Started a new game a couple weeks ago and am delighted that its not just the same playthru, it feels entirely different. New decisions, skills and branching paths in addition to everything theyve added over the year, I love Starfield.
Same exact story here. I took about half a year without playing after my first playthrough and now I'm finding myself immersed in the world I had previously lost interest in so quickly. Regardless what many people say, or more accurately, baselessly cry about, Starfield is a good game, all in all.
the discourse on roleplaying is, i realized over this year since the game released, entirely subjective. What "roleplaying" means is defined by what you want it to be. For some, roleplaying means loadouts, skills and levelling up, for others it means being able to approach dialogues differently, for others it means non-linear questing (or at least, quests you can complete in several different ways), for others it just means being able to immerse into and participate in the lore. Starfield does some of that really well, and some of that really poorly, and depending on your priority in regards to roleplaying, mileage may vary.
@@Trench-coat For me, it greatly succeeded with the dialogue options. This is by far the best dialogue and persuasion system we've had in a Bethesda game. I felt like i could easily be true to the personality i had established for my character without really compromising. I also really liked the character customization and especially the backgrounds and traits system. Also there was a respectable amount of lore for a new IP. What i didn't like was the ability to join every faction concurrently. It doesn't make sense to me that i can be both a space pirate and a UC citizen. I know Bethesda wants the player to be able to do everything but i think it would actually encourage a lot more replayability if they locked certain options behind choices the player makes, not only for roleplay value but also because if i can do everything with one character, i have no reason to make a new one or start NG+. Even Skyrim had you choose between Imperials and Stormcloaks. However i do love that there's many different ways to approach each quest. I especially appreciate how many hurdles can be overcome if you have the right trait/background
One of the more confusing conversations around Starfeild (and bgs games in general) is that players want all the quests to somehow interact with and inform each other. If you complete Quest A, then dialogue in Quest B might reflect that, or some options may no longer be present. That sort of thing. And that works in a tightly crafted linear story like BG3 where no matter what, you are pushing the narrative foward, but how does that work in a massive open sandbox where not even pursuing the main quest is a requirement? How do you write quest A if the player might have finished Quest X, F, Z, but not E or G? You can't. That's why most of their writing exists in a vacuum.
@@AHungryHunky but you can have a faction system. That’s probably enough. And as mygetawayart posted above, joining some should exclude you from others. This actually increases replayability. Fallout new Vegas is a good example. It also has essentially no unkillable NPCs, which imo opinion is very useful in preventing the player ever feeling railroaded
For me Bethesda's take on roleplay has always been your class. Mage, warrior, assassin whatever. And you had factions suited for each type. Assassin's had dark brotherhood Thieves had the thieves guild. Etc. Theme the character with appropriate skills and gear to suit. My gripe with starfield was how long it took to send my class into an appropriate faction. My cyber runner I had to do enough of the main quest before I could get to violi. Same with my space cowboy, took ages before I could get to akila. This game is tough to begin a new build as you're held on rails for to long. Unlike every other game they made, quick tutorial dungeon, now go where you like.
I absolutely love Starfield For me it’s a perfect ‘adhd’ type game, I don’t have the attention to sink hours doing one thing like many others do. I like how there’s so much customisation and things to bounce between, I understand how it may seem ‘wide as a lake- deep as a puddle’ to others but I love being able to have so many options to choose between
The wide as a lake deep as a puddle thing is less of a thing here. Cause quests are more interconnected here, with hidden lore and hidden stuff that foreshadows whats to come. The heatleeches are a perfect example of this, and the lore around it, is hidden in a lot of places. Which you wont find unless you start looking. And this applies to quite a bit of the major stories/quests in the game. The game is a slow burn though. It kinda takes time to get into it. And lots of the systems seems very superficial, till you start doing em. Stsrfield is a game i didnt ask for, but it's a game ive come to really enjoy. Its oddly addicting.
@@GoalOrientedLifting completely agree v addicting and satisfying gameplay loop, I think the problem it had with review bombing is 1. How they handle travelling into space etc. (which acc doesn’t bother me at all, games like No man’s sky are tedious to me🤷🏻♂️) 2. With how wide and open the game is, depending on what direction or how much time you put in will determine your experience with the game… So if you just say, did the temples which are dog shit then mainlined the story, I can see why you’d dislike it, but if you take time to find the hidden lore like you said and explore abit- play with the systems etc. it’s can be a really fun game
I have been playing Starfield for a year and I still enjoy it. The Shipbuilding, the exploration of space and planets. I love that its a vast universe where I can go and just get lost in this world.
Agreed, been addicted to this game since release to be honest. It's funny because sometimes I hear all the hate, and I think to myself "maybe this game isn't really as good as I think it is" and then I play it again, and I can't help but have a great time!
@@Trench-coat Just wanted to say that I appreciate your view on the matter. Constructive criticism is the only viable option. Most people, even many popular TH-camrs just cite superficial complaints and act as negative as they can for seemingly no reason. Starfield isn't the most incredible thing ever but it isn't a bad game and it could be so much more if more people were like you in their ideals where these things are concerned. The toxicity is getting out of hand and its always refreshing to see a reasonable critique opposed to "Three second loading screen bad! DERRRRP!" lol So in short, thank you for not being a spoiled brat and for having actual opinions.🌹
Starfield has been one of my favorite games. Its like right there with the space lore and ships and guns and everything I want in a game. I hope they expand on the potential of companions and I look forward to more story potential. Im back in the game, warming up for shattered space. I ignore the haters regarding this game, I think it actually makes me like it even more. Kinda reminds me of what it was like when Starship Troopers came out as a movie, no one liked that and now its GOATED
Starfield for me scratches a very specific itch that I have longed for since playing Freelancer with my dad ! For all its issues its the only game that has come close to that in the decades since.
Sometimes a game doesn't need to be perfect for everyone - sometimes it just has to be perfect for you. Glad you enjoyed it, gaming with your dad must have been special!
It really does feel like a very old school video game somehow. There's a nostalgia that's hard to describe. It makes the player use their imagination, which of course all vintage games with their limited graphics & complexity, did.
@@tomm1109 just looked that up. Super retro & super complex by the look of it! Starfield reminds me of Terra Nova, Battle Zone, X-Wing Alliance, Jedi Knight....
1000 hrs in a yr, thats crazy for me, this is the only game where i could put 1000 hrs in a yr..... and im still not bored of it, especially after the vehicle update, and mods ..... it's bloody amazing.... cant wait for shattered space..... just a month away
@@trissmerigold7722 Maybe it's just me but I thought SW Outlaws was terrible. Maybe you'll love it and it just isn't my kind of game despite how much I love Star Wars but it seemed extremely limited like something one could sink 20 hours in and be finished with it already. Definitely not an RPG of any kind. Reminds me of Star Wars meets Assassin's Creed. Personally, I didn't like Assassin's Creed and feel that their formula isn't good enough to be copy pasted into so many IP's However, it's extremely rare for me to like any kind of linear game where my character is set in stone and my choices don't matter.
@@skyriminspace It would help Bethesda not telling us that we can't be bored "because spacemen were not bored in the moon"... They didn't have lots of loading screens in between that actually cut you from believing you're in a real universe.
The game is still fun for me. It's not perfect, especially with the loading screens, but despite empty worlds, despite loading screens and despite wonky bugs, I feel like there's still fun to be had in the deep space of Starfield. Hopefully, more updates and DLC will fill in these beautiful empty worlds. I've tried some of the mods, and the one I use the most is the dense forest mod. It gives worlds with life a lot more flavor. Exploration, base, and ship building are my favorites and what keeps me coming back. I definitely believe the biggest thing Starfield has in common with No Man's Sky is that it's a game that's just getting started. Shattered Space being handcrafted is a good indication that Bethesda might go the handcrafted worlds route as DLC in the near future. More handcrafted worlds along with more narrated quests and hopefully an end to loading screens, and I could finally say that Starfield is definitely a generational game. A thousand worlds a thousand possibilities
I genuinely feel like if the loading screens were even mostly gone, the game would be objectively the best space game every. imo it already beats out no mans sky, lagging behind literally only in the seamlessness, but that seamlessness is almost enough for me to hop on NMS instead. As far as things go though, there are already some mods out that try to fix the issue. Astrogate(as well as Impulse drive, though I think astrogate was done a bit better, and is also still up to date) basically makes travel between planets seamless. They still need to shove in a quick loading screen whenever you enter a planets gravity well, but it really is just like a quick blip, and makes travel far more interesting (ignoring the bugs). Theres a mod called seamless gravjumps, which isn't very seamless really, but hinges on the concept of just adding like a video in place of the loading screen. Tons more mods are coming out soon as well I imagine, and I'm genuinely excited for all of them. within the next 2 years this game will be transformed by mods into one of the best bethesda games to date
@@Trench-coat If you don't mind my asking, what is the problem with loading screens? Every game has them and they are often neccesary to load the area.. I just don't understand this criticism... Granted, I play on PC and have a relatively nice system so the loading screens are like maybe 3 seconds long on an SSD. Please help me understand lol it just seems like such a baseless complaint. Maybe there is more to it and I'm misunderstanding something here...
Starfield isn’t a space game. It’s a Bethesda game that takes place in space. No mans sky is actually a space game. They’re completely different. Starfield only gets compared to no man’s sky because you fly a ship in space in both of them. However, in no man’s sky you’re actually flying the ship in space.
@@TyranasauruzFlex6669it makes the game feel completely disjointed. Especially with how many starfield has. Everytime you enter or exit a building or land/leave a planet or really even just getting up and setting down in your ship. It completely breaks immersion.
For me this is the best game for the current generation of consoles, what I lack in this game is not maps or vehicles but better transitions between space and the planet and vice versa and most importantly the freedom to fly in space freely and discover things
What is important to keep in mind is that space is mostly vast nothingness. A void that you would be flying through for literal years before possibly finding something. The way space travel works within the lore of Starfield's universe makes what you are proposing nonsensical. I mean no disrespect at all just trying to explain why this isn't completely feasible.
I loved Starfield from day 1. Anyone picking it up a year later will experience a much more polished game, of corse. It's definitely successful. Even before the DLC pulls people back, player counts say 5million people played it this month. There are 300k playing right now. If shattered space is really a huge handcrafted world to explore, and if they can do that every year, omg this game will live forever ❤
You're not spending 90% of your time in loading screens and menus. The black screens are in my experience, 5 seconds at the very most. Typically more like 2. I'd rather have that than several seconds of 'hidden' loading screens that become obvious pretty quickly and actually result in longer intervals. The only issue I have with loading screens, is that when you have multiple grav jumps to make, you get the same cutscene repeated in quick succession.
Personally i like it more to have my own taken screenshots as a loading screen or see my own created ship builds as landing sequences than something pumping-blowing blurry smoking clouding something in my face/.. front of the screen like star wars outlaws.
