How to Pick Up + Hold Objects in Unity (FPS)

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  • เผยแพร่เมื่อ 25 ต.ค. 2024

ความคิดเห็น • 106

  • @Vorkandor
    @Vorkandor 3 หลายเดือนก่อน +11

    For anyone else who has trouble with this:
    1. Make sure to either name everything the same as Jon does or to rename them in the script file to what you've used.
    2. By default the keys are 'E' to pick up/drop, hold 'R' and move mouse to rotate, and 'Left Click' to throw. This can be changed in the script.
    3. Make sure the object you're picking up has a box collider and a rigidbody component.
    4. Make sure on your camera (where you added the script) that 'Player' is set to the parent file of your camera movement.
    Hopefully, that helps some of you out. But if you're still stuck don't bother asking me for help. I just started learning Unity today, so idk lol.

    • @MASTERX-nw2gk
      @MASTERX-nw2gk 3 หลายเดือนก่อน +1

      You are amazing thank you !!!!.

    • @LucienLane
      @LucienLane 13 วันที่ผ่านมา

      i can get it a try

  • @SleepyMatt-zzz
    @SleepyMatt-zzz 11 หลายเดือนก่อน +10

    For anyone struggling to figure out how to reference another script, I used a video by Game Dev Beginner "How to get a variable from another script in Unity (the right way)" to figure it out.
    Thank you Jon for this helpful tutorial.

    • @ItsJustAngelYT
      @ItsJustAngelYT 11 หลายเดือนก่อน +3

      hey I'm a beginner can. I watched the vid but I'm still confused on how to properly reference a script with in another? Can you tell me what code you put?

    • @SleepyMatt-zzz
      @SleepyMatt-zzz 11 หลายเดือนก่อน

      @@ItsJustAngelYT I will try my best to remember what I did to the best of my ability. This won't be something you will be able to simply copy & paste:
      1. first, in your FPS/Player controller script, you want to make the variables that control the mouse sensitivity is public,
      e.g.
      public float lookSpeedX = 2.0f;
      public float lookSpeedY = 2.0f;
      2. Second, make whatever function that moves your camera is also Public,
      e.g.
      public void HandleMouseLook()
      3. From here on we will make our way back to our PickUPScript, and similar to what the end of this video demonstrates, you want to declare the FPS controller script at the bottom of the section of the PickUpScript where you have declared your other public/private floats and bool variables.
      This is just telling the system that another script is going to be referenced.
      Simply call the script you want to reference and assign it a name.
      e.g.
      FPSController mouseLookScript;
      "FPSController" is the script I am referencing, and mouseLookScript is the name I have given it to declare it.
      4. Now go to Void Start(), use the named variable we are going to use to reference the FPS controller,
      e.g.
      void Start()
      {
      LayerNumber = LayerMask.NameToLayer("holdLayer");
      mouseLookScript = player.GetComponent();
      }
      The variable we gave a name to will now be able to call the FPSController script we are using for our intended purposes. The section of this line that uses the "" characters is annotating what script we are referencing when called.
      5. Now go below into our Void RotateObject() function, and inside the IF statement that calls for our rotate object input, use the reference variable we created to call the variables we made public earlier that controls the mouse sensitivity,
      e.g.
      if (Input.GetKey(KeyCode.Mouse2))
      {
      canDrop = false;
      //disable player being able to look around
      mouseLookScript.lookSpeedX = 0f;
      mouseLookScript.lookSpeedY = 0f;
      Here we are calling the variable we created to reference the fpsController script, and we are calling the variable from our fpsController that controls our camera sensitivity.
      the reason why we are setting both lines to 0 is because this is where we are freezing the camera when we press our desired input (I set mine to Mouse2/middle mouse button).
      6. Now we go below to our else command where our "canDrop" command is and type the same lines we just used above,
      e.g.
      else
      {
      //re-enable player being able to look around
      mouseLookScript.lookSpeedX = 2.0f;
      mouseLookScript.lookSpeedY = 2.0f;
      canDrop = true;
      }
      Just make sure to type the default camera sensitivity value is the same as the fpsController script we are referencing, which will re-enable the camera to move.
      That is all I can remember off the top of my head, hope this helps. I'm sure there is a better way of doing this, but I'm still an amateur.
      The Fps controller I am using is based on code created by Comp-3 Interactive.

