Seeing the character moving around the shop is just amazing. We've just watched it being drawn and then boom it's already an in-game location. Wow it really makes me want to learn to do this. The artsyle is so awesome, this game is gonna be so beautiful
Creating your own path it is..I'm also tired of getting rejected from animation studios and any type of entry job that demands experience so Ill make my own. Redirecting goals to keep improving portfolio and working on art videos and challenges. Love the work you continue to put out here and sharing the experience.
Thank you trent, your content as always is encouraging and informative. This video really speaks to me right now. I'm an environment concept artist almost 3 years out of school. For the longest time I was so resistant to anything but 2d. I was fortunate enough to get 2 years experience at an indie studio, however that ended due to all of us being layed off. That kind of opened my eyes and for the first time I'm now embracing 3d, unreal, anything to be a more valuable team member. As opposed to being panicked about my future, it feels good to start adapting, and see all of the opportunities that will come from these skills as I re build my portfolio, You're videos always help. Thanks and appreciate it 🤘
ปีที่แล้ว +7
Wow Trent, this was really something touching to hear. Thank you for the content, I needed this today.
Trent, I am by no means a 2D artist nor do I ever aspire to be (3D is my jam). I always find myself seeking out your videos, preaching what I've learned from you to other students, and name dropping you in conversation because your videos provide a much needed beacon of light for us more junior artists. We need to know there's an achievable path. We need to know there's a way to get out of a funk. We need to be told we're doing something wrong and to find another way. We're still learning how to be better professionals and I believe you help facilitate that experience for some of us. Keep these kinds of videos coming.
Appreciate you Trent, that was a lesson that took me so long to learn, I spent so much time focusing on only one thing and never expanding from there, since last year I finally started learning so much other things.
thankyou for this video. you are the your words help drive away negative voices in my head, and it sets perspective on why i love creating the art i make. youre like the mentor i never had. much love
I truly can't love this video enough! I'm showing this video to my oldest daughter tonight! I illustrate just this year I fully entered digital art and I love it! Around a year and a half ago I took a ton of my hand drawn illustrations, scanned them into my computer and cleaned them up in sketchbook pro. I was blown away with three capabilities of the program so much so that I'm now fully digital. I was told by someone that I was cheating by using a computer which actually discouraged me a bit, but I pointed out how digital programs are a tool just as modern farming equipment are tools. You don't see farmers plowing 100s of acres by hand anymore...thet uses massive tractors. I truly feel like I've finally found a part of myself and where I need to be. Thank you for this and many of your other videos!
Thanks for the pep talk Trent!! It's always great to listen to your pratical advices because it shows us how tangible it is to actually be able to achieve what we set out to do.
I really needed a video like this, especially after these days where everything in art and in life in general seems to be going the wrong way, Thank you
Trent, thank you very much! I watch your content and feel a lot of insights!) I recently bought an artbook of the Blizzard Universe and saw some of your sketches there) It made me smile!
Really appreciate you. I'm going to make it happen. I learn best through projects, so I'm going to solidify my understanding of the fundamentals while working on a little comic. 💪🏾
Do you have any tip on how to manage this within a 40 hour week? I barely have time to get groceries and do household stuff and I share them with my partner. During my vacation I finished an artwork every day but after 9 hours out of the house plus 3 hours for the journey I feel kinda tired. :D
thanks for your motivational videos dude, they always help me to keep moving forward during my difficult time, it’s been 1 month since i’ve learning Unity and C# for my indie games solo project, till now I still dont know wtf am i doing but learning new things feels really good and stressful at the same time, i hope i can show it to you when i finish the first level of the game.
why you are so good bruh? WHY? I just thought of these things you say but I was like "meh.. who am I ? the artists say just practice and they will find ya!"
My man yoi know how many times I hear stick with one thing! But honestly I'm all over the place in art and tech. And that is the joy I have been creative in different ways is exciting for me. Video,3Dmodeling and 3D print. , illustration ,art and photography. Love different art mediums. 🎉 And I will be persistent no matter what people say.
