I Made a 3D Game Engine Inside Another One

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  • เผยแพร่เมื่อ 9 พ.ย. 2024

ความคิดเห็น • 344

  • @andersonrodrigues8007
    @andersonrodrigues8007 หลายเดือนก่อน +713

    Ok. You created Wolfenstein inside unix. Now I want you to create Unix inside Wolfenstein.

    • @randomlittleidot
      @randomlittleidot หลายเดือนก่อน +47

      After that, recreate my biological mother inside unix.

    • @tostring_
      @tostring_ หลายเดือนก่อน +66

      @@randomlittleidottoo large

    • @zhantaufik
      @zhantaufik หลายเดือนก่อน +23

      ​@@tostring_man fu😭😭😭😭 i laughed so hard

    • @austinwhiteted8231
      @austinwhiteted8231 หลายเดือนก่อน +9

      ​@@tostring_ dang, i guess she couldn't fit in a 64bit value, i suppose no one can though 😂

    • @DEA1HYT
      @DEA1HYT หลายเดือนก่อน +1

      erm, actually its wolfenstein 3d

  • @LinkiePup
    @LinkiePup หลายเดือนก่อน +291

    This, gives me like ideas for a doom styled horror game where your doom style world slowly gets taken over or are hunted by a monster in the actual 3D world.

    • @b3agz
      @b3agz  หลายเดือนก่อน +42

      I would play that

    • @givowo
      @givowo หลายเดือนก่อน +9

      I'm stealing this idea

    • @635574
      @635574 หลายเดือนก่อน +4

      I still don't know how that would make the literal maze but 3d shit design of the era any better.

    • @ochk
      @ochk หลายเดือนก่อน

      literally myhouse.wad

    • @GunSpyEnthusiast
      @GunSpyEnthusiast หลายเดือนก่อน +3

      Alternative Idea:
      Doomguy is your doom.

  • @N3KMercenaryCamp
    @N3KMercenaryCamp หลายเดือนก่อน +195

    Jesus the editing, I'm blown away.
    Good stuff brother

    • @b3agz
      @b3agz  หลายเดือนก่อน +13

      I saw your video and it made want to do better ✊

    • @pdbsstudios7137
      @pdbsstudios7137 หลายเดือนก่อน +2

      @@b3agz will you ever add a download?

    • @CollyIsEpic
      @CollyIsEpic หลายเดือนก่อน

      @@pdbsstudios7137 Theres alot of games using the same tactic. Just download those

    • @b3agz
      @b3agz  หลายเดือนก่อน +4

      @@pdbsstudios7137 I could put the code up on GitHub

    • @FriedMonkey362
      @FriedMonkey362 หลายเดือนก่อน

      ​@@b3agzpwease 🥺

  • @davidfilus1741
    @davidfilus1741 หลายเดือนก่อน +122

    The your mom joke at the beginning was the first "your mom" joke I laughed at lol, so out of nowhere

    • @b3agz
      @b3agz  หลายเดือนก่อน +26

      I am a simple creature with simple pleasures.

    • @blackcatpirates8134
      @blackcatpirates8134 หลายเดือนก่อน

      ​@@b3agzYo my dude b3agz, you need a video editor?

    • @fideys
      @fideys หลายเดือนก่อน +2

      @@blackcatpirates8134i think he‘s got himself covered

    • @blackcatpirates8134
      @blackcatpirates8134 หลายเดือนก่อน

      @@fideys You mean he already has one?

    • @fideys
      @fideys หลายเดือนก่อน +1

      @@blackcatpirates8134 have you watched the video?? his editing is already perfect

  • @praus
    @praus หลายเดือนก่อน +13

    This is great. I kind of understood how those old 2.5D games did it but this really helped to conceptualize it in a much better way.

  • @freemind2pointo
    @freemind2pointo หลายเดือนก่อน +62

    really unique idea for a horrorgame especially if you kept the rest of the 3d space and literally did just use this as a camera projection. Imagine your playing this and then halfway through something shows up as a shadow on the screen in front of you and eventually the screen gets blown away and now you are running away from an actually terrifying entity.

