Shout-outs to DewSteezyz, friend of mine fried of the channel, he streams on twitch at: www.twitch.tv/dewsteezyz And check out the Don't Starve Together community discord server, I'm pretty active in that server and it's a great place to talk to others about Don't Starve! discord.gg/dontstarve
Summer is an impossible season to do on public Klei servers because there are never enough gears for flingos and there aren't enough pigskin for goggles in oasis, especially when they're used up for umbrellas.
@@smileandjumpb7312 This is my go-to. I LOVE basing in the caves, but this is a minority position; most people don't want to be isolated to either the caves or the oasis just cause of summer. Also, this doesn't really even solve the issue, because even though I can bring MYSELF to the caves, I can't bring the big base I just spent 55 days making on the surface. If I go underground for the season, I risk going above ground at the break of fall only to find that everything is burnt to the ground, and I don't even know who did it, or what day it happened on, so I can't even roll back. No.. if you want to keep your summer base alive in a Klei Official server, you have to stay up there and monitor it closely, and be ready to roll back several times to protect it. It's wack.
To get pig skin give pig 4 monster meat. You should be farming spiders by winter. Put 4 rabbit hutches by one nest and your set. Just kill the nest when it's teir 3
@@Youmu_Konpaku_cause you can still do things about fires i do agree though it shouldnt be screen wide range it just makes it not fun i think it should be in a certain radius around your character so you moreso get punished for carelessness over obliviousness.
I mean compared to the other season from other dlc I would take summer over dry season from shipwreck or flu season from hamlet. A meteor down ur base cause u miss count the warnings is far worse than a random smoldering.
About wildfires only happening on a specific segment of the day, that's actually how it already works. Stuff can only catch on fire through wildfires during the day, but you're safe during dusk and night.
exactly, I don't get what the deal is about, its 15 days a year, even considering that daytime is 2/3 of the whole day its reduced to 10 days, things don't catch on fire in the first and last day of summer as far as I know. Overall summer is fine, unless you megabase, besides, fishing in oasis and exploring caves is interesting, and you can always go to new locations while exploring be it by land or seafaring, we just need an upgraded flingo of some sort to cover a larger radius
@@retiredaccount6032 the game is literally created to annoy people making their life harder, why should wildfires be off if they are an integral part of the game that makes summers unique, there absolutely should be a season that forces you out of your base location unless you yourself build in safe biomes, as I said, upgraded flingos, and disabling wildfires on water. The game already became too easy, you might as well just turn them off or play relaxed mode
@@tsenavi I agree that bases should be at risk of being destroyed by the hazards that each season provides. What I don’t agree with is that the game should be annoying. DST is an uncompromising survival game but compare the base killing hazards in winter, spring and summer. Winter: after day 30 Deerclops is on the loose! If you don’t kill it say goodbye to your base. Spring: careful of the lightning! You will need insulated clothing and a lightning rod or else you’ll be cooked to a perfect 27760 degrees Celsius Summer: your base could just combust into fiery ending. Goodbye to all your progress if you don’t have a ton of gears and ice. With the first two, these are challenges that force you to improvise, adapt and overcome. If you do the same thing you’ve been doing for the first 20 days, you’re dead. With summer, it feels like all your progress is at the hands of your ice flingos (which might I add require a shit ton of fuel). Either that or watch all your structures like a hawk (or in this case, a Moosegoose?). Sure it does add challenge but it feels less fun. Do you *enjoy* wildfires?
@@tsenavi Yeah, the only problem comes in when your world is 1000s of days old and it becomes more of a hindrance. There should be a live mob that seeks out and puts out wildfires around the player
Wildfires should be made into a weather event like rain is. This would also make the thermal measurer actually useful in telling when your base is in danger. You could also go a step further and make an enemy associated with the weather event and name it in typical klei fashion "wild" fire, a literal fire monster that spawns from that single unprotected structure. It could then run around base either duplicating itself slowly consuming other objects OR it could become a boss monster after eating enough flammable objects.
It’s outdated. A mechanic added with Reign of giants as a difficulty for the final season where you’re at risk of losing everything you worked for in the previous seasons(provided you start on Autumn) along with Don’t Starve alone’s version of Dragonfly. The volcano in shipwrecked serves the same purpose. Usually turn wildfires off on our long term worlds since it’s so oppressive and threatening as well as sucking out all the fun. Summer by itself is a work/grind season with the long day time.
Autumn and Spring are the work/grind season. Winter is intermediary. And Summer is truly the "chill the fuck out" season, since you're kinda stuck in base. Going out in the broader world is too expensive, as you'll probably need endo fires every 15 screens or so. You can work/grind in the sense that you can do prep-work by killing spiders, chopping wood, just gatheting the basic resources. But it's all just preparation chores. Come Autumn, you're free to go out and kill bosses or whatever else you wanna do. Alternatively, if you don't want to be stuck in base: Caves. You basically get 15 days of "Autumn" while in them. So explore, kill bosses, whatever. Summer is a season that forces you to think and to make choices. It's not outdated, you just don't like it. Which is fine, there is the option to literally turn Summer off.
@@VG-fk6nk Autumn and spring have more freedom. And you’ve perfectly explained what I meant by grind as in prep work. Just gathering resources. I was referring to wildfires outdated. And yes personally I turn it off.
@@Kirokill1 I don't know what you mean by "outdated" though. Again: You're forced to think and make choices. You choose to stay in the over-world? Cool, but there's wildfires. You need flingos. You need fuel for them. You choose to go in caves? Cool, your base is safe, and no fuel is needed, but you are kinda stuck in the caves. And with both choices, you need to think: "OK, how much fuel do I need for flingos? ; OK, how much food do I need for caves?" So, an "annoying" mechanic - maybe. But "outdated"? No.
@@retiredaccount6032 Loot- yes. Food- no. Or rather: Food- yes. BUT, you also have to set up a kitchen like in the overworld, still need to cook, yada yada. Always better to pre-cook food, bundle, and then go down. Either way, the caves aren't the point. Summer is fine as is, is the point :)
1. It could be cool if we have a cloud machine that makes shade, area like a lightning rod, fueled with the rains of spring or something. 2. Lureplant attracts wildfires, so maybe something like a fire-lure crafted from lureplant. (could be even better if we use it as a upgrade to lightning rod)
Right now there's total five summer solutions - flingos, canopy, rain, oasis and hiding in caves. Best solution is quick swap for Wicker for rains, as cheesy as it may sound, but it's a decent solution compared to spamming tons of telestaffs just to force a rain. My suggestion - add cloudy days to summer to keep the sun from roasting the world. They last really long compared to other seasons and it often ends up with a rain eventually. Or remove summer rain nearly completely and add cloudy days with rare rains. Having a higher chance to force them with tele staff would be nice.
Working on some concept art before I post it to the forums, but I've been working on and off on a fairly extensive list of additions to seasons as a whole to develop them further. My idea to rework summer is to tie wildfires to a bird mob rather than ambient heat, so it follows similar principles of burning when players are nearby when it flies down to roost on the ground, but is more physically dealt with and hopefully less bs in smoldering occurring randomly anywhere near a player. It feeds on ash from burning things, and when it appears every several days (replacing hound attacks) players must feed it ash to placate it, or it will stop time right before the end of daytime, forcing the world to stay in a perpetual summer if players just hide away underground until it is sated (I haven't come up with a more better name than Phoenix for it - since it's made of fire and revives itself if killed. I just love the idea of a smallbird mob that is this terrifying god of fire!)
For a new summer boss, I think klei should add the pugalisk from hamlet. I’ve always thought snakes would be an interesting additive to the game, and a modified version of the pugalisk wand could be useful for putting out wildfires
Cactbat. A hambat that spoils 2x slower and has 80dmg but every swing deals 1 damage to you as well as dealing .5 damage to you every second. This effect will be bolstered with tank/damage characters. 5 cactus, 4 twigs, 1 cactus flower
Instead of your idea of wild fires spawning in only a part of the day there could be a new mechanic like a heat wave where the temperature rises up and wild fires start spawning
I think wildfires would be a lot less atrociously bad if they just buffed the range of flingomatics quite a bit. If one lightning rod keeps the average base safe from spring's lightning, why can't one flingomatic keep it safe from summer? Flingos are way more expensive as it is (taking ice that you can't even really get in summer and gears as opposed to rocks and gold), but you need way, way more of them since their range is pitiful. Just make them have lightning rod range and suddenly, you don't have summer base burning issues. It's not getting rid of wildfires since they'll still happen away from your base and you have to make a flingo to prevent them, but it's putting summer's inconvenience on par with spring's.
