I always think about how little time most people spend in that section since it's so easy to rush to the animal capsule. You do have a good point, but I will add that there is a sunset/sunrise (most likely sunrise, as the English name of the original music track is "At Dawn") variant of Speed Highway Act 1 in the challenges, sadly it doesn't play a remix of "At Dawn... for Speed Highway".
Windy Hill was completely changed in the final version of Adventure 1 due to memory limitations. All levels were intended to be designed like Beta Windy Hill, but it would have been impossible to do that within the Dreamcast's memory.
The Adventure games and P-06 are the only Sonic games that I go out of my way to speedrun. The way the levels are designed and the physics are implemented just make them the most satisfying to me. I’ll always love this style, and I still hope we’ll see it again in some form someday!
@@magnesium333 sonic unleashed and unwished boost stages along with the extra acts and dlc is better than any sonic adventure level amd that snowy mountain level mod in sonic generations is one of the best sonic levels ever made. Adventure games don't reach the highs as the boost games
Ya know the funny thing is, Shadow the Hedgehog is the only game that fixed the light dash + lightning shield issue. In certain areas where the light speed dash is mandatory they include special types of rings that don't disappear but instead go hollow when initially collected. If you (somehow) get a lightning shield it'll just suck the gold ring out and leave a hollow one for you to light dash.
Tbh I really enjoy the linear aspect of Windy Valley and I love how you can take a couple short cuts to the goal especially when your rushing to the goal when you being timed. And the aesthetic is also pretty cool
@@sigma-eb2xl Yeah, but I feel like it's too easy to break the stage with Tails's broken flying, which removes a lot of the challenge you get when you play it with Sonic.
I just realized Sonic Adventure is just Sonic CD's level Design but way more Open and 3D obviously, while SA2 takes more inspiration of Sonic 2's Stages but obviously in 3D
Man you really be cookin' with this video! Red Mountain is personally my favourite Sonic level of all time for all the same reasons. All of your S tier levels are (mostly) peak.
SA1 definitely has better levels, in my opinion. I like more open platforming in my Sonic games, and SA1 has plenty of multiple pathways to speed through, so that’s very ideal for my preference in level design. SA2 does have multiple pathways, but they’re obviously and noticeably more linear which is not exactly what I want from is a Sonic game, but I still can find fun in that game, just not as much as SA1. Let me know if you disagree. I’d love to hear your opinion! I applaud people when they disagree with me. :)
@Yikes The Classics were going for a more exploratory vibe like in Sonic CD and S3&K, so it’s no surprise that they would try to replicate that into a 3D space. I just felt like SA2’s pathways were too samey with all the rail grinding in each of them. I don’t hate rail grinding, but I felt like I would’ve liked it more if it didn’t prioritize it at times. SA2 has level design that’s often determined as to whether you can stay on a rail efficiently, and while that’s not bad as I said earlier, it doesn’t capture the more open feeling I felt when playing SA1. Then again, I ask that you take this with a grain of salt, as some of this could be the bias I have for SA1.
I agree, I like SA1 better bc it doesn't feel like I'm being rushed through the level, feels like I'm earning my speed, also there are no bad stages in SA1 while in SA2 there is
I was mega 🤨 when you started Windy Valley and even as someone who has yet to try beta Windy Valley, I get where you're coming from Edit 1: surprised to see Ice Cap so high, the snowboarding section is awesome but I feel most before that is just kinda okay Edit 2: I feel Pyramid Cave was a perfect placement as well Edit 3: Holy Crap Beta Windy Valley looks soo fun omg, I gotta play it Edit 4: like most, obviously I got a strong connection to city escape, but what really makes me love it, is how much it's also impacts my family, all the kids know it thanks to me, and it fills me with so much joy that they remember it, even the ones who don't even play games
I like the lightning shield, but there needs to be a solution to it messing up ring trails if it's gonna be in the game. The light speed dash in Adventure 1 has a dash forward so that you can avoid the lightning shield problem, and shadow the hedgehog leaves an invisible trail of rings if you accidentally pick them up. Either of these are great fixes imo
The solution is to do a jump dash into the trail of rings before attempting to light dash. You can't bounce after doing a jump dash so light dash will be the only action the Action button can do after a jump dash
This was a awesome video sir. When you mentioned Greenhill Zone on SA2 , being not that good. I felt alittle relief. Man I earned all A's on SA2 but couldn't go any further because I didn't buy the Battle DLC from the Playstation 3 store before they pulled SA2 off out of their store. I still hope to play that level one day😁 Awesome video again, thank you!
