Guys, first and foremost I'd like to thank you all for the support and the absolute bonanza of comments, even the ones I disagree with! It's been such a blast reading through all of them! And honestly that's like a guilty pleasure 'cus you never know what you migh come upon once you expand the dropdown. Funny thing is right after I pressed the upload button I had to dart out of my house to catch a plane which means I'm reading all this while on a vacation(sort of). For the new subs, I can't promise I'll upload regularly, at least not in the near future, but rest assured if you see a fresh video of mine in your feed it'll at the very least be something made with passion and also something I enjoy or have enjoyed in the past. Anyway, thanks again for all the likes, comments and subs. Catch you later 😉
@@EkoHater4Life Yeah I watched "that" video, but honestly I couldn't care less about him or his acquisitions. The only thing that bothers me is that he's influencing a lot of people who'd otherwise be in favour of the initiative. No matter how you look at it that's putting a wrench in our wheels.
Nobody would bring government in this issue if game companies weren't assholes to their customers. If someone has any other ideas on how to defend consumer rights, I'm sure most of the people would chose that path, but as it stands, I see no other way.
@Bleeeeeeeeeeeeeaaaah We lived to see the day of games being in need of regulatory policies. What a crazy world we live in... It's safe to say the next 5 years will be crazy to witness.
I can't believe Thor thought it would be appropriate to speak on behalf of all developers and insert himself into the conversation the way he did. I'm seeing a lot of developers who are appalled by this and are giving Stop Killing Games their support.
He's a blizz dev. This and the take he gave is the mentality they were trained to have. He even brings this up in different ways, and flat says he was stunned when he got to another studio and they weren't forcing devs to work 16 hour days 7 days a week. He still has that big corp mentality and it shows badly.
I think that he made good points. The main issue is not live service games, but how they are "sold", when they should specify that you are getting to install the game but it requires servers and what time or minimum time they give you. Imagine if they would give the crew ten years. Nobody would buy it unless heavily discount after 5-6 years. Same with other software by the way. This is a software problem, not just a videogames problem
His video is literally his take on the situation, at no point did he claim or insinuate that he's speaking on behalf of all developers or inserted himself.. You realize he's got bunch of people/fans DM-ing him about this probably on the daily.. he didn't "insert himself" anywhere... Yes his takes are wrong, and he clearly misunderstood the most important parts of the iniciative, but why are you here spreading total bullshit?
It's his middle name, it's what he wants to refferred to as and it's legally his name. It's one thing to disagree with someone, it's another to refuse to respect them enough to call them what they want to be called. Are you a proponent of dead-naming people as well?
Im wathcing Ross for years, he was raising this issue since his short series Dead Games News. Thank you for support, im glad shiet began to move somewhere.
He's a cool guy. I remember him from the Freeman's Mind series that I used to watch ages ago, but his content got kinda buried under my other subscriptions. So in a way now I'm rediscovering Ross again and honestly what a great time to do so! We need to keep pushing though. More people should make videos about this and keep the momentum of the initiative to bring back the glory days of gaming 😄 Also thanks for stopping by yuf!
@@NympoGaming If you are rediscovering Ross, check his Dead Games News videos, and you will have no doubt, that Ross is the man for the job. Also check his Darkspore and Battleforge Game Dungeons another games killed by devs, I liked the awards he gave to this games.
@@yuf669 Yeah lot of his Game Dungeon series (Mostly EA) he's very vocal on games just straight up die due to server requirement to keep it alive. Funny the Crew was one of his episodes and now today that is coming back to bite us, since he did warn what would possibly happen.
Small data point: I'm a solo gamedev, first game. 100% behind this initiative. Lots of the games that have been killed I personally don't play, but if people paid for their stuff, they need to have their stuff. Good video!
This is why I encourage everyone to ONLY buy DRM free games. Only when we all show them where it hurts (their bank balance) by purchasing games from GOG and other similar stores, will they listen and remove these restrictions. We need ALL PLATFORMS, consoles, Steam, all the publishers, to adopt this DRM free policy.