I do like the idea of beaches, but personally I like the idea of summer having wild weather events. Like how spring has frog rain to spice things up summer could have extreme heat, thunderstorm, and hailstorm weather events. Perhaps with the storms moving across the map in a similar vein to moon storms.
Instead of the wildfires being active all the time i think heatwaves would be a better option where randomly in a day the temperature would spike causing things to start smouldering
The fundamental problem with the smolder mechanic and many other features of DST is that... they are not really DST features. They are features to a completely different, less forgiving, more balanced, and (and this is very important:) SINGLE-PLAYER game. It was developed during a time where Klei's official position was basically, "We hear you, we know you want multiplayer, but we are saying this officially: We will NEVER be making a "multiplayer Don't Starve" due to a combination of technical limitations and because we want to keep focused on improving our single-player experience." It was designed for a world they never thought even COULD be multiplayer. A world where if your base burnt down, it's always your fault.
So what I'm hearing is: Add a mirage based summer miniboss that drops a blueprint for water sprinklers and an additional boss specific "key". Then you can optionally use that Key to find a harder version of that mirage boss that drops very cool unique items but that aren't required in any way. Sounds dope
In this solution, I would think the harder version should drop the blueprints for the water sprinklers. Wildfires do have solutions in ice flingos and just living in the cave/oasis for the summer, but those solutions don't work well for the more hardcore players that like to megabase. Those hardcore players would be more willing and better equipped to take on the harder boss.
Summer is such bad game design. It‘s so restrictive compared to other seasons. Basing in oasis or caves is essentially escaping summer and not dealing with it. Big Trees and Flingos are also suboptimal ways of dealing with it. Messing that up is gonna result in your entire base burning down. The withering mechanic is also not really fun. Especially since it‘s kinda janky and some plants stay withered during autumn. Not even shipwrecked or hamlet seasons are that punishing (except maybe aporkalypse)
Mate, how it is hard to build an ice flingomatic and endotehermic fire pit before summer and making a thermal stone before summer? Summer is just winter with a few changes. Also, this game is a survival themed game, you are not supposed to sit on your base and relax like it is minecraft.
@@Andrew-ch3xj "correct view" ??? well can you tell me what is a "correct" view in a game where there are shadows, walking and attacking trees, pigmans, bunnymans, teleportation, reviving......... also i don't hate winter, neither i hate summer. so before commenting, try to read it carefully. Mr. Sheep.
in my humble opinion, they should implement new segment types. So we have day, dusk, and night. But there should be one spcified for summer and winter. In winter, there should be either an extreme cold segment at night, with winds. these could blow out fires wich aren't a fire pit, and (maybe) freeze structures solid in ice so you have to mine them out OR cover structures in snow, requiring a shovel to clean them. the same applies for summer, one stage of the day where heat levels increase so much some structures could start smoldering. You should only have 1 or two wildfires per day in summer anyways.
One of the main issues with Flingomatics is the fact that they lose fuel passively; and very quickly at that. So, you could run out of fuel on the Flingo without it putting out a single fire, and then when a fire DOES start up, it won't be ready for it.
Just kill him he is the easiest boss in the game drops some meat and goat herds are around too so you can kill him. Then during night you can kill goats tons of meat.
I always wanted more uses for Endothermic Fire, holding out hope that maybe it would work in the eventual "Summer" refresh or have some sort of effect with Willow to make her more fun.
Summer is not an issue in Don't Starve singleplayer if you have the Shipwrecked DLC because you can then craft the Dripple Pipes. It makes it rain for half a day and protects your entire world from wildfires in summer. They could port it to DST (along with water beefalos) and fix the whole flingomatic issue with a feature they already even have the code for (and ideally could buff it too, so that you can't experience wildfires for a few days after using, since everything will be wet)
Allow flingos to put out smoldering without having to turn them on would be one thing. Together with the lower smoldering range and the single object burning that you mentioned it would be a great improvement. However I disagree with the other solutions, adding biomes where heat doesn't affect you or smoldering doesn't happen won't change anything. Caves and Oasis are just that but as you can see, the problem is still there
I'm sure I'm not the first to think about it but maybe like a reef biome, where thru out the year you just see a sandy beach but then during the summer the water recedes into a larger biome with summer themed loot and enemies, where you wouldn't have to deal with wildfires and overheating took longer.
Interesting, the heat drying up a bit of the sea could possibly give a canonical reason for adding more islands or coastlines that appear and disappear with the summer heat. However, changing the coast entirely to something more tropical would overlap with the feel if shipwrecked, in my opinion.
My biggest problem with summer is that nothing actually happens, people use it to clear out the ruins because the only thing the surface has to offer is wildfires, it desperately needs some additional content
they should make a hat that is made of desert stones that absorbs the heat out of smoldering objects. that would give me a reason to fight antlion other than just wanting to make his statue. also, they could use desert stones to make some type of endothermic torch. even though i usually just turn off wildfires, summer still sucks cause it ties you down to your fridge or ice chester. it should be more like winter where you can survive with just a hat and torch
Summer is certainly flawed, but I don't think it's flawed for the reasons specified. Personally, I like mechanics that make you think about things you normally wouldn't. Normally, people won't think about the size or layout of their base and would allow things to spread out incredibly far, but with the addition of wildfires, you have to pre-emptively think about these things literally at the start of the game. You have to think about getting all of your crops to be within range of a flingo, but you also have to consider that flingos will extinguish your own endothermic fires. The fact that knobbly trees can help during Summer has the player looking at the world's geography in a fundamentally different way. Those wierd ponds in the mozaic biome are no longer an oddity, but rather an opportunity. Not only that, but your actual base buildings are up to scrutiny as well. Drying racks are pretty cheap relative to how useful they are, but they take up a TON of space for example. Part of the reason that Summer exists is to limit the player. Don't Starve was made to challenge players, after all. Having a mechanic that punishes players for getting too greedy fits perfectly into the game. Why is this necessary? Because if a player is allowed to be greedy without much interferance, they won't encounter much challenge later on, thereby defeating the purpose of Don't Starve's difficulty. Don't Starve, fundamentally, is a challenging sandbox survival game. The game wasn't really designed with megabasing in mind, and I think easing up on or outright removing mechanics for a playstyle that is antithetical to the game's principal design philosophy would take away from the experience. That said, Summer is quite flawed in my opinion. Because all crops not covered by a flingo wither, you can only acquire resources from your base. Add don't forget the fact that the only feasible way to reduce your temperature is an endothermic fire, made with nitre, which is a lot less easily acquireable than logs. Add those two together, and your exploration range outside of your base is drastically decreased since you'd have to prepare for travel ahead of time and use up a resource that, while not useful, is still in short supply considering what you're using it for. (Barring Ice Chester cheese, of course.) Not to mention that you can't cook anything on endothermic fires either, so what little food you do manage to scavenge will have to be eaten raw. And as stated in the video, there's no seasonal events that promote travel in summer. You have cactus flowers and antlion, that's it. No reason to brave the heat. Summer amounts to either sitting in your base for 12 days and possibly facetanking antlion since fishing in the oasis is cringe, or more likely, just going to the caves so you can continue to be proactive. What would I change personally? Well, a couple things. Firstly, I am in support of more options to deal with seasonal hazards. Namely, I believe that knobbly trees' goopy period from tree jam should be reduced drastically to make them more feasible and less of a late-game meme. (Like a day each, at MOST.) I'd also like to see a scaled flooring buff. As we all know, scaled flooring slows the spread of fire, but doesn't outright prevent it. For a boss drop, it should make the items atop it completely fireproof. Secondly, I personally believe that the flooring should be made in much larger numbers per scale (like 16 per scale, enough for a 4x4 area) so you don't have to do annoying deconstruction staff shenanigans just to recieve a mediocre amount of tiles. Again, it's a boss drop, from a raid boss no less. It should be impactful. One last concept would be the marsh biome. It's a dangerous place that most people wouldn't bother interacting with. (Unless you're Wickerbottom or Wurt) It's extremely wet as well, the perfect excuse to make it more adept at surviving the summer. The challenge and risk behind basing in such a location is more than enough to warrant the biome to be immune to wildfires. As for the issues with exploration, on top of the obvious solution of more summer content, I think players should be able to douse themselves in water from the coastline or ponds to lower their temperature. The coastline obviously surrounds you, so it's always present, but don't forget that Moose/Goose spawns always include a pond, helping them be more available throughout the map. Being wet has an inherent downside, which I think would be good difficulty scaling for the final DST season. Dragonfly was also the seasonal boss of Summer back in the day. Personally, I think she should have a Summer variant in the same way that Deerclops has a Winter's Feast variant. She's currently a pretty basic boss, and is more of a resource investment than a real challenge since most of her mechanics are cheesed. I think a soft rework by giving her a buffed-up summer version with exclusive drops would be an easy way to add more summer content. But that's just my take on the matter. I play alone, so I don't have to deal with other players doing something stupid and burning down the base.
