ADD ARMS TO YOUR GAME - EASIEST WAY (Unity3D)

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  • เผยแพร่เมื่อ 20 พ.ย. 2024

ความคิดเห็น • 96

  • @jondevtutorials4787
    @jondevtutorials4787  3 หลายเดือนก่อน +6

    For those asking about reload animations, if you want it to look professional you will most likely have to:
    1) Create the animation in blender/unity (don't do it in unity), or just buy one / download one.
    2) When its time to do the animation, disable the IK, then let the animation play
    3) Re-enable it after the animation.
    Maybe you would want to use a game object to store where you animation starts so you can smoothly transition the gun position at the start.
    Personally I would just move the gun off screen or something because I hate working with animations.

    • @bigboy4432
      @bigboy4432 3 หลายเดือนก่อน

      i been thinking of importing the weapon and the arms separately and merge them both in the animations

  • @gizmowizard352
    @gizmowizard352 8 วันที่ผ่านมา +1

    I named my left rig layer RigLayerLight in honor of this tutorial

  • @BruuhGaming
    @BruuhGaming ปีที่แล้ว +6

    the knife part was so random at the end, but it was actually the information i was searching for xd

  • @bircheth
    @bircheth ปีที่แล้ว +4

    Thank you so much for these simple tutorials! They're not trying to be super complex and offer some great, practical solutions. I remember googling around for a "vaulting" system a few months ago, something similar to Dishonored, and your video *with* the Dishonored knife popped up -- exactly what I was looking for.

  • @davidnkana5314
    @davidnkana5314 ปีที่แล้ว +9

    For anyone who is facing a problem where their meshes are flickering or not visible at different angles, the solution is to enable Update when offscreen on the skinnedmeshrenderer. That is the only thing that's actually done it for me

    • @Dari69420
      @Dari69420 2 หลายเดือนก่อน

      YOU ARE THE FUCKING BEST

    • @Dari69420
      @Dari69420 2 หลายเดือนก่อน

      tysm

    • @Dari69420
      @Dari69420 2 หลายเดือนก่อน

      how did you even find that solution

    • @Dari69420
      @Dari69420 2 หลายเดือนก่อน

      thanks

    • @YoutuberUser000
      @YoutuberUser000 4 วันที่ผ่านมา

      Yes that's fix it but it's not a permanent fix it's a hack fix you want you figure out why it's happening and solve it that way, you'll thank me later

  • @Dwuckyy
    @Dwuckyy ปีที่แล้ว +19

    A tutorial on how to set it up with multiple items would be awesome!

    • @YoutuberUser000
      @YoutuberUser000 4 วันที่ผ่านมา

      Items? You mean mesh parts like armour?

  • @tek03
    @tek03 ปีที่แล้ว +5

    If you're having the issue where your hands will flicker, its because the hands are WAY too close to the camera, so it disables the model at certain angles. Move either the hands model or the camera in order to prevent this.

  • @eight--four
    @eight--four 4 หลายเดือนก่อน +2

    this man is the best, how to steal, how to create, how to do. GJ. ILV

  • @Sxcottie
    @Sxcottie 19 วันที่ผ่านมา +1

    8:50 this was possibly the funniest thing ive seen in a tutorial

  • @Notllamalord
    @Notllamalord 7 หลายเดือนก่อน

    Amazing guide bro, ive been working around this for a while and this is the perfect way in

  • @Norogative
    @Norogative ปีที่แล้ว +1

    love your teaching style man. by far my favorite. hope to see more from you !

  • @kaydon
    @kaydon ปีที่แล้ว +3

    Very easy to understand I love this tutorial continue to make more tutorials ❤️

  • @tariqmaximud
    @tariqmaximud ปีที่แล้ว +1

    Apreciate u bro, this vid really helped dawg Keep posting bro

  • @mikecon3570
    @mikecon3570 ปีที่แล้ว

    Some of the best tutorials out there!

  • @realinfinux
    @realinfinux ปีที่แล้ว

    What an amazing tutorial, love your style and explanations man!

  • @andracoske
    @andracoske ปีที่แล้ว +3

    Great tutorial, keep creating videos, they are very helpful ❤

  • @creepo1230
    @creepo1230 ปีที่แล้ว

    Very helpful! Keep it up with these great tutorials!

  • @misterioness4028
    @misterioness4028 2 หลายเดือนก่อน

    thanks it was quite a mystery on how we had hands visible

  • @YoruWithChristmasHat
    @YoruWithChristmasHat 10 หลายเดือนก่อน +1

    Life saver thank you

  • @eagertoencourage7085
    @eagertoencourage7085 11 หลายเดือนก่อน

    Thanks for taking the time to share

  • @brickch4pel
    @brickch4pel 7 หลายเดือนก่อน

    Tried to use IK in the past but only now, due to your tutorial, have I gotten the structure right.

  • @deciphers169
    @deciphers169 ปีที่แล้ว

    thank you ! its a good tutorial but can you make a tutorial about creating reloads animations with that technique here that is flexible for individual guns?