    • @-jxvi
      @-jxvi 5 หลายเดือนก่อน

      What code did you use?

  • @Jarseller
    @Jarseller 2 ปีที่แล้ว +7

    Sorry but how does this video only have 60 views when its the best method of doing this I've found

  • @kiryrumirz1615
    @kiryrumirz1615 ปีที่แล้ว +1

    I loved it completely, and the memes sajkdsakljd so good, hope to see more of your tutorials soon!

  • @hemanarthanamaly4810
    @hemanarthanamaly4810 2 ปีที่แล้ว +4

    NO WAY YOU ARE NEW , i want you to be the new brackeys because editing , commentary and tutorials like this are GOLDEN.

  • @pietrosprudente
    @pietrosprudente 9 หลายเดือนก่อน +2

    This is for anyone who wants to rotate the object to world space!
    Replace this:
    heldObj.transform.Rotate(Vector3.down, XaxisRotation);
    heldObj.transform.Rotate(Vector3.right, YaxisRotation);
    With this:
    heldObj.transform.Rotate(Vector3.down, XaxisRotation, Space.World);
    heldObj.transform.Rotate(Vector3.right, YaxisRotation, Space.World);
    Hope this helps! 🧀🧀

  • @josemanuel5205
    @josemanuel5205 ปีที่แล้ว +2

    Loved the tutorial, keep up the good work

  • @jimppui1350
    @jimppui1350 3 วันที่ผ่านมา +2

    Is there any way to include a text which tells what is the button to pick up the object. I have no idea where to put it since the pickup range is after the getkeydown. This would really help!

    • @jondevtutorials4787
      @jondevtutorials4787  2 วันที่ผ่านมา +1

      Hi! Yes that is definitely possible.
      You should add a canvas gameobject to the workspace, and add a text object to it.
      Then you can detect whenever a player mouses over the object you want to pick up by raycasting, checking if it hits the object.
      If it does hit the object, get it's position and use it to set the position of the text, you will then have to convert the coords from worldspace to screenspace.
      Then set the text of your canvas object to something like "Press E to pick up". If the raycast is not hitting any pick up objects then make sure the text is set to empty "".
      So basically all you are doing is placing a UI object in your 3D space, moving it around from object to object and changing the text. Look up some guides on 3D UI elements if you are struggling, best of luck :)

    • @jimppui1350
      @jimppui1350 2 วันที่ผ่านมา

      @@jondevtutorials4787 Im sorry, but can you give me an example for the script since I'm still pretty new to coding.

  • @mdmushiransari2676
    @mdmushiransari2676 ปีที่แล้ว +2

    Thanks!!!! it is easy to implement and can be easily extended

  • @JWoods456
    @JWoods456 9 หลายเดือนก่อน

    Absolute Legend, Thank you

  • @arinwald
    @arinwald ปีที่แล้ว

    Man, you are a King

  • @Hyperforg
    @Hyperforg 3 หลายเดือนก่อน +1

    lol been trying to do this for ages with some goofy ass spaghetti code when I realised I can yoink the code. :p

  • @dssolve
    @dssolve 9 หลายเดือนก่อน

    Make sure that the "Static" checkbox is not ticked in the Inspector at the top right corner. Some objects have this ticked by default

  • @lennienicolelorenzo4212
    @lennienicolelorenzo4212 4 หลายเดือนก่อน +2

    hI, can someone help me pls every time I try to click the "E" to pick up the object it doesn't do anything.

  • @skylarl.4571
    @skylarl.4571 7 หลายเดือนก่อน +1

    hi! thank you so much for the tutorial! i'm a bit confused on how to lock the background lookaround rotation while you're rotating the item. could you advise on this? thanks!

  • @davidgil1171
    @davidgil1171 2 ปีที่แล้ว +1

    Man this is so gooood! Can u do a tutorial on an Inventory System?

  • @Ninethemeerkat
    @Ninethemeerkat 3 หลายเดือนก่อน +1

    Great video, but I do have one problem. Every time I try to pick up the sphere I want to pick up, nothing happens. I have it on the right tag, but on the default layer. When I try to put it on the Hold layer, it can be seen through walls. Any way these can be fixed?