Steam does provide the option to use their DRM but they do not require the use of DRM so there are some games on steam without DRM. There are some lists out there describing which games are DRM free on steam and some Curator lists as well.
@@JoViljarHaugstulen indeed there are, support those that don't require the launcher. Though I believe a large number of those games are only DRM free after installation, so check first as may not actually be DRM free
I have written pretty big argumented comment under Thor video, after a couple days i come in and check it and its gone so here is something else to know about him. Initiative is great, for everytime that we've been pegged by developers we could have at least a little bit.
Yeah some people do delete comments that aren't to their liking every now and then, especially if they contain a lot of truth. And with the risk of making it seem as if I'm boasting, I'd never delete an opinion that's different than my own, granted said stuff isn't some fed-posting or an explicit no-no slurr that may get my videos blacklisted(not that they already aren't). But still... If I mess it up at least I know I did it myself.
TH-cam auto deletes a lot of comments nowadays. Pretty much anytime I type something over two paragraphs it gets taken down in matter of hours. Ive tested it and noticed that certain phrases seem to trigger it, argumentative language and certain historical references seem to be censored. I am not saying Thor didn't delete your comment but I can confirm that I've had MANY comments removed over the last year that were long but didn't have anything offensive in them. There's also Reddit threads discussing this. TH-cam probably auto-deleted your comment tbh...
@@MitraKesava I've tested it too. When you type something really risky, they put you in jail for about 3 weeks. There's a message that pops up at the top of your "comments history" which basically means you've been 👤banned. I think there's also smaller penalties like 7 days or sth like that. They do the same thing in games and would even go further than that. And that's what really bothers me because I see many people in favour of this type of censorship, even a few guys in this comment section too.
I'm so tired of people dismissing this, we lived through the time when games shipped or let you download a dedicated server, and people made MMO emulator servers from scratch. Big corpos and their bootlickers forgot the ancient arcane knowledge of that I guess. Totally agree with you!
They just want us to rely on them to fish for us because there's money and control in doing that. The more freedom we have, the less leverage they can use against us.
If it's not fixed it will absolutely lead to a cultural cleansing it's already been an iconoclasm for some time. Wait till they all but make the original content vanish and all that is left is the propagandized version.
As a solo dev which is working on the first game (I've picked it up as a hobby and want to transfer to full-time when I can afford it) I'm 100% behind this initiative. I find it utterly appalling how games nowadays are handled. Yes, we buy a 'license', albeit nonetheless we buy a product and not a service in most cases. And even in the case we buy a service as long as it's a indefinite license without a clearly specified end-date it's not a rental and hence should be given to us permanently. Software is not like a fitness studio where your 'lifetime subscription' means when the studio shuts down there's nothing left to go to... code isn't lost... unless people don't care for it to be lost or in this case... malicious removal of access to it. I've looked into this topic for quite a while now and seen several stances, and the outcome is that regulations related to software are... utterly outdated and need to be adjusted, heavily. Licenses companies make need to be aligned with what's given to the end-user. If the end-user gets a perpetual license without end-date it's utterly baffling that a company can make a license deal for songs, display of companies, names or whatever for a limited time. That alone I would call fraudulent, it's not my task as a customer to inform myself about that, and should it happen then make it clear in big fat letters at the front 'this content will be removed at date xyz'. If my main reason to buy GTA 4 is that I mildly enjoy the game but simply enjoy driving around while listening to the in-game radio songs... then a big chunk of that buying decision is flying out the window. Also I'm for enforced saving of all versions from the company and release of ALL versions upon end of life... or when a - legally given - amount of time has passed. This relates to live-service games. Many of those utterly change from what they were to something new. World of Warcraft is a prime example, nigh everything is different. So as a customer who enjoys it at the start but it 'transforms away' from that I should've the right to demand access to the version I enjoyed. Also DRM rights for licenses need to go. Removing access to a game for ANY reason is something which shouldn't be allowed, EVER. There's options to handle it. Someone cheats? Off he goes permanently into a 'cheater only' server, have fun there! You got your product, can enjoy it fully... you'll just be put together with people like you. Good luck! We don't even need to start about single-player access. Also, games without a 'pure' life-service core aspect (like MMOs) should be able to be detached from any secondary program. This includes Steam to allow for a standalone version, any launchers mandating logins or similar things. Give players the 'right to repair' into their hands as it should be. DRM should only affect online play and solely online play. Being tied to a platform to run your game off on should be forbidden, and if you do it needs to be respectively detachable together with your product to ensure functionality. All of that is possible, all of that needs a bit more effort and cuts into revenue for someone publishing a game... but it's what a customer deserves. Because at the end of the day it seems like software engineers have some forms of delusion about their position. A customer gets a product and a company gets money, it's a trade. Nothing more, nothing less. There is no 'buddy buddy' feelings, they're not family, they're not acquaintances, they're the grocery clerk you buy your food from, the barber you go to (and that person has more actual personal relationship then a game company with you) or any other thing.
