I've always loved how the story of Starcraft is these two ancient races, Fated to clash by their shared legacy as the creations of primodial architects of reality... ...and then the Terrans are over on the side going "I don't know what's going on but I've got a nuke and a complete lack of concern for long-term consequences, LET'S GOOOOO"
And yet, it was the human element that was necessary for Kerrigan to become the Queen of Blades to begin with, and eventually enabled her to become a vessel that would end the cycle of rebirth. Kinda neat.
@@kingofbudokai well, at least for the sequel. Just know that sc1 and brood war stories were not written with sc2 in mind, and honestly I wish we had an alternate timeline where Kerrigan didn't become a Mary Sue
Ive been loving this series. The talk around 2:55:00 about people telling you what you should and should not do, doing it anyway, succeeding, failing, succeeding, failing again, and just keeping going is genuinely inspiring.
Also, a lot of people WON'T want others to succeed, and they couch their envy in concern. "No, you're supposed to stick with what I know. You can't just...branch out! You can't go back, you have to stay where I know you should be."
I think the most important thing he said there was that he maintains a buffer of a couple of months so that if it *does* fall apart he can continue to function. Building that buffer (startup bros call it "runway") is what lets you take those risks with confidence.
Aldaris is an underrated character who serves a necessary purpose in setting the tone for the what the orthodox Protoss are, and always conveying that to the human player. He is essential to truly understand why Tassadar was so exceptional and became the Protoss messiah. For all of his hardheadedness, he is a savvy political actor who has to balance the various factions that make up the Protoss leadership, especially in the midst of a true existential crisis. The Khala might connect them all, but the Protoss are still individual actors.
Aldaris was basically right though. The Dark Templar stunt brought the Zerg to Aiur. If Tassadar had destroyed the Terrans from orbit the way Aldaris wanted, Kerrigan would have been killed rather than captured and infested. He was also right about Kerrigan being a traitor. The list goes on and on.
@@HellecticMojo not if every ghost is dead. Aldaris wanted to annihilate the Terrans before the Zerg got to them, destroy the infestation before it got out of control. BAD for the Terrans, but look how things ended up for the Protoss. They basically lost everything. Tassadar wanted to be nice but him being nice destroyed his own civilization.
@@tb8865 We are LITERALLY told and SHOWN that the cerebrates can't be killed with conventional means. You have a point but it is built upon not giving benefit of a doubt to the story. We are basically defending Aldaris by buying into his own thinking when he is obviously not a rational part. The simple answer is that even with mass destruction the Protoss would not get to the Zerg. Be it Zerg surviving as remnants or in Confederate labs they would manifest, just later. Meanwhile open full-scale war between Protoss and Terran (later the UED) would weaken both sides and allow Zerg, even in a diminished form, take control. Aiur would be found sooner or later, remember that Kerrigan (or whichever psychic herald would take her place if she died) but also the overmind could corrupt people, even protoss. Above isn't the truth but all I am saying is that of course Aldaris will be correct, if you take his word at face value and believe in the planetary bombardment strategy as a final solution. We should give credence to the story and Tassadar as being right. That is basically the story, an old orthodox conclave not coming to terms with the change of the time. Any further digging into that story to make it more complex or turn it on its head is just nit picking in the details and exploiting the areas where the developer don't explicitly, overtly, and directly tells it how it is. Which in-itself would be bad story telling. Aldaris wasn't right and even if he was, it is for all the wrong reasons. He is the classic manager at so many workplaces who pushes back against any new ideas when it is so obvious that the company is going into the toilet. Where even if a new idea is implemented it is done so badly, barely supported, and quickly disregarded if it doesn't work flawlessly the first time. That is the story, Aldaris doomed the Protoss given time while Tassadar looked for solutions that would cost the Protoss in the short run but save all of civilization in the long run - which is what happened.
Yep absolutely agree with his point that the misguided attempt to simplify games, make them easier, make it almost impossible to lose (single player) maked the game not fun. There's a clear reason why the Dark Souls/Elden Ring franchise etc are so popular as they went against the trend of action RPGs that holds players' hands too much. Old RTS forces you to 'git gud' - I must have reloaded some of the harder Brood War campaign missions more than a dozen times (esp the final zerg ones) - also there was no difficulty slider in SC1 campaign. In SC2 I didn't have to reload much playing on 'hard', and the difficulty didn't match SC1 BW campaign until I was going for Brutal and achievements.
He touched on a really good point in that a lot of modern games are seemingly afraid to add fail states because of some misguided idea that the player should always feel like they're winning. Winning is fun, but only when the player believes that they CAN lose. Games need fail states to create that perception, otherwise the illusion is quickly dispelled.
Unpopular opinion, but I love Aldaris, he's Zealous even fanatic, he's flawed in his beliefs but he's a good person, and he was right about Kerrigan and the Zerg.
