@@FlaccidEntertainmentYou've missed the point, lil boy... Back to 3rd Strike with you... You are using modern (cough pussy) controls. Try with old school 6 button config. You need to understand the difference between the two. Ken is a brawler he always was faster than Ryu... THIS IS KNOWN... But you are gonna get owned by a skilled RYU player. Your thesis is ass, boi... If you like LUKE, keep dick riding him... Remember, the old ways are usually the best... AKUMA is a serious player, but flawed, and easily exploited...
I don't care who's better. I've been playing RYU for 30 years, I'm having fun and I'm not going to change now for Luke maybe he is not top But RYU is Street Fighter
Ryu is an old concept that was probably strong in older SFs (I.E. Fireball, AA) but not in modern games. Capcom has drifted from that play style as the casual player base generally complains about "fireball spam" and zoning, so they implemented tons of anti-projectile tools to characters with much better offensive pressure than our cover-boy, Ryu. A defensive playstyle (which Ryu is kinda designed around) is also punished in SF6, since you never gain meter unless you pressure/move forward. I think Capcom could make Ryu extremely strong from one simple change: slow down his light fireball or have faster recovery from it - having the ability to follow your fireball creates insane pressure, just look at Chun and Guile. Ryu's normals are not bad in this game, but he needs tools to get in.
I love seeing all these suggestions from people on how to buff Ryu, because they're all creative and would change his gameplan, rather than just make him objectively stronger. I think what you're suggesting is really smart, bc it would also buff his okizeme, and could make him the shoto with the strongest knockdown game
as a ryu main i made a venn diagram. luke vs ryu. the only things i could put as a pro ryu argument was 1. he doesnt do tik tok dances. 2. he doesnt remind me of john cena. i ended up switching to luke
As a competitively casual player, here's my take on Ryu. This character has a game plan much like many other characters, his is just different than Ken or even Luke. Where he seems to excel is but playing a very solid, footsie based, fundamental gameplan. His buttons and moves lend themselves well to this too. Most of his success comes from making you do something and then punishing you. HARD. If Ryu plays patient, he can catch every one of your jump in with a dp, he can catch your button presses with a donkey kick, and then combo that into level 3 for big damage. He even has air combos with ex tatsu if he wants to be fancy. Ryu is not a rush down character, so comparing him to Ken or Luke isn't super fair, tho I get the comparison since his loves are similar enough. He is kind of an anti-rush down, and his moves support that. I think most people don't pick him because he, quite simply, is boring to play. I used a term on stream the other day that beautifully describes Ryu. He is a master-baiter. He waits, and baits, and punishes.
I don't know but playing Ryu had forced me to get/be better at the neutral game and whiff punishing. Even though SF6 has skip neutral tools i feel the progress in my gameplay by playing Ryu and dealing with all that stuff. And i like his combo routes too but yeah he's a struggle character for sure! [edit] Yes, there is a reason to play Ryu (or any other character for that matter) which is: I genuinely like the character
I think It would be a nice mechanic if Ryu gets an auto free Denjin Charge (without the animation) for every counter hit or perfect parry or bring back that punch extension thing in SF5. I mean, He is the face of Street Fighter no matter who they try to push, Give the man some sauce
The real advantage about Ken's OD fireball is that when it clashes with opponent's regular fireball it slows down enough for Ken's followup drive rush to combo. And the best part is that it is hit/reaction confirmable to see if opponent threw the fireball later than you and if its an OD version or not before you commit to the drive rush. Ryu is not weak really, in fact most pros has Ryu vs Ken match up at 5:5, they are quite equal because they all have similar moves. What makes Ken the better character is that he has more tools vs other character archetypes, like his dragonlash kick to close the distance and jinrai mixups. Ken has overall more better matchup against many other characters while Ryu has less. So yea, there not much reason to play Ryu since most of his good matchups, Ken has them too.
All i want from Capcom is to make his denjin charges stack up to 3 or 4 without losing it every round, and add a risky charge up like Lily or Jaime where he can get extra stacks if his opponents give him too much time or space
Ryu just feels like the name of this channel "Flaccid", I struggled so much just to get him to diamond, it is like someone said "He is way too honest for this game" every other character has so many other tricks and gimmicks and he is just basic, you have to rely on pure fundamentals to win.
I agree Ryu is outclassed in almost every way by the other shotos and generally lackluster but there are a couple things I wanted to point out: - His bnbs are worse but at least he can do MP into crouchMP before ending in a special, like a worse Ken target combo. - Ken can follow up Ex Fireball mostly because of his really fast Drive Rush, not the fireball itself. If Ryu had a similar Drive Rush he could also combo from it. - Tatsu is actually decent since it gives good oki and the medium and heavy versions go through projectiles. - Light and medium Hashogeki aren't actually safe and can be punished most of the time even if they are spaced. - Standing heavy kick is plus on block and even without Punish Counter it can combo into crouching medium kick for good meterless damage, but it misses on crouching oponents so thats why you dont see it used more. - Shinku Hadouken is actually pretty trash as an anti-fireball option since it slows down everytime it clashes, I doubt it can punish on reaction any fireball in the game. But yeah I agree with most of the things you said in the video, Ryu feels like it needed more time in the oven. Hopefully they'll buff him.
I can just see Sanford Kelly screaming in your head " JUST PICK A TOP TIER!" Great video cant wait for you to become the next addition to my growing FGC Subscription list
Thank you so much!😁 I'll go ahead and warn you that we do a lot more stuff than fgc, but I try and do as much on fighting games as I can, because I love them and the community!
-Make medium fireball faster and make Fierce fireball much faster. Light fireball much better recovery and or travel slower (credit to the person below who mentioned that last idea) - Give him back fake fireball. Dunno what the input would be, though. -Increase Drive meter damage on all three fireballs when blocked, and more so for fierce fireball.