    • @TheIndigoShine
      @TheIndigoShine หลายเดือนก่อน

      It has been done. The question is? What else can? Can you make a platformer? An adventure game? A racing game?

    • @gabrielmottadev
      @gabrielmottadev หลายเดือนก่อน

      ​@@TheIndigoShinename?

    • @TheIndigoShine
      @TheIndigoShine หลายเดือนก่อน

      @@gabrielmottadev
      Yeah there's no name but first person horror game sounds generic. Plus it's not even a development challenge then... Because the easiest would be to recreate Spooky Scary Jumpscare Mansion.

  • @AIAdev
    @AIAdev หลายเดือนก่อน +152

    babe, wake up, a new b3agz video just dropped.

    • @zackcool333_5
      @zackcool333_5 หลายเดือนก่อน

      And it's insane

    • @Tybek1
      @Tybek1 หลายเดือนก่อน +2

      I hope he won't change his voice to an e"xcited by everything type" like you.

    • @Horseyh
      @Horseyh หลายเดือนก่อน

      Yoo, give this guy a shoutout

    • @PrimerBlobs
      @PrimerBlobs หลายเดือนก่อน

      @@Tybek1 lmao

    • @MohIsmail-mk1fd
      @MohIsmail-mk1fd หลายเดือนก่อน

      ​@@Horseyh Here you go *gives him a shoutout*

  • @forbiddenbox
    @forbiddenbox หลายเดือนก่อน +48

    my biological mother has been hard at work sponsoring these videos I see.

    • @b3agz
      @b3agz  หลายเดือนก่อน +13

      I appreciate her.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade หลายเดือนก่อน

      @@b3agz ...All night long.

  • @gregorysharp
    @gregorysharp หลายเดือนก่อน +2

    6:15 70s rocked! Big bushes, rock and roll. Bell I’m styling my whole house early 70s. Happiest I’ve been in decades.
    Forget that disco.

  • @strompy2007
    @strompy2007 หลายเดือนก่อน +10

    love the new editing bro keep it up!

    • @b3agz
      @b3agz  หลายเดือนก่อน +2

      It was so much work Thank you for noticing lol. And for watching!

  • @jokerofspades-xt3bs
    @jokerofspades-xt3bs หลายเดือนก่อน +7

    It’s videos like this that are the reason I like to check out smaller channels whenever possible

  • @teddybear9152
    @teddybear9152 หลายเดือนก่อน +5

    This was really interesting and an eye opener for a noob on how this stuff works. Great work B3agz

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      Thanks for watching!

  • @Moeturr
    @Moeturr หลายเดือนก่อน +3

    excellent video! there are a few criticisms i have regarding future vids being done in this style
    1. the chapter title cards are necessary, and a jingle for each one is nice, but if there aren't at least a couple of minutes in between these cards, the jingle can very quickly get very old- sometimes opting out of a jingle and renaming the chapters in a way that separates them into "acts" can also help with pacing and feelings of fatigue (ex. the chapter can be called "Textures" but sub-chapters or milestones could be called "Textures: Part 2, electric boogaloo" or something like that while keeping the jingle for "Textures" but opting out of using it in "Textures: Part 2"). this way, you can both shorten these sub-title cards in timeline length and keep the jingle for more major developments without too much compromise. alternatively, you could opt for a longer-formatted way of doing things, simply getting rid of "Textures: Part 2" altogether but remembering that "Textures" must contain a grand majority of your talk on textures- regardless of if you're talking about materials in traditional 3D for a fun side project, or simply reading a texture file and rendering a slice of it to the screen (like you did here).
    2. even though it's the end of the video and most people have clicked off of it by now, a golden rule of great pacing is not wasting the viewer's time- if they haven't clicked off of the video by the end of it, they're most likely very interested in what you have to say and are going to probably click on another video. leaving large gaps in between your phrases at the end of the video is great! it shows personality and is more reflective of who you are. but if these pauses get too long, some people may feel that you're just padding runtime.
    i think 1 is the biggest criticism i have and 2 is more of a pet-peeve, but i still think this was a great video overall and i see great success in your future if you keep up a content style in this format! been a very long-time viewer of the channel (i think since the "let's make minecraft in unity" tutorial series days (probably more around episode 5 of that series is when i subbed)) and seeing you try more things is always welcome!

