I'm delighted to see a new PQ tutorial (nifty logo!), and my middle-aged eyes are grateful for the traditional low-res desktop. Looking forward to playing with the VOP COP, now that I know it exists... Is there a particular advantage to using Cloth Capture/Deform rather than Attribute Interpolate for sticking points to surfaces? Either way, good to learn new tricks - thanks!
Peter? I thought you transfer yourself to another planet. Welcome back maestro.
Great to see you back Peter!
The man, the myth, the legend, good to see you back Peter!
Always great to see a new video from you Peter!
I'm delighted to see a new PQ tutorial (nifty logo!), and my middle-aged eyes are grateful for the traditional low-res desktop. Looking forward to playing with the VOP COP, now that I know it exists... Is there a particular advantage to using Cloth Capture/Deform rather than Attribute Interpolate for sticking points to surfaces?
Either way, good to learn new tricks - thanks!
How would you go about applying wetness so it can be it's own shader on top of another without any type of baking or compositing?
don't you think using ( point deformer) or ( attribute interpolation method ) would do the same job for ( cloth capture and cloth deform)??
Yes on point deform which is essentially the two cloth nodes combined into a single node
Thank you
You need bigger monitor!
Thanks maestro.My flip tank initial geo has only the particle fluid tank node and no options to merge collision masks
It should be the first node in the network inside fluidtankinitial. It’s not part of the fluid tank node itself
peter quint Thanks maestro