Maybe to expand upon your idea of only a certain time in the day having wildfires, there could be something like “heat wave events” where wildfires only happen during them and the heat intensifies? To compensate, they could lower the overall 😮heat of summer and there could be exclusive mobs or items during these heat waves.
Yeah wildfires stink, i'm the kind of person who doesn't like when the game destroys stuff without my input, and for some things like berry bushes, saplings, grass tufts, or even rarer things like mandrakes or even pigs houses or tallbird nests depending on your world gen, it can feel brutally unfair to lose out on those potential resources. World regrowth obviously is partially there to counter this but regrowth also feels a bit slow and unreliable, and its hard to really even tell if its working or not till you have like 20 twiggy trees spammed across your base. I would personally limit the kinds of things that can even smolder, say pine trees, loose rot on the ground, certain but not all player built structures, and some withered plants. Birch trees would be immune to smoldering, plants that aren't withered won't smolder. But even then having a whole pine tree forest go up in flames without being an intentional or even accidental act on the players part would still lead to far more than just the trees going up. Swamps should probably be generally immune like the oasis and all native desert plants, spikey bushes trees etc since they "live" in hot conditions all the time.
I have no idea why people hate summer. I usually do ruin/fuel weaver/ toad/ exploring cave in summer. There’s many thing u can do during summer. People might say why not do these thing during other seasons? First, autumn is too comfortable so I barely want to waste it underground except the first one for ruin. Second, cave is hell difficulty during winter, because of coldness and wetness. Third, spring u got many stuff to do above too, and raining in cave is kinda annoying. Not really good time for boss. This is just my opinion tho
woukd also be pretty cool to add maybe a tundra biome that you can stay in durinf summer. could also be an incredibly inhospitable region during winter, that you need thermal clothing to enter, with new winter exclusive content and such
Fall is for whatever you want. Winter is for Sailing with a camp fire on your boat. Spring is replacing what was lost in Winter and prepping for Summer. Summer is for cave exploring... but since caves are optional it fails immediately. This would be fine if Summer was the same as Winter. Unfortunately it isn't. Summer destroys literally everything, forces body temp management, punishes you for exploring by burning things you go near, has a boss which impacts you across the world even in caves. Going into caves removes everything but the boss. Summer is obnoxious because you can opt out of it completely so it is balanced around that. Unfortunately caves are optional and difficult to run for some. DST needs to rework caves so people can run them. Options like "Universal Caves" where if over half the players vote to enter caves they all do, if less then half no one does so this way they don't have to run two worlds at once.
Hear me out: and wagstaff weather machine. In Spring when it’s raining it changes to cloudy or sunny and in summer it changes to cloudy or raining. In winter turns on and off snow days.
You know the antlion fight? well to summarize it: Antlion traps you in a circle of sandcastles and makes you quickly run around as spikes will come from the ground and damage you on impact, but then just become another thing you have to walk around later in the fight. Now take that fight and replace "Antlion" with "summer", replace "circle of sandcastles" to "flingomatic range", and then replace "spikes" with "sinkholes" If you did all that, you can now see that THE ANTLION FIGHT IS LITERALLY A METAPHOR FOR SUMMER ITSELF!!!! AND JUST LIKE SUMMER THE ANTLION DOESNT GIVE ANY ACTUAL GOOD ITEMS!!!
Add a wet mechanic, like how you get cold when it rains. You can drink a out of water jug and it would increase wetness and make you colder. Also be able soak your items and your base. Like a sprinkler or maybe magic rain or irrigation system.
summer can have another boss such ass antlion and when you defeat him he can just make world less hot so wildfires gone and you overheat slowlier.They can either add a new boss to do that or add a smaller bass that drops something upon death and that thing can be fed to antlion to transform him or so.When we killed the transformed antlion he can also cancel wildfires and lower the heat.
maybe like a boime that is visibile on the map during other seasons but in summer that biome would apper in the sea and it would be like a beach biome and u could fight another boss here or like a pernament jungle biome that would be either pernament or on the sea but would be only accesebale during summer in some way
I like the set times of day that wildfires are allowed to spawn in idea. Maybe it could have half of the segements of the first part of day (rounded down on odd segment days) be the time that wildfires can spawn?
lets just replace wildfires with like... idk hydration or something. Trees and crops keep dying for no reason (they dry out) unless you water them consistently, have wildfires leave like... Plant remains or something which slowly start to regrow after it rains so the world isn't just deleting non-renewable resources. (mostly berry bushes even if wormwood can help a bit with that its still dumb).
I think I can say something interesting here. Personally the way I survive summer is having the eyebrella and one or 2 luxury fans, so i wear the hat and when i start to overheat i just use the fan, This way you can survive while exploring the overworld without any problems. There is also the moonstaff for emergency. For the base instead i use a set up that let you have everything in the range of flingo, check Jakeyosaurus channel to see it. Now I get that not everyone wants to kill all the bosses to staying around during summer in the overworld, but the base set up is easy when you learn it. A simple think that Klei could add to make summer exploration easier for everyone is an endothermic torch. It could be expensive so the challenge of the season is not totally lost. Then you could just burn trees while having a termal stone. Now I get the this let the summer similar to winter but if you think about it Summer is still very different. What do you think?
i was thinking the same thing, summer is super easy with eyebrella and luxury fan lol. and the ice flingo lure plant extension too, people just need to do research in game like this instead of complaining in youtube video
There is no challenge for the most part though, it is Winter but everything catches on fire as well. If you're playing the full game then you should be exploring caves as it completely ignores the season and won't light things on fire you walk past like on the surface.
I thought of something to deal with the lack of summer and lack of ocean content Add a couple of small islands around the map kinda like pearls place but bigger These islands would have wild life that are immune to wild fires And the trees stop other objects under them from catching on fire and is great for cooling down (I think normal trees have this mechanic but just make these trees better at cooling you down) In these islands you could add the pigmen from Shipwreck and they could drop something that helps the player a huge amount like mac tusks with their tusks These pigs could have a chance to drop special pig skin that provide a 99% dmg reduction Or maybe you could craft an even better hambat that does more damage and lasts much longer But these pigs only spawn every 3 days,you cannot spawn more of them (meaning you can’t make their houses),they only spawn in summer and they are stronger then regular pigs (make them as strong the pigs that guard the pig king) These pigs could be given other features like being able to tame them kinda like beefalo (so you can have a permanent pig guard that will chop trees fast and kill mobs even faster) they would just have to give them some more strengths when they are tamed compared to their wild selves
I like to place a lureplant in the center of my base and only one flingo (placing wooden turf near the lureplant. I have been able to do that consistently on my solo wurt, warly and wormwood worlds. After doing that summer just turns into Winter2.0. If you want to megabase then you are screwed though
Mi idea for summer would be, add more mobs items, unique drops exclusive to summer like the mactusk in winter, i like winter so much because there is the tusk, claus wich is one of my favorite bosses, deerclops, and the temperagure alongside it, summer is kinda like it but lacks content, is like, is summer, what do i do? Stay in base near a cold fire and kill antlion go avoid the dirt holes she makes, thata it, and meaby the cactus flowers for pearl, but only that, the oasis for example has the fishing mecanic wich a ilike, but could be fun to have a chance to get some rarer items, or meaby even add a new optional boss like claus but for summer
Oh, you're gonna love this! There is already content unique for Summer! Items, bosses, mobs, everything you asked for. And that extra content is called........ CAVES! Go down in the caves in Summer. You get 15 days of no heat, no fires, lots of new territory to explore, and a bunch of unique bosses: Toadstool, Guardian, Fuelweaver. Summer is not the only season you can go in caves, but logically, it's the only rational season to go in caves. Take advantage of that.
