It's so weird seeing mouse controls and menu icons in dwarf fortress. I used to play this game in class and tell people it was computer science homework.
@Sonic Boom If im being completely honest, as someone who basically had a phone in their hand when they were born i have seen some pretty stupid people when it comes to tech. Even i didnt know wtf i was looking at originally when i found DF and i was surprised when i eventually found out it was a game.
You build in DF like you build in Rimworld. Movement across 1 Z-level takes the same time as one horizontal square. DF is all about building in 3D. If you stack your one level sprawling base on top of each other across a few Z-levels, makes your fort way more efficient and better looking. You dug too shallow and not greedy enough. Markdwarves can use battlements on walls to shoot down, rocks can fall, caves can be collapsed, water can pour down wash enemies awy; it's all about building a 3D structure.
Yeah I see a ton of noobs building like this, they dig one z level down during the tutorial and proceed to build their entire fort on that level. Make sure to dig down! 5-10 z levels in the beginning is a good start. Once you mine out a bunch of rock underneath, you can use it to make rock blocks (each stone makes 4 blocks) and use those to build UPWARDS on the surface too!
Learning optimization techniques in DF takes the game from 'oh this is neat' to 'wow this is insanely powerful'. A furnace that takes coal from a linked stockpile and turns it into coke, that then gets put in another linked stockpile. 1 Z level below that there are furnaces for metal bars that use close stockpiles for the or and can fetch coke from just a few steps away. That feeds one Z level down armorsmiths, weaponsmiths, and craftsmiths. No massive travel times to random stockpiles. These same operations can be applied to other complex production chains, such as farming to dyed cloth and clothes. Without supply chain optimization it can take ingame days to get an output like a piece of armor or socks. With the optimization it's nearly impossible to run out of stuff.
@@sopadefideos5636 People might start ones first fortress watching df wiki and its layout has multiple floors. Actually dwarves don't like noise from workshops (while they sleep) so keeping their bedroom deep underground is recommended in wiki. (or isolated in same floor.)
Funny thing with this game is that it has invented pretty much all the mechanics you see there. All that base-buildery stuff in other games - built on the foundation of Dwarf Fortress.
@@sossololpipi9633 Well, first cars were kinda shitty too :P This analogy is actually very fitting, as horses were almost exactly what the car industry wants to achieve right now - self driving, running on bio-fuel, low emission, no need for additional infrastructure - yet outdated, janky and making your butt hurt everytime you try to use it :P Perfect Dwarf Fortress analogy. Also, I kinda like the original ASCII style, probably because I'm not familiar with many ASCII titles apart from maybe CDDA. So for me it's very unique, and has its charm.
@@alwinwinter1645 Well, you can, but we've decided we don't like that and will get you locked up in a tiny square room for the next 10.000 days against your will :D
I see a lot of former Rimworld players make the same mistake in DF: You all build it on one Z-level, either on surface or just one or 2 Z-levels under ground. THIS IS NOT THE DOFREN WAY, it's a lot more efficient to utilize z-levels and building your fortress deep down is a lot safer. By the way, walls don't really work especially if they are just 1 z-level high, most creatures you want to keep out of your fortress (goblins, zombies, etc) can climb.
@@leoleo1035 talking abt rimworld, i miss being able to dig up or down to get more ressources on the same map, building storage, housing and so on layers down and having my main layer as tavern/fightinggrounds.... but rimworld is my fav of the two so i am stuck... unless there are mods, idk
Veequeue playing RimWorld: Can I eradicate all the world's evil while playing as a child that has no skills and is unable to walk? I'm playing on the hardest difficulty, 500% threat level Veequeue playing DF: can I drink beer? Playing on the default difficulty.
Randy has nothing on the twisted shit DF pulls. You want a challenge? DF delivers, if you look for it. Say, a glacial embark? That's EVIL? And when things die they come back to life as super-fast super-strong revenants opposed to life that will kill anything that moves? And when it snows, the snow is bloody and acidic and infects anyone caught in it with a deadly disease that rots them from the inside out? Oh yeah, and when they die, there's still that whole reanimating-as-uberzombie issue. And to top it off, throw in the occasional random forgotten beasts wandering by with murder on their mind? They tend to do things like shoot webs, radiate deadly pestilence, fly, or breathe fire as well. And did I mention *dragons?* Yeah. Rimworld is tame by comparison.