I'm a Ryu one-trick, and sadly... Yeah, you're kind of on the money with this one. The problem with Ryu is that first off, projectiles are the weakest they've ever been in SF6. Every character can infinitely parry as long as they have at least one bar of OD meter, and at close to mid-range everyone can counter a hadouken with a drive impact. Not to mention offensively he gets outclassed by Ken and Luke, and defensively he gets outclassed by Guile. The only reason to play Ryu is if you're dedicated to the character like I am. To be clear, he's not bad so-to-say, but he suffers from getting outclassed by other characters who do what he does but better. He also suffers from the fact that his most spammable ability is virtually useless in this game.
They should make that you can store the Denjin and only use it by pressing the Heavy version or 3 punches so that way you can choose when you gonna spend it and you can still combo into the other versions of the hashogeki and the supers, i find it really lame needing to choose between a good fireball or a good combo starter. Just let me do HP hashogeki into denjin hadouken game, please.
And make medium hashogeki pull in into throw range, same as oro in SFV since he did train under with him, right now the only thing mp hashogeki does is combo filler and the only way to combo into LV3 in some combo routes.
Actually, him having the only meterless reversal would totally give him something unique, and a legitimate reason to choose him over the other shotos. I mean Daigo would definitely play him
Thats actually a really interesting idea. If they let Ryu FADC and no one else could he would def be a terror. Plus it would do fan service for the 09ers.
I don't even think he even needs an fadc, just give him meterless invincible dp's, and he'll have everything he needs to be a completely unique character.
People are also forgetting that everyone else in the game has univeral mechanics to deal with fireball zoning. Drive impact means mid range fireballs are risky. Few characters have projectile invulnerable SA3 that ignores fireball and closes distance, Luke, Cammy, JP… His supposed strength goes away really quickly past mid point of round 1, and that’s being somewhat generous. Unless Ryu’s fireball is as good as Guile’s or Luke’s, calling him a zoner is silly when considering how SF6 works. Kimberly, Manon, Cammy, Honda… character with no fireballs are all equipped to hard counter fireball game in this. Ryu keeps getting called having big damage but Ken and Luke can deal the same amount without using meter, without corner, without installs needed.
@@FlaccidEntertainmentContext is extremely important, because if raw damage was the only thing considered for tiers then Zangief and Manon would easily be some of the rulers of the SF6 meta. They’re not useless characters but clearly aren’t as universally dominant against all match ups as the top tiers are. The people who are maining Ryu, just like the character and probably how the design feels versus actually the direct “tangible” rewards that his character provides.
I've had nightmares of Drive Rush kara demon every time I think of Akuma and seeing some things they've already done I fully expect this to happen, I'm not even an oldhead but I hate these new characters outshining the standard
Way to improve Ryu: -Buff denjin charge speed or let them stack like Lilly -let EX hotetsu juggle like when you improve -And or just buff his damage and leave him as is They gotta do something!
Ryu is not a zoner or rush down, he is a patient punisher. He has easy access to more 6k combos than ken. Ryu is there to severely punish your mistakes. Mid range, playing him any other way is just awkward. Ken can't string fierce attacks during drive rush, while ryu can string nearly all his fierce moves. The only *REAL* problem with ryu is his charge does not carry through to next round.. that's all. If you cant meaty time ryu's forward fierce then stay in training mode aswell. Js.
Ryu's legacy as a "beginner/easy" character really hurts him. He can't be too hard to play so they give him a chore character mechanic to give him some good stuff. Compared to Juri another chore shoto, he doesn't have an insanely good move like a drive rush and Juri isn't even that great with that move. So of course he's be weak in this game. He will never be good unless the other shotos are bad, actually he'll never be good unless other characters with a fire ball and DP are bad.
The whole idea of Ryu isn't that he is the best at anything. He's supposed to be a well rounded character that is fun to play. And that's exactly what he is. He was never the best zoner in any SF. He never had the fastest walk speed or damage (granted his damage in this game is insane). He never had the best corner carry or anti-air. Never had the best normals. But when you can put it all together and get amazing things out of him it is very fulfilling.
Ryu isn't as weak as people wake out to be though. He may not have AS many tools as Luke or Ken but he makes up with it in INSANE damage and solid buttons and punishes. He's just a very hit and miss character whilst characters like Ken and Luke can have pretty braindead neutral offensive moves.
His corner game is amazing, and he has some unique disjoints too. Like you said, his damage is huge too, but yeah, Ken and Luke are just too good and too easy
Tbh, Ryu has very often been a middling shoto in the cast. The only time he was the best was vanilla SF4. Every other time he was mid-tier, sometimes high-tier but almost never top tier. Shotos like Akuma and Ken (the more aggressive shotos anyways) have been consistently better.
Yeah, and in 2 there's more broken characters still lol. Ryu is cool but we should just accept that he's most probably just gonna be ok. It's fine. We'll all play Akuma when he comes out anyway.@@FlaccidEntertainment
A small thing I REEEEEALLY want is a better knockdown on a cancelable normal like back HK, for no other reason than that I want to do denji charge cancels for oki cuz that sounds so fun
Absolutely, Zangief can beat Ken and Guile in the right hands, but if they introduce a character that can do everything Gief can do, but better, there'd be no reason to play him anymore. Tekken 7 has this problem all over the place
Good video but tbh I start to question Ryu players when they talk about zoning and dont mention his hashogeki. The light version recovers very quickly. So quickly if the opponent jump you can easisly anti air with a dp. If you're a smart Ryu player you use the hadoken then feint it with the hashogeki, getting the opponent to jump then you anti air. Do this well and you very easily can dominate a match as they will struggle to get in close, forcing them to make more aggressvie moves, opening them up for even worse punishments. That said I dont view Ryu as the "zoner" shoto. He's the defensive one, and as a result rewards patience players, who do well in neutral. Yes everyone else is dialed to 11 in this game, which is why Ryu is my favorite character, though i usually main jamie. Ryu feels like he's from a slower, more methodical paced game than a lot of other characters, making him stand out in a good way to me. A good Ryu player will be good with virtually anyone.
as a ryu main who is gold ryu and diamond luke i can confirm this is true, i find though if you want to be better with ryu just embrace your inner basic bitch harder than ever before
zangeif is amazing in this game with an amazing toolbox that can counter anything, I know he’s hard people people that like to rushdown or zone to use for for slower people like me, he’s the easiest to use but why did they need to make him dirty and go less looking? Looks matter a suprsijf amount in fighting games
I play Ryu as well and he's straight fundamentals. Fair and honest. He does need buffs as far as his normals and certain moves but overall he's a decent character. True he does have to burn meter to get a decent combo but he does way less for decent damage. I know thats not enough to win tournaments but I'm not switching to Luke or Ken just because.
