I am Worried For Doom The Dark Ages...

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  • เผยแพร่เมื่อ 17 ต.ค. 2024

ความคิดเห็น • 163

  • @TheBeansprout
    @TheBeansprout  3 หลายเดือนก่อน +13

    Support the channel - www.thebeansproutmerchstore.com/

    • @bobzip3994
      @bobzip3994 3 หลายเดือนก่อน

      Yo you got 2 bangers. Stop 😢 its all good in the street corner.

  • @bioshock3d-
    @bioshock3d- 3 หลายเดือนก่อน +25

    I have a feeling that Glory Kills are still going to be there BUT what Hugo means by "you have choices on how you finish enemies" is that maybe once locking an enemy into a Glory Kill state, you'll be able to use the Flail for health and Saw Shield for ammo. This might add a new level of prioritization in combat that could be fun

  • @primus_valerius
    @primus_valerius 3 หลายเดือนก่อน +63

    I'm waiting for a longer gameplay video from the developers to see how the gameplay actually works.
    It's hard to say something after a short trailer

  • @RedCommunistDragon
    @RedCommunistDragon 3 หลายเดือนก่อน +98

    Being locked into a room and forced to kill every enemy until the doors open is fine, however, being forced to do it for every single arena honestly gets quite stale. It’s nice to mix things up.

    • @lachousalle31
      @lachousalle31 3 หลายเดือนก่อน +2

      Exactly.

    • @AthifArif-g4t
      @AthifArif-g4t 3 หลายเดือนก่อน +14

      Hugo said that Dark Ages is going to feel more like OG Doom than 2016 and Eternal so It makes sense for that to be the case

    • @Islamphobe
      @Islamphobe 3 หลายเดือนก่อน

      Then don’t play arena shooters?

    • @calebmaillet4434
      @calebmaillet4434 3 หลายเดือนก่อน +10

      its a combat game why would you want to skip everything...

    • @Kaylee-vr6nj
      @Kaylee-vr6nj 3 หลายเดือนก่อน +9

      @@calebmaillet4434not just a combat game but an arena shooter. The type of shooters where you shoot in arenas

  • @DeadK3y
    @DeadK3y 3 หลายเดือนก่อน +113

    when the ages are dark

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน +15

      True

    • @Thesleepinggamer5
      @Thesleepinggamer5 3 หลายเดือนก่อน +5

      POV me when the ages are dark😟😟

    • @ThatAsianGuy68
      @ThatAsianGuy68 3 หลายเดือนก่อน +4

      Definitely me when the ages get dark

    • @Thesleepinggamer5
      @Thesleepinggamer5 3 หลายเดือนก่อน +5

      Me when the dark starts to age🪼

    • @Chaos-KitBasher
      @Chaos-KitBasher 3 หลายเดือนก่อน

      @@TheBeansproutmate Don’t worry the look good and it take place in between doom 64 and doom 2016

  • @RacingSnails64
    @RacingSnails64 3 หลายเดือนก่อน +15

    Just like how Eternal was different to 2016, Dark Ages will also be different and have an identity of its own. I think it'll still be a blast.
    My biggest concern was the omission of the meathook and flame belch, but seeing everything the shield saw can do I think the game will still have plenty of mechanical depth.
    I'm looking forward to the new melee system. I've actually wanted a free-form melee system since 2016. I used to think glorykills were annoying interruptions, it wasn't until I worked up to higher difficulties that I started appreciating them as a brief moment to get my bearings and plan my next move. I think the block may fulfill that "catch your breath" niche now, and a free-form melee system will be far more creative than "watch an animation for a second." I want to see what options we have and what combos we can do.
    I figured the game would have a more explorative focus with the larger levels, but I've really come to love the arena combat of the new games, so I'm worried about them being de-emphasized. But looking back at the classics, they still scratched that itch with the occasional cramped space or trap area. They didn't need to literally lock you into arenas to emulate the feelings of arena combat, y'know? (Perhaps there will be a dedicated horde mode at launch to give us that true arena experience!)
    Lastly, I don't think the dragon and giant mech are gonna be fundamental traversal methods. I feel like they're gonna be more like setpieces sprinkled throughout the campaign.

    • @Kaylee-vr6nj
      @Kaylee-vr6nj 3 หลายเดือนก่อน

      I mostly agree but eternal isn’t that different from 2016

    • @elctrn3311
      @elctrn3311 3 หลายเดือนก่อน

      ​@@Kaylee-vr6nj💀

  • @galacticrize
    @galacticrize 3 หลายเดือนก่อน +29

    no way we got the beansprout face reveal before gta 6

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน +10

      Been revealed for a while bro hahaha

  • @____GoMeZ____
    @____GoMeZ____ 3 หลายเดือนก่อน +31

    Dont put all your eggs in the initial trailers' basket, everyone. This game will change a lot between now and on launch. It will also continue to change post launch. They'll listen to feedback. Things like movement speed and enemy projectiles can be balanced pretty easily

