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Aaron Van de Weijenberg
United States
เข้าร่วมเมื่อ 7 มิ.ย. 2009
I create 3D illustrations with Blender.
Easy hard surface sci-fi panels in Blender
In this video I'll show how I make hard-surface panels quickly without using booleans in Blender. I use this technique all the time whenever I need something that looks like a door, panel, seam or groove.
00:00 Intro
00:31 Basic panels
01:40 Circles
02:04 Rounded panel corners and smoothing
02:59 Inset and outset panels
00:00 Intro
00:31 Basic panels
01:40 Circles
02:04 Rounded panel corners and smoothing
02:59 Inset and outset panels
มุมมอง: 3 300
วีดีโอ
Outline effects in Blender using geometry nodes
มุมมอง 9Kปีที่แล้ว
In this video I'll walk through how to create a toon style outline for any mesh object using geometry nodes. It'll have customizable thickness, rim light effects, shadow areas, and animated distortion effects. [0:00] Intro [3:56] Setting up the node group [10:58] Creating a rim light offset [16:17] Basic shadow effect [24:30] Shader shadow effect [29:15] Distortion and noise animation effects
Cyberpunk planet with Blender Geometry Nodes: Part 6 of 7
มุมมอง 625ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 6 we'll work on the scene environment by adding stars, rain and fog. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-xo.html Part 4: th-cam.com/video/zOT5BMB3IcE/w-d-xo.html Part 5: th-ca...
Cyberpunk planet with Blender Geometry Nodes: Part 7 of 7
มุมมอง 479ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 7 we'll put the final scene together with the compositor. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-xo.html Part 4: th-cam.com/video/zOT5BMB3IcE/w-d-xo.html Part 5: th-cam.com/video...
Cyberpunk planet with Blender Geometry Nodes: Part 5 of 7
มุมมอง 443ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 5 we'll use the shader editor to create emissive materials for the buildings. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-xo.html Part 4: th-cam.com/video/zOT5BMB3IcE/w-d-xo.html Part...
Cyberpunk planet with Blender Geometry Nodes: Part 4 of 7
มุมมอง 458ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 4 we'll distribute the buildings we created in part 3 over the plant surface, and use random rotation and scale to make them look unique. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-x...
Cyberpunk planet with Blender Geometry Nodes: Part 3 of 7
มุมมอง 418ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 3 we'll take a break from the nodes and create some buildings with real geometry. In part 4 we'll instance those buildings all over the planet. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik...
Cyberpunk planet with Blender Geometry Nodes: Part 2 of 7
มุมมอง 474ปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 2 we'll use the distribute points on faces node to scatter buildings over the surface. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-xo.html Part 4: th-cam.com/video/zOT5BMB3IcE/w-d-xo....
Cyberpunk planet with Blender Geometry Nodes: Part 1 of 7
มุมมอง 1.8Kปีที่แล้ว
This in-depth Blender tutorial series shows you how to use geometry nodes to create a little cyberpunk planet. In part 1 we'll create the planet surface and terrain using a random distribution of land and water. Part 1: th-cam.com/video/IPybvou9l50/w-d-xo.html Part 2: th-cam.com/video/LWR7LkkesJc/w-d-xo.html Part 3: th-cam.com/video/YKbd1Yk_Jik/w-d-xo.html Part 4: th-cam.com/video/zOT5BMB3IcE/w...
🎧 Headphone beats tutorial in Blender 3.2 ♫ (Part 2 of 2)
มุมมอง 1.3K2 ปีที่แล้ว
Create this animation in Blender 3.2. This is part 2 of 2 Part 1: th-cam.com/video/BE05dKYHFGM/w-d-xo.html You'll get to work with all of these concepts: * Subdivision, mirror, and deform modifiers * Basic keyframe animation * Shape keys * Particle systems * Vertex groups * F-curve modifiers Follow me on Instagram if you like aaronin3d Or on Twitter... aweyenberg
🎧 Headphone beats tutorial in Blender 3.2 ♫ (Part 1 of 2)
มุมมอง 2.6K2 ปีที่แล้ว
Create this animation in Blender 3.2. You'll get to work with all of these concepts: * Subdivision, mirror, and deform modifiers * Basic keyframe animation * Shape keys * Particle systems * Vertex groups * F-curve modifiers 00:00 Intro 00:50 Modeling the headphones 07:36 Subsurface modifier 10:12 Deform modifier 14:58 Orthographic camera 15:58 Turntable animation 18:04 Lighting and materials se...