I actually love Sonic CD It's so underrated in my opinion I thought the time travel aspect was a great idea would Problably be a time travel in 06 than chaos control in my opinion
This is a really good list, i agree in almost everything, just think pyramid cave and lost world could switch places, since the walls can mostly be avoided with some reaction, and the snake section has can actually kill you some times, since it doesn't follow sonic movements, and if you fall it's 99% straight death, but overall perfect list, keep up the good work!
I'm glad red mountain is at the top that level plays so well whether you're playing it the first time or trying to master it with skips and the music is great
City Escape is my all time favorite level. The memories I have of wanting to play the song on guitar to the truck chase being memorable as well. Metal Harbor takes second not only for the skill gap (which I can care less about) but the music and the place where you find the secret chao.
A lot of these levels would rank higher if you knew every skip. like in crazy gadget you can skip the entire tetris anti-gravity segment within the game's intended rules. this is also why I don't play sa1 as much since I can just skip half the levels and there's no rank incentive. Also for the rail-switching on curved rails, it works when you wait for the character to lean really far, or just slow down in general. And lastly for metal harbor, you can just destroy the planes that fly by on the aircraft carrier at the start, and not need to use the highest point of the rocket to get the A rank.
Your tier list is perfect except for lost world which should have been below F. But the best song from the things in this video is "last call" from the "college dropout" that we see in the background.
A ranking is just the beginning, score attacking really opens up new ways of playing Sonic Adventure 2. Try getting at least 20,000 score for each Speed Stage as a test. 11:13 for the lightning shield, you could just try waiting before using light speed dash or check if the rings are still aligned before pressing the button. I swear the if the next Adventure styled game has the open level design of SA1 but the scoring system and ranking system of SA2, it would make the best 3D Sonic game. 18:04 What really helped me with switching rails is holding the direction you want to go in a bit longer than you think before pressing the jump button, it’s because it depends on the characters leaning animation to work, it worked to close to 10/10 times for me after knowing that fact but you could always leave the stick neutral to go for a regular spring jump to save yourself.
goated video for showing how great SA1 stages actually are, especially with Lost World. I still think to this day, no other stage in the franchise beats the atmosphere behind this especially with the added story build-up
Green hill got absolutely slandered in this video - It's an easter egg level and it's kinda doodoo yes BUT what you have to understand is it's a 1:1 recreation of green hill zone from sonic 1 in sonic adventure 2 so of course the level design is going to seem lack luster the OG green hill wasn't designed to be played in 3D. This was also the first ever time green hill zone came back before it started to rear it's ugly head in every new sonic game.
Missed you and your great videos man Sky Deck may be the weakest SA1 level But DAMN THE MUSIC GOES NUTTS YOOO Oh and there's a SA2 mod called Smoother Wall Collision that makes them a lot more comfortable to interact with, so give it a try (there's also an SA1 ver)!
Yeah, Sonic Adventure is janky but a kind of Jank that Im kinda into it. Still trying to find out how to download the better SADX Mod onto the Steam Version. 19:12 The final Version is great, but this Beta Version looks better from what the Footage says. 3D Sonic Games ranked (those that I have played): 1. Sonic Adventure 2. Sonic Frontiers 3. Sonic Generations 4. Sonic Colors 5. Sonic Adventure 2 6. Sonic Lost World 7. Sonic Forces
I actually love sonic cd too, its my favorite 2d sonic game along with the advanced titles, and personally the jp ost is my favorite sonic soundtrack in the series ngl, I love every single track in there.
You can run the SA1 race track on foot if you use a mod that gives boost to clip the door. Its very fun and makes me want a Sonic runner racer game, but the camera gets caught under the track sometimes so offing yourself is da way 😢
Love the Red Mountain placement. Its also my favorite SA level and i feel thats an unpopular opinion. In fact your top 3 are my Top 3 just flip flopping Emerald Coast and Speed Highway
Here's my ranking: S Tier: 1. Speed Highway 2. Red Mountain 3. City Escape 4. Emerald Coast 5. Final Rush A Tier: 6. Green Forest 7. Twinkle Park 8. Sky Rail 9. Final Egg 10. White Jungle B Tier 11. Radical Highway 12. Sky Deck 13. Lost World 14. Windy Valley 15. Metal Harbor C Tier 16. Ice Cap 17. Pyramid Cave 18. Crazy Gadget 19. Final Chase 20. Casinopolis
If they ever do make re-makes of the adventure games making the switching rails the bumper buttons like the modern games instead of having to lean and jump would fix my one and only problem with rail grinding in adventure 2. It still is a shame tp me that rail grinding was simplified and not refined further, as it was actually a skill to master and feels wonderful when you get that speed, it could have still been made less punishing by removing falling off if you don't corner correctly and just made it so you lose alot of speed.