  • @HordeModeGaming
    @HordeModeGaming 3 หลายเดือนก่อน +9

    I believe there was another interview where they avoided commenting on the Atlan and Mecha Dragon, I assume they're trying to save additional details for something like QuakeCon where they can really show it off and prevent any sort of miscommunications. Still, I'd say those are the elements I'm the least confident about at the moment. They look very cool but I'm far from sold on the idea

    • @Lord-.-69
      @Lord-.-69 2 หลายเดือนก่อน

      Whatever man, everyone knows you're a Bethesda d**krider. I've seen your community posts

  • @sum8601
    @sum8601 3 หลายเดือนก่อน +16

    i hear this sentiment around and it doesn't concern me at all. People seem to be worried because they're completely changing the combat but that's the wrong way to look at it. Whenever ive heard Martin talking about Eternal, the key bullseye he's always mentioning is creating "the fun zone," not fun = fast paced acrobatics, it just so happens that they used that form of game play mechanic to find their fun zone. To me this is reassuring because they're focusing on a type of design philosophy rather than a certain gimmick and so i have every confidence they will make the different play style in DA work just as well with its own type of fun zone mechanic.
    The only way i see this being a let down to some people is if they shift more focus to cinematic, immersive, heavily story driven gameplay. Personally i love a good immersive story driven experience even at the sacrifice of interesting gameplay (which is what doom 3 was). So as long as its good, i wont mind but some people probably will.

    • @passingRakz954
      @passingRakz954 3 หลายเดือนก่อน +1

      I’m really hoping for the lore to be more cutscenes or whatever they end up doing. I think they’ll nail the combat they already know what there doing with his backstory so it shouldn’t really cost them much of any time in development. ID proves to be getting better and better with these DOOM games I doubt they’ll miss the mark on this one

    • @sum8601
      @sum8601 3 หลายเดือนก่อน

      @@passingRakz954 Yep im really looking forward to a story that's a bit more present. And yes they are certainly on a roll with this IP at the moment so there is no good reason to believe they will just drop the ball.

    • @passingRakz954
      @passingRakz954 3 หลายเดือนก่อน +1

      @@sum8601 agreed they are a very talented team, just sucks that they won’t have mick but I’m excited to see who’s making the music, I just hope they give him enough time to make it perfect.

    • @Darth_Anomalous
      @Darth_Anomalous 3 หลายเดือนก่อน

      With your first paragraph, you took the words right out my mouth.
      Though I disagree with your second paragraph. When Hugo mentioned, "cinematic" I remembered walkijg sims and huge expo dumbs and I honestly don't need that. Of course, I do enjoy a good story driven game, but this is Doom, I hope Hugo was just saying that cuz his higher-ups wanted to.

  • @AnvilGaming
    @AnvilGaming 3 หลายเดือนก่อน +32

    What is the lore reason that its called the dark ages? Did they not have flashlight?

    • @nonexistentusername6862
      @nonexistentusername6862 3 หลายเดือนก่อน +3

      Damnation the unilluminated timeline

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน +11

      He dropped it. Must not have had the duct tape mod :/

    • @mrsoisauce9017
      @mrsoisauce9017 3 หลายเดือนก่อน

      Are they stupid?

    • @strongman5243
      @strongman5243 3 หลายเดือนก่อน +3

      Aslumer?

    • @zeinhikal8737
      @zeinhikal8737 3 หลายเดือนก่อน +1

      @@strongman5243how did you escape the aslume!!?

  • @Sunke89
    @Sunke89 3 หลายเดือนก่อน +3

    I am glad they're experimenting with the formula, these guys at ID thrive on innovation.

  • @ronraines5877
    @ronraines5877 3 หลายเดือนก่อน +2

    Give us the soul cube again with more detailed kills. Imagine a soul cube glory kill set

  • @passingRakz954
    @passingRakz954 3 หลายเดือนก่อน +5

    It’d make sense if the bfg isn’t in TDA I wouldn’t really mind if it’s not in there

  • @fullauto86
    @fullauto86 3 หลายเดือนก่อน +3

    I hope the dragon is a set peice personally, same with the mech.

  • @undeadwarfare828
    @undeadwarfare828 3 หลายเดือนก่อน +2

    The game looks really fun and I'm not worried at all.Its interesting how they went back to basics with how Doom 1 was while still keeping things fresh and familiar.