  • @duhanavc6773
    @duhanavc6773 25 วันที่ผ่านมา

    when I make the same settings in both of my cameras I think my unity only uses one camera and that is the pickupcamera in my unity everything goes black other than the objects in holdlayer. how can I fix it

  • @metaDeWeta
    @metaDeWeta 9 หลายเดือนก่อน

    Very good, thank you so much!!

  • @summerwheels
    @summerwheels 5 หลายเดือนก่อน +3

    why cant i pick up anythinggggg, i try to follow these tutoirals but nothing works

    • @interclone7968
      @interclone7968 5 วันที่ผ่านมา

      it didnt work for me either

  • @krunchyfps
    @krunchyfps 4 หลายเดือนก่อน +1

    Please help. It says the name "Pickable" does not exist in the current context. The name of my Layer is Pickable.

    • @JacksDevLog-n4x
      @JacksDevLog-n4x 2 หลายเดือนก่อน

      make sure to change the layername in the script as well
      LayerNumber = LayerMask.NameToLayer("pickable");
      should be in the start function

  • @TooOldForML
    @TooOldForML 2 ปีที่แล้ว +3

    Thank you! This worked great and was easy to implement.
    Edit: Got it working how I wanted :)

  • @notuncleben6633
    @notuncleben6633 28 วันที่ผ่านมา

    It worked but when i try on an imported 3d object it still clips through the wall for some reason

  • @huguesdepayens9558
    @huguesdepayens9558 2 ปีที่แล้ว +3

    This is nice because the object doesn't move when it hits walls

  • @saltyorangejuice1010
    @saltyorangejuice1010 ปีที่แล้ว

    Best tutorial

  • @kage8969
    @kage8969 ปีที่แล้ว +1

    So, I didn't necessarily have an issue with adding the code to my player but when I go up to an object that has the "canPickUp" tag it does nothing.

  • @vuxenn
    @vuxenn 7 หลายเดือนก่อน

    I loved your tutorial and script it's so useful and great. But i've a question:
    I want my pickable objects to be affected by my post process which is in my main camera object. How can i do that?

  • @bennysensei4662
    @bennysensei4662 7 หลายเดือนก่อน

    Im a newbie of that. What is ur template you using? 3D, VR core, or something? Thanks

  • @thewall694
    @thewall694 11 หลายเดือนก่อน

    amazing, dude

  • @KikiKilo
    @KikiKilo 7 หลายเดือนก่อน +1

    When I click play, the object I want to pick up is just gone

    • @Tako874
      @Tako874 5 หลายเดือนก่อน

      Have you moved around, picking up an object with this code near a wall makes it clip into the wall, if you still don’t see it, it might be the layers

  • @Bombastic1726
    @Bombastic1726 2 ปีที่แล้ว +1

    Thank you so much

  • @bulshboicarti
    @bulshboicarti ปีที่แล้ว +1

    Hello, great tutorial. I will definitely use it in the future! One concern I do have is if your rendering the object above everything, doesn't that mean that you can see it through walls? Sorry if the answers obvious but I haven't used this system yet. Thanks

    • @jondevtutorials4787
      @jondevtutorials4787  ปีที่แล้ว +4

      Hey thanks for the nice comment. The layer gets rendered above everything, and since we only assign the object to that layer when we are holding it, the object doesn't appear through walls when it is on the ground.

    • @bulshboicarti
      @bulshboicarti ปีที่แล้ว +1

      @@jondevtutorials4787 Thanks for letting me know :)

  • @elcolgaodeturno485
    @elcolgaodeturno485 ปีที่แล้ว +1

    Hi, i knwo this video is old but i'm trying to use your code. I have a weird problem. When i pick up an object his scale changes. Making more big or more little. Any idea whats happening?

    • @nikolaandric8041
      @nikolaandric8041 6 หลายเดือนก่อน

      same problem, did you fix it

    • @-panda-8105
      @-panda-8105 4 หลายเดือนก่อน

      I don't know if it's still relevant, but if the size of the Player model is different, this happens. So, if you set the player transform to 1,1,1, it will be fine. (It helped me)

  • @duraeman2893
    @duraeman2893 11 หลายเดือนก่อน +1

    i can see the object through walls, how can i fix this?

  • @Dev_Roids
    @Dev_Roids 10 หลายเดือนก่อน

    Thanks so much!