I'm right there with you, I think he might be my favorite character in SC1/BW. The protoss have, possibly in living memory (because Raszagal talks about seeing Aiur in person), experienced heartbreaking loss of life due directly to the dark templar and the individualism they represent. Aldaris' reaction, while not very empathetic, is very reasonable. And when the dark templar prove their loyalty to Aiur and the effectiveness of their methods in fighting the zerg Aldaris accepts he is wrong and tries to change, but no one meets him halfway. Time and time again he is told to shut up, that his input is less desirable even than Kerrigan's. What was he supposed to do? Of course he would go back to the methods that had worked for him for centuries, even if they weren't suited for the current crisis. If you want to change someone's mind, it's not enough to show them you're right. You have to understand why they act the way they do and show them they weren't stupid for being wrong.
Not an unpopular opinion at all. It’s super common to be a fan of Aldaris. That voice, man… and he was Effing right about those sketchy matriarchs. Dude was a thot slayer before it was cool.
I always felt sorry for Aldaris. Aldaris is like the uncle who was raised in a racist town by racist parents, but tries his best to overcome his bigotry after being proven he was wrong. He apologized and moved forward with an open mind. Then Kerrigan happened, sh*t hit the fan, and everyone thought Aldaris reverted back to being a bigot.
@2:59:57 I have been waiting for years for someone to finally explain mineral boosting. Artosis mentions it all the time, but I never knew what he was referring to. I knew a few of the tricks day9 explained, but I never knew what specifically "mineral boosting" referred to.
got the remastered version now and I enjoy playing it. those old portaits in the briefing menu though are better than the new ones. Looks more realistic. but the widescreen is very good in remastered.
StarCraft is such a polished, refined game, in all its aspects, except for the pathfinding. Surpisingly the (not so good) pathing kinda enhances the game.
last time i had roofers making noise like that i genuinely lost my mind, AND THEY WENT 3 DAYS LATER THAN THEY WERE SUPPOSED TO, i cant do it man, youre a saint
Indeed, nothing is explained. Everyone knows that they're looking at a method of warp travel. You don't need characters to tell you a giant wormhole is a method of warp travel because it's obvious. What's not obvious is how it was actually accomplished.
@@DKNguyen3.1415 Also the rather direct implications "space-time"... Are they capable of time travel... I know it's the late 90s/2000s and everyone says space time, but in-universe....
@@tomtech1537 technically yes! as a wormhole that allowed travel between two locations faster than light would travel between them would require arriving before you were observed to leave. I doubt they were intended to be able to violate causality though c:
1:51:15 Totally didn't expect Nausicaa Valley of the Wind reference. Absolutely agree it is an amazing anime movie (music is great too). Princess Mononoke is the spiritual sequel from the same studio/writer and arguably Miyazaki's best anime in the fantasy genre.
You didn't expect a reference to one of the most famous Japanese films outside of Japan? What? "I didn't expect this nerd in their 30s to reference a film that literally every single nerd ever born has seen."
Always considered Princess Mononoke the most boring Ghibli movie until The Boy and the Heron. Miyazaki always was a bit preachy with his works, but in most of them this was at least somewhat veiled within the story. Mononoke was just straight up preach, probably the only one of Ghibli movies I would actively avoid watching, that and the Heron one.
I hope sean tries the command and concquer 3: tiberian wars campaign at some point. A while back i played through it on max difficulty, and it throws so many fun challenges at you, there is also a lot of optimizing build orders and microing units required to get through them. Tiberian Sun is really good too, i dont know if Sean ever played that one before, it is odd if he hasnt since he enjoyed the first game a lot and the ones that come after are just improved versions of it. Red alert 3 had a bit of the problems Sean was mentioning about putting less focus on basebuilding and more focus on controlling units, but doing the collection of timed challenge missions was still a lot of fun since each one was a little puzzle to solve.
Also Kerrigan's unit wireframe that you see when she's selected in-mssion has her doing ballet (I thought the canister rifle looked like a leg kicked out dramatically). She is a very sensitive and expressive trained killer, I guess.
ah this is great! I remember as a kid with limited english capabilities, I always heard the dragoon's voicelines as "I am naked?" and "got da assholes" the issue with the sc1 protoss campaign in my eyes is that the whole protoss civil war story line is inconsequential; Aldaris and the conclave are wrong, obviously, but they do not actually suffer a huge defeat and doom their people, instead there is this heel turn at the final mission where Aldaris says "yeah you were right and we screwed up. sorry! you are our greatest hope! good luck with that overmind business". And as Jimmy pointed out, they aren't providing us with any backup ... also PvP is my least favourite matchup ever. but really before the final mission the campaign feels good, Zeratul in sc1 is a freaking badass! they butched him in sc2, but here Zeratul is just a menace and I love it.
For all the hate on the mineral patch locations. Sc1 was done in part based off of the feel of the groups appearing more natural. You wouldn't find a group of them all lined up perfectly. They will be scattered in a random cluster formation, creating that naturalistic vibe. Enjoy it for its purity.
As to RTS campaigns and base building, one issue I've had with SC2 is the missions got 'cooler' but often times you're building your own base - but they often remove the base of the enemy side and they just get off-map reinforcements endlessly. On Stakes, one example I like/love was Close Combat II and III (later games got worse). You could play either side. And let's say you had only one tank on that map, and it gets destroyed and they still have tanks. Your infantry will get mowed down probably so you can retreat for the day. You can fall back several maps and retake them later days - or not. Imagine losing a RTS campaign map and the game doesn't stop but the consequences come with you. Almost like the Broodwar mission where you can choose what the Augustgrad map will be based on how you complete the map before.
day[9] previously completed the wc3 reign of chaos campaign, 7 years ago. but i don't think he ever streamed the frozen throne campaign. having just watched the reign of chaos campaign, would love to see the frozen throne playthrough.
