Breaking into the Concept Art Industry - Interview with Finnian Macmanus
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- เผยแพร่เมื่อ 10 ก.ย. 2024
- Ever wanted to get into the concept art industry? Finnian Macmanus explains how he got started, and his advice for young artists today.
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Artstation: www.artstation...
Twitter: fm...
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Hi there, here are your timestamps !
0:00 Intro as well as some of Finnian's amazing works!
1:44 In this episode.
3:55 Where are you working right now ?
4:05 Have you always been creative ?
5:02 Do you remember the first piece of artwork you were proud of ?
9:07 What do you think is that leads some people to just give it up ?
15:08 Could you tell the story of how you came to working at 20th Century ?
18:10 Did you take art classes in school ?
24:23 Talking about an effective way of learning/exercising method.
31:11 Can you recall a time when someone gave you a particulary hard feedback ?
34:34 Some artists wonder if when they receive critique if they should take it on board, how would you handle it ?
38:29 What were some of the exercises that you found most valuable when you were learning concept art ?
43:12 Talking about how traveling can help you find inspiration.
49:27 How much time do you spend developing your personal skills ?
51:38 Talking about motivation to practice after a day of work.
53:23 Advice for someone who wants to practice but can't seem to fight the addiction to go on reddit/facebook.
56:18 Who do you think of when you think of succes ?
1:00:00 A one year training regime for someone who does not have acces to great school nearby ?
1:03:12 Is there anything you could foresee in the next 5-10 years changing the way you work ? ( talking about automation )
1:15:20 If someone asks you if they need to go to art school what would you say ?
1:17:35 Is the concept art world quite competitive ?
1:22:44 Is it more work in 3D than 2D ?
3D Modeling Tools amazing!
you're the best
without these time stamps, i would *not* have bothered. thank you.
You are truly a saint
Noice
I gave it up 30 years ago. Only just started back and got 97,000 views on IMGUR for my first painting with 1600 upvotes. I SOOOO wish I hadn't listened to my stupid negative teachers. Follow your passion kids. I'm back at my passion so late in my life.
I get Really overwhelmed by these art and 3d stuffs. I always love art and will continue doing it in rest of my life.
I'm still just a beginner but want to learn and try different stuffs related to art.
❤️
Better late than never, I think some people never get a chance to follow their dreams, glad you are at it now.
@@roshanpujari6422 How is it going?
I remember watching him stream on Twitch. Damn, I'm so jealous of people who find their art calling early in life and practice hard, to have this crazy jumpstart into the industry since their early adulthood.
Yeah technically while the industry only cares if you can do what others in the same company can do and not care if you're old it's good to be young and do designing. They technically will always have more skill in their life because they were exposed to it early. I'm 30 and I could've started this path at 24 but I guess I was too immature at the time so here I am
@@Numerial0.0 BUT you got SOME foundation. You're still ahead of some. SOme people ive read comments are like 60 years old and just now picking this up. Great for them and all, no offense to those people or you for that matter, but I'm sure they'd settle to be you in regards to opportunity, time, and mental plasticity... Take what you got and run like hell.
@@VioFax Yeah I gotta be more grateful.
"He is only 24 years old, but has already worked at...."
Me: FFFFffffffffff-------- *cries*
This is very inspiring. I'm from the Philippines and as you know, the concept art industry here is not that mature compared to other countries. Hence, there is actually no schools here which are heavily focused in concept art and as an aspiring concept artist, it's very hard and discouraging at the same time. The only main factors that are driving and keeping me to hone my skills are these kind of videos and other online contents which are, thankfully, very abundant and easy to access. Kudos to you Andrew.
I have a question, for concept art, is it that you work in a company, or is it kind of like your own business? I wanna be a concept artist but I don't wanna have my own business since I don't feel like I'd be stab,e on my own.
@@daze.png_ Yes you either work in a company or just do freelance. I recommend just try one that you prefer and see if it suits you. If it's in a company, then start buildimg your concept art portfolio then apply for a junior concept artist position. If it's freelance, you can post your works online so that you may attract customers that are willing to pay and start doing commissions.
