Yeah I’m not sure exactly what happened, I did reupload it with increased audio at one point but that seemed to mess it up even more, there’s not much else I can do for this video but it should be fixed in my future videos
So for the mario circuit ultra shortcut, does this mean theyre undoing a lap, doing the jump to avoid unloading the starting line, passing the starting line from underneath the bridge, and then finishing _another_ lap by driving around to the final checkpoint?
It is a weird case where the road itself passes perfectly beneath the starting line. It helps to still think of it as going out of bounds from the starting line key checkpoint, to leave the last key checkpoint loaded in. So yes, they are clipping down there in order to begin the next lap at that later portion of the track, skipping half of the intended route. I made this video like four years ago and the editing is not great but I'm glad it is still helping some people lol
Yes, I believe a lap is only subtracted when going from the checkpoint region directly in front of the start line to the one behind it. As long as the key checkpoint is not the one directly behind the start line, an ultra is plausible, and luckily no Nintendo tracks are set up this way.
Thanks, this was very helpful! I am trying to make my own Mario Kart (fan game), and had hardly any idea where to start with detecting lap counts. I won't make the same mistake the MKWii devs made ;)
Can you do a similar video explaining with some depth how every currently known ultra shortcut (TAS and RTA) works, including the checkpoint map you included in this video?
@@JadenMKW I didn't know it was very time consuming, but I understand most anyway. It was mostly just for a visual to see if maybe there could be new strategies
Ok this all makes sense, but can you explain how the grumble volcano ultra shortcut works? Is there a key checkpoint right behind the finish line or something?
Yes, the last key checkpoint is very close behind the line, so you can still barely graze it if you go to the edge of the rock. The start line checkpoint also extends all the way out to the rock, which is what allows it to be done all three laps without jumping off.
Not that it really matters but how does the game count lap completion in order for the 95% rule to exist at all? Does it update with every standard checkpoint region in big jumps between each checkpoint region, or is it something else? I know it only matters kind of with 1 ultra shortcut as of now, but I'm just curious about the specifics of it and how the 95% rule doesn't work on something like Grumble Volcano
Flamingpaper as of yet nobody knows exactly how the “lap completion” and “race completion” memory values are calculated. Although it would make sense to calculate it based on individual checkpoints sadly that only works in coincidence on grumble volcano. We currently don’t have the tools to look into the game’s code like in games like Super Mario 64 or Super Mario Bros. so we have no way of finding out EXACTLY why some of these things work like they do.
Hi! I have seen many videos about people doing very strange things in Mario Kart Wii circuits... Like flying (as you have done) or having different strange abilities/objects... Also driving in the parking of the Mall is quite impressive... I would like to know how are all these things possible? Can they be done with normal commands or they are possible only with modified videogames or require some particular codes to be done? I don't know if I have been clear, I only want to know if I can do the same things with my Wii. However very nice video and thank you!
You need to use some cheat codes in order to do that, and I am not sure if I remember the process truthfully, as I did this years ago, but I'm sure you can look up "Mario Kart Wii gecko codes" or something similar to start figuring it out.
Jaden Levine well I have a somewhat of a theory for Gcn Mario circuit. In this video by charlieth-cam.com/video/mry-Pmu2zCU/w-d-xo.html he gets out of bounds and can go all the way to the start line. So maybe if you can clip off the track you can respawn and hit the last checkpoint. But idk where it is and if it’s possible. Just a theory!
In the description of the video, he gave a picture of all of the cps and kcps of the maps of the game. For rMC, the FL extends very far oob, so it would be pretty hard to get around it. Additionally, if it was cleared, you would have to go a very far distance to get a respawn ultra. Currently there is no possible way to get an ultra on rMC, but I'm really happy that you are starting to theorize about the game because that really is how new ultras are found. Hope this helped :)
Key checkpoints still prevent most other unintended shortcuts. Without them, absolutely any skip would be fair game for a lap count. It is only in the special case of ultra shortcuts where getting out of bounds by the start line allows us to hit only the last key checkpoint, otherwise you do have to pass them all in order. The reason some smaller cuts are still possible (think of the DK Mountain fence clip for example), is because these do not skip any key checkpoints. The cut is self-contained within the currently loaded in checkpoints.
Sorry but what was the actual point of this? We already have videos on these topics around?? There are already checkpoint maps that we have access to on old forums and there’s summoning salt’s video on the ultra shortcut and there’s malleo’s video on the 95% rule. There really wasn’t any need to add anything more since everything you said in this video is already explained in every other place. You also never gave correct credit to the discoverers of the checkpoint system (MrBean, Malleo, etc.) You also missed out the fact that the checkpoint region behind you is only loaded if you’re in the actual checkpoint region’s main box. So although I enjoy watching your videos I’m sorry to say that I did not enjoy to see this one pop up.
Jaden Levine I wasn’t misled into thinking this was new and I didn’t think you thought it was new I just found it unnecessary to make this video. I do appreciate the time you put into it though as you obviously care about making these. I think it’d be better to stick to making videos about new topics rather than things that are already known about by the community. And yes I know not much of the community actually knows about this but that’s not our fault.
The audio on this video is extremely quiet. I'm not sure why, but it's somewhat hard for me to hear on max volume on my phone
Was about to post this.
Yeah I’m not sure exactly what happened, I did reupload it with increased audio at one point but that seemed to mess it up even more, there’s not much else I can do for this video but it should be fixed in my future videos
Oh, I thought this was just my phone
this is actually a really well made video
besides the audio everything is really good
rye i have found you once again
This was really interesting, thank you!
So for the mario circuit ultra shortcut, does this mean theyre undoing a lap, doing the jump to avoid unloading the starting line, passing the starting line from underneath the bridge, and then finishing _another_ lap by driving around to the final checkpoint?
