The first tip is HUGE, when I started playing people told me to play fast but then the more I played the more I realized I can chill a bit and be more consistent.
especially when you get to stage 4, where you start to get confused on whether to get more items or end it quick. i keep dying on stage 5 because of "5 minutes per stage" mindset, after i let go of that. i could finally get my first ever win.
timestamps: 0:00 Time Doesn't Matter 0:31 Full Loot the Stage 0:56 Look for the Teleporter Particles 1:17 Finishing TP stops spawns 1:41 Dodging > Healing 2:10 Damage is multiplicative 2:38 Diversify your Build 3:06 Always sprint 3:35 Learn from your deaths 4:15 Learn from others
Small note but for the multiplicative damage part I feel like it could be clearer with an example without crowbar and using something like Focus Crystal instead because it has the same 20% increase as Armour Piercing and Watches rather than 75% to change things up. So with just 3 Watches your damage would be 100% + 60% = 160% but with 1 Watch, 1 Armour Piercing and 1 Focus Crystal it would be 100% + 20% + 20% + 20% = 172.8%
yeah that's actually a super good point, that would have made it clearer for sure. And yeah I need to add an edit to that too. Definitely messed up the maths
So glad that you showed some cabbage gameplay, especially because of the batshit insane trial he had to do recently. An extremely underappreciated member of the community imo
hey there, this definitely covers most if not all of the essentials to doing well in my opinion, I know that race has already made a macro itemization guide, but i think you could include a few tips about it, ex: waiting for a recycler, or what items to scrap
I would love to see a guide for items, or what you believe to be the fundamental ones, at the very least (because I know there's a lot of items). I feel like knowing what items to get in the early stages compared to the later stages, build-specific items, and/or even the lunar items, would be a huge help to a lot of new players, and possibly some experienced players as well. Regardless, I learned a couple new things with this video even after 140 hours in the game. Thank you!
another thing you could do, is survivor specific tips, on many of your streams I see questions about how to play certain survivors or what is good on certain survivors, (I’ve also asked a few of them) and I think it would help a lot for people who are comfortable with only a few survivors. If you plan to make more than just 2 guides, I think on later guides you could teach about techs and more complicated stuff to. Also congrats on 25k Subscribers🎉
I feel like one thing you missed out on a bit is building around items instead of just picking them up. Ie getting items that help you specific character the most, and the basics of macro itemization.
Maybe in part two you can go into macro strats? Things such as leaving bad reds on the ground and not buying from tri-shops until you know there isn't a card.
Something that I never hear people talk about is how the TP plays music! If you hear a strange synth coming from a wall then that probably means that the TP is on the other side of the wall. This is especially usefull when the TP is in a corner and the particles are hard to spot.
Really glad you made a video like this, since most guides that show up first when searching are pretty outdated. These are really essential tips! When I first played this game, a friend and I were trying this weird specific strat of like leaving stage 1 at 3 min, stage 2 at 7 min, etc. But eventually I had SO much more success full looting, even taking upwards of 10 or 15 minutes a stage sometimes. Hope more people who need tips stumble across this guide! 🙏
the last two bullets, learning from your deaths/watching others play, is what really drives me to play the game. seeing how others overcome situations and applying that knowledge into my runs is so fun as well as learning what i did wrong in a death and never dying the same way again is extremely satisfying!
these are sound advice, and thank you for saying the last bit at the end. cause I prefer playing the game more casually with artifact of command cause I enjoy finding different ways of breaking the game via different builds with different characters done through A.o.C. to make it easy for me to experiment with different stuff.
I'd say at least a few of my personal deaths are weird. Such as somehow killing myself as engineer or the multiple dying to planet deaths because the game couldn't calculate what happened. Some are a bit bs but like you said, you learn from most deaths and you gotta be ok with dying
sprinting one is so true, the only mod I actually use for ror2 is the one that sprints whenever possible, I have no clue why they don't have an option for that
Love the video!! The only thing is the start was pretty abrupt, I personally like a little "hey, this is what the video is, let's get into it," but great tips overall Dan!
One thing regarding tip 4 and the fact that TP enemies give less, this doesn't affect Ghor's tome, so having one early in a run can speed things up by allowing you to more efficiently farm during the TP.
i have learned ALL of these and have been getting better since. only one i disagree with slightly is that its NEVER the games fault. ive had runs where i have good damage, movement, healing and damage reduction but i die to fall damage cause those pots push me through the floor while trying to get bands. i did learn to never use commando's slide to push pots tho. thats what i learned
yes there are definitely some times where deaths are just straight up the games fault, but whenever it isn’t those deaths, and even sometimes when it is, it thinking of ways you could avoid dying or improve your runs never hurts
The thing that helped me sprint constantly was mapping it to a side mouse button instead of control Especially useful on loader so you can sprint which charging your punch
Honestly had no clue there was a separate sprint button, just thought some characters sprinted after their shift ability while others did not. Now that's nice to know. Lol, probably should have looked at the key bindings just to check.