@@edwardteach1992 Ohhhh, ok, so there are companies? Thank you very much, It would have been very stressful for me if there weren't companies.
Hey there. I'm also from ph and I haven't really found a community in here for concept art. I was wondering if you're still pursuing this field, then would you like to talk some time? It would be nice to connect with someone with the same goals as I am.
If you're from Philippines just give it up already, the only way to have a chance is to go abroad, if you can't do that then just choose a more practical career path.
These interviews with young successful people are making me depressed as hell.
me_irl
Are they successful really? I think you need to develop some perspective about what and who you want to be.
Are they unsuccessful?
Dude you need to acknowledge that your age isn't important to become successful, these young people devote their life to their passion as much as they would do it when they would be in their 40's, that's the kind of passion that takes you where these people are =)
My point is that they love art, they will not accept any other future then becoming what they want to be and even when they are at their lowest, they will find a way through the mess to the top, no matter what age.
Lunatic _ Its a joke comment man... just roll with it.
KEEP THESE INTERVIEWS COMING.
also, would love to see some animators in the screen :) thanks!
this as a podcast would be legit
Dan it is mate. Go on any podcast app. It’s there
Wow. This was such an awesome interview. The idea of treating yourself as a client when producing your own work is extremly valuable.
Everyone that keeps asking for more tutorials:
Andrew has said this multiple times. He is not making new tutorials until Blender 2.8 releases because any tutorial he makes not will be irrelevant in a couple of months.
PAY ATTENTION PEOPLE
I'm from Iran too, and hearing this interview made me wanna work harder. and I hope to get the chance to know the community...
thanks.
same, I'm from Iran as well. if u post ur concept works give me ur IG pls
FInally someone who's got a very similar story to mine. I've loved drawing since I can remember and I've always been hearing that I have a talent etc. Sadly due to bad experiences and lack of support during my middle school I gave up on my passion. Just like Finnian, throughout few years (in my case this period lasted for about 3 years) there was a a time when I almost didn't do anything. Fortunately some time ago I was able to recover my passion and I started drawing and practicing again which again makes me very happy. I'm very sad I've lost so much time in my life that could have been very productive but at least now I'm even more motivated to be working hard if I want to catch up.
Thank you for this interview, it's good to know there's someone I can relate with and who's extremely succesful.
I can't say it enough, thank you very very much for this, it's really awesome to see what people in the industry has to say about different topics and their life experiences!
Love this. It's like Ellen but with artists..
I go through these interviews to get in the mood of drawing. Really inspiring!
1% of comments: Great video Andrew! 49% of comments: make more tuts plz. 50% of comments: Are you two related?
And now there are also a few comments asking for interviews with animators. (like for example my own comment.)
I just wanted to mention that because I would like to see an animator too. So probably Andrew reads this.
Actually little sad that there are not more comments on the actual content of this interview. It was a cool interview. I especially liked the VR stuff. I didn't know it is already being used so much in the industry, not only to visualize the finished design, but also to actually work directly in VR.
what percentage are you in
@@EidosX_ dude, what??
This interviews are so amazing Mr. blender Guru. lol Thank you very much! so much to learn about this incredible people. Hope you interview more artist to learn from them. Great work!
its an interesting story about his Iranian friend having difficulties finding art institution in Iran, back in history Baghdad city was the center of the world of art and science people from around the world used to go there for knowledge, that iranian dude should do the same and visit the US to benefit him self and give back to Iran a new perspective on cultural art.
