@@BloodyArchangeluslast week my friend was on his Greater Daemon list and he conceded turn one after my baneblade killed Kairos with just the main gun lmfao (he already lost like 2 other greater daemons to shooting earlier in the turn)
The Land Raider is the best Custodes tank. The value isn't defense, it's the ability to run slow Allarus Terminators to the board for a minimum 17" charge threat range.
The issue for us is our dreads are fundamentally flawed, 6" move for the contemptor chassis makes them poor at getting into melee - their only good damage. The spear is the worst lascannon in the game! The Telemon just does not have the AT guns, max strength 9 and ap -2 only on the flamer, ap -1 does not cut it even with 3 damage. I just want good AT on the biggest dread in the game.
@@bensimmons2850 that's the other strength of the Raider. Those Godhammer Lascannons are incredibly powerful, and getting that AND the transport for less than 5 wardens is incredible.
@joelpaultre7440 Deep striking is best saved for later turns when the field is stripped. Less density means easier deep strikes and longer distances between targets. Using the Raider to move up early and also act as a party bus mid game to cross the board is invaluable. I especially like it in Talons where you can use the movement strat to enter the Raider to shut down shooting and charges from a dangerous enemy. Caladus definitely hits harder, but it's less useful overall in my play experience. Then, of course, you have the fact that it's forge world, and someone would literally have to pay me to own forge world.
@The_Penguin_8964 nice I've got necrons so no shortage there. But for my grey knights I've only seen like 2-3 heavy pieces. A psyknight needs to become cannon. 😇 😅
I am no longer sure about the battle canon over the auto-canons for the Castigator. Yes, they last do not ignore cover, but for example, now immolators remove coverage from a unit they hit. I think that you could pummel a unit to the ground by combing the immolator removal of coverage and the castigator autocanons. And if they survive, then anyone else can have also AP -1 and ignore cover against them. The battle canon was much superior before because you could reroll against monsters and vehicles which were your primary targets, while autocanons only against infantry, which would be a waste of a Castigator. But now the autocanons can be quite useful against everything because they are twin linked, while the battle canon is not. It means that they are as good against anything below 9T, and they can be as effective against T10+, since the reroll is similar to +1 to wound. Both are a mixture of anti tank/monster and anti infantry, there is no longer a clear cut on which one to choose for which target. With the autocanons you have to get much closer, 24" vs 48", for it to be effective, as it has 4 attacks and Rapid Fire 4, while the battle canon has d6+3 and blast. As mentioned, both are a very interesting mixture both damage and keywords for all targets, not being the best against anyone but also not too bad against anyone.
Onger is in a really good time by having plenty fire power+toughness🙈not to mention its' point is just PERFECT for it👍🏻 And for Disintergrator...well...😅😂😂😂
Dunecrawler getting a 10 dice tank shock is really useful too, have it swarmed by infantry with a 4+ invuln, and if anyone gets too close just spank them with tank shock
Imo the orky lack of main battle tank is really obvious when in books about ork sieges the only 2 ork models mentioned by name are stompas and battlewagons
Ghostkeels. Oh boy Ghostkeels. Me and my brother have been getting into 40k recently and he plays Tau while I play the Nids. That Ghostkeel has been a menace to my forces. Although we've only been playing at around 500-700 points or so since that's the size of his collection
Imo something important to note with the scorpius disintegrator, it's still relatively reliable anti tank in conquer imperative with 3 4+ missile pods and 3 +3 ferumite cannons shooting at big stuff. In conquer dunecrawler neutron laser only 3 4+ just doesn't seem that reliable to me. So the neutron laser loses too much reliability in conquer to see it as a benefit. But the disintegrator will still be reliable and can enjoy being permanently in conquer imperative.
Skorpius is a lot better at shooting than the Dunecrawler. Ironstriders are better tanks than Dunecrawler if you take the same points worth of them. Dunecrawler isn't a unit you take as a tank shooting, it's a unit you take for it's durability. The Mathshammer sheet on Dunecrawler activations is not very good. It's A LOT of points too expensive for what it is.
And now DG are forced into a playstyle we arent fast or tanky enough to play into. We have to play super aggressive with to get across the board which we dont do well
I think I'd have went for the Land Raider for CSM. Much tougher than a Forgefiend, four Lascannons & 2 heavy Bolters aren't to be sniffed at and can dump a load of Chosen or tooled-up Legionaries right down your opponents gullet. I like the Forgefiend, but its too swingy.
Here's hoping 11th Ed, Orks are the big antagonist faction, with Ufthak Blackhawk leading the Tekwaaagh!. Bringing a ton of new Bad Moon themed Ork units, like new Tankbustas, and a proper Looted Tank for the Codex.