  • @mateohuf3811
    @mateohuf3811 3 หลายเดือนก่อน +5

    Im pretty sure hugo or someone from the team already confirmed there would glory kills, could have jus done a google search bruh

  • @cacodemon8803
    @cacodemon8803 3 หลายเดือนก่อน +14

    I agree on some stuff

  • @cuttingcrew5084
    @cuttingcrew5084 3 หลายเดือนก่อน +6

    If the BFG is replaced by the unmakyr I just hope it doesn’t suck like it does in eternal. Also I’m actually really excited with the changes announced in this interview. I never liked the whole locked in a room until the doors open approach because it makes every encounter feel identical to one another where as the classic doom games had a wide variety of encounters, some of which even included locking you in a room until enemies die. You can still have this type of encounter but it hopefully won’t be the only type of encounter anymore. I like that the levels are going to be less linear and there will be more of an emphasis on exploration because I don’t like how you can simply look at the map and be told where every secret item is in 2016 and eternal, so hopefully that changes. I like doom eternal’s gameplay a lot but it can feel very draining after a short time because you have to constantly press every single button on the controller every five seconds and there’s little breathing room. I’m excited for the more serious art direction as well.

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน +2

      Real

    • @section6668
      @section6668 3 หลายเดือนก่อน +2

      I hate when people say the unmayker sucks. It doesnt, it's just outclassed by the bfg. I would even argue it's better in the 1st dlc

    • @cuttingcrew5084
      @cuttingcrew5084 3 หลายเดือนก่อน

      @@section6668 well the problem is that it uses the same ammo as the BFG so you have to choose between it or the BFG. I know that’s how it worked in doom 64 too, but the BFG also shared ammo with the plasma rifle so it’s ammo was a lot more common instead of like how BFG ammo is in eternal.

    • @Kaylee-vr6nj
      @Kaylee-vr6nj 3 หลายเดือนก่อน +3

      @@cuttingcrew508464 had the opposite issue where the bfg and plasma rifle sucked compared to the unmaker.

    • @Kaylee-vr6nj
      @Kaylee-vr6nj 3 หลายเดือนก่อน +1

      It sucks because it rejects its fundamental purpose. Super weapons are supposed to be optional ways to trivialize combat. The unmaykr tries to be a balanced way of doing that which results in it being the worst super weapon with an ammo to rare to be a goo normal weapon.

  • @noleregino2302
    @noleregino2302 3 หลายเดือนก่อน +2

    Bethesda: Doom the dark ages will be released on the next year of 2025
    Every Doom fan: but I want it NOW!

  • @Jane-qh2yd
    @Jane-qh2yd 3 หลายเดือนก่อน +2

    If I had to guess, the glory kills might not be locked into a specific animation like they were in the previous games. I wouldn't mind that, as glory kills did sort of kill the flow sometimes

  • @mordor1779
    @mordor1779 3 หลายเดือนก่อน +2

    Doom Eternal was perfection in my opinion especially on KBM you get so much mobility and it makes just the fact of moving your character feel so fast and satisfying. You combine the mobility with the shooting, glory kills, weapon switching and it creates a gameplay that never gets old. But if in Dark Ages you're always on the ground i wonder how the movement is going to feel, running on the ground is usually not as fun or pleasant as dashing around in the airs. And also the huge mobility in doom eternal meant that there was so many different ways to approach the combats in terms of how you move around in the arena. But again if in Dark Ages you're always on the ground, im worried there will be less possibilities in terms of how to approach combats. I trust ID software because they are the best in their genre but i have some questions. I do think that going for more melee and being able to actually stand and fight with even the strongest demons rather than always running away from them could feel amazing tho, so im still glad they are not afraid to try new things and take a completely new direction which is very exciting

  • @kakashiboii7778
    @kakashiboii7778 3 หลายเดือนก่อน +3

    Yeah there’s a lot we’re gonna miss moving on to doom the dark ages if we don’t want to play doom the dark ages we have 🙌🏼DOOM ETERNAL🙌🏼 but it would cool to see what they do different with the doom game👀 it may not turn out the way your saying about it I would wait until there’s gameplay for doom the dark ages then we can say things about it I mean it just a trailer

  • @BlazingOwnager
    @BlazingOwnager 3 หลายเดือนก่อน +1

    The Unmaker is an inspired choice.
    I wish they could work something out with Raven to put Wraithverge in this.

  • @jimmmybacon9043
    @jimmmybacon9043 3 หลายเดือนก่อน +2

    Until we know anything about any of these systems, im not judging anything

  • @bail1219
    @bail1219 3 หลายเดือนก่อน +1

    I can't wait for this game, I think it looks awesome. I love the dragon idea and the chainshield

  • @distantsea
    @distantsea 18 วันที่ผ่านมา

    You gotta remember how much variety and interesting gameplay has been pulled out of doom 2 and it's fan made expansions, a game where you can't jump at all. Verticality is cool but it's not the be all end all for interesting combat encounters

  • @JustSomeWanderer.
    @JustSomeWanderer. 3 หลายเดือนก่อน +1

    I think it’s going to be a massive change from the last two games, which I feel like will chase some people away. I feel like Eternal pretty much perfected all of the systems introduced in 2016 so I can imagine that they don’t want to get stuck in a loop of having to have glory kills, or needing to have the BFG just because 2016 and Eternal had them. Personally I’m glad that they’re not afraid to change the formula this drastically if it means DOOM can move in a new direction that helps the series evolve like Zelda with games like BOTW and TOTK. I would’ve been happy with just a direct mechanical sequel to Eternal just more of it, but I’m extremely excited for The Dark Ages because we don’t know what’s going to change and what’s going to stay the same.