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      Thanks for watching and all the feedback! I genuinely appreciate you taking the time.

  • @Andrashh
    @Andrashh 26 วันที่ผ่านมา

    Just found your channel!
    Quickly went through a few video of yours and decided to give a feedback; I can't stress how good this format is. It was entertaining and educating. Both audio and video quality were awesome!

  • @TuxedoDogss
    @TuxedoDogss หลายเดือนก่อน +12

    i did not expect this to only have 100 likes, your editing is on par with bigger channels

  • @TheLegendOfMySelf
    @TheLegendOfMySelf หลายเดือนก่อน +2

    This is such a fun a well made video! Hopefully this blows up as I'm sure there are many more poeple who would enjoy this!

  • @ivory_lion
    @ivory_lion 22 วันที่ผ่านมา

    Always cool to see someone go through this journey, this type of system was one of my first projects back in the day. Was before engines were accessible, so was just straight code.
    Great breakdown! Subbed for the next one

  • @Generic_Handle4573
    @Generic_Handle4573 29 วันที่ผ่านมา +3

    This actually serves as a great tutorial by leaving you to figure out how to do everything in the language of your choice

    • @b3agz
      @b3agz  29 วันที่ผ่านมา +2

      True! I've done a bunch of videos where I spell everything out and they create a bunch of problems 😬

    • @Generic_Handle4573
      @Generic_Handle4573 23 วันที่ผ่านมา

      @@b3agzIf you don’t mind me asking, how did you map out the cells for the play area? Only solution I can think of is to use a Multi-Dimensional array and have each block be either a 0 for air, or 1 for wall. I would just follow a tutorial but I’d rather figure out the scripting myself as much as possible.

    • @b3agz
      @b3agz  22 วันที่ผ่านมา

      @@Generic_Handle4573 I didn't dwell on it too much because I was only making it for this video, not a real project. The solution I used was 3 int[] arrays (floor, walls, and ceiling) with the value representing a texture. 0 was empty, 1 was brick, 2 was wood, etc. If was making this properly I would probably make a custom class/struct that contained all of the information for a given cell in one and just have one array of those.

    • @Generic_Handle4573
      @Generic_Handle4573 22 วันที่ผ่านมา

      @@b3agz Interesting

  • @bradbee9874
    @bradbee9874 26 วันที่ผ่านมา

    That alleyway joke had me rolling
    My first thought was. "There probably is a market for that audience"

  • @Boosted651
    @Boosted651 23 วันที่ผ่านมา

    I subscribed , not because this is an interesting topic because I didn't care that much for it but because this video was hilarious, genuinely made me laugh and your editing skills are in point 😅😂 . Keeping making these videos and definitely keep them funny .

  • @gtair1520
    @gtair1520 หลายเดือนก่อน

    Man I just gotta say, I just discovered your channel and I instantly subscribed. You're that kind of channel that people just subscribe to I can't even explain it. Great job m8

    • @b3agz
      @b3agz  หลายเดือนก่อน

      I appreciate that!

  • @3DSage
    @3DSage หลายเดือนก่อน

    Very entertaining and informative! Well done! :)

  • @herlantmajor5883
    @herlantmajor5883 หลายเดือนก่อน

    Loved the style and the humor, cool kid, keep it up!