The teleporter also makes a synth that is very noticeable, I find the teleporter instantly basically cause of the particles and the music changing when near the teleporter
Also positioning and guiding enemies is a huge factor. You never want to be surrounded by enemies. Run around, make it easier to keep track of what’s shooting you
4:52 is bullshit; I can be an idiot on my own time regardless of whether or not I'm reminding someone of their legal, moral, spiritual, and contractual obligation to never under any circumstance leave a mountain shrine behind.
Oh but forreal though, I'm gonna have to look again but to add to your first point: somebody ran the numbers on item scaling consistency, and found that the ideal scenario is getting at least one item per minute
The whole unique damage sources being multiplicative is why i think people really underrate focus crystals. Obviously theyre better on melee survs, but i see people so often scrap them without good reason, other than "i have range why would i use this". Most enemies and even the more dangerous ones give chances to get close to them, and with experience you start to find more and more of these opportunities to get value from crystal. This is especially applicable to bosses because of their much slower movement and generally large sizes. Mithrix is a lot trickier given his attacks are primarily melee, however, you can always get free damage when he jumps to mid, making it great to save good band procs for this if you have crystal.
Though I should mention it also depends on your survivors mobility skills and other mobility items, if you have any feathers for example you will have a lot safer opportunities to get value from crystal. But regardless I still do think crystal is still a good investment to keep more often than not, even if just a stack or two.
Guys Void Fields are op, because enemies are stuck on same level and time doesnt pass, also void fields on average gives 16+ items and time doesnt move so u can fully loot the location, its very good in early game but later its pain in the ass
Please make a coop guide that lays out best practices/tips for coop gameplay! When I'm playing with friends I find it difficult to convince them to share items because they tend to be of the "first come - first serve" mentality about items - so while I happen to be in an area with enemies and I get the squad money, they happen to be in an area with 3 chests and open all of them. They also tend to take items even when certain items would be better on other people on their team (like a feather on Merc early game, when there's a Captain on the team). Idk, I just feel like some of these things could be codified into best practices for coop on how to share items effectively.
I think it really is that simple - whenever anyone gets an item, don't just pick it up, give it to the person that needs it the most The hard part isn't knowing what to do, it's convincing your friends to share lol
@@a_cats I think part of the problem comes from people not understanding what items are good for what characters. First step is obviously not to take the item immediately upon looting, but the 2nd step is how would one actually determine what items they should maybe skip (at least for now), and which ones they can take freely. The 3rd step is determining tiebreakers (i.e. Bands for Railgunner, Artificer or Loader?) When I ask for specific items (usually a feather, ATG or Uke) I tend to get responses that are very RNG-centric, like it's not their responsibility to bend over for the RNG and not pick up items that "they paid for" and are traditionally seen as good on everyone. They seem to not see that the items are there to power up the team and are instead focused on getting stronger themselves. It's one of the reasons why I mostly play Railgunner when I play with others, since she scales very good with relatively few damage items and just a few movement items too.
You dont have to stay in the teleporter area. Say if you are fighting Vaygrants and there is no cover you can guide towards cover instead of dying to an explosion. Yes more enemies will spawn and it will take time but at least you will survive the stage!
Only just started ror2 and I'm in love, thanks for such a great guide! I've got both dlc's and I've been playing with the first one enabled and the second one disabled due to the bugs, is this the right move to make? Also didn't expect to hear lonely rolling star, excellent song choice!
My thoughts when I lose a run are usually "That's unfortunate". Not "I couldn't win" or "This was impossible". Just unfortunate, but I still COULD have done better.
Thank you for being the first actual guide for this game that came up. The 3 previous videos on my search results were cringey incomprehensible clownfest videos full of memes and stupid crap, no helpful info at all.
Time definitely matters. It doesn't matter to a professional player because they can handle the difficulty increase. To everyone else, time absolutely matters. It's one of the core mechanics of the game.