My list would be from worst to best casinopolis Green hill Lost world Windy valley Final chase Ice cap White jungle Sky deck Twinkle park Emerald coast Green forest Crazy gadget Final egg Sky rail Red mountain Final rush Speedhighway City escape Radical highway Metal harbour Pyramid cave
You're really overexaggerating the Lightning Shield issue. Which isn't even a Crazy Gadget exclusive "problem". You can clearly see the B prompt appearing on screen as the ring is coming towards you. You can still get in the Light Dash if you time it right.
1. Radical Highway 2. Final Rush 3. White Jungle 4. Red Mountain 5. Speed Highway 6. City Escape 7. Twinkle Park 8. Metal Harbor 9. Green Forest 10. Final Egg
I rate slcertain stages in SA1 lower for certain reasons. Windy Valley and Lost World I penalize for just being really buggy. For a while, the wind tunnels in windy Valley just kill me for no reason. And Lost world's biggest problem isn't the snake. It's the dark room. Both because the lights are super finniky and because sometimes when making a jump it flings you way more forward than you intend to go. (You legit accelerate forward when you're trying to halt momentum sometimes) I respect SA1's ambition and I do think it has the better stages from a conceptual and theoretical standpoint, but SA2's statlges are better executed. For the most part (why SEGA ever thought it was a good idea to have a magnet shield in a game with so many necessary light speed segments I have no idea).
Homing attack before pressing b to light dash or map the lightdash to triangle and have you ever downloaded the mod the have crazy gadget play from sonics persepctive it makes the level so much better. I dont think windy valley beta counts
I wish we could play AI Generated Sonic Adventure 2 Stages as the severe lack of Adventure & Adventure Fanmade Levels is disappointing. We seriously need someone who is to Sonic Adventure 2 what Kaze is for Super Mario 64. As for your ranking it seems that you only consider the 1st Missions. When you play certain 5th Missions in Adventure 2 it changes your understanding of the stages. Personally I prefer White Jungle over Green Forest. Also 2P Battle Mode changes stages as well with Final Chase ending much earlier there.
Casinopolis for me was way worse than sky deck. Sky deck has a fun and strange leveling design, also you can skip most of first part of stage and third too. Casinopolis in other way is so slow, usually i try to skip pinball as fast as possible and just get 400 rings in the actual level (it is possible)
pyramid cave is my fav in sa2 its the level i comeback to the most but sa1 is speed highway im not much of an adventure 1 guy but man speed highway is so good
As someone who just recently played and beat (modded) SA1 and SA2 for the very first time, I feel like your take is very different to mine... SA2 has so many enemies that just pop up out of nowhere and I have no idea how they managed to get away with it. SA2 also feels significantly more stiff than SA1.
10:23 What about S3K? Or Sonic 4 Episode 2? 12:35 That feeling when Sonic Adventure has a better draw distance than Sonic Frontiers... Egg Base from Sonic GT is a perfect Pyramid Cave now that I think about it. Pacific Abyss from Spark The Electric Jester 3 is a perfect Final Rush for sure
Every time I see the "At Dawn" section of Speed Highway, it just makes me sad that we didn't get a remake of it in Sonic Generations
I always think about how little time most people spend in that section since it's so easy to rush to the animal capsule. You do have a good point, but I will add that there is a sunset/sunrise (most likely sunrise, as the English name of the original music track is "At Dawn") variant of Speed Highway Act 1 in the challenges, sadly it doesn't play a remix of "At Dawn... for Speed Highway".
Generations just doesn’t have the fluidity of the Adventure titles controls. At Dawn while nice would’ve been a purely aesthetic addition.