  • @zendarva
    @zendarva หลายเดือนก่อน

    3:50 Might i remind you that the best selling game of all time was written in Java? Heh. (Plus, subscribed for the sponsor joke. That was fire)

  • @Yousef-sam
    @Yousef-sam หลายเดือนก่อน +7

    Please never change this editing style 🙏 It's so unique

  • @SketchyJohnny
    @SketchyJohnny 23 วันที่ผ่านมา

    Your presentation style is awesome I'm amazed you only have 15k subs

  • @austinwhiteted8231
    @austinwhiteted8231 หลายเดือนก่อน

    Dude! I remember you from you made that minecraft in unity series! I want to thank you a lot for your contribution to my experience in unity. That project taught me a lot while also making minecraft in my own image(i copied the minecratt ui from 1 to 1😂)
    Although i now have moved on to unreal engine, your channel is still a gold mine to me due to the technicals you talk about!

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      Thanks! Amazing to hear, I hope Unreal is treating you well.

    • @austinwhiteted8231
      @austinwhiteted8231 หลายเดือนก่อน

      @@b3agz It is, at least almost. There is a much slower progression, but hey, they have given me some useful tools that have helped me in the long run so far. And so my project is coming along nicely and slowly. But I'm glad I found your channel again. I was surprised to see I was subscribed to you until I looked at your channel closer. 🤣

  • @goodwholesome2787
    @goodwholesome2787 หลายเดือนก่อน

    Love your work here. Excellent video.

  • @diogoduarte8008
    @diogoduarte8008 11 วันที่ผ่านมา

    This video deserves more views, that's amazing

  • @DougSalad
    @DougSalad 19 วันที่ผ่านมา +1

    what I liked: your presentation style, snappiness of your edits, your writing style, the subject matter
    what I didn't like: you're taking my mom's money please she's on a fixed income she can't afford too much more of this

    • @b3agz
      @b3agz  18 วันที่ผ่านมา

      She didn't sponsor my latest video :'(

  • @meMaggatron
    @meMaggatron หลายเดือนก่อน +1

    Wow, this video was entertaining AND informative. Can't wait for the release of B3agz Screensaver Maze '98.

    • @b3agz
      @b3agz  หลายเดือนก่อน

      Omg are you THE mags from Twitch??

  • @variegatus4674
    @variegatus4674 27 วันที่ผ่านมา

    I love the editing style, very interesting to watch, even if I've done these kinds of things before (with varying degrees of success). You should try and implement cells with a top, middle and bottom like DOOM does with their sectors, as well as different heights for cells. You'd be able to make some cooler environments.
    Could you try look into 3D Projection in the future, and potentially make a DOOM style renderer/game?

  • @aladorwolf1560
    @aladorwolf1560 6 วันที่ผ่านมา

    I love the humor. Video randomly came up and now I need to watch more

  • @kinglysandus
    @kinglysandus หลายเดือนก่อน +7

    THIS SHALL NOT PASS! at 0:30 why did you do Romero's face? Romero did design, but Carmack did technical work to make 3D work! You put the wrong John here man!

    • @b3agz
      @b3agz  หลายเดือนก่อน +6

      Honest answer? Romero has Gandalf hair. Carmack keeps it short and tidy.

    • @kinglysandus
      @kinglysandus หลายเดือนก่อน +3

      @@b3agz LOL. That is actually a very Romero point of view. Well played. Very layered. LOL

  • @amigaalive6266
    @amigaalive6266 22 วันที่ผ่านมา

    great video, this was a very nice explanation of raycasting :)

  • @cola98765
    @cola98765 หลายเดือนก่อน +2

    This is fun and should be important lesson in on it's own
    Games today are too used to having too much processing power, which results in nice looking, but ultimately worse if you try to lower the settings to make it run on suboptimal hardware.
    Recreating the rendering tricks used to render a game like that, while not that useful today, shows that you can use tricks to give convincing effect.

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      I found it super interesting digging into this stuff. I don't know if my video should be a learning resource but I'll be very happy if it serves as one.

