Bloody good stuff! I had difficulties fixing my video (have red hair, and a yellow logo on a t-shirt) with a green screen. Switching to a blue screen fixed the issue of the colors but made it more difficult to make my mic look great. With this trick of doubling the DK everything looks better! (also thanks for the little trick of adding a ellipsis on top of the mask to only apply to a certain region)
Hi Casey, thanks for sharing this amazing tut. It's something I was looking for, 2 keys complementing each other. Everything worked just fine until the end where I could not get rid of the color from the Background1 node. My workaround was that I rendered the clip, imported it and keyed out the purple color. However, there must be a better way to this. I noticed in your tutorial the background color (purple) was not there. Did I miss something? I am running Davinci Studio 18.6.2. Very appreciate your answer.
A method I'm still exploring, is to use the object mask tools to track out a rough garbage matte first too. In my After Effect keying days I would use the outliner to make tight garbage mattes so that the keyer only had to work on a 10-20 pixel border around my subject, and then after that first garbage outline matte and rough key I could then do tracked keys on specific objects that needed tracking like hair and hands. Combining these new tools to get you started is interesting, but still working ou the kinks.
I did this but I ended up having issues with the mask creating a thin line in the composite. In after effects this could be quickly fixed with an alpha add but I'm not sure if this same method words in fusion
Just found this video and it's been amazingly helpful in trying to make my move from Premiere and AE to Davinci and Fusion. BUT.... I ran into a weird issue. I have a key set up with one master key and 2 more specific ones. When I combine them all with the last Matte Control (the "ApplyKey" node as per the video) I'm getting huge spill from the green screen on the subject - when I'm viewing that node. But if I view the last Matte Control node that's hooked up to another Delta Key node. The color looks great. It's gotta be something I'm doing with that last MC node, but I can't figure out what. ANY help would be very appreciated. Thanks!
Question - What are the benefits of doing the key with multiple delta keyers in fusion, as opposed to the 3d keyer in the color page, which lets you select an infinite number of color values, and even exclude certain colors. Thanks!
The fact that you're doing it in Fusion means you have access to all the other compositing tools as well. Often, a shot is not just a Foreground on a Background. You'll add atmosphere, larger VFX like explosions or sparks, etc...
@@hmarci you can do that too... but the problem is, you have to make a real perfect matte in the color page, cuz you have to render it, and input it in fusion page, and if you found something bad on the matte footage, etc, you have to manual tweak it in fusion, like paint it, etc or the worst part you have to redo again. Meanwhile in fusion page you can get all of the control instantly, when found something bad, immediately tweak it until good, etc. And another problem in my opinion is Resolve UI scaling still too big... and keying is better when youre working in big viewer like in fusion that you can resize the viewer, even you can have separate window to see it better (separate window on Fusion Standalone)... and if youre working for keying in color page, its kinda harder to see cuz the viewer is small and you cant resize it freely... im using a 1920*1080 screen thats my opinion. Hope it helps :)
I am having issues when adding the second delta keyer, it doesn't seem to affect anything... forgive me still adjusting to the node landscape, it gives me a headache haha. Your tutorials are great!
HELP highly appreciated: when I plug the Out of the DeltaKey (Main) into the Matte Control the KEY LOOKS DIFFERENT. Am I missing something? (Tried to do everything exactly like in the video)
i think there is something wrong with matte control node because i can't mix the 2 delta keyer nodes... i got just 1 delta keyer effect and a black background...
So this would be ideal if your green screen doesnt cover your entire background? Could you also use this to create clones of yourself instead of having to mask everything?
I have the problem that when I set up my second key inside the Delta Keyer and then combine them with the matte control, I am getting a green border/spill back. So the keys themself in the viewer look fine but when I select the first matte control, I am seeing a black outline and when I am selecting the second matte control or the media out I'm getting a soft green border. So it does not look just like the two keys combined.
Pope made everything like you, but for some reason in Fusion Studio 18.1 i cant combine 2 alphas, the seconds matte control get black. I needed to merge one over another. Weird!