I sum it up pretty well in that first point but absolutely if you are full looting efficiently then time does not matter. Loot the stage, get off, continue. Clearly don't stand still and do nothing but there is no time meta for ror2. It has nothing to do with player skill
My tip is: don't just take the description the game gives you when you pick up an item as gospel. Go to the logbook and spend some time reading the full description of what an item does. For example, leeching seed sounds like it's really good in all situations, but if you read what it does, it restores ONE health each time you hit, per stack. Which might be fine on characters like MUL-T or commando, but on big hitters like Loader or Railgunner it's abysmal. Read the fine print!
did you know it's also based off proc coefficient. So people like multi nailgun it only heals 0.6 health per shot. Then you add eclipse 5 to that and it's only 0.3 per shot :)
Yeah man I keep hearing this “five minutes per stage” thing. I just started playing two days ago. Ive had no problems taking my time to loot full. The five minute thing sounds like a sweaty, garekeepy way of showing off how quickly you get through runs.
I'm kinda new at the game, I have 83 hours on it, and I'm proud to already have figured ALL of these out by myself exactly as you said them, made me think for a second this was just a bait video just telling you the basics
imo time matters alot. you should activate the teleportor around 3 minutes, you can go over that if you're item hungry tho, i regularly take more than 5 minutes on stages(teleporter takes around 2 minutes to complete). the thing i'm trying to say here is that this person isn't wrong or right, everybody can decide on their own and you should never just accept spoonfed "facts"
there is literally no meta time to hit the tp or complete a stage. The only thing you ever ever need to worry about if you want consistent runs is to full loot the stage efficiently.
are you just using icon tuner for the gold eclipse 8 to show up in game or is there a mod that makes it show up as gold only when you have it? (icon tuner just turns every icon gold)
nope, just full loot efficiently. No time watching. Just loot efficiently. This will generally get you off stages between 8-10 minutes but if it's less or more it doesn't matter in comparison to getting items
@@raydans I agree. A time:item ratio is a measure of efficiency. By spending a reasonable amount of time to fully loot the stage you'd be looting efficiently (reasonable means not 20 minutes on stage 1). If the stage only has 4 items (like the recent stage 1 I had with 11 drones and a mountain shrine) you want to be out of there a bit quicker than if the stage has 12 items. I rarely leave a stage in under 10 minutes, almost never before 8. I aim for 1:1 item:minute (measured when I leave the stage) in the early stages and by the time I'm at stage 4 it's barely a consideration at all (largely cause it's impractical to count the items at that point). If I have about 8 items leaving stage 1 at about 10 minutes then I consider the run well started (4:5 isn't terrible or too far off 1:1). Granted, I'm still early in my eclipse climb.
Ray, this is a bit of an unrelated comment, but what about a challenge of doing certain consecutive runs with a fuel ray equipped, it came to my mind after some failed attempts trying to unlock a modded character
It is obviously controversial, but i believe "time doesnt matter" is wrong but more specifically it chould be spenfld your time efficiently. If you are on stage three, and your only damage item is a single pair of crit and a crowbar then i feel you shouldnt be full looting and instead you should rush tp and get the guaranteed green/boss item(s). But i overall do agree most of us veterans do throw too much emphasis on being uber fast every stage.
I kinda disagree on your stage 3 scenario. What if you rush tp and end up getting bad yellow/green items? Those chests you skipped skipped along the way could've had bands or an ATG. I'm not a veteran by a long shot, but imo, not full looting every stage has led to me having less control over my runs.
@@raydans i suppose I see your point. Not to discount your experience at all, love you and your content, but in my experience it works out most every time. Such is the duality of roguelikes I guess :/
I think that might be fine if moving to a new stage didn't multiply difficulty and rate of difficulty increase Since it does, there is a noticable advantage to getting stronger without moving to a new stage if you're falling behind
@@a_cats the next step in fabricated scenario was to loot the stage after with your residual money. The choice proposed is to cut your losses rather gamble the whole stage
Currently doing all achievements... Struggling with the bandit's Sadist achievement, do you have any tips? I either get overwhelmed with no damage when I try to pick up 20 back up magazines or I deal too much damage and never get to 20 stacks because everything dies before that
I only disagree on the "Time doesn't matter" part, I personally feel like Time does impact gameplay and how things will go in your run, however everything else is a hard agree.
it's a shame because that's the one I wanted to get across the most. Time has some elements in game but there is no time restriction per stage that will help you win. Full loot efficiently and ignore the timer
Yeah I guess it depends on how fast you can full loot, time probably matters for the person that's doing 12+ min a stage since they don't know good pathing.
the only way to fix that is by learning to loot efficiently though, any time restraints will just make it harder. I'd much rather spend 15 minutes on a stage and full loot instead of 5 minutes and not full loot
Full looting the stage is kinda misleading. you always gotta get more items per minute, meaning that if theres a chest on the other side of the map, you shouldnt go for it!
nope, moving to a new stage increases difficulty and rate of difficulty increase so maximising the amount of items per stage is better Edit: This is good advice for Risk of Rain 1/Returns though, in those games difficulty is not affected by stage count so getting items faster is usually best
nope hard hard disgaree. If you're looting efficiently, you'll sweep throught the map and clear it properly and even if you do mis a chest the 30 seconds to walk over there after tp is worth it
@@raydans but that takes like a minute or mire for 1 item. You could just go to the next stage and get more items there, increasing your items per minute.