  • @fullauto86
    @fullauto86 3 หลายเดือนก่อน +1

    I’m slightly iffy about loosing the speed and potentially glory kills and all, but I trust it, they have delivered twice, and eternal was influenced a lot by what fans criticized about 2016 and I’m hoping that continue. As long as there’s like the heavy resource management and basic awesome combat loop, which looks awesome holy shit, but yeah I’m kindof with you on a lot of this, however again I trust them, Hugo is still on deck, I feel like we’ll be just fine. I hope I don’t have to come back in a year and take this back lol.

  • @kam3shek
    @kam3shek 3 หลายเดือนก่อน +3

    It's actually kinda sad that the new doom will not be as fast paced as eternal. The main reason I haven't played doom 2016 and not planning to is because it's too slow and weapons feel so unnatural compared to eternal. Seems like doom the dark ages will be the same. Also the animations I saw in the trailer were a bit clunky for me, I hope it's not the final version

    • @RedCommunistDragon
      @RedCommunistDragon 3 หลายเดือนก่อน +1

      The animations likely won’t be like that on release. 2016 and Eternal had a similar situation where the early animations are a bit clunky but fixed before release.

    • @passingRakz954
      @passingRakz954 3 หลายเดือนก่อน +1

      Eternal pretty much perfected its gameplay, there’s not anything I know of that they could improve. I think TDA looks super fun and a mechanically skilled game, you’ll be slow on your feet that’s for sure but it looks like it’s got a pretty in depth system.

  • @mangu2320
    @mangu2320 3 หลายเดือนก่อน +2

    Yo, is that thing the slayer hits with his flail a doom hunter? Like the pre prerobotic one?

    • @crockillerasir-sausage-rol2408
      @crockillerasir-sausage-rol2408 3 หลายเดือนก่อน +1

      yes it shares a similar head structure and horns, back then i think it might have been called an aggadon or aggadon hunter it also shares a simillar chest and also has the same shoulder horns and also has some sort of mechanical augmentations like the circle on his chest so it is definetly him

    • @mangu2320
      @mangu2320 3 หลายเดือนก่อน

      @crockillerasir-sausage-rol2408 Yeah, thanks, I forgot how they were called

  • @MetalMan1245
    @MetalMan1245 3 หลายเดือนก่อน

    I don't really think we can really be concerned yet, and even if we could the only thing I'm worried about is the fact that the mistreatment of Mick Gordon has been all but forgotten and Marty who clearly played a big hand if not the biggest hand in what happened to him has been all but left alone for what he did.

  • @khalifabinhendi6107
    @khalifabinhendi6107 3 หลายเดือนก่อน

    On the topic of dragon riding for traversal and the doomcycle, Id Software might take the same approach as the studio One More Level, the devs of Ghostrunner 1 and 2. In Ghostrunner 2, you get a bike. The levels after the first bike level feels quite open world, yet linear at the same time. You had the option to get off the bike to fight the enemies or use the bike itself. That is my guess on how the dragon will work.

  • @RubenNeves22
    @RubenNeves22 3 หลายเดือนก่อน

    Well I'm excited to see what they bring to the table, I loved doom 3 back in the day, Doom 2016 brought the needed graphical upgrades, glory kills, the gore, etc, when eternal came out I loved it visually but was a bit ceptic about the low ammo thing that you had to chain saw, the shoulder Canons, it was a bit overwhelming coming from the older ones, but got used to it, the fast passe, the graple hook, blood punch, glory kills, etc when I came back to the 2016 to give it another go I felt so limited 😅, couldn't graple, couldn't use the shoulder Canons Freeze/Bomb, the double boost moving or avoiding enemies, in the sense I'm a bit worried if they removed some important aspects of the gameplay itself, it was alot harder going back being so limited, but still I'm excited, and well if things change we will get over it and still enjoy it, great analysis 👌

  • @camaradanicolas007
    @camaradanicolas007 3 หลายเดือนก่อน +1

    This game has a lot of potential, but I think it's difficult for the gameplay on foot to be better than Doom Eternal, but I think the gameplay will be better because of the giant robot and Flying on a dragon

  • @llamadelreyii3369
    @llamadelreyii3369 3 หลายเดือนก่อน +3

    I honestly may be a minority here, but i think glory kills should go, i don't think that keeping then will have a positive impact on Doom's ideas of doing its own thing each entry which is an idea that really gets me excited for the franschise as a whole.