I'm applying the logic in this video to key two separate colours e.g a green and red screen that appear in the same frame. Following your steps but my output seems to only be the background node? Where did I go wrong.
Hey, unfortunately, it is not working. The moment you input "MediaIn" into the "hand_key" it gets selected, and the overall appearance changes. If I do it, it just stays the same. Do I need the full version of DaVinci for that? Thank you so much.
I agree. I've been trying to find information on why the final composite changes when trying to combine two delta key alpha channels using matte control. I think there's a math error in fusion somewhere. I thought maybe post multiply, but I end up having to mess around with the additive/subtractive mix, it's all weird. Don't know if this is a recent bug or I'm doing it wrong. The alpha channel looks identical but the composite edges are worse. Casey, are you able to help?
Is there an easy way, when doing subtitles.. I have a Text+ object in my edit, and I want to chop the object up into multiple objects with just the one word from a text file in each one (I still need to figure out timing), at present its move forward, edit text, move forward edit text, there must be some kind of script...
Unfortunately this does not work. I've tried it several times to make sure I'm doing the exact same thing, but the Combine Alpha setting in Matte Control adds a huge green spill which appears even to add green well inside the foreground area where there wasn't any before, so quite unusable. Strange because the DK key is good. The only way I've found to make this work is to use multiple instances of DK with garbage mattes and layer them over the top of the base key with or without a matte control for finessing.
Can anyone help? while in edit mode I try to drag the left side of a video back a bit (say half a second) but system seems to insist on doing 3 seconds.
I just watched a vid about using magic masks in place of polygons, shapes, etc... as garbage mattes for pieces of the image to key. Gonna give it a shot. Anyone else doing this?
Didn't you do this Tutorial already, I remember the theme and the face of the Guy in front on the green Screen ?!? 🤔 No this is a différent one but using the same "tricks" what a shame !!! 💥
Hello Casey and thank you for your amazing tutorial! I would love to switch from AE, but there is one important effect that I use a lot and can't find it in Davinci. It's called "key cleaner". When I have an unevenly lit green screen, I make just a rough key and then I refine the alpha mask with Key Cleaner (the effect uses local contrast to enhance the mask). I show it in this video th-cam.com/video/PVju2FvEX3A/w-d-xo.html How would I do such a thing in fusion?
Your content is great but this tutorial goes way too fast, half the time I can't see how your nodes are laid out because most of them are out of frame, you jump over so much and then suddely cut to "this is how I finished it".... Try and slow down a bit :-)
Check out the FREE 9 Nodes course: www.groundcontrol.film/9-nodes-workshop
If every tutorial on any subject would be as straight forward than this one, the world would be a better place
Casey! You never cease to amaze me with super useful things that take me to a new level. Grand merci.
Nicely done. I've gone through combining keys a lot, I get there in the end but your method is nice simple and logical.
Bloody good stuff! I had difficulties fixing my video (have red hair, and a yellow logo on a t-shirt) with a green screen. Switching to a blue screen fixed the issue of the colors but made it more difficult to make my mic look great. With this trick of doubling the DK everything looks better! (also thanks for the little trick of adding a ellipsis on top of the mask to only apply to a certain region)
Seriously this just stepped up the video editing game for me here at the Brodown. You're awesome! Bro Out!
Hi Casey, thanks for sharing this amazing tut. It's something I was looking for, 2 keys complementing each other. Everything worked just fine until the end where I could not get rid of the color from the Background1 node. My workaround was that I rendered the clip, imported it and keyed out the purple color. However, there must be a better way to this. I noticed in your tutorial the background color (purple) was not there. Did I miss something? I am running Davinci Studio 18.6.2. Very appreciate your answer.
At 6:03, you added a little square node that helped clean up your node web. How did you do that?
Hold alt and drag on the line.
A method I'm still exploring, is to use the object mask tools to track out a rough garbage matte first too. In my After Effect keying days I would use the outliner to make tight garbage mattes so that the keyer only had to work on a 10-20 pixel border around my subject, and then after that first garbage outline matte and rough key I could then do tracked keys on specific objects that needed tracking like hair and hands. Combining these new tools to get you started is interesting, but still working ou the kinks.