I think you've latched onto this item per minute concept a little too hard. The difficulty increasing for the time walking to get that chest is very small where as the difficulty multiplies each time you go to the next stage. And even if that one item was rubbish, you've now got scrap to send into a printer later that will make you stronger than the time has made the enemies stronger.
The first tip is HUGE, when I started playing people told me to play fast but then the more I played the more I realized I can chill a bit and be more consistent.
absolutely needed to start with that. Easily the biggest misconception in the game
especially when you get to stage 4, where you start to get confused on whether to get more items or end it quick. i keep dying on stage 5 because of "5 minutes per stage" mindset, after i let go of that. i could finally get my first ever win.
Finishing the TP to stop enemy spawns is quite possibly the most clutch advice to give a new player.
Fr, that tip SAVES a lot of copium runs as you can actually catch a break and loot
As a not new player, if I bit off a bit more than I chewed I'll try to clutch by getting it to 99 so I can still make it to the next stage lol
I thought everybody knew this? Ever since my first playthrough I already noticed that
if you stop enemy spawns and then discover there's like 3 more chests ina place you haven't looked, you can't get more money
"Is that mountain shrine on stage 1 really worth it?"
Yes. Yes it is. Always hit your mountain shrines .
:)
except for when you get 4 red whips from killing overloaded worm....
@@plvto1 Worth
In regards to tip 5, in the immortal words of Mithrix:
*Speed is war.*
Who knew he was trying to help us get better all this time?
timestamps:
0:00 Time Doesn't Matter
0:31 Full Loot the Stage
0:56 Look for the Teleporter Particles
1:17 Finishing TP stops spawns
1:41 Dodging > Healing
2:10 Damage is multiplicative
2:38 Diversify your Build
3:06 Always sprint
3:35 Learn from your deaths
4:15 Learn from others
I wish I knew about teleporter particles when I first started playing, it would've saved me hours of searching
Small note but for the multiplicative damage part I feel like it could be clearer with an example without crowbar and using something like Focus Crystal instead because it has the same 20% increase as Armour Piercing and Watches rather than 75% to change things up. So with just 3 Watches your damage would be 100% + 60% = 160% but with 1 Watch, 1 Armour Piercing and 1 Focus Crystal it would be 100% + 20% + 20% + 20% = 172.8%
yeah that's actually a super good point, that would have made it clearer for sure. And yeah I need to add an edit to that too. Definitely messed up the maths
So glad that you showed some cabbage gameplay, especially because of the batshit insane trial he had to do recently. An extremely underappreciated member of the community imo
Running around your enemies is always better then running in a straight line/run in circles when kiting
yes definitely adding this to the list
Let me know in the comments what you guys think I missed. Super keen to do a part 2 for this :)
hey there, this definitely covers most if not all of the essentials to doing well in my opinion, I know that race has already made a macro itemization guide, but i think you could include a few tips about it, ex: waiting for a recycler, or what items to scrap
I would love to see a guide for items, or what you believe to be the fundamental ones, at the very least (because I know there's a lot of items). I feel like knowing what items to get in the early stages compared to the later stages, build-specific items, and/or even the lunar items, would be a huge help to a lot of new players, and possibly some experienced players as well. Regardless, I learned a couple new things with this video even after 140 hours in the game. Thank you!
another thing you could do, is survivor specific tips, on many of your streams I see questions about how to play certain survivors or what is good on certain survivors, (I’ve also asked a few of them) and I think it would help a lot for people who are comfortable with only a few survivors. If you plan to make more than just 2 guides, I think on later guides you could teach about techs and more complicated stuff to. Also congrats on 25k Subscribers🎉
I feel like one thing you missed out on a bit is building around items instead of just picking them up. Ie getting items that help you specific character the most, and the basics of macro itemization.