@@imtanooki6590 It's the only reasonable time to go in them though. In Autumn, you're free to do whatever you want. Which usually is killing bosses, without worrying about the weather. In Winter, you got McTusk and Klaus, and Dragonfly, and... In Spring, you're probably busy getting big crops, since plants are turbo-charged. And in Summer... well. You said it. There's not much to do in the over-world. So you go down under. That's the season to do it. Caves are a soft-Summer exclusive.
I hate oasis so much. Newbs love it, and people who bail on winter love it. As a long time veteran, I suggest using it mainly as a small, very small, outpost. Oh but wildfires... Yeah, like fire hounds don't exist and find the isolated crammed base a lovely spot to heat things up. So oasis still needs a flingo, and everyone needs desert goggles in summer. I would agree summer mostly sucks and could really use more to bring it in line similar to winter, with more options to deal with the season.
Nah u arent veteran you boomer. While yes red hounds are a thing. So is getting out of your base and fighting them there. So i dont understand your demented comment
I don’t know why everyone hates summer, all you need is a cold thermal stone and a flingomatic. It’s not that bad. You just need to plan out your base so that there is a spot in the middle for the flingo. Thats it.
Play Wanda the best character in the game and base in caves as there is no difference how far you are from any location as soon as the first winter passes, you should have enough tusks if you set backtrek watches strategically, you don't need to have one for every biome in the first year. I love basing in caves, 3 seasons are okay and spring is the only problem as it can get cold while raining. Forest fuelweaver is permanent and you need scaled furnace, you can place thermal stones in range so they heat up and emit light and you don't need to stand as close to furnace as you will overheat. Obviously you should have both cave and overworld base as it is always helpful to have everything you need at both locations, especially if you aren't playing Wanda. Wildfires are a bad mechanic, you shouldn't be forced to base in specific locations and i don't think that it can ever be fixed unless as you said it only targets 1 structure and it doesn't spread but that is partially removed mechanic anyway so might as well remove it completely and add something new or give us a boss to fight and if we kill him like how antlion works currently but for wildfires so they don't happen at all.
I understand that there's a lot of solutions, but people, let's be honest. It isn't hard, it's just boring. And Don't Starve Togheter evolved a lot from the base game. We do not need this kind of "difficulties" after the first year at least. Killing Antlion could turn off wildfires in the world for the rest of the server (or the season at least). Imagine from now on, with new places to explore, new lands to travel, you have to stay 2 real life hours sitting in the base/caves FOREVER. if you are a casual player like me. You have time to play 2 seasons at most in the weekend/days off. And it's really boring having an entire world to explore, like the Moonquay Island, and have to wait this boring 2 hours or make some boring counter measures to not put all bananas on fire or just can't shovel it. Yeah it's the "difficult of the season" but... It's boring, not challenging. (Even winter after you learn to use a Tamo and a Thermal+Torch is just a pain in the ass, but at least I can explore the world)
Summer is the worst season, but not a bad one. The mechanic is fine, I don't really see wildfire is a thing since the fire shutdown if they are not being loaded. The limited ways to cope with the heat is not that bad. Flingo is easy to prepare in the winter before hand, and the luxury fans force players to deal with the previous seasonal boss. After all, I think summer is alright and don't need any major changes about the related mechanics.
How dp uou have an rntire video sbout summer without even mentioning eyebrella? Eyebrella, 2 thermal stones and a fridge, and a smart base design around s flingo makes summer completely trivial, idc i things that arent my base burn down, ive never based in the oasis either. Only problem i can think of is if youre megabasing but most players never get to that stage anyways
this is a lie summer isn't nearly as bad as winter (because of the ugly snow srsly wtf where they thinking like how can I look at my (not) beautiful base)
I like how summer forces you out of your normal routine. You need to base in oasis/make a sattelite base to deal with wildfires/ go to the caves. As long as you do, it's a nice season. No rain and good temperature in the gaves, easy food source from cactus, long days etc.
So, after actually watching the video: only thermals? There are more cooling options for summer than heating in winter. And there is an area with better temperature: the caves! A beach area does sound good though, more content won't hurt.
Spring is litteraly autumn for wurt and you just have ti get an eyebrella The frog rain is legit your only problem and all you have to do is bait them into some beefalo and you get a ton of food for free
Imo adding more unique things into the Caves/ruins during Summer would be a great idea, the season already encourages you to make a cave base and its the best season for ruins clearing because it never rains. Just add some content that *rewards* you for delving into the caves, like special plants that grow in the wilds during Summer or the Red mushroom biome getting weird during it (Red shrooms produce spores in summer already). Or perhaps do something with the Depth Dwellers, where they become more active in Summer and have a Depth Dweller Queen as a bossfight in Summer caves.
Shout-outs to DewSteezyz, friend of mine fried of the channel, he streams on twitch at: www.twitch.tv/dewsteezyz
And check out the Don't Starve Together community discord server, I'm pretty active in that server and it's a great place to talk to others about Don't Starve! discord.gg/dontstarve
Summer is an impossible season to do on public Klei servers because there are never enough gears for flingos and there aren't enough pigskin for goggles in oasis, especially when they're used up for umbrellas.
Caves? No?
@@smileandjumpb7312 you risk randos coming to base and burning it
@@smileandjumpb7312 But if your old base is loaded by someone then it gets destroyed by wildfires and you lose it.
@@smileandjumpb7312 This is my go-to. I LOVE basing in the caves, but this is a minority position; most people don't want to be isolated to either the caves or the oasis just cause of summer.
Also, this doesn't really even solve the issue, because even though I can bring MYSELF to the caves, I can't bring the big base I just spent 55 days making on the surface. If I go underground for the season, I risk going above ground at the break of fall only to find that everything is burnt to the ground, and I don't even know who did it, or what day it happened on, so I can't even roll back.
No.. if you want to keep your summer base alive in a Klei Official server, you have to stay up there and monitor it closely, and be ready to roll back several times to protect it. It's wack.
To get pig skin give pig 4 monster meat. You should be farming spiders by winter.
Put 4 rabbit hutches by one nest and your set. Just kill the nest when it's teir 3
imo smoldering is just as fun of a mechanic as crop disease
And it got removed, so why is smolderinh still a thing
@@Youmu_Konpaku_cause you can still do things about fires i do agree though it shouldnt be screen wide range it just makes it not fun i think it should be in a certain radius around your character so you moreso get punished for carelessness over obliviousness.
I mean compared to the other season from other dlc I would take summer over dry season from shipwreck or flu season from hamlet. A meteor down ur base cause u miss count the warnings is far worse than a random smoldering.
at least you can disable wildfires in settings, i play on relaxed mode usually when im not boss rushing or anything
I do think summer needs another optional boss tho it is a little boring compared to winter
About wildfires only happening on a specific segment of the day, that's actually how it already works. Stuff can only catch on fire through wildfires during the day, but you're safe during dusk and night.
exactly, I don't get what the deal is about, its 15 days a year, even considering that daytime is 2/3 of the whole day its reduced to 10 days, things don't catch on fire in the first and last day of summer as far as I know.
Overall summer is fine, unless you megabase, besides, fishing in oasis and exploring caves is interesting, and you can always go to new locations while exploring be it by land or seafaring, we just need an upgraded flingo of some sort to cover a larger radius
@@tsenavi megabasing is literally the reason why people are angry about wildfire mechanics
@@retiredaccount6032 the game is literally created to annoy people making their life harder, why should wildfires be off if they are an integral part of the game that makes summers unique, there absolutely should be a season that forces you out of your base location unless you yourself build in safe biomes, as I said, upgraded flingos, and disabling wildfires on water. The game already became too easy, you might as well just turn them off or play relaxed mode
@@tsenavi I agree that bases should be at risk of being destroyed by the hazards that each season provides. What I don’t agree with is that the game should be annoying. DST is an uncompromising survival game but compare the base killing hazards in winter, spring and summer.