How to bend objects in Blender with the simple deform modifier without going insane
มุมมอง 45K2 ปีที่แล้ว
How to bend objects in Blender with the simple deform modifier without going insane
Animate a plinko board from Stranger Things using rigid body physics in Blender 3.2
มุมมอง 1.5K2 ปีที่แล้ว
Animate a plinko board from Stranger Things using rigid body physics in Blender 3.2
Looping terrain with geometry nodes with Blender
มุมมอง 3.3K2 ปีที่แล้ว
Looping terrain with geometry nodes with Blender
Texturing with procedural Substance 3D materials in Blender
มุมมอง 1.6K2 ปีที่แล้ว
Texturing with procedural Substance 3D materials in Blender
Timelapse: Industrial factory illustration in Blender 3.0
มุมมอง 1.5K2 ปีที่แล้ว
Timelapse: Industrial factory illustration in Blender 3.0
Time lapse: Isometric cocktail bar illustration with Blender 3.0
มุมมอง 1.4K3 ปีที่แล้ว
Time lapse: Isometric cocktail bar illustration with Blender 3.0
Slice effect: Make anything disappear without using booleans in Blender.
มุมมอง 7K3 ปีที่แล้ว
Slice effect: Make anything disappear without using booleans in Blender.
Create materials with random colors and other variations in Blender
มุมมอง 2.1K3 ปีที่แล้ว
Create materials with random colors and other variations in Blender
Animating snowfall in Blender with seamless looping particle systems.
มุมมอง 35K3 ปีที่แล้ว
Animating snowfall in Blender with seamless looping particle systems.
This method works very well but like you I don't know why. There is a paid for version called the 'simple bend' add on which does the job without the hassle but really the developers should take a look at this and sort it out once and for all.
This is so good.
1:38 лайк. )
Works, and great explanation.
Thank you very much! So it is not me, it's Blender.
It's not you!
Literally exactly what I was looking for Thank you so much
Thank you for this tutorial. Now i can finally replace my greese pencil method, since this will be more flexible and of course faster.
using the same node group across multiple meshes and the thickness of the line is in relation to the sizes of the mesh, is there any way of making the thickness uniform across meshes?
Very helpful, thanks so much!
Hey I hope this comment section is still active. If I have a child to the object that I want to deform, how do I make sure the child follows the parents' deform? Example, a curved piece of jewellery (parent) with diamonds on it (child)
Alive and well! Parenting doesn't work that way. Children only inherit their parent object's transformations (scale, position, rotation) - not their modifiers. So the deform modifier will only affect the geometry of its owner, not its children. Join the geometry of that child to its parent if you want its vertices also affected. Hope that helps.
@@aaronvdw I see. Tried joining one of the diamonds and it messed up the mesh. Also a thought, would materials be affected later on if I were to join the objects?
My apologies to have to bother you here, tried scouring reddit, youtube, and discord but to no avail.
@@ItsMyRule Yeah when you join an object to the one that has the deform modifier on it, it'll continue to apply to that whole mesh which now includes the new geometry you added, so things are going to instantly look different and probably messed up. Materials you had assigned to the parent object you're joining into would probably look different yeah, depending on how you set up the material (if it was uv mapped, had generated coordinate mapping, etc).
Hey, nice video, is there a way to make it so the outline offset follows the sunlight's rotation instead?
you cant listent to this without All I Want For Christmas Is You playing in the background
Wow! This is an amazing workflow! Thank you!
the main thing i was losing my mind over was moving it around, still pretty new and didn't think of parenting the empty to the object 🤦♂ Thanks!
Thankyou thankyou thankyou this has been driving me crazy. Rotating 90 degrees fixed it!
My cube does not do that at all, I import it, follow your instructions and I get a tapered cube, and then bending it, I get a triangle type bend, that's it. I deleted and imported a cube numerous times, I don't even MOVE the cube once it's placed. I then go straight to cutting it, which after I add the simple deform and use the "z" axis, I tried the other axis's as well. It only transitions to a triangle. Extremely frustrated. I don't know if it's a specific import style of the cube I have a setting on? Why would the cube go tapered to one end or at other times create a bevel when I add the simple deform? Maybe the angle of the cube? which I simply don't mess with the angle, I go straight to your instructions, no luck.
hi i still got some shader issue on the transparent side, how do i fix it ?
Hmmm... this simply does not work for me in Blender 4.2. The loop cuts aren't "applied" to the mesh after I make them. The mesh deforms as if there were no cuts. When I go into Edit mode, the cuts are present. I'm clearly missing a step. I love Blender, but it can be SO damn frustrating.
thanks for explaining!
What if i need to bend paper one corner? like a calendar paper!
For something like that I would probably avoid the deform modifier altogether and use maybe a lattice modifier or use shape keys to move the vertices directly to bend the corner of the page up.
@@aaronvdw Thanks, I am new to Blender, and would love to see in practical how you will do it, please can you share a file or a quick video for that?