Ryu is lackluster they could have given him more moves that clash with the characters' fighting style in order to extend combo's, yet he is basic AF. Akuma and Ken have way more combo options and can pressure you 10 times better than Ryu, but Ryu hits hard harder than Ken yes, Akuma no way. They need to give us more moves for Ryu he is too stiff and basic, and it's time to show him some more love CAPCOM!
"Don't get me wrong, I like the character" Procedes to mock the character many times and his moves. Yes, I get you wrong. "Luke is the character of the front title for a reason" Well, Ryu appears in SFV a lot and he is not even high tier.
@@FlaccidEntertainment this makes sense tbh. Long time players. I only started guile this game. I used to play cammy in all previous street fighters but decided i wanted to get good with charge characters. I hit plat 4 but i am struggling to get higher
I hope they don't nerf any of the monsters in this game. Just tweek the lower tiers so they can torment ranked too. I'm enjoying the chaos of early sf6 a lot right now.
Ryu definitely needs some TLC. Especially since he's no longer the main focus of the game(Which i hate btw). He's mainly the dark souls equivalent to level 1 runs. People only use him for the "Challenge".
Yo this is some Ryu downplay. Ryus heavy punch and stand medium kick are both great buttons. Also the idea behind denjin hashogeki is to get bigger damage for cheap drive gauge cost. Instead of having to drive rush cancel from a normal you could do a 1 bar drive rush to continue your combo. I agree he needs a way to choose to not use his denjin up while still being able to throw fireballs but to say hes weak is wild. Sure he doesnt get as heavy of a reward as ken with side switch and corner carry or luke with the big damage corner and corner carry but to say hes weak just isnt true. In my opiniom its okay for Ryu to be the "accessible" shoto. Simple combos, simple gameplan, simple execution.
Capcom has been trying to get rid of Ryu for some time now. Sadly some of the newer characters i liked are discarded too like Gouken & Zeku but so far in SF6 non of the new characters strike me... Maybe DeeJay, Jamie & Kimberly but they aren't new, they are revamped characters.
They've been slowly killing fireballs for a long time now. SF6 has better fireballs than 5, but they're still not good enough to design a character around, so Ryu, along with no invincibility on his meterless dp's has nothing to him other than being slow Ken
Are Guile's fireballs worse than they've been in the past? He still seems like a very strong zoner. Jp though has the best "fireball" IMO. @@FlaccidEntertainment
@@emanuelrouse7076 oh, no Guile's doing just fine, lol. He also got new stuff to keep him relevant though. I should've said Hadouken, rather than fireball
I mean, if u only want to play top tier characters then go ahead, maybe is because this is my first SF game in a while or maybe because i've never really cared about a character being good or bad, but im having fun with almost every character, they are fun to play, and thats the only thing that matters to me
@@FlaccidEntertainmentoh, i guess the "Lackluster", "there's no reason to play him" or "not the choice to make in sf6", kinda threw me off, but if u say so
@@v.m.6549 the real message I wanted to send was that, while Zangief may be low tier, he's the only character that plays like he does, so there's a reason to play him. Ken and Luke do pretty much the same thing as Ryu, just better in most areas, so you're kinda handicapping yourself by playing him.
F I X D E N J I N C H A R G E why this mf lose tools when he gets denjin charge he should have different strengths on denjin fireball and hashogeki Light denjin fireball should be a very slow fireball
Hashogeki is not even safe on block its -4 and medium is -6 assuming you hit it on first active frame. Heavy Hashogeki cant even be combed into without drive rush back heavy punch. Without denjin charge Hashogeki is useless besides a few niche corner combos off of juggle or high wall splat. honestly his damages is not that bad, its the lack of good neutral tools compared to every other character that hold him back. His only overhead is super slow and react-able and cant even be combed off of unless its a counter or drive rushed and it so slow that chances of getting a counter are non existent, so no block mixups. his best normal is standing heavy punch and its literally just a worse version of kens. Denjin charge is completely impractical to get unless if you are willing to sacrifice oki for it and you might still get supered or teleported to depending on character. I still think ryu has better ex fireball than ken but it does not matter because there are so many characters that have moves can beat projectiles for free, or just have better projectiles. He is just such a lacking character in every way but I still play him because he cool
I honestly don't know how you'd handle that matchup, other than just outplay the shit out of them. The only way you'd be able to match his zoning would be with a hado charge, which a good Guile would NEVER let you do
Nah I definitely disagree that he’s lackluster From Sf5 Ryu has everything he needs in his kit to do damage zone and finish the opponent off now 😤 tbh I feel like it’s just player skill issues
Ryu is not a better zoner. Their either the same or Ken beats him. Competitively Ken is Ryu… just better lol Less damage with 1000x the utility… Ken bro
Yea, ken and luke are better, but ryu's got the sauce, imo his combos are the probably some of the flashiest in the game. Ken and luke 6-7 hit optimal combos are boring, jaimie and juri got combos but lack the damage. So yea, ryu may not be the best option but i'm sticking with him, just pls buff his hashogeki or his tatsu start up pls capcom 🙏
He beat my ass, but ultimately agreed that Ken and Luke are overall better than Ryu. He did show me some things I missed though, like Heavy kick as a combo tool, some disjoints, and the application of light hadouken in the corner for oki
@FlaccidEntertainment so at the end of the day, it all depends on who's playing the character. Snake eyes showed us that with Zangief. I don't believe in weak or lackluster characters, but characters that are easier to play with. Hope that makes sense.