@@bitbucketcynic DF is much more detailed on small things, its a perfect story gen game. Rimworld is nice game but not as detailed as DF. Atleast in vanilla
@@koko2274 df is more about focusing on the bigger events of the world, compared to rimworld focusing on the individual events day to day. If your highest level fighter dies in rimworld, oh fuck. If your highest level fighter dies in df, you won't realize until 2 in game days later and you got like 5 others
If only Rimworld had z levels, that would add a whole other dimension to the base building and the combat! Imagine the bases... massive forts, castles. A proper skyscraper city.
@@happytomato1135 yeah though it's not currently updated to the latest patch. I think it's literally called z-levels. I think it tends to make combat fairly trivial though.
@@happytomato1135 the z-level mod use lots of workarounds and hacks, to let Rimworld actually support z-level, the entire game engine will have to be re-written.
I like that you edit to show what you are talking about. Showing the happiness bar when you're talking about happiness goes a long way to help the viewer understand what part of the screen you're paying attention to.
One thing that someone coming from Rimworld would not understand is: Queing items in workshops is done in another menu, but before you can even do that, you have to appoint a manager that will handle the productions of goods. It also makes sense to have a bookkeeper to properly track your resources, cause if you don't you only get estimates when looking at the "stock" menu.
I thought I was truly fucked when the undead invaded my fort. I was in disbelieve at the thought of loosing all my work. But fortunately for me they killed the majority and then took over the fortress.
Just want to leave a note as I've played DF on and off for around 13 years. I think on the Classic game I've only crashed on Fortress mode once, and it got fixed. Most of my crashes would happen when I was trying to troll Adventurer mode back then. Most of these crashes are due to the UI stuff. I went addict to DF once and I would play like 20 hours per day with the game open all day and it would work flawlessly. Hopefully people will be tolerant and comprehend this. Also, you should do a series on DF if you want! It takes much, much longer for crazy things to happen than on Rimworld...but they are a lot cooler and deeper when they happen. Have a good one!
Before Rimworld, before Darkest Dungeon, before Binding of Isaac or Dark souls, there was this unfair bizzare monstrosity that created the term GIT GUD.
Unlike Rimworld, 100 days in Dwarf Fortress really isn't very long. A year is 12 months of 28 days, and it can take a few years to really get a fortress off the ground and running smoothly.
been many years since I last played but the closest thing to hydroponics is using water to make a stone floor muddy to enable farming. that or you just dig in soil to get a soil ground. much safer then having a passage to the caves. you can also dig a pit on the surface, floor it up then use the pit to grow surface plants safely indoors, same trick works for bees I think.
No hydroponics ingame, but you can make a whole sewer system for various uses. Also don't really need hydroponics, as you can cultivate in underground clay/sand.
It does and I'm tired to pretend that it doesn't. Jokes aside, it does and it comes as Cook by default - as all things DF, I could be wrong..but I did run out of seeds and plump helmets. As the Kitchen settings screen only shows what you have in stock...we are now back at the time where people run out of food due to cooking all their plump helmets (when they harvest one, they end up cooking it and it doesn't show on the Kitchen screen anymore). RIP my seeds, had to wait a year for a caravan. Game's still legendary though, and much smoother to play for hours.
"Default difficulty" The entire game is always on ONE Difficulty and world gen is just how dangerous or how safe you want the world to be in general. And you have definitely figured this out by now.
I can't play the Steam version without crashing either. Kind of amazing that they could release a game old enough to drive and my first thought after playing it was 'huh, this really needed just a bit more development time before release.'
I've had zero crashes within 6 hours of gameplay. I'm playing on my i5-6600K with a 1060 6GB (I built this PC back in 2015, it's running the latest build of Windows 10). The game installed some old stuff like VCRedist 2015 (it happened so fast so I'm not 100% certain if this was indeed the version) and some other stuff I haven't seen in ages but overall that might be something worth looking into. Also, look into limiting your FPS as it appears to affect the calculation speed of the game (everything's so "zoomy" at high FPS) which might be causing crashes (old-ish game/engine running on modern hardware is always a tricky thing). Best of luck to yah!
