SEGA ULTRA 64 - The Nintendo 64 Was A Sega Console !? - Gaming History Documentary

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  • เผยแพร่เมื่อ 14 ม.ค. 2022
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    In the very early nineties, California based company Silicon Graphics approached Sega with a prototype for a game console that would allow for 3D polygonal graphics at a very cheap price point. Let's look at why Sega never capitalised this and how the technology ended up in the hands of Nintendo.
    #Nintendo64 #Sega #GamingHistory
    Additional Gameplay & Footage Sources
    • Silicon Graphics Promo...
    Silicon Graphics Promo (1987)
    VintageCG
    • The 21 Best Nintendo 6...
    The 21 Best Nintendo 64 (N64) Games of All Time
    Nintendo Life
    • Silicon Graphics Origi...
    Silicon Graphics Origin Promo VHS
    TechPlay
    • Interview with SEGA of...
    Interview with SEGA of America Genesis/Mega Drive Team: Tom Kalinske, Al Nilsen & Diane Fornasier
    SEGA Europe
    • Killer Instinct 1 arca...
    Killer Instinct 1 arcade Glacius 60 FPS Gameplay Playthrough
    arcadegamesfreak
    • Cruis'n USA | Arcade l...
    Cruis'n USA | Arcade longplay
    KawaiiFaceman
    Additional Information Sources
    uproxx.com/gaming/sega-ninten...
    web.archive.org/web/200902071...

ความคิดเห็น • 280

  • @ApexLodestar
    @ApexLodestar 2 ปีที่แล้ว +33

    Sega management was a mess in the mid to late 90's. Still loved the Sega Saturn and Dreamcast.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      Even the end of the early 90s.

    • @fidelsolis6070
      @fidelsolis6070 2 ปีที่แล้ว +2

      Me too. Dreamcast was the best

    • @MaxAbramson3
      @MaxAbramson3 2 ปีที่แล้ว +2

      As long as the Kalinske team was in charge, things were going great. As soon as SoJ started micromanaging, they took their 55% market share to basically nothing in just seven years.

  • @TDBS83
    @TDBS83 2 ปีที่แล้ว +5

    I sure do miss the video gaming era of the 1990s and the mid 2000s because it was special time during my young days.

  • @nightbirdds
    @nightbirdds 2 ปีที่แล้ว +51

    The saddest part of this whole thing was that Kalinske really felt bad for the SGI guys, having put all that work into the chipset. It was he who put them in direct contact with Howard Lincoln to get that Nintendo ball rolling. Sega of Japan reallly had a severe case of the "Not Made Here" syndrome, which ended up shooting them in the foot so many times.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +5

      During that time, pc hardware technology was superior than what Japan had to offer when it came to 3D accelerator.

    • @CarlosXPhone
      @CarlosXPhone 2 ปีที่แล้ว +5

      I saw that coming through the story. Made me sad for SGI, and Kalinski. SoA was on fire in those days. All SoJ had to do was see the opportunity right in front of them.

    • @JamesTobiasStewart
      @JamesTobiasStewart 2 ปีที่แล้ว +3

      Yeah I knew Sega had made some self sabotaging errors. but I hadn't realised just how many...

    • @keithpoley3432
      @keithpoley3432 2 ปีที่แล้ว +6

      I couldn't believe the Dreamcast died when I was a kid... it was the best system of the time

    • @antdah
      @antdah 2 ปีที่แล้ว +3

      @@CarlosXPhone Sure, but SoA were also the ones pushing the 32X, so... 🤷🏼‍♂️

  • @parrishharris3008
    @parrishharris3008 2 ปีที่แล้ว +9

    Wow so Sega was really their own built in enemy and this helps explain more about Sega's downward spiral.

    • @lap456
      @lap456 10 หลายเดือนก่อน +1

      Will thier's more to it if you look at the sotry on the SNES CD you will find that The Sony Palystation was almost an SEGA System becuase Nintendo didn't like how Sony had all the rgiths to the SNES CD games.

  • @tskraj3190
    @tskraj3190 2 ปีที่แล้ว +7

    You should've probably mentioned that SGI did give Sega of America a prototype console which Sega never returned to SGI and that Sega attempted to emulate SGI's hardware capabilities with simulated software on the Sega Saturn.

  • @LadyDecade
    @LadyDecade  2 ปีที่แล้ว +6

    Follow me on Twitch! - twitch.tv/LadyDecade

    • @GooseTronics
      @GooseTronics 2 ปีที่แล้ว

      i clicked, you no live?

    • @greenkoopa
      @greenkoopa 2 ปีที่แล้ว

      I couldnt get it it to work 🤷‍♂️

  • @ADADIZZLE
    @ADADIZZLE 2 ปีที่แล้ว +9

    I grew up a poor kid so I remember when my cousins dad who was a game tester had this in 1996. During a sleep over this system blew my mind. I don’t know why the Saturn didn’t but 4 years later I got one and it was on!

  • @joshuarcole
    @joshuarcole 2 ปีที่แล้ว +20

    The N64 was the first console I bought for myself and when I really started to get into gaming. I love hearing the history behind it.