@@brothakwam I mean...sort of. Thing is though, is that for 99% of people, there's no reason to play Ryu over Ken and Luke. If you very specifically like playing in his space and using his setups, then sure, but I'd say most would rather drive rush with Ken.
Ryu is definitely not the best shoto but the two best shotos are also, in my opinion top5 in the whole game. Ken and luke. Shit to be honest they're in the top 3 in my opinion. Lol. I main ryu btw.
Ryu literally has nothing he can combo into unles he uses meter while others do. Example. Why does he have a H tastu that crosses up on hit but he cant follow with a dp but ken can drangon slash and do it? You literally have to be across the screen and hope the last kick hits your opponent so you can dp. That's dumb as hell. Next, what is the point of ex hashogeki? Anyone know? You cant combo unless its denjin charge which is also dumb. 🤦🏿♂️ his ex hadoken needs to be jiggle even out of the corner. All these years he should at least be able to do that cus damn everyone else does
Did you miss the part where he says Ryu IS NOT a bad character? The point is that he is superflous. You know how Luke was the best at everything in SF5? Ryu is the opposite of that in terms of SF6 shotos. Of course you can win with him, but there is technically no reason to pick him because Luke and Ken do what he does better, which doesnt need you to stop you from playing him but thats the point of the video.
Ken and Luke being created to fight better then Ryu by Capcom in SF6 purposely is f**ken stupid. Ryu should be last boss by now and it's all cause Capcom wants to please more western people for more money thinking they'll make it big like SFII. That's why Cammy looks better and Chun Li went downhill. They gave Ryu the power of nothingness and made Ken and his boyfriend Luke better WTF! Yes... Ken and Luke are together as a couple. Now you know the real story about why he left Eliza. Ken watched Luke's homo dances on Tiktok and used money to find out where Luke was staying. When Ken found Luke it was Love at first sight. Luke misses Ken's Ponytail but he pulled it too hard with his big ass forearms while they had secret time together in bed. Ken says that their Love burns with passion. JP is actually Eliza's Uncle he gave Ken a hiding for cheating on Eliza and leaving his kids when Ken said he was just going out to get some milk. Ken gave his fortune to JP to leave him and Luke alone. Luke said they don't need wealth when there Love is beast mode baby.
Why doesn't Ryu just use a gun? Is he stupid?
All that work to overcome the satsui no hado for what?
@@FlaccidEntertainmentYou've missed the point, lil boy... Back to 3rd Strike with you... You are using modern (cough pussy) controls. Try with old school 6 button config. You need to understand the difference between the two. Ken is a brawler he always was faster than Ryu... THIS IS KNOWN... But you are gonna get owned by a skilled RYU player. Your thesis is ass, boi...
If you like LUKE, keep dick riding him...
Remember, the old ways are usually the best...
AKUMA is a serious player, but flawed, and easily exploited...
Because he is not Indiana Jones
He is not man. Lol
I don't care who's better. I've been playing RYU for 30 years, I'm having fun and I'm not going to change now for Luke maybe he is not top But RYU is Street Fighter
More power to you, although as a SF4 Ryu main, lemme tell you, the transition is very easy. Nothing wrong with having a secondary either
Same here
Boring as mf
Calm down boomer it’s not that serious
Facts Fam I'm the same way.
Ryu is an old concept that was probably strong in older SFs (I.E. Fireball, AA) but not in modern games.
Capcom has drifted from that play style as the casual player base generally complains about "fireball spam" and zoning, so they implemented tons of anti-projectile tools to characters with much better offensive pressure than our cover-boy, Ryu. A defensive playstyle (which Ryu is kinda designed around) is also punished in SF6, since you never gain meter unless you pressure/move forward.
I think Capcom could make Ryu extremely strong from one simple change: slow down his light fireball or have faster recovery from it - having the ability to follow your fireball creates insane pressure, just look at Chun and Guile. Ryu's normals are not bad in this game, but he needs tools to get in.
I love seeing all these suggestions from people on how to buff Ryu, because they're all creative and would change his gameplan, rather than just make him objectively stronger.
I think what you're suggesting is really smart, bc it would also buff his okizeme, and could make him the shoto with the strongest knockdown game
Conversely, his fierce fireball should be much faster.
And they need to finally make fake fireball an official move. Being able to cancel into fakes adds a lot to his game.
💯
When you use the hashogeki , it throws a lot of people off in a zoning contest.
as a ryu main i made a venn diagram. luke vs ryu. the only things i could put as a pro ryu argument was 1. he doesnt do tik tok dances. 2. he doesnt remind me of john cena. i ended up switching to luke
That's crazy, I literally want MK1 to play as John Cena when he comes out
@@FlaccidEntertainment MK1 is the john cena of fighting games
As a competitively casual player, here's my take on Ryu. This character has a game plan much like many other characters, his is just different than Ken or even Luke. Where he seems to excel is but playing a very solid, footsie based, fundamental gameplan. His buttons and moves lend themselves well to this too. Most of his success comes from making you do something and then punishing you. HARD. If Ryu plays patient, he can catch every one of your jump in with a dp, he can catch your button presses with a donkey kick, and then combo that into level 3 for big damage. He even has air combos with ex tatsu if he wants to be fancy. Ryu is not a rush down character, so comparing him to Ken or Luke isn't super fair, tho I get the comparison since his loves are similar enough. He is kind of an anti-rush down, and his moves support that. I think most people don't pick him because he, quite simply, is boring to play. I used a term on stream the other day that beautifully describes Ryu. He is a master-baiter. He waits, and baits, and punishes.
You get it 🤙
I wish Ryu's cmk reach is longer
I don't know but playing Ryu had forced me to get/be better at the neutral game and whiff punishing. Even though SF6 has skip neutral tools i feel the progress in my gameplay by playing Ryu and dealing with all that stuff. And i like his combo routes too but yeah he's a struggle character for sure!