    • @Swenglish
      @Swenglish หลายเดือนก่อน

      It's useful if you for example make a time travel game where different time periods look like what contemporary games looked like. This style would be the early 1990s. The mid-1980s would look like an 8-bit game, with flashing sprites (because there wasn't enough memory to have a large number of sprites on screen at the same time) and a limited color palette. The late middle ages would be populated by people who look like carved chess pieces. And so on.
      Or if you make a game that starts out looking like Doom only to then reveal that it was a game inside a game and you're playing as a gamer. Perhaps one who then ends up having to take up arms against enemies resembling those from the game. Or perhaps the actual monsters from the game escaping into the "real world" because the game is actually itself a Jumanji-style portal to Hell, magically disguised as a shareware floppy.
      Those are just two ideas that suddenly came to me, that could incorporate this kind of 2.5D engine running inside a 3D engine.

    • @SmallSpoonBrigade
      @SmallSpoonBrigade หลายเดือนก่อน

      The issue is that the constraint is rapidly becoming the man-hours to create the assets and test the code working. We're not that far away from having the ability to render more or less completely photo realistic graphics of complicated scenes, but the ability to generate the assets for a modern AAA game is easily more people that were involved in all of the development of Doom.

  • @poleve5409
    @poleve5409 หลายเดือนก่อน +7

    if this is fake 3d couldn't you make the argument every game ever made is fake 3d?

    • @SmallSpoonBrigade
      @SmallSpoonBrigade หลายเดือนก่อน +1

      No. Descent is definitely a 3d game by any definition. You have 6 degrees of freedom, you can go in the X, Y, Z directions as well as various types of rolling and acceleration.
      What makes this fake 3d is the the player is only moving on one plane. The height of all of this is just there to make it easier to play than just having a single row of pixels. You could make entirely the same game with 3 rows of pixels to make it easier to identify when walls are slanted.

    • @scottcastle9119
      @scottcastle9119 26 วันที่ผ่านมา +1

      3d is fake in general, it's an illusion.

    • @poleve5409
      @poleve5409 19 วันที่ผ่านมา

      @@SmallSpoonBrigade This would mean that if I made a wolfenstein style game in Unity it wouldn't be 3d because the player is locked on one plane. I don't think that's right.

    • @tvt902
      @tvt902 12 วันที่ผ่านมา

      ⁠@@SmallSpoonBrigadebut both are just math on a 2d screen

  • @pithlyx
    @pithlyx หลายเดือนก่อน

    the actual pull out in unity is such a prefect moment.

  • @AberrantAberrant
    @AberrantAberrant หลายเดือนก่อน +2

    funny and didn't expect this kind of editing from a small channel but the pink transitions were a bit grating, maybe just because they were too long.
    trying to be constructive here though because it was a good video and I watched it all

    • @b3agz
      @b3agz  หลายเดือนก่อน

      Thanks for the feedback!

  • @Reynsoon
    @Reynsoon 18 วันที่ผ่านมา

    "no dougal, those are small, and those are very far away"

  • @buildman246
    @buildman246 หลายเดือนก่อน

    My freshman year of high school we did CMU and I made something very similar to this as a hobby project. It’s fun to see that my solutions were the same as yours and that if I had ever gotten around to textures I would’ve fallen victim to the same pitfalls

  •  หลายเดือนก่อน +2

    1:10 These are small. But the ones out there are _far away._

    • @monkeyman767
      @monkeyman767 17 วันที่ผ่านมา

      "No Ted , you've lost me"
      saddens me that so few people have liked this reference

  • @SiftOfBlighters
    @SiftOfBlighters หลายเดือนก่อน +3

    now you should add this as an easter egg in another game

    • @MauveDash
      @MauveDash หลายเดือนก่อน

      Trueee

  • @HomeofLawboy
    @HomeofLawboy หลายเดือนก่อน +9

    That's the first time i got recommended a video with less than 500 views, but that's pretty good

  • @PrimerBlobs
    @PrimerBlobs หลายเดือนก่อน +3

    The merch site won't let me buy a shirt. \(>_

    • @b3agz
      @b3agz  หลายเดือนก่อน +2

      I'll send you a handmade shirt if you send me a handmade plushie...