Fair enough! I prefer the outlaws way but understand where you are coming from. I wonder though- could they not then give us both. You get to keep looking at screenshots and I get to see my ship land? 🤣
I really wanted to enjoy this game, but for me the loading screens just consistently detach me from the gameplay. That might be seen as a low impact problem, or even not a problem at all, to others. That's absolutely fair. For me, it just kept pushing me out of exploring knowing I'd have several loading screens just for doing so.
I agree and you are not alone. One thing we all want from a space game is seamless exploration. We want to explore the vastness of space not a menu screen and then a loading screen.
@@Docmain3 a nice feature Fallout 76 had which I suspect is where the idea came from. I didn't know Starfield had that. That is something, for sure, though I suspect not enough.
It is something I can hope for if Bethesda can change the way Starfield can load in new areas or an existing area (and maybe they can apply this technique to future Elder Scrolls and Fallout games and the next Starfield), but alot of what your asking for is engine limitations that are based on prior games from Bethesda because they utilize the same worldspace design as prior games with a loading screens in-between, but Starfield takes everything up to 11 or 10000 times more world spaces than Skyrim or Fallout 4 has, so we should applaud Bethesda for accomplishing this in the game! Alot of the criticism is based on what Bethesda has released before Starfield which were fully immersive worlds, but the exterior worldspace was just one worldspace, not an infinite amount that is procedurally generated for the most part this time around. Todd Howard wanted 1 million times more worldspaces (because you can land in any part of the planet). Until they can change at an Engine level on how loading can work in the game (its probably going to take a long time to achieve this I think, if it took Bethesda a year to implement a vehicle in the game, I suppose it might be possible to achieve more seamless exploration like prior games, but at a galactic level), I think we will have to keep this expectation in check if this can be achieved by Bethesda's Software Engineers. But again what your asking for is changing the core aspects of the engine of how it renders worlds and that is very difficult to do. But if Vehicles are now possible in the Creation Engine, maybe it will be possible to change the way it loads areas if something like this can be done.
My only theory of why in the entangled quest you can teleport from point A to point B so seamlessly is because both versions of the same building are already loaded and it’s within a small area, so it’s significantly easier to make it seamless than when generating a several KM map with an an entirely different environment each time. I thinks they could at least create cutscenes while loading like outlaws, seeing your ship flying down to planets would be pretty cool!
I bought the series x specifically for Starfield and love it so far. I don't even care about loading screen or procedurally generated content. It's still feels incredibly immersive.
Hoping Shattered Space adds more POI variety and tweaks as well. I think there is so much potential for the random POI if they just refined it and added WAY more raw content too. Several mods have already made huge improvements on this.
Starfield was one of my most anticipated games ever: a space game done by Bethesda, a developer known for their massive areas designed for exploration. Being able to explore space, be a bounty hunter, or a space-faeing scavenger, eeking out an existence among the stars, exploring derelict spaceships, finding hitherto unknown things. This was my hope. And what we got was a mess of a game with no exploration at all, full of repeated content, and a story that, I disagree with you completely here, never gets going. A game designed around repeating itself with a new experience, and yet your new experience never changes. A space game without space exploration, let alone any real ground exploration. Nothing really interesting to discover, and yes, all broken up by loadscreens that take you out of what little immersion it gives you. One of my biggest dissapointments in gaming ever, honestly. And it hasn't really gotten better, even after a few minor patches and an expansion, as the expansion adds nothing to the overall experience of Starfield. There is a reason I keep returning to Skyrim or Oblivion or even both Fallout games, and Starfield just doesn't have anything worth returning to. It makes me sad as, like I stated previously, I was extremely looking forward to the game, and the possibilities it would provide.
Man, I feel you! It’s such a letdown when you’re hyped for something and it turns out to be an uninspired mess. At least we’ve got the classics to fall back on, right? Hopefully Bethesda course corrects for the next elder scrolls game.
I really like starfield maily because I like RPG games in general and Bethesda makes great RPG games. For me after playing for just shy of 500hrs (I got sidetracked by Avorion 😎 ) I'd say the big "downers" for me are Outposts, the economy of the game and endgame/ new game plus. Outposts are simply not needed for a playthough. They don't provide anything towards the main quest and thats is a great shame. Other than for income, it can be a lot of time and effort for simply cash. The economy of the game is weird. I can spend a good chunk of time setting up outposts/mines/ factories and then when I sell the stuff its almost a pitiful amount of credits. Going on 2 mission board kill quests makes more cash than outposts. Bizarre. Endgame/ New game plus; I like this as it explains why what the main quest is about (without revealing any spoilers). But it just seems lackluster when it happens. The final mission with the dimension swapping is frankly the best in the game and this hopping mechanic could/ should#ve been used to extend the main quest longer. Overall, I really like the game but Its not complete (as in expansions, features) and this is going to great when it finally arivess. Remember Skyrim before the first expansion... Great game, wonky mechanics and good times 😃
Agreed to most of your points except the loading screens one I heavily disagree I think yes some stuff should have been implmented better for a more immersive experience but the idea of hidden loading screens really rub me the wrong way... As I remember the days of when that was a thing in fallout 4 where you'd could get stuck in these endlessly long elevators sometimes forever if you got unlucky and it bugged out which wasn't uncommon... With that happening most people had complained about it and like most "feedback" heard from fans, Bethesda changed it so almost every elevator in starfield is a loading screen now... some of them could just as well easily function as a normal elevator but probably due to time constraints or whatever they just did one size fits all... Point being that hidden loading screens are usually really immersive when they work properly but when they don't due to either bugs, hardware, and/or etc. then you get what you see the example you provided being stars outlaws where you have that nice little flying in but spending minutes in that fog due to the hidden loading screen before finally getting a cutscene of landing... compare that to starfield where yes its unimmersive but at the very least from my experience on xbox series x it being a few seconds at most and less than a second at its least so I am getting right back to the action.. So yeah instead of waiting through a hidden loading screen of immersiveness that would take even longer due to having to process all of that while also loading up the area for my character I would rather keep the black loading screen so can get to playing sooner... Although I wouldn't be opposed to an option being added for more immersiveness as long as it doesn't effect how fast the unimerssive loading screens are for thoses who want that extra immersiveness at the cost of speedy loading times... thank you for reading my ted talk :3
Thanks for the comment! Yeah look I think to each their own so I think a good compromise would be to add the option for cutscenes for every landing etc to help immersion and obviously you can then toggle it off if you’d rather just have it load faster. For me - I love how star wars outlaws does it and would prefer that if that option were available. Thanks for coming to both our Ted Talks lol 🤣
I just want to point out a funny thing: Starfield: 1 year of life - 11500 players (15000 24-hour peak) Skyrim: 13 years of life - 26000 players (26000 24-hour peak) Bethesda should think about this. BTW Four months post-launch, Starfield's player numbers on Steam had fallen lower than Bethesda Game Studios' previous works, The Elder Scrolls V: Skyrim Special Edition and Fallout 4, dropping to 11,374 by January 11, 2024.
You should take into account how heavily marketed Starfield was for game-pass and the exclusivity. Looking at Xbox's top 50 most played games in the UK and US, right now, Starfield has surpassed; Skyrim, Fallout 4, and Fallout 76. The issue is, we don't know if this just counts Xbox console users or if it also includes PC users as well.
Yeah... it's cause the game is dated, with so many great games releasing every week, playing a game that feels so dated just doesn't make sense. Bethesda need to get with the times.
Honestly the loading screens reminded me of Skyrim, and that really killed my enjoyment of the game. I love Skyrim, but the loading screens are one of the main things that make it tough to go back to now.
do you think that the biggest issue with the game -- the lack of seemless space travel and excessive loading screens -- can be fixed? originally i thought it would be hopeless but i was pleasantly surprised by the vehicle update. theyve managed to add things they even said they never would be able to: vehicles + 60fps on consoles... i wonder if they can work some kind of magic and make seemless space travel?
I loved this game when it came out and still do. I did take a break from it for a few months. Some of the bugs just got on my nerves. Thankfully, after the last couple of major updates those were taken care of. As for the loading screens, most of them are still shorter than stepping outside your house in the 360 version of Skyrim so they never bothered me.
I'm fairly new to the game (only bought it towards the end of July), I've got just over 463 hours in to the game and have been through new game + quite a few times. It's a great game regardless of the negative videos I've seen jotted all around youtube, but darn it. Those loading screens are really putting me off playing it. I've gotten to the point where I'll hover over the game icon and just move on to something different because I know that within three minutes of playing I'll probably be hit by a ton of loading screens. I just sort of feel dejected. Travel to planet - Loading screen Get off ship - Loading screen Walk/drive to building - a few minutes play time Enter Building - Loading screen Shoot a few ingame baddies - 10 to 15 minutes play time Exit building - Loading screen Walk/drive back to ship - a few minutes play time Enter ship - Loading screen Leave planet - Short animation followed by Loading screen Select new destination - Loading screen Restart from Travel to planet....... That's basically what the game feels like at the moment. A whole bunch of loading screens with a few minutes of actual game play.
The fact that they didnt put a spacewarp video as the loading screen when you warp in first/third person through the scanner is insane. I got the mod that adds it, and now it feels more like youre actually flying. Game gets very staggered with too many loading screens. Its also why i hate UC main city and only go to Akila
I struggled with Starfield a lot, I had a lot of criticisms but that didn't stop me from putting 200 hours in at launch. With the recent patch of 60fps on the Series S, I jumped back in. What frustrates me so much about Starfield is that many of the systems seem like they're almost there. How did BGS not learn from Skyrim that vendors need more money, especially if I can't punch Quickload to reset their money? Sure, you can raise their vendors now, but why does it hurt my XP? I loved the backgrounds, but many of them don't have any flavor text while others have a ton. I would have preferred half the choices if they were all as fleshed out as Xenobiologist. Something about Starfield that the mass majority of people found bland, I really like. Just being in a world, hanging out, getting married, and shooting bad guys. I wish those quieter moments were more fleshed out and less emphasis was put on the procedural-generated planet exploration. BGS has quietly fixed a lot of problems that the public will discover if they come back with shattered space. I hope the discussion around this game by then will be more positive and constructive.
Exploring got so mutch more fun afther the vehicles came into the game. I got bored of dark caves and abandon factorys quite fast, but traveling to different planets to watch the beuty of this game never gets boring. Shipbilding and outpost building are just fun.
Only 4 or 5 bugs in 200 hours is just insane. Most other highly reviewed AAA games cannot boast that. It's even more surprising when you take in the fact that you could easily hit that many bugs in under an hour when the game first came out. And for the simple fact that it's a Bethesda game.
Yeah literally never had a problem with the game - I was very lucky having a clean bug free experience cause I know a lot of people had a way worse experience
I save rarely, but im about 650 saves into this and have no save file issues. I experienced one major bug, but i fixed it with console and it had no negative impact, further down the game(both of these were issues in their older games)
I played the game when it came out, and just found like 3 annoying bugs in 250hrs, which I easily found a way around, It depends how each person plays games, the more games you play the more you learn how games work internally and unconsciously you start playing in ways that avoid triggering bugs, like if you go through a narrow path that you are not supposed to go, you are very likely falling through the world.