    • @CarlosXPhone
      @CarlosXPhone 2 ปีที่แล้ว +2

      There's a longer history for it. If you really follow the story early, as in pre-PlayStation, you'd drop your jaw. The Sony/Nintendo partnership was so big, it took years to get to N64.

  • @overwatch761
    @overwatch761 2 ปีที่แล้ว +35

    As I always say, if Sega had taken on the SGI, combined it with CD we would have seen ports of Daytona USA etc that would’ve wiped the floor with PlayStation. Looking at the work of Kaze on optimizing the Mario 64 engine it just goes to show how unoptimized the development environment was on the SGI hardware back in the day.

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +8

      If Sega had taken on the SGI, they would have given Sony at least a year or a year and a half to run the market unopposed, and even though the hardware is better than the Saturn and the PlayStation, it would not have changed much if they panic launched the console before its official release date and at a higher price like they did with the Saturn. Nintendo saved at least $100-150 on the cost of the N64 by not including a CD-ROM drive; Sega's Ultra 64 certainly would have included a CD-ROM drive in it.
      It's easy to say that Sega's Ultra 64 could have been as successful as Nintendo's, but that's overlooking all the work Nintendo put into marketing, developer relations, making games for it, and supporting the console in America - things Sega could have done for the Saturn as it was, but chose not to.

    • @justinmohns8279
      @justinmohns8279 2 ปีที่แล้ว +1

      Is that true? Kaze is mario decompiled and a new game off the physics engine?

    • @overwatch761
      @overwatch761 2 ปีที่แล้ว +5

      @@madhatter8508 Nintendo America had to save Nintendo of Japans ass much like Sega America tried. It’s hard to know, the N64 was delayed because Nintendo Japan were way behind in 3D engine development, they had to rely on Argonaut to train them, not only that but Nintendo had crossed and disregarded so many respected and major developers and publishers with licensing fees, fines for missing deadlines and extra charges on multi platform releases and then debunked the use of CD... so their old allies left for Sony, there was a major lack of 3rd party support to even launch for months. As developers stated months of time was wasted trying to fit games onto the small cartridge storage space instead of optimization.

    • @luisclaudiofugolin6250
      @luisclaudiofugolin6250 2 ปีที่แล้ว +2

      I don't think it would be, the 64-bit chip was bad to work with, like working with the two 32-bit chips of the Saturn. The N64 itself is a very restrained console, just like the SNES was on processing power, only the video chip was superior (the audio was good too, but it was a sampling chip with a library of samples on the console, not an FM chip like the Mega Drive who you could create your own sounds).

    • @Shannon-ul5re
      @Shannon-ul5re 2 ปีที่แล้ว +1

      I reckon sega would have gotten final fantasy 7 aswell.

  • @joshuasanderson7359
    @joshuasanderson7359 2 ปีที่แล้ว +8

    It truly makes me sad how much SoJ refused to treat SoA as partners rather than subordinates

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +2

      Especially when SOA gave them two chances to eliminate their biggest competitors' systems before they launched. I don't even know what Nintendo would have done without SGI presenting them with the Nintendo 64. It may have taken even longer to release a successor to the SNES.

  • @peterah7957
    @peterah7957 2 ปีที่แล้ว +2

    I've recently thought that growing up in the 90s that Nintendo and Sega had so much power over us as consumers and the kids whose parents who would do anything to make their kids happy. Today we can pretty much grab any game and software and feast on them on our home pcs or mobile phones... Crazy world we live in now

  • @JazzyUte
    @JazzyUte 2 ปีที่แล้ว +8

    The Super Nintendo was my first gaming system but it feels like N64 defined my childhood way more. So many great memories. Truly a remarkable system.
    AS was the Dreamcast. Sega screwed up there, too. But I loved my Dreamcast. In fact, that was the next system I got for Christmas after the N64 had run its course.

    • @nissutobor9078
      @nissutobor9078 2 ปีที่แล้ว +1

      yeah, Dreamcast was one of those screwups you can't help but love.

    • @G.L.999
      @G.L.999 2 ปีที่แล้ว

      I was big Nintendo fanboy back in the day(guess I still am to a small extent), but Dreamcast was my first non Nintendo console I got for Christmas of 99!

  • @healer246
    @healer246 2 ปีที่แล้ว +1

    I love your videos. Thank you for this!

  • @T.Maximus
    @T.Maximus 2 ปีที่แล้ว

    Great work, subbed!

  • @miguelleandri2435
    @miguelleandri2435 2 ปีที่แล้ว +2

    Cool, I never though something like that, is facinating everything about it. Its part of The Gaming history, Well done video

  • @colosalkompakt
    @colosalkompakt 2 ปีที่แล้ว

    Great video as usual!

  • @chriswy697
    @chriswy697 2 ปีที่แล้ว +6

    Lady Decade has sadly become the TMZ of retro gaming content

  • @howtocreateresilience7009
    @howtocreateresilience7009 2 ปีที่แล้ว +5

    Great video! Fun to revisit my childhood via it, almost hard to believe SEGA rejected SG, fascinating to hear the story.

