Cannot overstate how awesome that final mission is. At this point in the game you've played through the entire Protoss campaign, and an entire Zerg campaign before that. It's been a long long time since you've touched a Terran unit. And if this is your first time with the game, the last time you DID touch a Terran unit, Terran was still the only thing you knew. Since then you've been on a journey of discovery experiencing how incredibly different and unique the other races play and feel. And now, right at the end, they hit you with the old familiar CC and SCV that you first learned the game with, and it's like coming home. So. Fucking. Cool.
Up until now, the whole game has been either "you control a small squad" or "you control this race". At no point were we even told building two races bases were even possible! They pull out all the stops! It really make the final mission that much more epic!!
What I really liked about the Starcraft 1 campaign in particular, not counting Brood War, is how it handles scale. It takes you from some little backwater human colony dealing with unknown aliens at the backdrop of rebellion against an authoritarian regime, and by the end of the Protoss campaign you're slaying an eldritch horror to save the entire universe. Yet, it never feels jarring because of how gradually the scale and stakes ramp up.
I complain about this a lot when figuring out why some shows suck. A lot of plots get too big, too suddenly for their proverbial britches. It makes the audience's heads spin and whatever crazy shenanigans the protagonist needs to pull off to win against the huge stakes feels unearned.
I remember during HotS Kerrigan just "thinks" to her Queens "hey, destroy this world" and it pans over to another planet that is destroyed in seconds, offscreen. Isn't this the lady we're supposed to be redeeming?
Finally I've waited so long for this. Looking forward to the brood war campaign. Sean plus the campaign I loved playing as a kid is truely the best thing
I want to thank you for doing this series of the Original Starcraft campaign. It was an amazing trip down memory lane and I could feel the nostalgia coming through my screen watching you play. I really hope you do a similar series on Starcraft Broodwar.
What I loved about the SC1 campaign, even though it's naturally a bit dated, is that it lets the player, play, have fun, find their own way through it. What I hated about the SC2 campaign, is that it doesn't do that. Almost every level has some sort of timer, or gimmick that forces the player to do things under a time limit of some sort. You don't really get time to explore and figure things out on your own. Each mission is, you have to do this this and this and you only have ten minutes to do it gogogo!
For me opposite. I loved all the gimmicks and thought they put in. Wish the story matched sc1. Still think esports wise it’s no contest but I appreciate how accessible sc2 is
It also felt like in a lot of SC2 missions, you could just mass the featured unit for that mission and win off of that. In fact, most missions were specifically designed with the unit's strength in mind, so not making as much of it as possible is just worse.
@@Sabu113 Its not that I didn't like the SC2 gimmicks per level. But it created an extra crutch where a lot of the time you were battling off-screen enemies. It makes it feel like you're just supposed to sit there and take it half the time, or get rushed along. The issue was the frequency of it all.
55:54 For the Terran, you were a colonial commander who was hired by the confederacy as a guise for political disposal at the hands of the Zerg. They sent you to Mar Sara to get killed. You were sent to meet with Raynor, under the guise of a Magistrate, to establish a garrison of sorts to fend off the aliens. Once Mengsk rescues the colony, you became outlaws. In terms of players, I don't think it's the case, but it feels like we were playing as Matt Horner, from SCII, but I've read into his backstory and I was wrong. A shame, because the backstories are similar.
You actually recruited Raynor as marshall. I think you ran the colony for a couple of years before Chau Sara was destroyed. What's crazy is the Confederacy never warned anyone. Cereberus flew in, commandeered the local militia, told everyone they're not allowed to talk about anything, captured some zerg, and left the colony to be destroyed. Didn't even tell Duke one planet over. That 2nd paragraph was actually from the demo you can download off the old battle net StarCraft site. It's one of the least played campaigns, only beaten out by the non-canon 3rd party expansions. Edit: I forgot Duke was actually at Chau Sara. Still, the neighboring colony heard nothing
@@armstrongturboUnfortunately, the only Point of View character that comes back from the 7 or 8 canon campaigns is the executor, who's the hero of Legacy of the Void. (I'm not sure if Enslavers is canon, but Precursor, the demo campaign from the Battle Net is)
@@LegendStormcrow I remember the demo! It's the reason I always primarily see Duke as a Siege Tank over a Battlecruiser all the time. My brother wanted to get into Starcraft and didn't have the game so he played the demo, which was almost strictly Terran and Zerg. He wanted to see the Protoss badly.