[edit] Yes, there is a reason to play Ryu (or any other character for that matter) which is: I genuinely like the character
It's great that you're improving! So long as you're having fun, you're doing it right!
I think It would be a nice mechanic if Ryu gets an auto free Denjin Charge (without the animation) for every counter hit or perfect parry or bring back that punch extension thing in SF5. I mean, He is the face of Street Fighter no matter who they try to push, Give the man some sauce
The real advantage about Ken's OD fireball is that when it clashes with opponent's regular fireball it slows down enough for Ken's followup drive rush to combo. And the best part is that it is hit/reaction confirmable to see if opponent threw the fireball later than you and if its an OD version or not before you commit to the drive rush. Ryu is not weak really, in fact most pros has Ryu vs Ken match up at 5:5, they are quite equal because they all have similar moves. What makes Ken the better character is that he has more tools vs other character archetypes, like his dragonlash kick to close the distance and jinrai mixups. Ken has overall more better matchup against many other characters while Ryu has less. So yea, there not much reason to play Ryu since most of his good matchups, Ken has them too.
All i want from Capcom is to make his denjin charges stack up to 3 or 4 without losing it every round, and add a risky charge up like Lily or Jaime where he can get extra stacks if his opponents give him too much time or space
2 is fine. 3 to 4 is crazy. He'd go to S tier and start outzoning Guile
I think modern controls ryu is probably the best way to go now lol
Ryu just feels like the name of this channel "Flaccid", I struggled so much just to get him to diamond, it is like someone said "He is way too honest for this game" every other character has so many other tricks and gimmicks and he is just basic, you have to rely on pure fundamentals to win.
He has the most flaccid footsies of all
I agree Ryu is outclassed in almost every way by the other shotos and generally lackluster but there are a couple things I wanted to point out:
- His bnbs are worse but at least he can do MP into crouchMP before ending in a special, like a worse Ken target combo.
- Ken can follow up Ex Fireball mostly because of his really fast Drive Rush, not the fireball itself. If Ryu had a similar Drive Rush he could also combo from it.
- Tatsu is actually decent since it gives good oki and the medium and heavy versions go through projectiles.
- Light and medium Hashogeki aren't actually safe and can be punished most of the time even if they are spaced.
- Standing heavy kick is plus on block and even without Punish Counter it can combo into crouching medium kick for good meterless damage, but it misses on crouching oponents so thats why you dont see it used more.
- Shinku Hadouken is actually pretty trash as an anti-fireball option since it slows down everytime it clashes, I doubt it can punish on reaction any fireball in the game.
But yeah I agree with most of the things you said in the video, Ryu feels like it needed more time in the oven. Hopefully they'll buff him.
Thanks for the extra info!
I can just see Sanford Kelly screaming in your head
" JUST PICK A TOP TIER!"
Great video cant wait for you to become the next addition to my growing FGC Subscription list
Thank you so much!😁
I'll go ahead and warn you that we do a lot more stuff than fgc, but I try and do as much on fighting games as I can, because I love them and the community!
-Make medium fireball faster and make Fierce fireball much faster. Light fireball much better recovery and or travel slower (credit to the person below who mentioned that last idea)
- Give him back fake fireball. Dunno what the input would be, though.
-Increase Drive meter damage on all three fireballs when blocked, and more so for fierce fireball.
I'm a Ryu one-trick, and sadly... Yeah, you're kind of on the money with this one. The problem with Ryu is that first off, projectiles are the weakest they've ever been in SF6. Every character can infinitely parry as long as they have at least one bar of OD meter, and at close to mid-range everyone can counter a hadouken with a drive impact. Not to mention offensively he gets outclassed by Ken and Luke, and defensively he gets outclassed by Guile. The only reason to play Ryu is if you're dedicated to the character like I am. To be clear, he's not bad so-to-say, but he suffers from getting outclassed by other characters who do what he does but better. He also suffers from the fact that his most spammable ability is virtually useless in this game.
His hadouken is a pretty good bully tool, when you use it right, but yeah, you're pretty much right
They should make that you can store the Denjin and only use it by pressing the Heavy version or 3 punches so that way you can choose when you gonna spend it and you can still combo into the other versions of the hashogeki and the supers, i find it really lame needing to choose between a good fireball or a good combo starter. Just let me do HP hashogeki into denjin hadouken game, please.
And make medium hashogeki pull in into throw range, same as oro in SFV since he did train under with him, right now the only thing mp hashogeki does is combo filler and the only way to combo into LV3 in some combo routes.
Let’s give ryu his fadc shoryus back for invincible big damage reversibles that are safe on block
Actually, him having the only meterless reversal would totally give him something unique, and a legitimate reason to choose him over the other shotos. I mean Daigo would definitely play him
Thats actually a really interesting idea. If they let Ryu FADC and no one else could he would def be a terror. Plus it would do fan service for the 09ers.
I don't even think he even needs an fadc, just give him meterless invincible dp's, and he'll have everything he needs to be a completely unique character.
@@FlaccidEntertainmentdenjin dp
@@FlaccidEntertainment you guys really love mashing dp huh bruh hell no
People are also forgetting that everyone else in the game has univeral mechanics to deal with fireball zoning. Drive impact means mid range fireballs are risky. Few characters have projectile invulnerable SA3 that ignores fireball and closes distance, Luke, Cammy, JP… His supposed strength goes away really quickly past mid point of round 1, and that’s being somewhat generous.
Unless Ryu’s fireball is as good as Guile’s or Luke’s, calling him a zoner is silly when considering how SF6 works. Kimberly, Manon, Cammy, Honda… character with no fireballs are all equipped to hard counter fireball game in this. Ryu keeps getting called having big damage but Ken and Luke can deal the same amount without using meter, without corner, without installs needed.
Very well put, context is so important for character strength
@@FlaccidEntertainmentContext is extremely important, because if raw damage was the only thing considered for tiers then Zangief and Manon would easily be some of the rulers of the SF6 meta. They’re not useless characters but clearly aren’t as universally dominant against all match ups as the top tiers are.