  • @arcadeutopia3035
    @arcadeutopia3035 2 ปีที่แล้ว +1

    Absolutely loved this ❤️

  • @drstu2bob471
    @drstu2bob471 2 ปีที่แล้ว +1

    Your already one of my favorite gaming history channels

  • @wjscottiii
    @wjscottiii 2 ปีที่แล้ว +5

    how do you manage to fit so much amazingness and awesomeness in one person?

  • @streamingliveacademy
    @streamingliveacademy 2 ปีที่แล้ว

    Very nice video.

  • @Errorsandoddities33
    @Errorsandoddities33 2 ปีที่แล้ว

    i really like your narration btw u should def keep doin thsi ur made for it

  • @electricsheep1277
    @electricsheep1277 2 ปีที่แล้ว +2

    Lady Decade, I love your content, it's very entertaining and informative. I'm finding out a lot of things about obscure technology in the gaming market, its great! One question, why the purple filter? It's not distracting, but it is puzzling. It seems like an extra, unnecessary step, when you could just stick with natural lighting. Anyways... excellent work!

  • @rtbarshaw3766
    @rtbarshaw3766 2 ปีที่แล้ว +3

    The book "Console Wars" talks about this a bit too. It's a great read but I HIGHLY recommend the Audible version.

  • @andrewspencer-foster9504
    @andrewspencer-foster9504 2 ปีที่แล้ว

    So glad I subd to u I love ur channel

  • @FunFactFactoryX
    @FunFactFactoryX 2 ปีที่แล้ว

    Another great video. Many thanks. I will try and follow you on twitch

  • @chrisjuckett2728
    @chrisjuckett2728 2 ปีที่แล้ว +4

    See... shit like this is why I never felt bad about Sega folding as a console company. Even back then you could tell they were flailing and missing opportunities. They finally got it right with the Dreamcast, but even then their timing was WAY off.

    • @talibong9518
      @talibong9518 2 ปีที่แล้ว

      Dreamcast was OK but the lack of buttons on the game pad and the small amount RAM meant it would've failed against the competition even without rampant piracy.

  • @stoneballer
    @stoneballer 2 ปีที่แล้ว

    great video, glad it all played out to get me my Nintendo 64, Time to play some ultra.

  • @djbrotherson
    @djbrotherson 2 ปีที่แล้ว +6

    Imagine what it would be like today if more ppl listened to Tom ?

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +4

      They did not even consult Sega of America at all on the Sega CD; they just dumped it on them. Had they included Tom and his team on the Sega CD design, then some things that they did with the 32X could have been done on the CD. Specifically, that 32,768 color palette and increased color display.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +1

      @@madhatter8508 SOJ didn't know how to use scaler effect on the sega cd hardware at first until 3rd developers that push the hardware.

  • @hichaelhighers
    @hichaelhighers 2 ปีที่แล้ว +2

    Thanks Lady Decade. Your videos are a little bit of light that gets me through tough times.

  • @Yakobu90
    @Yakobu90 2 ปีที่แล้ว

    I think the video goes live at about the same time you do 😁

  • @J.Crooner
    @J.Crooner 2 ปีที่แล้ว +1

    👍😎👌These were the Golden Days of video game history. Your videos are absolutely fantastic. I can only imagine what Nights into Dreams could of been with the new chipset designed by silicon graphics especially if it would of shared the same 3-D platform in the tradition of Super Mario 64 and Sonic Adventure. I'm still wondering why Nights into Dreams never got a Sega Dreamcast release but found its way to the original Nintendo Wii in 2007??? I'm still shocked about it myself.😲😳

  • @fazares
    @fazares 2 ปีที่แล้ว +2

    Already heard about this pitch, in the past...but it's interesting to know more about it nonetheless

  • @Freakarmy
    @Freakarmy 2 ปีที่แล้ว

    I am 33 yo gamer and have never known about most of the stuff you make videos about. So interesting please make more

  • @excessofficialTV
    @excessofficialTV 2 ปีที่แล้ว

    One of the only one to talk about true video game stories that nobody talk about.

  • @Melf00
    @Melf00 2 ปีที่แล้ว +1

    Great video! Thanks for bringing more attention to this subject. Just one thing: Could you add a credit for the Kalinske quote from Sega-16's 2006 interview that's used in the video? Thanks!

    • @BIadesMan
      @BIadesMan ปีที่แล้ว

      NO now KCUF off

    • @kenhorowitz179
      @kenhorowitz179 ปีที่แล้ว

      @@BIadesMan Wow, it took you 6 months to come up with that? LOL

  • @hnmAck
    @hnmAck 2 ปีที่แล้ว

    "Like me but not like me, it´s a mistery"
    XDXDXD

  • @RockyHanlin
    @RockyHanlin 2 ปีที่แล้ว

    Me and my sis received the Nintendo 64 for Christmas and it was the best Christmas everr!