@@Quetzen I somehow only played the demo this last year. Well, I say demo, but it was just the map pack uploaded to the full version. What's funny is the levels kept the voice acted briefings. I kind of forgot Duke was even there. I find it weird that they had him in the tank, but at least it's an impossing vehicle. Makes more sense for a tank than as ghost or vulture, and frankly, he was too geriatric to don combat armor. They did reuse the tank for Enslavers though.
“io” is a moon of Jupiter that it believed to have an ocean of lava that is connected across the entire sphere. Both on the surface and hidden just below.
I loved the ending cinematic to SC1. Doesn't look like all that much today, but for the time it was magnificent. Blizzard has many flaws, but it's cinematics have always been top tier.
I can't wait until Day-9 gets to the Zerg campaign. I'm really looking forward to seeing him play the campaign missions I never could do as a kid on the race he played professionally.
I feel like in the second to last mission, if you are going to make like 15 probes to gather gas, you might as well just build a nexus instead. Most likely less expensive and doesn't use as much supply. Although it is fun to see the huge line of probes going back and forth.
It's still impressive for me to watch you keep up with probe production, keep expanding and keep your money so low. I imagine you are rusty as hell but you still got those instincts.
I just noticed that Tassadar's eyes shift in color as he talks. Super cool feature that I don't remember seeing in other protoss. That defense against duke was impressive crisis management. I would've freaked out and probably lost a lot more. Dynamic mission conditions are very cool. It keeps things more interesting by updating what the mission is about instead of a straight line from A to B. Zeratul might be in contention for the most badass character in all of the SC universe along with Kerrigan. Tassadar is the highest of high templar. Damn. I don't remember that cinematic being anything like that. The carrier one. Huh. LOL Pat Nagle in the credits. Omg I never even realized that was Artanis. I don't know how I didn't know that. He is SO much more impressive in the later games.
The protoss mission Homeland is one of my favorite SC missions. Large number of resources, huge armies clashing in the fields, Tassadar's speech. I just wish you started with more than two probes...
Protoss actually photosynthesize, but I'm kind of surprised he didn't know you could use random workers in random refineries at random town halls. He never played enough with the dark archon.
51:25 yeah, that's why I still play games myself from over 2 decades ago. Put on some FFX or Chrono Trigger or even older FFV or why they keep remaking the original AOE's even though the reason they were good was because they were NOT remade. Game devs suddenly deciding "Graphics" and cinematic scenes (where you don't even play the game) are more important then story and gameplay is modern gaming in general for so many years. KH1 to me still holds up, KH2 is still an amazing game and both are miles better then 3. Even SC2 is like this, some of the movies you watch are longer then the actual maps you play on depending on how you play, as some missions can be beaten in minutes. Or they make you sit out a timer so you are "playing" the mission for longer. You can beat the final 2 stages of HOTS in minutes by just walking Kerrigan to the end goal and using her to beat it yet the one before that requires waiting for drop pods so that mission takes longer then the next 2 combined.
Y'know, placing those gas geysers so far away is like the perfect way to trip up pro players. Make strange distances for the resources and all their timings fall completely apart lol
Watching you play that Tassadar+two zealots mission made me feel dumb. I didn't think about using hallucination and it would made dealing with infested terran and those cannons a lot easier. That mission was an exercice in quick saving and loading for me.
The Lore: "The creation of an Archon is a rare event performed only in the most dire of circumstances, with the names of the brave templars who choose to make this sacrifice enshrined forever in Protoss history." The Players: "Yeah I'll make a control group of the burning boys, why not?"
Why did nobody told him that queens cannot spawnn broodlings on hero. He losted the chances to use completely broken heroes ike zeratul for nothing. Awesome video ; keep going i can't wait to see the UED campaign
At 50 minutes talking about the "Cutscenes" it goes back to why I like Anime. A lot of the time they have had extreme limitations on them. What is amazing is how much they get across with what little they used. Think about literature vs game graphics. You can sink millions into graphics and voice work and technology to make a movie cutscene better, but pay a writer and tell him to get across what he needs to in 12 words or less and then you have some of the most memorable moments of all time.