Took me three forts to not frick up my job commands and learn the system. I finally learned that farming means alcohol. And having organized storage goes a long way
the lore of my fortress is the higher in status u are in society the further down you live so for example the prison is in a dug-out cave on the surface level because they are the lowest in social standing farmers also live on this level (didnt reach cavern yet) while the nobles of the fortress live the furthest down and the mayor and captain of the Guard live one level above that
I'd like to see 100 days in Adventure Mode Dwarf Fortress. Try and actually change the world, see how long your character and your comrades make it. I've had some incredible stories unfold in Adventure Mode. From assassinating a bandit leader which resulted in me being hunted down by his loyal followers, to running a corrupt beach-front tavern as a vampire necromancer, where I'd lead visitors to my tavern and kill them in the woods. I reanimated a couple people, they never came back for revenge. I've had a victims family members find my tavern looking to avenge their flesh and blood, only to be torn apart by my undead slaves. Of course, there's always hunting monsters, dragons, etc. That's a good way to meet a quick, but awesome death.
I played this game for two hours, I didn't watch any tutorial beforehand, except in game tutorial, i think this game is much simpler than it seems, my fortress, which wasn't as organized as yours, was going strong, I had plenty of food, i assigned a manager, a messenger, a sheriff, a militia leader, but honestly I got bored, there was nothing going on, I lost motivation playing the game, I felt aimless, I really had high hopes for this game.
The crashes are unusual. I seldom have it crash on me and mainly only in the late game when U had some over production and too much stuff. I also saw your farm being one big field. Make smaller ones size 3x5 and start planting one field with plump helmets. Use those for booze only in labor -> kitchen. Customise your stockpiles by type and materials.
Are raids disabled or why were there no raids in 200+ days? Or does DF handle raids differently than rimworld? In rimworld you would have been raided at least a dozen times by now XD
Raids will usually occur if your civilization is at war with somebody. However, they can be rather easily avoided by settling in areas where there are no races or civs you're at war with. Of course, that can always change if you piss off some traders, send a squad to pillage somebody, let a fight in your tavern spiral out of control and result in the death of an influential member of another society, etc.
The game doesn’t just send you raids to create conflict. It’s less of a “game” than rimworld per se. You could go years without seeing any real enemies if you play cautiously and don’t provoke anything.
For one thing he hasn't managed to trade yet. Sieges are attracted by traded wealth, not value of the fortress. Also dwarf fortress years are 12 15 day months if I recall, so it's only been a little under a year, the first goblin Sieges usually show up second winter. Past that, goblins might not be at war with his parent civ, present on his continent, or they may even be extinct in world gen, which doesn't happen often, but is still possible. Dorf fort is a lot less 'video gamey' than rimworld, raids don't just materialize at your map edge, they spawn from populations, have leaders,, cross the map towards your site, and have a goal in mind, (usually just stealing stuff). It's been a while since I've played so there might be more going on with all that than I've said. Tarn Adams is a madman.
Generally speaking stuff like raids in DF is based on wealth of the fortress, which means that the new players usually tend to have pretty chill time when they are figuring the basics (unless the embark had some unexpected inhabitants), while the more advanced ones quickly reach a point where they matter enough in the world to start getting unwanted guests.
traditional race to pick a fight with is the elves, because they are annoying with their "protect the trees" attitude. you can trigger the war by mass deforestation or trying to sell them wooden items. also the easiest to learn way to defend yourself is to use traps (stone fall traps first then replace with weapon traps). to make traps work with wagon paths the easiest way is to make going through the traps the shortest route note people get in each others way and so can take longer paths to avoid the traffic jam. so its best the trapped path isn't just a single one tile wide path. I preferred multiple 1 tile wide paths that all linked together every 10-20 tiles. by using 1 tile wide paths you can dig multi-tile deep pits on either side so that when the enemy dodge the weapons in the weapon traps they can occasionally fall in the pits. been a long time since I last played so things may have changed.
excellent, I've started on this version of DF(tried the old version and just couldnt figure it out with the symbols), and was looking for some ideas. your dining roomsetup was excellent, i was wondering how to do the one-table thing since im so used to one 1x2 table with 4 chairs.
I would suggest you making a more impressive dining room as it greatly influences dwarf mood. Make a food and a drink stockpile nearby to lower walk time.