  • @zackslack80
    @zackslack80 2 ปีที่แล้ว

    I love lady Decade.❤️

  • @dsj66u
    @dsj66u 2 ปีที่แล้ว +2

    I don't think any game will remind me off my childhood more than sonic on the megadrive and the greenzone soundtrack

  • @n051de4
    @n051de4 2 ปีที่แล้ว

    good vid good stream good shit

  • @Gameboy-Unboxings
    @Gameboy-Unboxings 2 ปีที่แล้ว

    Sweet!

  • @promaster424
    @promaster424 2 ปีที่แล้ว +3

    If SEGA agreed with the plans of Sony the console wars now would've been the same as the console wars in the 90s

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      I know it would end ugly cause of soj will bump heads with sony.

  • @UberNeuman
    @UberNeuman 2 ปีที่แล้ว +3

    The takeaway lesson: Sega's hurbis was its undoing.

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +1

      It was Sega's hardware team politicking to keep their position of power within the company. Not only that, but they did not consult Yu Suzuki on the Saturn's GPU design because they thought he would be "too busy." It's a shame, too, because Suzuki took a $2000 texturing unit from Evans & Sutherland and reverse engineered it into a $50 chip. Even if Sega rejected SGI, they did have somebody in the company in Yu Suzuki who also could have designed a system with similar performance to what SGI were offering, and yet they didn't ask him either. And not only would Yu Suzuki's design have been competitive with the N64, but it would have been derived from Sega's Model 2 that he helped design, so porting Model 2 games to the Saturn would have been much easier.

  • @Rackatiakka
    @Rackatiakka 2 ปีที่แล้ว +2

    You. Speak. Very. Clearly.

  • @whyzyttf6614
    @whyzyttf6614 2 ปีที่แล้ว

    I 💕 Lady decade

  • @clochardruelle
    @clochardruelle 2 ปีที่แล้ว

    9:52 Young Paul Rudd!

  • @joebaumgart1146
    @joebaumgart1146 2 ปีที่แล้ว +1

    Ykw would be fun. An alternate timeline version of this series. In which each of these what if moments happened.

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว

      N64 homebrew is coming along, and there is a Sonic hack for Mario 64. It would be cool to have some kind of Game Jam where N64 devs make quick demos of Saturn-era Sega games for the N64 to give us a glimpse of that alternate reality.

  • @DonThaGoat94
    @DonThaGoat94 2 ปีที่แล้ว +1

    sega messed up but it was a fun console. I loved my n64 more though. Great video lady!!

  • @camartinez6
    @camartinez6 2 ปีที่แล้ว +3

    I subscribed thanks for this... Sillicon Graphics and Nintendo was simply great partnership. The Nintendo 64 and its games were so fun.

  • @blackfeet6820
    @blackfeet6820 2 ปีที่แล้ว

    1:47, Peter wingfield (Highlander serie, Stargate SG1...).

  • @ryandavis7011
    @ryandavis7011 2 ปีที่แล้ว

    Ed McCracken's brother, Phil, also did a lot of great things.

  • @tgheretford
    @tgheretford 2 ปีที่แล้ว +12

    The more I research the decisions made by Sega between the Sega CD and the Sega Dreamcast, the more I come to the conclusion that Sega of Japan's superiority complex was its undoing. Something Kalinske picked up on years before the people who wrote the history books and Wikipedia articles did.

    • @thecunninlynguist
      @thecunninlynguist 2 ปีที่แล้ว +1

      that's part of it. If they were in sync w/ SoA, there's no telling where Sega would have been today.

    • @singletona082
      @singletona082 2 ปีที่แล้ว +2

      that 'JAPANIESE FIRST AND ONLY' toxic nationality mindset....
      People bitch, rightly, at how high on our own asses us USicans can be but.... at this point in time especially Japan was.... insufferably arrogant. Combine that with the american division getting a hit with the genesis via their marketing and the home office would see that as threat rather than lesson.
      See before and after then sega would 'oh that platform isn't doing well DITCH. MOVE ON.'
      The Genesis benefitted from someone who actually went and made it work marketingwise. Look at sega's history and frnakly outside of the genesis their consoles had all been flops *.
      Basically Sega of Japan were mulishly stubborn and more prideful than vegetta.
      One thing sega of Japan did I wish we had here stateside was Segata Sanshiro. Those adds were wonderfully weird and like literally those ads, here. Maybe a few tweaks like Sanshiro roundhouse kicking american kids and going for a more US city layout for outside shots but like.... I remember being weirded out by saturn commercials more than anything.
      I also remember looking up on Yahoo if the saturn could play genesis games, finding out it couldn't, and then 'well that's bullshit,' and not getting one. Had sega not done the 32x and instead built the saturn with genesis compatibility in mind they might have gotten enough of a foot i nthe door that studios would have made figuring saturn architecture out a priority instead of 'this is hard' and.... just moving on.
      Then again had Sega not burned retailer good will as well as developer good will they wouldn't have been shit out of luck with the dreamcast. By the time of the dreamcast Sega had actually made a good system, but they torched too many people in the industry andsupply chain to have had any real hope of survival. That they survived as long as they did was purely on the fact that playstation 2's launch was a disaster. Granted if they had gone wit ha DVD drive and allowed dvd movie playback that could have also helped since a large part of early ps2 sails were because it was literally the cheapest DVD player at the time.
      *as with all things this is not a hard universal. See also Brazil and tectoy, UK and the master system, etc.