I did this but I ended up having issues with the mask creating a thin line in the composite. In after effects this could be quickly fixed with an alpha add but I'm not sure if this same method words in fusion
took me a bit to solve this one. if using deltakey disable proxies when selecting background color or it wont render correctly
Just found this video and it's been amazingly helpful in trying to make my move from Premiere and AE to Davinci and Fusion. BUT.... I ran into a weird issue. I have a key set up with one master key and 2 more specific ones. When I combine them all with the last Matte Control (the "ApplyKey" node as per the video) I'm getting huge spill from the green screen on the subject - when I'm viewing that node. But if I view the last Matte Control node that's hooked up to another Delta Key node. The color looks great. It's gotta be something I'm doing with that last MC node, but I can't figure out what. ANY help would be very appreciated. Thanks!
Question - What are the benefits of doing the key with multiple delta keyers in fusion, as opposed to the 3d keyer in the color page, which lets you select an infinite number of color values, and even exclude certain colors. Thanks!
The fact that you're doing it in Fusion means you have access to all the other compositing tools as well. Often, a shot is not just a Foreground on a Background. You'll add atmosphere, larger VFX like explosions or sparks, etc...
@@ChrisTempel Ahh, that makes sense. Thanks!
@@ChrisTempel But couldn't you duplicate the footage on the timeline, key one on the color page and use them as media inputs in the fusion page?
@@hmarci you can do that too... but the problem is, you have to make a real perfect matte in the color page, cuz you have to render it, and input it in fusion page, and if you found something bad on the matte footage, etc, you have to manual tweak it in fusion, like paint it, etc or the worst part you have to redo again. Meanwhile in fusion page you can get all of the control instantly, when found something bad, immediately tweak it until good, etc.
And another problem in my opinion is Resolve UI scaling still too big... and keying is better when youre working in big viewer like in fusion that you can resize the viewer, even you can have separate window to see it better (separate window on Fusion Standalone)... and if youre working for keying in color page, its kinda harder to see cuz the viewer is small and you cant resize it freely... im using a 1920*1080 screen
thats my opinion. Hope it helps :)
You can use the 3D keyer in the Fusion page and avoid using delta keyer for easier keys but still get to use Fusion
I am having issues when adding the second delta keyer, it doesn't seem to affect anything... forgive me still adjusting to the node landscape, it gives me a headache haha. Your tutorials are great!
HELP highly appreciated: when I plug the Out of the DeltaKey (Main) into the Matte Control the KEY LOOKS DIFFERENT. Am I missing something? (Tried to do everything exactly like in the video)
I've found the same. See my comment at top. I ended up using a completely different workflow.
Hi love this. I have also seen some people plugging delta keyers into each other using the solid matt port, is this the same thing?
WOW, you really saved your greenscreen shot.
Crazy right? I wouldn't recommend doing this but it can be done
i think there is something wrong with matte control node because i can't mix the 2 delta keyer nodes... i got just 1 delta keyer effect and a black background...
ok i fix it, so the last mattecontrol should be set in "combine: none"... but i don't know with multiple mattecontrol how it works....
So this would be ideal if your green screen doesnt cover your entire background? Could you also use this to create clones of yourself instead of having to mask everything?
I have the problem that when I set up my second key inside the Delta Keyer and then combine them with the matte control, I am getting a green border/spill back. So the keys themself in the viewer look fine but when I select the first matte control, I am seeing a black outline and when I am selecting the second matte control or the media out I'm getting a soft green border. So it does not look just like the two keys combined.
still find matte controls confusing even with your cat video tutorial before xD but still learned something :)
another banger, thank you sir
How to track the tracker points of the green screen while the camera is moving in foreground
Thanks a lot, Casey!
@casie faris u are do great work
Wow!!! Great!
Matt control nodes are so confusing to me
oh man be happy you dont have to use Nukes "shuffle"node 😂
😂😂😂😂😂😂😂 what are those@ignitoracing
Excellent video 👍
When i send my deltakeyer to matte control my key is showing up worse then when i send the deltakeyers out to display, do i miss something here?