    • @iiii4024
      @iiii4024 3 หลายเดือนก่อน

      I kinda feel this but not so much that glory kills go away but evolve
      I don’t want to see glowy guys stumbling around till I get the chance to get back to them~ needs to be more fluid & less distracting from the experience more just part of the experience
      It hasn’t really changed from 2016 & eternal but this was their idea of what a glory kill was suppose to be
      Part of the experience but over time all the animations feel repetitive & overplayed even though they are different depending on where you’re aiming while glory killing

    • @llamadelreyii3369
      @llamadelreyii3369 3 หลายเดือนก่อน

      @@iiii4024 I talk from a pure gameplay perspective, and btw making then glow its optional(you can disable in both games). Its just the system itself, melee execution for health, i think they should move on from that and create something new.

  • @strongman5243
    @strongman5243 3 หลายเดือนก่อน +1

    Bruh the dragon is going to be the bat mobile for the doom games

  • @seanconnell-pd3yz
    @seanconnell-pd3yz 3 หลายเดือนก่อน +1

    I have an idea for doom the dark ages a pistol that shoots souls

  • @zygon7856
    @zygon7856 3 หลายเดือนก่อน +1

    I am so hype for the dark ages.

  • @TheTeodorsoldierabvb
    @TheTeodorsoldierabvb 3 หลายเดือนก่อน

    I am not concerned. Medieval Doom sounds and looks like a wet dream of mine. Moving slower and mowing down Demons with more melee makes me extremely excited.

  • @Syndwar
    @Syndwar 3 หลายเดือนก่อน +1

    Doom game starting to look more like a Hexen game, starting from Doom Eternal.

  • @Gougaru
    @Gougaru 3 หลายเดือนก่อน

    Really hoping for map creations support or at least more modding tools. Not to sure though

  • @imchase7796
    @imchase7796 3 หลายเดือนก่อน

    I’m hoping for a gauntlet mode like hades or GOW ragnarok dlc with randomized weapon drops and attribute boosters that gets harder as you go. I would play this all the time with a reward system

  • @Antoniolewis0
    @Antoniolewis0 3 หลายเดือนก่อน

    I think theyll introduce the dragon in the campaign and possibly expand on it in a multiplayer mode (hence why they stayed quiet)

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน +1

      That would be cool. It needs deathmatch first though

  • @SteveInGoldendrip
    @SteveInGoldendrip 3 หลายเดือนก่อน +1

    I hope they bring back cheat codes

  • @matheusblancosoares7610
    @matheusblancosoares7610 3 หลายเดือนก่อน

    I couldn't be more excited about this game.
    I love the idea of a more grounded combat.
    Although i love Doom Eternal, i think a more grounded aproach fits better with Doom.

  • @ultimatezayman
    @ultimatezayman 3 หลายเดือนก่อน

    I’m worried about the demons having medieval theming - that doesn’t make much sense to me. Demons shouldn’t be weaponized without help, which is particularly concerning considering the mancubus - their cannons should be biological since they don’t have UAC help.
    The Baron of Hell shouldn’t have weapons or other adornments - the demon itself is a weapon. Demons should behave more animalistic than intelligent, so I wouldn’t expect them to use non-cybernetic or non-biological weapons.

  • @TPTBP
    @TPTBP 3 หลายเดือนก่อน +5

    Im so worried because its not like eternal. A DIFFERENT GAME THAN ETERNAL ID THIS IS OUTRAGEOUS 😢😢😢😭😭😭😭😭😭😭😢😢😢😢😭😭😭

    • @egg_64.
      @egg_64. 16 ชั่วโมงที่ผ่านมา

      💀

  • @HyperDashYT
    @HyperDashYT 3 หลายเดือนก่อน +1

    I think you're making yourself worried out of nothing

  • @PaulJones-j6d
    @PaulJones-j6d 3 หลายเดือนก่อน

    The biggest worry I have is the "more freedom" statement.....linear levels with some more freedoms will be great but it all depends on how it's implemented

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน

      We will only see when it comes out or has a gameplay reveal I guess

  • @eduardokrummenauer9037
    @eduardokrummenauer9037 3 หลายเดือนก่อน

    Thank you for voicing concerns which I also have. I felt very scared, as well, upon looking at the first released footage, about where combat experience might be headed. I'm almost 35 years old, and amongst all games I've played in the course of my life, I feel it is fair to say Doom Eternal's combat completely redefined my mind about just how extremely awesome a combat system in a game can be. I've never, ever, had more fun than in doom eternal. Feeling like an F22 jet fighter, as Hugo defined it, will be sorely missed. However, there is margin for ID to also give us something new in that avenue, and I'm not totally let down yet. But, judging by the short footage shown, I have caught glimpses of what seems to be a downplayed version of previously available gameplay mechanics. Though he mentions more freedom, in fact what I see so far are very linear fights, and weapons used in circumstances where there is no challenge at all. Granted, I'd never have been able to imagine, either, Doom Eternal being the absolute FPS beast it is if I hadn't played it beforehand, if I were to solely judge it based on footage of glowing demons being torn apart to pieces while oozing rainbow coloured pick-ups.
    However, even the Hell Knight coming and jumping at you to smash your face seems pretty staged, and in fact he appears to fall short of your shield, as if he were smashing a placeholder located just before doomguy, with the shield block being a scripted mechanic made to feel as if you were contributing to game flow, when in truth you're just staging rigid combat poses between artificial gaming cogs. Even the no HUD melee with a bigger, more medieval-looking version of the Marauder felt kind of plastic-made. I hope I'm delusional and it completely redefines the FPS genre, just as in my eyes Doom Eternal did.
    But, it doesn't look too auspicious as of yet....