Maybe in part two you can go into macro strats? Things such as leaving bad reds on the ground and not buying from tri-shops until you know there isn't a card.
yeah considering he showcases many examples of waiting for cards & recyclers, I think he will
yeah I want to keep it basic to start and get into more and more adavnced stuff as it goes
Something that I never hear people talk about is how the TP plays music! If you hear a strange synth coming from a wall then that probably means that the TP is on the other side of the wall. This is especially usefull when the TP is in a corner and the particles are hard to spot.
Really glad you made a video like this, since most guides that show up first when searching are pretty outdated. These are really essential tips!
When I first played this game, a friend and I were trying this weird specific strat of like leaving stage 1 at 3 min, stage 2 at 7 min, etc. But eventually I had SO much more success full looting, even taking upwards of 10 or 15 minutes a stage sometimes.
Hope more people who need tips stumble across this guide! 🙏
yeah I did the exact same thing. Just bum rushed tp and hated life
the last two bullets, learning from your deaths/watching others play, is what really drives me to play the game.
seeing how others overcome situations and applying that knowledge into my runs is so fun as well as learning what i did wrong in a death and never dying the same way again is extremely satisfying!
honestly watching others is what helped me improve the most the fastest. Super helpful
these are sound advice, and thank you for saying the last bit at the end.
cause I prefer playing the game more casually with artifact of command cause I enjoy finding different ways of breaking the game via different builds with different characters done through A.o.C. to make it easy for me to experiment with different stuff.
unfortunately there is a lot of eliteism that surrounds these guides so I'm glad mine didn't come across that way. People just wanna have fun :)
I'd say at least a few of my personal deaths are weird. Such as somehow killing myself as engineer or the multiple dying to planet deaths because the game couldn't calculate what happened. Some are a bit bs but like you said, you learn from most deaths and you gotta be ok with dying
Yeah I got killed by the planet on a great railgunner run by being booped into a corner by a worm.
sprinting one is so true, the only mod I actually use for ror2 is the one that sprints whenever possible, I have no clue why they don't have an option for that
This is just a very helpful video for those who want to get better that doesn’t alienate new players by being elitist. Good shit!
Love the video!! The only thing is the start was pretty abrupt, I personally like a little "hey, this is what the video is, let's get into it," but great tips overall Dan!
He might be trying to emulate disputed’s introless strategy
always competing with the zoomer tik tok brain, gotta start fast unfortunately lol
I wish i knew these tips when i started! At least i know them now and they have all helped me greatly improve my gameplay immensely.
One thing regarding tip 4 and the fact that TP enemies give less, this doesn't affect Ghor's tome, so having one early in a run can speed things up by allowing you to more efficiently farm during the TP.
yeah super good note actually. Ghors tome being consistent is super helpful
Engineer + roll of pennies go cachingg
i have learned ALL of these and have been getting better since. only one i disagree with slightly is that its NEVER the games fault. ive had runs where i have good damage, movement, healing and damage reduction but i die to fall damage cause those pots push me through the floor while trying to get bands. i did learn to never use commando's slide to push pots tho. thats what i learned
yes there are definitely some times where deaths are just straight up the games fault, but whenever it isn’t those deaths, and even sometimes when it is, it thinking of ways you could avoid dying or improve your runs never hurts
yeah definitely stuff like that is just unfair but at the end of the day you do at least learn to not do that one thing again lol
The thing that helped me sprint constantly was mapping it to a side mouse button instead of control
Especially useful on loader so you can sprint which charging your punch
yeah this is absolutely on my part 2 of this
Honestly had no clue there was a separate sprint button, just thought some characters sprinted after their shift ability while others did not. Now that's nice to know. Lol, probably should have looked at the key bindings just to check.
oof lol
love the tips, i know them already but these are definitely very tips i would've loved when i started
The teleporter also makes a synth that is very noticeable, I find the teleporter instantly basically cause of the particles and the music changing when near the teleporter
I actually never knew about the damage being multiplicative. Explains alot od runs i had that seemed like it shouldve been better
it tooke me so damn long to realise lol
Also positioning and guiding enemies is a huge factor. You never want to be surrounded by enemies. Run around, make it easier to keep track of what’s shooting you
yeah big big agree
4:52 is bullshit; I can be an idiot on my own time regardless of whether or not I'm reminding someone of their legal, moral, spiritual, and contractual obligation to never under any circumstance leave a mountain shrine behind.