I like this, but I am curious if it is possible to use a similar setup to invert lineart color based on how dark the background is, without it being driven by light?
My god, I cannot thank you enough. I have struggled with this for days. I despise blender so much and you made my life easier.
in the usa we dont say zed
call thw z police
@@aaronvdw i have jail time is waiting
How did I not know about this?!? Brilliant!! Thank you so much.
Glad it helped you!
Went to several other vidoes first. This is a no nonsense way to bend my objects. Thanks!
Your video helped me so much, it was driving me nuts, but good to know it's not just me finding it frustrating! Managed to finally get my screw to curve in blender in the right way, thanks!
Awesome, glad it helped!
Why did they not copy what 3D max does :(
🚀 Such a great series. It's been very handy and inspiring. A great blend of show vs tell, theory vs experimentation. I'm using it as a jump-off point for my own composition.
Glad you enjoyed it and thanks for sticking with it!
Really great tutorial. Good, clear explanations and preview of things to come.
I'm only a month into my blender life and bending stuff has been a real issue. I see there is a paid tool you can add on that appears to be a good options (but to be fair I have no clue) but I want to learn and develop skills before I start paying for stuff that I may never use. This tricks seems a little inconvenient to be fair, but it works and my morning is better for it, so thanks heaps.
It is a rite of passage. I've since avoided using simple deform to bend meshes altogether. It's just too fussy.
Awesome little trick... I'm new to blender and this has been by far the frustrating tool I've used, I don't know why this work, I don't pretend to understand it, but thankyou for showing it.
Glad it helped! To be honest I don't use this modifier anymore. I try to find other ways to achieve the same result.
You saved me! I would have never figured this out. Thank you very much!
how many times i thank you for this great tutorial... bless you God
Still relevent thank you so much! I have 3d relief sculpts for printing and I wanted to turn them into cylinders and this method of adding the empty sphere and bending around it works perfectly without any distortion and it was so easy!
In Simple Deform one axis is effectively bent around another axis. The axis you select in the modifier is the axis to be bent around, not the axis being bent. If you select X or Y to bend around, the axis being bent is implicitly set as Z. But, when you select Z and the axis to bend around it makes no sense to bend Z around Z. So the implicit axis being bent is changed to X. The manual is effectively saying Z bends around X, Z bends around Y, but it's X that bends around Z (because Z bending around Z makes no sense.)
I’ve been using a gn group instead of screaming
I use this same technique and it works really well for ANY kind of crease. There are a couple of ways to get rid of the back side when needed. I do it by hand but there are easy ways . :O)
man it still does not work for me. it distort it to a hourglass shape
Awesome tutorial! Is there a way to put this geometry node on a semi-transparent object? Maybe with a mask?
thank you so much, i wish every blender demo video was this simple to understand
That's really awesome! Thanks, Aaron!
Thaks for this man!
Reading the documentation, one senses that trying to make bending conform to the same logic as the other deform operations was not a good choice by the developers and it may have been better to just make bend its own modifier. I wonder if bending could be achieved more intuitively building a modifier in geo nodes...
Finnaly! Thank you for creating this video and sharing you knowledge. Now i can make my desktop background video of a wireframe dragon flying through a wireframe valley.
I'm definitely goint to be using this, its brilliant!
This is fantastic! Is it possible to make the object appear solid as the slice is made? The void between the external and internal skin of the train is train appears hollow, is there a way to fill this?
For that you would need to to have real geometry filling in those areas. That would require the boolean way unfortunately. This method uses a shader mixed with transparency, so it's only affecting the geometry that is there. Hope that makes sense.
@@aaronvdw Thanks Aaron, yep make sense, just unfortunate that the boolean has artifacts that are difficult to get rid of.
@@subsurfxr1811 If the thing you're slicing has simpler geometry to begin with, the boolean method may work quite well. And there may be a way to use geometry nodes to reduce the chances of things getting all wacky, but I haven't gone down that road.
@@aaronvdwusing the back face output socket along with an emission shader. This creates a fairly good illusion of a solid cut through.
@@daverowe433 Oh I like that solution!
What i think about this: If it doesnt work in cycles, then it's a crutch, not a solution
To think of features exclusive to either Cycles or Eevee (and there are a lot of them) as a crutch is one way to think about it. But they're different engines. So it follows that they, like, do things differently.
@@aaronvdw ok maybe i was kinda wrong in that matter, alright. But i didn't find any way (except for freestyle) to make the same thing happen in cycles.
Do you make shape first then make edges hard or make surface first then bend it in car shape ???
great video - thanks!...i was equally impressed by your straight line free draw ability! 😄
THANK YOu