Many factors here , having rich parents who are not divorced , who are supportive and who can pay you the best schools ( art center and brainstorm) , being an american , leaving in los angeles , being friend with top concept artist in the industry so,you have a good network , totally different than having divorced parents who don’t care about art , leaving in a countryside shit hole , being self taught ,having no connexion whatsoever ,not being american leaving in LA, so yeah this guy is talented but not everybody has the luck to have a path like this
Came back to check the video and felt compelled to reply to this ! I totally understand your point of view. However my parents are divorced(when I was around 6), I took out loans to pay for my education myself, and I was the worst in my class when I got into ACCD. I am not saying I was unlucky, I absolutely am blessed to have had so many people help me, but I also worked my ass off with almost no down time and was self taught before I got to college. There's a path for everyone and really the thing that's most important to succeed is hard work and dedication.
@@finnianmacmanus9075 thank you for the reply ,well my assumption about the parents was kinda stupid sorry about that .But i'm sure they are very supportive .and that's cool .You might have been the worst in your class but you got a proper education and i think it's important you guys from accd ,brainstorm etc ,you all have that kind of seceret sauce , design sensibility ,me i'm 35 ,working my ass off as well since 10 years ,watching tutorials ,practicing a lot 2d and 3d but i feel like i will never get there because of that and at 35 i feel like it 's too late and i don't know if i could bear teh amount of energy required physically ,i feel tired more easilly than in my 20's ,but anyway ,enough complaining ,i wish you the best :)
Woow I can relate to his problems as a kid. Who else had this problem of not having support?
I also left drawing for four years because of the feedback I was getting from everyone, but mostly my dad, he always said art was something great but in reality he didn't want me to do it, he wanted me to be a scientist I remember one day he even took me to a cartoon museum and asked the people that was there how much they were getting, I felt so ashamed and he ended up convincing me that I was going to die of hunger if I chose the artistic path.I could imagine myself as a tramp in the streets all dirty , hungry and asking for money, haha it was crazy. I tried to fight with myself for many years not to be an artist and take a more "secure" path, according to my dad and relatives, to be a graphic designer xD , but after working on that for few years I decided It was not my thing, even Im good on that its like that artistic path its always calling me, but now that I'm older it's so hard...I feel barely have time to study on my artistic skills. I wish I wouldn't have listen to much to the other people but well...I'm still not death I WILL KEEP WORKING TO REACH MY DREAM :D
Am i the only one who think this kid is a young genious, great interview, congrats
I really enjoy the way he talks. He is clear and to the point. Such a great inspirational interview, thank you!
Great interview, Andrew! Respect to Fin, my favorite interview so far!
maybe an interview with an industrial designer for the next one?
Really humble guy. I’m jealous and happy for him in equal measure . . .
It really grates on my nerves when so many of these interviews focus on success as having a well-paying career. Having a well-paying career in the art world is incredibly rare.
Concept art at a high level for film is a lucrative business! Can't go into details but it can absolutely provide for a family while also supporting a comfortable lifestyle:)
Finnian MacManus can you give a range. Or point to a Glassdoor review ?
I just adore you Andrew! Thank you for your Blender Tutorials.. life changing for me. Love these interviews while working on blender.. keeps me motivated.
I'm 19 and I'm working as a concept artist for the first time, this interview is really inspiring and helpful.
This interview was amazing. I'm just starting out to learn drawing and concept work and found so much wisdom and knowledge. Thank you :3
This guy is so cool and wicked smart. I can’t wait to see what he does in the future!
Andrew, these interviews are amazing. I find myself in every single one of this.
After watching this i got motivated to be a concept artist. After 2 hrs i am back to my life.
Awesome! It's great to see young and talented concept artists interviews here, Ross, Efflam, Finnian, not to mention also experienced 3d artist like Alessandro. By the way, congrats on your interview with Maciej, Andrew.
Just some suggestions though, maybe you could invite Jama Jurabaev, or Vaughan Ling also, since they have 'Blender' perspective that some of us would love to hear.