If you want to monetize RTS they could do like ladder seasons and charge money for the new maps. They could even make it in a way where you can play on the new maps if your opponent hosts (like in fighting games where you can fight against dlc chars but not select them yourself). Skins ofcourse would obviously be a thing as well. Extra campaign's could be extra dlc. And those are just things I came up with right on the spot. I'm sure a full team of guys in suits could come up with more without fucking up the game itself.
You, good sir, def did some good in your life. And brought a lot of cheer and happiness for me :) "But Sean, you are so funny, you could be a comedian, do you really want to throw away your talent? Think about your future, you can not do commentary your whole life" =)
I would love to see starcraft make a comback. I was hoping, with the Olympic voting to establish an Esports section, that even BW might have a chance at its former glory.
In my most recent play through it was hard not to see Aldaris as anything other then commentary of fundamentalist conservatism that rises out of any organized religion. That may say more about me then the character in the game, but it felt blatant someone had something to say about that kind of institution.
It arises out of many things simply from "This has worked, so why try something new?" Part of the issue in this game is we've been with Zeratul, Tassadar, and the Terrans up until we see Aldaris, but if Tassadar did his job a lot of what is to come could be avoided. If Tassadar just glassed Tarsonis, there wouldn't be enough time for Kerrigan to get down there and get captured. Imagine if the Campaign started with episode 3 and from our view some guy didn't do his job and was covering things up causing an invasion. We'd see Duke as the bad guy! Oh, right, that's how it was set up. Episode 1 has Duke covering up for the Confederates and we see a needless invasion unfold we have to deal with. The difference being Tassadar gets a positive portrayal, whereas Mengsk's defiance and revolution is negative. Aldaris couldn't win the war once it got to his doorstep, but all his instructions prior to us meeting him were ignored. Prevention is the best medicine.
To me the issue with modern RTS games is that they got the wrong lessons from QA issues that compounded over time. In the Dark Templar mission here, the game yells at you when you move your detectors from the beacons. That's to direct a confused player. That's fine. But modern RTS games would take that principle of a mission focus and just go with that. Note that along keeping Overlords on the beacons, you had kind of a modular confusing map, with multiple avenues of tackling the map. A new RTS with the same theme would just have you guard the valley against Dark Templar and nothing else, and then have them show up linearily from one place to the next. This focuses the point of the mission but makes it less of an explorable space where you can tackle things on your own design. Compare AoE2 with AoE4. AoE4's campaign has extremely well structured missions and is high fidelity, but most missions are kind of a theme park ride of linear encounters where you do things in a designated order. Compare to the open, sprawling maps of AoE2, with numerous secrets and multiple factions to deal with in a number of missions. Even the simpler missions have more complicated maps with multiple avenues of tackling them.
Yeah, if he had approached the Kerrigan dilemma more carefully and told his allies about the Matriarch being controlled, they would have killed Kerrigan and avoided the crisis.
@@kiennguyentrong1897They wouldn't have believed him, the Matriarch being mind controlled means the Nerazim were also indirectly under Kerrigan's sway. Many Nerazim were also resentful and hated the Conclave. All it could've taken was for Kerrigan to set up a false flag. If you're Aldaris, you're surrounded on a foreign planet where the locals are uneasy with you, the preemptive strike makes sense, attack before being attacked.
If Tassadar had obeyed Aldaris and killed the Terrans at Tarsonis from orbit rather than be nice and send in ground troops, Kerrigan would have been killed rather than captured and infested. Aldaris is underappreciated lol.
@@tb8865 If Tassadar really followed his orders, he would have glassed Mar Sara and killed Jim and Matt. The would be a huge blow to the Terran and without him, I don’t think the Protoss can survive.
@@tb8865 Didn't Karrigan only descend to the surface because that didn't happen, and they sent ground forces? She would have actually just survived but as a human. Also Aldaris didn't have those intentions, there was no way he could possibly have known that.
1:39:04 "This is the only game that I have played in, like, 20 years where when one person is supposed to be interrupting the other person, the audio actually overlaps so that it is an interruption." The only other example I can think of is Homeworld: Cataclysm, which is now called Homeworld: Emergence, ironically thanks to Blizzard.
You new games are afraid to beat you was really good. That is propably one reason I prefer older style of games. Baldurs Gate 3 is my favourite game of the last 10 years and it can be really tough.
Was playing AOM retold (first time playing) and lost a couple of missions. Why? I hadn’t taken the time to figure out the Rock Paper Scissors mechanic with the units. I reloaded, buckled down, started figuring out unit comp for what the computer was attacked my with and the game became a lot more fun. Learning complicated systems is fun and you can’t learn those complicated systems unless you are punished for not learning them.
