very important to me. Thanks !

  • @Bluejohn
    @Bluejohn หลายเดือนก่อน

    This method works very well but like you I don't know why. There is a paid for version called the 'simple bend' add on which does the job without the hassle but really the developers should take a look at this and sort it out once and for all.

  • @M.I.F..
    @M.I.F.. 11 หลายเดือนก่อน

    Interesting! Maybe the blender Devs should know that!😂

  • @smburzynski
    @smburzynski 2 ปีที่แล้ว

    Is there a way of placing the origin of the object at the center of the bend. I am trying to bend a plane into a ball which then should roll along a path but, the rotation of ball resulting from the bend is centered around the origin of the plane. Can this be done with an empty as well?

  • @verte5519
    @verte5519 ปีที่แล้ว

    Great tutorial

  • @johnpandolfino8663
    @johnpandolfino8663 ปีที่แล้ว

    Well done....👏👏👍😎💪🔥🦫how long did that take for you to figure out that work around.....

    • @aaronvdw
      @aaronvdw  11 หลายเดือนก่อน

      Thanks - I’m not sure. A couple years of being frustrated and basically avoiding it!

  • @usefullprintables
    @usefullprintables 2 ปีที่แล้ว +1

    isnt that called a "bug"? in the program?

  • @jim754
    @jim754 9 หลายเดือนก่อน

    Hi, Thanks for your explain, A question, Is there a way to bend one side but don't affect another side(Imagine bending into a fork) ? I had to adjust the position of empty object and the limits of modifier to match now, but it's not precise

    • @aaronvdw
      @aaronvdw  9 หลายเดือนก่อน

      Moving the empty would be my first guess. You could also try using the limits within the Restrictions panel. Lastly, you could try using a vertex group so the modifier only gets applied to that part of the mesh.

    • @jim754
      @jim754 9 หลายเดือนก่อน +1

      ​@@aaronvdw Thanks for your suggest. And the curve modifier is another choise

  • @watchman1015
    @watchman1015 2 ปีที่แล้ว +1

    7:30 ish .. thanks iv been going bonkers trying to figure this out in Blender

  • @aidenix5130
    @aidenix5130 2 ปีที่แล้ว +6

    Cool video!
    Too bad my blender has own rules and it doesn't work for me (at least first part) :(

  • @keithhenery-x6p
    @keithhenery-x6p 10 หลายเดือนก่อน

    Huge. Thank You!

  • @KB-nt7eg
    @KB-nt7eg 10 หลายเดือนก่อน

    When a tutorial starts with 'Im still confused' you instantly close the page.

    • @aaronvdw
      @aaronvdw  10 หลายเดือนก่อน

      But not before commenting 🤗

  • @ubertcoolie8694
    @ubertcoolie8694 ปีที่แล้ว

    Thanks 4 the great tips.

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      No problem!

  • @petebateman143
    @petebateman143 6 หลายเดือนก่อน

    In Simple Deform one axis is effectively bent around another axis. The axis you select in the modifier is the axis to be bent around, not the axis being bent. If you select X or Y to bend around, the axis being bent is implicitly set as Z. But, when you select Z and the axis to bend around it makes no sense to bend Z around Z. So the implicit axis being bent is changed to X.
    The manual is effectively saying Z bends around X, Z bends around Y, but it's X that bends around Z (because Z bending around Z makes no sense.)

  • @busyman7571
    @busyman7571 9 หลายเดือนก่อน

    thanks you save my life

  • @Tocinobody
    @Tocinobody 7 หลายเดือนก่อน

    Thaks for this man!

  • @Fabi0laa
    @Fabi0laa 10 หลายเดือนก่อน

    Thank you!! 👏

  • @owen6223
    @owen6223 ปีที่แล้ว

    bless you my brain was about to explode

  • @ZigbertD
    @ZigbertD 7 หลายเดือนก่อน

    Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...