54:42 what really made me fall in love with Fenix as a character I honestly LOVED the protoss campaign cause all the heroes were fantastic, En Taro Tassadar
2:13:00 Has anyone heard the theory that this cerebrate is who you were in the Zerg campaign? I think it might be debunked because Kerrigan later mentions the continuity of the previous cerebrate's role in BW, but if it is, kind of a funny irony to be killing your previous character.
when i played the game, i was used to command and conquer, and expected additional structures to speed up the designated output structure. when they didn't i just played all the missions making one unit at a time from one structure
Just a take seen from the outside, a comment from around 1:55:00 about long distant mining. I think, seen in the context of when the game came out and the "understood strategy" of these kinds of games. Long distant mining i would see as a feature of the map. Imagine the first time, back then as a kid you played this map, you wouldn't think "aaarh this is oldschool mapping with suboptimal knowledge of what is fun" - you would most likely spend a bit of time protecting the mining, knowing it was important and see it as part of the process to winning the campaign. What comes to mind is the ledges in Doom 2. Weirdly precise platforming in a FPS with high movement speed and control. Today a stupid idea, but back then a frustrating/exiting challenge in a newage 3d environment.
I'm glad to see someone who agrees with me that The Chasm isn't the worst map in Doom 2; the one that follows it is vastly worse imo. I actually think The Chasm is still pretty fun to this day, whereas Bloodfalls would probably be the worst piece of mapping malpractice in classic Doom history if not for Fortress of Mystery.
I can't play modern strategy games because all the old ones had so many city building aspects, or even just "wow let's build this unit for fun!" and that's all lacking nowadays...
Is this the brood war campaign ?! I thought this was base game campaign? Was waiting to see him play first mission of protoss broodwar campaign since thats my favorite mission from childhood
Fun fact! The "Adjudicator/Executor" of SC1 is Artanis - the main Protoss protagonist of SC2. Though I have my thoughts on SC2's story compared to Brood War, it's cool they try to make that connection.
Doesn't this fail to make sense? If Artanis was the protagonist ''Executor'' of SC1 he should have known Fenix very well, as they were established to be old friends. The way Artanis interacts with Fenix and Raynor in Broodwar implies they had not met prior to the events of the SC1 ending.
Shield upgrade is mega expensive and shield take full damage from every unit. +1 Armor to shield doesnt matter when your unit take 20 from Vultures and 70 from tanks
@@tengu6160 On the flip side, a single shield point applies damage reduction twice, once for shields, and once again for armor. It's starting to get looked at in pro level games.
@@katesperinck1401 Which means absolutely nothing to those of us who actually get it. Financial success doesn't matter if doing it poisons the well from which it comes.
@@EternaltheGrey How did it poison the well, unlike broodwar it was hugely popular outside of South Korea so it clearly did something right. You're allowed to dislike it but given the choice you absolutely make sc2 everyday of the week.
@@katesperinck1401 SC2 is a hopelessly disjointed mess from start to finish. It ignores established history, primary character motivations, and even gameplay concepts from every part of Starcraft and Brood War. For the sake of expedience and under the guise of innovation, mechanics and storytelling methods were lifted wholesale from World of Warcraft, then sloppily integrated. The franchise forfeited most of its identity in order to make short-term profits. It doesn't matter if it was successful, because it was *wrong*. Simple enough.
My favorite race is zerg but I use my imagination when I play protoss I am a God of the zerg controlling and corrupting the inner courts of the protoss 🤣they are my 2nd favorite race
Tassadar kinda set Fenix and Aldaris up for failure when he said "It's EZ, just kill the Cerebrates. Later nerds, I'm off to go pal around with Jimmy" and didn't elaborate right away that you needed the Dark Templar's energies to make the death stick.
The player knows that the Dark Templar energies prevent cerebrate reincarnation from playing the Zerg campaign. Tassadar and Zeratul don't seem to know that's the only reason they succeeded.