    • @nufiya999
      @nufiya999 2 ปีที่แล้ว +1

      @@singletona082 Hind sight is a great privilege. 👍

    • @singletona082
      @singletona082 2 ปีที่แล้ว

      @@nufiya999 Yes it is, as are the people trying to one-up eachother in the coments section the way crabs do: by trying to yank other people down.

    • @nufiya999
      @nufiya999 2 ปีที่แล้ว +2

      @@singletona082 It's a comment section, what do you want

  • @GameMaster0097
    @GameMaster0097 2 ปีที่แล้ว +2

    Nintendo 64 is indeed a game console!

  • @TheOldest
    @TheOldest ปีที่แล้ว +1

    Wow, Sega produces a console that excels at high 2D rendering and ok 3D rendering with high capacity storage, Nintendo makes a console that excels in both 2D and 3D but expensive low capacity storage and Sony makes a console that does good 3D poor 2D but high capacity storage. The 3rd console generation ladies and gentlemen.

  • @CalTheHogNosedBat
    @CalTheHogNosedBat 2 ปีที่แล้ว +1

    Ever seen Lady Decade and Rabbid Luigi in the same room? Didn't think so. *Conspiracy confirmed*

  • @xx7secondsxx
    @xx7secondsxx ปีที่แล้ว

    SoJ has a nose turned up so high it RINGS!!! SoA is part of the same team!!!
    Madness

  • @megan_alnico
    @megan_alnico 2 ปีที่แล้ว +1

    In some alternate dimension Sega made the Ultra 64 and Nintendo partnered with Sony, leaving the 3d0 in third place.

  • @texashustler9845
    @texashustler9845 2 ปีที่แล้ว

    This is tasteful . This is how it's done

  • @RWL2012
    @RWL2012 2 ปีที่แล้ว

    Ah yes, I know about this from Console Wars and Tom Kalinske interviews :P

  • @antoniokauley9171
    @antoniokauley9171 2 ปีที่แล้ว

    Can’t forget the Mario Party Series!

  • @edgardeitz2784
    @edgardeitz2784 ปีที่แล้ว

    I'm wondering what a total recombination of the Sega Genesis/*Saturn* and the Ultra 64 would've been like; merging the Saturn tech into the Ultra 64 (esp. the best elements of both) might've been a good move...

  • @BM-wf8jj
    @BM-wf8jj 2 ปีที่แล้ว +1

    Yeah, Sega of Japan really shit the bed with that decision lol. I used to think that OG Playstation graphics looked bad compared to N64, but 3D games on Sega Saturn looked like absolute garbage. 2D games and arcade ports were amazing on the other hand.

  • @kenknight5983
    @kenknight5983 2 ปีที่แล้ว +2

    This keeps happening- someone appointed high at the top who drives the company into the ground, and earns a huge salary to do so. To earn the big bucks you have to be REALLY bad at your job.

  • @CalTheHogNosedBat
    @CalTheHogNosedBat 2 ปีที่แล้ว

    Ah, yes, Phil's brother, Ed McCracken

  • @LilUltraKataru
    @LilUltraKataru 2 ปีที่แล้ว

    😌 knew I that wasn’t crazy

  • @CarlosXPhone
    @CarlosXPhone 2 ปีที่แล้ว

    Sega would've sold more units of Saturn if they'd (SoJ) just relax their stubborn streak. Silicon Graphics really wanted SEGA's contract. Nintendo grabbed the brass ring.
    I don't remember reading about the Sega being approached for SGI. Either that or I forgot. Otherwise nice video, lady. 😜

  • @salaciouscreations4323
    @salaciouscreations4323 2 ปีที่แล้ว +1

    Given some of Nintendo's SNES games were made with SG machines it's a bit weird they didn't go to old ninty first. The N64 for those who had it wiped the floor with the psone could do. Sadly the carts made things limited. There again Sony's box had way more crap on it.

  • @tubesami
    @tubesami 2 ปีที่แล้ว

    At this point I'm pretty sure Lady Decade is just making stuff up :D

  • @staceymcdermott4954
    @staceymcdermott4954 ปีที่แล้ว

    Where you on the game's master?

  • @G.L.999
    @G.L.999 2 ปีที่แล้ว

    If Sega had gotten that technology; chances are, it would have taken them longer to release the Saturn since Nintendo had more exposure handling the Silicone Graphics tech than Sega did due to their partnership with RAREWARE and Rainbow Arts during the developments of the DKC Trilogy Games, Killer Instinct, and Rendering Ranger R2(despite it being a limited release Japanese Super Famicom exclusive).