You should send this to Ross as well. There are some really good points you've brought up and they might help quite a lot in front of The EU commission. And yeah I agree with pretty much everything you've said even though I think the makeover of some laws regarding intellectual property protection, licenses etc. or even their complete removal might be pretty challenging. To put it simply it's much easier for a new law to be passed than to rule old ones out, because a legislation that's been enforced for years is supposed to be something that's proven to work and agreed upon the majority in the EU parliament. But hey, you never know what might happen in the future. Imo it's better to voice out our dissatisfaction at this very moment than wonder what could have happened if we never acted upon it 5 years from now.
Also good luck with the game you're making! I may not be big enough to "promote" it but I'm always interested to play something made by people with your way of thinking. So if you see this message, just drop the name here and I'll give it a go when it's released.
@@NympoGaming Sure! I don't have a fixed name yet as I'm working out the lore to be found inside the game, but I'm leaning to something a bit generic sounding like 'Lord of Lyroc Valley' It's still faaaar off since I'd just started learning programming properly (I did Assembler and C years ago but forgot most of it over time) a good month ago and decided to be self-taught and go with C++ to learn the basic concepts of programming languages. I'll probably need 1-2 years at my pace still given I can only do it on the side as a hobby. At least to provide a demo version which'll mostly display the game mechanics and lack a lot of graphics.
@@a1goldenrunnerif people pirate games, most cases they never intended to buy the game or its harder to acces your game through legitimate means compared to pirating. Basically, anti-pirate features are useless and even backwards if they hurt the game’s playability. Pirate software being the expert he thinks he is somehow doesnt know this? Crazy
@@ImNotFine44 Not necessarily. There is such a practice as "try before you buy". Games are 80$ now and not all of them have demos available. Edit: Shit, some of those demos, you have to actually purchase!
I can understand a lot of things, but a game where the majority of it is arguably playable singleplayer, to be taken from you, because you just paid for "a license to play it" is remarkably idiotic, considering a good amount of reasons why those games are like that are microtransactions, how else would they validate what item you have on your account. As if it wasn't enough I bought a 60$ game. It's like I'm paying for "the privilege to experience the game"... I miss the good olden days where you unlock cool things by actually playing the fuckin' game, oh and of course owning that game. It irks me seeing words like "units sold" when I don't own said unit lol.
I've also been watching ross for years and he is not alone. He has made his point clear and tested by multiple people including lawyers and developer. What he is saying is just fact, if you love games then please sign. Europe may be our only hope. Also great video.
Thanks, but I doubt it'll become much bigger than that. They curb stomped it at 2.8k and at around that time they 'subtracted' 100 views too. Only shares on other platforms may be viable for me at this point, cus I'm most definitely black listed, if not for my videos at least for some comments I've made in the past.
5:20 Finally someone calling out the BS move of full on replacing games with their "sequels". I hate when people brush that off as "No big deal", "Nobody misses them anyways", "The new one is better so nothing was lost" or "This had to happen because of community split" (Even though that woulnt affect you in the slightest if you own both installments) Its beyond horrible for multiple reasons. #1 You make more money when you have double the games to sell. #2 Its easier to make your flashy sequel look like a improvement if they have a rusty prequel to be compared to. #3 Giving customers options generates trust and goodwill. #4 Its never too late for a game to get popular. Albeit a minority there are a signifficant amount of players that become retroactively interested in the rest of a franshise and likes to follow its evolution after being introduced to it through their latest, greatest hit. The fact that valve felt the need of removing CSGO fearing it would compete with CS2 just shows how much of a timeless game it was. I was never a huge fan of CSGO but after seeing the game replaced and seeing billions of quality maps being marked as incompatible i can never see valve the same way as i used to.