I believe it's one thing to say do this or that, learn a game engine, 3D, animation etc. But maybe someome doesnt have that powerful PC to make 3D renders or push a game engine to max. Maybe they are stuck with a tablet and can only draw 2D. Maybe they dont have the space for a PC or the funds to invest in a good one to hope for "maybe you get hired in 2 years". I hear on one side "adapt and do more stuff" and then they come with a "don't spread too thin". Time is limited so if I learn 2D and 3D, surely I'll be half as good as someone who sticks only to 2D, 3D or animation. Also, it's one thing to just draw 2D and another to become a full fledged game developer. GMTK has a series of his journey to make a simple platformer and that took months to make it playable (having a following to give tips and playtest the thing). Most of us cannot afford to go back to 0 and spend 1-2 years learning something we might not enjoy and having no job in the meantime. What you describe is just the ideal path, but rarely comes to fruition. I might be wrong, which is why I am opened to your opinions. Hopefully I'll have my views widened and you show me the "aha" moment. Or you'll agree and I am doomed lmao
Thanks for the video Trent! I've been watching your videos for years and appreciate all the advice! I love how you talked about not waiting around to be discovered and going for your goals by yourself! There really are so many resources that allow for us to learn and do so much on our own. I'm currently working on my first comic because of that! This is a little unrelated, but I could actually use your thoughts on a problem I'm having, if anyone has the time. I'm currently on my artistic journey and landed my first full time Art Job about a year ago. It's not necessariy in the same field I want to be in, but I'm very lucky to have this job. (for context I am a chalk sign artist for a local grocery store, but want to be a full time comic/concept artist) Recently I've been in a rut where I spend all my creativity and motivation at work. When I try to work on my comic and portfolio projects, I get the worst art block and lack of mental focus. It's brought my progress towards my actual goals to a standstill. However, I would hate to go back to an office job and don't feel I have a portfolio good enough to land somthing more in line with my goals. I'm not in a position where I can quite either. I get some freelance work, but it's notthing compared to full time pay. I feel kinda stuck. I'd love some advice from anyone really to see what I can do to move forward again.
To add some of my personal experience to what Trent talked about: I've been trying to breakthrough into the game/movie industry as a concept artist for 2 years now (since I've done 2d art for over a decade), but I've had very little success. So in the past half year I got interested in doing 3d art (modelling, textures, etc.) just as a side hobby and what do you know, all of a sudden I have opportunities and interviews with several big studios in just the span of last month. I am not even that good at it yet - I've barely made a couple of models for my portfolio so far. And I still do 2d art in my free time for my followers, it's not like I've given up on that avenue - it's just that at the moment the main bread earner changed over to my 3d skillset.
I recently got back into the bandwagon of C# and Unity. I like it a lot more after reading on some of the low level/ under the hood stuff. But I agree artist should branch out into other software instead of just doing one thing or hoping for someone to help you. Also fiddling with Blender to do "Live2D" or Spine like animations. Havent seen if I can import the bone data into Unity/Unreal to see if it works but you can achieve the effect in Blender at least. (Though I think built in Unity engine one might be better to the effect and less fussy.)
7:00 but what if you are not into vfx etc? What if you already come from the technical side and just like drawing? This is not about what you *can* do as much as what you enjoy doing. You can adapt all you want but whats the point if its not what you like doing? If you like drawing you will always try to do that. Plus it's not a superficial knowledge of developing that will get you hired as a developer. A proper carreer convertion is something that takes quite some time
Thank as always for these art talks. The thing you said about technical art, I agree with but have no idea where to go for that and learn from who or if there is some tutorial series that can teach me that.
Thank you for your videos! You speak a foreign language for me, but despite this, your videos open my eyes and I think "Damn, how could I not know this?" I can't wait for Twilight Monk Game
Yes, tools improve and change, industries change, but art will be art, and you still need to know how to draw. It does not matter what it is, drawing is drawing, so be a bad-ass at your foundations.
I'm in a movie then lmao I didn't really get "discovered", but I'm very fortunate to be in a college where it's required to do work experience, and they helped me get a job for an indie game company as an artist! If you are reading this, it would be really helpful if you could tell me your most important tip for me that might get overlooked? I really don't want to fuck up this opportunity.
This makes a lot of sense. Also it's really confusing in a way, since 2d art is such a difficult and time consuming disciple to get to a professional level on. Wouldn't someone, who's interested in 2d, risk a lot by dividing their attention to these alternate paths? Sure, it might also bring them more opportunities, but there's also the risk of not actually being competent enough in any of the things. I would imagine you really would have to almost pre-emptively understand what's needed in a few years of time, and then focus all your attention in that.