@@saltifate I'd argue he's not even that bad in the vanilla campaign. I mean, if an officer disobeys orders from your government twice, one of which could be considered going AWOL, then the next time you hear from him he gives minimal information on what to do, but not the proper way on how to do it? Of course the government is gonna be absolutely livid with that officer and would want to go arrest them. Yes, they have prejudice against the Dark Templar, but they still initially listened to Tassadar about killing Cerebrates. They gave the initial benefit of the doubt. It's only after it utterly failed that their fears felt realized, letting the prejudice take over. Obviously, Aldaris and the Conclave put too much focus on that, considering they think Tassadar is more dangerous than the Zerg, but there are valid reasons for the Conclave and Aldaris to be angry at him, and they almost immediately apologize when it's shown that Tassadar was right.
Never met a racist in my life who was ever “right.” They are always blaming the least powerful people as to why their lives are so pathetic, rather than, you know, the people in power who keep their wages low, housing unaffordable, healthcare unaffordable, etc. But nah, totally listen to Uncle Billy, sounds like a smart dude.
"Be wary, executor, for even now i can smell the stench of the traitor tassadar's taint. If left unchecked, he may spread his taint wide, seducing all who might bear witness into heresy. Only in the modesty of the Khala can we-"
An apology from the type of person that loves telling people that they can't do, shouldn't do, will fail if they do, is as meaningless as their predictions are. Not that it matters, since these energy vampires never sincerely apologise for anything.
Has anyone else noticed day9 is playing on the slow speed setting? It gets fixed if you set game speed to fast either in the options or pressing the + key.
I've always loved how the story of Starcraft is these two ancient races, Fated to clash by their shared legacy as the creations of primodial architects of reality...
...and then the Terrans are over on the side going "I don't know what's going on but I've got a nuke and a complete lack of concern for long-term consequences, LET'S GOOOOO"
And yet, it was the human element that was necessary for Kerrigan to become the Queen of Blades to begin with, and eventually enabled her to become a vessel that would end the cycle of rebirth. Kinda neat.
@@kingofbudokai well, at least for the sequel. Just know that sc1 and brood war stories were not written with sc2 in mind, and honestly I wish we had an alternate timeline where Kerrigan didn't become a Mary Sue
Ive been loving this series. The talk around 2:55:00 about people telling you what you should and should not do, doing it anyway, succeeding, failing, succeeding, failing again, and just keeping going is genuinely inspiring.
Also, a lot of people WON'T want others to succeed, and they couch their envy in concern. "No, you're supposed to stick with what I know. You can't just...branch out! You can't go back, you have to stay where I know you should be."
I think the most important thing he said there was that he maintains a buffer of a couple of months so that if it *does* fall apart he can continue to function. Building that buffer (startup bros call it "runway") is what lets you take those risks with confidence.
Aldaris is an underrated character who serves a necessary purpose in setting the tone for the what the orthodox Protoss are, and always conveying that to the human player. He is essential to truly understand why Tassadar was so exceptional and became the Protoss messiah.
For all of his hardheadedness, he is a savvy political actor who has to balance the various factions that make up the Protoss leadership, especially in the midst of a true existential crisis. The Khala might connect them all, but the Protoss are still individual actors.
Aldaris was basically right though. The Dark Templar stunt brought the Zerg to Aiur. If Tassadar had destroyed the Terrans from orbit the way Aldaris wanted, Kerrigan would have been killed rather than captured and infested. He was also right about Kerrigan being a traitor. The list goes on and on.
@@HellecticMojo not if every ghost is dead. Aldaris wanted to annihilate the Terrans before the Zerg got to them, destroy the infestation before it got out of control. BAD for the Terrans, but look how things ended up for the Protoss. They basically lost everything. Tassadar wanted to be nice but him being nice destroyed his own civilization.
@@HellecticMojoHey man. Are you doing OK? It's just a story.
I have to remind myself Aldaris doesn't have a 👄 that's just a birthmark
@@tb8865 We are LITERALLY told and SHOWN that the cerebrates can't be killed with conventional means.
You have a point but it is built upon not giving benefit of a doubt to the story. We are basically defending Aldaris by buying into his own thinking when he is obviously not a rational part. The simple answer is that even with mass destruction the Protoss would not get to the Zerg. Be it Zerg surviving as remnants or in Confederate labs they would manifest, just later. Meanwhile open full-scale war between Protoss and Terran (later the UED) would weaken both sides and allow Zerg, even in a diminished form, take control.
Aiur would be found sooner or later, remember that Kerrigan (or whichever psychic herald would take her place if she died) but also the overmind could corrupt people, even protoss.
Above isn't the truth but all I am saying is that of course Aldaris will be correct, if you take his word at face value and believe in the planetary bombardment strategy as a final solution. We should give credence to the story and Tassadar as being right. That is basically the story, an old orthodox conclave not coming to terms with the change of the time. Any further digging into that story to make it more complex or turn it on its head is just nit picking in the details and exploiting the areas where the developer don't explicitly, overtly, and directly tells it how it is. Which in-itself would be bad story telling.
