god 🔥🔥 best maya yt channel, by the way sir i have a doubt, can i make masks in textures in maya with any paint tool or something like we can do in substance painter?
Thank you my friend, it really means a lot. Maya has a heap of tools for creating masks procedurally but do you mean specifically drawing with a graphics tablet or a mouse or something?
@@flashyskye - It is possible..... however... I'd also say that there is probably a good reason this is frequently done in software like Substance (or Mudbox).... Maya's painting tools are sub-standard in comparison to Substance..... but..... If you did want to have a go, the only way I know how to do it is as follows >> 1. Ensure your object has uvs 2. Assign a new lambert (you can switch after painting) 3. Change menu set to rendering, go to texturing and 3d paint tool. 4. Assign file texture on colour channel 5. Paint using black and white colours (you can browse to your own brushes if you have any or use Maya's collection) 6. Save scene (necessary so that Maya knows where to store texture) 7. Hit save textures button 8. Open Hypershade window and find the file node created, take output and use as you wish. Hope that helps.... Give it a go and holla back if you need me to create a video tutorial going through the process.
Good work mate :)
god 🔥🔥 best maya yt channel, by the way sir i have a doubt, can i make masks in textures in maya with any paint tool or something like we can do in substance painter?
Thank you my friend, it really means a lot. Maya has a heap of tools for creating masks procedurally but do you mean specifically drawing with a graphics tablet or a mouse or something?
@@AnellaVisuals yes drawing with graphic tablet
@@flashyskye - It is possible..... however... I'd also say that there is probably a good reason this is frequently done in software like Substance (or Mudbox).... Maya's painting tools are sub-standard in comparison to Substance..... but..... If you did want to have a go, the only way I know how to do it is as follows >>
1. Ensure your object has uvs
2. Assign a new lambert (you can switch after painting)
3. Change menu set to rendering, go to texturing and 3d paint tool.
4. Assign file texture on colour channel
5. Paint using black and white colours (you can browse to your own brushes if you have any or use Maya's collection)
6. Save scene (necessary so that Maya knows where to store texture)
7. Hit save textures button
8. Open Hypershade window and find the file node created, take output and use as you wish.
Hope that helps.... Give it a go and holla back if you need me to create a video tutorial going through the process.
@@AnellaVisuals thank you so much i'll try it