Oh but forreal though, I'm gonna have to look again but to add to your first point: somebody ran the numbers on item scaling consistency, and found that the ideal scenario is getting at least one item per minute
The whole unique damage sources being multiplicative is why i think people really underrate focus crystals. Obviously theyre better on melee survs, but i see people so often scrap them without good reason, other than "i have range why would i use this". Most enemies and even the more dangerous ones give chances to get close to them, and with experience you start to find more and more of these opportunities to get value from crystal. This is especially applicable to bosses because of their much slower movement and generally large sizes. Mithrix is a lot trickier given his attacks are primarily melee, however, you can always get free damage when he jumps to mid, making it great to save good band procs for this if you have crystal.
Though I should mention it also depends on your survivors mobility skills and other mobility items, if you have any feathers for example you will have a lot safer opportunities to get value from crystal. But regardless I still do think crystal is still a good investment to keep more often than not, even if just a stack or two.
yeah I absolutely agree with this. Commando is a great example of this
@@raydans giving the elder lemarian a back massage before sliding away
Thank you Dan, I will now achieve Eclipse 100 gold because of your tips
Guys Void Fields are op, because enemies are stuck on same level and time doesnt pass, also void fields on average gives 16+ items and time doesnt move so u can fully loot the location, its very good in early game but later its pain in the ass
that was caused by the newest update, a lot of people don't go there anymore because it's so overpowered
Please make a coop guide that lays out best practices/tips for coop gameplay!
When I'm playing with friends I find it difficult to convince them to share items because they tend to be of the "first come - first serve" mentality about items - so while I happen to be in an area with enemies and I get the squad money, they happen to be in an area with 3 chests and open all of them.
They also tend to take items even when certain items would be better on other people on their team (like a feather on Merc early game, when there's a Captain on the team).
Idk, I just feel like some of these things could be codified into best practices for coop on how to share items effectively.
I think it really is that simple - whenever anyone gets an item, don't just pick it up, give it to the person that needs it the most
The hard part isn't knowing what to do, it's convincing your friends to share lol
this is a really good idea actually. I like this :)
@@a_cats I think part of the problem comes from people not understanding what items are good for what characters. First step is obviously not to take the item immediately upon looting, but the 2nd step is how would one actually determine what items they should maybe skip (at least for now), and which ones they can take freely. The 3rd step is determining tiebreakers (i.e. Bands for Railgunner, Artificer or Loader?)
When I ask for specific items (usually a feather, ATG or Uke) I tend to get responses that are very RNG-centric, like it's not their responsibility to bend over for the RNG and not pick up items that "they paid for" and are traditionally seen as good on everyone. They seem to not see that the items are there to power up the team and are instead focused on getting stronger themselves.
It's one of the reasons why I mostly play Railgunner when I play with others, since she scales very good with relatively few damage items and just a few movement items too.
You dont have to stay in the teleporter area. Say if you are fighting Vaygrants and there is no cover you can guide towards cover instead of dying to an explosion. Yes more enemies will spawn and it will take time but at least you will survive the stage!
oh yeah nice I like this
Only just started ror2 and I'm in love, thanks for such a great guide! I've got both dlc's and I've been playing with the first one enabled and the second one disabled due to the bugs, is this the right move to make?
Also didn't expect to hear lonely rolling star, excellent song choice!
My thoughts when I lose a run are usually "That's unfortunate". Not "I couldn't win" or "This was impossible". Just unfortunate, but I still COULD have done better.
knowing you could have done better is enough. Accepting you can improve is an amazing catalyst to actually improving
Funny thing
For like the first eighty hours of ror2, I'd didn't realize there was a sprint key lol
so many people have commented this exact same thing. You aren't alone lol
The biggest tip is to play the game. There's a lot of people that just watch others play because they died once and never reopened the game.
As you get better at full looting you get faster, so if you’re full looting it shouldn’t really take you that long anyway
hard agree
1:10 What was that?! Mercenary just casually warps across the entire map 💀
It was a clever jump cut transition. If you look at the timer during the dash it jumps like 10 seconds.
just editor magic
Thank you for being the first actual guide for this game that came up. The 3 previous videos on my search results were cringey incomprehensible clownfest videos full of memes and stupid crap, no helpful info at all.
Time definitely matters. It doesn't matter to a professional player because they can handle the difficulty increase. To everyone else, time absolutely matters. It's one of the core mechanics of the game.