Vashtorr is the best anti tank right now. Reactive hazardous, 12" movement str 10 2+ sv 14w 4+ fnp and anti vehicle 4+. If he gets near you it is over.
Vahl and her Paragons give him a run for his money there. Six multi-meltas with +1 to hit and wound against vehicles, re-rolling hits and wounds and potential miracle dice support, with the meltas getting Assault and S10 in Bringers of Flame. Mine killed a full-health Gorkanaught today on Overwatch. And I didn't mention Vahl's own guns because she didn't need to fire them.
I would disagree with you on the world eaters. Land raider is not needed. KLOS offers alot more. Mixed shooting and charging and increases your chances to revive angron
It's probably a meme, but the Gatling Russ has dev wounds against infantry on top of the lethal hits against vehicles/monsters. So with 20 shots of 4+ S4 AP0 D1 it might actually be more than a complete meme now.
Omg !!This is awesome !! I am actually building and painting my Black Templar Repulsor Executioner. I will be taking the pic for the July 1st Drawing!!!! Good Luck To Everyone!! Sláinte 🍀!! The Emperor Protects. Praise Be.
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The Gladiator Lancer and all the Space Marine floating tanks look ABSOLUTELY DISGUSTING, what were they thinking??? They had lovely designs in the Predator and the Land Raider!
I kinda agree, I stuck with tracked sm tanks, 2 predators, 2 land raiders, a Spartan and a fellblade. Simple rusty and reliable.
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@@albinonoodle5229 totally agree. They looked like real vehicles. The grav tanks just look half-finished like they couldn't be bothered with the lower half.
Because miracle dice generation was moved off of battle sister squads (BSS) and onto the wargear they carry I see much less point in using Immolators to split BSS specifically. Previously this gave you an additional miracle dice farming unit, it no longer does. I think they're now much better used to split Dominions to rapidly deliver a quad meltagun attack where the Immolator's own weapons can negate cover on vehicles generally reducing them to a 6+ save. Remember having Dominions loaded into the Immolator confers a Scout 6" rule onto it as well. None of this sacrifices miracle dice generation either since both squads are equal cost.
3 Vindies are really the only strong move for SM. Lancer goes poof after one round of shooting. Vindie has a 2+ and T11 is a surprisingly more survivable breakpoint
I really like my sisters Castigator. Imo the best fusion between a battle tank and religious icon. It is also proportioned nicely, with a much larger turret then the small one on the Astartes Predator.
I think he was generally trying to avoid Imperial Armour units as they tend to be a bit unbalanced. Custodes got an exception due to their overall lack of vehicles in plastic. They would only have 3 choices otherwise…Land Raider, Null Maiden Rhino, and Contemptor Dreadnought. 😂
And i would like to respectfully disagree with you on Falcon as the best Aeldari tank. Lynx has the best durability and speed amongst Aeldari tanks. As for firepower, D6 maybe a bit weak but it hit 4 times so it is probable that it kill 2 terminator a turn. Against other vehicles it's not bad too .
I think he was mostly trying to avoid Imperial Armour units as they can be a bit on the unbalanced side. Likely the only reason Custodes got theirs is the overall lack of larger units in their plastic range. They would only have the Land Raider, Null Maiden Rhino, and Contemptor Dreadnought otherwise. Aldarei have at least 9cand up to 12 if you include the Weavers and Vyper. (4 Falcon variants, 2 jets, Wraithlord, Wraithknight, & Warwalker)
@@henrymng The on,y issue with saying the variants aren’t truly tanks can apply to a bunch of other factions. Look at the majority of Space Marine “tanks” they are basically just slightly up armored and given additional guns in place of transport capacity. This isn’t intended to start any spitting matches or the like, just pointing out that GW is really kind of lacking on originality for designing truly dedicated tanks. Honestly, I’d like to see all of the factions have more options for unit in general and as someone who’s main army is Ultramarines (though I have a number of others), I wouldn’t be opposed to them thinning down the marine range some if it meant getting good unit overall instead of the constant “flavor of the release that is too OP and gets nerfed into the dirt” mentality they current have. For example the Desolation squad. I very much understand why they got nerfed so hard, but yet they didn’t any points drop this Balance Dataslate considering they just blasted the heck out of indirect fire. The fact that the Falcon might even be considered a faction’s best tank more of shows GW negligence. Really the only army that has any true tanks are the Imperial Guard.
as a WE player i have no why they picked a landraider. talked about it being loaded with everything but exhaulted eightbound. then immediately picked a monster for TS. maulerfiends awould have been an easy picked for world eaters
Many _tanks_ to you for making this video, Auspex.