  • @airforcex9412
    @airforcex9412 2 ปีที่แล้ว +2

    Dreamcast was the first SEGA console where they did things mostly right from a technical standpoint. They were not impressed by Silicon Graphics? Then they went to make the Saturn…🤣

    • @jokesonyoumyguy5086
      @jokesonyoumyguy5086 2 ปีที่แล้ว

      The Saturn was actually the best console. It was the most powerful on the market. More powerful than the PlayStation actually. The only problem with the Saturn was the games on it and the marketing. If Sega were to have better titles on it, I bet the PlayStation wouldn’t have been AS dominant. I still think PlayStation would’ve sold more due to the marketing, but the Saturn would’ve been more like how Xbox is now. The Saturn was was so poorly marketed that I didn’t even know it was as powerful as it was. I don’t think anyone did unless you were a tech head.

    • @aximusprime
      @aximusprime 2 ปีที่แล้ว

      @@jokesonyoumyguy5086 Saturn was the most powerful for 2D games, but was mostly garbage for 3D. It couldn't even do transparencies. And don't give me this nonsense about marketing, in the mid 90's you couldn't get away from Sega Saturn ads.

  • @VOAN
    @VOAN 2 ปีที่แล้ว

    Sega had many great opportunity back in the mid 90s that had they not screw up big time they would had still been here making consoles today. The refusal to work with Sony, the rejection of Silicon Graphics, not listening to Tom Kalinske, firing Bernie Stolar when he wants to port Virtua Fighter 3 and Daytona USA to the N64 (the system with Silicon Graphics they original contribute to), the discontinuation of the Sega CD and 32X, the killing of Saturn and Dreamcast, the crude development of Sonic X-Treme, the disastrous NA launch of the Sega Saturn, etc.

  • @scrambledcitycustomz8134
    @scrambledcitycustomz8134 2 ปีที่แล้ว

    Has nintendo ever shown what they where working b4 using the silicon chip? Not asking about the sony deal

  • @Bubbabyte99
    @Bubbabyte99 ปีที่แล้ว

    Small correction: Nintendo's marketing actually lied. The hardware used in KI and Cruis'n had actually nothing to do with the Ultra 64 hardware apparently. That was all just a marketing spin to make the N64 seem more advanced than it really was. Btw, I'm not saying this to throw shade at Nintendo; I'm actually a massive Nintendo fanboy. It just felt like a necessary thing to clarify.

  • @eatmeek5026
    @eatmeek5026 2 ปีที่แล้ว +1

    She's definitely making this shit up now 🤣

  • @Sinn0100
    @Sinn0100 2 ปีที่แล้ว

    I knew about this....Sega of Japan did what Sega of Japan did back in the late 1990's, made a stupid decision based on their hatred of Tom Kalinski. They not only passed on this but also turned their nose up at Sony's offer to join forces against Nintendo. Had that happened Sega would still be around today. I like to believe there is an alternate time-line in which the Sega PlayStation exists. Can you imagine a CD powered N64?! That would have been huge in 1995/1996.
    Fun Fact: The Ultra 64 arcade cabinets were an industry lie. These cabinets were quite a bit more powerful than a standard N64 and they even included hard drives to help with the load. I would love to see this channel cover this story next.

  • @bcp092980
    @bcp092980 2 ปีที่แล้ว

    Now, Sega is owned by Nintendo.

  • @hasanrizvi8554
    @hasanrizvi8554 2 ปีที่แล้ว

    When is the Nintendo 64 console coming out

  • @faustinuskaryadi6610
    @faustinuskaryadi6610 2 ปีที่แล้ว +1

    The correct pronunciation for Gunpei is Goon pay, not Gun Pay.

    • @VOAN
      @VOAN 2 ปีที่แล้ว

      Correct or not doesn't really matter, not everyone talk the same way. Some people pronounced Sega as say-gah and some see-gah.

  • @chaospoet
    @chaospoet 2 ปีที่แล้ว

    The worst part is all this and even the 32x weren't Sega's biggest mistake. That would be letting Tom go and replacing him with Bernie Stolar. In my opinion, that man did more damage to Sega than all these blunders combined, which is just insane to think about. The more I come to understand Sega and what happened the more I'm shocked the Dreamcast got made at all and that they didn't go out of business way sooner than they did.

  • @SotNist
    @SotNist 2 ปีที่แล้ว +1

    I never really liked the SGI look. I'm glad we got god tier 2D sprites and pixel art on the Saturn instead.

    • @VOAN
      @VOAN 2 ปีที่แล้ว

      It was the mid 90s, you couldn't expect SGi to look any better as even PC back then wasn't even on the same level as consoles yet and consoles themselves are still catching up to arcades at the time.

  • @SpasmFunnel
    @SpasmFunnel 2 ปีที่แล้ว

    So far I'm guessing her sister is Daniel Ibbertson.

  • @Shannon-ul5re
    @Shannon-ul5re 2 ปีที่แล้ว +3

    Sega got it so wrong with the sega cd, 32x, saturn and dreamcast! Nothing but greed and stupidity!