And maybe, if you could, please invite Ash Thorp, Andrew. He's great, succesfull, and also rigorously disciplined and all out when it comes to work. That would be a must interview for young artist out there. (Don't forget to ask him to use Blender, too)
Cheers, Andrew
1:04:55 This is the reason I love building in Minecraft. Using in-game tools has got something over 3D modelling, in that it lets you experience the environment you are creating much more closely than a 3D modelling program does.
love the interviews sesions great people and a lot of motivation and understanding. this is tortorial for mindset
Great set of diverse and relevant information. Thank you. I am working on my concept art skills, learning 3D via this channel to improve my relevance in the pipeline. This has been great learning and inspiration. Definitely recommend it for any concept artists old and new.
Hi Blender Guru, I'm actually not into Blender but your interviews are of incredible value for me and very interesting and entertaining. Thanks for such great insights into the art and film industry.
Thank you for providing my inspiration for the next 2+ years
interview vitaly bulgarov!
That would be awesome.
Interview some architects or interior designer please🙏🏼
frank gehryis the only interesting architect that is alive rn
Norman foster and zaha hadid only the god of architecture and you cant interview them period
riccia888 there are really talented architects waiting for someone to interview them, see ArchiCAD by design series and you will find some of them.
blend guru way to interview it’s quite interesting so it will be wonderful if he will interview one of them
Mahmood Muhenned im an architect what i mean is the people the are nearly impossible to interview are so called starchitect such as thom mayne, moshie safdie, daniel libeskind, frank gherry etc. These starchitects are in different level or calliber. They are professors and have a degree. Concept artist or 3d artist that he interviewed in this channel are different spectrum they studied in a trade school. Architects have code of ethics and laws. Concept art and 3d modellers do not.
being talented doesnt mean that people will enjoy listening to you, architecture, in general, is a boring subject, but archviz is not, "ARQUI9 Visualisation" these guys really make architecture look fun.
It was amazing to meet him in London at Industry Workshops. These events are very worthy!
'perfect practice makes perfect'
that advice is Perfect.
Before I get into the interview portion, my first assumption about someone who is that young who's already worked on AAA projects for megacorporations is that he knew a guy who was important enough somewhere to get his foot in the door.
Or maybe this guys is VERY talented and skilled and the "important guy somewhere" pulled his foot in the door for that ? You don't work in concept art for this much high company and high project just because someone put you in.
lmao I'm not saying Finnian isn't skilled enough for the work he does. It's more a commentary on how insulated certain creative industries/communities can get - that you need to know someone who knows someone, or else you're less likely to find work. It's a fact of life that a good portion of creatives (authors, modellers, animators, artists, etc) with lesser skills than Finnian, who are currently working for studios or companies, have their jobs because they knew somebody who could directly recommend them to the right person.
As the old saying goes, it not what you know but who.
New to your channel... but I love watching the energy and excitement you bring to these videos! :)
So young, but some much experience and knowledge. It's very inspiring.
Thanks for sharing this, Is inspiring to us artist and a really kind presnt, Thanks to Finnian and Blender guru for the content :)
These interviews are awesome. You really are sharing a great learning experience here!
I had so many negative responses to drawing as a kid, that I am only getting back to it now, as an adult. I feel like if I had not given up on it, I'd be in a good place right now.
Maybe add some timestamps about where you talk about different topics.
I'm just starting higschool and my dream is to become a concept artist. This was a great insight into the industry, thank you!
Thanks for the interview! Learned a lot ..... really needed to hear this!
37:30 Totally agree on critiques. When you're making something and have a strong vision youre following, more times than not I find that people will give you advice that rips it apart because they don't understand what you're going for or aren't the audience for the work. I think this is less true early on but after 5-10 years of developing your craft you start to develop some pretty strong opinions on whats right for you and what isn't. People are very quick to hand out half baked advice that doesn't consider what your vision actually is. A red flag is the person giving a critique not first asking what it is you're going for / what your vision is.