Not really. To learn to draw, you only need to practice the fundamentals. That can be developed in about a year, proficient in 2 years. Once you learn to do one thing well, you've "learned how to learn". So you can carry over those principles to new disciplines. It becomes addictive to learn new languages, new musical instruments, new tools, new programming languages etc. MASTERY takes a lifetime. But you don't need to become a master to get work. I can teach you to draw the fundamentals and learn to learn in 20 days. www.gumroad.com/trentk EASY ART LESSONS.
What are your thoughts on pirating software? I’ve experimented with Blender but I want to move on to industry standard software like Maya, Unreal and Zbrush, but I can’t afford them right now. The only I can do that is to get them illegally.
Blender vs Maya is really just preference, imo. And its really an issue of what exactly you want to do then the 3D software. Like 3Dcoat is really fun and intuitive. Zbrush you could buy a single ver license (no updates) and would be good enough. Personally dont see the issue with it but draw the line when doing commercial work and if the studio does remote work only it would be a issue having a pirated software. (Plus theres a lot of shady malware bundled on top search results) But I think Marmoset Toolset might be a must have regardless; or some software that makes baking normals/etc easy. xNormal is free that many people used back in the day or still use but mentioning it cause most people fixate on the 3D software and not the baking into a low mesh size.
I pirated an old version of photoshop cs6 years ago. That's what I've been drawing and painting with for the last 7 years. I know I'm missing out on better tools in CC but I can't afford that at the moment. Also, I used one of my cousins who was in school at the time so I could download a 2015 version of Maya. They don't allow that anymore. I think you have to be in a college now to get a student copy. I thought it would delete after the license was up but somehow I still have it on my computer. Just started using Blender but my computer is so old, rendering is painfully slow. I hope to update my computer soon.
I know a lot of artists starting were pirating photoshop in the beginning until they started earning money to afford real version. Not sure about 3D tho but I don't see why not if you want to try it. Especially if you are just beginning
How would someone learn to draw concepts faster like training? Is it connected to drawing sheets of boxes every day and basic shapes? Or is it something els like making multiple different types of a texture until until it looks right
I have a great idea for a small video game I've been working on it for quite some time however I'm ready to begin the process of getting into digital art what would be a good starting point
Do you think freelance comics are always going to be viable? It feels like all the really popular freelance content I see these days is either illustrations and animations. Illustrations are cool but obviously have a lot of competition even before recent events. Animations are also nice but way too technical for me... I could maybe learn to do them, but it would drive me crazy! I have too many ideas and stories I wanna express to spend weeks on a single animation. I've always loved drawing and writing, and comics feel like they could be a marriage of both of these things for me. However, I rarely see people share comics around, and worry that due to the popular social media format right now not being super great for sharing them I would be sabotaging myself by investing in them. However, that could also just be a result of me not looking outside my 'bubble' so to speak.
I love your art style... it reminds me of final fantasy 9, is it possible if you can create a video about how you come up with that style?, and who were the artists influenced you?...
This video was posted right at the perfect time for me, thank you for all your inspiration and support over the years. You given to me a better mindset on achieving my goals and I’m very thankful for you Trent
I would say it can easily just turn into a tool to be used like photoshop imagine an ai brush for trees it would basically just be an improved tree brush
@@benjaminwiese2994 oh..I don't even know what to think.. I personally tried it myself, I didn't even use a lot of promts, and it produced crazy results. I'm afraid to imagine what AI will be able to do in a year or two..
As a 2D artist it's not as simple as just simply get interest in tech or unity or blender. I believe that because you would know how to do thoes other skills it's a great wat for companies to take advantage of you to pay you less that what you are worth because they can just hire one person to do 5 jobs which is very common especially in the gaming industry. If you are an artist of any kind focus on becoming a pro at the thing you are good at and that you have interest in. A great way to get burnt out is trying to learn something you have no interest in. Sorry but I don't agree with most of the advice given here.
I wouldn't advise people to force themselves to get good at something they don't want to do. But if you want to ensure that you will always have work, it makes sense to diversify. But if you're REALLY amazing at 1 job, there's always that risk that that 1 job won't always be needed. Like putting all of your eggs in one basket. Right? But I know it's hard to learn many new skills, especially if it's not something you're passionate about.
