Nope. Unity is a significant step down from the ac1 and ac3 systems. It had the worst parkour at the time of its release. It's too automated, on rails and sluggish.
@@Pedro_Le_Chef I have not played it yet, so I wrote "talking about coolness", because the animations are the only thing I can judge watching this video
@@Pedro_Le_Chef crazy how you think ac1 parkour is better when altairs climbing speed is so much slower and you have less movement options than unity. You are genuinely and objectively wrong.
@@jayelex2459 go watch a Jcers video if you think AC1 parkour is bad, with exception of initial wall run climbing is the least important part of the parkour system, it doesn't matter if it's slow if you never use it
After 15 years, AC 1 still has pretty smooth parkour. Pretty surprising how well the gameplay aged considering when it came out. The Best parkour is Unity (when it works), since it could be stylish if you know what you're doing, and it's hard to get a good handle on, similar to real parkour.
@@elweegee3575 yeah I recently just played and my god it was hell but still enjoyable. I managed to finish the whole game and here’s what I think. The sword play is very smooth but countering is a little hard to do and running away from enemies is nigh on impossible sometimes because the game just sends so many at you during later stages of the game. Altaïr can be fast at times when running but climbing is a slog to get through because of how slow the ‘master’ assassin moves. The enemy AI system is surprisingly pretty smart even for a game from 2007 because they can actually cut you off which would be fun and entertaining if it wasn’t for the aforementioned climbing speed. Overall, it was really great game to start the series with and now I understand why Altaïr’s outfit is present in most main titles of the game. Review Done. But I’m not done talking, I have a question to ask now. What’s with the crossbow Altaïr uses in the trailer? Is it cut content that found its way back into Brotherhood?
@@connordervoncyberlifegesen8529 You forgot some things like that the missions are not the best in the saga because you have to do a set of mini secondary missions to get to the main one which is not very comfortable apart from the enemies just seeing you run give you the alarm which It doesn't make sense and it's very annoying. And about the crossbow, it turns out that the crossbow was crashing the game and ubisoft didn't know how to fix the error so they removed it from the game.
You know i honestly doing think the recent trilogy has terrible parkour. It’s not the greatest but it’s enjoyable. I think the reason everyone thinks the parkour mechanics suck is because of how limiting the environment is. Dense cities have always done ac well. Whoever decided to make it so open is the real villain here
No odyssey is really bad, ledge placement for grabs and arm-jump's in a lot of areas is really badly put together, meaning that when you try to grab those objects the avatar will literally jump to the ground, and lets say in Origins it's very... idk how to say it, it's very "jumpy", the avatar acts like a cat almost, like if there is a ledge like a meter in front, at the same height as his take of, or lower, he wont just jump forward on it, he will literally jump UP and land on it, which just makes no sense
@@p.gin3955 me pasa algo similar unity pero mas en aspectos visuales, se centraron tanto en hacer que el parkour fuera EL ESPECTACULO y hay varías animaciones o acciones se corrigen cuando se ejecutan, cuando saltas, caes en una viga o similar
I do really like Syndicate, and especially the parkour because it resembles unity's parkour so much. But at the same time I dislike that they removed animations and the ability to consistently sidehop. It's been replaced with the hop where you jump and grab on to whatever you're jumping to instead of the dope hop we did in Unity. To trigger that hop you must actually be higher and a bit further which I dislike because in my opinion it makes the traversal less smooth, since I never have the urge to grab onto an object instead of smoothly jumping on it and continuing. Also since the buildings are so high there's no reason getting on top of them since you're gonna have to get down at the end of the roof anyway. In unity everything was connected and close enough to the ground to make it actually worth it to parkour on the roofs
1:53. This Huge Jumps you can only make in South of Florence! You can enter South of Florence in Sequence 13 when Ezio Auditore Da Firenze kills Girolamo Savonarola and his 9 Lieutenants!