It's so weird seeing mouse controls and menu icons in dwarf fortress. I used to play this game in class and tell people it was computer science homework.
A classic, I played it every day in class and people thought i was a hacker
"No, its not a game it is my excel spredsheet"
@Sonic Boom I used to play it on a work PC and told people it was code. I think you underestimate how dumb people are
@@adrianvenegasmendez7708 "Damn, my man's spreadsheet is FUCKED UP"
@Sonic Boom If im being completely honest, as someone who basically had a phone in their hand when they were born i have seen some pretty stupid people when it comes to tech. Even i didnt know wtf i was looking at originally when i found DF and i was surprised when i eventually found out it was a game.
You build in DF like you build in Rimworld. Movement across 1 Z-level takes the same time as one horizontal square. DF is all about building in 3D. If you stack your one level sprawling base on top of each other across a few Z-levels, makes your fort way more efficient and better looking. You dug too shallow and not greedy enough. Markdwarves can use battlements on walls to shoot down, rocks can fall, caves can be collapsed, water can pour down wash enemies awy; it's all about building a 3D structure.
Don't make the same mistake that Khan Noonian Sung made!
Yeah I see a ton of noobs building like this, they dig one z level down during the tutorial and proceed to build their entire fort on that level. Make sure to dig down! 5-10 z levels in the beginning is a good start. Once you mine out a bunch of rock underneath, you can use it to make rock blocks (each stone makes 4 blocks) and use those to build UPWARDS on the surface too!
Learning optimization techniques in DF takes the game from 'oh this is neat' to 'wow this is insanely powerful'.
A furnace that takes coal from a linked stockpile and turns it into coke, that then gets put in another linked stockpile. 1 Z level below that there are furnaces for metal bars that use close stockpiles for the or and can fetch coke from just a few steps away. That feeds one Z level down armorsmiths, weaponsmiths, and craftsmiths. No massive travel times to random stockpiles.
These same operations can be applied to other complex production chains, such as farming to dyed cloth and clothes. Without supply chain optimization it can take ingame days to get an output like a piece of armor or socks. With the optimization it's nearly impossible to run out of stuff.
Yeah, I had the same thought: "he is playing like Rimworld". An important reason to dig is finding the good minerals. You have to dig!
I'm so interested in this game but at the same time the concept of Z-levels really scares me away.
You know it's made by rimworld player when almost entire fortress is placed in ground floor
Im pretty sure you're supposed to do that in dwarf fortress
@@sopadefideos5636 There's no reason to do that in Dwarf Fortress.
@@sopadefideos5636 People might start ones first fortress watching df wiki and its layout has multiple floors. Actually dwarves don't like noise from workshops (while they sleep) so keeping their bedroom deep underground is recommended in wiki. (or isolated in same floor.)
Pretty sure this game came well before rimworld
@@LegenDUS2 Workshops don’t make noise anymore though. Just mining, woodcutting, destroying buildings, engraving, and making fortifications.
Funny thing with this game is that it has invented pretty much all the mechanics you see there. All that base-buildery stuff in other games - built on the foundation of Dwarf Fortress.
the eyesore version of it
@@sossololpipi9633 Well, first cars were kinda shitty too :P
This analogy is actually very fitting, as horses were almost exactly what the car industry wants to achieve right now - self driving, running on bio-fuel, low emission, no need for additional infrastructure - yet outdated, janky and making your butt hurt everytime you try to use it :P Perfect Dwarf Fortress analogy.
Also, I kinda like the original ASCII style, probably because I'm not familiar with many ASCII titles apart from maybe CDDA. So for me it's very unique, and has its charm.
@@sossololpipi9633 i would have slaughtered you were it not for the laws of this land
The better words would be inspired by, not foundation, that would be saying a lot of games use Dwarf Fortress game engine.
Even Minecraft
Up next is 100 days in real life. How many transpod crashes will we get?
Think of amount of people he'll butcher for leather and organs.
Is Cannibalism allowed?
@@ChocoSlime not in classic df
Sadly, you cannot butcher anything sentient. However, there's many mods
@@alwinwinter1645 Well, you can, but we've decided we don't like that and will get you locked up in a tiny square room for the next 10.000 days against your will :D
I see a lot of former Rimworld players make the same mistake in DF: You all build it on one Z-level, either on surface or just one or 2 Z-levels under ground.