Hey these interviews really inspire me!!! Im also from Iran, and I have a goal to make a really cool comic type project I have in mind, maybe I could get interviewed someday by you!!! (hopefully)
I totally understand the pressure parents do. I would draw like crazy but my parents would be against it because the world still believes especially in Asian countries where artistic filed is not that broad believe that we would live hungry and live in poverty. I had listened to them and had stopped . I wish I didn’t as I realize how much I miss it. I started now again but it’s not the same when you already had something going. Now it feels like learning how to draw again from scratch
🎯 Key Takeaways for quick navigation:
00:00 Many *job opportunities in the concept art industry come through recommendations, with about 60-70% of offers originating from the online community and connections.*
04:23 Finnian *Macmanus, a concept artist, shares his early passion for drawing and world-building since childhood, recalling the first piece of artwork he was proud of-a large spaceship drawing at the age of 7 or 8.*
07:38 Negative *experiences in school, where teachers discarded his drawings, impacted Finnian's enthusiasm for art. He emphasizes the importance of supporting young artists and encouraging their creativity.*
09:55 Many *individuals give up pursuing creative passions due to not finding a deep, passionate interest. Finnian believes that if the drive is strong, making a career out of the passion feels like fulfilling work.*
12:29 Finnian *discusses the impact of the online community on niche interests, highlighting the ability to connect with like-minded individuals globally, creating a supportive environment for artists.*
17:15 Personal *recommendations play a significant role in the industry, with Finnian crediting his transition to 20th Century Fox to recommendations from friends and mentors like John Park, showcasing the importance of nurturing relationships in the artistic community.*
18:40 Finnian *Macmanus studied hard and developed a portfolio for six months to enter the specialized program at ArtCenter, overcoming initial recommendations to join a different program.*
20:04 ArtCenter's *intense first year demanded significant discipline and traditional skills development, including perspective, rendering, and design.*
21:15 Finnian *also attended Brainstorm School, a unique institution focusing on design and run by industry professionals, to acquire practical skills not typically taught in other schools.*
22:40 Despite *an initial plan to stay longer at ArtCenter, Finnian chose an internship at Sony Santa Monica over continuing his education, leading to valuable mentorship and eventually a full-time position.*
26:25 Finnian *emphasizes the importance of diverse learning experiences, experiencing different facets of the industry, and seeking opportunities to avoid future regrets.*
29:12 Finnian *highlights the significance of critical feedback and the value of learning from honest critiques, even from those outside the industry.*
33:54 Reflecting *on a challenging critique during his student days, Finnian acknowledges the impact it had on reshaping his approach, emphasizing the importance of practical design solutions grounded in reality.*
36:57 Finnian *suggests that while any critique is valuable, artists should carefully consider whose advice to incorporate, particularly in personal projects, to maintain authenticity and avoid dilution of personal ideas.*
38:22 Research *and design based on thorough research, like a class called "Form Language," where you combine unrelated objects to spark new ideas and critical thinking.*
40:54 Traveling *to exotic places, experiencing new cultures, and being immersed in unfamiliar environments greatly influences creativity and brings fresh perspectives to art.*
42:32 Spending *time living in a new place, understanding daily activities, and being part of the community provide valuable insights for incorporating authentic details into artistic projects.*
43:27 Personal *experiences from places like Marrakech's bazaar can directly influence and enrich the artistic representation of a similar scene in a project.*
45:32 Continuous *learning, community feedback, and hard work are crucial elements for success in the concept art industry.*
49:33 Balancing *a demanding work schedule with personal skill development requires effective time management and dedication, even if it means working late into the night.*
51:00 Transitioning *from comfortable company work to dedicating time solely to personal projects involves risks but can lead to unique and fulfilling artistic endeavors.*
52:49 Overcoming *lack of motivation after a long day by establishing habits, pushing through tiredness, and just picking up the pen can help maintain creative momentum.*
53:46 Limiting *distractions like video games and social media, especially during critical creative periods, is essential for focusing on personal and professional goals.*