Good one😂👍🏻
I see what you did there!
Boo! Take my like.
Orks need a real tank. Just like the old editions.
I missed it when I could pass a Basalisk between Guard, Iron Warriors, and Orks.
The Baneblade should have been at least an honorable mention. It got nerfed with the new Born Soilder, but still .... its the BANEBLADE!!!!
baneblade is a meme, but when you roll high - enemy can just surrend in shock.
MORAL DAMAGE.
@@BloodyArchangeluslast week my friend was on his Greater Daemon list and he conceded turn one after my baneblade killed Kairos with just the main gun lmfao (he already lost like 2 other greater daemons to shooting earlier in the turn)
@@UniquelyAwful They stood no chance against Imperial firepower!
The Land Raider is the best Custodes tank. The value isn't defense, it's the ability to run slow Allarus Terminators to the board for a minimum 17" charge threat range.
both are great
The issue for us is our dreads are fundamentally flawed, 6" move for the contemptor chassis makes them poor at getting into melee - their only good damage. The spear is the worst lascannon in the game! The Telemon just does not have the AT guns, max strength 9 and ap -2 only on the flamer, ap -1 does not cut it even with 3 damage.
I just want good AT on the biggest dread in the game.
@@bensimmons2850 that's the other strength of the Raider. Those Godhammer Lascannons are incredibly powerful, and getting that AND the transport for less than 5 wardens is incredible.
@@colbybastian17 caladius just has way better damage output and deep strike shenanigans make transports less useful.
@joelpaultre7440 Deep striking is best saved for later turns when the field is stripped. Less density means easier deep strikes and longer distances between targets. Using the Raider to move up early and also act as a party bus mid game to cross the board is invaluable. I especially like it in Talons where you can use the movement strat to enter the Raider to shut down shooting and charges from a dangerous enemy. Caladus definitely hits harder, but it's less useful overall in my play experience. Then, of course, you have the fact that it's forge world, and someone would literally have to pay me to own forge world.
Meanwhile, Defilers have become even better than plugburst crawlers and much better than blight howlers as artillery. No mentions 🙃
Farming the CP on the Onager loses you the Smoke keyword, and most toaster enthusiasts I speak to emphasize: we want the smoke.
Who cares about 5+ CP if you have smoke😏😂
@@The_Penguin_8964 yeah im not really sure why he included it as a talking point tbh
You are 100% right, o brother in Omnissiah!
The flesh is weak but the doof is strong
I'll trust your expertise here, but what about taking a SoB Immolator so you can declare "BEHOLD! THE IMMOLATOR TANK!!"
Canis Rex deserves an honorable mention for most Imperial factions.
He is a old, battleharden veteran with golden heart.
Typical any mecha character xD
This may be a dumb question as I'm still a noob. Is it able to be added to a grey knight army? I've been looking at getting it. 🖖
@@armstrong2052 Yes you can👍🏻
@The_Penguin_8964 nice I've got necrons so no shortage there. But for my grey knights I've only seen like 2-3 heavy pieces. A psyknight needs to become cannon. 😇 😅
Really like how the sponsor is done, looks great showing off a fancy set of dice for each faction.
Indirect fire weapons only are hitting on 4+ when they target a unit they can't see. They can still be buffed at all other times.
True. Indirect fire should be a bonus.
I am no longer sure about the battle canon over the auto-canons for the Castigator.
Yes, they last do not ignore cover, but for example, now immolators remove coverage from a unit they hit.
I think that you could pummel a unit to the ground by combing the immolator removal of coverage and the castigator autocanons. And if they survive, then anyone else can have also AP -1 and ignore cover against them.
The battle canon was much superior before because you could reroll against monsters and vehicles which were your primary targets, while autocanons only against infantry, which would be a waste of a Castigator. But now the autocanons can be quite useful against everything because they are twin linked, while the battle canon is not. It means that they are as good against anything below 9T, and they can be as effective against T10+, since the reroll is similar to +1 to wound.
Both are a mixture of anti tank/monster and anti infantry, there is no longer a clear cut on which one to choose for which target.
With the autocanons you have to get much closer, 24" vs 48", for it to be effective, as it has 4 attacks and Rapid Fire 4, while the battle canon has d6+3 and blast.
As mentioned, both are a very interesting mixture both damage and keywords for all targets, not being the best against anyone but also not too bad against anyone.
Onger is in a really good time by having plenty fire power+toughness🙈not to mention its' point is just PERFECT for it👍🏻
And for Disintergrator...well...😅😂😂😂
Dunecrawler getting a 10 dice tank shock is really useful too, have it swarmed by infantry with a 4+ invuln, and if anyone gets too close just spank them with tank shock
Imo the orky lack of main battle tank is really obvious when in books about ork sieges the only 2 ork models mentioned by name are stompas and battlewagons
Praise the Machine.