Seeing the review Starfield reminds me of Destiny 2, first it was open world, but with the seasonal passes came along it felt like it was more like a menu for game content. I believe Starfield can fix this problem which could better improve the overall impact of the atmosphere of the impact of what people think of the overall games directive and perspectives on what can the overall goal of every individual reason for playing this game. I want their to be more like what they say and i hope they will make it like this.
Mate , I just can't play this game after playing cyberpunk 2077 and it's dlc , That game has just put the bar so high for me that when I tried playing starfield it's just seems like a kid gaming project for school (ahhh a bit harsh ) ngl it's not immersive But I am looking forward to starfield really hoping they will improve the game just like cdpr did with c2077 , I am really hoping good for Shattered Space dlc
IMO loading screens are unfortunately unavoidable because: 1.Planets in Starfield are of realistic scale, and also you can't hide loading with clouds when planets don't have atmosphere. 2.Bethesda games always have far more physically activable objects than other games, making seamless transition would heavily tank fps.
Imo - It’s a give and take… I think Bethesda should’ve sacrificed some things to make traveling more immersive. I don’t personally care that a potato that I left on a planet 5 hours ago is still in the same place… i’d much rather have an immersive space game😂
I wish their tech allowed for what Elite Dangerous does. I know the planets in ED are nowhere near as complex as the ones in Starfield, but I’ll be damned if I don’t think it’s SUPER FUCKING COOL that I can blast toward a moon orbiting a gas giant, enter its “atmosphere”, land, exit my spacecraft and watch as the orbital mechanics continue and I see my moon and its parent gas giant orbit in real time. For all the crap I dislike about ED (grind grind grind grind), Elite Dangerous nailed that portion.
Theres already 1 mod that allows for inter planetary system without loading screens. And you have the elevator mod that does something similar. And all games have some form of loading. But its just hidden. But as you say the clutter kinda makes it so it cant be done on weaker machines. And they always make their games to be played on the weakest, current, console
My only real complaint with Starfield: NO ALIENS?? Like why not though? There are so many alien creature's on so many planets. It seems extremely implausible that there wasn't any intelligent life anywhere in the Settled Systems. I personally think it was foolish not to include something even if it's something small like a random encounter with another species or a one-off quest. Hopefully in the future they rectify this in some way. People say it is because they were going for "realism" but I find it unrealistic to be so out there in the galaxy and not find any other civilization. Every star is a sun and almost every sun has planets around it. For as many as there are that seem to be Earth-like planets, I just think it was ignorant to find intelligent life in another star system "unrealistic" GIVE US AN INTELLIGENT SPACE-FARING SPECIES! (that aren't just more humans because that would be boring and uninteresting)
@@Trench-coat I really hope so. A well written DLC story involving first contact would be a game changer and give the game a touch of some much needed flair and variety. Not just in the way of gameplay but also for the lore and world building of a new IP. Maybe one day. For the meantime, I suppose we can dream.
Good video, good breakdowns, I was hyped for this game and played just the main quest lines when it came out I then just got back into it this past week since they added the vehicle I’m enjoying it so far so I wanna Try and get as much done as possible before the DLC next month.
I agree with most points here, and with mods the realization of the vision is ever so close. I dont use astrogate for space exploration because I kinda dig using the warp drive, and starvival turns it into an actual mechanic, by not making the jumps instantaneous anymore. I almost wished we could have a downtime during grav jumps to walk in our ships and mess about, and if you sit at the cockpit and press a button you load in the new system you selected. It would make for a seamless loading sequence and I think its something that would actually be feasible.
If there's one thing I'd like to change about the game, it would be the loading screens & Galactic travels & of course landing & take off. The stuff you said basically.
I was so looking forward to this game, I thought, I will finally experience something like Freelancer or X3, but I was very disappointed. After about 2 hours I turned off the game and only because of one thing and that was the dialogues. Then I watched videos about it and I wasn't wrong. Thanks to TH-camrs for saving my time.
Bland characters, dull exploration, boring factions, I personally don't like any of the music, zero real choices bar the ending just like FO4, all named NPC's are "essential", armour is plain, characters faces are weird, weapons combat is *literally just Fallout 4* it's just mediocre IMO
I think the issue is that while it might be one of Bethesdas best ever games (and I think that’s not quite true) the fact is that it is still a game that adheres to Bethesdas formula, which to be frank is quite dated now. The rpg genre specifically has made massive leaps over the last few years, baldurs gate 3, cyberpunk, elden ring all set new standards, and while starfield can still do player customisation well, in every other area it has been surpassed. It might be the best Bethesda game ever, but if the industry has left them behind that doesn’t count for much.
@@Trench-coat honestly I’m not optimistic, especially considering Todd’s comments that starfield got a mixed reception because it was ‘too different’ (lol) I also think that with Microsoft owning them and Bethesdas track record they have a lot of incentive not to take risks. What they need more than anything is to ditch the creation engine, refresh the writing team and find a way to innovate combat. What I think they’ll actually do is update the engine, include more AI and procedurally generated quests and keep everything else mostly the same. It will sell okay but like starfield most people will forget about it two years after launch.
Considering I've always had Game Pass, Starfield was usually force fed to me every time I open up the app. I tried playing it for a few hours when it first launched, but honestly at the time, I was too sucked into Baldur's Gate 3's masterful design as an RPG, that it somewhat soured my experience with Starfield, when compared side by side. That and the fact that I still can't get over the damn loading screens. I mean, I'd understand if it's in their older games like Fallout and Skyrim, but in this console generation, that is certainly not ideal, especially if they want to remain relevant for their "immersive" RPGs. The Witcher, Cyberpunk 2077, heck even No Man's Sky managed to pull this off... so why be "contrarian" about it and even claim that the gamers set "unrealistic expectations" for the game 🙄
@@Trench-coat I have recently booted the game up to see if I'd enjoy it now, especially since I've already burned my share of 400 hours on BG3. I must say that I've been enjoying it, so far. It's basically the same way I've treated most of Bethesda's offerings now, where I just settle and accept the shortcomings as a "compromise". In a vacuum, where I ignore how other games managed to pull off what Starfield claims they couldn't, it's still a pretty good game... probably won't buy it for its asking price, but as a Game Pass Day One title, it's pretty good.
Over 2500 hours, playing since last September. It's a lot of fun to me, it will never be for everyone and it does not need to be. I'm looking forward to any updates and good creations. Good luck in the Starfield All 👍
I would say that there's not even close to that much content in the game, but considering half the game is spent in menus, load screens, and cut scenes, this may be an accurate number.
@@svenjorgensen5 Yes indeed, but I did experience over 2500 hours of menus, load screens, and cut scenes, etc. 🤣 Guess I'm biased because its fun for me. This is the first new game for me in a very long time. It is not for everyone, Bethesda did not get it right for a lot of people.
@@Trench-coat Rock On man - have to give it time, they may surprise in good or awful ways lol. Took me 15+ years to try a new game. Never played any of the other Bethesda titles, got a lot of warnings of Bugthesda bugs. Maybe I'm more patient than I should be. 😀
What else also irritates me is that the powers you get in Starfield can only be leveled up once per play through. Seriously, who the hell has time to beat the game 10 times in a row going through those damn temples to get the max level on those powers 😡
Star wars Outlaw is receiving a lot of shit but one thing that they nailed is transition between planet and space. I feel much more in an exploration game in Outlaws that i ever did in Starfield and the scale is so much tinier... Yet somehow it does feel bigger.
I mean, I agree there are too many menus. But at the same time, the loading screen takes about 5 to 8 seconds. So like we are bitching about a loading screen that's still fast. But I still get it.
It's not really that loading screens are the problem - it's how they are implemented. There are ways to hide loading or implement it in a way that's more seamless.
I could list perhaps a couple of minor things that slightly decreased my immersion in Starfield, and loading screens wouldn't even make the list. Each to their own, but I'd suggest that "browsing Instagram or tiktok" while playing a game might have more to do with breaking a sense of immersion than any loading screen could even dream of doing.
Unfortunately in today's age the most valuable resource is attention and gaming takes way more commitment than browsing TikTok. Developers know this and that is why they design games to retain your attention by hiding loading screene etc so when a game releases (Starfield) and they don't try harder to retain attention you are gonna lose many people. Not saying this is a problem for me - I never have my phone near me when gaming but I have a younger brother who could never get invested in Starfield in the same way I do just because of the absurd amount of downtime in loading screens. If you are arguing that you don't get unimmersed when reminded that you are just playing a game that now needs to load, then fine but I think everything moves with the time and bethesda's design in this regard is outdated in modern terms.
Damn, not to be cliche but shocked to see how small this channel is! i tough you were huge. I however love this game, yes some faults but i still really enjoyed it. Heard you can now really customize the inside of your ship and looking forward to that. New game plus also does allow you to change traits witch is nice. Looking forward for that 2 year update video lol.
Thank you so much! This comment made my day. I am super small but trying to grow slowly. Glad you enjoyed Starfield - you gonna play the expansion? Thanks for watching!
I agree even if it was something as simple as sitting in the ship as it was taking off and landing watching the climbing an atmosphere go by that would be great..
The loading screens aren’t as bad as they were before if you put the game on 60fps and performance mode and turn off auto save the loading screen is only 15 to 20 seconds which isn’t that bad
I agree with pretty much everything you said. There’s a mission where someone else is piloting the ship and you do see it take off from inside. Why couldn’t they do that every time?
It didnt release to mixed "critical reception". The critics averaged 83 in your screenshot. The "critical" aka critics, scored it high. It was the user reviews that were mixed.
Honestly, knowing it could be so much better makes it so much more of a disappointment. There are so many fantastic aspects of Starfield and it just feels so incomplete, as if a great studio started a brilliant idea for a game and then a bad studio took over to try and finish it, but never did. It's just one massive tease with no reward. It's just rinse and repeat, copy and paste and it gets very old, very quickly. If it wasn't for the mods, it would be dead in the water today.
Yeah I agree - the foundation is there for a good game but it still needs a lot of work and patches to be great! Hoping shattered space is a great expansion - with hopefully more great expansions to come!
@@Trench-coat I hope so too... I just hope all the improvements and focus aren't just centered on the Va'ruun homeworld like the story is said to be. I'm all good with the narrative being set there, but I hope further improvements and development goes the rest rest of the game in general.
I think its cause its a new IP(almost none of the AAA studios does new IPs), so theyre stumbling a bit, and cause they wanted to make a large game that will made through the years of DLCs. They talked about how they wanted to make a game thats more focused on being playable for more than a decade. Like their older games are, but to a greater extent. Its what im hoping for, but csnt really predict whats gonna happen
@@BernardoPC117 I get what you're saying... but there are standards and I don't mean 'expectations', actual standards of what a true AAA game should be.