How do you get that blue box that is merging "Median1" to the "Main_Key_DK" ?
can you do a green chroma suit tutorial , i have tried but cant get it to disappear properly.
Can this be done in the free davinci?
Thank you!
Thank you ! ❤
how do you get the green lines on fusion it's not letting me do it
Pope made everything like you, but for some reason in Fusion Studio 18.1 i cant combine 2 alphas, the seconds matte control get black. I needed to merge one over another. Weird!
thanks!
is there a a magic tool select kind of like photoshop in side fusion?
Excelente !!
Parabéns, você está no caminho certo , inclinado ao sucesso !!
Deixo aqui o meu apoio👍
Uma Boa Sorte para você 🙏🌻
very helpful, thx a lot
Not familiar with the matte control. This makes me think I should really learn what it is and how to effectively use it ...
Hola en Davinci 18.6 no me sale el 3D KEYER ¿como lo puedo encontrar?
yes, thank you!
I'm applying the logic in this video to key two separate colours e.g a green and red screen that appear in the same frame. Following your steps but my output seems to only be the background node? Where did I go wrong.
Hey, unfortunately, it is not working. The moment you input "MediaIn" into the "hand_key" it gets selected, and the overall appearance changes. If I do it, it just stays the same. Do I need the full version of DaVinci for that? Thank you so much.
No, it should work in the free version.
I agree. I've been trying to find information on why the final composite changes when trying to combine two delta key alpha channels using matte control. I think there's a math error in fusion somewhere. I thought maybe post multiply, but I end up having to mess around with the additive/subtractive mix, it's all weird. Don't know if this is a recent bug or I'm doing it wrong. The alpha channel looks identical but the composite edges are worse. Casey, are you able to help?
How do I turn off the alpha channel after pressing A to turn it on
Is there an easy way, when doing subtitles.. I have a Text+ object in my edit, and I want to chop the object up into multiple objects with just the one word from a text file in each one (I still need to figure out timing), at present its move forward, edit text, move forward edit text, there must be some kind of script...
Thanks! a lot!
Unfortunately this does not work. I've tried it several times to make sure I'm doing the exact same thing, but the Combine Alpha setting in Matte Control adds a huge green spill which appears even to add green well inside the foreground area where there wasn't any before, so quite unusable. Strange because the DK key is good. The only way I've found to make this work is to use multiple instances of DK with garbage mattes and layer them over the top of the base key with or without a matte control for finessing.
Said press A on the keyboard to switch to the alpha, but when I do it nothing happens
the best
How many courses do you want for your meal sir?
Can anyone help? while in edit mode I try to drag the left side of a video back a bit (say half a second) but system seems to insist on doing 3 seconds.
this video saved my ass haha thanks
cant get past putting the background in. I get a white screen
yeah fusion is nonsensically hard to use
or Magic Mask?
I just watched a vid about using magic masks in place of polygons, shapes, etc... as garbage mattes for pieces of the image to key. Gonna give it a shot. Anyone else doing this?
Proper
Didn't you do this Tutorial already, I remember the theme and the face of the Guy in front on the green Screen ?!? 🤔
No this is a différent one but using the same "tricks" what a shame !!! 💥
You are soooooooo funny
To many skipped keystroke operations to be useful for beginners.
Hello Casey and thank you for your amazing tutorial! I would love to switch from AE, but there is one important effect that I use a lot and can't find it in Davinci. It's called "key cleaner". When I have an unevenly lit green screen, I make just a rough key and then I refine the alpha mask with Key Cleaner (the effect uses local contrast to enhance the mask). I show it in this video th-cam.com/video/PVju2FvEX3A/w-d-xo.html How would I do such a thing in fusion?
Matte control should do something like that I would think
Uber Key ~ Try to not get any on your shoes!
Way too fast to follow for me at least.
It’s all about getting a solid core matte and a detailed edge matte…there’s really no formula, feel free to go about it however you want to.
Your content is great but this tutorial goes way too fast, half the time I can't see how your nodes are laid out because most of them are out of frame, you jump over so much and then suddely cut to "this is how I finished it".... Try and slow down a bit :-)