  • @howii7292
    @howii7292 ปีที่แล้ว

    Thank you so much I searched a lot

  • @mohamedmusthafa1057
    @mohamedmusthafa1057 ปีที่แล้ว

    U Can Solve the Hand elbow issue by assign hinge transform and positioning that 😊

  • @Endermax_
    @Endermax_ ปีที่แล้ว

    you video is so good bro continue like that !

  • @ShrtCrct
    @ShrtCrct ปีที่แล้ว +1

    where did you go 😥

  • @NatureRaph
    @NatureRaph ปีที่แล้ว +1

    Thanks for the great Tutorial, I have a question, is it possible to get the script which let the gun move if you walk and the advanced Recoil Script? Would be great

    • @jondevtutorials4787
      @jondevtutorials4787  ปีที่แล้ว +1

      Yeah here is the video: th-cam.com/video/IxPYm3MIDvY/w-d-xo.html

    • @NatureRaph
      @NatureRaph ปีที่แล้ว

      @@jondevtutorials4787 Ok thank you. Do you have the tutorial from the Advanced Recoil Script too?

  • @ai-barq
    @ai-barq 2 หลายเดือนก่อน

    8:45 Caught Me Off Guard.

  • @vila0435
    @vila0435 ปีที่แล้ว

    absolute genius

  • @bvra155
    @bvra155 2 หลายเดือนก่อน

    I have been struggling myself on a specific issue. I have been trying to develop a multiplayer survival fps game and the thing is i am not too sure on how to animate the item holding animations, i want to make only one global animation from maybe the player model so that the item that will be instantiated in the hands will have the same positions on all clients. Or maybe should i make different animations on local and remote players. Any suggestions?

  • @ФилиппПрокопенко-я1м
    @ФилиппПрокопенко-я1м ปีที่แล้ว

    Man, this is usefull as f, thank u so much

  • @RexSmithII
    @RexSmithII ปีที่แล้ว

    Hi, 2 questions. 1- I have a fps fbx with animations, to place all the animations on one timeline is this correct? I go to hiacrcy and right click the animation object and say set action then click the action I want , then I add them to the nla, then I go to edit and bake. 2- when I export the entire mesh and animations to fbx and bring it into other software it seems mesh is low poly now. How to fix this? FYI the original mesh is not low poly

  • @nnNothing
    @nnNothing ปีที่แล้ว

    but, how to animating reload per individually weapon? especially how hand grab magazine while animation reload play

  • @pcmJessy
    @pcmJessy ปีที่แล้ว +19

    pls pin
    if u don't know how to add the animation tab near project and console just go to 3 dots in this line and go to add tab and click animation

  • @portiaselamolela2815
    @portiaselamolela2815 วันที่ผ่านมา

    Thanks for help

  • @marvellousdazza2836
    @marvellousdazza2836 หลายเดือนก่อน

    What if you have more than one gun? Do you have to use the arms on each gun individually?

  • @RsSetayt
    @RsSetayt หลายเดือนก่อน

    I'm working on something similar, but I want to work on an item that can be picked up and dropped off, I don't know how to do that, can you help me?

  • @KacperOgrodniczuk
    @KacperOgrodniczuk ปีที่แล้ว

    The animation looks off because you set the shoulder as the root, for the two bones ik constraint. This should instead be set to upper arm or "righArm" in your case. It makes the animations look way better with no need to adjust shoulder width etc...

  • @aidancatriel3980
    @aidancatriel3980 ปีที่แล้ว

    Great video

  • @AlaRaja
    @AlaRaja ปีที่แล้ว +1

    I'm new to blender. When I try to set the geometry to the origin in Blender, the skeleton separates from the mesh and moves above it. How can I fix this? Thanks

  • @computaristgamer
    @computaristgamer 7 หลายเดือนก่อน +1

    Bring us more videos why you left

    • @jondevtutorials4787
      @jondevtutorials4787  3 หลายเดือนก่อน

      Unfortunately I found a job, I do have something in the works now though.

    • @computaristgamer
      @computaristgamer 3 หลายเดือนก่อน +1

      @@jondevtutorials4787 sad you stopped making videos 🥲

  • @ShadowTM6
    @ShadowTM6 ปีที่แล้ว +1

    Thanks :)

  • @Shad0wW0lf750
    @Shad0wW0lf750 ปีที่แล้ว

    how do you turn the wrist though? I see you rotating the pistol grip but that doesn't turn the wrist so the thumb is facing up towards the sky.

  • @soloDev955
    @soloDev955 ปีที่แล้ว +1

    Hello, I have a question: in multiplayer, should player have separate hands object or should it just be a character with all rigs and multi aim constraint components? Because i've set up character gun holding using just inversed kinematics and its working ALMOST fine, but I am thinking about hands solution because as i said it is not perfectly fine

    • @ForIEqualsZero
      @ForIEqualsZero ปีที่แล้ว

      The best way is to have separate models this way you can also view things better from both sides.