THIS IS NOT THE DOFREN WAY, it's a lot more efficient to utilize z-levels and building your fortress deep down is a lot safer.
By the way, walls don't really work especially if they are just 1 z-level high, most creatures you want to keep out of your fortress (goblins, zombies, etc) can climb.
@Abraham Johnathan how do I make overhang in walls?
@@Yogarpg you can build a ramp or stairs next to the walls so your dwarfs can get on it, then start placing flooring on that level to make a roof
@@rustyfisher2081 You can just build a 1-tile floor overhang on the outer side to prevent climbing. Some foes can fly, though...
It's cool to see the game that inspire a lot of mechanics in rimworld, just to see how far we've come.
honestly, i miss the multilayer system in df, why not dig up or down for resources?
@@alexanderlipowsky6055 Huh? But you can. Not sure what is missing there.
@@leoleo1035 I think he's talking about in rimworld
@@leoleo1035 talking abt rimworld, i miss being able to dig up or down to get more ressources on the same map, building storage, housing and so on layers down and having my main layer as tavern/fightinggrounds.... but rimworld is my fav of the two so i am stuck... unless there are mods, idk
@@alexanderlipowsky6055 there are mods indeed
Veequeue playing RimWorld: Can I eradicate all the world's evil while playing as a child that has no skills and is unable to walk? I'm playing on the hardest difficulty, 500% threat level
Veequeue playing DF: can I drink beer? Playing on the default difficulty.
Randy has nothing on the twisted shit DF pulls. You want a challenge? DF delivers, if you look for it. Say, a glacial embark? That's EVIL? And when things die they come back to life as super-fast super-strong revenants opposed to life that will kill anything that moves? And when it snows, the snow is bloody and acidic and infects anyone caught in it with a deadly disease that rots them from the inside out? Oh yeah, and when they die, there's still that whole reanimating-as-uberzombie issue. And to top it off, throw in the occasional random forgotten beasts wandering by with murder on their mind? They tend to do things like shoot webs, radiate deadly pestilence, fly, or breathe fire as well. And did I mention *dragons?*
Yeah. Rimworld is tame by comparison.
@@bitbucketcynic DF is much more detailed on small things, its a perfect story gen game. Rimworld is nice game but not as detailed as DF. Atleast in vanilla
@@koko2274 df is more about focusing on the bigger events of the world, compared to rimworld focusing on the individual events day to day. If your highest level fighter dies in rimworld, oh fuck. If your highest level fighter dies in df, you won't realize until 2 in game days later and you got like 5 others
Game came out 4 days ago... 40.0 hours played. This is the life I choose.
Game came out 1 day ago i have 130.4 hours played
@@joe2thpapuahh yes dwarven physics enjoyer
If only Rimworld had z levels, that would add a whole other dimension to the base building and the combat! Imagine the bases... massive forts, castles. A proper skyscraper city.
There is mod If I remember correctly, where you can dig down and construct basements and such.
@@happytomato1135 yeah though it's not currently updated to the latest patch. I think it's literally called z-levels. I think it tends to make combat fairly trivial though.
@@happytomato1135 the z-level mod use lots of workarounds and hacks, to let Rimworld actually support z-level, the entire game engine will have to be re-written.
@@happytomato1135 a
To be fair, the game is balanced around being on the same z level
4:14 “we got four kids and two people now” LOL
Even in this reality Silver is our main character. Love this so much
Aaaaaaaaa
It's blew my mind that this game inspired Minecraft and it really shows if you think about it
I like that you edit to show what you are talking about. Showing the happiness bar when you're talking about happiness goes a long way to help the viewer understand what part of the screen you're paying attention to.
One thing that someone coming from Rimworld would not understand is: Queing items in workshops is done in another menu, but before you can even do that, you have to appoint a manager that will handle the productions of goods. It also makes sense to have a bookkeeper to properly track your resources, cause if you don't you only get estimates when looking at the "stock" menu.
People say DF is a hard game but you managed to learn it so quickly. Impressive!
The ui changes in the steam release really make it so much easier then the classic versions of the game
@@Azamyth I hear some people complain it's not as good as DFhack, dwarf therapist and lazy newbpack
Rimworld players generally can transition to DF easily, and vice versa.
@@namvo3013 They gonna be updated to new version, so not a big problem.