  • @chriselliott4554
    @chriselliott4554 หลายเดือนก่อน

    very insightful, very cool, liked and subscribed, hope to see remaking UE5 in 1 day next :D

    • @b3agz
      @b3agz  หลายเดือนก่อน +2

      "I made Unreal inside of Unity and my computer exploded!!!"

    • @chriselliott4554
      @chriselliott4554 หลายเดือนก่อน

      @@b3agz as long as you get the shader compilation time right, then it'll be believable enough

  • @herodoesstuff
    @herodoesstuff หลายเดือนก่อน

    this is kind of crazy, nice work

  • @gizmowizard352
    @gizmowizard352 หลายเดือนก่อน +1

    literally cracked Doom in 8 minutes LOL XD

  • @its_jesteR
    @its_jesteR หลายเดือนก่อน

    why is this so well made b0ogz?

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      idk I blacked out D:

  • @PinaEverlue
    @PinaEverlue หลายเดือนก่อน +3

    TH-cam recommended something good for once!

    • @matamanthemaster
      @matamanthemaster หลายเดือนก่อน

      Finally! Some good f*cking food.

  • @rabidguineapig
    @rabidguineapig หลายเดือนก่อน +2

    "I found it interesting and it's my channel and you can't tell me what to do" More TH-camrs should have the same attitude. I love when creators just make videos about stuff they love

  • @RichardHarringtonArtLeaping
    @RichardHarringtonArtLeaping 7 วันที่ผ่านมา

    Nitpicking here... but there are at least 2 meshes being drawn - one for the UI Rectangle, and one for the screen. But seriously, this was super cool - nice work!

  • @Sworn973
    @Sworn973 25 วันที่ผ่านมา +1

    4:56 man of culture

    • @EveryReaper
      @EveryReaper 25 วันที่ผ่านมา +1

      Wait there is a game about that?

  • @TobyJWalter
    @TobyJWalter 7 วันที่ผ่านมา

    I love raycasting, I love game dev, so I super love this video

  • @LIONGOD
    @LIONGOD 24 วันที่ผ่านมา

    finaly. a tutorial on how to make arasaka tower 3D

  • @LazerRay1
    @LazerRay1 หลายเดือนก่อน

    The fun thing is that these tricks have been done in some games, Starbound for example has the Mazebound minigame in it (although the ticket you get from completing it no longer has a use)

  • @Harnekampf
    @Harnekampf หลายเดือนก่อน

    I never understod how those 3d engines work, ty

  • @ViciouslyViscous
    @ViciouslyViscous หลายเดือนก่อน +2

    Just found you. Underrated

  • @DoctorNemmo
    @DoctorNemmo หลายเดือนก่อน

    Excellent video, subscribed !

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      Thanks for the sub!

  • @errorhostnotfound1165
    @errorhostnotfound1165 หลายเดือนก่อน

    something tells me this guy really likes his transition title cards

  • @PandaCoder
    @PandaCoder หลายเดือนก่อน +8

    But how's that different from real 3D??!?!??!?!

    • @b3agz
      @b3agz  หลายเดือนก่อน +6

      I'm getting to that!

    • @nikitawew6087
      @nikitawew6087 28 วันที่ผ่านมา +1

      it has no "height"

    • @SanityInAnAmazonBoxShorts
      @SanityInAnAmazonBoxShorts 26 วันที่ผ่านมา

      OHHHHHHH MY GOSH HE JUST EXPLAINED ITITITITITITTTTTTTTTTTTTTTTTTITITITGTTTTTTTTTGTGTGTIKURBGKIUBYIKUY

    • @Coltari
      @Coltari 26 วันที่ผ่านมา

      @@SanityInAnAmazonBoxShorts watch the video again - comment is a direct reference to a joke made in it

