Assassin's Creed Valhalla: Part I (The Movie)

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  • เผยแพร่เมื่อ 29 ก.ค. 2024
  • Assassin's Creed Valhalla is a big game, and now I've finally finished editing it into a movie. Two movies actually. This is part 1. Join the Viking Eivor "Wolf-Kissed" Varinsdottir as she journeys to England, uncovering an ancient secret critical to saving the world!
    This is by far the longest Assassin's Creed story, and this meant this project would be massive in scope. It took 5 months to work on these movies. The story alone was 72 hours of gameplay, even though I went through it as quickly as I could, doing only the bare minimum level grinding. Because it was so big, I had to cut a LOT of what the game requires you to do. 62 quests were cut, out of 154 required story quests, as well as plenty of other grinding, raids, and assassination targets. Some of the cut quests were interesting stories on their own, but simply did not have a specific purpose to the overall story.
    On the other hand, there are still some quests that I was originally considering cutting to focus a little more closely on the main Eivor/Sigurd storyline, and that would of course have shortened the run time, however, those quests are essentially the main Assassin/Templar focus in this game, and it would be a shame to lose that. In the end, they also proved to improve overall story structure and pacing, so despite the added length, I think it made sense to keep them. There's still plenty cut out. I estimate that approximately 70% of my total play time in this game ended up either being necessary grinding or story arcs I ended up cutting from the movie.
    Those familiar with my previous movies will know that I try my best to remove as many on screen HUD elements as I can, to improve the movie watching experience. The same was true with this movie, and the main focus of my efforts was to remove map indicators in the eagle shots, which I used for establishing shots. During gameplay, there are select areas where I was able to remove things, but in most cases, the main mission objective marker, and some other objective markers needed to remain on screen. This is usually because it's either on screen too long to realistically remove, or is simply displayed in a way where removal is impossible. Overall, while some of those longer scenes may have been theoretically doable, it probably would have at least doubled post production time, so I had to pick and choose what made sense to do. That being said, the game still has plenty of HUD options I was able to remove. Options were better in some other games though. Overall, I ended up creating 137 VFX shots, covering over 23,000 frames total.
    If you like what I do and want to support me, the easiest way to do that is with TH-cam Premium, but if you want to support me more directly, I have a Patreon here:
    / andygilleand
    I also have Paypal and Amazon Wishlist links on my channel page, if you'd prefer. As always, if you like the game, make sure to support the developers and buy the game if you can.
    Chapters:
    0:00:00 - Prologue
    0:10:28 - Battle for the Northern Way
    1:17:38 - A New Life
    1:35:14 - The Kingmaker's Saga
    2:27:57 - The City of War
    3:10:32 - The Fate of the High One
    4:02:05 - The Paladin's Stone
    #AssassinsCreedValhalla #VideoGameMovie #AssassinsCreed
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