Very well said and I pretty much agree with everything you mentioned. In my opinion the primary reason why they're doing this(especially in the case of Valve and other small/smaller AAA companies) is to prevent the allocation of developers who deal with updates, seasonal events and overall temporary content from one game to another. Let's say CS:GO and CS 2 were to coexist, that means Valve would either have to hire more people or split the team responsible for maintaining the first game into two so that the newly formed group could take care of the sequel. Everyone knows that Gabe's company is not a grower. They like sticking to their 340-350 people formula and splitting the CS team would mean double the work for everyone. The second reason is I'd say - server maintenance. Pretty much all of Valve's previous CS renditions were community run, but that changed with CS:GO where the cost for hosting was factored into the whole equation. Two CSs means more funds spend on hosting. The thing is modern game makers no longer view their games as their "beautiful creation". As Thor himself said, those are only "experiences" that are meant to be updated constantly during their life cycle and at some point disappear without a trace. Physical copies nowadays are scarce, mostly made for consoles that work as DRMs themselves and the excitement over the DVD "spool-ups" on PC is just a distant memory for people that are 28 and above. We have to either get used to having the games we bought replaced or do something about it... Wander what *can* be done at this point though.
@@NympoGaming Not nessecairly. They could just drop CSGO's support alltogether. I think everyone would be fine with the lack of bugfixes, matchmaking and new content if they just left it as is. Heck, i would be fine if they moved all the skins to CS2. Same for 1.6; the game has been "officially dead" for two decades but that don't stop the community from hosting it instead of valve.
@@lm9029 Yes, they can, but as I said that contradicts Valve's current philosophy. They see their "best/smartest" creation - CS from 2012 as a continuum - an ever evolving live service gold mine that will probably also be the last Counter Strike game they officially release cus they'll just keep on replacing the number - 2 will become 3, 3 will become 4 etc. In essence they succeeded in making a game that's not worth pirating thus killing 2 birds with one stone. What I mean by that? Well, FTP games remove the cost of entry which is the main reason why people resort to illegal downloads in the first place and second - it "trains" the newer generations to get accustomed to the - *"You may not own the game, but your experience will be flawless so long as we support it."* model. That's why Zoomers and Gen Alpha in general don't care about game preservation - when you grow up playing exactly 2 games - one to unwind(Minecraft) and another one to sweat out the sushi and Starbucks(let's say Apex) you stop thinking about the future. Those... "people" only live in the moment and even if one of the always-online games they play on the regular dies, they'll probably b*tch about it for a day or two and then hop onto the next live service multiplayer to calm their ADHD.
@@NympoGaming True. Especially the "experience while its supported part". Though we all know valve can't count to 3. When they break CS2 and undo all its community content in their next engine change in 2042 they will just call it CS2: Episode 2 Premium edition or something along those lines. I hope someone finds a way to mod and update CS: Source to GO's mechanics, visuals, sounds and movement while also porting over the workshop through webscraping or something. Its funny how GO was supposed to be a upgraded port of Source intended to make it irrelevant, yet they kept source around which now makes it the only semi modern option for those of us who dont want to be flashbanged by the S2 lighting or have stretchy legs.
Man the crazy usernames is one of my favorite bits about tarkov. You get some usernames that are genuinely hilarious. Mostly all ones you couldn't use elsewhere...
Thank God, I love older games (up to ps3). Still, this shit is disturbing af, to me, human greed and sloth will destroy those megacorpos, cuz it's a perfect time for indie games, and they will not miss this opportunity
The exact name of the title is 'Colin McRae DIRT 2' which unfortunately is yet another victim of DRMs, cars' and music licences. The MP is dead but the single player campaign can be run with...I'd say minimum amount of tweaking. So yeah, software like GFWL was in a way a warning shot... Surprisingly enough, DIRT 3's multiplayer is still alive.