Yeah, I think it's great advice for very specific people and their skills. I do traditional art, and want to get into digital art, only as a tool for my proces and ease of reproduction, etc. I have no interest in becoming an animator or doing more technical aspects, those skills are also not something I strive to (honestly i think I'd be bad at it and would be miserable). So it's great advice, but not for all artists.
I'm absolutely techno-blind, I can't use a damn digital art program to save my life, guess it's the right choice to stop pursuit this career after all.
Seeing the character moving around the shop is just amazing. We've just watched it being drawn and then boom it's already an in-game location. Wow it really makes me want to learn to do this. The artsyle is so awesome, this game is gonna be so beautiful
Creating your own path it is..I'm also tired of getting rejected from animation studios and any type of entry job that demands experience so Ill make my own. Redirecting goals to keep improving portfolio and working on art videos and challenges. Love the work you continue to put out here and sharing the experience.
Excelsior , my friend .
Thank you trent, your content as always is encouraging and informative. This video really speaks to me right now. I'm an environment concept artist almost 3 years out of school. For the longest time I was so resistant to anything but 2d. I was fortunate enough to get 2 years experience at an indie studio, however that ended due to all of us being layed off. That kind of opened my eyes and for the first time I'm now embracing 3d, unreal, anything to be a more valuable team member. As opposed to being panicked about my future, it feels good to start adapting, and see all of the opportunities that will come from these skills as I re build my portfolio, You're videos always help. Thanks and appreciate it 🤘
Wow Trent, this was really something touching to hear. Thank you for the content, I needed this today.
Trent, I am by no means a 2D artist nor do I ever aspire to be (3D is my jam). I always find myself seeking out your videos, preaching what I've learned from you to other students, and name dropping you in conversation because your videos provide a much needed beacon of light for us more junior artists. We need to know there's an achievable path. We need to know there's a way to get out of a funk. We need to be told we're doing something wrong and to find another way. We're still learning how to be better professionals and I believe you help facilitate that experience for some of us. Keep these kinds of videos coming.
Appreciate you Trent, that was a lesson that took me so long to learn, I spent so much time focusing on only one thing and never expanding from there, since last year I finally started learning so much other things.
I am so Grateful for you Trent 🙏💕💕💕💕💕💕💕 you're wisdom echoes the sentiments of my soul as a child. Thank you for bridging the path for us all 🔥🔥🔥🔥🔥
thankyou for this video. you are the your words help drive away negative voices in my head, and it sets perspective on why i love creating the art i make. youre like the mentor i never had. much love
I truly can't love this video enough! I'm showing this video to my oldest daughter tonight! I illustrate just this year I fully entered digital art and I love it! Around a year and a half ago I took a ton of my hand drawn illustrations, scanned them into my computer and cleaned them up in sketchbook pro. I was blown away with three capabilities of the program so much so that I'm now fully digital. I was told by someone that I was cheating by using a computer which actually discouraged me a bit, but I pointed out how digital programs are a tool just as modern farming equipment are tools. You don't see farmers plowing 100s of acres by hand anymore...thet uses massive tractors. I truly feel like I've finally found a part of myself and where I need to be.
Thank you for this and many of your other videos!
The kind of dreams i'm getting in my head after seeing this video .. Trent , you have no idea . You've awakened a beast my friend
Thanks for the pep talk Trent!! It's always great to listen to your pratical advices because it shows us how tangible it is to actually be able to achieve what we set out to do.
I really needed a video like this, especially after these days where everything in art and in life in general seems to be going the wrong way, Thank you
Trent, thank you very much! I watch your content and feel a lot of insights!) I recently bought an artbook of the Blizzard Universe and saw some of your sketches there) It made me smile!
Really appreciate you. I'm going to make it happen. I learn best through projects, so I'm going to solidify my understanding of the fundamentals while working on a little comic. 💪🏾
The music at first gave me REAL flashbacks to Terra Battle, wooo. But I'm back now. Great vid.
Straight to the point, no bullshit, no excuses. This man gets it
Do you have any tip on how to manage this within a 40 hour week? I barely have time to get groceries and do household stuff and I share them with my partner. During my vacation I finished an artwork every day but after 9 hours out of the house plus 3 hours for the journey I feel kinda tired. :D
Really looking forward to picking up this game. Looking really cool.