  • @aminnekarlsson
    @aminnekarlsson ปีที่แล้ว +1

    Great tutorial! I've implemented the script and managed to get it working. But when I pick up and throw the object, the scaling of the object change. How can i fix this. And my camera also rotates when rotating the object, is there any way to fix that?

  • @Harharharisstibky
    @Harharharisstibky 2 ปีที่แล้ว +2

    hey man i want to ask is it ok if i put your yt user in the credits for the game im working on? thanks

  • @kingdom216
    @kingdom216 ปีที่แล้ว +1

    how does the script change when using third person and player input system?

  • @backroomsarchives4628
    @backroomsarchives4628 ปีที่แล้ว

    hello, i have some problem, the script works until i take the object in my hand, as soon as i press E and the game pauses

  • @sushilord4865
    @sushilord4865 ปีที่แล้ว +1

    Unsure if you're still responding to comments or not but I have a slight problem. Picking up items is fine at first but for some reason after a bit it is a pain to pick up items. There's like a 90% chance the object cant be picked up and it gets very annoying. Any fixes? I'm using mesh colliders if that helps!

    • @BjornBrnk
      @BjornBrnk 6 หลายเดือนก่อน

      Remove the mesh collider

  • @WorksBones
    @WorksBones หลายเดือนก่อน +1

    WHEN I PRESS E THE CUBE DISSAPEARS AND YES I PUT RIGIDBODY IN IT PLEASE HELP!!!

    • @ub3rfr3nzy94
      @ub3rfr3nzy94 25 วันที่ผ่านมา +1

      your pickupcamera isnt set to overlay

  • @bigdong7505
    @bigdong7505 6 หลายเดือนก่อน

    idk why but all of the things i tested keeps resizing when i'm holding them and move my camera

  • @TobiDerCoole
    @TobiDerCoole 3 หลายเดือนก่อน

    how can i do this in urp? there is no clearflags :(

  • @onlyrxtro7059
    @onlyrxtro7059 4 หลายเดือนก่อน

    Is it a way to make it to where only I can pick it up and nobody else able to touch it even when I drop it

  • @bubble12
    @bubble12 ปีที่แล้ว

    i got this error, pls help. (A game object can only be in one layer. The layer needs to be in the range [0...31])

  • @ChiappaRiello-op6zc
    @ChiappaRiello-op6zc 16 วันที่ผ่านมา +1

    Globox moment

  • @szotek-dg6il
    @szotek-dg6il 3 หลายเดือนก่อน +1

    but i want tutorial how to do it i dont want to copy and paste script

  • @pebbleshmebble8142
    @pebbleshmebble8142 ปีที่แล้ว +1

    my cube disappears when I press E. Can you please help

  • @DEV_herrington123
    @DEV_herrington123 4 หลายเดือนก่อน

    hey man your script is work but i dont know how to throwing the object you have solution

  • @Blend.mpeg4
    @Blend.mpeg4 ปีที่แล้ว +1

    Лучший

  • @jankystreams3337
    @jankystreams3337 ปีที่แล้ว

    Hey, awesome video. I have a problem when picking up the item. I have a post process volume on my main camera, but when I pick up the item the effect doesn't apply onto the item until I drop it. I tried putting a volume on the other camera also, but it doesn't work still. Solutions??
    Edit: Also, it clips through the map frequently.

    • @jondevtutorials4787
      @jondevtutorials4787  ปีที่แล้ว +1

      Post process effects act on layers, you should have the option to select/add layers in the inspector for the post processing effect. As for the fact that it clips through the map, I think there is a StopClipping() func. that you may want to look at which tries to stop the the object from being placed through colliders. It's at the very bottom of the code, try editing the last few lines to your spec.

    • @jankystreams3337
      @jankystreams3337 ปีที่แล้ว

      @@jondevtutorials4787 Thanks!

  • @someguy9163
    @someguy9163 4 หลายเดือนก่อน

    also what is ECM it have an error

  • @affenkratzer
    @affenkratzer 6 หลายเดือนก่อน

    does someone know why my cube streches after picking it up?

  • @HiHoSHOW
    @HiHoSHOW 2 ปีที่แล้ว +1

    I don't have clear Flags and depth option in my camera inspector!

    • @jondevtutorials4787
      @jondevtutorials4787  2 ปีที่แล้ว

      Are you using URP perhaps? If not that can you tell me what version of unity you are running?