From AC3 onwards there's been passing over and under objects feature by holding E it's a shame you didn't include it. 12:56 you could just jump on the left side here where the height is low, without any ledge grabbing. 17:32 it's so nice to see a tree that's not the same one type of tree you see in AC3 AC4 and ACU
it's so upsetting seeing how beautiful arno's parkour is to what we have now 😪 best parkour an stealth in my personal opinion. (also props for finding some good runs for the video must've taken forever to find them)
i like how in the older games you couldn’t just hold up to climb up a building, you had to move around to find the right path. to me it felt more immersive and enjoyable. if smoothen out i think it could be really good. aswell as thought out satisfying parkour system. hoping mirage pulls through
You can make your contextual vaults look smoother by waiting to hold open hand until you connect with the adjacent object. You don't have to hold both buttons at once, that's just for air vaults Try canceling into an eject super early just to change direction. You won't get much in the way of height, but with the way you like to turn towards open spaces I think it'll help you keep some interesting motions going while you transition to the next phrase of your flow You can cancel out of the rope launcher by pressing parkour down to drop into a more interesting area. It's one of the few possible ways to hurt yourself in Syndicate Mash parkour up to recovery roll faster in Valhalla
I always heard unity’s parkour was bad but I loved it, it didn’t teach you much off the start which gave off a perfect challenge to learn the game. It’s hard to get down but you are amazing at it
@@nhamilton1414 because it kinda is. sluggish controls. jumps arcs and distance are incredibly inconsistent. all these clips you see of unity parkour are curated to look good, but when curated like the clip in this video you can still see a lot of weird hiccups that just look bad and make parkour feel floaty and have no momentum or gravity to it.
@@DatAsianGuy when i play there's tons of momentum and my jumps feel smooth. i have an easy time with the dives and the contexts become more predictable over time. you just need to use it for more than 10 hours of casual running
You are really good at these games I don't usually play as smoothly as you and u introduced me to new games and parlour systems u got yourself a new subscriber
Aint nobody movin like Arno🤷🏾... As far as the rpg ones, i love that you can hit a front flip off a big ass cliff in Odyssey...and land gracefully with a tuck and roll 😂
I don't fault you for not trying any side ejects in the AC Odyssey (though hard to pull off due to map design, this move *does* in fact exist in that game), but to then proceed to call yourself high skilled isn't really justified
But connors is the smoothest. Each transition almost no stutter. I love Arno but at times you see out of no where grabs and lands. I’m used to it and I still love his parkour system but Connor is the cleanest out of everybody’s.
btw there is an option to manually do roll recovery form high jumps in syndicate, you just need to double click E before landing and the character will do a roll.
Arno is the parkour king, just a single best thing about assassin creed unity 😂😂 and for assassin creed syndicate why u need to do parkour as you have a grappling hook which can easily scale any height of building😂😂 even jacob and evie can climb burj khalifa in one go with that grappling hook 😂
3:48 in moments like this when you are on the highest point of the roof I usually pressed jump to grab directly to the roof in front of you, it saves you about 2 seconds.
Damn, its a shame that the dlcs for AC2, ACB and ACR would not be usable after September 1st. I actually wanted to get the deluxe for brotherhood and gold for revelations because I never got to play their dlcs.
@@alphahunterd they are shutting down their online services for older tiles to "focus" more on the newer ones. Access to multi-player, account linking will be lost, but the most atrocious part of this decision includes the inaccessibility to dlcs for the said titles, even if you have already downloaded them. Basically they are telling us that we don't own anything we pay for. This is easily solvable but they refuse to do so because they are the lowest of the low.
@@alphahunterd oh no no, from black flag onwards the ac titles are not affected, only prior to black flag. But the dlc access to the following titles would be lost: Assassins Creed 2 Assassins Creed Brotherhood Assassins Creed Revelations Assassins Creed Liberation Assassins Creed 3
Origins > Odyssey > Valhalla ••---••---••---••---• Origins for Setting + Simplicity Odyssey for Mechanics + RPG choices Valhalla for killing time until black flag 60 fps update comes out.
Unity may not have the fastest parkour system to date but as far as I'm concerned it's the best in every other way if they just worked out a few kinks, Syndicate could've had an even better one but no, they just dropped this fantastic system altogether
@@Anto-xh5vn me and you both know your being persuaded by those bomb ass parkour moves Arno can do it just because it's looks cool doesn't mean it's faster
unity is js perfect, it took me a while to master the parkour, but once i got it it became even better than it was, unity is a masterpiece, fav ac of all time
For all those saying that Unity has the best parkour, You are right, BUT only because Syndicate doesn't have a Jump Button (meaning you can't jump of a roof/ledge if you don't have a landing point, which means that you can't jump to your death) If It had a jump button than it would have better parkour since it Is the same parkour system as Unity but refined (by refined I mean it's a bit more realistic, you don't jump as far as you do in Unity)
Unity's parkour is definitely the best. Syndicate's is similar but doesn't feel nearly as good, Unity and the Altaïr/Ezio games have the best parkour in my opinion. Dunno if it's just me that thinks this but Valhalla's feels so bland and dead in comparison just from watching it. An AC1 remake with a stealth/parkour system similar to Unity's while keeping some original AC1-Revelations parkour elements would be top notch and the best AC game in a long time, especially with added story content.