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +1

      They got it right with the Dreamcast. Problem was they were too late to change consumer perception by 1999. They had gotten it so wrong so many times that consumers had given up and were ignoring them.
      They could have got the Sega CD right had they planned for it from day one like Hudson did with the PC Engine CD-ROM. The Sega CD was supposed to be a $199 add-on but during the design phase they discovered that they did not connect the proper pins from the CPU and VDP to the expansion bus to capitalize on some of the things they promised - like a new palette chip and more onscreen colors. They also had to throw that second CPU and expensive bridge RAM in there to control the CD-ROM drive since they didn't connect the first CPU properly, and then to top it off they threw in that scaling and rotation chip that was more powerful than the SNES' mode 7, but rarely used and certainly added cost to the system. I reckon if they had been able to sell the Sega CD at $199 with CD audio and more colors as intended it would have been a very successful add-on. By the end of the PC Engine's life cycle, most of its games were on CD-ROM. I am not so sure Sega could have done that with the price-conscious US market; more likely, we would have got cart and CD-ROM versions of games like Mortal Kombat 2 and 3, Comix Zone, Ristar, and Vectorman.
      They could have got it right with the 32X by cranking out as many 3D versions of 2D Genesis games as possible within the first year, rather than dumping it immediately after the holiday season. The 32X was massively popular at first, but consumers turned against it because they rushed so many games like Doom to have it ready by Christmas 1994. And then Sega released the Saturn simultaneously in Japan, and panicked and launched the Saturn half a year earlier than intended in America, so all their development shifted and there was no point in owning a 32X anymore. Best case would have been not selling it in the first place, but they could have salvaged it or they could have made up for it by getting the Saturn right. Nintendo had a similar failure with the Virtual Boy but nobody remembers it because they put so much work into making the N64 a success.
      They could have got it right with the Saturn by simply launching in September 1995 as promised. That would have saved the alienation that the media, consumers, and developers all felt. It wuld not have beat the PlayStation, but it would have sold respectably. I've seen articles from the time predicting around 30 million Saturns sold by 1997, which would have put it ahead of the Nintendo 64 by that time. Getting the price down to $299 in 1995 as Tom Kalinske asked them to would have helped as well. In fact, they did cut the price down to $299 in January 1996 after the 1995 holiday shopping season was over. They kept the price high for the holiday season because SOJ were obsessed with showing a profit on their books and did all they could to stay out of the red - going so far as to stop manufacturing Saturns in Japan despite the high demand because they lost money on each console sold!

    • @Shannon-ul5re
      @Shannon-ul5re 2 ปีที่แล้ว +1

      @@madhatter8508 the dreamcast was awesome system but it wasn't a DVD player. That was massive miss and a huge gain for Sony and its marketing for its ps2! DVD was new at the time with the release of the matrix, that's whats killed the dreamcast. Sega could have kept making great games for dreamcast but it was bleeding money from the stupidity of the saturn and 32x! I agree with what you replied, but the 32x shouldn't have happened and the saturn should have supported 3D, since they sega was the leader in the arcades at the time. How they thought 2d was to contine without a new sonic game raised alot questions.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว +1

      @@madhatter8508 SOJ really handle the Saturn launch and both 95 holidays horrible by no lowering the price during the holidays. They lost a lot of money in 96 like the suprise launch in 1995.

    • @Shannon-ul5re
      @Shannon-ul5re 2 ปีที่แล้ว +1

      @@maroon9273 when sega got formation of what sony had with the ps1, they should reviewed the saturn instead of rushing to the market, slapping an extra CPU into into it and making it extremely difficult to code for. In a way the 32x could have kept business going for another few years. Then again in my mind the 32x tech "or close to"should have been in the sega cd.

    • @maroon9273
      @maroon9273 2 ปีที่แล้ว

      @@Shannon-ul5re sega made a big mistake rushing the development of the Saturn hardware. Multi-chip hardware design only works well with arcade instead of the home market. If they waited and involve Lockheed/Yuzuki team, Nvidia or just open their horizon with pc gaming 2D/3D chipset from ATI, yamaha, power vr and S3 with no suprise launch. We will have superior performing console that will not only do 2D games well but mostly 3D games.
      32x as a add-on would've put sega into the red line. They will lose a lot money each time someone buys it and even worst with the Neptune console, nomad. 1994 was too late and should've put all their resource on improving the game gear battery issue, better genesis games, scaler arcade ports to the sega cd and pushing the SVP for 3D/2.5D games with other cost effective enhancement chips.
      Looking at the 32x, the sega cd should've been a highend standalone console since its cd media and also adding 32x hardwre there.

  • @kornmartin3489
    @kornmartin3489 2 ปีที่แล้ว

    Saludos desde argentina

  • @superpaul79
    @superpaul79 2 ปีที่แล้ว

    Was that Paul Rudd?

  • @mryellow864
    @mryellow864 2 ปีที่แล้ว +1

    Sega beat itself again (face palm).