It was these types of videos from you that made me make my decision to go back to art and persue a career in it in the first place.
What kind of animations are on demand now?
thanks for your motivational videos dude, they always help me to keep moving forward during my difficult time, it’s been 1 month since i’ve learning Unity and C# for my indie games solo project, till now I still dont know wtf am i doing but learning new things feels really good and stressful at the same time, i hope i can show it to you when i finish the first level of the game.
why you are so good bruh? WHY? I just thought of these things you say but I was like "meh.. who am I ? the artists say just practice and they will find ya!"
My man yoi know how many times I hear stick with one thing! But honestly I'm all over the place in art and tech. And that is the joy I have been creative in different ways is exciting for me. Video,3Dmodeling and 3D print. , illustration ,art and photography. Love different art mediums. 🎉 And I will be persistent no matter what people say.
I believe it's one thing to say do this or that, learn a game engine, 3D, animation etc. But maybe someome doesnt have that powerful PC to make 3D renders or push a game engine to max. Maybe they are stuck with a tablet and can only draw 2D. Maybe they dont have the space for a PC or the funds to invest in a good one to hope for "maybe you get hired in 2 years".
I hear on one side "adapt and do more stuff" and then they come with a "don't spread too thin". Time is limited so if I learn 2D and 3D, surely I'll be half as good as someone who sticks only to 2D, 3D or animation.
Also, it's one thing to just draw 2D and another to become a full fledged game developer. GMTK has a series of his journey to make a simple platformer and that took months to make it playable (having a following to give tips and playtest the thing). Most of us cannot afford to go back to 0 and spend 1-2 years learning something we might not enjoy and having no job in the meantime.
What you describe is just the ideal path, but rarely comes to fruition.
I might be wrong, which is why I am opened to your opinions. Hopefully I'll have my views widened and you show me the "aha" moment. Or you'll agree and I am doomed lmao
This is so reassuring. I am doing just this right now with my art career.
Very inspirative video Trent, hope you will never end your youtube 👍
Amazing video as always. Thank you for everything
Thanks for the video Trent! I've been watching your videos for years and appreciate all the advice! I love how you talked about not waiting around to be discovered and going for your goals by yourself! There really are so many resources that allow for us to learn and do so much on our own. I'm currently working on my first comic because of that!
This is a little unrelated, but I could actually use your thoughts on a problem I'm having, if anyone has the time. I'm currently on my artistic journey and landed my first full time Art Job about a year ago. It's not necessariy in the same field I want to be in, but I'm very lucky to have this job. (for context I am a chalk sign artist for a local grocery store, but want to be a full time comic/concept artist)
Recently I've been in a rut where I spend all my creativity and motivation at work. When I try to work on my comic and portfolio projects, I get the worst art block and lack of mental focus. It's brought my progress towards my actual goals to a standstill. However, I would hate to go back to an office job and don't feel I have a portfolio good enough to land somthing more in line with my goals. I'm not in a position where I can quite either. I get some freelance work, but it's notthing compared to full time pay. I feel kinda stuck. I'd love some advice from anyone really to see what I can do to move forward again.
Solid advice. This doesn't apply to art but LIFE too! Really inspired.
your videos are legendary man
A family member told me the same thing a few days ago. Coincidence? I think not.
What a juicy work of art, Trent. Thank you for the video too.
Thank you, Trent!
To add some of my personal experience to what Trent talked about: I've been trying to breakthrough into the game/movie industry as a concept artist for 2 years now (since I've done 2d art for over a decade), but I've had very little success. So in the past half year I got interested in doing 3d art (modelling, textures, etc.) just as a side hobby and what do you know, all of a sudden I have opportunities and interviews with several big studios in just the span of last month.
I am not even that good at it yet - I've barely made a couple of models for my portfolio so far. And I still do 2d art in my free time for my followers, it's not like I've given up on that avenue - it's just that at the moment the main bread earner changed over to my 3d skillset.
For anyone who does not have the money to get a powerful PC to be able to make 3D renders, what would be the course of action?
I recently got back into the bandwagon of C# and Unity. I like it a lot more after reading on some of the low level/ under the hood stuff. But I agree artist should branch out into other software instead of just doing one thing or hoping for someone to help you.