One thing that sorta annoyed me with SC2 is that the Magistrate/Commander was half retconned into being Jimmy the whole time & half killed off screen, the Executor was just Artanis the whole time I guess & Kerrigan killed all the Cerebrets off screen, she might've decided to absorb your essence too. Just really bummed that all the "characters" you existed as in SC1 effectively didn't exist in SC2, but then again the whole SC2 campaign, while cool was really bad for the setting how they totally closed it off from any future story.
So you’re telling me Tassadar surrendered to the Conclave to stop the Executor and Aldaris’ troops from killing each other….the the Executor and Fenix just go ahead and keep fighting in order to set him free. Not the best teamwork there guys.
Tassadar was hoping he could get the Conclave to see reason, and that surrendering would be a peace offering of good will to get that started. He was optimistic about it, but kinda naive. Actually getting executed would have been disastrous so they HAD to save him.
Just never ever upgrade shields, why would we do that? Upgrading the hp's of all your units and buildings by 15% or whatever... nah. not for Day9. Friggin zerg player. Protoss units are not expendable sir! Also batteries. Who needs batteries?
Re: the comments around 2:22:00 I completely agree. WAY too much in newer games is all world ending shit around every corner. It becomes tripe. Either that or everything has to be the BEST/BIGGEST. Nah, my man. Just make fun, cool games.
You trying to train the Dragoon to go up the stairs is comedic gold!
How to train your Dragoon
Time?
40:50
Gonna be honest I did not think it was possible to get that Dragoon up those stairs. I always just left him at the bottom :D
That's gotta be made into its own video, god that was hilarious.
that dragoon deserves that ice cream. he did his okayest.
A war of a thousand battlefields starts with a single flight of stairs.
Cannot overstate how awesome that final mission is. At this point in the game you've played through the entire Protoss campaign, and an entire Zerg campaign before that. It's been a long long time since you've touched a Terran unit. And if this is your first time with the game, the last time you DID touch a Terran unit, Terran was still the only thing you knew. Since then you've been on a journey of discovery experiencing how incredibly different and unique the other races play and feel. And now, right at the end, they hit you with the old familiar CC and SCV that you first learned the game with, and it's like coming home.
So. Fucking. Cool.
Up until now, the whole game has been either "you control a small squad" or "you control this race". At no point were we even told building two races bases were even possible! They pull out all the stops! It really make the final mission that much more epic!!
What I really liked about the Starcraft 1 campaign in particular, not counting Brood War, is how it handles scale. It takes you from some little backwater human colony dealing with unknown aliens at the backdrop of rebellion against an authoritarian regime, and by the end of the Protoss campaign you're slaying an eldritch horror to save the entire universe. Yet, it never feels jarring because of how gradually the scale and stakes ramp up.
I complain about this a lot when figuring out why some shows suck. A lot of plots get too big, too suddenly for their proverbial britches. It makes the audience's heads spin and whatever crazy shenanigans the protagonist needs to pull off to win against the huge stakes feels unearned.
Why does everything have to be the same with you guys.Its all about if it's good or not that's it
I remember during HotS Kerrigan just "thinks" to her Queens "hey, destroy this world" and it pans over to another planet that is destroyed in seconds, offscreen. Isn't this the lady we're supposed to be redeeming?
Every single unit voiceline is forever ingrained in my brain, I don't know how they managed to make literally every one so iconic.
by repeating them over and over every time you select the unit I guess
"Get absolutely Conclaved" is my new favorite way to say "lose" or "get defeated/destroyed."
Finally I've waited so long for this. Looking forward to the brood war campaign. Sean plus the campaign I loved playing as a kid is truely the best thing
I want to thank you for doing this series of the Original Starcraft campaign. It was an amazing trip down memory lane and I could feel the nostalgia coming through my screen watching you play. I really hope you do a similar series on Starcraft Broodwar.
i gotta say i didnt expect watching day9 go back to his roots was going to be as much fun as it has been =D
Executor: "Is it cool if I send you over there?"
DT: (nods) "Zere is Coolio"
What I loved about the SC1 campaign, even though it's naturally a bit dated, is that it lets the player, play, have fun, find their own way through it.
What I hated about the SC2 campaign, is that it doesn't do that. Almost every level has some sort of timer, or gimmick that forces the player to do things under a time limit of some sort. You don't really get time to explore and figure things out on your own. Each mission is, you have to do this this and this and you only have ten minutes to do it gogogo!