Me too, though I guess the closest we kinda got was with the cream mission for speed highway act 1
Windy Hill was completely changed in the final version of Adventure 1 due to memory limitations. All levels were intended to be designed like Beta Windy Hill, but it would have been impossible to do that within the Dreamcast's memory.
i kinda of want to see thay now
crying forever
I’ve always loved the way levels are made in the adventure games. Makes me always come back to them.
The Adventure games and P-06 are the only Sonic games that I go out of my way to speedrun. The way the levels are designed and the physics are implemented just make them the most satisfying to me. I’ll always love this style, and I still hope we’ll see it again in some form someday!
Have you ever tried speedrunning Stages in Sonic 06?
Same. Speedrunning adventure 1 and 06 is so fun.
Boost games are better
@@elibonham4388 misinformation
@@magnesium333 sonic unleashed and unwished boost stages along with the extra acts and dlc is better than any sonic adventure level amd that snowy mountain level mod in sonic generations is one of the best sonic levels ever made. Adventure games don't reach the highs as the boost games
Ya know the funny thing is, Shadow the Hedgehog is the only game that fixed the light dash + lightning shield issue.
In certain areas where the light speed dash is mandatory they include special types of rings that don't disappear but instead go hollow when initially collected. If you (somehow) get a lightning shield it'll just suck the gold ring out and leave a hollow one for you to light dash.
Now this is a deep cut
@normalgraham ...not really. You would know this if you just play the shadow the hedgehog game.
Tbh I really enjoy the linear aspect of Windy Valley and I love how you can take a couple short cuts to the goal especially when your rushing to the goal when you being timed. And the aesthetic is also pretty cool
i think tails version of windy valley is much better than the sonic one
@@sigma-eb2xl Yeah, but I feel like it's too easy to break the stage with Tails's broken flying, which removes a lot of the challenge you get when you play it with Sonic.
@@alonsobazo4619 thats why i love tails one more
I just realized Sonic Adventure is just Sonic CD's level Design but way more Open and 3D obviously, while SA2 takes more inspiration of Sonic 2's Stages but obviously in 3D
Man you really be cookin' with this video! Red Mountain is personally my favourite Sonic level of all time for all the same reasons. All of your S tier levels are (mostly) peak.
Red Mountain is underrated, best SA1 level imo
SA1 definitely has better levels, in my opinion. I like more open platforming in my Sonic games, and SA1 has plenty of multiple pathways to speed through, so that’s very ideal for my preference in level design. SA2 does have multiple pathways, but they’re obviously and noticeably more linear which is not exactly what I want from is a Sonic game, but I still can find fun in that game, just not as much as SA1. Let me know if you disagree. I’d love to hear your opinion! I applaud people when they disagree with me. :)
I like both for different reasons
@Yikes The Classics were going for a more exploratory vibe like in Sonic CD and S3&K, so it’s no surprise that they would try to replicate that into a 3D space. I just felt like SA2’s pathways were too samey with all the rail grinding in each of them. I don’t hate rail grinding, but I felt like I would’ve liked it more if it didn’t prioritize it at times. SA2 has level design that’s often determined as to whether you can stay on a rail efficiently, and while that’s not bad as I said earlier, it doesn’t capture the more open feeling I felt when playing SA1. Then again, I ask that you take this with a grain of salt, as some of this could be the bias I have for SA1.
I disagree SA2 levels feel more focused faster and engaging Imo
I agree, I like SA1 better bc it doesn't feel like I'm being rushed through the level, feels like I'm earning my speed, also there are no bad stages in SA1 while in SA2 there is
@Yikes facts bro
I was mega 🤨 when you started Windy Valley and even as someone who has yet to try beta Windy Valley, I get where you're coming from
Edit 1: surprised to see Ice Cap so high, the snowboarding section is awesome but I feel most before that is just kinda okay
Edit 2: I feel Pyramid Cave was a perfect placement as well
Edit 3: Holy Crap Beta Windy Valley looks soo fun omg, I gotta play it
Edit 4: like most, obviously I got a strong connection to city escape, but what really makes me love it, is how much it's also impacts my family, all the kids know it thanks to me, and it fills me with so much joy that they remember it, even the ones who don't even play games
13:31 I never realized how much bro looks like dream💀
He put Red Mountain over Speed Highway...
This man is cultured. 😊
Red Mountain is so underrated abd im happy to finally see it get some love 😊
I like the lightning shield, but there needs to be a solution to it messing up ring trails if it's gonna be in the game. The light speed dash in Adventure 1 has a dash forward so that you can avoid the lightning shield problem, and shadow the hedgehog leaves an invisible trail of rings if you accidentally pick them up. Either of these are great fixes imo
Code the rings in chains differently to be unable to be magneted.