I actualy put unity and ac2 parkour in the same ranking. Reason being although ac2 parkour is not as flasy as unity ir the others you have full controll on ledge grabs and wall ejections making it a fast pace smoot transistion from one movement to another and also it was the first AC game to have wall vertical scale by pressing jump while climbing but you also had to grab the next ledge manualy. And Unity well because it looks the best and impliments more stylishly finished animation after a vault a ledge jump and entering buildings as well as implementing a faster decent from high structures and still manage to make those look cool like its a 3rd person mirror's edge game. However in unity like in 2 there is a learning curve to parkour which is a satisfying challenge when you mater it and that's actualy making Arno parkour look and move the way you want it to.
I haven't played every AC, but based on what I've seen from tons of videos and some discussions: AC 1 -> AC Revelations: Most precise/player-flexible parkour. Options available depend on the game and whether you use the really robust parkour fan mod recently made for them. AC Unity: Flashiest and smoothest-looking parkour. Somewhat less precision than AC 1 -> AC R and kinda held back by jank, but it has the best ratio of visual style to player control. As for the others... AC3 & Co.: Solid parkour, not as robust as above options. Usually remembered for the savage combat. AC Syndicate: More limited version of Unity's parkour, but has the tallest & most modern urban setting to parkour in. AC4 & Co.: Best pirate games that happen to have parkour and assassin stuff in it. AC Origins+: zzzzzzzz
Unity had the best parkour, colours and scenery imop, ac3 also had some rly nice parkour Syndicate i feel like it was nice but alot of the areas didnt feel like it was designed for it in the same way and the graple was always just way more convenient so it barley got used Origins, oddesey and valhalla doesnt really have parkour in the same way at all But at the same time i dont view those games as traditional ac games but just other games taking place in the same universe
For me Arno's parkour is the best. It looks so smooth and cool.
This isn't just an opinion, it's just how it is
Yeah, it has the best parkour animations. But its system isn't the best
Fact
Best parkour
yeah, with 0 gravity, LMAO
Imagine having the entire series installed on your PC...damn you Call of Duty!
Uninstall the game brah. It be better that way.
i installed entire series of assassin creed from 1 to valhalla including dlc of all games and its takes around 700-800gb 😂
@@Manoj_Kumar1973 did u buy em all separate or is there a bundle for all of them?
@@squeaky864 in a bundle during steam summer sale and valhalla from epic store
@@Manoj_Kumar1973 Damn the real question is how much money did this cost you?
Anyone who can master the unity parkour system has my respect
mine as well, it's so difficult to move smoothly... 😭
I accept ur respect :)
thanks for the respect:)
It’s hard at first but after like 5 hours it’s a bit easier
Thanks for the respect my g :)
AC unity has such good parkour, your good at it
Talking about coolness, Unity reigns supreme. And you played it well!
Nope. Unity is a significant step down from the ac1 and ac3 systems. It had the worst parkour at the time of its release.
It's too automated, on rails and sluggish.
@@Pedro_Le_Chef I have not played it yet, so I wrote "talking about coolness", because the animations are the only thing I can judge watching this video
@@SyamDaRos-EndoManno Fair enough. It's hard to tell how bad unity is to play by just looking at it.
@@Pedro_Le_Chef crazy how you think ac1 parkour is better when altairs climbing speed is so much slower and you have less movement options than unity. You are genuinely and objectively wrong.
@@jayelex2459 go watch a Jcers video if you think AC1 parkour is bad, with exception of initial wall run climbing is the least important part of the parkour system, it doesn't matter if it's slow if you never use it
After 15 years, AC 1 still has pretty smooth parkour. Pretty surprising how well the gameplay aged considering when it came out.