Honestly felt like Bethesda slapped me in the face with this game. I genuinely believe they think their fans are brain dead and just following the trend of ''lets do the bare minimum and take peoples money pretending what we did was ground breaking'' and Bethesda is not the only company doing this. It never about the game anymore its about how it markets to investors THEY are the real customers now... I wanted this game to good and it didn't even need to be ''ground breaking'' to be good. Its bad enough that I and many may not even touch ES6.
I also love you can find small things that bother you and just install a mod to fix that in both plataforms which is the thing I love the most of Bethesda games
I'm still spending way too many hours in it. I am a PC player so the loading screens don't bother me much. I will say with their new updates and all the extra mods I have put in the game it is even better. I do wish the POIs did more random layouts (floor plans). I'm sure there is a mod for that, or it will be.
I have fun playing it nowadays taking it more as a space action game...taking bounties and smuggling stuff...it scratches an itch...but yeah it was hyped up to be something it is not
I bought this game recently i played it for 25+ hour's and honesty it's like watching paint dry i loved fallout 4 and games like the witcher 3 but this was simply not for me this game is for people with no life outside work.
It’s been a slow year but a good time to tackle the backlog. Next year is gonna be crazy with all the releases. I have been playing Star Wars Outlaws this week and really been digging it. I’ll make a video on it soon.
Let's be honest, loading screens worked on The Elder Scrolls and Fallout because they're games in which you don't travel big distances (no technology/old technology). But in Starfield, set in 2330, you spend so much of the game travelling from system to system, from one loading tab to another, that you just can't believe the universe they've created is actually real. It just takes away much of the immersion for me, along with many design decisions such as people not having or using mobile phones and instead sending us to do fetch quests by foot or ship instead... Bethesda is not the same as before. Starfield was a nice try, but it's better to just move on onto what they can actually do great: rightly-sized worlds with lots of hand-made details and fun activities to do for years and years to come. The sad thing is I paid 80 € for the game + DLC... and now I have to swallow it. I guess I'll give it another chance and it might grow on me at some point, but I see why people are a bit disgusted about the game and the company (microtransactions apart). They created a very lazy game with some very highs and some very lows. As always, bigger doesn't mean exactly better.
I liked Starfield my first few playthroughs at launch. But it was my first Bethesda game besides Morrowind when i was a kid. Really not terrible, didnt think it waa amazing though. Then just recently i played through FO3 unmodded and now I'm on FO4 modded to the gills and i reallt feel like Starfield felt a little shallow in hindsight. Im waiting for it to get better and ill be back on it. Hopefully mods will be great too by then.
I agreed witb you 100% the ship building was amazing and i only wish i could have tried the new rover Lol with my 100+ hours in star field i never use lf the base building feature 😅
I tried playing again and it's such a mess. Whoever designed the UI should never work in the games industry again. It's an absolute nightmare. They added a new map, custom map markers don't even work and main quest map markers are still illogical nonsense. I am really trying to like this game but it just abuses me every step of the way.
The role playing? You role play as the same person every playthrough. I guess it is technically role playing but you don't really have any choice. You are always the chosen one and everyone can't do anything without, they were all waiting for you to show up. You can choose not to do the main quest, but you can't really change who you are meant to be. And it's fine, some people like the rpg mechanics to be very surface level and shallow, but not for me. Now I do thank starfield because without it I wouldn't have found x4, which is a game that actually lets you role play, as anything you want to role play as. I am 100 dollars tied into starfield so I hope that shatter space is at least enjoyable, the serpent people were the most interesting faction in the game and it felt like they were cut as there's barely any content on them in the base game. I am not hater and I am happy people enjoy it, but if I knew what I was in for, I just wouldn't have bother buying it. Feels like a missed opportunity for BGS, but I guess the game did well finically so they are just set in their ways now, and I just need to accept BGS games just aren't for me anymore.
Sorry to hear that it didn’t click for you! Hoping that shattered space gives you a little more of what you personally want out of a role playing game. Not every game is for everyone and that’s totally okay. Thanks for the comment 🙌🏻
Well... Like no? Roleplaying? Like what exactly? You can't be anyone but the space explorer in this game. There are no choices to play with, everything rolls back exactly as it was no matter what. Almost all of the named NPCs are immortal so you can't even kill someone you don't like. You can't do any "Bad" "Evil" choices simply because there are none, everything is so sanitized and safe, this game doesn't even have cigarettes. Its bizzarre to say this, but even limited by many standarts Fallout 4 had much more to it than Starfield. At least you can choose a faction to play with, at least there are choices that actually did matter... If the whole point of good roleplaying is an empty character you start with, then it is simply wrong. Music? Literally any game in sci-fi genre has better combat music. Mass Effect, Cyberpunk, Dead Space, Helldivers, .. you name it. All have better score to engage you in a fight than this monotonous lulabie. MAJOR updates? This is just false. Since when adding photocamera and quality of life features that should've been there from the start are considered MAJOR updates? If anything half of these MAJOR updates were already done by modding community in the first 8 hours after release of the game. Oh gee thank you Bethesda for adding that DLSS support that is has been in any game since like 2018! Truly an innovation and a major update!
Consequences are not the only way to have good role playing imo but I do agree that this part of the game could've been better. There are minor consequences in the game though - definitely not nothing.
In the video you posted you said you've taken up the mantle of mantis after being a pirate. Well at the point of starting this quest it didn't matter if you were a pirate, a bounty hunter or the shinning beacon of hope for new Atlantis , it would play out the same way. A good example is siding with the spacers while being a pilot for new Atlantis+ ranger supreme those factions don't care you are a known scumbag. Bethesda games are huge amusement parks with self contained rides. It's nice but not very rpg for me. Glad you enjoyed it
@@cptmaxson totally fair point… I also rather dislike the fact that you can join any faction whilst already being part of one. Totally immersion breaking to be a space pirate and a UC vanguard officer lol. I just don’t play that way… I join one faction and stick with them for the play through… but I totally get what you mean
Unarmed combat is probably the worst feeling out of all the Bethesda games. Fallout 4's was perfect, it needs to return in Starfield. I'm not a fan of achievements as a whole, but I don't like that I can't participate just because I want a way better UI through mods. Loading screens aren't an issue for me, but going through 6 menus to travel is. Those are my only complaints.
This video is spoiler free btw! Let me know down in the comments your thoughts on Starfield a full year after its release!
I think it’s the best game Bethesda has ever made. It’s not no man’s sky and it wasn’t supposed to be
dead game, trash game
@@PureEvil1138 nms is a sim, this is an rpg
@@numberonedad y u watching then?
A good game destined for greatness.
Started a new game a couple weeks ago and am delighted that its not just the same playthru, it feels entirely different. New decisions, skills and branching paths in addition to everything theyve added over the year, I love Starfield.
@@wasteland6961 awesome to hear! Starfield is great when it clicks.
@@Trench-coat just finished andrejas quest line. For me, the most relatable companion Bethesda has ever created. What a blast.
Its all an illusion
@@panzer00 then it is a beautiful one.
Same exact story here. I took about half a year without playing after my first playthrough and now I'm finding myself immersed in the world I had previously lost interest in so quickly. Regardless what many people say, or more accurately, baselessly cry about, Starfield is a good game, all in all.
the discourse on roleplaying is, i realized over this year since the game released, entirely subjective. What "roleplaying" means is defined by what you want it to be. For some, roleplaying means loadouts, skills and levelling up, for others it means being able to approach dialogues differently, for others it means non-linear questing (or at least, quests you can complete in several different ways), for others it just means being able to immerse into and participate in the lore. Starfield does some of that really well, and some of that really poorly, and depending on your priority in regards to roleplaying, mileage may vary.
Such a great point! What does role playing mean to you? Did Starfield achieve what you personally wanted out of role playing?
@@Trench-coat For me, it greatly succeeded with the dialogue options. This is by far the best dialogue and persuasion system we've had in a Bethesda game. I felt like i could easily be true to the personality i had established for my character without really compromising. I also really liked the character customization and especially the backgrounds and traits system. Also there was a respectable amount of lore for a new IP.
What i didn't like was the ability to join every faction concurrently. It doesn't make sense to me that i can be both a space pirate and a UC citizen. I know Bethesda wants the player to be able to do everything but i think it would actually encourage a lot more replayability if they locked certain options behind choices the player makes, not only for roleplay value but also because if i can do everything with one character, i have no reason to make a new one or start NG+. Even Skyrim had you choose between Imperials and Stormcloaks. However i do love that there's many different ways to approach each quest. I especially appreciate how many hurdles can be overcome if you have the right trait/background
One of the more confusing conversations around Starfeild (and bgs games in general) is that players want all the quests to somehow interact with and inform each other. If you complete Quest A, then dialogue in Quest B might reflect that, or some options may no longer be present. That sort of thing.
And that works in a tightly crafted linear story like BG3 where no matter what, you are pushing the narrative foward, but how does that work in a massive open sandbox where not even pursuing the main quest is a requirement? How do you write quest A if the player might have finished Quest X, F, Z, but not E or G? You can't. That's why most of their writing exists in a vacuum.
@@AHungryHunky but you can have a faction system. That’s probably enough. And as mygetawayart posted above, joining some should exclude you from others. This actually increases replayability. Fallout new Vegas is a good example. It also has essentially no unkillable NPCs, which imo opinion is very useful in preventing the player ever feeling railroaded
For me Bethesda's take on roleplay has always been your class. Mage, warrior, assassin whatever.
And you had factions suited for each type.
Assassin's had dark brotherhood
Thieves had the thieves guild.
Etc.
Theme the character with appropriate skills and gear to suit.
My gripe with starfield was how long it took to send my class into an appropriate faction.
My cyber runner I had to do enough of the main quest before I could get to violi.
Same with my space cowboy, took ages before I could get to akila.
This game is tough to begin a new build as you're held on rails for to long.
Unlike every other game they made, quick tutorial dungeon, now go where you like.
I absolutely love Starfield For me it’s a perfect ‘adhd’ type game, I don’t have the attention to sink hours doing one thing like many others do. I like how there’s so much customisation and things to bounce between, I understand how it may seem ‘wide as a lake- deep as a puddle’ to others but I love being able to have so many options to choose between
Agreed. I think Starfield has a lot going for it. It's only going to get better. Thanks for the comment.
The wide as a lake deep as a puddle thing is less of a thing here. Cause quests are more interconnected here, with hidden lore and hidden stuff that foreshadows whats to come. The heatleeches are a perfect example of this, and the lore around it, is hidden in a lot of places. Which you wont find unless you start looking. And this applies to quite a bit of the major stories/quests in the game.
The game is a slow burn though. It kinda takes time to get into it. And lots of the systems seems very superficial, till you start doing em.
Stsrfield is a game i didnt ask for, but it's a game ive come to really enjoy. Its oddly addicting.
@@GoalOrientedLifting completely agree v addicting and satisfying gameplay loop, I think the problem it had with review bombing is 1. How they handle travelling into space etc. (which acc doesn’t bother me at all, games like No man’s sky are tedious to me🤷🏻♂️)
2. With how wide and open the game is, depending on what direction or how much time you put in will determine your experience with the game…
So if you just say, did the temples which are dog shit then mainlined the story, I can see why you’d dislike it, but if you take time to find the hidden lore like you said and explore abit- play with the systems etc. it’s can be a really fun game
There will always be someone who likes Tripe my grandma did.