For me opposite. I loved all the gimmicks and thought they put in. Wish the story matched sc1. Still think esports wise it’s no contest but I appreciate how accessible sc2 is
It also felt like in a lot of SC2 missions, you could just mass the featured unit for that mission and win off of that. In fact, most missions were specifically designed with the unit's strength in mind, so not making as much of it as possible is just worse.
@@Sabu113 Its not that I didn't like the SC2 gimmicks per level. But it created an extra crutch where a lot of the time you were battling off-screen enemies. It makes it feel like you're just supposed to sit there and take it half the time, or get rushed along. The issue was the frequency of it all.
55:54 For the Terran, you were a colonial commander who was hired by the confederacy as a guise for political disposal at the hands of the Zerg. They sent you to Mar Sara to get killed. You were sent to meet with Raynor, under the guise of a Magistrate, to establish a garrison of sorts to fend off the aliens. Once Mengsk rescues the colony, you became outlaws. In terms of players, I don't think it's the case, but it feels like we were playing as Matt Horner, from SCII, but I've read into his backstory and I was wrong. A shame, because the backstories are similar.
That would be so cool if we were canonically playing as Matt in the first Terran campaign. It would create so much continuity between SC1 and SC2.
You actually recruited Raynor as marshall. I think you ran the colony for a couple of years before Chau Sara was destroyed.
What's crazy is the Confederacy never warned anyone. Cereberus flew in, commandeered the local militia, told everyone they're not allowed to talk about anything, captured some zerg, and left the colony to be destroyed. Didn't even tell Duke one planet over.
That 2nd paragraph was actually from the demo you can download off the old battle net StarCraft site. It's one of the least played campaigns, only beaten out by the non-canon 3rd party expansions.
Edit: I forgot Duke was actually at Chau Sara. Still, the neighboring colony heard nothing
@@armstrongturboUnfortunately, the only Point of View character that comes back from the 7 or 8 canon campaigns is the executor, who's the hero of Legacy of the Void. (I'm not sure if Enslavers is canon, but Precursor, the demo campaign from the Battle Net is)
@@LegendStormcrow I remember the demo! It's the reason I always primarily see Duke as a Siege Tank over a Battlecruiser all the time. My brother wanted to get into Starcraft and didn't have the game so he played the demo, which was almost strictly Terran and Zerg. He wanted to see the Protoss badly.
@@Quetzen I somehow only played the demo this last year. Well, I say demo, but it was just the map pack uploaded to the full version. What's funny is the levels kept the voice acted briefings. I kind of forgot Duke was even there.
I find it weird that they had him in the tank, but at least it's an impossing vehicle. Makes more sense for a tank than as ghost or vulture, and frankly, he was too geriatric to don combat armor.
They did reuse the tank for Enslavers though.
OKAY THANK YOU LMAO! I’m glad you pointed out that Kerrigan gave herself that nom de guerre
Seeing you manoeuvre that dragoon up the stairs.... You would be a great parent...
“io” is a moon of Jupiter that it believed to have an ocean of lava that is connected across the entire sphere. Both on the surface and hidden just below.
I loved the ending cinematic to SC1. Doesn't look like all that much today, but for the time it was magnificent. Blizzard has many flaws, but it's cinematics have always been top tier.
32:23 "Do you hear that?" and infested terran unburrows right next to Tassadar. It was a close one, gave me anxiety
I think Day9 would love the Dawn of War series, based-on what I've seen he enjoys from Sc1.
I can't wait until Day-9 gets to the Zerg campaign. I'm really looking forward to seeing him play the campaign missions I never could do as a kid on the race he played professionally.
40:20 "My friend we have good news! We'd like to elect you to a super elite program." Oh nooooo😂
Day 9 and StarCraft is like vanilla ice cream with coke. Awesome + greatness.
I feel like in the second to last mission, if you are going to make like 15 probes to gather gas, you might as well just build a nexus instead. Most likely less expensive and doesn't use as much supply. Although it is fun to see the huge line of probes going back and forth.
It's still impressive for me to watch you keep up with probe production, keep expanding and keep your money so low. I imagine you are rusty as hell but you still got those instincts.