Aldaris wasn't right and even if he was, it is for all the wrong reasons. He is the classic manager at so many workplaces who pushes back against any new ideas when it is so obvious that the company is going into the toilet. Where even if a new idea is implemented it is done so badly, barely supported, and quickly disregarded if it doesn't work flawlessly the first time. That is the story, Aldaris doomed the Protoss given time while Tassadar looked for solutions that would cost the Protoss in the short run but save all of civilization in the long run - which is what happened.
The music in this game is so good.
This is fantastic. Reminds me of when I was 13 and my dad yelled at me 3 times a week for playing til 5am when he'd get up for work. Good stuff!
33:23 This should be a highlight, talking about older RTS games vs modern RTS games.
thanks for this timestamp!
Yep absolutely agree with his point that the misguided attempt to simplify games, make them easier, make it almost impossible to lose (single player) maked the game not fun. There's a clear reason why the Dark Souls/Elden Ring franchise etc are so popular as they went against the trend of action RPGs that holds players' hands too much. Old RTS forces you to 'git gud' - I must have reloaded some of the harder Brood War campaign missions more than a dozen times (esp the final zerg ones) - also there was no difficulty slider in SC1 campaign. In SC2 I didn't have to reload much playing on 'hard', and the difficulty didn't match SC1 BW campaign until I was going for Brutal and achievements.
He touched on a really good point in that a lot of modern games are seemingly afraid to add fail states because of some misguided idea that the player should always feel like they're winning. Winning is fun, but only when the player believes that they CAN lose. Games need fail states to create that perception, otherwise the illusion is quickly dispelled.
Unpopular opinion, but I love Aldaris, he's Zealous even fanatic, he's flawed in his beliefs but he's a good person, and he was right about Kerrigan and the Zerg.
I'm right there with you, I think he might be my favorite character in SC1/BW.
The protoss have, possibly in living memory (because Raszagal talks about seeing Aiur in person), experienced heartbreaking loss of life due directly to the dark templar and the individualism they represent. Aldaris' reaction, while not very empathetic, is very reasonable.
And when the dark templar prove their loyalty to Aiur and the effectiveness of their methods in fighting the zerg Aldaris accepts he is wrong and tries to change, but no one meets him halfway. Time and time again he is told to shut up, that his input is less desirable even than Kerrigan's. What was he supposed to do? Of course he would go back to the methods that had worked for him for centuries, even if they weren't suited for the current crisis.
If you want to change someone's mind, it's not enough to show them you're right. You have to understand why they act the way they do and show them they weren't stupid for being wrong.
Not an unpopular opinion at all. It’s super common to be a fan of Aldaris. That voice, man… and he was Effing right about those sketchy matriarchs. Dude was a thot slayer before it was cool.
I always felt sorry for Aldaris. Aldaris is like the uncle who was raised in a racist town by racist parents, but tries his best to overcome his bigotry after being proven he was wrong. He apologized and moved forward with an open mind. Then Kerrigan happened, sh*t hit the fan, and everyone thought Aldaris reverted back to being a bigot.
@2:59:57 I have been waiting for years for someone to finally explain mineral boosting.
Artosis mentions it all the time, but I never knew what he was referring to.
I knew a few of the tricks day9 explained, but I never knew what specifically "mineral boosting" referred to.
2d art really does stand the test of time, they could have kept making games using this art style and I would have kept getting them, so timeless.
This is remastered not the original art
This is the remastered version, though.
If they just kept pumping out expansions with new campaigns that would have been amazing 😆
I remember when rts games got the first 3D graphics and I think those first 3D graphics looked much worse than the 2D (or 2D/3D combined) graphics
Id sure hope that 2d graphics from 2017 would hold up until today
"you're not allowed to play roblox until you've beat your first campaign mission" life lesson gold, right there
John Cerebrate: attorney at law
Better Call Zsasz
I'm imagining a guy in a business suit with just a gigantic brain
"Hit by a buggy? Call me to get the minerals YOU deserve!"
LOL
In hindsight, Aldaris actually called it right. Given the limited information he was working with at any rate.
got the remastered version now and I enjoy playing it. those old portaits in the briefing menu though are better than the new ones. Looks more realistic. but the widescreen is very good in remastered.
It's so funny to me how Blizzard used the same voice actors for literally everything for a long time
Some were just employees and not voice actors.
I love the idea of Aldaris just not having the correct vibe to harm the Cerebrate.
"i'm #1 cerebrate NA"
I dunno why, this line got me good.
StarCraft is such a polished, refined game, in all its aspects, except for the pathfinding. Surpisingly the (not so good) pathing kinda enhances the game.
last time i had roofers making noise like that i genuinely lost my mind, AND THEY WENT 3 DAYS LATER THAN THEY WERE SUPPOSED TO, i cant do it man, youre a saint
That cinematic with the big wormhole IS explained. It's the warp travel mentioned early on as being exhausting and confusing for a new cerebrate.
Indeed, nothing is explained. Everyone knows that they're looking at a method of warp travel. You don't need characters to tell you a giant wormhole is a method of warp travel because it's obvious. What's not obvious is how it was actually accomplished.
@@DKNguyen3.1415 Also the rather direct implications "space-time"... Are they capable of time travel... I know it's the late 90s/2000s and everyone says space time, but in-universe....