  • @maxgordon3194
    @maxgordon3194 8 หลายเดือนก่อน

    what if I have animations already made for the gun and model. is there any way to connect the gun to the bone only as a socket. I haven't used unity before so every little operation is a damn plugin in the engine. even godot comes with a shader editor. in unity you gotta add everything as a damn package XD. How do you attach a gun or weapon specifically to a bone so when animation is played (pre existing animation) the item stays connected to the bone rather than making a custom animation for the grip.

  • @angelolver7798
    @angelolver7798 ปีที่แล้ว

    Thankss!!! very useful

  • @camillecartier7610
    @camillecartier7610 ปีที่แล้ว

    Hello, thx for it tuto but I have a question. How we can do if my game is a multyplayer game. Other pepole will see juste my arm. How can i fix this

  • @EthanKumar-n6g
    @EthanKumar-n6g ปีที่แล้ว

    could you show how you programmed your gun

  • @RexSmithII
    @RexSmithII ปีที่แล้ว

    Hi, is it still ok to leave the bones? Instead of deleting. Does it cause more resources in Unity having un used bones?

  • @zell_poxio
    @zell_poxio ปีที่แล้ว +1

    I just want arms do I just do the same thing and not set up the gun?

  • @SleepDreamDev
    @SleepDreamDev 2 หลายเดือนก่อน

    BRO THANKS

  • @quboss2008
    @quboss2008 ปีที่แล้ว

    Thanks bro :D

  • @XD-8Bit
    @XD-8Bit ปีที่แล้ว +1

    I'm having an issure where if I look at specific angles my hands dissapear, do you have a solution for that?

    • @n.l5969
      @n.l5969 ปีที่แล้ว +2

      I had the same issue. I changed the near clipping plane in my camera to a smaller amount. This fixed it

    • @vwx1st
      @vwx1st ปีที่แล้ว

      @@n.l5969 i tried that but they still glitch out sometimes anymore fixes

  • @aadilstudios5793
    @aadilstudios5793 ปีที่แล้ว

    Thanks

  • @A5tr0101
    @A5tr0101 ปีที่แล้ว

    When reloading the gun how would we animate fingers, can more layers be set up for the finger joints?

    • @RNH_1889
      @RNH_1889 ปีที่แล้ว

      Same issue
      I didn't find any solution

    • @Coolkidstan
      @Coolkidstan 9 หลายเดือนก่อน

      Just add a script that uses unity events then make that unity event trigger an animation on the left hand

  • @piyushdamania2087
    @piyushdamania2087 ปีที่แล้ว

    How do i use this with reload animation

  • @horrorclip5402
    @horrorclip5402 ปีที่แล้ว

    Bro please make fps full tutorial

  • @Coolkidstan
    @Coolkidstan 11 หลายเดือนก่อน

    How would I make this work with multiple weapons? Would I need to re write all my code for weapon switching?

    • @julienaye8699
      @julienaye8699 6 หลายเดือนก่อน

      have you find a solution ?

    • @Coolkidstan
      @Coolkidstan 6 หลายเดือนก่อน

      @@julienaye8699 I stepped away from it for a couple months but my idea was to play animations then deactivate the weapon in the animation

  • @atlantisfigi7583
    @atlantisfigi7583 ปีที่แล้ว

    What do you do if you have multiple weapons?

    • @ForIEqualsZero
      @ForIEqualsZero ปีที่แล้ว

      you make a script that switches the target to the current selected weapon

  • @RHYSHALLDIGITALART00122
    @RHYSHALLDIGITALART00122 หลายเดือนก่อน

    ive been wrestling with adding animations from blender to unity.
    unitys import method is dog shit, lining up guns to the hand and not have anything clip is a nightmare.
    now i can see i can do it all inside unity i can seriously relax!

  • @t0xangames207
    @t0xangames207 ปีที่แล้ว

    he moves through the scene only with the mouse, without W/s/A/D or arrows💀💀💀💀

  • @Spaghettigamer11
    @Spaghettigamer11 ปีที่แล้ว

    i found rigging pretty hard asoon as i wached this vid

  • @yeazye
    @yeazye 11 หลายเดือนก่อน

    now do legs please?

  • @studioshitaketakashita7093
    @studioshitaketakashita7093 ปีที่แล้ว

    You might as well just've gotten animations all done right off the bat in Mexico at the start.. Vid done at 6 min

  • @joaovictorcruz5711
    @joaovictorcruz5711 ปีที่แล้ว

    gracias 🥵🥵

  • @monitorulRaphahell
    @monitorulRaphahell ปีที่แล้ว

    more

  • @ELOtaqs
    @ELOtaqs ปีที่แล้ว

    10:03

  • @gazigame-gg2sb
    @gazigame-gg2sb 5 หลายเดือนก่อน

    easy

  • @kaszana9698
    @kaszana9698 ปีที่แล้ว

    why this guy cant help us

  • @Rikoksen-Huone
    @Rikoksen-Huone ปีที่แล้ว +1

    FIRST