The people who are maining Ryu, just like the character and probably how the design feels versus actually the direct “tangible” rewards that his character provides.
Ryu needs a gaurd break mechanic through his denjin charges. In addition to this let him stock 3 dejins and carry stocks, he will be great
I've had nightmares of Drive Rush kara demon every time I think of Akuma and seeing some things they've already done I fully expect this to happen, I'm not even an oldhead but I hate these new characters outshining the standard
Way to improve Ryu:
-Buff denjin charge speed or let them stack like Lilly
-let EX hotetsu juggle like when you improve
-And or just buff his damage and leave him as is
They gotta do something!
Give him meterless invincible dp's, I want my ume-shoryu back
Ryu is not a zoner or rush down, he is a patient punisher. He has easy access to more 6k combos than ken. Ryu is there to severely punish your mistakes. Mid range, playing him any other way is just awkward.
Ken can't string fierce attacks during drive rush, while ryu can string nearly all his fierce moves.
The only *REAL* problem with ryu is his charge does not carry through to next round.. that's all.
If you cant meaty time ryu's forward fierce then stay in training mode aswell. Js.
Luke is better at playing patient footsies though
The rest of the video I knew but that fireball point I hadn't considered, and that made me take damage irl
Ken having an overall better fireball than Ryu is a crime
Ryu's legacy as a "beginner/easy" character really hurts him. He can't be too hard to play so they give him a chore character mechanic to give him some good stuff. Compared to Juri another chore shoto, he doesn't have an insanely good move like a drive rush and Juri isn't even that great with that move. So of course he's be weak in this game. He will never be good unless the other shotos are bad, actually he'll never be good unless other characters with a fire ball and DP are bad.
Fireballs just aren't allowed to be annoying anymore
The whole idea of Ryu isn't that he is the best at anything. He's supposed to be a well rounded character that is fun to play. And that's exactly what he is.
He was never the best zoner in any SF. He never had the fastest walk speed or damage (granted his damage in this game is insane). He never had the best corner carry or anti-air. Never had the best normals.
But when you can put it all together and get amazing things out of him it is very fulfilling.
Ryu isn't as weak as people wake out to be though. He may not have AS many tools as Luke or Ken but he makes up with it in INSANE damage and solid buttons and punishes. He's just a very hit and miss character whilst characters like Ken and Luke can have pretty braindead neutral offensive moves.
His corner game is amazing, and he has some unique disjoints too. Like you said, his damage is huge too, but yeah, Ken and Luke are just too good and too easy
Lukes is brain dead but you can jab ken out of alot of his neutral set ups
Nah i know they are way better than Ryu but imma stick to him until Akuma gets released.
Or if they will ever bring back Evil Ryu
Akuma will save us all
When you are making Luke do the 3 hit OD sand blast its not a punish counter on Ryu, you can block it if you are both doing ODs.
That's nice, but the real point was that Luke has a 3 hit projectile for a much smaller cost than Ryu
Tbh, Ryu has very often been a middling shoto in the cast. The only time he was the best was vanilla SF4. Every other time he was mid-tier, sometimes high-tier but almost never top tier. Shotos like Akuma and Ken (the more aggressive shotos anyways) have been consistently better.
2 and 4 were really his only glory days.
Yeah, and in 2 there's more broken characters still lol. Ryu is cool but we should just accept that he's most probably just gonna be ok. It's fine. We'll all play Akuma when he comes out anyway.@@FlaccidEntertainment
A small thing I REEEEEALLY want is a better knockdown on a cancelable normal like back HK, for no other reason than that I want to do denji charge cancels for oki cuz that sounds so fun
If you could play him like Sin Kiske from Guilty Gear, that'd be a lot better
@@FlaccidEntertainment yeah that would be rad
Ill play luke when they give us better costumes for him
WHERE'S COSTUME 3 CAPCOM?!
Any character can beat any character in an ft2/ft3. This game has the most tamest top tier imo and overall that speaks for the games balance.
Absolutely, Zangief can beat Ken and Guile in the right hands, but if they introduce a character that can do everything Gief can do, but better, there'd be no reason to play him anymore. Tekken 7 has this problem all over the place
Good video but tbh I start to question Ryu players when they talk about zoning and dont mention his hashogeki. The light version recovers very quickly. So quickly if the opponent jump you can easisly anti air with a dp. If you're a smart Ryu player you use the hadoken then feint it with the hashogeki, getting the opponent to jump then you anti air. Do this well and you very easily can dominate a match as they will struggle to get in close, forcing them to make more aggressvie moves, opening them up for even worse punishments. That said I dont view Ryu as the "zoner" shoto. He's the defensive one, and as a result rewards patience players, who do well in neutral. Yes everyone else is dialed to 11 in this game, which is why Ryu is my favorite character, though i usually main jamie. Ryu feels like he's from a slower, more methodical paced game than a lot of other characters, making him stand out in a good way to me. A good Ryu player will be good with virtually anyone.
I switched to Luke not even a few days ago. Ryu just doesn't have the tools that fit my play style but he's still a solid choice.
How're you liking Luke?
@@FlaccidEntertainment well I can play a lot more aggressive then I even could with ryu so no complaints so far.
@@lighting2374 hell yeah
as a ryu main who is gold ryu and diamond luke i can confirm this is true, i find though if you want to be better with ryu just embrace your inner basic bitch harder than ever before
You're speaking my language
Very underrated video and channel
Thanks!😁
zangeif is amazing in this game with an amazing toolbox that can counter anything, I know he’s hard people people that like to rushdown or zone to use for for slower people like me, he’s the easiest to use but why did they need to make him dirty and go less looking? Looks matter a suprsijf amount in fighting games
They did Gief and Ryu sooo bad in this game.
give ryu ssj goku’s 2M capcom
YEAH!
I really liked your commentary, are you gonna make more videos about other fighters? I would like to hear you talk about Jamie.