I sum it up pretty well in that first point but absolutely if you are full looting efficiently then time does not matter. Loot the stage, get off, continue. Clearly don't stand still and do nothing but there is no time meta for ror2. It has nothing to do with player skill
Thank you RayDaddy
now this is a solid guide
i like it
My tip is: don't just take the description the game gives you when you pick up an item as gospel. Go to the logbook and spend some time reading the full description of what an item does. For example, leeching seed sounds like it's really good in all situations, but if you read what it does, it restores ONE health each time you hit, per stack. Which might be fine on characters like MUL-T or commando, but on big hitters like Loader or Railgunner it's abysmal. Read the fine print!
did you know it's also based off proc coefficient. So people like multi nailgun it only heals 0.6 health per shot. Then you add eclipse 5 to that and it's only 0.3 per shot :)
@@raydans I did know that! I still think it's ok on mul-t cause the fire rate is fine, but yeah leeching seed is just such a bad item haha.
To clarify, once the teleporter reaches 99%, all monster spawns stop even if the boss is still alive
just started risk of rain 2 thx for the video
I also just started around the time you commented this lol
The last time I played ror2 the only speed items I got was 1 mocha and 2 whips I 100% looted every stage and looped twice worst luck I’ve had yet
at the end of the day, sometimes the rng just doesn't hit lol
now we need top 10 tips to improve Risk of Rain 2
He promised, he delivered.
HA I don't need this......I'm just going to take notes anyway but not because I need to!
just taking notes for a friend bro :)
Yeah man I keep hearing this “five minutes per stage” thing. I just started playing two days ago. Ive had no problems taking my time to loot full. The five minute thing sounds like a sweaty, garekeepy way of showing off how quickly you get through runs.
hearing stuff like this is so nice. Glad another person escaped the trap
I'm kinda new at the game, I have 83 hours on it, and I'm proud to already have figured ALL of these out by myself exactly as you said them, made me think for a second this was just a bait video just telling you the basics
you'd be surprised how many people disagree with these points
I loot EVERY single item on EVERY map.
this is the way o7
imo time matters alot. you should activate the teleportor around 3 minutes, you can go over that if you're item hungry tho, i regularly take more than 5 minutes on stages(teleporter takes around 2 minutes to complete). the thing i'm trying to say here is that this person isn't wrong or right, everybody can decide on their own and you should never just accept spoonfed "facts"
there is literally no meta time to hit the tp or complete a stage. The only thing you ever ever need to worry about if you want consistent runs is to full loot the stage efficiently.
Tip #11 just move in circles
are you just using icon tuner for the gold eclipse 8 to show up in game or is there a mod that makes it show up as gold only when you have it? (icon tuner just turns every icon gold)
when you get eclipse 8 on every survivor it shows gold
@@beanboi2719 I'm aware, it doesn't show as gold in run though
oh I see yeah I’m wrong sorry about that, but his discord server does have a mod in the #unreleased-mods channel
@@beanboi2719 oh yea, assumed those were all content mods, thanks!
it's a mod that Nux made for me that isn't public unfortunately but yeah there are mods out there to do it too apparently
Stage time: You should spend a reasonable amount of time:item ratio per stage.
nope, just full loot efficiently. No time watching. Just loot efficiently. This will generally get you off stages between 8-10 minutes but if it's less or more it doesn't matter in comparison to getting items
@@raydans I agree. A time:item ratio is a measure of efficiency. By spending a reasonable amount of time to fully loot the stage you'd be looting efficiently (reasonable means not 20 minutes on stage 1). If the stage only has 4 items (like the recent stage 1 I had with 11 drones and a mountain shrine) you want to be out of there a bit quicker than if the stage has 12 items.
I rarely leave a stage in under 10 minutes, almost never before 8. I aim for 1:1 item:minute (measured when I leave the stage) in the early stages and by the time I'm at stage 4 it's barely a consideration at all (largely cause it's impractical to count the items at that point). If I have about 8 items leaving stage 1 at about 10 minutes then I consider the run well started (4:5 isn't terrible or too far off 1:1). Granted, I'm still early in my eclipse climb.
Ray, this is a bit of an unrelated comment, but what about a challenge of doing certain consecutive runs with a fuel ray equipped, it came to my mind after some failed attempts trying to unlock a modded character
I've been thinking about this actually. Could be a cool, streak lol
My problem is sometimes im so blind i can't see the particles of the teleporters
It is obviously controversial, but i believe "time doesnt matter" is wrong but more specifically it chould be spenfld your time efficiently. If you are on stage three, and your only damage item is a single pair of crit and a crowbar then i feel you shouldnt be full looting and instead you should rush tp and get the guaranteed green/boss item(s). But i overall do agree most of us veterans do throw too much emphasis on being uber fast every stage.
I kinda disagree on your stage 3 scenario. What if you rush tp and end up getting bad yellow/green items? Those chests you skipped skipped along the way could've had bands or an ATG.