@@espurrseyes42 Yeah that's another good way!
The solution is to do a jump dash into the trail of rings before attempting to light dash. You can't bounce after doing a jump dash so light dash will be the only action the Action button can do after a jump dash
I absolutely agree with the choice for Red Mountain! It's deadass my fav from SA1
When he said Red Mountain, I immeadiately went, BASED!
OMG I remember the annoying lightning shield killing runs in Crazy Gadget too. Really a huge oversight to leave that in
Sonic fans will replay 1/6th of a game and call it a masterpiece
It’s closer to 35% based on stage count for both games.
i play 100 percent of both games and call both of them great games
This was a awesome video sir. When you mentioned Greenhill Zone on SA2 , being not that good. I felt alittle relief. Man I earned all A's on SA2 but couldn't go any further because I didn't buy the Battle DLC from the Playstation 3 store before they pulled SA2 off out of their store. I still hope to play that level one day😁 Awesome video again, thank you!
the college dropout peeking in the background makes this video for me.
actual s-tier album imo
I actually love Sonic CD It's so underrated in my opinion I thought the time travel aspect was a great idea would Problably be a time travel in 06 than chaos control in my opinion
This is a really good list, i agree in almost everything, just think pyramid cave and lost world could switch places, since the walls can mostly be avoided with some reaction, and the snake section has can actually kill you some times, since it doesn't follow sonic movements, and if you fall it's 99% straight death, but overall perfect list, keep up the good work!
ive always really wanted a 3D Sonic CD or something similar to that
its a game that would work super well in 3D
I'm glad red mountain is at the top that level plays so well whether you're playing it the first time or trying to master it with skips and the music is great
City Escape is my all time favorite level. The memories I have of wanting to play the song on guitar to the truck chase being memorable as well. Metal Harbor takes second not only for the skill gap (which I can care less about) but the music and the place where you find the secret chao.
A lot of these levels would rank higher if you knew every skip. like in crazy gadget you can skip the entire tetris anti-gravity segment within the game's intended rules. this is also why I don't play sa1 as much since I can just skip half the levels and there's no rank incentive.
Also for the rail-switching on curved rails, it works when you wait for the character to lean really far, or just slow down in general.
And lastly for metal harbor, you can just destroy the planes that fly by on the aircraft carrier at the start, and not need to use the highest point of the rocket to get the A rank.
Your tier list is perfect except for lost world which should have been below F. But the best song from the things in this video is "last call" from the "college dropout" that we see in the background.
Personally I'm more of an "All Falls Down" or "Spaceship" kind of guy, but "Last Call" is based too.
that NiGHTS pinball music is fiya
mic lookin' super crispy in this vid
15:00 Matt I’m gonna be so fr rn that is definitely a skill issue lol
Nice list the ranking I agree with a lot
Bro you didn’t even watch the whole thing 💀
@@WaffleYabbler UH yes I did
@@rayyanfarooqi2167 at the time of commenting you didn’t lmao 😂
A ranking is just the beginning, score attacking really opens up new ways of playing Sonic Adventure 2. Try getting at least 20,000 score for each Speed Stage as a test.
11:13 for the lightning shield, you could just try waiting before using light speed dash or check if the rings are still aligned before pressing the button.
I swear the if the next Adventure styled game has the open level design of SA1 but the scoring system and ranking system of SA2, it would make the best 3D Sonic game.
18:04 What really helped me with switching rails is holding the direction you want to go in a bit longer than you think before pressing the jump button, it’s because it depends on the characters leaning animation to work, it worked to close to 10/10 times for me after knowing that fact but you could always leave the stick neutral to go for a regular spring jump to save yourself.
goated video for showing how great SA1 stages actually are, especially with Lost World. I still think to this day, no other stage in the franchise beats the atmosphere behind this especially with the added story build-up
minor nitpick but i chuckled at "second and third half"
Why is Tree level in Sonic Omens not S teir?
Green hill got absolutely slandered in this video - It's an easter egg level and it's kinda doodoo yes BUT what you have to understand is it's a 1:1 recreation of green hill zone from sonic 1 in sonic adventure 2 so of course the level design is going to seem lack luster the OG green hill wasn't designed to be played in 3D.