@@NympoGaming I've played Dirt 3, 4, and Rally 2.0, but I've never seen Dirt 2 before; and it looks awesome! I'm guessing i'll have to find a disk, or use other means, to play it now?
What’s crazy is how none of this even matters to the initiative. Like all this drama is doing is basically just generating mean interactions around what was supposed to be a wholesome and good-spirited movement. Just let the man have his opinions.
The reason this problems existes is because The market as grown and even if some people wont buy those games other people Will always buy those games even if its like actually being robbed on some cases like paying for acess to online and like when The new NFC game got a price tag of 79,99 and because people were still buying everybody realised that they also could charge more if people put up with this its will only get worse
Trying to inform people about stuff like this is pretty challenging because a lot of gamers just don't care. It's almost like swimming against the current with leg weights around your ankles. Most guys playing sports games use their computers solely to download movies or check their betting results on a larger screen, not to learn about bad practices and crippling trends in the gaming industry.
I watched Thors video and was giving him a chance but moment he went "Oh this is disgusting, and I refuse to talk" I lost all point of his argument on his side. If you're not willing to talk and make a Middle ground on the debate. Your dead weight to me. So to him He's disgusting. Plus, doesn't help way he talks so Corpo Shill.
My monitor is set at 144 Hz but the game itself doesn't go over 60 fps even when I opt for 120. Maybe it just feels smoother and clearer because the video is rendered in 4K.
I'm adding efforts in America there is a consumer protection act amendment contact your representative and ask about the gaming amendment from Alabama.
If artists of the past did what game devs are doing... The mona lisa wouldve been painted solid black after it was "finished" or he "lost interest" or it "wasnt profitable" 😂😂😂😂 Thats such an intentional move to screw customers and get even more profit that should be used on "standaloning" these games for end of life execution.
I mean, my 'high effort' content is only about 3 - 4 videos, so I can't blame anyone for having to wait a month for a single upload. 😅 I'd love to be able to post more but my schedule can be pretty rough at times. Hopefully one day that'll change cus I enjoy putting stuff on YT quite a bit.
As a guy who spent his teenage years in the 2000's I remember the negative implications that the word gay was supposed to have because its how it was engaged with by older generations and adults, completely ignorant of how the LGBT+ community has been persecuted and people publicly calling for their deaths, which has been followed through with in some of the most sadistic ways sometimes. Messed up stuff when you look into the reports of the ones we know about. Some self reflection on my immaturity on the subject makes me glad that being an adult now I can say the casual homophobia we engaged with as kids was not okay, nor was it okay back then because of the limp excuse of "it was a different time" yes the time was different. That's how time works. It's always different, it still doesn't justify the callous vitriol aimed at an entire group of people based on just one aspect of what makes them a human being. Just like the unspoken acceptance of domestic abuse was (and still is) accepted in the minds of the people who make excuses for it, its still wrong. Full stop. I was enjoying your take on the situation up until the parts of the video you randomly bring it up out of nowhere completely unprompted, and that call of duty lobby of guy doing the exact thing that I would call my past self out for if such a thing were possible. If you don't like gay people, that's fine. Just leave them alone and they will happily extend you the same courtesy. Im aware of the underlying negative connotation that gay is used, I'm not offended because not being gay I have nothing to be offended about, I do however take issue when people are judged based on one thing. It's bad vibes, when hate like that is present, and that hate is something that has been passed down from generation to generation. It's our responsibility to understand the hatred of the people that came before us made them miserable in some deeper level emotionally in various ways depending on the person. Once I realized I was being lied to when I started thinking critically about religion, it made me realize that just because previous generations believe something doesnt make it true, and that includes homophobia.
Just end IP. This trimming around the edges using poorly worded initiatives is bad. Advocate for ending IP, or at least vastly reducing the length of it, and then people can reverse engineer without fear of reprisal. The state created this problem. It's not a solution.