The Best parkour is Unity (when it works), since it could be stylish if you know what you're doing, and it's hard to get a good handle on, similar to real parkour.
It seems to me that they are putting too much fanaticism into AC1.
@@elweegee3575 yeah I recently just played and my god it was hell but still enjoyable. I managed to finish the whole game and here’s what I think. The sword play is very smooth but countering is a little hard to do and running away from enemies is nigh on impossible sometimes because the game just sends so many at you during later stages of the game. Altaïr can be fast at times when running but climbing is a slog to get through because of how slow the ‘master’ assassin moves. The enemy AI system is surprisingly pretty smart even for a game from 2007 because they can actually cut you off which would be fun and entertaining if it wasn’t for the aforementioned climbing speed. Overall, it was really great game to start the series with and now I understand why Altaïr’s outfit is present in most main titles of the game. Review Done. But I’m not done talking, I have a question to ask now. What’s with the crossbow Altaïr uses in the trailer? Is it cut content that found its way back into Brotherhood?
@@connordervoncyberlifegesen8529 You forgot some things like that the missions are not the best in the saga because you have to do a set of mini secondary missions to get to the main one which is not very comfortable apart from the enemies just seeing you run give you the alarm which It doesn't make sense and it's very annoying.
And about the crossbow, it turns out that the crossbow was crashing the game and ubisoft didn't know how to fix the error so they removed it from the game.
You know i honestly doing think the recent trilogy has terrible parkour. It’s not the greatest but it’s enjoyable. I think the reason everyone thinks the parkour mechanics suck is because of how limiting the environment is. Dense cities have always done ac well. Whoever decided to make it so open is the real villain here
No odyssey is really bad, ledge placement for grabs and arm-jump's in a lot of areas is really badly put together, meaning that when you try to grab those objects the avatar will literally jump to the ground, and lets say in Origins it's very... idk how to say it, it's very "jumpy", the avatar acts like a cat almost, like if there is a ledge like a meter in front, at the same height as his take of, or lower, he wont just jump forward on it, he will literally jump UP and land on it, which just makes no sense
@@p.gin3955 me pasa algo similar unity pero mas en aspectos visuales, se centraron tanto en hacer que el parkour fuera EL ESPECTACULO y hay varías animaciones o acciones se corrigen cuando se ejecutan, cuando saltas, caes en una viga o similar
@@stevenmontecinos3656 why tf would you think i speak spanish...?
@@p.gin3955 i not speak english
I am use the traductor of youtube...
Plus it doesn't have a parkour system since you pretty much can climb anything in the RPG trilogy
im currently playing the entire saga, just finished unity and all i can say is that its parkour is amazing. great video!
Yoo same I’m on Revelations rn
I do really like Syndicate, and especially the parkour because it resembles unity's parkour so much. But at the same time I dislike that they removed animations and the ability to consistently sidehop. It's been replaced with the hop where you jump and grab on to whatever you're jumping to instead of the dope hop we did in Unity. To trigger that hop you must actually be higher and a bit further which I dislike because in my opinion it makes the traversal less smooth, since I never have the urge to grab onto an object instead of smoothly jumping on it and continuing.
Also since the buildings are so high there's no reason getting on top of them since you're gonna have to get down at the end of the roof anyway. In unity everything was connected and close enough to the ground to make it actually worth it to parkour on the roofs
Seriously why they got rid of the manual jump is beyond me
I’d love to play with this dude in unity. Except my Arno would physically get tired tryin to keep up with em lol
😃 maybe one day we will play
The best thing about your video, is that you included Aveline and Adewale, the two being absent and ignored in most of "AC compilation" videos
1:53. This Huge Jumps you can only make in South of Florence! You can enter South of Florence in Sequence 13 when Ezio Auditore Da Firenze kills Girolamo Savonarola and his 9 Lieutenants!
From AC3 onwards there's been passing over and under objects feature by holding E it's a shame you didn't include it.
12:56 you could just jump on the left side here where the height is low, without any ledge grabbing.