Also fiddling with Blender to do "Live2D" or Spine like animations. Havent seen if I can import the bone data into Unity/Unreal to see if it works but you can achieve the effect in Blender at least.
(Though I think built in Unity engine one might be better to the effect and less fussy.)
7:00 but what if you are not into vfx etc? What if you already come from the technical side and just like drawing? This is not about what you *can* do as much as what you enjoy doing. You can adapt all you want but whats the point if its not what you like doing? If you like drawing you will always try to do that. Plus it's not a superficial knowledge of developing that will get you hired as a developer. A proper carreer convertion is something that takes quite some time
Thank as always for these art talks. The thing you said about technical art, I agree with but have no idea where to go for that and learn from who or if there is some tutorial series that can teach me that.
google
its really wild how you made a whole video about AI art without even mentioning AI art once haha
Bruuuuuuh! I was thinking the same.
I was wondering what Trent's take on AI would be too.
"augmented reality"....... 🤫He means AI.
@@CraneStyleNJ Nah.. that's just another thing on the list of things that are potentially going to be more and more common.
Thank you for your videos! You speak a foreign language for me, but despite this, your videos open my eyes and I think "Damn, how could I not know this?"
I can't wait for Twilight Monk Game
Yes, tools improve and change, industries change, but art will be art, and you still need to know how to draw. It does not matter what it is, drawing is drawing, so be a bad-ass at your foundations.
I'm in a movie then lmao
I didn't really get "discovered", but I'm very fortunate to be in a college where it's required to do work experience, and they helped me get a job for an indie game company as an artist!
If you are reading this, it would be really helpful if you could tell me your most important tip for me that might get overlooked? I really don't want to fuck up this opportunity.
This makes a lot of sense. Also it's really confusing in a way, since 2d art is such a difficult and time consuming disciple to get to a professional level on. Wouldn't someone, who's interested in 2d, risk a lot by dividing their attention to these alternate paths? Sure, it might also bring them more opportunities, but there's also the risk of not actually being competent enough in any of the things. I would imagine you really would have to almost pre-emptively understand what's needed in a few years of time, and then focus all your attention in that.
Not really. To learn to draw, you only need to practice the fundamentals. That can be developed in about a year, proficient in 2 years. Once you learn to do one thing well, you've "learned how to learn". So you can carry over those principles to new disciplines. It becomes addictive to learn new languages, new musical instruments, new tools, new programming languages etc. MASTERY takes a lifetime. But you don't need to become a master to get work. I can teach you to draw the fundamentals and learn to learn in 20 days. www.gumroad.com/trentk EASY ART LESSONS.
Amazing video and talk, instant bookmark for young artist i meet
tbh i think this can be applied in other fields as well :D amazing, ty
Thanks Trent. ❤
What are your thoughts on pirating software? I’ve experimented with Blender but I want to move on to industry standard software like Maya, Unreal and Zbrush, but I can’t afford them right now. The only I can do that is to get them illegally.
Blender vs Maya is really just preference, imo. And its really an issue of what exactly you want to do then the 3D software. Like 3Dcoat is really fun and intuitive. Zbrush you could buy a single ver license (no updates) and would be good enough. Personally dont see the issue with it but draw the line when doing commercial work and if the studio does remote work only it would be a issue having a pirated software. (Plus theres a lot of shady malware bundled on top search results)
But I think Marmoset Toolset might be a must have regardless; or some software that makes baking normals/etc easy. xNormal is free that many people used back in the day or still use but mentioning it cause most people fixate on the 3D software and not the baking into a low mesh size.
I pirated an old version of photoshop cs6 years ago. That's what I've been drawing and painting with for the last 7 years. I know I'm missing out on better tools in CC but I can't afford that at the moment. Also, I used one of my cousins who was in school at the time so I could download a 2015 version of Maya. They don't allow that anymore. I think you have to be in a college now to get a student copy. I thought it would delete after the license was up but somehow I still have it on my computer. Just started using Blender but my computer is so old, rendering is painfully slow. I hope to update my computer soon.
I know a lot of artists starting were pirating photoshop in the beginning until they started earning money to afford real version. Not sure about 3D tho but I don't see why not if you want to try it. Especially if you are just beginning
very motivational trent, thanks for the encouraging message
How would someone learn to draw concepts faster like training? Is it connected to drawing sheets of boxes every day and basic shapes? Or is it something els like making multiple different types of a texture until until it looks right
Very beautiful this embiroment of the video. you say coorrect things but i came for the timelapse of the painting.