@@namvo3013 The new UI at the very least made Dwarf therapist and lazy newbpack "optional".
Honestly watching something like this is better than any "beginner" tutorial unless you want to know something really specific.
I'm still in awe from seeing this new version after a decade of playing classic. Life is good.
Yeaaaahh baby that's what I've been talking about that's what we've been waiting for, WOOOoOoHhh!
this video has me T H R O B B I N G
100 days? no one saw the day timer?
I thought I was truly fucked when the undead invaded my fort. I was in disbelieve at the thought of loosing all my work. But fortunately for me they killed the majority and then took over the fortress.
Just want to leave a note as I've played DF on and off for around 13 years. I think on the Classic game I've only crashed on Fortress mode once, and it got fixed. Most of my crashes would happen when I was trying to troll Adventurer mode back then.
Most of these crashes are due to the UI stuff. I went addict to DF once and I would play like 20 hours per day with the game open all day and it would work flawlessly. Hopefully people will be tolerant and comprehend this.
Also, you should do a series on DF if you want! It takes much, much longer for crazy things to happen than on Rimworld...but they are a lot cooler and deeper when they happen.
Have a good one!
Great music choice. I love RuneScape so much.
Top g
Yess pfff 😍
Before Rimworld, before Darkest Dungeon, before Binding of Isaac or Dark souls, there was this unfair bizzare monstrosity that created the term GIT GUD.
Unlike Rimworld, 100 days in Dwarf Fortress really isn't very long. A year is 12 months of 28 days, and it can take a few years to really get a fortress off the ground and running smoothly.
Hope this game has hydroponics as well so we can see the most optimal hydroponics shrunken
been many years since I last played but the closest thing to hydroponics is using water to make a stone floor muddy to enable farming. that or you just dig in soil to get a soil ground. much safer then having a passage to the caves. you can also dig a pit on the surface, floor it up then use the pit to grow surface plants safely indoors, same trick works for bees I think.
No hydroponics ingame, but you can make a whole sewer system for various uses. Also don't really need hydroponics, as you can cultivate in underground clay/sand.
just was needing this thanks
I've been looking forward to this dwarf fortress series! Can't wait for more!
Your choice in the made in abyss soundtrack makes me happy
The Nier Automata soundtrack in the background its really a bliss, thx man
Pfff the RuneScape nostalgia 😢😍
Time to find out if cooking plump helmets still consumes the seeds.
It does and I'm tired to pretend that it doesn't.
Jokes aside, it does and it comes as Cook by default - as all things DF, I could be wrong..but I did run out of seeds and plump helmets. As the Kitchen settings screen only shows what you have in stock...we are now back at the time where people run out of food due to cooking all their plump helmets (when they harvest one, they end up cooking it and it doesn't show on the Kitchen screen anymore). RIP my seeds, had to wait a year for a caravan.
Game's still legendary though, and much smoother to play for hours.
your background music selection is uncannily exactly what I have been listening to for the last three weeks. made in abyss, stronghold, Nier...
Actually helpful video about how to set up a base and how to look for cavern dirt. cheers
"Default difficulty" The entire game is always on ONE Difficulty and world gen is just how dangerous or how safe you want the world to be in general. And you have definitely figured this out by now.
I wonder how 100 days would be like in adventure mode?
Not out on steam version yet but id love to see it when it is
I wanna play this game but it kinda fell weird how the camera moves
dude the OSRS music fits in the background perfectly, gonna steal that idea, cheers!
Please do more sir! I was really hoping you'd do some videos of DF!
Seeing that the Dwarf fortress has is own sprite makes me think how old is this game was developed even before Rimworld.
the sprites is only a year or two old. the mechanics are 20 years old. rimworld in my opinion is a scam game compared to this lol
also many more sprites to come, next is all the baby animals i believe
Love the music choices in this video but bonus points for the Stronghold OST.
love the stronghold music in the background!
omg stronghold ost, brings back nastolgia. really didnt expect it, and this video was amazing, in editing, gameplay, and comentary
I can't play the Steam version without crashing either. Kind of amazing that they could release a game old enough to drive and my first thought after playing it was 'huh, this really needed just a bit more development time before release.'