Winter: after day 30 Deerclops is on the loose! If you don’t kill it say goodbye to your base.
Spring: careful of the lightning! You will need insulated clothing and a lightning rod or else you’ll be cooked to a perfect 27760 degrees Celsius
Summer: your base could just combust into fiery ending. Goodbye to all your progress if you don’t have a ton of gears and ice.
With the first two, these are challenges that force you to improvise, adapt and overcome. If you do the same thing you’ve been doing for the first 20 days, you’re dead. With summer, it feels like all your progress is at the hands of your ice flingos (which might I add require a shit ton of fuel). Either that or watch all your structures like a hawk (or in this case, a Moosegoose?). Sure it does add challenge but it feels less fun. Do you *enjoy* wildfires?
@@tsenavi Yeah, the only problem comes in when your world is 1000s of days old and it becomes more of a hindrance. There should be a live mob that seeks out and puts out wildfires around the player
Wildfires should be made into a weather event like rain is. This would also make the thermal measurer actually useful in telling when your base is in danger.
You could also go a step further and make an enemy associated with the weather event and name it in typical klei fashion "wild" fire, a literal fire monster that spawns from that single unprotected structure. It could then run around base either duplicating itself slowly consuming other objects OR it could become a boss monster after eating enough flammable objects.
It’s outdated. A mechanic added with Reign of giants as a difficulty for the final season where you’re at risk of losing everything you worked for in the previous seasons(provided you start on Autumn) along with Don’t Starve alone’s version of Dragonfly. The volcano in shipwrecked serves the same purpose. Usually turn wildfires off on our long term worlds since it’s so oppressive and threatening as well as sucking out all the fun.
Summer by itself is a work/grind season with the long day time.
Autumn and Spring are the work/grind season. Winter is intermediary. And Summer is truly the "chill the fuck out" season, since you're kinda stuck in base. Going out in the broader world is too expensive, as you'll probably need endo fires every 15 screens or so. You can work/grind in the sense that you can do prep-work by killing spiders, chopping wood, just gatheting the basic resources. But it's all just preparation chores. Come Autumn, you're free to go out and kill bosses or whatever else you wanna do.
Alternatively, if you don't want to be stuck in base: Caves. You basically get 15 days of "Autumn" while in them. So explore, kill bosses, whatever.
Summer is a season that forces you to think and to make choices. It's not outdated, you just don't like it. Which is fine, there is the option to literally turn Summer off.
@@VG-fk6nk Autumn and spring have more freedom. And you’ve perfectly explained what I meant by grind as in prep work. Just gathering resources.
I was referring to wildfires outdated.
And yes personally I turn it off.
@@Kirokill1 I don't know what you mean by "outdated" though.
Again: You're forced to think and make choices.
You choose to stay in the over-world? Cool, but there's wildfires. You need flingos. You need fuel for them.
You choose to go in caves? Cool, your base is safe, and no fuel is needed, but you are kinda stuck in the caves.
And with both choices, you need to think: "OK, how much fuel do I need for flingos? ; OK, how much food do I need for caves?"
So, an "annoying" mechanic - maybe. But "outdated"? No.
@@VG-fk6nk being stuck in the caves isn't really a downsides considering thst there is already plenty of loot in there
@@retiredaccount6032 Loot- yes. Food- no.
Or rather: Food- yes. BUT, you also have to set up a kitchen like in the overworld, still need to cook, yada yada.
Always better to pre-cook food, bundle, and then go down.
Either way, the caves aren't the point. Summer is fine as is, is the point :)
1. It could be cool if we have a cloud machine that makes shade, area like a lightning rod, fueled with the rains of spring or something.
2. Lureplant attracts wildfires, so maybe something like a fire-lure crafted from lureplant. (could be even better if we use it as a upgrade to lightning rod)
Right now there's total five summer solutions - flingos, canopy, rain, oasis and hiding in caves. Best solution is quick swap for Wicker for rains, as cheesy as it may sound, but it's a decent solution compared to spamming tons of telestaffs just to force a rain.
My suggestion - add cloudy days to summer to keep the sun from roasting the world. They last really long compared to other seasons and it often ends up with a rain eventually. Or remove summer rain nearly completely and add cloudy days with rare rains. Having a higher chance to force them with tele staff would be nice.
fireproof versions/upgrades of base stuff would probably help a _lot_ with the wildfires
normal people: ughh! is THAT time of the year again...
me, a real starving person: _CACTUS FLOWER_
Working on some concept art before I post it to the forums, but I've been working on and off on a fairly extensive list of additions to seasons as a whole to develop them further. My idea to rework summer is to tie wildfires to a bird mob rather than ambient heat, so it follows similar principles of burning when players are nearby when it flies down to roost on the ground, but is more physically dealt with and hopefully less bs in smoldering occurring randomly anywhere near a player.
It feeds on ash from burning things, and when it appears every several days (replacing hound attacks) players must feed it ash to placate it, or it will stop time right before the end of daytime, forcing the world to stay in a perpetual summer if players just hide away underground until it is sated
(I haven't come up with a more better name than Phoenix for it - since it's made of fire and revives itself if killed. I just love the idea of a smallbird mob that is this terrifying god of fire!)
For a new summer boss, I think klei should add the pugalisk from hamlet. I’ve always thought snakes would be an interesting additive to the game, and a modified version of the pugalisk wand could be useful for putting out wildfires
inb4 they bring back the Large Iron Hulk and instantly make public servers unplayable.
Cactbat. A hambat that spoils 2x slower and has 80dmg but every swing deals 1 damage to you as well as dealing .5 damage to you every second. This effect will be bolstered with tank/damage characters. 5 cactus, 4 twigs, 1 cactus flower
Thats actually a really fun. The reverse batbat
80 is too much
it is just a cactus. It is not as hard as a ham bat.
A small note: Twigs and Grass wither in Summer so you have to have flingos nearby EVEN WITH WILDFIRES TURNED OFF
You can water them with a watering can
Instead of your idea of wild fires spawning in only a part of the day there could be a new mechanic like a heat wave where the temperature rises up and wild fires start spawning
I think wildfires would be a lot less atrociously bad if they just buffed the range of flingomatics quite a bit. If one lightning rod keeps the average base safe from spring's lightning, why can't one flingomatic keep it safe from summer? Flingos are way more expensive as it is (taking ice that you can't even really get in summer and gears as opposed to rocks and gold), but you need way, way more of them since their range is pitiful. Just make them have lightning rod range and suddenly, you don't have summer base burning issues. It's not getting rid of wildfires since they'll still happen away from your base and you have to make a flingo to prevent them, but it's putting summer's inconvenience on par with spring's.
I do like the idea of beaches, but personally I like the idea of summer having wild weather events. Like how spring has frog rain to spice things up summer could have extreme heat, thunderstorm, and hailstorm weather events. Perhaps with the storms moving across the map in a similar vein to moon storms.
Instead of the wildfires being active all the time i think heatwaves would be a better option where randomly in a day the temperature would spike causing things to start smouldering
The fundamental problem with the smolder mechanic and many other features of DST is that... they are not really DST features. They are features to a completely different, less forgiving, more balanced, and (and this is very important:) SINGLE-PLAYER game.
It was developed during a time where Klei's official position was basically, "We hear you, we know you want multiplayer, but we are saying this officially: We will NEVER be making a "multiplayer Don't Starve" due to a combination of technical limitations and because we want to keep focused on improving our single-player experience."
It was designed for a world they never thought even COULD be multiplayer. A world where if your base burnt down, it's always your fault.
So what I'm hearing is: Add a mirage based summer miniboss that drops a blueprint for water sprinklers and an additional boss specific "key". Then you can optionally use that Key to find a harder version of that mirage boss that drops very cool unique items but that aren't required in any way.
Sounds dope
In this solution, I would think the harder version should drop the blueprints for the water sprinklers. Wildfires do have solutions in ice flingos and just living in the cave/oasis for the summer, but those solutions don't work well for the more hardcore players that like to megabase. Those hardcore players would be more willing and better equipped to take on the harder boss.
everone ignores waterballoons for fires, summer frests, & floral shirts to keep cool.