  • @widelia2008
    @widelia2008 2 วันที่ผ่านมา

    I don’t care about anything
    Just:
    Epic gameplay
    And
    THE
    MEATHOOK

  • @name_isme3245
    @name_isme3245 3 หลายเดือนก่อน

    I’m a little worried abt the soundtrack. The trailer music is sick. But not having mick or the ancient gods doom composers is kinda worrying.

  • @Arcodus
    @Arcodus 3 หลายเดือนก่อน

    I hope Doom: the Dark Ages will have less of funneling you to quick switch weapons on order to artificially bypass weapon fire rates/reloads because I think that is and looks like bollocks. Like, Id has top tier animators working on the guns and you want us cut that part out for us to be efficient?

  • @RandoReign
    @RandoReign 3 หลายเดือนก่อน

    honestly i think its going to be sick. i grew up with doom95/doomII and i really enjoyed 2016 and Doom3 back when it was new and brought the series back from the dead. it lends itself to being a more environmentally driven game since youre not flying around with ease the whole game. im excited about it being more grounded and im honestly okay with the lack of glory kills im not sure why people are "worried" about them. with the ability to make the animations go so quickly through an upgrade they kind of just became a thing that happens when you press the button, and how the gameplay loop of doom eternal was, it got tiresome after a while of being taken away from gameplay to watch an animation. the pace of the game and hopefully the story telling definitely looks like its going to be more akin to gears of war than doom and honestly im okay with that as long as it doesnt effect the ripping and the tearing. there are some things that we could bring up that warrant discussions like how will the upgrades be handled for the guns/suit, what new weapons are we getting and how they function (especially the shieldsaw), will there be a hub world with linear level progression or will it be more open with zones (since they emphasized re-playing areas and traversing in new and exciting ways) featuring loadable levels/instances etc (im kind of hoping for a diablo 4 type deal but doom). The music really hits the way i wanted it to as soon as i read the Dark Ages title. undertones of tribal drums and chanting with that heavy metal that always comes in at the right times making you feel even more badass. honestly i would love more info on a whole lot of things but we just have to wait. side note: this game looks like it would be dope in VR. take that as either a good thing for VR if true, or a bad thing about the games design since weve only seen a little bit of it. either way, im excited for this one.

  • @Wie_Is_Deze_Gast
    @Wie_Is_Deze_Gast 3 หลายเดือนก่อน

    No glory kills would be a massive mistake.

  • @MysticalGrape-w5p
    @MysticalGrape-w5p 3 หลายเดือนก่อน +1

    honestly a doom open world game would be half bad

  • @user-zy6mj2hd6m
    @user-zy6mj2hd6m 3 หลายเดือนก่อน +3

    Doom the dark ages seems to be the story of the a Doom guy becuming THE DOOM SLAYER so yes Doom guy he sould be weaker then in DOOM 2016

    • @DocLunger
      @DocLunger 3 หลายเดือนก่อน

      You’re saying it “seems to be the story” but are saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? And fix your grammar lol, you’re like a drunk amputee typing. 🤣

    • @DocLunger
      @DocLunger 3 หลายเดือนก่อน

      You’re saying it “seems to be the story” yet you’re saying he “should be weaker.” You’re not even sure what the story is, but you think the “Doom guy should be weaker.” Like, what? Btw, you have the grammar of a drunkard with no thumbs.

  • @mansoorhameed7075
    @mansoorhameed7075 3 หลายเดือนก่อน

    Honestly i feel the flail is dumb, like to me it just doesn't feel like a doom weapon, like a chainsaw claymore would feel doom even though its never been in a doom game, just like the chainsaw shield does. A sword, axe, or even just a mace IMHO would feel more *DooM*

  • @spudmagnum7394
    @spudmagnum7394 3 หลายเดือนก่อน

    The grounded, slow pace is definitely a bold move; coming off of the frantic, balls to the wall nature of Eternal, I do fear many people will reject the game simply for not being as "Skill-based", not saying slower combat can't be skill based though, look at Dark Souls. I think my general hope is that the game doesn't go too "casual", I do understand that you have to serve the casual audience obviously, and I do understand some may have found Eternal alienating because of the skill ceiling. I do believe both masters can be served however, and as a hardcore Doom fan, I can only hope that the game has the same replay value as Eternal, that replay value of course stemming from the depth of its core gameplay systems.