  • @CGCharacterArtist
    @CGCharacterArtist 3 หลายเดือนก่อน

    What if i need to bend paper one corner? like a calendar paper!

    • @aaronvdw
      @aaronvdw  3 หลายเดือนก่อน +1

      For something like that I would probably avoid the deform modifier altogether and use maybe a lattice modifier or use shape keys to move the vertices directly to bend the corner of the page up.

    • @CGCharacterArtist
      @CGCharacterArtist 3 หลายเดือนก่อน

      @@aaronvdw Thanks, I am new to Blender, and would love to see in practical how you will do it, please can you share a file or a quick video for that?

  • @redmosquito50
    @redmosquito50 ปีที่แล้ว

    Very Nice but shame can't see what you pressing and not saying what you pressing as you move along, how you get rid of the empty once you done the bending please? What you press, as I can't get rid of it..thanks

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      The empty needs to stay there if you want the ability to change the bending parameters. Or you can apply the modifier and then delete the empty after that.

  • @themysteriousunknownrevealed
    @themysteriousunknownrevealed 11 หลายเดือนก่อน

    thank you!

  • @hiro9440
    @hiro9440 2 ปีที่แล้ว

    very cool👍

  • @williamwidjaja850
    @williamwidjaja850 8 หลายเดือนก่อน

    work like magic, look like only z axis can bend properly ?

  • @frankleachjr.8338
    @frankleachjr.8338 3 หลายเดือนก่อน

    Hmmm... this simply does not work for me in Blender 4.2. The loop cuts aren't "applied" to the mesh after I make them. The mesh deforms as if there were no cuts. When I go into Edit mode, the cuts are present. I'm clearly missing a step. I love Blender, but it can be SO damn frustrating.

  • @dmitryandreev7498
    @dmitryandreev7498 ปีที่แล้ว

    Great!

  • @2moovinon
    @2moovinon 2 ปีที่แล้ว

    yes, your opening comments were right on

  • @richeeze
    @richeeze ปีที่แล้ว

    Life saving! Btw, have you figured out yet, why does it happen?

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      I haven’t figured out why yet 🤷‍♂️

  • @pml2307
    @pml2307 ปีที่แล้ว

    Thanks you! but still my mind is struggling on finding the logic behind it.

  • @EinErmino
    @EinErmino 6 หลายเดือนก่อน

    man it still does not work for me. it distort it to a hourglass shape

  • @HRosenberg
    @HRosenberg 7 หลายเดือนก่อน

    THANK YOu

  • @Ohshirho
    @Ohshirho ปีที่แล้ว +1

    Bending is very confusing in blender. I usually mess with origin axis/geometry in edit mode to get a desired result.

    • @aaronvdw
      @aaronvdw  ปีที่แล้ว

      Yeah it's honestly the most confusing modifier in Blender. This trick isn't airtight, so sometimes avoid that modifier altogether and use other methods to curve a mesh.

  • @samdavepollard
    @samdavepollard ปีที่แล้ว

    i love blender and those who develop it, but i can't lie - it drives me insane that we have geometry nodes getting all kinds of love, and ai denoising etc etc, but a simple deform modifier that is nowhere near fit for purpose

  • @pngCOATS
    @pngCOATS ปีที่แล้ว

    god bless you

  • @testtube1842
    @testtube1842 5 หลายเดือนก่อน +1

    Why did they not copy what 3D max does :(

  • @bartjongeling8264
    @bartjongeling8264 10 หลายเดือนก่อน

    How is it possible that other open source programmes like tinkercad work so much easier? I understand that blender can do so much more, but why making the simple actions so utterly complicated?

  • @AdamNakonieczny
    @AdamNakonieczny หลายเดือนก่อน

    Thank you very much! So it is not me, it's Blender.

    • @aaronvdw
      @aaronvdw  หลายเดือนก่อน +1

      It's not you!