17:32 it's so nice to see a tree that's not the same one type of tree you see in AC3 AC4 and ACU
it's so upsetting seeing how beautiful arno's parkour is to what we have now 😪 best parkour an stealth in my personal opinion. (also props for finding some good runs for the video must've taken forever to find them)
Dude Ac 1 parkour is so underrated
Jesus Man, I cannot express how much I fecking love ac revelations parkour dude
i like how in the older games you couldn’t just hold up to climb up a building, you had to move around to find the right path. to me it felt more immersive and enjoyable. if smoothen out i think it could be really good. aswell as thought out satisfying parkour system. hoping mirage pulls through
This is some dang good parkour
thankyou❤
You can make your contextual vaults look smoother by waiting to hold open hand until you connect with the adjacent object. You don't have to hold both buttons at once, that's just for air vaults
Try canceling into an eject super early just to change direction. You won't get much in the way of height, but with the way you like to turn towards open spaces I think it'll help you keep some interesting motions going while you transition to the next phrase of your flow
You can cancel out of the rope launcher by pressing parkour down to drop into a more interesting area. It's one of the few possible ways to hurt yourself in Syndicate
Mash parkour up to recovery roll faster in Valhalla
thanks bro😍
Arno Jacob and Evie laughing at Kassandra and eivor lmaoo
And no Alexios isn't cannon protagonist so he doesn't count imo
11:53. Arno Dorians Parkour is like Spider-Man Parkour in Paris in 18 Century! 😎
Oh i love the videos with parkour and other smart detailes videos
AC 3 has by far the best parkour setting, I could stay in the forests forever, running through the trees
I liked Venice more
1:54 I have this game since 2009 and I didn't know you could do that...
@ACidic maybe I didn't read when they said that move exists. I never really needed it though but it looks cool and saves a lot of time
Can we please talk about “seductive parkour” on the thumbnail?
I also feel cheated, but I was looking for a video of assassin creed unity parkour so that's ok
@@lifeasdev7480 same
Even included dlc assassins creeds nice job
Damn, rogue had some pretty bitchin parkour in hindsight
I always heard unity’s parkour was bad but I loved it, it didn’t teach you much off the start which gave off a perfect challenge to learn the game. It’s hard to get down but you are amazing at it
I am absolutely surprised by your statement saying "I always heard Unity's parkour was bad"😮
Who's telling you unity's parkour is bad? That's really surprising
@@nhamilton1414 well it rarely works how I want it to when I play it
@@nhamilton1414 because it kinda is.
sluggish controls. jumps arcs and distance are incredibly inconsistent. all these clips you see of unity parkour are curated to look good, but when curated like the clip in this video you can still see a lot of weird hiccups that just look bad and make parkour feel floaty and have no momentum or gravity to it.
@@DatAsianGuy when i play there's tons of momentum and my jumps feel smooth. i have an easy time with the dives and the contexts become more predictable over time. you just need to use it for more than 10 hours of casual running
Ac1 to revelation has best Parkour system imo
NO
@@alkqk4103 for you but not for me and for those who knows in-depth of this system
I agree bro
You are really good at these games I don't usually play as smoothly as you and u introduced me to new games and parlour systems u got yourself a new subscriber
Glad you like them!
I don't remember Altair grunting while doing parkour lmao
Aint nobody movin like Arno🤷🏾... As far as the rpg ones, i love that you can hit a front flip off a big ass cliff in Odyssey...and land gracefully with a tuck and roll 😂
altair sounds like he has the meanest cold everytime he jumps or vaults
Ac rogue & ac black flag parkour is underrated
AC1's vaulting was so beautiful
I loved it when he showcased syndicate "yeah let me scale up the building once maybe twice" does so "alright get me off this game" 🤣
Ah yes Ac Unity the best parkour that ever existed in a video game 💖
Eivor has the DNA of a horse from skyrim. She will climb anything! Lol
I know black flag not the best parkour, but i like this sequel so much. The best for me
I really liked you Odessey snippet. You made the parkour look better than its actually is
thanks bro😍
I honestly think the parkour in Assassin’s Creed Origins is severely underrated
Not parkour only game also underrated...
I don't fault you for not trying any side ejects in the AC Odyssey (though hard to pull off due to map design, this move *does* in fact exist in that game), but to then proceed to call yourself high skilled isn't really justified
Wait you actually make look cool the last 3 games
thankyou😍
Revelations, unity and origins were my favorite for parkour
I know that liberations wasn't a good game but the setting with the bayou was pretty cool especially for parkour. The best sustem is unity
AC Rogue - First AC game to have realistic sprinting lol no more Naruto running
Wdym by that?