Shouldve spent less time in front of ur screen as a kid. Wouldnt have the attention span of a gold fish today then.
I have been playing Starfield for a year and I still enjoy it. The Shipbuilding, the exploration of space and planets. I love that its a vast universe where I can go and just get lost in this world.
That’s awesome - love it when people love games. Negativity is overrated but constructive criticism is warranted. I like Starfield too!
It's every bit as immersive as any previously Bethesda-created world, just in a different way!
Agreed, been addicted to this game since release to be honest. It's funny because sometimes I hear all the hate, and I think to myself "maybe this game isn't really as good as I think it is" and then I play it again, and I can't help but have a great time!
@@GentlyShredding yup i do the same thing. Haha
@@Trench-coat Just wanted to say that I appreciate your view on the matter. Constructive criticism is the only viable option. Most people, even many popular TH-camrs just cite superficial complaints and act as negative as they can for seemingly no reason. Starfield isn't the most incredible thing ever but it isn't a bad game and it could be so much more if more people were like you in their ideals where these things are concerned. The toxicity is getting out of hand and its always refreshing to see a reasonable critique opposed to "Three second loading screen bad! DERRRRP!" lol
So in short, thank you for not being a spoiled brat and for having actual opinions.🌹
For me the role play is fantastic! I’m 260ish hours into it and have barely touched the main story. Nice vid. 👍
That’s awesome! Thanks for watching 🙌🏻
Starfield has been one of my favorite games. Its like right there with the space lore and ships and guns and everything I want in a game. I hope they expand on the potential of companions and I look forward to more story potential. Im back in the game, warming up for shattered space. I ignore the haters regarding this game, I think it actually makes me like it even more. Kinda reminds me of what it was like when Starship Troopers came out as a movie, no one liked that and now its GOATED
Glad you are enjoying it!
100%.
Oh man this game has so much Starship troopers energy!
Starfield for me scratches a very specific itch that I have longed for since playing Freelancer with my dad ! For all its issues its the only game that has come close to that in the decades since.
Sometimes a game doesn't need to be perfect for everyone - sometimes it just has to be perfect for you. Glad you enjoyed it, gaming with your dad must have been special!
It really does feel like a very old school video game somehow. There's a nostalgia that's hard to describe.
It makes the player use their imagination, which of course all vintage games with their limited graphics & complexity, did.
Scratches an itch I got from Sundog in the 80s.
@@tomm1109 just looked that up. Super retro & super complex by the look of it!
Starfield reminds me of Terra Nova, Battle Zone, X-Wing Alliance, Jedi Knight....
Starfield is the game ever made
Definitely - 110% the game ever made
1000 hrs in a yr, thats crazy for me, this is the only game where i could put 1000 hrs in a yr..... and im still not bored of it, especially after the vehicle update, and mods ..... it's bloody amazing.... cant wait for shattered space..... just a month away
1000hrs is wild! Glad you are enjoying it!
@@Trench-coat loving it, but now i wanna try starwars outlaws
@@trissmerigold7722 I am planning on bringing out a star wars outlaws video next week - but I am REALLY loving it so far!
@@trissmerigold7722 Maybe it's just me but I thought SW Outlaws was terrible. Maybe you'll love it and it just isn't my kind of game despite how much I love Star Wars but it seemed extremely limited like something one could sink 20 hours in and be finished with it already. Definitely not an RPG of any kind. Reminds me of Star Wars meets Assassin's Creed. Personally, I didn't like Assassin's Creed and feel that their formula isn't good enough to be copy pasted into so many IP's
However, it's extremely rare for me to like any kind of linear game where my character is set in stone and my choices don't matter.
Loading………………………………..ship entrance……………………………….loading………………………………………………. Such next level RP.
Exactly!
If you can focus on the bits between the loading screens instead of the loading screens themselves, your experience might improve. 😂
@@skyriminspace It would help Bethesda not telling us that we can't be bored "because spacemen were not bored in the moon"... They didn't have lots of loading screens in between that actually cut you from believing you're in a real universe.
@@JuanPerez002 took apollo 11 four days to get to the moon, that's one hell of a loading screen if you ask me.
@@skyriminspaceI can’t believe you made a username for the worst Bethesda game ever made
The game is still fun for me. It's not perfect, especially with the loading screens, but despite empty worlds, despite loading screens and despite wonky bugs, I feel like there's still fun to be had in the deep space of Starfield. Hopefully, more updates and DLC will fill in these beautiful empty worlds. I've tried some of the mods, and the one I use the most is the dense forest mod. It gives worlds with life a lot more flavor. Exploration, base, and ship building are my favorites and what keeps me coming back.
I definitely believe the biggest thing Starfield has in common with
No Man's Sky is that it's a game that's just getting started.
Shattered Space being handcrafted is a good indication that Bethesda might go the handcrafted worlds route as DLC in the near future.
More handcrafted worlds along with more narrated quests and hopefully an end to loading screens, and I could finally say that Starfield is definitely a generational game.
A thousand worlds a thousand possibilities
Legit take.
@@bossredd-77 Starfield is just getting started! Love that. Thanks for the comment.
I genuinely feel like if the loading screens were even mostly gone, the game would be objectively the best space game every. imo it already beats out no mans sky, lagging behind literally only in the seamlessness, but that seamlessness is almost enough for me to hop on NMS instead.
As far as things go though, there are already some mods out that try to fix the issue. Astrogate(as well as Impulse drive, though I think astrogate was done a bit better, and is also still up to date) basically makes travel between planets seamless. They still need to shove in a quick loading screen whenever you enter a planets gravity well, but it really is just like a quick blip, and makes travel far more interesting (ignoring the bugs).
Theres a mod called seamless gravjumps, which isn't very seamless really, but hinges on the concept of just adding like a video in place of the loading screen.
Tons more mods are coming out soon as well I imagine, and I'm genuinely excited for all of them. within the next 2 years this game will be transformed by mods into one of the best bethesda games to date
I’ll tell you this much - if they eliminated loading screens this game would hands down be the best space game ever made.
@@Trench-coat heck yeah it would
@@Trench-coat If you don't mind my asking, what is the problem with loading screens? Every game has them and they are often neccesary to load the area.. I just don't understand this criticism...
Granted, I play on PC and have a relatively nice system so the loading screens are like maybe 3 seconds long on an SSD. Please help me understand lol it just seems like such a baseless complaint. Maybe there is more to it and I'm misunderstanding something here...
Starfield isn’t a space game. It’s a Bethesda game that takes place in space. No mans sky is actually a space game. They’re completely different. Starfield only gets compared to no man’s sky because you fly a ship in space in both of them. However, in no man’s sky you’re actually flying the ship in space.
@@TyranasauruzFlex6669it makes the game feel completely disjointed. Especially with how many starfield has. Everytime you enter or exit a building or land/leave a planet or really even just getting up and setting down in your ship. It completely breaks immersion.
For me this is the best game for the current generation of consoles, what I lack in this game is not maps or vehicles but better transitions between space and the planet and vice versa and most importantly the freedom to fly in space freely and discover things
I hope they improve the transitions!!!
What is important to keep in mind is that space is mostly vast nothingness. A void that you would be flying through for literal years before possibly finding something. The way space travel works within the lore of Starfield's universe makes what you are proposing nonsensical. I mean no disrespect at all just trying to explain why this isn't completely feasible.
The mods brought me back and I’m having a lot of fun waiting for the DLC
Awesome! Looking forward to the DLC!
I loved Starfield from day 1. Anyone picking it up a year later will experience a much more polished game, of corse.
It's definitely successful. Even before the DLC pulls people back, player counts say 5million people played it this month. There are 300k playing right now.
If shattered space is really a huge handcrafted world to explore, and if they can do that every year, omg this game will live forever ❤
I think in a year it’s going to be known as a legendary game.
Fingers crossed, if they focus on fixing the right things - maybe!
It's a good game destined for greatness if they really nail the DLC(s?) & flesh out the open world experience a little bit.
@@skyriminspace agreed!
Starfield is my always go back to game. Love it
Great to have a comfort game!
You're not spending 90% of your time in loading screens and menus. The black screens are in my experience, 5 seconds at the very most. Typically more like 2. I'd rather have that than several seconds of 'hidden' loading screens that become obvious pretty quickly and actually result in longer intervals.
The only issue I have with loading screens, is that when you have multiple grav jumps to make, you get the same cutscene repeated in quick succession.
Agree 100%. For longer loads they even show the player cool pictures we've taken!
found the bethesda shill..
@@villings someone with a different opinion to my own = shill.
Mad way to view life!
@@skyriminspace it's ok to like bad things, man. in this case, a bethesda excuse of a game.
Those 5 seconds add up...
Personally i like it more to have my own taken screenshots as a loading screen or see my own created ship builds as landing sequences than something pumping-blowing blurry smoking clouding something in my face/.. front of the screen like star wars outlaws.
Fair enough! I prefer the outlaws way but understand where you are coming from. I wonder though- could they not then give us both. You get to keep looking at screenshots and I get to see my ship land? 🤣
I really wanted to enjoy this game, but for me the loading screens just consistently detach me from the gameplay.
That might be seen as a low impact problem, or even not a problem at all, to others. That's absolutely fair.
For me, it just kept pushing me out of exploring knowing I'd have several loading screens just for doing so.
I agree and you are not alone. One thing we all want from a space game is seamless exploration. We want to explore the vastness of space not a menu screen and then a loading screen.
What saved me for a few days with the loading screens was sometimes it showed my photo mode shots... Then they got old lol
@@Docmain3 a nice feature Fallout 76 had which I suspect is where the idea came from.
I didn't know Starfield had that. That is something, for sure, though I suspect not enough.
@@Docmain3 haha same bro!
It is something I can hope for if Bethesda can change the way Starfield can load in new areas or an existing area (and maybe they can apply this technique to future Elder Scrolls and Fallout games and the next Starfield), but alot of what your asking for is engine limitations that are based on prior games from Bethesda because they utilize the same worldspace design as prior games with a loading screens in-between, but Starfield takes everything up to 11 or 10000 times more world spaces than Skyrim or Fallout 4 has, so we should applaud Bethesda for accomplishing this in the game! Alot of the criticism is based on what Bethesda has released before Starfield which were fully immersive worlds, but the exterior worldspace was just one worldspace, not an infinite amount that is procedurally generated for the most part this time around. Todd Howard wanted 1 million times more worldspaces (because you can land in any part of the planet). Until they can change at an Engine level on how loading can work in the game (its probably going to take a long time to achieve this I think, if it took Bethesda a year to implement a vehicle in the game, I suppose it might be possible to achieve more seamless exploration like prior games, but at a galactic level), I think we will have to keep this expectation in check if this can be achieved by Bethesda's Software Engineers. But again what your asking for is changing the core aspects of the engine of how it renders worlds and that is very difficult to do. But if Vehicles are now possible in the Creation Engine, maybe it will be possible to change the way it loads areas if something like this can be done.