@@tomtech1537 technically yes! as a wormhole that allowed travel between two locations faster than light would travel between them would require arriving before you were observed to leave. I doubt they were intended to be able to violate causality though c:
My life for Ner'Zul.... uhhh I mean Aoyir.
Day9: Scouts are never made competitively
Snow: Hold my Hot6
Is Snow playing against Arty considered to count as "competitive"?
In protoss mission 2 are you killing the cerebrate you play as in the zerg campaign?
'Scouts are bad'
Counterpoint i like the funny noise their ground weapon makes
Scout go "BRR-BRR-BRR-BRR-BRR"
My favorite semi island map was 815 - where the ramps were smaller than usual, so only small units could go down or up.
Speaking for myself, I'd be delighted if you continued to do this forever.
I swear that tower defense vs dark templars mission was somehow the hardest one in the campaign
Absolutely
As a 10 year old child, I panicked when I saw the Reavers 😅
2:14:46 Epic music starts when he opens Paint :D
Nostalgia chills!
Protoss are truly the kings of smack talk
At invasion of Aiur I decided to destroy all the protoss on the map.
And they murdered me
Self-defense.
@@DKNguyen3.1415 Fair
Fun fact in an early version of starcraft Scouts cost 300 minerals.........
And hydras were all powerful.
And they still cost too much
Battlecruisers and Carriers also cost 8 supply each, but was reduced to 6.
1:51:15 Totally didn't expect Nausicaa Valley of the Wind reference. Absolutely agree it is an amazing anime movie (music is great too). Princess Mononoke is the spiritual sequel from the same studio/writer and arguably Miyazaki's best anime in the fantasy genre.
You didn't expect a reference to one of the most famous Japanese films outside of Japan? What?
"I didn't expect this nerd in their 30s to reference a film that literally every single nerd ever born has seen."
Always considered Princess Mononoke the most boring Ghibli movie until The Boy and the Heron.
Miyazaki always was a bit preachy with his works, but in most of them this was at least somewhat veiled within the story.
Mononoke was just straight up preach, probably the only one of Ghibli movies I would actively avoid watching, that and the Heron one.
I hope sean tries the command and concquer 3: tiberian wars campaign at some point. A while back i played through it on max difficulty, and it throws so many fun challenges at you, there is also a lot of optimizing build orders and microing units required to get through them. Tiberian Sun is really good too, i dont know if Sean ever played that one before, it is odd if he hasnt since he enjoyed the first game a lot and the ones that come after are just improved versions of it.
Red alert 3 had a bit of the problems Sean was mentioning about putting less focus on basebuilding and more focus on controlling units, but doing the collection of timed challenge missions was still a lot of fun since each one was a little puzzle to solve.
When I was a kid I always thought Aldaris looked like a bunny rabbit with big teeth.
Still looks the same to me.
Tassadar looks like an ant-eater. Think of it, the hero of the story that saves everyone, snuffling up bugs with his big snout.
Also Kerrigan's unit wireframe that you see when she's selected in-mssion has her doing ballet (I thought the canister rifle looked like a leg kicked out dramatically). She is a very sensitive and expressive trained killer, I guess.
"I'm not a storyteller.". He lied as easily as he breathed.
ah this is great!
I remember as a kid with limited english capabilities, I always heard the dragoon's voicelines as "I am naked?" and "got da assholes"
the issue with the sc1 protoss campaign in my eyes is that the whole protoss civil war story line is inconsequential; Aldaris and the conclave are wrong, obviously, but they do not actually suffer a huge defeat and doom their people, instead there is this heel turn at the final mission where Aldaris says "yeah you were right and we screwed up. sorry! you are our greatest hope! good luck with that overmind business".
And as Jimmy pointed out, they aren't providing us with any backup ...
also PvP is my least favourite matchup ever. but really before the final mission the campaign feels good, Zeratul in sc1 is a freaking badass! they butched him in sc2, but here Zeratul is just a menace and I love it.
For all the hate on the mineral patch locations. Sc1 was done in part based off of the feel of the groups appearing more natural. You wouldn't find a group of them all lined up perfectly. They will be scattered in a random cluster formation, creating that naturalistic vibe. Enjoy it for its purity.
Fblthp, Most Elder
What's crazy to me is the scout cost was never reduce in any patch. It's SO incredibly bad for its cost, even if it's a good unit overall.
Not true. They went down from 300 to 275. I think the gas also went down by 25 as well but I don't remember. Too lazy to check.
@@GaussianEntity Damn you're right. Surprised it was only that much. They even removed the base armor from 1 to 0.
Gary made some nice trees!
I always liked Aldaris' facial hair in the original portrait, cause it made him look cool to me.
As to RTS campaigns and base building, one issue I've had with SC2 is the missions got 'cooler' but often times you're building your own base - but they often remove the base of the enemy side and they just get off-map reinforcements endlessly.
On Stakes, one example I like/love was Close Combat II and III (later games got worse). You could play either side. And let's say you had only one tank on that map, and it gets destroyed and they still have tanks. Your infantry will get mowed down probably so you can retreat for the day. You can fall back several maps and retake them later days - or not. Imagine losing a RTS campaign map and the game doesn't stop but the consequences come with you. Almost like the Broodwar mission where you can choose what the Augustgrad map will be based on how you complete the map before.