I think Assassin's creed brotherhood have the best parkour. It's fast and smooth
How my grandpa described going to school:
I'm gonna pretend that I didn't see what outfit you made Jacob wear, it's too elegant for him 😂
Unity’s parkour is the peak of AC
Nah the One with Jacob is peak
Ac1 was peak parkour
@@turtlenekk4354 thats sad and pathetic if the first game of a series has peaked in the main mechanic
Everyone else: wearing thick robes and armour
Eivor: TRUE VIKINGS REQUIRE NOT ARMOUR
Maybe an unpopular opinion but the hookblade needs to be in a future game bc that thing was so awesome in revelations
Those unks in the first AC game use to annoy the hell outa me when tryna be stealthy
i have a feeling Arno always practicing his parkour skills before he became an assassin. so quick and smooth
We know
AC Syndicate and AC III are the absolute best
Finally got a prof assassin creed gamer who knows how to play without making blind video of running around here and there
Origins parkour is way too underrated
Love the channel assasins creed on top
But connors is the smoothest. Each transition almost no stutter. I love Arno but at times you see out of no where grabs and lands. I’m used to it and I still love his parkour system but Connor is the cleanest out of everybody’s.
btw there is an option to manually do roll recovery form high jumps in syndicate, you just need to double click E before landing and the character will do a roll.
Brings back sooo many memories ❣️
Arno is the parkour king, just a single best thing about assassin creed unity 😂😂
and for assassin creed syndicate why u need to do parkour as you have a grappling hook which can easily scale any height of building😂😂 even jacob and evie can climb burj khalifa in one go with that grappling hook 😂
3:48 in moments like this when you are on the highest point of the roof I usually pressed jump to grab directly to the roof in front of you, it saves you about 2 seconds.
arno casually gliding on his jumps 💀
Damn, its a shame that the dlcs for AC2, ACB and ACR would not be usable after September 1st. I actually wanted to get the deluxe for brotherhood and gold for revelations because I never got to play their dlcs.
arr matey
it's not? why
@@alphahunterd they are shutting down their online services for older tiles to "focus" more on the newer ones. Access to multi-player, account linking will be lost, but the most atrocious part of this decision includes the inaccessibility to dlcs for the said titles, even if you have already downloaded them.
Basically they are telling us that we don't own anything we pay for.
This is easily solvable but they refuse to do so because they are the lowest of the low.
@@Frosty_Kyle whoa. that suuuucks. I haven't gotten the chance to play Black flag to Syndicate. So that means I'll just end up missing out. :(
@@alphahunterd oh no no, from black flag onwards the ac titles are not affected, only prior to black flag.
But the dlc access to the following titles would be lost:
Assassins Creed 2
Assassins Creed Brotherhood
Assassins Creed Revelations
Assassins Creed Liberation
Assassins Creed 3
Unity ❤
Damn black flag had a really cool soundtrack tho
How our parents tell us they got to school
AC unity and syndicate is still best parkour
Syndicate has a boost so you dont need parkour
@@cutecell2798 i mean without the grappling hook
@@cutecell2798 you can just not use the grappling hook.
Broadly, freerunning could be divided into 5 divisions:
Ac
Ac2 to revelations
Ac3 to rogue
Unity, syndicate (best)
Rpg trilogy (worst)
Origins > Odyssey > Valhalla
••---••---••---••---•
Origins for Setting + Simplicity
Odyssey for Mechanics + RPG choices
Valhalla for killing time until black flag 60 fps update comes out.
bro the ac 2 soundtrack is just too good
you should’ve used venice rooftops in ac2, mixes better with parkour
You could do evolution of air assassination
Working on it
@@mentorAKG29 crazy
Valhalla looks like a mobile game
Unity may not have the fastest parkour system to date but as far as I'm concerned it's the best in every other way if they just worked out a few kinks, Syndicate could've had an even better one but no, they just dropped this fantastic system altogether
I would argue it was indeed the quickest parkour, as it actually flowed quite well as a traversal mechanic.