Praise the Marines
Tank you
A buggy being a better Tank than an actual Tank literally named "Landfortress" 😅
Ghostkeels. Oh boy Ghostkeels. Me and my brother have been getting into 40k recently and he plays Tau while I play the Nids. That Ghostkeel has been a menace to my forces. Although we've only been playing at around 500-700 points or so since that's the size of his collection
Good job getting a sponsorship. I listened through the ad. I vastly prefer these on-theme small time sponsors to manacaped or raid shadow legends.
Iron Hands Father: Are ya winnin son?
Imo something important to note with the scorpius disintegrator, it's still relatively reliable anti tank in conquer imperative with 3 4+ missile pods and 3 +3 ferumite cannons shooting at big stuff. In conquer dunecrawler neutron laser only 3 4+ just doesn't seem that reliable to me. So the neutron laser loses too much reliability in conquer to see it as a benefit. But the disintegrator will still be reliable and can enjoy being permanently in conquer imperative.
Skorpius is a lot better at shooting than the Dunecrawler. Ironstriders are better tanks than Dunecrawler if you take the same points worth of them. Dunecrawler isn't a unit you take as a tank shooting, it's a unit you take for it's durability. The Mathshammer sheet on Dunecrawler activations is not very good. It's A LOT of points too expensive for what it is.
Malcador tank are good ??????
Doomsday arcs annoy me. Local necron player uses them a lot and they hit hard and somehow roll uncanny 4+'s. Like, 31/35 saves last game. 🤬
Blood Angels player, and My replusors basically are my gunline, two of em sinking a knight before it can move was pretty awesome.
Would you consider uploading your contents a podcast on Spotify? Would be easier to listen to your amazing stuff during my commute.
Farm CP on the Disintegrator, Onager takes the Smoke. Don't need to lose Smoke to take Data-tether on the Skorpius :)
I think the tyrannofex is a better "tank" for nids. T12 +2 save and that rupture cannon is incredible
Im sorry DG PBC is not balanced because most factions have ways to reroll and buff their tanks in some way.
And now DG are forced into a playstyle we arent fast or tanky enough to play into. We have to play super aggressive with to get across the board which we dont do well
I think I'd have went for the Land Raider for CSM. Much tougher than a Forgefiend, four Lascannons & 2 heavy Bolters aren't to be sniffed at and can dump a load of Chosen or tooled-up Legionaries right down your opponents gullet. I like the Forgefiend, but its too swingy.
I wish CSM got some of the tanks thr marine boys gets
@@jeremiegartner464 Would solve the problem if they'd just let us use the Kratos 😭
Here's hoping 11th Ed, Orks are the big antagonist faction, with Ufthak Blackhawk leading the Tekwaaagh!.
Bringing a ton of new Bad Moon themed Ork units, like new Tankbustas, and a proper Looted Tank for the Codex.
I just want new Tankbustas, Grot Tanks back and a looted Tank. We need our armor and rokkits back!
Love my BoD mini sharp edge dice - fantastic when they go on sale!
Bro i am NOT running more than one PBC with how it is now at 180 pts...
World eaters best anti-tank is just bigger chain weapons.
Malcador series are good ????
Vashtorr is the best anti tank right now. Reactive hazardous, 12" movement str 10 2+ sv 14w 4+ fnp and anti vehicle 4+. If he gets near you it is over.
Vahl and her Paragons give him a run for his money there. Six multi-meltas with +1 to hit and wound against vehicles, re-rolling hits and wounds and potential miracle dice support, with the meltas getting Assault and S10 in Bringers of Flame. Mine killed a full-health Gorkanaught today on Overwatch. And I didn't mention Vahl's own guns because she didn't need to fire them.
I would disagree with you on the world eaters. Land raider is not needed. KLOS offers alot more. Mixed shooting and charging and increases your chances to revive angron
For Tzeentch demons the Soul Grinder (Warp Gaze!) would certainly fit the bill.
Competing with the LoC defensively, but more anti-tank damage.
It's probably a meme, but the Gatling Russ has dev wounds against infantry on top of the lethal hits against vehicles/monsters. So with 20 shots of 4+ S4 AP0 D1 it might actually be more than a complete meme now.
Omg !!This is awesome !!
I am actually building and painting my Black Templar Repulsor Executioner. I will be taking the pic for the July 1st Drawing!!!!
Good Luck To Everyone!!
Sláinte 🍀!!