Neat to hear this voice actor is same as colonel campbell from MGS
Aldaris isnt a square youre a square
day[9] previously completed the wc3 reign of chaos campaign, 7 years ago. but i don't think he ever streamed the frozen throne campaign. having just watched the reign of chaos campaign, would love to see the frozen throne playthrough.
did anyone else think that weird shadow on aldaris's face was actually his mouth bc I did when I was a kid lol
That's what it still looks like to me, when I look at the original graphics.
someone make day9's water jar 10x
If you want to monetize RTS they could do like ladder seasons and charge money for the new maps. They could even make it in a way where you can play on the new maps if your opponent hosts (like in fighting games where you can fight against dlc chars but not select them yourself). Skins ofcourse would obviously be a thing as well. Extra campaign's could be extra dlc. And those are just things I came up with right on the spot. I'm sure a full team of guys in suits could come up with more without fucking up the game itself.
I wonder if Sean could comment math as good as SC, lol
do you just have a random 40 L massive jug of water next to your desk
I had such a rough time as a kid with the first protos mission, im pretty sure it was cause i didnt realize fenix was a zealot.
I almost died at the end
Tell you what id absolutely love a remake/remaster of Outlive. While I love Starcraft, Outlive holds a much bigger place in my heart.
"the high horsiness"
You mean Pepin the Healer ;)
I believe the game freeze at 2:33 is the AI activating. And speedrunners avoid that trigger to keep the AI dumb.
Nausicaa of the Valley of the wind praise is true and valid
I still don't know the actual phrase, but I always hear "Plus I serve" from Dragoons and "Meet Joe Black" from Zealots.
Overlords say "Barry" a lot
@39:20 Sean didnt finish his thought
wait what, you're married? to felicity?
No not Felicity. He's married to Felicity,.
@@DKNguyen3.1415 ooooooh i see. damn, a girl with a lot of history.
8:07 "Is there an expansion up here?" Yes, there is one expansion right above your appartment. A loud one at that, not trying to sneak it.
Nausica is indeed incredible
2:26:34
You're welcome 😂
Annoying? He's the best character in the whole freaking series!!
You, good sir, def did some good in your life. And brought a lot of cheer and happiness for me :)
"But Sean, you are so funny, you could be a comedian, do you really want to throw away your talent? Think about your future, you can not do commentary your whole life" =)
I love Aldaris, he has such a cool voice. And really, with the exception of Fenix, this game has stellar voice acting just all round
Aldaris is probably my favorite voice in SC1 as well. Or perhaps Zeratul. Personally I'm not really a huge fan of Artanis's voice in Brood War.
Damn why you gotta single out fenix from the entire game like that lol
What!??? What the hell is wrong with Fenix voice!??
@@TheRogueminator Mate, he even made fun of it, it's the really bad orc voice, the voice actor simply has really bad and unrealistic delivery
En tarot aiden, eggsecutor.
I would love to see starcraft make a comback. I was hoping, with the Olympic voting to establish an Esports section, that even BW might have a chance at its former glory.
DId Day9 sneak in a few Strongbad references in there?
Compare scouts vs dragoons in a pve situation and they can stack which is nice
Both protoss campaigns are the worst in starcraft. Theres a couple annoying missions with all 6 campaigns but protoss imo has the fewest fun missions.
All day9 wats for Christmas is macroing Scouts.
In my most recent play through it was hard not to see Aldaris as anything other then commentary of fundamentalist conservatism that rises out of any organized religion.
That may say more about me then the character in the game, but it felt blatant someone had something to say about that kind of institution.
Doesn’t even need an institution or a religion. Look at how dogmatic people get about politics, even when they’re atheists.
It arises out of many things simply from "This has worked, so why try something new?" Part of the issue in this game is we've been with Zeratul, Tassadar, and the Terrans up until we see Aldaris, but if Tassadar did his job a lot of what is to come could be avoided. If Tassadar just glassed Tarsonis, there wouldn't be enough time for Kerrigan to get down there and get captured.
Imagine if the Campaign started with episode 3 and from our view some guy didn't do his job and was covering things up causing an invasion. We'd see Duke as the bad guy! Oh, right, that's how it was set up. Episode 1 has Duke covering up for the Confederates and we see a needless invasion unfold we have to deal with. The difference being Tassadar gets a positive portrayal, whereas Mengsk's defiance and revolution is negative.
Aldaris couldn't win the war once it got to his doorstep, but all his instructions prior to us meeting him were ignored. Prevention is the best medicine.
To me the issue with modern RTS games is that they got the wrong lessons from QA issues that compounded over time. In the Dark Templar mission here, the game yells at you when you move your detectors from the beacons. That's to direct a confused player. That's fine. But modern RTS games would take that principle of a mission focus and just go with that. Note that along keeping Overlords on the beacons, you had kind of a modular confusing map, with multiple avenues of tackling the map. A new RTS with the same theme would just have you guard the valley against Dark Templar and nothing else, and then have them show up linearily from one place to the next. This focuses the point of the mission but makes it less of an explorable space where you can tackle things on your own design. Compare AoE2 with AoE4. AoE4's campaign has extremely well structured missions and is high fidelity, but most missions are kind of a theme park ride of linear encounters where you do things in a designated order. Compare to the open, sprawling maps of AoE2, with numerous secrets and multiple factions to deal with in a number of missions. Even the simpler missions have more complicated maps with multiple avenues of tackling them.