I'd definitely like to, but I'm not nearly as familiar with the other characters. Maybe one on E. Honda. Thank you though, that means a lot
@@FlaccidEntertainment That sounds nice, I would watch it. 👍🏻
@@DiegoMantilla alright!😁
I have montages of getting hit by his chuck Norris jump kick.
I play Ryu as well and he's straight fundamentals. Fair and honest. He does need buffs as far as his normals and certain moves but overall he's a decent character. True he does have to burn meter to get a decent combo but he does way less for decent damage. I know thats not enough to win tournaments but I'm not switching to Luke or Ken just because.
Ryu is lackluster they could have given him more moves that clash with the characters' fighting style in order to extend combo's, yet he is basic AF. Akuma and Ken have way more combo options and can pressure you 10 times better than Ryu, but Ryu hits hard harder than Ken yes, Akuma no way. They need to give us more moves for Ryu he is too stiff and basic, and it's time to show him some more love CAPCOM!
"Don't get me wrong, I like the character"
Procedes to mock the character many times and his moves. Yes, I get you wrong.
"Luke is the character of the front title for a reason"
Well, Ryu appears in SFV a lot and he is not even high tier.
18:30 wym its safe on block?
If the opponent blocks it, it's -3. The fastest move in the game has a 4 frame startup, which means that no move can truly punish it, once blocked.
@@FlaccidEntertainment run overhead is not -3
its -8
@@Wulf_YT ah, I've been lied to. Maybe I'm thinking the ex version
@@FlaccidEntertainment nah even ex is -5
Ryus my hardest match up as guile and i dont know why. He hits hard and has great footsies.
Honestly, it's probably bc the only Ryu player you run into are playing him for a reason. It's very hard to find scrubby Ryus
@@FlaccidEntertainment this makes sense tbh. Long time players. I only started guile this game. I used to play cammy in all previous street fighters but decided i wanted to get good with charge characters. I hit plat 4 but i am struggling to get higher
Lmao Luke so good with his normals
I can't believe his jab literally goes full screen
I hope they don't nerf any of the monsters in this game. Just tweek the lower tiers so they can torment ranked too. I'm enjoying the chaos of early sf6 a lot right now.
I am too, I'd only make a few tweaks to the top tiers, like making JP not have a 4 frame normal
@@FlaccidEntertainment dude stop you have no idea what you are talking
ryu is old ,press f to pay respect
Ryu definitely needs some TLC. Especially since he's no longer the main focus of the game(Which i hate btw). He's mainly the dark souls equivalent to level 1 runs. People only use him for the "Challenge".
Exactly
Yo this is some Ryu downplay. Ryus heavy punch and stand medium kick are both great buttons. Also the idea behind denjin hashogeki is to get bigger damage for cheap drive gauge cost. Instead of having to drive rush cancel from a normal you could do a 1 bar drive rush to continue your combo. I agree he needs a way to choose to not use his denjin up while still being able to throw fireballs but to say hes weak is wild. Sure he doesnt get as heavy of a reward as ken with side switch and corner carry or luke with the big damage corner and corner carry but to say hes weak just isnt true. In my opiniom its okay for Ryu to be the "accessible" shoto. Simple combos, simple gameplan, simple execution.
Capcom has been trying to get rid of Ryu for some time now.
Sadly some of the newer characters i liked are discarded too like Gouken & Zeku but so far in SF6 non of the new characters strike me... Maybe DeeJay, Jamie & Kimberly but they aren't new, they are revamped characters.
They've been slowly killing fireballs for a long time now. SF6 has better fireballs than 5, but they're still not good enough to design a character around, so Ryu, along with no invincibility on his meterless dp's has nothing to him other than being slow Ken
Are Guile's fireballs worse than they've been in the past? He still seems like a very strong zoner. Jp though has the best "fireball" IMO. @@FlaccidEntertainment
@@emanuelrouse7076 oh, no Guile's doing just fine, lol. He also got new stuff to keep him relevant though. I should've said Hadouken, rather than fireball
Have you played him in Street Fighter 5😂😂😂😂😂😂😂
Yes, I'm aware he's even worse there
Now I want to switch from Ken to Luke lol
Luke does it all baby
Ryu is still a strong character. People have habits when fighting ryu which you can exploit with the parry system.
Ryu should get a knockdown with juggle potential from od hadoken
Edit: denji od hadoken should be a 1 hit kill
I was so tired of complaining about Luke and Ken finally I hear someone with the same sentiments❤❤
Akuma will save us all
I mean, if u only want to play top tier characters then go ahead, maybe is because this is my first SF game in a while or maybe because i've never really cared about a character being good or bad, but im having fun with almost every character, they are fun to play, and thats the only thing that matters to me
Oh he's definitely fun, don't get me wrong
@@FlaccidEntertainmentoh, i guess the "Lackluster", "there's no reason to play him" or "not the choice to make in sf6", kinda threw me off, but if u say so
@@v.m.6549 the real message I wanted to send was that, while Zangief may be low tier, he's the only character that plays like he does, so there's a reason to play him.
Ken and Luke do pretty much the same thing as Ryu, just better in most areas, so you're kinda handicapping yourself by playing him.
But i can't do Luke's perfect knuckle :(
You can! It just takes practice!😊
Why am I not allowed to play what I want
You are
*I miss Alpha 2
F I X
D E N J I N
C H A R G E
why this mf lose tools when he gets denjin charge he should have different strengths on denjin fireball and hashogeki
Light denjin fireball should be a very slow fireball
Hashogeki is not even safe on block its -4 and medium is -6 assuming you hit it on first active frame. Heavy Hashogeki cant even be combed into without drive rush back heavy punch. Without denjin charge Hashogeki is useless besides a few niche corner combos off of juggle or high wall splat. honestly his damages is not that bad, its the lack of good neutral tools compared to every other character that hold him back. His only overhead is super slow and react-able and cant even be combed off of unless its a counter or drive rushed and it so slow that chances of getting a counter are non existent, so no block mixups. his best normal is standing heavy punch and its literally just a worse version of kens. Denjin charge is completely impractical to get unless if you are willing to sacrifice oki for it and you might still get supered or teleported to depending on character. I still think ryu has better ex fireball than ken but it does not matter because there are so many characters that have moves can beat projectiles for free, or just have better projectiles. He is just such a lacking character in every way but I still play him because he cool
Donkey kick is a pretty good neutral tool because it has a disjoint, you just have to space it right
not to mention he also has to be in the corner to do any significant damage
playing against guile as ryu is aids bc his zoning is so much better and ryu rushdown is pretty tough to do, at least for me.