The Emperor Protects.
Praise Be.
The Gladiator Lancer and all the Space Marine floating tanks look ABSOLUTELY DISGUSTING, what were they thinking??? They had lovely designs in the Predator and the Land Raider!
I kinda agree, I stuck with tracked sm tanks, 2 predators, 2 land raiders, a Spartan and a fellblade. Simple rusty and reliable.
@@albinonoodle5229 totally agree. They looked like real vehicles. The grav tanks just look half-finished like they couldn't be bothered with the lower half.
Because miracle dice generation was moved off of battle sister squads (BSS) and onto the wargear they carry I see much less point in using Immolators to split BSS specifically. Previously this gave you an additional miracle dice farming unit, it no longer does. I think they're now much better used to split Dominions to rapidly deliver a quad meltagun attack where the Immolator's own weapons can negate cover on vehicles generally reducing them to a 6+ save. Remember having Dominions loaded into the Immolator confers a Scout 6" rule onto it as well. None of this sacrifices miracle dice generation either since both squads are equal cost.
3 Vindies are really the only strong move for SM. Lancer goes poof after one round of shooting. Vindie has a 2+ and T11 is a surprisingly more survivable breakpoint
Personally I'd have said the Vindicator over the Mutalith Vortex Beast for Thousand Sons, and probably Maulerfiends/Forgefiends for World Eaters.
Steel commanders!
RULE THE BATTLEFIELD!
@@potterhead_4220 SPEARHEAD FLANDERS!
land raider for me, loyal or traitor alike, yes i like melee
I really like my sisters Castigator. Imo the best fusion between a battle tank and religious icon. It is also proportioned nicely, with a much larger turret then the small one on the Astartes Predator.
Ork dont need no puny looted wagons from puny humenz
Battlewagon be peak ork engenering, da end
Vindicator is better than Lancer
And please note that fire dragons don't have melta after falcon deepstrike
rockgrinder is currently 120, not 125 😅
Cant wait for the Auspex Dice from the Baron!
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Tfw no Astreus Tank
Like IG Baneblades, too big 😂
I think he was generally trying to avoid Imperial Armour units as they tend to be a bit unbalanced. Custodes got an exception due to their overall lack of vehicles in plastic. They would only have 3 choices otherwise…Land Raider, Null Maiden Rhino, and Contemptor Dreadnought. 😂
And i would like to respectfully disagree with you on Falcon as the best Aeldari tank. Lynx has the best durability and speed amongst Aeldari tanks. As for firepower, D6 maybe a bit weak but it hit 4 times so it is probable that it kill 2 terminator a turn. Against other vehicles it's not bad too .
I think he was mostly trying to avoid Imperial Armour units as they can be a bit on the unbalanced side. Likely the only reason Custodes got theirs is the overall lack of larger units in their plastic range. They would only have the Land Raider, Null Maiden Rhino, and Contemptor Dreadnought otherwise. Aldarei have at least 9cand up to 12 if you include the Weavers and Vyper. (4 Falcon variants, 2 jets, Wraithlord, Wraithknight, & Warwalker)
@@chriscannon7065 unfortunately none of the falcon variants is truly a tank, maybe with fire prism come close. And falcon is not so good for dragons
@@henrymng The on,y issue with saying the variants aren’t truly tanks can apply to a bunch of other factions. Look at the majority of Space Marine “tanks” they are basically just slightly up armored and given additional guns in place of transport capacity. This isn’t intended to start any spitting matches or the like, just pointing out that GW is really kind of lacking on originality for designing truly dedicated tanks. Honestly, I’d like to see all of the factions have more options for unit in general and as someone who’s main army is Ultramarines (though I have a number of others), I wouldn’t be opposed to them thinning down the marine range some if it meant getting good unit overall instead of the constant “flavor of the release that is too OP and gets nerfed into the dirt” mentality they current have. For example the Desolation squad. I very much understand why they got nerfed so hard, but yet they didn’t any points drop this Balance Dataslate considering they just blasted the heck out of indirect fire. The fact that the Falcon might even be considered a faction’s best tank more of shows GW negligence.
Really the only army that has any true tanks are the Imperial Guard.
as a WE player i have no why they picked a landraider. talked about it being loaded with everything but exhaulted eightbound. then immediately picked a monster for TS. maulerfiends awould have been an easy picked for world eaters
@@dimitrinikolaev5932 land raider is generally considered a transport. and i remember world eaters has daemon engines too
New video, nice👍
I would argue that for wolves it would be velnerable or wulfen dreads as technically Dreadnoughts count as armour
Eldar have some of the lowest defense of any faction and yet cost more then most factions with minimal weapons