Bethesda need to get with the times...
My only theory of why in the entangled quest you can teleport from point A to point B so seamlessly is because both versions of the same building are already loaded and it’s within a small area, so it’s significantly easier to make it seamless than when generating a several KM map with an an entirely different environment each time.
I thinks they could at least create cutscenes while loading like outlaws, seeing your ship flying down to planets would be pretty cool!
That could be a reason! Yeah man how Outlaws does it is fantastic and so seamless.
I bought the series x specifically for Starfield and love it so far. I don't even care about loading screen or procedurally generated content. It's still feels incredibly immersive.
Happy for you!
Recently I played Daggerfall, the huge empty scope kind of reminds me of that in this game
Daggerfall is the OG GOAT
Hoping Shattered Space adds more POI variety and tweaks as well. I think there is so much potential for the random POI if they just refined it and added WAY more raw content too. Several mods have already made huge improvements on this.
Starfield was one of my most anticipated games ever: a space game done by Bethesda, a developer known for their massive areas designed for exploration. Being able to explore space, be a bounty hunter, or a space-faeing scavenger, eeking out an existence among the stars, exploring derelict spaceships, finding hitherto unknown things. This was my hope.
And what we got was a mess of a game with no exploration at all, full of repeated content, and a story that, I disagree with you completely here, never gets going. A game designed around repeating itself with a new experience, and yet your new experience never changes.
A space game without space exploration, let alone any real ground exploration. Nothing really interesting to discover, and yes, all broken up by loadscreens that take you out of what little immersion it gives you.
One of my biggest dissapointments in gaming ever, honestly. And it hasn't really gotten better, even after a few minor patches and an expansion, as the expansion adds nothing to the overall experience of Starfield.
There is a reason I keep returning to Skyrim or Oblivion or even both Fallout games, and Starfield just doesn't have anything worth returning to. It makes me sad as, like I stated previously, I was extremely looking forward to the game, and the possibilities it would provide.
Man, I feel you! It’s such a letdown when you’re hyped for something and it turns out to be an uninspired mess. At least we’ve got the classics to fall back on, right? Hopefully Bethesda course corrects for the next elder scrolls game.
I really like starfield maily because I like RPG games in general and Bethesda makes great RPG games.
For me after playing for just shy of 500hrs (I got sidetracked by Avorion 😎 ) I'd say the big "downers" for me are Outposts, the economy of the game and endgame/ new game plus.
Outposts are simply not needed for a playthough. They don't provide anything towards the main quest and thats is a great shame. Other than for income, it can be a lot of time and effort for simply cash.
The economy of the game is weird. I can spend a good chunk of time setting up outposts/mines/ factories and then when I sell the stuff its almost a pitiful amount of credits. Going on 2 mission board kill quests makes more cash than outposts. Bizarre.
Endgame/ New game plus; I like this as it explains why what the main quest is about (without revealing any spoilers). But it just seems lackluster when it happens. The final mission with the dimension swapping is frankly the best in the game and this hopping mechanic could/ should#ve been used to extend the main quest longer.
Overall, I really like the game but Its not complete (as in expansions, features) and this is going to great when it finally arivess. Remember Skyrim before the first expansion... Great game, wonky mechanics and good times 😃
Perfect description! I think with enough time and updates, people will look at Starfield fondly.
Agreed to most of your points except the loading screens one I heavily disagree I think yes some stuff should have been implmented better for a more immersive experience but the idea of hidden loading screens really rub me the wrong way...
As I remember the days of when that was a thing in fallout 4 where you'd could get stuck in these endlessly long elevators sometimes forever if you got unlucky and it bugged out which wasn't uncommon...
With that happening most people had complained about it and like most "feedback" heard from fans, Bethesda changed it so almost every elevator in starfield is a loading screen now... some of them could just as well easily function as a normal elevator but probably due to time constraints or whatever they just did one size fits all...
Point being that hidden loading screens are usually really immersive when they work properly but when they don't due to either bugs, hardware, and/or etc. then you get what you see the example you provided being stars outlaws where you have that nice little flying in but spending minutes in that fog due to the hidden loading screen before finally getting a cutscene of landing...
compare that to starfield where yes its unimmersive but at the very least from my experience on xbox series x it being a few seconds at most and less than a second at its least so I am getting right back to the action..
So yeah instead of waiting through a hidden loading screen of immersiveness that would take even longer due to having to process all of that while also loading up the area for my character I would rather keep the black loading screen so can get to playing sooner...
Although I wouldn't be opposed to an option being added for more immersiveness as long as it doesn't effect how fast the unimerssive loading screens are for thoses who want that extra immersiveness at the cost of speedy loading times...
thank you for reading my ted talk :3
Thanks for the comment! Yeah look I think to each their own so I think a good compromise would be to add the option for cutscenes for every landing etc to help immersion and obviously you can then toggle it off if you’d rather just have it load faster. For me - I love how star wars outlaws does it and would prefer that if that option were available. Thanks for coming to both our Ted Talks lol 🤣
Or just give the player the choice of whether to skip. Like in gta how you can sit through the taxi journey or skip it
You have to get into the mods, crafting, and ship building. It makes a big difference and I have been really enjoying it.
Awesome!
I just want to point out a funny thing:
Starfield: 1 year of life - 11500 players (15000 24-hour peak)
Skyrim: 13 years of life - 26000 players (26000 24-hour peak)
Bethesda should think about this.
BTW
Four months post-launch, Starfield's player numbers on Steam had fallen lower than Bethesda Game Studios' previous works, The Elder Scrolls V: Skyrim Special Edition and Fallout 4, dropping to 11,374 by January 11, 2024.
Skyrim has been updated for 10 years and has millions of mods. It’s not the same thing at all. Who knows what starfield will be in 10 years.
You should take into account how heavily marketed Starfield was for game-pass and the exclusivity. Looking at Xbox's top 50 most played games in the UK and US, right now, Starfield has surpassed; Skyrim, Fallout 4, and Fallout 76. The issue is, we don't know if this just counts Xbox console users or if it also includes PC users as well.
Almost like Skyrim has a decade plus of mods behind it 😂
@@TroyKnights-cm9jei was going to point this out.
Why do people not understand how important context is when looking at statistics?
Yeah... it's cause the game is dated, with so many great games releasing every week, playing a game that feels so dated just doesn't make sense. Bethesda need to get with the times.
Honestly the loading screens reminded me of Skyrim, and that really killed my enjoyment of the game. I love Skyrim, but the loading screens are one of the main things that make it tough to go back to now.
Yeah and at least back then they had an excuse for loading screens - now it's just lazy.
do you think that the biggest issue with the game -- the lack of seemless space travel and excessive loading screens -- can be fixed? originally i thought it would be hopeless but i was pleasantly surprised by the vehicle update. theyve managed to add things they even said they never would be able to: vehicles + 60fps on consoles... i wonder if they can work some kind of magic and make seemless space travel?
Unfortunately I don't think it's something that can be fixed but I hope to be proven wrong.
Nice om 'n Suid-Afrikaner te hoor! Dis 'n goeie review, dankie. Dink ek gaan dit uit traai. ✌️
Lekker brah!
I loved this game when it came out and still do. I did take a break from it for a few months. Some of the bugs just got on my nerves. Thankfully, after the last couple of major updates those were taken care of. As for the loading screens, most of them are still shorter than stepping outside your house in the 360 version of Skyrim so they never bothered me.
I'm fairly new to the game (only bought it towards the end of July), I've got just over 463 hours in to the game and have been through new game + quite a few times.
It's a great game regardless of the negative videos I've seen jotted all around youtube, but darn it. Those loading screens are really putting me off playing it. I've gotten to the point where I'll hover over the game icon and just move on to something different because I know that within three minutes of playing I'll probably be hit by a ton of loading screens. I just sort of feel dejected.
Travel to planet - Loading screen
Get off ship - Loading screen
Walk/drive to building - a few minutes play time
Enter Building - Loading screen
Shoot a few ingame baddies - 10 to 15 minutes play time
Exit building - Loading screen
Walk/drive back to ship - a few minutes play time
Enter ship - Loading screen
Leave planet - Short animation followed by Loading screen
Select new destination - Loading screen
Restart from Travel to planet.......
That's basically what the game feels like at the moment. A whole bunch of loading screens with a few minutes of actual game play.
Loading screens in a space game suck. End of discussion, they need to find a way to make it better. Thanks for the comment!
The fact that they didnt put a spacewarp video as the loading screen when you warp in first/third person through the scanner is insane. I got the mod that adds it, and now it feels more like youre actually flying. Game gets very staggered with too many loading screens. Its also why i hate UC main city and only go to Akila
I like it. It’s a good game. One you really can sink your teeth into.
Looking forward to Shattered Space dlc.
Glad you enjoyed it, I am also looking forward to shattered space.
I struggled with Starfield a lot, I had a lot of criticisms but that didn't stop me from putting 200 hours in at launch. With the recent patch of 60fps on the Series S, I jumped back in.
What frustrates me so much about Starfield is that many of the systems seem like they're almost there. How did BGS not learn from Skyrim that vendors need more money, especially if I can't punch Quickload to reset their money? Sure, you can raise their vendors now, but why does it hurt my XP?
I loved the backgrounds, but many of them don't have any flavor text while others have a ton. I would have preferred half the choices if they were all as fleshed out as Xenobiologist. Something about Starfield that the mass majority of people found bland, I really like. Just being in a world, hanging out, getting married, and shooting bad guys. I wish those quieter moments were more fleshed out and less emphasis was put on the procedural-generated planet exploration.
BGS has quietly fixed a lot of problems that the public will discover if they come back with shattered space. I hope the discussion around this game by then will be more positive and constructive.
Fingers crossed that they cooked something special for shattered space!
Exploring got so mutch more fun afther the vehicles came into the game. I got bored of dark caves and abandon factorys quite fast, but traveling to different planets to watch the beuty of this game never gets boring. Shipbilding and outpost building are just fun.
Agreed, the land vehicle helps a ton!
Only 4 or 5 bugs in 200 hours is just insane. Most other highly reviewed AAA games cannot boast that. It's even more surprising when you take in the fact that you could easily hit that many bugs in under an hour when the game first came out. And for the simple fact that it's a Bethesda game.
Yeah literally never had a problem with the game - I was very lucky having a clean bug free experience cause I know a lot of people had a way worse experience
I save rarely, but im about 650 saves into this and have no save file issues. I experienced one major bug, but i fixed it with console and it had no negative impact, further down the game(both of these were issues in their older games)
I played the game when it came out, and just found like 3 annoying bugs in 250hrs, which I easily found a way around, It depends how each person plays games, the more games you play the more you learn how games work internally and unconsciously you start playing in ways that avoid triggering bugs, like if you go through a narrow path that you are not supposed to go, you are very likely falling through the world.