    • @HiHoSHOW
      @HiHoSHOW 2 ปีที่แล้ว

      @@jondevtutorials4787 yes I was using it and I turned it off and now I have them. But there is another issue with the code. When I pick up a cube for example and look around the cube changes its scale. Why is this happening?

    • @HiHoSHOW
      @HiHoSHOW 2 ปีที่แล้ว

      @@jondevtutorials4787 I'm facing a weird issue sometimes when I throw an object, it doesn't always gets thrown forward. sometimes towards the player itself.

    • @jondevtutorials4787
      @jondevtutorials4787  2 ปีที่แล้ว

      @@HiHoSHOW perhaps the player is blocking, try changing the point where it is being thrown from. Else check how direction is being calculated in the addforce method, perhaps you are using worldspace not local space.

    • @ilhamnarendra770
      @ilhamnarendra770 ปีที่แล้ว

      @@jondevtutorials4787 i use urp, 2022.3. and i didnt have those two. and now my object is invisible when i picked it up.., any solution??

  • @Ruppertdinglesniffer
    @Ruppertdinglesniffer 9 วันที่ผ่านมา

    how do i drop it

  • @someguy9163
    @someguy9163 4 หลายเดือนก่อน

    pls help me i use the urp not the normal one pls help :(

  • @hollowsnest518
    @hollowsnest518 11 หลายเดือนก่อน

    I keep getting a layer error saying A game object can only be in one layer. The layer needs to be in the range [0...31] someone please help me rah

    • @therealbenkling
      @therealbenkling 25 วันที่ผ่านมา

      I was getting the same error. I fixed it by making sure my hold layer was labeled 'holdLayer' exactly like in the script. Alternatively you could change the script to match whatever you named your hold layer.

  • @fmmstitchvr730
    @fmmstitchvr730 4 หลายเดือนก่อน

    witch button is it to pick up

  • @mr_gogo_baybe
    @mr_gogo_baybe 3 หลายเดือนก่อน

    thx

  • @huguesdepayens9558
    @huguesdepayens9558 2 ปีที่แล้ว

    How come when I throw it at the floor, it goes through the floor?

  • @othmanmoat
    @othmanmoat 11 หลายเดือนก่อน

    Hey has anyone figured this out in URP?

  • @RealEngineerGaming
    @RealEngineerGaming 5 หลายเดือนก่อน

    This tutorial isnt working for me. It might be because I dont know how to reference my FPS script, but none of this actually works for me, man. Its always these seemingly easy tutorials that are the most complex. Or maybe im just stupid

  • @MedicMainDave
    @MedicMainDave ปีที่แล้ว +2

    I'd have one suggestion. Use Interfaces instead of Tag, it's just better overall :P

  • @JimmyFireZOnYT
    @JimmyFireZOnYT 11 หลายเดือนก่อน

    The throw doesn’t work and now the cube is on my camera, forever

    • @new_source
      @new_source 6 หลายเดือนก่อน

      same :C

  • @ilhamnarendra770
    @ilhamnarendra770 ปีที่แล้ว

    can someone help me.., it doesnt work??
    edit : i use urp and some things change with the camera. but i dont know why i cant pick up the object. i already assigned the tags and all the stuff, checked several times and i dont seem to find the problem why.
    2nd edit = i figured it out, turns out it needed rigidbody. but now the object is invisible when its picked up. any solution??

    • @Handvr
      @Handvr 11 หลายเดือนก่อน

      me too!

  • @williammason1938
    @williammason1938 9 หลายเดือนก่อน

    it dont work for me
    :/

  • @GGC4D
    @GGC4D ปีที่แล้ว

    Can you make a version of this to be mobile friendly?
    Like for example.
    Edit this script so then it can work for say making a mobile game

  • @lazikbro12
    @lazikbro12 ปีที่แล้ว

    it doesnt work when i click e

  • @hemanarthanamaly4810
    @hemanarthanamaly4810 2 ปีที่แล้ว

    you have discord man? i dont wanna forget you

  • @mug4621
    @mug4621 ปีที่แล้ว

    hello how can ı use this when using urp ? do i just turn the broject into urp _?

  • @_Leaf53
    @_Leaf53 8 หลายเดือนก่อน

    If anyone knows, why does the object teleport underneath my player when i drop it?