Aldaris did nothing wrong
Yeah, if he had approached the Kerrigan dilemma more carefully and told his allies about the Matriarch being controlled, they would have killed Kerrigan and avoided the crisis.
@@kiennguyentrong1897They wouldn't have believed him, the Matriarch being mind controlled means the Nerazim were also indirectly under Kerrigan's sway. Many Nerazim were also resentful and hated the Conclave. All it could've taken was for Kerrigan to set up a false flag. If you're Aldaris, you're surrounded on a foreign planet where the locals are uneasy with you, the preemptive strike makes sense, attack before being attacked.
If Tassadar had obeyed Aldaris and killed the Terrans at Tarsonis from orbit rather than be nice and send in ground troops, Kerrigan would have been killed rather than captured and infested. Aldaris is underappreciated lol.
@@tb8865 If Tassadar really followed his orders, he would have glassed Mar Sara and killed Jim and Matt. The would be a huge blow to the Terran and without him, I don’t think the Protoss can survive.
@@tb8865 Didn't Karrigan only descend to the surface because that didn't happen, and they sent ground forces? She would have actually just survived but as a human. Also Aldaris didn't have those intentions, there was no way he could possibly have known that.
Pretty sure they used the Protoss music or a remaster of it in WoW lol
Amusing.
Isn't Aldaris the Diablo 1 narrator voice actor?
Did you see him shiver?
1:39:04
"This is the only game that I have played in, like, 20 years where when one person is supposed to be interrupting the other person, the audio actually overlaps so that it is an interruption."
The only other example I can think of is Homeworld: Cataclysm, which is now called Homeworld: Emergence, ironically thanks to Blizzard.
Scouts are bad?! Whaaaaat?!? It's not true! That's impossible!!!! 😭
You new games are afraid to beat you was really good. That is propably one reason I prefer older style of games. Baldurs Gate 3 is my favourite game of the last 10 years and it can be really tough.
2:26:35 for pants moistening
does aldaris look like a pug dog to anyone else? in his original look i mean
That's just you. Artanis on the other hand looks like an aardavark.
You didnt play the secret zerg song.
The roofers are WHAT??
Σヾ(゚Д゚)ノ
i really do like the protoss WAY more in sc1 than in sc2 but the campaign is somehow so boring to me.
Counter strike so good
LOL
Looking at the Day 9 gaze, so much unhappiness from streaming, it's unbelievable.
SC1 and AoE2 have some of the worst pathing lol
Was playing AOM retold (first time playing) and lost a couple of missions. Why? I hadn’t taken the time to figure out the Rock Paper Scissors mechanic with the units. I reloaded, buckled down, started figuring out unit comp for what the computer was attacked my with and the game became a lot more fun. Learning complicated systems is fun and you can’t learn those complicated systems unless you are punished for not learning them.
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"Static defenses aren't very good" *proceeds to get his whole army deleted in fifteen seconds by a couple reavers and high templar*
Aldaris, is that racist uncle you're too ashamed of to talk about, who in the end turns out to be correct... En Taro Aldaris
But is it racist if he's right?
@@DKNguyen3.1415 i guess it depends if you care about how other people see you :)
@@saltifate I'd argue he's not even that bad in the vanilla campaign. I mean, if an officer disobeys orders from your government twice, one of which could be considered going AWOL, then the next time you hear from him he gives minimal information on what to do, but not the proper way on how to do it? Of course the government is gonna be absolutely livid with that officer and would want to go arrest them. Yes, they have prejudice against the Dark Templar, but they still initially listened to Tassadar about killing Cerebrates. They gave the initial benefit of the doubt. It's only after it utterly failed that their fears felt realized, letting the prejudice take over.
Obviously, Aldaris and the Conclave put too much focus on that, considering they think Tassadar is more dangerous than the Zerg, but there are valid reasons for the Conclave and Aldaris to be angry at him, and they almost immediately apologize when it's shown that Tassadar was right.
Never met a racist in my life who was ever “right.” They are always blaming the least powerful people as to why their lives are so pathetic, rather than, you know, the people in power who keep their wages low, housing unaffordable, healthcare unaffordable, etc.
But nah, totally listen to Uncle Billy, sounds like a smart dude.
@@saltifate I think that ship has already sailed when you say they're correct lol
"Be wary, executor, for even now i can smell the stench of the traitor tassadar's taint. If left unchecked, he may spread his taint wide, seducing all who might bear witness into heresy. Only in the modesty of the Khala can we-"
An apology from the type of person that loves telling people that they can't do, shouldn't do, will fail if they do, is as meaningless as their predictions are.
Not that it matters, since these energy vampires never sincerely apologise for anything.
Has anyone else noticed day9 is playing on the slow speed setting? It gets fixed if you set game speed to fast either in the options or pressing the + key.
1:07:25 who's bsing?
Please destroy arty in a bo5 !