Seeing the review Starfield reminds me of Destiny 2, first it was open world, but with the seasonal passes came along it felt like it was more like a menu for game content. I believe Starfield can fix this problem which could better improve the overall impact of the atmosphere of the impact of what people think of the overall games directive and perspectives on what can the overall goal of every individual reason for playing this game. I want their to be more like what they say and i hope they will make it like this.
Mate , I just can't play this game after playing cyberpunk 2077 and it's dlc , That game has just put the bar so high for me that when I tried playing starfield it's just seems like a kid gaming project for school (ahhh a bit harsh ) ngl it's not immersive
But I am looking forward to starfield really hoping they will improve the game just like cdpr did with c2077 , I am really hoping good for Shattered Space dlc
Dude… Cyberpunk 2077 is so good. Doing a video on the expansion soon 👀
@@Trench-coat yeah it's one of the best game I have ever played after witcher 3 which was also from cdpr 😄
after one year i still enjoy it
Awesome!
It may break immersion but I don’t mind fast traveling to get on a planet. I’ve played lots of No Man’s Sky and I appreciate my time not being wasted.
Solid 3-4/10 game.
Definitely not
IMO loading screens are unfortunately unavoidable because: 1.Planets in Starfield are of realistic scale, and also you can't hide loading with clouds when planets don't have atmosphere. 2.Bethesda games always have far more physically activable objects than other games, making seamless transition would heavily tank fps.
Imo - It’s a give and take… I think Bethesda should’ve sacrificed some things to make traveling more immersive. I don’t personally care that a potato that I left on a planet 5 hours ago is still in the same place… i’d much rather have an immersive space game😂
I wish their tech allowed for what Elite Dangerous does. I know the planets in ED are nowhere near as complex as the ones in Starfield, but I’ll be damned if I don’t think it’s SUPER FUCKING COOL that I can blast toward a moon orbiting a gas giant, enter its “atmosphere”, land, exit my spacecraft and watch as the orbital mechanics continue and I see my moon and its parent gas giant orbit in real time. For all the crap I dislike about ED (grind grind grind grind), Elite Dangerous nailed that portion.
Theres already 1 mod that allows for inter planetary system without loading screens. And you have the elevator mod that does something similar.
And all games have some form of loading. But its just hidden. But as you say the clutter kinda makes it so it cant be done on weaker machines. And they always make their games to be played on the weakest, current, console
My only real complaint with Starfield: NO ALIENS?? Like why not though? There are so many alien creature's on so many planets. It seems extremely implausible that there wasn't any intelligent life anywhere in the Settled Systems. I personally think it was foolish not to include something even if it's something small like a random encounter with another species or a one-off quest. Hopefully in the future they rectify this in some way. People say it is because they were going for "realism" but I find it unrealistic to be so out there in the galaxy and not find any other civilization. Every star is a sun and almost every sun has planets around it. For as many as there are that seem to be Earth-like planets, I just think it was ignorant to find intelligent life in another star system "unrealistic"
GIVE US AN INTELLIGENT SPACE-FARING SPECIES! (that aren't just more humans because that would be boring and uninteresting)
I 100% agree... I also really wanted aliens seems like a strange omission perhaps because they are planning some future DLC
@@Trench-coat I really hope so. A well written DLC story involving first contact would be a game changer and give the game a touch of some much needed flair and variety. Not just in the way of gameplay but also for the lore and world building of a new IP. Maybe one day. For the meantime, I suppose we can dream.
I don't understand why so many people hate Starfield, I love this game
I don't hate it!
probably not as open in space, and tons of loading screens
I still enjoy Starfield a year later though I do look forward to the new DLC.
Good video, good breakdowns, I was hyped for this game and played just the main quest lines when it came out I then just got back into it this past week since they added the vehicle I’m enjoying it so far so I wanna Try and get as much done as possible before the DLC next month.
Thanks a lot! I agree - I want to get into the game again before shattered space releases. Hopefully do a few more faction side quests etc.
I agree with most points here, and with mods the realization of the vision is ever so close.
I dont use astrogate for space exploration because I kinda dig using the warp drive, and starvival turns it into an actual mechanic, by not making the jumps instantaneous anymore. I almost wished we could have a downtime during grav jumps to walk in our ships and mess about, and if you sit at the cockpit and press a button you load in the new system you selected. It would make for a seamless loading sequence and I think its something that would actually be feasible.
Totally agree with you. All they really need to do to improve the game drastically is up the immersion factor within space travel.
If there's one thing I'd like to change about the game, it would be the loading screens & Galactic travels & of course landing & take off.
The stuff you said basically.
Join the end loading screens in Bethesda games club lol
🥲
i picked up again, upped the difficulty and i'm really enjoying it.
Awesome! - yeah playing around with the updated settings in the game helped me a lot.
Starfield is like binge drinking.. At first it’s ok, maybe even enjoyable.. But once you’re throwing up, you can’t forget the taste of vomit…
This comment is way to visual for my liking lol haha
“Far from perfection far from the worst”
Very demure very mindful
Thank you thank you… 🙏🙏
I was so looking forward to this game, I thought, I will finally experience something like Freelancer or X3, but I was very disappointed. After about 2 hours I turned off the game and only because of one thing and that was the dialogues. Then I watched videos about it and I wasn't wrong. Thanks to TH-camrs for saving my time.
Definitely a fair take...
I love starfield. Actually, I'm quite obessed by it 😆 especially these fantastic mods
Nothing better than loving a game!
A good starfield take, my how rare.
Thank you!
@@Trench-coat keep up the good work, king 👑
Bland characters, dull exploration, boring factions, I personally don't like any of the music, zero real choices bar the ending just like FO4, all named NPC's are "essential", armour is plain, characters faces are weird, weapons combat is *literally just Fallout 4*
it's just mediocre IMO
Haha damn bro you didn’t like anything 😂🤣 I mean fair enough I guess
Only clicked bc that thumbnail goes hard as fuuuck
Appreciate it!!! I agree lol
I think the issue is that while it might be one of Bethesdas best ever games (and I think that’s not quite true) the fact is that it is still a game that adheres to Bethesdas formula, which to be frank is quite dated now. The rpg genre specifically has made massive leaps over the last few years, baldurs gate 3, cyberpunk, elden ring all set new standards, and while starfield can still do player customisation well, in every other area it has been surpassed.
It might be the best Bethesda game ever, but if the industry has left them behind that doesn’t count for much.
They need to get with the times - I agree. Let's hope they take the hint with Elder Scrolls!
@@Trench-coat honestly I’m not optimistic, especially considering Todd’s comments that starfield got a mixed reception because it was ‘too different’ (lol)
I also think that with Microsoft owning them and Bethesdas track record they have a lot of incentive not to take risks. What they need more than anything is to ditch the creation engine, refresh the writing team and find a way to innovate combat.
What I think they’ll actually do is update the engine, include more AI and procedurally generated quests and keep everything else mostly the same. It will sell okay but like starfield most people will forget about it two years after launch.
Considering I've always had Game Pass, Starfield was usually force fed to me every time I open up the app. I tried playing it for a few hours when it first launched, but honestly at the time, I was too sucked into Baldur's Gate 3's masterful design as an RPG, that it somewhat soured my experience with Starfield, when compared side by side. That and the fact that I still can't get over the damn loading screens. I mean, I'd understand if it's in their older games like Fallout and Skyrim, but in this console generation, that is certainly not ideal, especially if they want to remain relevant for their "immersive" RPGs. The Witcher, Cyberpunk 2077, heck even No Man's Sky managed to pull this off... so why be "contrarian" about it and even claim that the gamers set "unrealistic expectations" for the game 🙄
Yeah I totally agree with you! The reasoning behind the loading screens is ridiculous...
@@Trench-coat I have recently booted the game up to see if I'd enjoy it now, especially since I've already burned my share of 400 hours on BG3. I must say that I've been enjoying it, so far. It's basically the same way I've treated most of Bethesda's offerings now, where I just settle and accept the shortcomings as a "compromise". In a vacuum, where I ignore how other games managed to pull off what Starfield claims they couldn't, it's still a pretty good game... probably won't buy it for its asking price, but as a Game Pass Day One title, it's pretty good.
Over 2500 hours, playing since last September. It's a lot of fun to me, it will never be for everyone and it does not need to be. I'm looking forward to any updates and good creations. Good luck in the Starfield All 👍
I would say that there's not even close to that much content in the game, but considering half the game is spent in menus, load screens, and cut scenes, this may be an accurate number.
Glad you are enjoying it! I am super excited for the continued growth of the game. Shattered space is gonna be great. Thanks for the comment🙌🏻
@@svenjorgensen5 Yes indeed, but I did experience over 2500 hours of menus, load screens, and cut scenes, etc. 🤣 Guess I'm biased because its fun for me. This is the first new game for me in a very long time. It is not for everyone, Bethesda did not get it right for a lot of people.
@@Trench-coat Rock On man - have to give it time, they may surprise in good or awful ways lol. Took me 15+ years to try a new game. Never played any of the other Bethesda titles, got a lot of warnings of Bugthesda bugs. Maybe I'm more patient than I should be. 😀
What else also irritates me is that the powers you get in Starfield can only be leveled up once per play through. Seriously, who the hell has time to beat the game 10 times in a row going through those damn temples to get the max level on those powers 😡
Pretty silly tbh... I haven't even used the powers cause they are so underwhelming
Im back and almost getting the 1000g
Im really enjoyed and enjoying the game
Star wars Outlaw is receiving a lot of shit but one thing that they nailed is transition between planet and space. I feel much more in an exploration game in Outlaws that i ever did in Starfield and the scale is so much tinier... Yet somehow it does feel bigger.
I 100% agree. Currently working on a Star Wars Outlaws video and let me tell you - I am actually quite blown away by how good it actually is.
I mean, I agree there are too many menus. But at the same time, the loading screen takes about 5 to 8 seconds. So like we are bitching about a loading screen that's still fast. But I still get it.
It's not really that loading screens are the problem - it's how they are implemented. There are ways to hide loading or implement it in a way that's more seamless.
I wanto love the game but there's so many things wrong with it that I can't look past it.
They really need to step up in their next releases
Agreed!
I could list perhaps a couple of minor things that slightly decreased my immersion in Starfield, and loading screens wouldn't even make the list. Each to their own, but I'd suggest that "browsing Instagram or tiktok" while playing a game might have more to do with breaking a sense of immersion than any loading screen could even dream of doing.
Unfortunately in today's age the most valuable resource is attention and gaming takes way more commitment than browsing TikTok. Developers know this and that is why they design games to retain your attention by hiding loading screene etc so when a game releases (Starfield) and they don't try harder to retain attention you are gonna lose many people. Not saying this is a problem for me - I never have my phone near me when gaming but I have a younger brother who could never get invested in Starfield in the same way I do just because of the absurd amount of downtime in loading screens. If you are arguing that you don't get unimmersed when reminded that you are just playing a game that now needs to load, then fine but I think everything moves with the time and bethesda's design in this regard is outdated in modern terms.