Summer is such bad game design. It‘s so restrictive compared to other seasons. Basing in oasis or caves is essentially escaping summer and not dealing with it. Big Trees and Flingos are also suboptimal ways of dealing with it. Messing that up is gonna result in your entire base burning down. The withering mechanic is also not really fun. Especially since it‘s kinda janky and some plants stay withered during autumn.
Not even shipwrecked or hamlet seasons are that punishing (except maybe aporkalypse)
Mate, how it is hard to build an ice flingomatic and endotehermic fire pit before summer and making a thermal stone before summer? Summer is just winter with a few changes. Also, this game is a survival themed game, you are not supposed to sit on your base and relax like it is minecraft.
@@jhina4m4well winter is the correct view of how seasons should be. Stop beign a sheep
@@Andrew-ch3xj "correct view" ???
well can you tell me what is a "correct" view in a game where there are shadows, walking and attacking trees, pigmans, bunnymans, teleportation, reviving.........
also i don't hate winter, neither i hate summer. so before commenting, try to read it carefully. Mr. Sheep.
If optimal play is to skip the season (by going into the caves) then you know that you did something wrong
maybe they should add a Endothermic torch that makes that everything you light , cools you
been saying this for ages. Endothermic campfires even leave behind ash when they're done so burnt items would still give ash
in my humble opinion, they should implement new segment types. So we have day, dusk, and night. But there should be one spcified for summer and winter. In winter, there should be either an extreme cold segment at night, with winds. these could blow out fires wich aren't a fire pit, and (maybe) freeze structures solid in ice so you have to mine them out OR cover structures in snow, requiring a shovel to clean them.
the same applies for summer, one stage of the day where heat levels increase so much some structures could start smoldering. You should only have 1 or two wildfires per day in summer anyways.
One of the main issues with Flingomatics is the fact that they lose fuel passively; and very quickly at that. So, you could run out of fuel on the Flingo without it putting out a single fire, and then when a fire DOES start up, it won't be ready for it.
As someone who likes making big bases, I *hate* wildfires. They make base building stressful instead of fun.
I just disable wildfires like I did with diseases when that was still a thing. 🤓
I always disable wildfires and Antlion. Pure bs when random sinkholes appear and destroy my base. Annoying af when you are working on a megabase 😡
DST is not Minecraft
Just kill him he is the easiest boss in the game drops some meat and goat herds are around too so you can kill him. Then during night you can kill goats tons of meat.
@@Korthozh people can play the game how they want
I always wanted more uses for Endothermic Fire, holding out hope that maybe it would work in the eventual "Summer" refresh or have some sort of effect with Willow to make her more fun.
Summer is not an issue in Don't Starve singleplayer if you have the Shipwrecked DLC because you can then craft the Dripple Pipes. It makes it rain for half a day and protects your entire world from wildfires in summer. They could port it to DST (along with water beefalos) and fix the whole flingomatic issue with a feature they already even have the code for (and ideally could buff it too, so that you can't experience wildfires for a few days after using, since everything will be wet)
IRL Summer is so bad that the whole humanity decided to chill on that season!
I agree so I always put wild fire off in the world settings that's basically the only change I do besides making the world larger
Allow flingos to put out smoldering without having to turn them on would be one thing. Together with the lower smoldering range and the single object burning that you mentioned it would be a great improvement. However I disagree with the other solutions, adding biomes where heat doesn't affect you or smoldering doesn't happen won't change anything. Caves and Oasis are just that but as you can see, the problem is still there
Hopefully the next content update focuses on improving summer or even other seasons
I'm sure I'm not the first to think about it but maybe like a reef biome, where thru out the year you just see a sandy beach but then during the summer the water recedes into a larger biome with summer themed loot and enemies, where you wouldn't have to deal with wildfires and overheating took longer.
Interesting, the heat drying up a bit of the sea could possibly give a canonical reason for adding more islands or coastlines that appear and disappear with the summer heat.
However, changing the coast entirely to something more tropical would overlap with the feel if shipwrecked, in my opinion.
My biggest problem with summer is that nothing actually happens, people use it to clear out the ruins because the only thing the surface has to offer is wildfires, it desperately needs some additional content
There is the oasis stuff and Antlion boss.
But all of that is bragging rights and mostly junk.
they should make a hat that is made of desert stones that absorbs the heat out of smoldering objects. that would give me a reason to fight antlion other than just wanting to make his statue. also, they could use desert stones to make some type of endothermic torch. even though i usually just turn off wildfires, summer still sucks cause it ties you down to your fridge or ice chester. it should be more like winter where you can survive with just a hat and torch
Could make it so theres some sort of boss you get to defeat in order to disable the wildfires!
I forgot that wildfires is even exists, I just turn it off in the settings and live my happy life
Summer is certainly flawed, but I don't think it's flawed for the reasons specified. Personally, I like mechanics that make you think about things you normally wouldn't. Normally, people won't think about the size or layout of their base and would allow things to spread out incredibly far, but with the addition of wildfires, you have to pre-emptively think about these things literally at the start of the game. You have to think about getting all of your crops to be within range of a flingo, but you also have to consider that flingos will extinguish your own endothermic fires. The fact that knobbly trees can help during Summer has the player looking at the world's geography in a fundamentally different way. Those wierd ponds in the mozaic biome are no longer an oddity, but rather an opportunity. Not only that, but your actual base buildings are up to scrutiny as well. Drying racks are pretty cheap relative to how useful they are, but they take up a TON of space for example.
Part of the reason that Summer exists is to limit the player. Don't Starve was made to challenge players, after all. Having a mechanic that punishes players for getting too greedy fits perfectly into the game. Why is this necessary? Because if a player is allowed to be greedy without much interferance, they won't encounter much challenge later on, thereby defeating the purpose of Don't Starve's difficulty.
Don't Starve, fundamentally, is a challenging sandbox survival game. The game wasn't really designed with megabasing in mind, and I think easing up on or outright removing mechanics for a playstyle that is antithetical to the game's principal design philosophy would take away from the experience.
That said, Summer is quite flawed in my opinion. Because all crops not covered by a flingo wither, you can only acquire resources from your base. Add don't forget the fact that the only feasible way to reduce your temperature is an endothermic fire, made with nitre, which is a lot less easily acquireable than logs. Add those two together, and your exploration range outside of your base is drastically decreased since you'd have to prepare for travel ahead of time and use up a resource that, while not useful, is still in short supply considering what you're using it for. (Barring Ice Chester cheese, of course.) Not to mention that you can't cook anything on endothermic fires either, so what little food you do manage to scavenge will have to be eaten raw.
And as stated in the video, there's no seasonal events that promote travel in summer. You have cactus flowers and antlion, that's it. No reason to brave the heat. Summer amounts to either sitting in your base for 12 days and possibly facetanking antlion since fishing in the oasis is cringe, or more likely, just going to the caves so you can continue to be proactive.
What would I change personally? Well, a couple things. Firstly, I am in support of more options to deal with seasonal hazards. Namely, I believe that knobbly trees' goopy period from tree jam should be reduced drastically to make them more feasible and less of a late-game meme. (Like a day each, at MOST.) I'd also like to see a scaled flooring buff. As we all know, scaled flooring slows the spread of fire, but doesn't outright prevent it. For a boss drop, it should make the items atop it completely fireproof. Secondly, I personally believe that the flooring should be made in much larger numbers per scale (like 16 per scale, enough for a 4x4 area) so you don't have to do annoying deconstruction staff shenanigans just to recieve a mediocre amount of tiles. Again, it's a boss drop, from a raid boss no less. It should be impactful. One last concept would be the marsh biome. It's a dangerous place that most people wouldn't bother interacting with. (Unless you're Wickerbottom or Wurt) It's extremely wet as well, the perfect excuse to make it more adept at surviving the summer. The challenge and risk behind basing in such a location is more than enough to warrant the biome to be immune to wildfires.
As for the issues with exploration, on top of the obvious solution of more summer content, I think players should be able to douse themselves in water from the coastline or ponds to lower their temperature. The coastline obviously surrounds you, so it's always present, but don't forget that Moose/Goose spawns always include a pond, helping them be more available throughout the map. Being wet has an inherent downside, which I think would be good difficulty scaling for the final DST season.