Laughing hysterically! Great reactions from Sean. oh man the "I cant believe that happened, Ughhh" internally hahaha
I just noticed that Tassadar's eyes shift in color as he talks. Super cool feature that I don't remember seeing in other protoss.
That defense against duke was impressive crisis management. I would've freaked out and probably lost a lot more.
Dynamic mission conditions are very cool. It keeps things more interesting by updating what the mission is about instead of a straight line from A to B.
Zeratul might be in contention for the most badass character in all of the SC universe along with Kerrigan.
Tassadar is the highest of high templar. Damn.
I don't remember that cinematic being anything like that. The carrier one. Huh.
LOL Pat Nagle in the credits.
Omg I never even realized that was Artanis. I don't know how I didn't know that. He is SO much more impressive in the later games.
When you telling the widescreen is to wide to play effectively I felt at heart. I have a ultrawide monitor and playing Age of Mythology is a pain.
This series inspired me to play the campaign again. Having a ton of fun
Coaxing the Goon up the stairs was truly beautiful.
Artoris is like the previous generation's Turian Councillor.
Ah yes, "Zerg"
@@ChristopherMB87 *points to the Queen of Blades standing nearby, looking all Zergy*
@@apawhite THE CONCLAVE HAS DISMISSED THIS CLAIM
The protoss mission Homeland is one of my favorite SC missions. Large number of resources, huge armies clashing in the fields, Tassadar's speech. I just wish you started with more than two probes...
Iam so ready for the next 3 chapters of broodwar i cant wait i already beat the game but just watchin Day9 walkthru it is awesome
Good stuff, only wish we could see the unit portraits
Protoss actually photosynthesize, but I'm kind of surprised he didn't know you could use random workers in random refineries at random town halls. He never played enough with the dark archon.
Scout is such a cool unit in terms of sounds and aesthetics
I just realised the protoss music mirrors Alien (1) as they are on LV426 and exploring.
The jailbreak mission, Raynor is meant to snipe the outside cannons, then you can clear the right base with your starting units and expand from there.
Ah yiss! Been waiting for this! It's weekend, got my dinner, let's GOOOO!!!
51:25 yeah, that's why I still play games myself from over 2 decades ago. Put on some FFX or Chrono Trigger or even older FFV or why they keep remaking the original AOE's even though the reason they were good was because they were NOT remade. Game devs suddenly deciding "Graphics" and cinematic scenes (where you don't even play the game) are more important then story and gameplay is modern gaming in general for so many years. KH1 to me still holds up, KH2 is still an amazing game and both are miles better then 3.
Even SC2 is like this, some of the movies you watch are longer then the actual maps you play on depending on how you play, as some missions can be beaten in minutes. Or they make you sit out a timer so you are "playing" the mission for longer. You can beat the final 2 stages of HOTS in minutes by just walking Kerrigan to the end goal and using her to beat it yet the one before that requires waiting for drop pods so that mission takes longer then the next 2 combined.
36:46 I think something dune-adjacent could make for a good sci-fi soulslike setting.
This play looks faster than Arty whos been staying active all the time, that's crazy
Was all about seeing that goliath/dragoon army. Guess I can be satisfied with 20 yamatos. Cheers.
Y'know, placing those gas geysers so far away is like the perfect way to trip up pro players. Make strange distances for the resources and all their timings fall completely apart lol
Watching you play that Tassadar+two zealots mission made me feel dumb. I didn't think about using hallucination and it would made dealing with infested terran and those cannons a lot easier. That mission was an exercice in quick saving and loading for me.
The Lore: "The creation of an Archon is a rare event performed only in the most dire of circumstances, with the names of the brave templars who choose to make this sacrifice enshrined forever in Protoss history."
The Players: "Yeah I'll make a control group of the burning boys, why not?"
Why did nobody told him that queens cannot spawnn broodlings on hero. He losted the chances to use completely broken heroes ike zeratul for nothing. Awesome video ; keep going i can't wait to see the UED campaign
It you look at Fenix's portrait in his dragoon state just right. It kinda looks like a dragon with two wings and a glowing teeth.