TF are you talking about
That is the fastest parkour
@@Anto-xh5vn nah that would go to the Ezio Trilogy especially with the ability to cancel animations
@@wwalton Nah ezio this a fastest climber but not the fastest parkour master
@@Anto-xh5vn me and you both know your being persuaded by those bomb ass parkour moves Arno can do it just because it's looks cool doesn't mean it's faster
Cringed at the clickbait but nice video😂
unity is js perfect, it took me a while to master the parkour, but once i got it it became even better than it was, unity is a masterpiece, fav ac of all time
Gamers play assassin's creed for the parkour but legends play the game because of its story. Love your videos! ❣
Would you do a video of advanced combat from each game, showing as much of the variation from each games arsenal too would be fun to see
For all those saying that Unity has the best parkour, You are right, BUT only because Syndicate doesn't have a Jump Button (meaning you can't jump of a roof/ledge if you don't have a landing point, which means that you can't jump to your death) If It had a jump button than it would have better parkour since it Is the same parkour system as Unity but refined (by refined I mean it's a bit more realistic, you don't jump as far as you do in Unity)
Bayek runs like a linebacker
It is decided by the council of civilization......Arno be fast
Never noticed that ezio looks like hes running like naruto on the ropes
Unity has the best parkour, I gotta admid that much
Unity's parkour is definitely the best. Syndicate's is similar but doesn't feel nearly as good, Unity and the Altaïr/Ezio games have the best parkour in my opinion. Dunno if it's just me that thinks this but Valhalla's feels so bland and dead in comparison just from watching it. An AC1 remake with a stealth/parkour system similar to Unity's while keeping some original AC1-Revelations parkour elements would be top notch and the best AC game in a long time, especially with added story content.
There's no "parkour" in Valhalla because the game is Odessey 2.0 the correct term is rock climbing both for Odessey and Valhalla.
Wow thats impressive
Some civilians says that in AC2
@@cutecell2798 A Fact a day Keeps the unknowldgeable away
There was literally parachute in ac revelation
Yes there are parachutes
Idea of leonardo in ACB
Why does Aveline's voice actress sound like she recorded her grunting/effort lines late at night in her bedroom so her mother doesn't hear?
Say everything what you want about Unity but It's parkour system holds up as the best in the entire series.
Ac1 and unity has the best parkour hands down!
The old parkour feels so slow but it's not, you just gotta know how to climb
I actualy put unity and ac2 parkour in the same ranking. Reason being although ac2 parkour is not as flasy as unity ir the others you have full controll on ledge grabs and wall ejections making it a fast pace smoot transistion from one movement to another and also it was the first AC game to have wall vertical scale by pressing jump while climbing but you also had to grab the next ledge manualy. And Unity well because it looks the best and impliments more stylishly finished animation after a vault a ledge jump and entering buildings as well as implementing a faster decent from high structures and still manage to make those look cool like its a 3rd person mirror's edge game. However in unity like in 2 there is a learning curve to parkour which is a satisfying challenge when you mater it and that's actualy making Arno parkour look and move the way you want it to.
Arno has a smooth pakour system and his pakour system is the best pakour system
Everyone says unity has the Best Parkour. But for me AC 2 And AC 3 have the best ones. Especially Ezio
in some of the new ones look like the character is just being pulled by a rope to the other building or wather
I haven't played every AC, but based on what I've seen from tons of videos and some discussions:
AC 1 -> AC Revelations: Most precise/player-flexible parkour. Options available depend on the game and whether you use the really robust parkour fan mod recently made for them.
AC Unity: Flashiest and smoothest-looking parkour. Somewhat less precision than AC 1 -> AC R and kinda held back by jank, but it has the best ratio of visual style to player control.
As for the others...
AC3 & Co.: Solid parkour, not as robust as above options. Usually remembered for the savage combat.
AC Syndicate: More limited version of Unity's parkour, but has the tallest & most modern urban setting to parkour in.
AC4 & Co.: Best pirate games that happen to have parkour and assassin stuff in it.
AC Origins+: zzzzzzzz
For black flag's engine, ac rogue has best parkour
Unity had the best parkour, colours and scenery imop, ac3 also had some rly nice parkour
Syndicate i feel like it was nice but alot of the areas didnt feel like it was designed for it in the same way and the graple was always just way more convenient so it barley got used
Origins, oddesey and valhalla doesnt really have parkour in the same way at all
But at the same time i dont view those games as traditional ac games but just other games taking place in the same universe
Wish I could move like that
If This Was A Race I Can See Connor Going In First PLACE 🤣🤣🤣🤣🤣🤣🤣