Dragonfly was also the seasonal boss of Summer back in the day. Personally, I think she should have a Summer variant in the same way that Deerclops has a Winter's Feast variant. She's currently a pretty basic boss, and is more of a resource investment than a real challenge since most of her mechanics are cheesed. I think a soft rework by giving her a buffed-up summer version with exclusive drops would be an easy way to add more summer content.
But that's just my take on the matter. I play alone, so I don't have to deal with other players doing something stupid and burning down the base.
eye brella + chilling amulet + (optional luxury fan)
I turn off wild fire cause it’s so restrictive (go to cave, base in oasis, destroy resources
Maybe to expand upon your idea of only a certain time in the day having wildfires, there could be something like “heat wave events” where wildfires only happen during them and the heat intensifies? To compensate, they could lower the overall 😮heat of summer and there could be exclusive mobs or items during these heat waves.
Yeah wildfires stink, i'm the kind of person who doesn't like when the game destroys stuff without my input, and for some things like berry bushes, saplings, grass tufts, or even rarer things like mandrakes or even pigs houses or tallbird nests depending on your world gen, it can feel brutally unfair to lose out on those potential resources. World regrowth obviously is partially there to counter this but regrowth also feels a bit slow and unreliable, and its hard to really even tell if its working or not till you have like 20 twiggy trees spammed across your base.
I would personally limit the kinds of things that can even smolder, say pine trees, loose rot on the ground, certain but not all player built structures, and some withered plants. Birch trees would be immune to smoldering, plants that aren't withered won't smolder. But even then having a whole pine tree forest go up in flames without being an intentional or even accidental act on the players part would still lead to far more than just the trees going up. Swamps should probably be generally immune like the oasis and all native desert plants, spikey bushes trees etc since they "live" in hot conditions all the time.
I have no idea why people hate summer. I usually do ruin/fuel weaver/ toad/ exploring cave in summer. There’s many thing u can do during summer.
People might say why not do these thing during other seasons?
First, autumn is too comfortable so I barely want to waste it underground except the first one for ruin. Second, cave is hell difficulty during winter, because of coldness and wetness. Third, spring u got many stuff to do above too, and raining in cave is kinda annoying. Not really good time for boss.
This is just my opinion tho
woukd also be pretty cool to add maybe a tundra biome that you can stay in durinf summer. could also be an incredibly inhospitable region during winter, that you need thermal clothing to enter, with new winter exclusive content and such
As a WX 78 main, I confirm that overheating is the biggest problem.
looking for pearl and then the fig tree is the first thing I do as soon as winter starts
JUST for this reason lol
killing antlion stops wildfires or add easier methods of cooling down like endothermic torches/portable thermal stone coolers
Summer in DST is how I feel in irl summer
real
Fall is for whatever you want.
Winter is for Sailing with a camp fire on your boat.
Spring is replacing what was lost in Winter and prepping for Summer.
Summer is for cave exploring... but since caves are optional it fails immediately.
This would be fine if Summer was the same as Winter. Unfortunately it isn't.
Summer destroys literally everything, forces body temp management, punishes you for exploring by burning things you go near, has a boss which impacts you across the world even in caves. Going into caves removes everything but the boss.
Summer is obnoxious because you can opt out of it completely so it is balanced around that.
Unfortunately caves are optional and difficult to run for some.
DST needs to rework caves so people can run them.
Options like "Universal Caves" where if over half the players vote to enter caves they all do, if less then half no one does so this way they don't have to run two worlds at once.
Hear me out: and wagstaff weather machine. In Spring when it’s raining it changes to cloudy or sunny and in summer it changes to cloudy or raining. In winter turns on and off snow days.
You know the antlion fight? well to summarize it:
Antlion traps you in a circle of sandcastles and makes you quickly run around as spikes will come from the ground and damage you on impact, but then just become another thing you have to walk around later in the fight.
Now take that fight and replace "Antlion" with "summer", replace "circle of sandcastles" to "flingomatic range", and then replace "spikes" with "sinkholes"
If you did all that, you can now see that THE ANTLION FIGHT IS LITERALLY A METAPHOR FOR SUMMER ITSELF!!!! AND JUST LIKE SUMMER THE ANTLION DOESNT GIVE ANY ACTUAL GOOD ITEMS!!!
Add a wet mechanic, like how you get cold when it rains. You can drink a out of water jug and it would increase wetness and make you colder. Also be able soak your items and your base. Like a sprinkler or maybe magic rain or irrigation system.
Wetness already decreases temperature and you can already wet your items and soak yourself with water balloons and the Ice Cube
I never feel like dealing with summer, at that point I try to have a fully built caves base setup and just use the season to do the ruins
Summer Winona Items would be amazing. Multi Purpose sprinkler systems would be fun to use!
You could load it with ice and it would sprinkle farmlands with water or something
Soundtrack slaps tho, don't care.
summer can have another boss such ass antlion and when you defeat him he can just make world less hot so wildfires gone and you overheat slowlier.They can either add a new boss to do that or add a smaller bass that drops something upon death and that thing can be fed to antlion to transform him or so.When we killed the transformed antlion he can also cancel wildfires and lower the heat.
maybe like a boime that is visibile on the map during other seasons but in summer that biome would apper in the sea and it would be like a beach biome and u could fight another boss here or like a pernament jungle biome that would be either pernament or on the sea but would be only accesebale during summer in some way
I always play with wildfires off
I like the set times of day that wildfires are allowed to spawn in idea. Maybe it could have half of the segements of the first part of day (rounded down on odd segment days) be the time that wildfires can spawn?
lets just replace wildfires with like... idk hydration or something. Trees and crops keep dying for no reason (they dry out) unless you water them consistently, have wildfires leave like... Plant remains or something which slowly start to regrow after it rains so the world isn't just deleting non-renewable resources. (mostly berry bushes even if wormwood can help a bit with that its still dumb).
Yeah... summer sucks. I usually clear the ruins or archives to pass the time.
I think I can say something interesting here. Personally the way I survive summer is having the eyebrella and one or 2 luxury fans, so i wear the hat and when i start to overheat i just use the fan, This way you can survive while exploring the overworld without any problems. There is also the moonstaff for emergency. For the base instead i use a set up that let you have everything in the range of flingo, check Jakeyosaurus channel to see it. Now I get that not everyone wants to kill all the bosses to staying around during summer in the overworld, but the base set up is easy when you learn it. A simple think that Klei could add to make summer exploration easier for everyone is an endothermic torch. It could be expensive so the challenge of the season is not totally lost. Then you could just burn trees while having a termal stone. Now I get the this let the summer similar to winter but if you think about it Summer is still very different.
What do you think?
i was thinking the same thing, summer is super easy with eyebrella and luxury fan lol. and the ice flingo lure plant extension too, people just need to do research in game like this instead of complaining in youtube video
There is no challenge for the most part though, it is Winter but everything catches on fire as well.
If you're playing the full game then you should be exploring caves as it completely ignores the season and won't light things on fire you walk past like on the surface.
I thought of something to deal with the lack of summer and lack of ocean content
Add a couple of small islands around the map kinda like pearls place but bigger
These islands would have wild life that are immune to wild fires
And the trees stop other objects under them from catching on fire and is great for cooling down (I think normal trees have this mechanic but just make these trees better at cooling you down)
In these islands you could add the pigmen from Shipwreck and they could drop something that helps the player a huge amount like mac tusks with their tusks
These pigs could have a chance to drop special pig skin that provide a 99% dmg reduction
Or maybe you could craft an even better hambat that does more damage and lasts much longer
But these pigs only spawn every 3 days,you cannot spawn more of them (meaning you can’t make their houses),they only spawn in summer and they are stronger then regular pigs (make them as strong the pigs that guard the pig king)
These pigs could be given other features like being able to tame them kinda like beefalo (so you can have a permanent pig guard that will chop trees fast and kill mobs even faster) they would just have to give them some more strengths when they are tamed compared to their wild selves
just make a raid boss specific to summer that grants a blessing, turning of wild fires or something like that
They could adjust the ice fling o matic and make it throw ice in the sky to rain down snow to keep areas cool
I just play wicker and have perma-rain with the Practical rain rituals
That’s the cheapest thing I have. It makes it just
Spring 2.