Low pc probably
I've had zero crashes within 6 hours of gameplay. I'm playing on my i5-6600K with a 1060 6GB (I built this PC back in 2015, it's running the latest build of Windows 10).
The game installed some old stuff like VCRedist 2015 (it happened so fast so I'm not 100% certain if this was indeed the version) and some other stuff I haven't seen in ages but overall that might be something worth looking into. Also, look into limiting your FPS as it appears to affect the calculation speed of the game (everything's so "zoomy" at high FPS) which might be causing crashes (old-ish game/engine running on modern hardware is always a tricky thing).
Best of luck to yah!
Ive had zero crashes in 7 hours
Not sure what to tell you but it works good for lots of us
I've had none, and I've not heard about it any so it's likely a niche problem
None I have strangely have had none
Great choice of music! Didn't expect Maple's Temple of Time on a DF Video.
"We need more miners" *shows dwarven children* I see what you did there
I actually enjoyed this more than Rimworld. More?
"A child has gone berserk."
^This game :D
Nice backround music. I noticed runescape, and strangely enough, Stronghold 2 I believe. Classics. 👍
a bit to ADD for me tho. Song changes every 30 seconds.
Hell yeah baby, DWARF FORTRESS!!!
Took me three forts to not frick up my job commands and learn the system. I finally learned that farming means alcohol. And having organized storage goes a long way
1:25 thats the song from Stronghold 1 :D
the lore of my fortress is the higher in status u are in society the further down you live so for example the prison is in a dug-out cave on the surface level because they are the lowest in social standing farmers also live on this level (didnt reach cavern yet) while the nobles of the fortress live the furthest down and the mayor and captain of the Guard live one level above that
I'd like to see 100 days in Adventure Mode Dwarf Fortress. Try and actually change the world, see how long your character and your comrades make it. I've had some incredible stories unfold in Adventure Mode. From assassinating a bandit leader which resulted in me being hunted down by his loyal followers, to running a corrupt beach-front tavern as a vampire necromancer, where I'd lead visitors to my tavern and kill them in the woods. I reanimated a couple people, they never came back for revenge. I've had a victims family members find my tavern looking to avenge their flesh and blood, only to be torn apart by my undead slaves.
Of course, there's always hunting monsters, dragons, etc. That's a good way to meet a quick, but awesome death.
I played this game for two hours, I didn't watch any tutorial beforehand, except in game tutorial, i think this game is much simpler than it seems, my fortress, which wasn't as organized as yours, was going strong, I had plenty of food, i assigned a manager, a messenger, a sheriff, a militia leader, but honestly I got bored, there was nothing going on, I lost motivation playing the game, I felt aimless, I really had high hopes for this game.
Did you reach the point where goblins attack?
@@everynametaken no, i didn't meet with anyone, except some merchants who wanted to trade with me
@@pneumonoultramicroscopicsi4065 I think you simply didn't play for long enough... takes more than a few months.
@@pneumonoultramicroscopicsi4065 Also your fort needs to be a certain value to be worth a target
thanks for posting! I've always been curious about Dwarf Fortress
seeing all the fish on the ground and knowing its all going to rot. lol
I am a dwarf and I’m digging a hole!
th-cam.com/video/f4azillbpqU/w-d-xo.html
Diggy diggy hole!
"Harmony" from RuneScape as background music, nice
I appreciate the Stronghold music
oof, the moment you put the ironforge music in the background , good choice
I can imagine playing this game for 100 days while listening to old school runescape soundtrack❤
Game: is out for a few days
Veeque: I spent 100 days in this game
I wonder how he could have spent 100 days in game and made a functional fortress with everything
100 days is like 15 min without pause
Excellent choice on the NieR music
love the video, would love to see this go to 1000 days or more, please a little more details about what youre doing for noobs such as me tho :D
whats the music at 2:03?
I like the Made in Abyss music in the backround
Watching this makes me both wanna play this game AND miss Gnomoria and wanna play that game too.
the stronghold music brought back some memories
Hello, I want to make an animation for you, to order, how can I contact you?
Upvote instantly just for the effort to add subtitle and what??? Stronghold sound track? Awesome!
Hearing RS music while I have my RS open and muted threw me off lmao
For the first time heard, that you said default, not the hardest difficulty
The crashes are unusual. I seldom have it crash on me and mainly only in the late game when U had some over production and too much stuff. I also saw your farm being one big field. Make smaller ones size 3x5 and start planting one field with plump helmets. Use those for booze only in labor -> kitchen. Customise your stockpiles by type and materials.