  • @kyletubashit6929
    @kyletubashit6929 3 หลายเดือนก่อน

    Great video man

  • @darkc1oudrose508
    @darkc1oudrose508 3 หลายเดือนก่อน

    I see this as gotta think of this game more on the lore side this is between 64 and 2016 not many sci fi weapon, jepacks or stuff that made eternal more in the air along with Doom Guy probably just recently getting his powers and learning how to use cause heck i wouldn't know if i could rip demon heads off straight away i would still use a melee weapon.

  • @peterbatten596
    @peterbatten596 3 หลายเดือนก่อน

    I wish they had faith and did the right thing with Mick Gordon so I guess we’ll see. Good take though none the less.

  • @Flashbingus
    @Flashbingus 3 หลายเดือนก่อน

    I love welding galvanized metal the thinks make me fumes the goodest

  • @Antoniolewis0
    @Antoniolewis0 3 หลายเดือนก่อน

    I dont mind less or no glory kills as being forced into them constantly in doom 2016 and doom eternal hurt the pacing at times and felt a bit unnecessary. but i do want some type of finishers in doom the dark ages

  • @vxvvxvxvxv
    @vxvvxvxvxv 3 หลายเดือนก่อน

    I play doom 2016 quick swapping combos actually work there but not as fast as doom eternal of course but it is what it is.i also think the doom the dark ages will lack speed in terms of gameplay and quick swapping combos are probably not going to work and I see that it also lacks the jumps but hugo martin said that they are going more for classic doom style gameplay or sum

  • @BresciGaetano
    @BresciGaetano 3 หลายเดือนก่อน

    Nice video. Is so difficult to find some balanced commentary that doesn't go nuts in the fan nor the hate direction.
    I can't wait the new entry yet i have one worry and one critique... i hope this will not be a console action game style adventure becouse the heavy melee part, the dragon and mech riding and the look of the levels building seem to go in that direction. And well, my critique goes to the story they are drawing (but the damage is not from this game rather i would say the ethernal one). Doomguy was a regular guy with no big love for following orders that was so pissed of by the surrounding he was going to kick the ass of hell itselff. The fact that demons killed his bunny was a wanderfull cherry on the top... simple problems and pure rage!
    I don't really get why he now need to be empowered by matyr technology, being the hero of a prophecy and BS like that...
    And no i'm not ranting because they expanded on this story but rather becouse there is no need to strip a character of his motivational background to do so... they could have found many way for him to travel space and time without becoming a god as well i would have loved a sequel with him as menager of a bunny nursery and a totally different gameplay ;D
    Also if they wish to do a story of a guy with a prophecy foretelling his arrival they could do some new IP and i would have played with confidence. ID software can do a great game even if is not called Doom. Visual and audio are top tier and the gameplay they menage to achieve is just perfect... there is no need, expecially for them, to get so dependant on a single title, there is a lot of people like me playing their games since more or less 30 years now.

  • @METAL1ON
    @METAL1ON 3 หลายเดือนก่อน +2

    Conjecture based off a short clip = nothing.

    • @The_Dinosaur_Heretic
      @The_Dinosaur_Heretic 3 หลายเดือนก่อน +4

      God forbid creators make content with adequately informed opinions

  • @autisticmagic-yv1ob
    @autisticmagic-yv1ob 3 หลายเดือนก่อน +1

    Do a lets play review on Magic the Gathering ❤❤❤

  • @TheUglyBuckling
    @TheUglyBuckling 3 หลายเดือนก่อน

    I'm more concerned about the soundtrack. Having somebody completely new kind of worries me.

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน

      Might work out great though... We was worried before the Eternal DLC and look how that turned out

  • @undeadwarfare828
    @undeadwarfare828 3 หลายเดือนก่อน

    I'm not happy with no multiplayer in this game, but im buying it regardless.

    • @ishaan8359
      @ishaan8359 3 หลายเดือนก่อน

      bro seriously? if you care about multiplayer then goplay something else. dont whine

  • @Gwar-Deth-Vtuber
    @Gwar-Deth-Vtuber 3 หลายเดือนก่อน

    What could go wrong like rewriting the story gameplay and style again?

  • @Disregardedinc
    @Disregardedinc 3 หลายเดือนก่อน

    I’m not super worried and I think it’s too early to tell either way anyways

  • @chaser1254
    @chaser1254 3 หลายเดือนก่อน +2

    Everything that mekes U worried is totally fine with me. I had enough of Eternal's artificial closed arena-like scenarios and monkey movement. That game never felt grounded / real to me because of that. I have nothing against verticality, I welcome it, but not in eternal's fassion. I hope they'll make it more like OG Quake.

  • @bigmek2903
    @bigmek2903 3 หลายเดือนก่อน

    I like everything presented in the trailer aside from the mech and dragon. I feel like it will be similar to the batmobile in arkham knight. Like sure it's pretty cool but it shoehorns a completely different genre into the game which i was never interested in. Unless it's just for cutscenes or simple traversal i'd hate having the game constantly shoving these minigames at me.