On the Amazon app, every time I click the "your orders" button, I hear Zeratul's voice, "your orders templar"
I pay homage to the phrase "Absolutely Conclaved"
At 50 minutes talking about the "Cutscenes" it goes back to why I like Anime. A lot of the time they have had extreme limitations on them. What is amazing is how much they get across with what little they used. Think about literature vs game graphics. You can sink millions into graphics and voice work and technology to make a movie cutscene better, but pay a writer and tell him to get across what he needs to in 12 words or less and then you have some of the most memorable moments of all time.
54:42 what really made me fall in love with Fenix as a character
I honestly LOVED the protoss campaign cause all the heroes were fantastic, En Taro Tassadar
I love these nostalgia trips!
2:13:00 Has anyone heard the theory that this cerebrate is who you were in the Zerg campaign? I think it might be debunked because Kerrigan later mentions the continuity of the previous cerebrate's role in BW, but if it is, kind of a funny irony to be killing your previous character.
my mantra is also "i'm bisu i'm bisu i'm bisu"
except my apm is 60
Earth is a lava planet with a thin crust.
when i played the game, i was used to command and conquer, and expected additional structures to speed up the designated output structure. when they didn't i just played all the missions making one unit at a time from one structure
Aldaris is that kid who always played “devils advocate” in class😅🤣
omg day9 is casting bw!! suscribed!!!
Just a take seen from the outside, a comment from around 1:55:00 about long distant mining. I think, seen in the context of when the game came out and the "understood strategy" of these kinds of games. Long distant mining i would see as a feature of the map. Imagine the first time, back then as a kid you played this map, you wouldn't think "aaarh this is oldschool mapping with suboptimal knowledge of what is fun" - you would most likely spend a bit of time protecting the mining, knowing it was important and see it as part of the process to winning the campaign. What comes to mind is the ledges in Doom 2. Weirdly precise platforming in a FPS with high movement speed and control. Today a stupid idea, but back then a frustrating/exiting challenge in a newage 3d environment.
I'm glad to see someone who agrees with me that The Chasm isn't the worst map in Doom 2; the one that follows it is vastly worse imo. I actually think The Chasm is still pretty fun to this day, whereas Bloodfalls would probably be the worst piece of mapping malpractice in classic Doom history if not for Fortress of Mystery.
Huh, I never realized they repurposed the protoss music for the Night Elves starting area in wow.
I can't play modern strategy games because all the old ones had so many city building aspects, or even just "wow let's build this unit for fun!" and that's all lacking nowadays...
Is this the brood war campaign ?! I thought this was base game campaign?
Was waiting to see him play first mission of protoss broodwar campaign since thats my favorite mission from childhood
He plays that mission at the end
I was today years old when I learned scvs can mine from assimilators and probes can return to command centers
Pancaked conclave has such a nice ring to it
I think when I was a kid I just assumed dragoons weren't allowed to climb stairs
If the cerebrates are Tom Cruise in Edge of Tomorrow then they should’ve offed themselves before Zeratul did
Fun fact! The "Adjudicator/Executor" of SC1 is Artanis - the main Protoss protagonist of SC2.
Though I have my thoughts on SC2's story compared to Brood War, it's cool they try to make that connection.
I believe the judicator is Altaris but the PC of sc1/2 protoss is the executor, Artanis (not brood war, apparently thats a different executor)
Artanis is a voiced character in Broodwar
True but that fact was established after Brood War
Doesn't this fail to make sense?
If Artanis was the protagonist ''Executor'' of SC1 he should have known Fenix very well, as they were established to be old friends.
The way Artanis interacts with Fenix and Raynor in Broodwar implies they had not met prior to the events of the SC1 ending.
lmfaoooo, the last mission briefing.. fucking mint
Why didn’t he zoom out for better clarity at least *once* this entire playthru.
Did the guy who voiced Tassadar also voice some of the Nords in Skyrim?
Back when i played broodwar, i would spam zealots and scouts. Good times
"Dunsel" is a term for a useless object on a ship.
More Broodwar is always better!
Is the Protoss Shield Upgrade not Prio over armor and damage because it affects all faction units, ground and flying?
Shield upgrade is mega expensive and shield take full damage from every unit. +1 Armor to shield doesnt matter when your unit take 20 from Vultures and 70 from tanks
@@tengu6160 On the flip side, a single shield point applies damage reduction twice, once for shields, and once again for armor. It's starting to get looked at in pro level games.