56:24 Artists *who have confronted challenges, succeeded, and positively impacted others, such as John Park, serve as inspirations for personal growth and contributions to the art community.*
58:03: Finnian *Macmanus admires artists like Nivan Chantara and Ben Mara who have pushed themselves to be better, emphasizing the importance of personal projects and life experiences in the industry.*
01:00:08: Finnian *suggests that for those without access to a great school, online courses and platforms like Learn Squared and Gumroad offer affordable opportunities for learning, but emphasizes the need for a well-rounded education, including art history, math, and science.*
01:03:22: Discussing *the future, Finnian mentions the potential impact of virtual reality (VR) in concept art, citing tools like Oculus Medium and Gravity Sketch. He highlights the immersive experience of VR, allowing artists to walk around and interact with their designs.*
01:04:50: Finnian *explains how VR, especially tools like Oculus Medium, enhances the concept art workflow by allowing artists to place themselves in the design, providing a sense of scale and immersion. He also anticipates future advancements in VR technology.*
01:12:29: Finnian *mentions using Oculus Medium and Gravity Sketch for VR concept art, expressing excitement about the potential for major software developers like ZBrush to create VR tools. He acknowledges that some artists may be against VR due to precision concerns but believes it's ready for production.*
01:15:28: Regarding *art school, Finnian advises that the necessity of attending depends on the individual. He sees value in the community aspect of schools but discourages pursuing an expensive degree for concept art, especially if it's not required for immigration purposes. Online learning is a viable alternative.*
01:16:37 Consider *online resources for art education; platforms like Gumroad and various schools provide accessible content.*
01:17:31 A *fuller education, beyond concept art techniques, could enhance your art-consider liberal arts for a richer, more realistic perspective in your work.*
01:17:46 Concept *art is competitive, but with dedication and hard work, breaking into the industry is feasible; companies often struggle to find artists for available positions.*
01:19:35 Concept *art is ever-evolving; continuous learning and adapting to new techniques are essential for staying competitive in the industry.*
01:20:47 Challenges *may arise when trying to balance a competitive industry with family life; long-term job stability can be a concern due to short-term contracts and frequent relocations.*
01:22:10 The *industry's instability is evident in short-term contracts; the need for more permanent art departments is a hope for better job stability in the future.*
01:23:06 Learning *3D is highly recommended in the concept art field, as it opens up more opportunities and enhances collaboration with 3D modelers; it's considered a valuable asset.*
01:23:48 While *2D skills are crucial, knowing 3D is beneficial and increasingly incorporated into the industry; it broadens job opportunities and contributes to a versatile skill set.*
Made with HARPA AI
I appreciate this interview a lot. Thank you!
Amazing interviews! Thank you guys !
Wow - Thanks for this interview! (and others) As an older Artist getting new inspiration, I found this a very informative insight into the new generation of how things are done, where they're going, etc. Excellent content! I subscribed just because of these interviews, and now will learn Blender... : )
I wish you had someone on here that wasn’t good at drawing and art( like physical hand art ) but succeeded in 3d animations and art on the computer
I know it shouldn't. But as a guy pushing 30, still struggling with art basics and finding an actual job in in the industry. Seeing so many young lads overtaking me can be very depressing at times.
Even I feel that way and I just turned 23 and have been working my first industry job at a mobile games studio for the past 7 months. I can only imagine how it must feel for someone older... But we gotta remember that he went to Art Center (one of the best art colleges in the world and very expensive) and Brainstorm. Not everyone has those types of opportunities.
Great video! Community in anything is so important I've only found the one that I'm in this year and found my fiance in that community. I'm very creative in just about everything I do and am glad to see people that are successful with it.
He came to Portugal, my country!! Lisbon or Porto? Everyone should come and visit Portugal!
I love Portugal! Been twice before, to Lisbon Evora and Monsaraz. Really want to visit Porto!
This culture of giving and receiving critical feedback is very different from country to country. USA, especially West coast tends to be "afraid of hurting someones feelings" and hides one tiny actually useful piece of feedback in the ocean of small talk. I have also had a completely opposite experience back in Russia when ppl don't hold back and actually can be very rude. Both ways are not really working and balancing it is a whole different skill set.