  • @dubtube6691
    @dubtube6691 10 หลายเดือนก่อน

    they should attach a gizmo or how one would call it automatically to the deform modifiers. some things are really great in Blender, deformers are not

  • @fergadelics
    @fergadelics 6 หลายเดือนก่อน

    I’ve been using a gn group instead of screaming

  • @ItsMyRule
    @ItsMyRule หลายเดือนก่อน

    Hey I hope this comment section is still active. If I have a child to the object that I want to deform, how do I make sure the child follows the parents' deform? Example, a curved piece of jewellery (parent) with diamonds on it (child)

    • @aaronvdw
      @aaronvdw  หลายเดือนก่อน

      Alive and well! Parenting doesn't work that way. Children only inherit their parent object's transformations (scale, position, rotation) - not their modifiers. So the deform modifier will only affect the geometry of its owner, not its children. Join the geometry of that child to its parent if you want its vertices also affected. Hope that helps.

    • @ItsMyRule
      @ItsMyRule หลายเดือนก่อน

      @@aaronvdw I see. Tried joining one of the diamonds and it messed up the mesh. Also a thought, would materials be affected later on if I were to join the objects?

    • @ItsMyRule
      @ItsMyRule หลายเดือนก่อน

      My apologies to have to bother you here, tried scouring reddit, youtube, and discord but to no avail.

    • @aaronvdw
      @aaronvdw  หลายเดือนก่อน

      @@ItsMyRule Yeah when you join an object to the one that has the deform modifier on it, it'll continue to apply to that whole mesh which now includes the new geometry you added, so things are going to instantly look different and probably messed up. Materials you had assigned to the parent object you're joining into would probably look different yeah, depending on how you set up the material (if it was uv mapped, had generated coordinate mapping, etc).

  • @TopofTheHill3D
    @TopofTheHill3D 2 ปีที่แล้ว

    still isnt working for me, im about to lose my mind

  • @deiniou
    @deiniou ปีที่แล้ว

    Usually I prefer the way blender does things as opposed to maya or whatever but in this case... To create hair I cant do it in blender because the bend modifier in blender sucks and in Maya works like a charm, as I hate it, I would prefer to stay in blender.

  • @bartjongeling8264
    @bartjongeling8264 10 หลายเดือนก่อน

    Went I try to bend something, my object disapears. I give up.
    The bending function is designed by a person who hates to bend things.

  • @GamingZONE-mt9dj
    @GamingZONE-mt9dj ปีที่แล้ว +1

    Increase your display

  • @usefullprintables
    @usefullprintables 2 ปีที่แล้ว +1

    i really think this thing,simple deform, doesn't work at all .I tried everything .This function has to be reformed completely in the new versions.Sorry this isnt normal.

    • @EyeballsStudio
      @EyeballsStudio ปีที่แล้ว

      Exactly my thoughts. It is unpredictable and simply useless.

  • @prototype9000
    @prototype9000 3 หลายเดือนก่อน

    in the usa we dont say zed

    • @aaronvdw
      @aaronvdw  3 หลายเดือนก่อน

      call thw z police

    • @prototype9000
      @prototype9000 3 หลายเดือนก่อน

      @@aaronvdw i have jail time is waiting

  • @alexandersuvorov2002
    @alexandersuvorov2002 2 ปีที่แล้ว

    Thanks for sharing. “Simple Deform” is oxymoron - nowhere near of simple.

  • @X-mordred-X
    @X-mordred-X ปีที่แล้ว +1

    Nice video! We think that the center of the modifier is the pivot of the object, but it's not.
    Those Angles are really the result of a Radius. Blender will calculate how far away to put a "new center" so you can get that angle in you actual pivot.
    Yes, a complete piece of shit... I know... but engineers have shit for brains, normally, anyway.

  • @No1001-w8m
    @No1001-w8m 11 หลายเดือนก่อน

    Yes I am very confused and angry. F Blender !

  • @bumbolini
    @bumbolini 15 วันที่ผ่านมา

    Hindenberg!!!!!!