You were doing so well, but you just had to start complaining about "women and soyboys", as if not wanting to get screwed by big corpos is manly somehow? And what the heck is a "di department"?. I'm pretty sure the dudebros who play every CoD multi and buy a new FIFA every year are the biggest conformists in the gaming audience. You're correct about everything else, but, like, c'mon.
As if the feminization of the industry and hiring people who get offended when you use the wrong pronouns didn't contribute to the problem at hand. It's one thing to not be informed, but when it's right in front of you yet you refuse to admit it, you're part of the problem at that point. But yeah you're right about the CoD and FIFA dudebros. And the sad part is they don't even know how much they're feeding the fire just by virtue of being uninformed and apathetic.
@@NympoGaming the "feminization of the industry and people who get offended when you use the wrong pronouns" is something that only exists in your head,there's no such thing as "femiminization" most people who work on games are straight dudes,no one cares about pronouns,this is just BS grifters invent because they do not want to adress the real problem,greedy companies who have no morals and no respect for their own public,its the pursue of maximum profit that is killing games,not some culture war bs you guys invent.
hes not wrong. those "soyboys" are part of the same ideology that is plaguing the industry. they are the reason i cant name my character assfacr in single player games.
as a dev who has actually worked on multiplayer live service games, the proposed solution doesn't make sense and is contradictory, but there is a problem that needs solved. THis isn't a "dev vs gamer" problem, but a "SaaS vs everyone else" problem. it easily still cost 100k to keep the crew online. we cant just go back to p2p hosting because it was absolutely terrible (does no one remember host shotty on gears of war? halo 2 modders ruining ranked?) and i cant just give people server binaries
In the case of the Crew, the game is making contact with servers before it's even allowed to run. Couldn't you patch the hands so that single-player functionality could be restored without needing to connect to a central server? And what's stopping you from releasing the tooling required to run your own servers? Minecraft, TF2, and many others manage to do it just fine
@@bbrainstormer2036 the crew uses a server to store all information about the game to avoid people cheating (cant change speed on something if its server based) but i do agree it needed some form of offline workaround. BUT the reason we cant just make a "server", is because there isn't a server. We use several (expensive) cloud services running in tandem to create a server authoritative game, where your client is only allowed to ask permission to do things. If you are old enough for original xbox live,, this is why halo 2 and gears of war 1 had a neverending horde of hackers that could literally change spawn points and shoot missiles out of RPGs in ranked matches or use their host advantage to abuse the shotgun, but by halo 3/gow2 it was switched to a server authoritative client. Minecraft, tf2 and older games do not care about ranked lobbies and so they offload the cost of running the server, onto a player. Minecraft was specifically designed to allow "cheating" and self hosting so its very different than something like the crew, where you wouldn't want someone to modify car stats and then go into races and always win. All the car stats are stored and obtained from the server.. I can assure you, if cheating wasn't ruining games then big companies would DEFINITELY save the MILLIONS in hosting costs, and make players do it. GTA5 still does that, and people like mutahar of somme ordinary gamers talks about needing a VPN to play it or else he gets targeted with ddos and hacking attempts. so p2p hosting is a huge security risk both for the actual safety of players, and integral to the game. again as a dev from rural WV i prefer offline modes and singleplayer, but modern SaaS only work with online only. theres an opensource version called Fish Networking that works for unity and DOES let you use ANY "transport" host (steam, aws, ur own custom thing, ANYTHING) and that is the best way to solve this problem. there are thousands of posts asking unity to allow offline functionality so that you doont have to literally write the game twice, as you do now. its really annoying having to spend 2x the amount of time making it multiplayer and singleplayer but thats how it is atm. hopefully fish networking gets more funding cuz right now User Authentication is one "server" that then talks to the matchmaking "server" which then creates a lobby and puts player in, for the game simulation "server" to run the actual game and then "transport"" the data between clients. its aids but its illegal for me to repackage code that i only have usage rights, not distribution rights,, to. thats why this is different than car IP in a racing game you have the rights to distribute cars for X years i never have the rights to release their code. linux distrobutions have this problem a lot
Have to remember to reread this. Not because I have to disagree with something but rather because it is a rare well-written explanation that makes sense.