I have a great idea for a small video game I've been working on it for quite some time however I'm ready to begin the process of getting into digital art what would be a good starting point
Do you think freelance comics are always going to be viable? It feels like all the really popular freelance content I see these days is either illustrations and animations. Illustrations are cool but obviously have a lot of competition even before recent events. Animations are also nice but way too technical for me... I could maybe learn to do them, but it would drive me crazy! I have too many ideas and stories I wanna express to spend weeks on a single animation.
I've always loved drawing and writing, and comics feel like they could be a marriage of both of these things for me. However, I rarely see people share comics around, and worry that due to the popular social media format right now not being super great for sharing them I would be sabotaging myself by investing in them. However, that could also just be a result of me not looking outside my 'bubble' so to speak.
Do some market research. Find examples of successes and evaluate your resources and skills to determine if it’s viable business for you to pursue.
I love your art style... it reminds me of final fantasy 9, is it possible if you can create a video about how you come up with that style?, and who were the artists influenced you?...
Art style is just something that you develop from painting your favorite kinds of things. Let your inspirations influence you.
Thank you for your response, appreciated. 😊
I want to be discovered but I feel I am not ready?
How would you approach this question?
Fake it till you make it
thank you so much
thanks sometimes you need to hear the words said outloud for it to register
Under a big pile of fat AI garbage, maybe
But yeah hard agreed about getting into unreal, unity, blender etc
thanks
This video was posted right at the perfect time for me, thank you for all your inspiration and support over the years. You given to me a better mindset on achieving my goals and I’m very thankful for you Trent
Thanks so much
Love yours videos 🤤
Kaniuga - Sepai, I’m almost ready to launch my comics, I’m aiming for kickstarter. Any suggestions?
Spend a LOT of time promoting.
What feature would you recommend a 2d artist pursues in unreal engine that's useful?
Love you man
really great video
XP-pen Artist pro 16 is good ?
Welp time to learn unreal
Hello! How do you think will AI deprive artists of their jobs?
I would say it can easily just turn into a tool to be used like photoshop imagine an ai brush for trees it would basically just be an improved tree brush
@@benjaminwiese2994 oh..I don't even know what to think.. I personally tried it myself, I didn't even use a lot of promts, and it produced crazy results. I'm afraid to imagine what AI will be able to do in a year or two..
As a 2D artist it's not as simple as just simply get interest in tech or unity or blender. I believe that because you would know how to do thoes other skills it's a great wat for companies to take advantage of you to pay you less that what you are worth because they can just hire one person to do 5 jobs which is very common especially in the gaming industry. If you are an artist of any kind focus on becoming a pro at the thing you are good at and that you have interest in. A great way to get burnt out is trying to learn something you have no interest in. Sorry but I don't agree with most of the advice given here.
I wouldn't advise people to force themselves to get good at something they don't want to do. But if you want to ensure that you will always have work, it makes sense to diversify. But if you're REALLY amazing at 1 job, there's always that risk that that 1 job won't always be needed. Like putting all of your eggs in one basket. Right? But I know it's hard to learn many new skills, especially if it's not something you're passionate about.
So... There's not much hope for 2D illustrators nowadays? We have to transition to 3D or animation or technical fx? Damn.
Yeah, I think it's great advice for very specific people and their skills. I do traditional art, and want to get into digital art, only as a tool for my proces and ease of reproduction, etc. I have no interest in becoming an animator or doing more technical aspects, those skills are also not something I strive to (honestly i think I'd be bad at it and would be miserable).
So it's great advice, but not for all artists.
That'd be cool to have a game where you can explore Mr. Kaniuga's Illustrations and worldbuilding
A lot of my artwork and world building is in World of Warcraft and League of Legends and Diablo 3. But yes. Twilight Monk will be 90% of just my art.
@@TrentKaniuga You inspired me a lot as an artist and I wish the best for your game
^ - ^
Second
hello first commenttt
First
Why even bother?
If you don't need the money right away then just do personal project, improving yourself. People will find you!
I'm absolutely techno-blind, I can't use a damn digital art program to save my life, guess it's the right choice to stop pursuit this career after all.
This so encouraging thanks
like