I honestly don't know how you'd handle that matchup, other than just outplay the shit out of them.
The only way you'd be able to match his zoning would be with a hado charge, which a good Guile would NEVER let you do
Matchup is basically low reward high risk jump ins and hoping lol
Nah I definitely disagree that he’s lackluster From Sf5 Ryu has everything he needs in his kit to do damage zone and finish the opponent off now 😤 tbh I feel like it’s just player skill issues
Ryu is not a better zoner. Their either the same or Ken beats him. Competitively Ken is Ryu… just better lol
Less damage with 1000x the utility… Ken bro
Yea, ken and luke are better, but ryu's got the sauce, imo his combos are the probably some of the flashiest in the game. Ken and luke 6-7 hit optimal combos are boring, jaimie and juri got combos but lack the damage. So yea, ryu may not be the best option but i'm sticking with him, just pls buff his hashogeki or his tatsu start up pls capcom 🙏
I do agree that Ryu has really cool looking combos when they get going
One link combos on usf4 was the best!
What does Paladin have to say?
He beat my ass, but ultimately agreed that Ken and Luke are overall better than Ryu. He did show me some things I missed though, like Heavy kick as a combo tool, some disjoints, and the application of light hadouken in the corner for oki
@FlaccidEntertainment so at the end of the day, it all depends on who's playing the character. Snake eyes showed us that with Zangief. I don't believe in weak or lackluster characters, but characters that are easier to play with. Hope that makes sense.
@@brothakwam I mean...sort of. Thing is though, is that for 99% of people, there's no reason to play Ryu over Ken and Luke. If you very specifically like playing in his space and using his setups, then sure, but I'd say most would rather drive rush with Ken.
I played Ryu coz i am a old f^cking idiot , ........ ok his right, point proven
Ryu is definitely not the best shoto but the two best shotos are also, in my opinion top5 in the whole game. Ken and luke. Shit to be honest they're in the top 3 in my opinion. Lol. I main ryu btw.
Yeah probably, lol. Them and JP
@FlaccidEntertainment exactly jp is inthe top 3 for me along with ken and luke
@@Rudagawd every time I fight a good JP, I'm just like...how?
He's perfect
bruh wym lackluster
I mean he's impotent compared to Luke and Ken
Ryu literally has nothing he can combo into unles he uses meter while others do. Example. Why does he have a H tastu that crosses up on hit but he cant follow with a dp but ken can drangon slash and do it? You literally have to be across the screen and hope the last kick hits your opponent so you can dp. That's dumb as hell. Next, what is the point of ex hashogeki? Anyone know? You cant combo unless its denjin charge which is also dumb. 🤦🏿♂️ his ex hadoken needs to be jiggle even out of the corner. All these years he should at least be able to do that cus damn everyone else does
Maybe he should've kept the satsui no hado
@FlaccidEntertainment he should have learned and utilized some of the Satsui and make it his own
yeah but luke is cringe and ken is a crypto bro. whereas ryu is a chad who doesn't even have a cellphone...
🗣SANDBLAST🗣
Calling juri a shoto is crazy
She has a fireball and a dp. She's close enough
"There's no reason to play him"
Wow you must have many tournaments placements right? Right?
I'm number 1 baby😎
Its not the character. Its the player.
And the player should play a good shoto
Did you miss the part where he says Ryu IS NOT a bad character? The point is that he is superflous. You know how Luke was the best at everything in SF5? Ryu is the opposite of that in terms of SF6 shotos.
Of course you can win with him, but there is technically no reason to pick him because Luke and Ken do what he does better, which doesnt need you to stop you from playing him but thats the point of the video.
@@GinkgoPete thanks, couldn't have said it better myself
Losers mindset..... if you play with the character you love and they are viable like Ryu... you can win... these guys have loser mindsets
Nah it’s most def the character lol
Not a single ryu in evo top anywhere this year 😂😂😂😂
Face it,ya boi traaaasshh
RYU is easier
Ehhhhhh, I say Modern Luke is the easiest of all
Luke gang
LUKE GANG!
Firmly disagree. Ryu isn't worse than Ken, his he's just a different t archetype. Plus his damage is just better.
I waiting for 2.5 minute until the explanation actually started.
Sorry this video is not for me either
Thanks for the engagement. I'm planning on making a video on Honda, and I'll get to the point faster in it
Ken and Luke being created to fight better then Ryu by Capcom in SF6 purposely is f**ken stupid. Ryu should be last boss by now and it's all cause Capcom wants to please more western people for more money thinking they'll make it big like SFII. That's why Cammy looks better and Chun Li went downhill. They gave Ryu the power of nothingness and made Ken and his boyfriend Luke better WTF! Yes... Ken and Luke are together as a couple. Now you know the real story about why he left Eliza. Ken watched Luke's homo dances on Tiktok and used money to find out where Luke was staying. When Ken found Luke it was Love at first sight. Luke misses Ken's Ponytail but he pulled it too hard with his big ass forearms while they had secret time together in bed. Ken says that their Love burns with passion. JP is actually Eliza's Uncle he gave Ken a hiding for cheating on Eliza and leaving his kids when Ken said he was just going out to get some milk. Ken gave his fortune to JP to leave him and Luke alone. Luke said they don't need wealth when there Love is beast mode baby.
Sf6 is boring
Yeah