Is that a Stronghold soundtrack? Sounds nostalgic..
yes
My tutorial world kept raining goblin blood every couple seconds
Is that Made in Abyss ost on the background???
The Music choice is driving my nostalgia and i dont know why. is it Stronghold? Runescape? someone tell me why this music gave me goosebumps!
The best videos out there
Are raids disabled or why were there no raids in 200+ days? Or does DF handle raids differently than rimworld? In rimworld you would have been raided at least a dozen times by now XD
Raids will usually occur if your civilization is at war with somebody. However, they can be rather easily avoided by settling in areas where there are no races or civs you're at war with. Of course, that can always change if you piss off some traders, send a squad to pillage somebody, let a fight in your tavern spiral out of control and result in the death of an influential member of another society, etc.
The game doesn’t just send you raids to create conflict. It’s less of a “game” than rimworld per se. You could go years without seeing any real enemies if you play cautiously and don’t provoke anything.
For one thing he hasn't managed to trade yet. Sieges are attracted by traded wealth, not value of the fortress. Also dwarf fortress years are 12 15 day months if I recall, so it's only been a little under a year, the first goblin Sieges usually show up second winter. Past that, goblins might not be at war with his parent civ, present on his continent, or they may even be extinct in world gen, which doesn't happen often, but is still possible. Dorf fort is a lot less 'video gamey' than rimworld, raids don't just materialize at your map edge, they spawn from populations, have leaders,, cross the map towards your site, and have a goal in mind, (usually just stealing stuff). It's been a while since I've played so there might be more going on with all that than I've said. Tarn Adams is a madman.
Generally speaking stuff like raids in DF is based on wealth of the fortress, which means that the new players usually tend to have pretty chill time when they are figuring the basics (unless the embark had some unexpected inhabitants), while the more advanced ones quickly reach a point where they matter enough in the world to start getting unwanted guests.
traditional race to pick a fight with is the elves, because they are annoying with their "protect the trees" attitude. you can trigger the war by mass deforestation or trying to sell them wooden items. also the easiest to learn way to defend yourself is to use traps (stone fall traps first then replace with weapon traps). to make traps work with wagon paths the easiest way is to make going through the traps the shortest route note people get in each others way and so can take longer paths to avoid the traffic jam. so its best the trapped path isn't just a single one tile wide path. I preferred multiple 1 tile wide paths that all linked together every 10-20 tiles. by using 1 tile wide paths you can dig multi-tile deep pits on either side so that when the enemy dodge the weapons in the weapon traps they can occasionally fall in the pits. been a long time since I last played so things may have changed.
The osrs music is so nostalgic. I think I also heard stronghold? :0
Music is hype, good video.
Loving the Nier Soundtrack
Alternative title: I Spent 100 Days in the same 4 Z-Levels.
Haven't had a crash but i have noticed ALOT of lag on medium worlds so i switched to pocket no problems yet....exept with constant bird attacks
Dwarf population
Pathfinding is the culprit
love the runescape music
Respect for the made in abyss soundtrack
Do you play OSRS or do OSRS videos? Love your content, and the music you play has me wondering!
Is that background music from stronghold
I spent 100 days on real life as a vlog would be awsome tbh
Still can't believe you use "Made In Abyss" music
How deep are you in the series?
lol I thought it was 100 days but I got extra, thanks :P
excellent, I've started on this version of DF(tried the old version and just couldnt figure it out with the symbols), and was looking for some ideas. your dining roomsetup was excellent, i was wondering how to do the one-table thing since im so used to one 1x2 table with 4 chairs.
I would suggest you making a more impressive dining room as it greatly influences dwarf mood. Make a food and a drink stockpile nearby to lower walk time.
bro why do you bass boost your voice it sounds really bad
bassed
I love how you use rimworld font for subtitle over dwarf fotress game 😄
Drink when he says "here". Alcohol poisoning by the end of a 10 min vid
7:26 Music intensify... isn't that stormwind city music from world of warcraft? :D
The good old runescape backround music
Maplestory music is an instant like from me
That were not 100 days ... a bit addictive, maybe? 😂