Substance: Mastering Levels & Histogram | Adobe Substance 3D

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  • เผยแพร่เมื่อ 20 ม.ค. 2025

ความคิดเห็น • 40

  • @blenderguru
    @blenderguru 4 ปีที่แล้ว +39

    Wonderful explanation. Thanks guys.

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว +4

      Thanks Andrew, glad you liked it!

  • @bohdan_lvov
    @bohdan_lvov 4 ปีที่แล้ว +26

    Best Levels explanation I've ever seen, for any software!

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว +4

      Thanks Bohdan! I tried to find an explanation angle I haven't seen anywhere else.

  • @lahcenebelbachir7929
    @lahcenebelbachir7929 4 ปีที่แล้ว +10

    Great explanation and showing of uses cases, thanks.

  • @harrysanders818
    @harrysanders818 4 ปีที่แล้ว +1

    I love these new videos, they teach me things or refresh them in such an enlightening way, even as a long year substance user. Well done!

  • @lawrence2598
    @lawrence2598 3 ปีที่แล้ว

    wow, I am so glad I checked this video out! thank you!

  • @TaylorStine
    @TaylorStine 4 ปีที่แล้ว +2

    Thank goodness for this -- I've been pulling at those levels handles for years without any idea what I was actually doing.

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว +2

      Thanks Taylor, this is exactly what I wanted to help with!

  • @RomboutVersluijs
    @RomboutVersluijs 4 ปีที่แล้ว +2

    THis is super well explained video, also the small little recap at each section is really great touch.

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว +1

      Much appreciated!

    • @RomboutVersluijs
      @RomboutVersluijs 4 ปีที่แล้ว

      @@Substance3D PS do you guys know of the new feature to add chapters into your vids? That way when you scrool, it highligts the chapter in the scrubber. Its more work i guess, but many already add timestamps.
      support.google.com/youtube/answer/9884579?hl=en

  • @ffjohn962
    @ffjohn962 4 ปีที่แล้ว +4

    Thanks to the author, I hope there are more introduction videos about nodes

  • @darkknight4353
    @darkknight4353 4 ปีที่แล้ว +5

    very Nicely Explained. Thank You !

  • @AMVall-cr7fx
    @AMVall-cr7fx 4 ปีที่แล้ว +1

    I wasn’t understanding levels until now. Thanks for sharing

  • @Soulsphere001
    @Soulsphere001 ปีที่แล้ว

    As others have said, it's a great explanation about levels. Also, it's nice to learn a bit about the histogram nodes.
    I usually don't use levels in Photoshop, because curves basically does the same thing with more options, but I imagine it's more useful in a program like Substance Designer (especially with histogram).

  • @AyushBakshi
    @AyushBakshi 4 ปีที่แล้ว +2

    I already knew levels.. but still the video helped. The visualization work is awesome. Didn't knew those histogram nodes got purpose (since I only used levels) and are simple to use.

  • @lohnthom9353
    @lohnthom9353 4 ปีที่แล้ว

    Wow, this really expanded my luminaries.

  • @maxkutsenko7169
    @maxkutsenko7169 4 ปีที่แล้ว

    Thanks a lot for this video. Really useful for understanding histogram.

  • @Sekkizan
    @Sekkizan 2 ปีที่แล้ว

    Greate explanation, I just have one question.
    When I move my handle out & in with a level node, the histogram of this node doesn't update, it just stay the same no matter how much I tweak the value.
    Am I missing something?

  • @dimitriskoutris6139
    @dimitriskoutris6139 4 ปีที่แล้ว +2

    i love these!

  • @herkimerblue3772
    @herkimerblue3772 4 ปีที่แล้ว

    Great! Well explained, thanks!

  • @ispava
    @ispava 2 ปีที่แล้ว

    Hi, I don't know if I have understood that correctly about the differences between Levels and Histogram:
    Levels is like the complete toolkit, and the Histogram tools are more focused in certain features that you can actually do with levels, but doing it faster with Histogram?

    • @Bulborb1
      @Bulborb1 ปีที่แล้ว

      Histogram provides the user with visual information about the value of the pixels. The levels tool let's you fine those carrots by limiting or expanding the range.

  • @akram-sz7qj
    @akram-sz7qj 4 ปีที่แล้ว

    0 dislikes great explanation

  • @davidmonteiro6822
    @davidmonteiro6822 4 ปีที่แล้ว

    Thanks. How would you set a mid point uniform at 128,128,128 across several images?

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว

      I'm not sure what you mean exactly by uniform midpoint, I assume you mean the highest concentration of values averages around 128?
      In that case, by closely watching your histogram, so the peak aligns with the center. You'd have to eyeball it, as the Levels histogram doesn't actually allow you to read what bar represents what value. That's a manual operation, the only automatic alternative I can think of is a Highpass filter.

    • @davidmonteiro6822
      @davidmonteiro6822 4 ปีที่แล้ว

      @@Substance3D I have several gray scale images and I would like to make sure that these share a mid point of 128,128,128

  • @Tompio
    @Tompio 3 ปีที่แล้ว

    I wanna learn more about the high dynamic range, but I don't know where to look for it. I understand it as unclamped grayscale value which makes height maps less limited. But I'm probably wrong.

    • @Substance3D
      @Substance3D  3 ปีที่แล้ว +1

      I've been planning on doing a video like this for ages... "Mastering Bit Depth and Precision". These are very labor-intensive to make though, haven't gotten to it yet. Thanks for reminding me!

    • @Substance3D
      @Substance3D  3 ปีที่แล้ว

      Ps your assumption is correct, though there's a bit more to it than that. It's also not meant just for height.

  • @aussieraver7182
    @aussieraver7182 ปีที่แล้ว

    YES!

  • @louism8911
    @louism8911 4 ปีที่แล้ว

    what is the difference between histogram scan vs range?

    • @Substance3D
      @Substance3D  4 ปีที่แล้ว

      Did you watch the video? It's mentioned at 08:37, to quote:
      "Histogram Range works like scan, but on Levels Out. That means it reduces contrast and changes brightness. It works best on heightmaps, where you can use it as a scale and offset tool. It squashes your heightmap and moves it up or down the range."

  • @sixiangyang
    @sixiangyang 4 ปีที่แล้ว

    谢谢,柠檬汽水

  • @RosarioRosato
    @RosarioRosato 4 ปีที่แล้ว

    I can image a Smart Layer in PS created with Substance Designer, maybe in 2021 / 2022

  • @sasho3d
    @sasho3d 4 ปีที่แล้ว

    cool beans