People are shitting on thor too hard for somebody who is good faith and the only he made is wanting the alpha version of the movement to be too specific
No, thor is acting in bad faith, this could be forgiven in the first video, but he has caught actively deleting responses to his video in comments that clarified and in full detail addressed his criticisms, he is straight up making up shit in the second video, which pisses me off as a security person because I know hows saying that security shit to avoid people asking questions i.e putting a knowledge barrier there. The game he cites (tf2) is literally a game that only survived the scenario occurring that he describes is literally a game that has released binaries to host fucking servers, you cannot make this shit up, and only survived because of said private server community, his argument of malicious actors forcing a game dev into bankruptcy to monestise private servers makes no fucking sense, namely because releases server binaries means **anyone** can host the game, not just the malicious actors, and none of what the malicious actors do makes sense for that goal, they would want to make their own private server etc and would just ignore legal threats by the dev. Thor knows this is nonsense, and thor then proceeded to smear the movement and Ross after having shit clarified for them.
He is hypocrite, there is no good faith in his actions. He doesn't want to contribute his vision for this initiative, he directly said he doesn't want to talk with Ross, he doesn't want to change or clarify wording of the initiative. He want it to fail no matter what is written there, no matter what the aim of initiative is.
Not hard enough. Guy chose to burn his credibility to shill indefensible corporate bs. Your complacency is his, both are how we got here in the first place.
And I wish that wasn't the case. I'd like everyone to be friends and work together but his initial reaction to Ross's video left a terrible taste in many people's mouths, mine included. He essentially presented a false dychotomy - either let game development continue on its course or say goodbye to small devs and live service. It's a lot more nuanced than that.
@@NympoGaming I think what pisses people off the most is he, of all people should know better. Nay, he DOES know better, meaning his video has to be blatantly dishonest. I mean, I dont hate the guy, but maybe I think some tough love is perfectly appropriate right now.
Communists are back? Players have never owned a game, just like viewers never owned films they are watching. You can buy a COPY of a master disk with distribution files of a game, but not the rights for a game. And online SERVICE is almost never guaranteed, except when it's been explicitly sold (like WoW with monthly payment). And thinking that publishers should relinquish their copyrights for a game, or indefinitely run servers just because you've spent $5-10-30-60-120 is absolutely moronic. The only actually good thing for consumers, that could've been made, would've been an indication of the minimal guaranteed time of servers upkeep, just like we have a warranty period, but now thanks to the Clown with his idiotic initiative, publishers can say "hey, those dumb-ass games have no idea what copyright is" and nothing will change.
@@defeqel6537 They will keep making these games if they keep selling. If you're a gamer, don't buy the crap. If you're a developer, don't make the crap. the initiative is too bureaucratic to ever sway large corporations.
@@defeqel6537 if someone needs an FAQ to a petition - that petition needs some serious proofreading by a lawyer. I am all in to force publishers not to cripple their games - like forcing always online on single player games, I would even go as far as to forbid online-based DRMs, or force to release DRM-free versions at EOL, but that is really not how this whole thing is worded. People misunderstand this initiative both ways, from what I gather.
"Don't touch to this poor multi-billion dollar company!!!" Lol But seriously, you're a fucking moron if you really believe what you wrote here. Companies will neither have to give up their copyrights nor run servers indefinitely. All this is asking is to make it possible to host servers yourself, which is already an option in thousands of games (Conan Exiles, DayZ, CS 1.6, Project Reality,...). These games didn't have to do either of what you suggest and you can still play them even after official servers shut down.
Guys, first and foremost I'd like to thank you all for the support and the absolute bonanza of comments, even the ones I disagree with!
It's been such a blast reading through all of them! And honestly that's like a guilty pleasure 'cus you never know what you migh come upon once you expand the dropdown.
Funny thing is right after I pressed the upload button I had to dart out of my house to catch a plane which means I'm reading all this while on a vacation(sort of).
For the new subs, I can't promise I'll upload regularly, at least not in the near future, but rest assured if you see a fresh video of mine in your feed it'll at the very least be something made with passion and also something I enjoy or have enjoyed in the past.