Starccraft 64 was a thing. Can you imagine trying to play the last level on an N64 controller?
Please tell me you're going to do the brood war campaigns
I leaned forward for sure during the controversial take 😂
Better to get Conclaved than Keeshan'd
Why do scouts say ‘Cho’Gall’?!? 😂
Blizzard has always been very self-referential.
2:46:14 Brood War is starting
Losing the original Zeratul voice actor before SC2 was one of the greater tragedies I have witnessed
That was an omen, A warning not to make it ;x
@@EternaltheGrey sc2 is one of the most successful rts games ever made.
@@katesperinck1401 Which means absolutely nothing to those of us who actually get it. Financial success doesn't matter if doing it poisons the well from which it comes.
@@EternaltheGrey How did it poison the well, unlike broodwar it was hugely popular outside of South Korea so it clearly did something right. You're allowed to dislike it but given the choice you absolutely make sc2 everyday of the week.
@@katesperinck1401 SC2 is a hopelessly disjointed mess from start to finish. It ignores established history, primary character motivations, and even gameplay concepts from every part of Starcraft and Brood War.
For the sake of expedience and under the guise of innovation, mechanics and storytelling methods were lifted wholesale from World of Warcraft, then sloppily integrated.
The franchise forfeited most of its identity in order to make short-term profits.
It doesn't matter if it was successful, because it was *wrong*.
Simple enough.
My favorite race is zerg but I use my imagination when I play protoss I am a God of the zerg controlling and corrupting the inner courts of the protoss 🤣they are my 2nd favorite race
Can you play the UEDAIP mod for the starcraft remastered campaign?! its the original campaign but remastered and much harder!
Tassadar kinda set Fenix and Aldaris up for failure when he said "It's EZ, just kill the Cerebrates. Later nerds, I'm off to go pal around with Jimmy" and didn't elaborate right away that you needed the Dark Templar's energies to make the death stick.
The player knows that the Dark Templar energies prevent cerebrate reincarnation from playing the Zerg campaign. Tassadar and Zeratul don't seem to know that's the only reason they succeeded.
One thing that sorta annoyed me with SC2 is that the Magistrate/Commander was half retconned into being Jimmy the whole time & half killed off screen, the Executor was just Artanis the whole time I guess & Kerrigan killed all the Cerebrets off screen, she might've decided to absorb your essence too.
Just really bummed that all the "characters" you existed as in SC1 effectively didn't exist in SC2, but then again the whole SC2 campaign, while cool was really bad for the setting how they totally closed it off from any future story.
if minerals are so great why didn't they make maxerals
I'm offended someone had to ask how this game has aged.
2:58:12 En Taro Dragoon, amiright?
Bro how are you talking over Tassadar's speech! He tells off Duke so fuckin well
I hope for the brood war campaign he won't cover the portrait and not talk during dialogue
Gogo brood war now. Then let’s get you back on the ladder. Then let’s see artosis vs day9 vs tasteless ffa first person to 3 wins is wcg2005 champion
oh ya
So you’re telling me Tassadar surrendered to the Conclave to stop the Executor and Aldaris’ troops from killing each other….the the Executor and Fenix just go ahead and keep fighting in order to set him free. Not the best teamwork there guys.
Tassadar was hoping he could get the Conclave to see reason, and that surrendering would be a peace offering of good will to get that started. He was optimistic about it, but kinda naive. Actually getting executed would have been disastrous so they HAD to save him.
I'm going to be that guy. The Fleet Beacon looks like a watering can, or at least like a water-gun. Now you can't unsee it; you're welcome.
This mission is bassically "destroy key objectives so that Protoss Jesus can kill Evil Bug Guy".
40:00
Fifth is the new first
I am steering this comment onto a collision course with this comment section.
Just never ever upgrade shields, why would we do that? Upgrading the hp's of all your units and buildings by 15% or whatever... nah. not for Day9. Friggin zerg player. Protoss units are not expendable sir! Also batteries. Who needs batteries?
first!
No, xel-naga are the first
Re: the comments around 2:22:00 I completely agree. WAY too much in newer games is all world ending shit around every corner. It becomes tripe. Either that or everything has to be the BEST/BIGGEST.
Nah, my man. Just make fun, cool games.