I'm not a veteran by a long shot, but imo, not full looting every stage has led to me having less control over my runs.
I couldn't disagree more. If I'm lacking damage literally the only thing that is going to pull me out of that hole is more items that give me damage.
@@raydans i suppose I see your point. Not to discount your experience at all, love you and your content, but in my experience it works out most every time. Such is the duality of roguelikes I guess :/
I think that might be fine if moving to a new stage didn't multiply difficulty and rate of difficulty increase
Since it does, there is a noticable advantage to getting stronger without moving to a new stage if you're falling behind
@@a_cats the next step in fabricated scenario was to loot the stage after with your residual money. The choice proposed is to cut your losses rather gamble the whole stage
Currently doing all achievements... Struggling with the bandit's Sadist achievement, do you have any tips? I either get overwhelmed with no damage when I try to pick up 20 back up magazines or I deal too much damage and never get to 20 stacks because everything dies before that
stacking backup mags, alien heads and purity is obviously great. but just find a big target like aureleonite or a titan to stack it on :)
Honestly I unlocked artifact of sacrifice and never needed to care about the difficulty scaling again
yeah that absolutely tracks lol
Legend!
I only disagree on the "Time doesn't matter" part, I personally feel like Time does impact gameplay and how things will go in your run, however everything else is a hard agree.
it's a shame because that's the one I wanted to get across the most. Time has some elements in game but there is no time restriction per stage that will help you win. Full loot efficiently and ignore the timer
Yeah I guess it depends on how fast you can full loot, time probably matters for the person that's doing 12+ min a stage since they don't know good pathing.
the only way to fix that is by learning to loot efficiently though, any time restraints will just make it harder. I'd much rather spend 15 minutes on a stage and full loot instead of 5 minutes and not full loot
Man, I follow all of these and I still suck 💀
Honestly even if you do everything right, skill comes from experience & practice, keep doing runs and you'll get better
I suck at this game. Have never won once. I can’t do this. Any other tips? Videos I should watch that will make me good? Feels hopeless.
always be sprinting, never stand still and practice o7
@@raydans o7?
4:44 was kami forced to play drizzle command for the video or did they do it out of their own free will?
I actually got it all myself...it hurt to turn them on
@@raydans Don't lie to me Raymond, it said "Kami connected" in chat at 4:55
How you mistreat them can't be kept secret forever
Help I'm a Command addict and I'd like the game to be more challenging, but I don't want to give up Command. Do you have any recommendations?
you're not gonna like the answer...
@@raydans I'm gonna have to get off Command aren't I.
the teleporter particles are red no?
I see yellow but I've been told otherwise by many sources lol
what if every enemy was mythrix?
Does tip 1 still apply for multiplayer runs?
im not raydans but i do win like 90% of my runs and play a lot of multiplayer and id say that yes it definitely still applies there
absolutely :) but there are a lot of niche things to help with coop too
you were not the first person to say the time and items thing. have seen like 5 people say it... in much older videos
you were not the first person to say this comment. have seen like 5 people say it... in much older videos
What’s the mod for the visuals?
It's Dan Aesthetic from Nux but it's not a released mod. It is in my discord though if you want it :)
@@raydans thank you
Full looting the stage is kinda misleading. you always gotta get more items per minute, meaning that if theres a chest on the other side of the map, you shouldnt go for it!
nope, moving to a new stage increases difficulty and rate of difficulty increase so maximising the amount of items per stage is better
Edit: This is good advice for Risk of Rain 1/Returns though, in those games difficulty is not affected by stage count so getting items faster is usually best
nope hard hard disgaree. If you're looting efficiently, you'll sweep throught the map and clear it properly and even if you do mis a chest the 30 seconds to walk over there after tp is worth it
@@raydans but that takes like a minute or mire for 1 item. You could just go to the next stage and get more items there, increasing your items per minute.
I think you've latched onto this item per minute concept a little too hard. The difficulty increasing for the time walking to get that chest is very small where as the difficulty multiplies each time you go to the next stage. And even if that one item was rubbish, you've now got scrap to send into a printer later that will make you stronger than the time has made the enemies stronger.
If you really want to improve don't use artifact of command
Man I wish this game had an auto sprint option
Don't listen to the TH-camr, Claw is ALWAYS law and he follows that shit himself
Day 2 of asking you to play Railgunner
Yo I’m the first one he-
TIME DOES NOT MATTER
#11 get a pc cuz controller makes its stupidly inconvenient
also the console version has a million bugs
speed focuse of this game is realy shit and main reason i didnt enjoy it, you just constantly feel like trash.
FIRST
NERDS