The loading screens where just devs being lazy
Trust me… the developers are not the problem here. It’s the vision of having 1000 planets instead of like 10 good planets.
Damn, not to be cliche but shocked to see how small this channel is! i tough you were huge. I however love this game, yes some faults but i still really enjoyed it. Heard you can now really customize the inside of your ship and looking forward to that. New game plus also does allow you to change traits witch is nice. Looking forward for that 2 year update video lol.
Thank you so much! This comment made my day. I am super small but trying to grow slowly. Glad you enjoyed Starfield - you gonna play the expansion? Thanks for watching!
@@Trench-coat Wasn't aware there was one till this video but i need to. Game is the best sci fi il get as a star trek fan.
Another great video! 💥 Hopeful for the future of this franchise.
@@metaphoric9479 me too!
I agree even if it was something as simple as sitting in the ship as it was taking off and landing watching the climbing an atmosphere go by that would be great..
Exactly!! We just want to be more immersed.
The loading screens aren’t as bad as they were before if you put the game on 60fps and performance mode and turn off auto save the loading screen is only 15 to 20 seconds which isn’t that bad
Yeah it's not that bad but the way it's implemented makes space segmented, which is terrible for a space game.
I agree with pretty much everything you said. There’s a mission where someone else is piloting the ship and you do see it take off from inside. Why couldn’t they do that every time?
Exactly!!! I remember the mission you are referring to, I was thinking to myself - "okay so you can do it you just didn't want to?"
It didnt release to mixed "critical reception". The critics averaged 83 in your screenshot. The "critical" aka critics, scored it high. It was the user reviews that were mixed.
My bad...
Starfield Load Screen Simulator
LOL
Honestly, knowing it could be so much better makes it so much more of a disappointment. There are so many fantastic aspects of Starfield and it just feels so incomplete, as if a great studio started a brilliant idea for a game and then a bad studio took over to try and finish it, but never did. It's just one massive tease with no reward. It's just rinse and repeat, copy and paste and it gets very old, very quickly. If it wasn't for the mods, it would be dead in the water today.
Yeah I agree - the foundation is there for a good game but it still needs a lot of work and patches to be great! Hoping shattered space is a great expansion - with hopefully more great expansions to come!
@@Trench-coat I hope so too... I just hope all the improvements and focus aren't just centered on the Va'ruun homeworld like the story is said to be. I'm all good with the narrative being set there, but I hope further improvements and development goes the rest rest of the game in general.
I think its cause its a new IP(almost none of the AAA studios does new IPs), so theyre stumbling a bit, and cause they wanted to make a large game that will made through the years of DLCs. They talked about how they wanted to make a game thats more focused on being playable for more than a decade. Like their older games are, but to a greater extent. Its what im hoping for, but csnt really predict whats gonna happen
But every game can be better, if I judged every game I play based on what I think it could do better, I don't think I would enjoy any game.
@@BernardoPC117 I get what you're saying... but there are standards and I don't mean 'expectations', actual standards of what a true AAA game should be.
Honestly felt like Bethesda slapped me in the face with this game. I genuinely believe they think their fans are brain dead and just following the trend of ''lets do the bare minimum and take peoples money pretending what we did was ground breaking'' and Bethesda is not the only company doing this. It never about the game anymore its about how it markets to investors THEY are the real customers now... I wanted this game to good and it didn't even need to be ''ground breaking'' to be good. Its bad enough that I and many may not even touch ES6.
I also love you can find small things that bother you and just install a mod to fix that in both plataforms which is the thing I love the most of Bethesda games
I don’t know whether it’s good or bad that we always have to make the core experience better with mods 😂
When shattered space releases I won't be playing it for a week or two. I'm sure bethesda will have some patches for it out by then.
@@gdwnet haha that’s actually not a bad idea… 🤣
And still you cannot see through windows....unbelievable..😑
Lol
I'm still spending way too many hours in it. I am a PC player so the loading screens don't bother me much. I will say with their new updates and all the extra mods I have put in the game it is even better. I do wish the POIs did more random layouts (floor plans). I'm sure there is a mod for that, or it will be.
The game is definitely getting better over time!
I have fun playing it nowadays taking it more as a space action game...taking bounties and smuggling stuff...it scratches an itch...but yeah it was hyped up to be something it is not
Yeah if you let go of it being a masterpiece but also let go of the unnecessary online hate- the game is quite fun to just chill out and play.
Love it then and played it throughout this whole time. Apparently it’s not for everyone else tho
¯\_(ツ)_/¯
Glad you found some fun in it
I bought this game recently i played it for 25+ hour's and honesty it's like watching paint dry i loved fallout 4 and games like the witcher 3 but this was simply not for me this game is for people with no life outside work.
I spent a lot of time into starfield, not beacause it's a perfect game, it's just there's nothing to play right now
It’s been a slow year but a good time to tackle the backlog. Next year is gonna be crazy with all the releases. I have been playing Star Wars Outlaws this week and really been digging it. I’ll make a video on it soon.
Let's be honest, loading screens worked on The Elder Scrolls and Fallout because they're games in which you don't travel big distances (no technology/old technology). But in Starfield, set in 2330, you spend so much of the game travelling from system to system, from one loading tab to another, that you just can't believe the universe they've created is actually real.
It just takes away much of the immersion for me, along with many design decisions such as people not having or using mobile phones and instead sending us to do fetch quests by foot or ship instead... Bethesda is not the same as before. Starfield was a nice try, but it's better to just move on onto what they can actually do great: rightly-sized worlds with lots of hand-made details and fun activities to do for years and years to come.
The sad thing is I paid 80 € for the game + DLC... and now I have to swallow it. I guess I'll give it another chance and it might grow on me at some point, but I see why people are a bit disgusted about the game and the company (microtransactions apart). They created a very lazy game with some very highs and some very lows. As always, bigger doesn't mean exactly better.
@@JuanPerez002 I 100% feel you! Hopefully the DLC is actually good. Fingers crossed 🤞🏻
I liked Starfield my first few
playthroughs at launch. But it was my first Bethesda game besides Morrowind when i was a kid. Really not terrible, didnt think it waa amazing though. Then just recently i played through FO3 unmodded and now I'm on FO4 modded to the gills and i reallt feel like Starfield felt a little shallow in hindsight. Im waiting for it to get better and ill be back on it. Hopefully mods will be great too by then.
I agree! Not Bethesda's finest work but with updates hopefully it can grow into something special.
So did Shattered Space met your expectations? 😄
I haven't gotten around to playing it but unfortunately it does seem like it was rather underwhelming.
@@Trench-coat But dear amigo, how did you know it was "underwhelming" if you haven't played it? Are you finally coming to your senses?
Todd Howard using an Australian AI voice filter, YOU ARE NOT SLICK!
...
I agreed witb you 100% the ship building was amazing and i only wish i could have tried the new rover
Lol with my 100+ hours in star field i never use lf the base building feature 😅
Yeah my first play through I never touched base building but on new game plus I have been busy!
I tried playing again and it's such a mess. Whoever designed the UI should never work in the games industry again. It's an absolute nightmare. They added a new map, custom map markers don't even work and main quest map markers are still illogical nonsense. I am really trying to like this game but it just abuses me every step of the way.
Hahaha yeah Starfield is a love hate relationship for sure
The role playing? You role play as the same person every playthrough. I guess it is technically role playing but you don't really have any choice. You are always the chosen one and everyone can't do anything without, they were all waiting for you to show up. You can choose not to do the main quest, but you can't really change who you are meant to be. And it's fine, some people like the rpg mechanics to be very surface level and shallow, but not for me. Now I do thank starfield because without it I wouldn't have found x4, which is a game that actually lets you role play, as anything you want to role play as. I am 100 dollars tied into starfield so I hope that shatter space is at least enjoyable, the serpent people were the most interesting faction in the game and it felt like they were cut as there's barely any content on them in the base game. I am not hater and I am happy people enjoy it, but if I knew what I was in for, I just wouldn't have bother buying it. Feels like a missed opportunity for BGS, but I guess the game did well finically so they are just set in their ways now, and I just need to accept BGS games just aren't for me anymore.
Sorry to hear that it didn’t click for you! Hoping that shattered space gives you a little more of what you personally want out of a role playing game. Not every game is for everyone and that’s totally okay. Thanks for the comment 🙌🏻
@@Trench-coat I completely agree, and thinking otherwise is what leads to weird attitudes in the gaming community.
@@aersla1731100%
Well... Like no?
Roleplaying? Like what exactly? You can't be anyone but the space explorer in this game. There are no choices to play with, everything rolls back exactly as it was no matter what. Almost all of the named NPCs are immortal so you can't even kill someone you don't like. You can't do any "Bad" "Evil" choices simply because there are none, everything is so sanitized and safe, this game doesn't even have cigarettes. Its bizzarre to say this, but even limited by many standarts Fallout 4 had much more to it than Starfield. At least you can choose a faction to play with, at least there are choices that actually did matter... If the whole point of good roleplaying is an empty character you start with, then it is simply wrong.
Music? Literally any game in sci-fi genre has better combat music. Mass Effect, Cyberpunk, Dead Space, Helldivers, .. you name it. All have better score to engage you in a fight than this monotonous lulabie.
MAJOR updates? This is just false. Since when adding photocamera and quality of life features that should've been there from the start are considered MAJOR updates? If anything half of these MAJOR updates were already done by modding community in the first 8 hours after release of the game. Oh gee thank you Bethesda for adding that DLSS support that is has been in any game since like 2018! Truly an innovation and a major update!
Im guessing you don't like Starfield... lol
in my opinion the game is very fun when doing quests, but doing anything else sucks quite bad.
Definitely not the best game design with this one
Fair comments
Fair
Starfield still has game breaking bugs. Still a work in progress
I have luckily never experienced any of that!
What role playing there's no consequences for choices
Consequences are not the only way to have good role playing imo but I do agree that this part of the game could've been better. There are minor consequences in the game though - definitely not nothing.
In the video you posted you said you've taken up the mantle of mantis after being a pirate.
Well at the point of starting this quest it didn't matter if you were a pirate, a bounty hunter or the shinning beacon of hope for new Atlantis , it would play out the same way.
A good example is siding with the spacers while being a pilot for new Atlantis+ ranger supreme those factions don't care you are a known scumbag. Bethesda games are huge amusement parks with self contained rides. It's nice but not very rpg for me. Glad you enjoyed it
@@cptmaxson totally fair point… I also rather dislike the fact that you can join any faction whilst already being part of one. Totally immersion breaking to be a space pirate and a UC vanguard officer lol. I just don’t play that way… I join one faction and stick with them for the play through… but I totally get what you mean
Unarmed combat is probably the worst feeling out of all the Bethesda games. Fallout 4's was perfect, it needs to return in Starfield.
I'm not a fan of achievements as a whole, but I don't like that I can't participate just because I want a way better UI through mods. Loading screens aren't an issue for me, but going through 6 menus to travel is.
Those are my only complaints.
Yeah maybe if I didn’t have to go through 6 menus every time the loading would not be so much of an issue.