Or just stay as Wolfgang and farm the caves or explore if you haven’t
@@slayking2378boring
0:14 I don't think it needs any changes but it's incredibly difficult
use eyebrella and luxury fan, summer is easiest season, you're welcome
I like to place a lureplant in the center of my base and only one flingo (placing wooden turf near the lureplant. I have been able to do that consistently on my solo wurt, warly and wormwood worlds. After doing that summer just turns into Winter2.0. If you want to megabase then you are screwed though
Just allways have an ice staff in your inventory and ur good!
My tip of the day
eh yeah but that's annoying to get and could be put to better uses
Thanks
I lost 15 blue gems lmao
@@frtruck or if you go to the ruins every summer you Don’t have to worry about anything and you will have so many blue gems
When a megabaser complains about his 10 thousand crock pots not being invincible and doesn't realize DST is meant to be a survival game:
2:00 I thought my screen was F
The devs better be taking note on this 📝
use eyebrella and luxury fan, summer is easiest season, you're welcome
Mi idea for summer would be, add more mobs items, unique drops exclusive to summer like the mactusk in winter, i like winter so much because there is the tusk, claus wich is one of my favorite bosses, deerclops, and the temperagure alongside it, summer is kinda like it but lacks content, is like, is summer, what do i do? Stay in base near a cold fire and kill antlion go avoid the dirt holes she makes, thata it, and meaby the cactus flowers for pearl, but only that, the oasis for example has the fishing mecanic wich a ilike, but could be fun to have a chance to get some rarer items, or meaby even add a new optional boss like claus but for summer
Oh, you're gonna love this! There is already content unique for Summer! Items, bosses, mobs, everything you asked for. And that extra content is called........ CAVES!
Go down in the caves in Summer. You get 15 days of no heat, no fires, lots of new territory to explore, and a bunch of unique bosses: Toadstool, Guardian, Fuelweaver.
Summer is not the only season you can go in caves, but logically, it's the only rational season to go in caves. Take advantage of that.
@@VG-fk6nk i know caves exist but is not a only summer thing, thats why i dont count it, its like its own thing
@@imtanooki6590 It's the only reasonable time to go in them though.
In Autumn, you're free to do whatever you want. Which usually is killing bosses, without worrying about the weather.
In Winter, you got McTusk and Klaus, and Dragonfly, and...
In Spring, you're probably busy getting big crops, since plants are turbo-charged.
And in Summer... well. You said it. There's not much to do in the over-world. So you go down under. That's the season to do it. Caves are a soft-Summer exclusive.
@@VG-fk6nk you can go in caves at every time in year, in talking about summer, not caves
@@imtanooki6590 Yes, I understand that. Did you understand my last comment? About how Summer is the only reasonable time to go in the caves?
How about food being cooked faster in summer, or if left out in the heat long enough cooks campfire foods. That would at least add a perk to summer.
lol I love watching this video after you explaining the script to me on twitch
Awesome essay 😉
I hate oasis so much. Newbs love it, and people who bail on winter love it. As a long time veteran, I suggest using it mainly as a small, very small, outpost.
Oh but wildfires...
Yeah, like fire hounds don't exist and find the isolated crammed base a lovely spot to heat things up.
So oasis still needs a flingo, and everyone needs desert goggles in summer.
I would agree summer mostly sucks and could really use more to bring it in line similar to winter, with more options to deal with the season.
Nah u arent veteran you boomer. While yes red hounds are a thing. So is getting out of your base and fighting them there. So i dont understand your demented comment
I don’t know why everyone hates summer, all you need is a cold thermal stone and a flingomatic. It’s not that bad. You just need to plan out your base so that there is a spot in the middle for the flingo. Thats it.
yea throw in an endothermic fire pit, eyebrella, luxury fan, etc, summer is soooo ez idk why this video exists...
Play Wanda the best character in the game and base in caves as there is no difference how far you are from any location as soon as the first winter passes, you should have enough tusks if you set backtrek watches strategically, you don't need to have one for every biome in the first year.
I love basing in caves, 3 seasons are okay and spring is the only problem as it can get cold while raining. Forest fuelweaver is permanent and you need scaled furnace, you can place thermal stones in range so they heat up and emit light and you don't need to stand as close to furnace as you will overheat.
Obviously you should have both cave and overworld base as it is always helpful to have everything you need at both locations, especially if you aren't playing Wanda.
Wildfires are a bad mechanic, you shouldn't be forced to base in specific locations and i don't think that it can ever be fixed unless as you said it only targets 1 structure and it doesn't spread but that is partially removed mechanic anyway so might as well remove it completely and add something new or give us a boss to fight and if we kill him like how antlion works currently but for wildfires so they don't happen at all.
i hate summer i even made it last 4 days 💀💀
easy fix
less wildfires
endothermic torches
I understand that there's a lot of solutions, but people, let's be honest. It isn't hard, it's just boring. And Don't Starve Togheter evolved a lot from the base game. We do not need this kind of "difficulties" after the first year at least. Killing Antlion could turn off wildfires in the world for the rest of the server (or the season at least). Imagine from now on, with new places to explore, new lands to travel, you have to stay 2 real life hours sitting in the base/caves FOREVER. if you are a casual player like me. You have time to play 2 seasons at most in the weekend/days off. And it's really boring having an entire world to explore, like the Moonquay Island, and have to wait this boring 2 hours or make some boring counter measures to not put all bananas on fire or just can't shovel it.
Yeah it's the "difficult of the season" but... It's boring, not challenging. (Even winter after you learn to use a Tamo and a Thermal+Torch is just a pain in the ass, but at least I can explore the world)
My favorite season is winter, after winter I really like summer💀
Summer is the worst season, but not a bad one. The mechanic is fine, I don't really see wildfire is a thing since the fire shutdown if they are not being loaded. The limited ways to cope with the heat is not that bad. Flingo is easy to prepare in the winter before hand, and the luxury fans force players to deal with the previous seasonal boss. After all, I think summer is alright and don't need any major changes about the related mechanics.
the biggest issue with summer is the fact that is boring
How dp uou have an rntire video sbout summer without even mentioning eyebrella? Eyebrella, 2 thermal stones and a fridge, and a smart base design around s flingo makes summer completely trivial, idc i things that arent my base burn down, ive never based in the oasis either. Only problem i can think of is if youre megabasing but most players never get to that stage anyways
this is a lie summer isn't nearly as bad as winter (because of the ugly snow srsly wtf where they thinking like how can I look at my (not) beautiful base)
Chad
Summer brings fire hounds
Worst monster in the constant
I like how summer forces you out of your normal routine. You need to base in oasis/make a sattelite base to deal with wildfires/ go to the caves. As long as you do, it's a nice season. No rain and good temperature in the gaves, easy food source from cactus, long days etc.
So, after actually watching the video: only thermals? There are more cooling options for summer than heating in winter. And there is an area with better temperature: the caves! A beach area does sound good though, more content won't hurt.
Spring sucks more. That being said time to actually watch the video!
I love playing waiting simulator next to a Moose/Goose because of some froggy woggies
Spring needs more watery mecanics
Spring is litteraly autumn for wurt and you just have ti get an eyebrella
The frog rain is legit your only problem and all you have to do is bait them into some beefalo and you get a ton of food for free
@@El_chara 200 egss day
isnt it the cave season
This game is supposed to be mean to you so summer is the perfect middle finger for your base
And i love it
L take
wait. you guys don't just turn wildfires off?
Some people just like to play default as intended gameplay especially if your doin challenge runs
I do
Imo adding more unique things into the Caves/ruins during Summer would be a great idea, the season already encourages you to make a cave base and its the best season for ruins clearing because it never rains.
Just add some content that *rewards* you for delving into the caves, like special plants that grow in the wilds during Summer or the Red mushroom biome getting weird during it (Red shrooms produce spores in summer already). Or perhaps do something with the Depth Dwellers, where they become more active in Summer and have a Depth Dweller Queen as a bossfight in Summer caves.
Summer is also the worst season in the real world
I hate this season in DST. I am fine with it in RoG but in DST I just can't stand it idk why
Just make lunar island cold
Rain dance learn b4 summer quest
Or add pokemons lol