  • @shaunmcguire943
    @shaunmcguire943 3 หลายเดือนก่อน

    Id should have went forward in time dont get me wrong it looks interesting and I've loved doom for 30 years but I want the future with the slayer you can't build a multiverse goin backwards in time

  • @nyvyme
    @nyvyme 3 หลายเดือนก่อน

    i hope they know what they do

  • @mrskinszszs
    @mrskinszszs 3 หลายเดือนก่อน

    Totally fine with them removing glory kills

  • @snowy10r
    @snowy10r 3 หลายเดือนก่อน

    Marty Stratton is the only thing im worried about. Won't be buying.

  • @filipbartas576
    @filipbartas576 3 หลายเดือนก่อน +1

    meh. glory kills are fun first couple times... Ill be glad if they get rid of them.

  • @lachousalle31
    @lachousalle31 3 หลายเดือนก่อน +1

    2 games were enough for Arenas. Get rid of them.

  • @simonriley6198
    @simonriley6198 3 หลายเดือนก่อน

    I was excited until watching this video, removing the platforming and movement would suck big time, dragon is cool but I don't want it to be a mode of transport all the time, be cool as a companion, maybe cool to have dual attacks on combo attack or something but idk

    • @TheBeansprout
      @TheBeansprout  3 หลายเดือนก่อน

      It is early days still, we don't know how everything will work just yet. Don't let this video ruin your excitement

  • @kommanderkeen
    @kommanderkeen 2 หลายเดือนก่อน

    They are bring Quake 1 into Doom

  • @icedtea2158
    @icedtea2158 หลายเดือนก่อน

    Me when I’m pessimistic

  • @HexenStar
    @HexenStar 2 หลายเดือนก่อน

    The aquarium concept in a single player FPS game - is the worst imaginable idea.
    It showcases nothing but sheer laziness of the development team. If ID Software
    has the balls and the brains to ditch this slacking approach and dares to create
    something that takes some serious design work - then it would be very welcomed.
    Otherwise, it's just gonna be another AAA trash, easily substituted with a myriad
    of indie projects.

  • @56ty_
    @56ty_ 3 หลายเดือนก่อน

    I’m not

  • @atompunk5575
    @atompunk5575 3 หลายเดือนก่อน

    I'm hyped!!!! 🎉❤🇺🇸

  • @exeverrr
    @exeverrr 3 หลายเดือนก่อน

    Thank God they are getting rid of glory kills and the other animation lock mechanics and platforming. Happy that a lot of people enjoyed these, but every time I said I didnt, it was like I couldnt have an opinion because I was “wrong”.

  • @ste6587
    @ste6587 3 หลายเดือนก่อน

    Let's gooooo

  • @Ezdine_G8261
    @Ezdine_G8261 3 หลายเดือนก่อน

    Im not

  • @Nahan_Boker94
    @Nahan_Boker94 3 หลายเดือนก่อน

    I understand the fear. We truly live in Dark Ages of gaming industries:
    - Either they go greedy paywalling everything especially Bethesda and Microsoft is their publishers
    - Forsake everything for DEI but forgot to deliver actually good game which ruin many franchise in every entertainment media nowadays
    - Dev being lazy and game will be not enjoyable bcs unpolished and half baked end up the game let down in 1st impression kicking out new fans/loyal fans interest
    - The "viking medieval" theme that been exhausted (AC Valhalla, GOW, Valheim, etc. so many games using viking theme) that a bit strange theme mixed with how sci fi futuristic doom usually is
    - Lastly Trilogy is mostly cursed. Either its good or end of the franchise. Original Doom 3 putting the franchise hold for a decade. So this game either go breaking the curse or ending the modern Doom franchise.
    Just hoping Doom will be the one staple of franchise we dont need to be worry at all in nowadays in gaming industry.

  • @maskva-u6f
    @maskva-u6f 3 หลายเดือนก่อน

    I am more worried they trying to go political
    I mean sweet baby ink 😅

  • @papastalin3498
    @papastalin3498 3 หลายเดือนก่อน

    Im worried about the game because every game nowadays flops and is mediocre at best

  • @punpxnoya8703
    @punpxnoya8703 3 หลายเดือนก่อน

    Don't care get mick back

  • @hellwalker9763
    @hellwalker9763 3 หลายเดือนก่อน

    looks like a good warhammer game not a good DOOM game.

  • @Turboman_64
    @Turboman_64 3 หลายเดือนก่อน

    Glory kills annoy me. I would be glad if they finally disappear.

    • @KyokHere
      @KyokHere 3 หลายเดือนก่อน +5

      what kind of demons you are

    • @zep69420
      @zep69420 3 หลายเดือนก่อน +3

      then don't glory kill

  • @RandyFlip-wq7fu
    @RandyFlip-wq7fu 2 หลายเดือนก่อน

    Meh i m nOt hyped enough for this one. After doom eternal lacking on gritty aesthetics, and ended up feeling arcady and cartoony, i am very skeptical