This was also the first ever time green hill zone came back before it started to rear it's ugly head in every new sonic game.
THANK YOU red mountain is easily the best SA1 level and nobody wants to admit it
as sonic himself, i can conclude this tier list is 100% accurate.
Red Mountain at the number 1 spot? great taste, earned a subscriber
Sonic Adventure 1 will always be the best Sonic game for me. So many great memories.
neat video, awesome taste, peak opinions
Man this makes me wanting to replay all these levels 😊 great video!
That was an impressive Tier List. Also, I apologize for correcting you but technically it's actually called White Jungle not White Forest.
FINALLY SOMEONE ELSE WHO THINKS METAL HARBOR IS THE BEST
Missed you and your great videos man
Sky Deck may be the weakest SA1 level
But DAMN THE MUSIC GOES NUTTS YOOO
Oh and there's a SA2 mod called Smoother Wall Collision that makes them a lot more comfortable to interact with, so give it a try (there's also an SA1 ver)!
Yeah, Sonic Adventure is janky but a kind of Jank that Im kinda into it.
Still trying to find out how to download the better SADX Mod onto the Steam Version.
19:12 The final Version is great, but this Beta Version looks better from what the Footage says.
3D Sonic Games ranked (those that I have played):
1. Sonic Adventure
2. Sonic Frontiers
3. Sonic Generations
4. Sonic Colors
5. Sonic Adventure 2
6. Sonic Lost World
7. Sonic Forces
tbh Windy Valley feels more like a tails stage, which is why it's more fun as tails (in my opinion), the music slaps though 👏
I actually love sonic cd too, its my favorite 2d sonic game along with the advanced titles, and personally the jp ost is my favorite sonic soundtrack in the series ngl, I love every single track in there.
My favorite level in Adventure is Red Mountain.
the fact you counted green hill from SA2 💀
14:06 when you ask a dead cells player how to get better at the game
If u dont got time to rank every sa1 and 2 lvl do u got a hot date or smth?
You can run the SA1 race track on foot if you use a mod that gives boost to clip the door. Its very fun and makes me want a Sonic runner racer game, but the camera gets caught under the track sometimes so offing yourself is da way 😢
Love the Red Mountain placement. Its also my favorite SA level and i feel thats an unpopular opinion. In fact your top 3 are my Top 3 just flip flopping Emerald Coast and Speed Highway
Hey Matt... what's White Forest?
I didn’t get to really play the meta versions, but judging by how they look, and Sonic’s mechanics from adventures games,I bet they’re fun!!
Here's my ranking:
S Tier:
1. Speed Highway
2. Red Mountain
3. City Escape
4. Emerald Coast
5. Final Rush
A Tier:
6. Green Forest
7. Twinkle Park
8. Sky Rail
9. Final Egg
10. White Jungle
B Tier
11. Radical Highway
12. Sky Deck
13. Lost World
14. Windy Valley
15. Metal Harbor
C Tier
16. Ice Cap
17. Pyramid Cave
18. Crazy Gadget
19. Final Chase
20. Casinopolis
Can you rank all boost stages in colors unleashed and generations
(We dont talk about forces)
Final chase’s fatal flaw is how glitchy it is
Apparently im an odd one out for this kind of list as my favorite of these is Crazy Gadget
Hella based as usual Matt.
Emerald Coast, Speed Highway and Red Mountain is my exact top 3.
I have rediscovered SA2 through speed running, if you think the levels are linear then try watching some pro-speedrunners they will blow your mind.
I wanna know his opinions on da mech lvls in sa2 ngl
I think a better way to describe final case is “going though the motions”
In case you live under Patrick's Boulder stages of stages that you you go with speed they explained themselves right
If they ever do make re-makes of the adventure games making the switching rails the bumper buttons like the modern games instead of having to lean and jump would fix my one and only problem with rail grinding in adventure 2. It still is a shame tp me that rail grinding was simplified and not refined further, as it was actually a skill to master and feels wonderful when you get that speed, it could have still been made less punishing by removing falling off if you don't corner correctly and just made it so you lose alot of speed.
My list would be from worst to best casinopolis
Green hill
Lost world
Windy valley
Final chase
Ice cap
White jungle
Sky deck
Twinkle park
Emerald coast
Green forest
Crazy gadget
Final egg
Sky rail
Red mountain
Final rush
Speedhighway
City escape
Radical highway
Metal harbour
Pyramid cave
Ummm aren't you missing these adventure games SONIC HEROES & SONIC 06
How do I get to play the Beta version of windy Valley zone through redream emulator??
