Thanks! It's been a rough 2 year journey I started out at 288lbs coming out of the pandemic and now I'm at 225lbs! Glad the results are finally showing
Well, not what I was hoping for, but still good to know. I think I never used flatten tracks, so it never came up, but good to know. Now...if you figure out how to get local space triplanar mapping to work with deforming alembic cache...THAT would make my jaw drop...:) Found a function on gumroad that at least works for skeletal meshes and if you HAVE proper UVs on your alembic anyways, you don´t need triplanar mapping anyways. But for stuff like fluids or other sim stuff it would be super handy. I know there is a "skeletal" option somewhere in the import, but not sure if that would work for anything else but a rigged character...
For animated objects and mograph, alembic is apparently the better way than cineware. What about static objects like buildings and furniture? Is cineware the better choice there?
For static objects and even some animations I'd do FBX honestly. I don't do textures in Cinema I save all that for Unreal and it's been working out better for me. I may start to use Substance Painter again though for textures I heard their Unreal plugin is pretty solid.
Not only helpful content, but i like that you get to the point and talk/work quickly so i don't have to speed you up or try to skip over pauses!
I thought my boi was clickbaiting but my jaw dropped so hard I am in hospital now
Haha just trying to up my game on here but appreciate it 🤣
Thank you, Windbush..for your tutorials..its always good to learn from your projects/experimentations...
Thanks brother! Always appreciate the support and glad these are helping 🤙🏿
🤙🤙🤙
Cowabungas dude 🤙🏿
That’s a beautiful workflow wow
Thank you my brother 🤙🏿🤙🏿
Thanks Winbush! It took me time to understand the proper way to do this workflow about a year ago, but your tutorial is simple and to the point!
Appreciate that man!
Que show ! muito massa !
Thank you!
Looking good my friend
Appreciate that brother! 🔥
Thank you! 👍💯
My pleasure! 🤙🏿
He's on fire!! 🏀🔥
🤣
Info nugget right here!
@bloohaus8670 thank you fam 🤙🏾
Heh youtube knows what I like 😅
Haha Let's Go! 🤙🏿🤙🏿
Hope you find this tip useful
Great tutorial thanks winbush! you been losing weight looking slim dude !
Thanks! It's been a rough 2 year journey I started out at 288lbs coming out of the pandemic and now I'm at 225lbs! Glad the results are finally showing
Ive had big problems bringing in Alembic files with baked dynamics such as cloth, the mesh inside Unreal would always come blurry when played.
Ive done cloth sims before, what program did you do the cloth sim in maybe I can help?
Whad up x2!
@@unrealchallenge7342 🤙🏾🤙🏾
Well, not what I was hoping for, but still good to know. I think I never used flatten tracks, so it never came up, but good to know.
Now...if you figure out how to get local space triplanar mapping to work with deforming alembic cache...THAT would make my jaw drop...:)
Found a function on gumroad that at least works for skeletal meshes and if you HAVE proper UVs on your alembic anyways, you don´t need triplanar mapping anyways.
But for stuff like fluids or other sim stuff it would be super handy.
I know there is a "skeletal" option somewhere in the import, but not sure if that would work for anything else but a rigged character...
For animated objects and mograph, alembic is apparently the better way than cineware.
What about static objects like buildings and furniture? Is cineware the better choice there?
For static objects and even some animations I'd do FBX honestly. I don't do textures in Cinema I save all that for Unreal and it's been working out better for me. I may start to use Substance Painter again though for textures I heard their Unreal plugin is pretty solid.
Do you only work on cool stuff?
@@dropLove_ I've done my share of " pay the bills " work as well lol
Dude, try running unreal engine 5.5 on the Asus rog ally x
I've done it, it works