    • @skepays
      @skepays 26 วันที่ผ่านมา +2

      @@Coltari Until your face appears in one of his videos, you have no idea what you're talking about. 😈

  • @ColdChocco
    @ColdChocco หลายเดือนก่อน +1

    wow so 3d

  • @MFDeimos
    @MFDeimos หลายเดือนก่อน +1

    1:53 it would be “ball” he only had 1 lol

  • @the-guy-beyond-the-socket
    @the-guy-beyond-the-socket หลายเดือนก่อน

    You explained it perfectly man. The fish eye counter in pseudo 3d is something i never understood and you just explained in in 5 seconds. Smh

  • @sloppyy
    @sloppyy 14 วันที่ผ่านมา

    i'm not even 30 yet and this edit makes me feel like i'm too old to be online

    • @b3agz
      @b3agz  14 วันที่ผ่านมา

      I'm 41 😳

  • @JunkyardBashSteve
    @JunkyardBashSteve หลายเดือนก่อน

    see this is why I wish I knew coding over just editors, you can do some neat shit

  • @peterbaranj9661
    @peterbaranj9661 หลายเดือนก่อน

    All seriousness we playin b3agzenstein now 🔥🔥🔥

  • @marcusk.6223
    @marcusk.6223 23 วันที่ผ่านมา +1

    4:40 you got a game about getting ducked in an allyway? What perspective is the player?? - asking for a friend

    • @cherricake1796
      @cherricake1796 11 วันที่ผ่านมา

      The camera actually rests up one of the guy's asses
      The ray tracing tech of this year my lord

  • @theneverwas2835
    @theneverwas2835 11 วันที่ผ่านมา

    Great video. Lots of laughs too.

  • @MrYaroph
    @MrYaroph 17 วันที่ผ่านมา

    A puzzle game/investigation or actions performed in the "wolfendoom 3d" game affect the real world

  • @kylespevak6781
    @kylespevak6781 หลายเดือนก่อน

    It would be cool if you made a game with a game inside of it, but rather than be just a mini game it effects the greater game world

  • @siponentheparas
    @siponentheparas หลายเดือนก่อน

    While watching the video, I totally forgot what you said at the start of the video. And when you showed that it was in unity, I was like . It was unity all along.
    Also the video was funny

    • @b3agz
      @b3agz  หลายเดือนก่อน

      I would have got away with it if it wasn't for those pesky kids! Thanks for watching!

  • @jubinjajoria2870
    @jubinjajoria2870 หลายเดือนก่อน +1

    This video is pretty damn COOL

    • @b3agz
      @b3agz  หลายเดือนก่อน

      Thanks JJ!

  • @bonevelous
    @bonevelous หลายเดือนก่อน

    Making it look kinda 70's-ish kinda could make for a decent horror game, if you want something that kinda has the same vibe as the Shining

  • @butlazgazempropan-butan11k87
    @butlazgazempropan-butan11k87 หลายเดือนก่อน

    Wow. This is *a lot* simpler than I thougth.

  • @annulusofsin
    @annulusofsin 10 วันที่ผ่านมา

    If you can do this with a texture, what are the limits? Like layering to make 3d-esque parallax or some shit? Combine a bunch of these types of texture and make a full on 3d game without triangles?

  • @Concreteowl
    @Concreteowl 12 วันที่ผ่านมา

    Vector graphics still look like the future.

  • @m_r__s_t_u_p_i_d
    @m_r__s_t_u_p_i_d หลายเดือนก่อน

    dude you fixed the fisheye effect in like 1 minute while i still cant figure it out
    after a WEEK (i still cant fix it)

  • @TheSirNiklas
    @TheSirNiklas 19 วันที่ผ่านมา

    Oh. I see now, no clickbait here.