I respect your opinion
Speed Highway the GOAT >>>
You're really overexaggerating the Lightning Shield issue. Which isn't even a Crazy Gadget exclusive "problem". You can clearly see the B prompt appearing on screen as the ring is coming towards you. You can still get in the Light Dash if you time it right.
I always felt sonic in sa1 and 2 was really fast which made me feel like a god when I keep my momentum in the stages
As always
Matt never stops uploading peak content 🔥
I have a question in Sonic Adventure Knuckles Song says Pocupine then says that he's And ecdnua im confused
do you have a "ranking every 3d boost stage" in the works?
then, maybe.... a "ranking every werhog stage???"
1. Radical Highway
2. Final Rush
3. White Jungle
4. Red Mountain
5. Speed Highway
6. City Escape
7. Twinkle Park
8. Metal Harbor
9. Green Forest
10. Final Egg
Bro looks like a different person in every video
I'm just THAT guy, what can I say?
I rate slcertain stages in SA1 lower for certain reasons. Windy Valley and Lost World I penalize for just being really buggy. For a while, the wind tunnels in windy Valley just kill me for no reason. And Lost world's biggest problem isn't the snake. It's the dark room. Both because the lights are super finniky and because sometimes when making a jump it flings you way more forward than you intend to go. (You legit accelerate forward when you're trying to halt momentum sometimes) I respect SA1's ambition and I do think it has the better stages from a conceptual and theoretical standpoint, but SA2's statlges are better executed. For the most part (why SEGA ever thought it was a good idea to have a magnet shield in a game with so many necessary light speed segments I have no idea).
Matt is my favourite Sonic Character.
He brings SO MUCH to the Lore.
Where would you rate the sonic section of Cannon's Core?
Can you do best Super Sonic fights next
Homing attack before pressing b to light dash or map the lightdash to triangle and have you ever downloaded the mod the have crazy gadget play from sonics persepctive it makes the level so much better. I dont think windy valley beta counts
You could count o6 as adventure 3
Great video! Also what level was this?? At 0:05
Windy Valley beta level.
@@rollinroby4920 thanks bro
I wish we could play AI Generated Sonic Adventure 2 Stages as the severe lack of Adventure & Adventure Fanmade Levels is disappointing. We seriously need someone who is to Sonic Adventure 2 what Kaze is for Super Mario 64. As for your ranking it seems that you only consider the 1st Missions. When you play certain 5th Missions in Adventure 2 it changes your understanding of the stages. Personally I prefer White Jungle over Green Forest. Also 2P Battle Mode changes stages as well with Final Chase ending much earlier there.
I'm actually playing sonic adventure 2 right now 😊
The thumbnail has White Forest instead of White Jungle
Casinopolis for me was way worse than sky deck. Sky deck has a fun and strange leveling design, also you can skip most of first part of stage and third too. Casinopolis in other way is so slow, usually i try to skip pinball as fast as possible and just get 400 rings in the actual level (it is possible)
You can actually get an a rank in metal harbour by destroyibg the fighter jets but you have to still be fast
sky deck part 1 is one of my favorite soundtracks, but sadly, gameplay ...
pyramid cave is my fav in sa2 its the level i comeback to the most but sa1 is speed highway im not much of an adventure 1 guy but man speed highway is so good
As someone who just recently played and beat (modded) SA1 and SA2 for the very first time, I feel like your take is very different to mine... SA2 has so many enemies that just pop up out of nowhere and I have no idea how they managed to get away with it. SA2 also feels significantly more stiff than SA1.
10:23 What about S3K? Or Sonic 4 Episode 2?
12:35 That feeling when Sonic Adventure has a better draw distance than Sonic Frontiers...
Egg Base from Sonic GT is a perfect Pyramid Cave now that I think about it.
Pacific Abyss from Spark The Electric Jester 3 is a perfect Final Rush for sure
It is white jungle not white forest great video
Are you gonna rank any other stages?
Day 206 of asking for a sonics schoolhouse video
Day 213 of asking for a sonics schoolhouse video
Day 210 of asking for a sonics schoolhouse video
that pyramid cave critique is lowkey a skill issue im ngl....