It is a weird case where the road itself passes perfectly beneath the starting line. It helps to still think of it as going out of bounds from the starting line key checkpoint, to leave the last key checkpoint loaded in.
So yes, they are clipping down there in order to begin the next lap at that later portion of the track, skipping half of the intended route.
I made this video like four years ago and the editing is not great but I'm glad it is still helping some people lol
is there any audio on the video i cannot hear it
@@JadenMKW ok thx u
Really good video
Is the bug in the checkpoint system that they don't subtract 1 from the lap counter when reentering the last key checkpoint from out-of-bounds?
Yes, I believe a lap is only subtracted when going from the checkpoint region directly in front of the start line to the one behind it. As long as the key checkpoint is not the one directly behind the start line, an ultra is plausible, and luckily no Nintendo tracks are set up this way.
Thanks, this was very helpful! I am trying to make my own Mario Kart (fan game), and had hardly any idea where to start with detecting lap counts. I won't make the same mistake the MKWii devs made ;)
I’m here for the exact same reason! My one is for my graphing calculator
Can you do a similar video explaining with some depth how every currently known ultra shortcut (TAS and RTA) works, including the checkpoint map you included in this video?
@@JadenMKW I didn't know it was very time consuming, but I understand most anyway. It was mostly just for a visual to see if maybe there could be new strategies
@@JadenMKW I mean it mostly to figure out what angles I need to line up in
Awesome video 👍👍
How do you map out the checkpoints?
Ok this all makes sense, but can you explain how the grumble volcano ultra shortcut works? Is there a key checkpoint right behind the finish line or something?
Yes, the last key checkpoint is very close behind the line, so you can still barely graze it if you go to the edge of the rock. The start line checkpoint also extends all the way out to the rock, which is what allows it to be done all three laps without jumping off.
Ok thank you so much 😁
Not that it really matters but how does the game count lap completion in order for the 95% rule to exist at all? Does it update with every standard checkpoint region in big jumps between each checkpoint region, or is it something else? I know it only matters kind of with 1 ultra shortcut as of now, but I'm just curious about the specifics of it and how the 95% rule doesn't work on something like Grumble Volcano
Flamingpaper as of yet nobody knows exactly how the “lap completion” and “race completion” memory values are calculated. Although it would make sense to calculate it based on individual checkpoints sadly that only works in coincidence on grumble volcano. We currently don’t have the tools to look into the game’s code like in games like Super Mario 64 or Super Mario Bros. so we have no way of finding out EXACTLY why some of these things work like they do.
Hi! I have seen many videos about people doing very strange things in Mario Kart Wii circuits... Like flying (as you have done) or having different strange abilities/objects... Also driving in the parking of the Mall is quite impressive... I would like to know how are all these things possible? Can they be done with normal commands or they are possible only with modified videogames or require some particular codes to be done? I don't know if I have been clear, I only want to know if I can do the same things with my Wii. However very nice video and thank you!
You need to use some cheat codes in order to do that, and I am not sure if I remember the process truthfully, as I did this years ago, but I'm sure you can look up "Mario Kart Wii gecko codes" or something similar to start figuring it out.
Very informative
Is there a mod that makes the checkpoints visible on the map and track?
12:30 and the new bc3 one lol
bc3 doesnt have a ultra ! !
@@mkwiimaster-pw5rc it has one
@@xPBestx video?
Cool
Jaden Levine well I have a somewhat of a theory for Gcn Mario circuit. In this video by charlieth-cam.com/video/mry-Pmu2zCU/w-d-xo.html he gets out of bounds and can go all the way to the start line. So maybe if you can clip off the track you can respawn and hit the last checkpoint. But idk where it is and if it’s possible. Just a theory!
In the description of the video, he gave a picture of all of the cps and kcps of the maps of the game. For rMC, the FL extends very far oob, so it would be pretty hard to get around it. Additionally, if it was cleared, you would have to go a very far distance to get a respawn ultra. Currently there is no possible way to get an ultra on rMC, but I'm really happy that you are starting to theorize about the game because that really is how new ultras are found. Hope this helped :)
Jaden Levine does that mean you will try it?
Why even add more than 1 key checkpoint if only the last one is required? Seems so pointless and a waste of time.
Key checkpoints still prevent most other unintended shortcuts. Without them, absolutely any skip would be fair game for a lap count. It is only in the special case of ultra shortcuts where getting out of bounds by the start line allows us to hit only the last key checkpoint, otherwise you do have to pass them all in order.
The reason some smaller cuts are still possible (think of the DK Mountain fence clip for example), is because these do not skip any key checkpoints. The cut is self-contained within the currently loaded in checkpoints.
do you have any idea what a microphone is?
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Sorry but what was the actual point of this? We already have videos on these topics around?? There are already checkpoint maps that we have access to on old forums and there’s summoning salt’s video on the ultra shortcut and there’s malleo’s video on the 95% rule. There really wasn’t any need to add anything more since everything you said in this video is already explained in every other place. You also never gave correct credit to the discoverers of the checkpoint system (MrBean, Malleo, etc.) You also missed out the fact that the checkpoint region behind you is only loaded if you’re in the actual checkpoint region’s main box. So although I enjoy watching your videos I’m sorry to say that I did not enjoy to see this one pop up.
So? It’s informative and entertaining. Idc if people have made videos on it already, it’s a good video and he put lots of time and effort into it.
Jaden Levine I wasn’t misled into thinking this was new and I didn’t think you thought it was new I just found it unnecessary to make this video. I do appreciate the time you put into it though as you obviously care about making these. I think it’d be better to stick to making videos about new topics rather than things that are already known about by the community. And yes I know not much of the community actually knows about this but that’s not our fault.