  • @reigor
    @reigor หลายเดือนก่อน

    I've got a feeling that this video will become popular

  • @DevilOnTheLeft
    @DevilOnTheLeft หลายเดือนก่อน

    MAGIC MATH
    MATH MAGIC?
    MAFFJICK
    *Applause*

  • @xanderlinhares
    @xanderlinhares หลายเดือนก่อน

    Next, place that textured quad in a normal 3d Unity scene and make it so you can walk from the 3D scene into your faux3D like a portal.

  • @alexandreturcotte6411
    @alexandreturcotte6411 หลายเดือนก่อน

    [MGSV's "Wooohooooooooooooo!" intensifies]

  • @valkoinendev
    @valkoinendev หลายเดือนก่อน

    Fantastic Edit and info damn all 8 min

  • @SilvercattoOsom
    @SilvercattoOsom หลายเดือนก่อน

    So this is how Doom's rerelease was made.

  • @earxnim
    @earxnim หลายเดือนก่อน

    my new favorite youtuber

    • @b3agz
      @b3agz  หลายเดือนก่อน +1

      My new favourite comment.

    • @PrimerBlobs
      @PrimerBlobs หลายเดือนก่อน

      Wow. Fine.

  • @itstazaur
    @itstazaur หลายเดือนก่อน

    If you make another map to represent up and down, you could have full mouse control, and vertical 3D.

  • @woahmamaawoogahonkahonka
    @woahmamaawoogahonkahonka หลายเดือนก่อน

    now project the final frame onto a cloth mesh and drop it on a 3D model of a duck for a win screen

    • @b3agz
      @b3agz  หลายเดือนก่อน

      Best idea!

  • @Carlos-gf9sz
    @Carlos-gf9sz 19 วันที่ผ่านมา

    You are very good at explaining things! I'm going to subscribe to your channel. I would like to know how a game with polygons works, because until today I thought it was the same from games like Wolfenstein. I work with CGI and I still don't know 😅

  • @JacksonAcademy1
    @JacksonAcademy1 หลายเดือนก่อน

    that's awesome! Now how do you make a map? an array of objects? a png texture?

    • @b3agz
      @b3agz  หลายเดือนก่อน

      I just have a 2D array of ints with each int representing a different texture (0 being empty) but you could very easily do it with an image if you wanted.

  • @Ben_19M
    @Ben_19M หลายเดือนก่อน

    i would like a word with whoever subtitled this

  • @Mechaghostman2
    @Mechaghostman2 หลายเดือนก่อน +2

    Before even watching the video, I predict you will use old school raycasting.
    And yep, I was right.

  • @Crow_Rising
    @Crow_Rising 16 วันที่ผ่านมา

    It occurs to me that this graphical style would be perfect for a Backrooms game.

  • @pierrotA
    @pierrotA หลายเดือนก่อน

    Great video, but without 3D collision boxes, how could you handle collisions ?
    I imagine you could set a minimal distance from a line and revert the input in that direction if you go bellow the minimal distance, given you already cast rays... But it would mean that you can go trought walls by stafing... You could add some raytrace outside of the camera view, but it would add a lot of rays.
    I'm sure there is better solutions, but I do not see it.

  • @joaquimjesus6134
    @joaquimjesus6134 7 วันที่ผ่านมา

    you forget:
    1 - how calculate the line intersections?
    2 - how make the image(vertical line and the texture line) more dark?

  • @Cullenbowles-uq9zl
    @Cullenbowles-uq9zl หลายเดือนก่อน

    Maffjick had me dying😆

  • @IneptOrange
    @IneptOrange หลายเดือนก่อน

    "Vomit carpet"
    "Horrible wallpaper"
    10/10 texture names.

  • @robiginal
    @robiginal หลายเดือนก่อน +1

    "Mecha Hitler's balls"
    Did you mean: Mecha Hitler's ball?

  • @alecduval8754
    @alecduval8754 27 วันที่ผ่านมา

    This was dope! I saw a Geometry Dash level (Dim, by Spu7Nix) do the same thing, and it's just as impressive every time I see it.

  • @the_wobbly_witch
    @the_wobbly_witch หลายเดือนก่อน +1

    love your humor lol