  • @avalond1193
    @avalond1193 2 ปีที่แล้ว

    Its heart breaking as a sega fan to see how sega had 2 golden opportunities to really get to the next level with the PlayStation and N64 tech long before the 32bit wars started. but arrogance and pride from sega of Japan sabotaged sega as a whole instead of thinking about the future That it eventually cost them and now they are a shell of what they used to be.

    • @atomicskull6405
      @atomicskull6405 2 ปีที่แล้ว +2

      They still would have messed it up somehow. To paraphrase Jim Sterling in regards to Sega "Even when they don't drop the ball they find ANOTHER ball and drop THAT"

    • @coppermanarrowz1001
      @coppermanarrowz1001 2 ปีที่แล้ว +1

      Sega was on that bs

  • @mateofrito
    @mateofrito 2 ปีที่แล้ว +1

    It’s a stretch to say that this was a “Sega Console” to start when all we’re talking about is the graphics processor. Nintendo would have found another way to create a 3D based console.

    • @BIadesMan
      @BIadesMan ปีที่แล้ว

      It’s a stretch to say Nintendo would have found another way

    • @BIadesMan
      @BIadesMan ปีที่แล้ว

      Liking your own comment you saddo

  • @hicknopunk
    @hicknopunk 2 ปีที่แล้ว

    I used to own an ultra 64. No Sega chips on it. No idea if Sega made the ultra 64, but I doubt they did.

    • @aximusprime
      @aximusprime 2 ปีที่แล้ว +2

      Tell us you only read the title without telling us you only read the title.

  • @edgardeitz2784
    @edgardeitz2784 2 ปีที่แล้ว +2

    So, this is about one of SEGA's mistakes; after demanding improvements, the 2nd, better version should've been picked up by SEGA for use. THEN they would've had one less problem...

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +1

      They probably made those demands in the first place because they didn't think SGI would actually take that feedback and improve their design in a reasonable amount of time.
      I think the problem may have been that Nakayama was hellbent on releasing the Saturn in 1994, and I don't know when this system was offered to Sega but considering the time to make revisions and to begin production, if he would have had to wait until 1995 to release it then he wouldn't have done it. The PC Engine beat the Genesis to market by a year and the conventional wisdom at Sega at the time was that the PC Engine trounced them in Japan because it launched earlier. That's why they were so determined to launch against the PlayStation in 1994, so Sony would not have an extra year ahead of them.

    • @lazarushernandez5827
      @lazarushernandez5827 2 ปีที่แล้ว +1

      @@madhatter8508 That might have some truth to it, the Saturn was supposedly in development since 1992, It seems like plenty of money had been invest in R & D at that point to just chuck it and go with SGI.

    • @madhatter8508
      @madhatter8508 2 ปีที่แล้ว +1

      @@lazarushernandez5827 Sega signed a deal with Hitachi in 1992 to use their SuperH processors in game consoles, so it stands to reason that was when they began working on the Sega Saturn. It also makes sense because the Saturn's two VDPs are derived from Sega's SuperScaler chips they were using in the arcades at the time.

  • @hababacon
    @hababacon 2 ปีที่แล้ว

    The issue with Sega, they operated like they were two separate companies competing against each other. Even during the Dreamcast development they had two hardware teams wasted resources. Ultimately sued by 3DFX for their blunder. Now I do think project Katana was the better choice, but the crap that was the Saturn SOJ should have fired their hardware team. Despite developing the Saturn in secret for years, they released a console with no graphics libraries. They didn't even have instructions how to enable the 2nd CPU until late 95. By the time SGL 2.1 came out, the Saturn was dying. The screw jobs at SOJ caused Tom Kalenski to leave. A man brilliant at marketing. That was the beginning of the end of Sega in the hardware business.

  • @rich1051414
    @rich1051414 2 ปีที่แล้ว

    Also, saturn was also supposed to be a joint venture with microsoft. Sega also turned them down. It seems quite obvious, sega deserved to fail. They turned down every single offer than could possibly help them compete. I can't understand what they were thinking.

  • @wirovanas3317
    @wirovanas3317 2 ปีที่แล้ว

    Als sega amerika ballen had gehad, waren zelf verder gegaan sega was werkelijk een amerikaans bedrijf

  • @Batman-jm7np
    @Batman-jm7np 2 ปีที่แล้ว

    What? No way.

  • @jankersting
    @jankersting 2 ปีที่แล้ว +1

    now its really getting ridiculous

  • @jacobbaranowski
    @jacobbaranowski 2 ปีที่แล้ว

    Yeah I love N64

  • @StandingUpForBetter
    @StandingUpForBetter 2 ปีที่แล้ว

    Well done! So sad that Sega of Japan was out done by their own pride. Normally you reward success and with Sega of America doing so well in the US you would have thought that meant something. Oh well. As they say, a house divided will never stand. Again, job well done. Glad to see all that effort from SGI was not wasted because Nintendo saw the value of what was there. I am still loving my N64 today. Also, no accident Nintendo is still in the game console business and Sega is not.

  • @aaronwise1089
    @aaronwise1089 2 ปีที่แล้ว

    Then, why no Sega Switch?