What a talented young man! And he loves India too! Awesome! :D
I think I’ve been living in a vacuum . Great to watch thanks.
Love these interview, Thanks Andrew! Hope you'll be at the blender conference this year. I'd love to meet you in person :)
all the interviews are amazing, great job!
Would be cool to have his work and a breakdown of the process... Thanks anyway!
Wow. epic interview! So much information to re3member. thanks, both of you for the great conversation.
Cheers.
andrew we need more pictures in these vidieos
Visas and work permits are a BIG deterrent for a lot of international artists wanting to work in the entertainment industry. since there are just a few pockets of work areas and or power houses like Hollywood. Some companies really dont want to deal with this stuff. These artists coming from parts of the world which dont develop this industry or design overall. Finn cool and kind as always!
It would be cool a playlist with all this interviews
If we feel sorry for someone it doesn't help them or us. These days its very contagious to start a pity party and use it as a "Front" for anyone's agenda. Nothing can stop us from developing but our inner conflicts. Being late is also a privilege in a way. You appreciate it so much more. :)
GEEZ the first time i heard about him a few days ago was in an interview with Artstation and by the way he was talking i absolutely thought he is in his 40`s or so
my tagging boy all growed up love u finn hope u remember me when yr famous ya boy zillo out here missing the days
Would you be so kind to interview an animator
damn thats one problem i have to pick up the pen and just DO IT !
Thank you !! Great interview.
Devotion to work is fascinating and scary in the same time. Andrew, try to ask a little private background in those interviews. Not the details, but the way guest approaches to "family file" and work /life balance.
Love this! very valuable informations! Thank you for this :D
Finnian Macmanus come to Thailand we're all welcome you :) you are my idol
52:20 that's so true, just start doing it and soon you find out it's not that bad as it seemed.
If you have no people around you for motivating your overworking, than just watch this series of the artists who get some success career when you working.
Yaaaayy another interview! i watch them over and over xD
just wonderful
Very inspiring, amazing works. Oculus is a pretty cool tool for making sketches, concepts, I just hope one day we could get a "non voxel based" 3d software, which you could use for more precise kitbashing, and stuff. Thanks for this great talk!
Ooh, this is epic. Especially since it's in my field a little bit!
I saw the thumbnail, and I had to blink twice to see that you two were different people
My real guru..
In Terms of getting a degree in Design or Arts, it should be noted that outside of the US getting a Masters or Bachelors Degree is not as expensive. American Unis really go overboard when it comes to tuition fees.
Geez, that's depressing. I'm about to turn 30 and have been applying to concept art jobs for 6 years now with no success.
I know this is meant to inspire, but that's a pretty big dose of reality.
my god. your portfolio isn't bad at all. Are you serious?
@@viniciusfernandes5629 I am, unfortunately, serious, and I am not exaggerating hahhaa. It's a tough industry out there :/
That whole drawing during class thing, and the teachers taking the work, I just started drawing on my worksheets and in my workbooks, so that if they took it I couldn't do my work at all, thusly the lesser of the 2 evils was to let me draw in my stuff and get my work done.
You are the Film Riot of Blender ❗ 1 Million we come :)
Those textures work on lumion?
I think that the artist he talked about in 12:20 is named hussen diba !! You can check him on instagram..he has amazing artworks!!
One thing ive been thinking of is just drawing my own textures, inspired by fallout 4, they have decent graphics and they dont look like they were taken a picture of
Thank you.
My professor at university would keep trying to get me to experiment with the sketching programs in VR. I still don't think they're at the level artists want but they got some great potential. My biggest problem is that I can't stay in VR for more than an hour or I would seriously become nauseous. We're still not used to this kind of intense visual stimulation so I'm not sure how far this invention will succeed.
Great! Do more such interviews.....
Does anyone know which interview in which they get into the discussion of lighting? I can’t remember which it is
If I just mastered 3d scupting, do I have to draw concept arts as well or leave other people for the job?