Anyway, thanks again for all the likes, comments and subs. Catch you later 😉
THOR AKA JASON IS SORT OF A FRAUD! he has less thas 20 years of development experience and he never worked on the live service it self!
@@EkoHater4Life Yeah I watched "that" video, but honestly I couldn't care less about him or his acquisitions. The only thing that bothers me is that he's influencing a lot of people who'd otherwise be in favour of the initiative. No matter how you look at it that's putting a wrench in our wheels.
Nobody would bring government in this issue if game companies weren't assholes to their customers. If someone has any other ideas on how to defend consumer rights, I'm sure most of the people would chose that path, but as it stands, I see no other way.
@Bleeeeeeeeeeeeeaaaah We lived to see the day of games being in need of regulatory policies. What a crazy world we live in... It's safe to say the next 5 years will be crazy to witness.
I can't believe Thor thought it would be appropriate to speak on behalf of all developers and insert himself into the conversation the way he did. I'm seeing a lot of developers who are appalled by this and are giving Stop Killing Games their support.
Name one.
He's a blizz dev. This and the take he gave is the mentality they were trained to have. He even brings this up in different ways, and flat says he was stunned when he got to another studio and they weren't forcing devs to work 16 hour days 7 days a week. He still has that big corp mentality and it shows badly.
I think that he made good points. The main issue is not live service games, but how they are "sold", when they should specify that you are getting to install the game but it requires servers and what time or minimum time they give you. Imagine if they would give the crew ten years. Nobody would buy it unless heavily discount after 5-6 years.
Same with other software by the way. This is a software problem, not just a videogames problem
@@pi4795 Yeah if they were honest, we wouldn't be buying them
His video is literally his take on the situation, at no point did he claim or insinuate that he's speaking on behalf of all developers or inserted himself.. You realize he's got bunch of people/fans DM-ing him about this probably on the daily.. he didn't "insert himself" anywhere... Yes his takes are wrong, and he clearly misunderstood the most important parts of the iniciative, but why are you here spreading total bullshit?
Probably people should stop calling him "Thor" and just refer to him as Jason. Him getting called Thor probably feeds his ego.
or Maldavius Figtree
😂
Loki?
Isn't it his middle name? A lot of people go by their middle name.
It's his middle name, it's what he wants to refferred to as and it's legally his name. It's one thing to disagree with someone, it's another to refuse to respect them enough to call them what they want to be called. Are you a proponent of dead-naming people as well?
That Jason guy, fakes his voice, and fakes "20 years" of, he is a QA guy, that's not development of any kind.
100% behind Ross Scott. Spread the message.
Im wathcing Ross for years, he was raising this issue since his short series Dead Games News. Thank you for support, im glad shiet began to move somewhere.
He's a cool guy. I remember him from the Freeman's Mind series that I used to watch ages ago, but his content got kinda buried under my other subscriptions.
So in a way now I'm rediscovering Ross again and honestly what a great time to do so!
We need to keep pushing though. More people should make videos about this and keep the momentum of the initiative to bring back the glory days of gaming 😄
Also thanks for stopping by yuf!
@@NympoGaming If you are rediscovering Ross, check his Dead Games News videos, and you will have no doubt, that Ross is the man for the job. Also check his Darkspore and Battleforge Game Dungeons another games killed by devs, I liked the awards he gave to this games.
@@yuf669 Yeah lot of his Game Dungeon series (Mostly EA) he's very vocal on games just straight up die due to server requirement to keep it alive. Funny the Crew was one of his episodes and now today that is coming back to bite us, since he did warn what would possibly happen.
Small data point: I'm a solo gamedev, first game. 100% behind this initiative. Lots of the games that have been killed I personally don't play, but if people paid for their stuff, they need to have their stuff. Good video!
This is why I encourage everyone to ONLY buy DRM free games. Only when we all show them where it hurts (their bank balance) by purchasing games from GOG and other similar stores, will they listen and remove these restrictions. We need ALL PLATFORMS, consoles, Steam, all the publishers, to adopt this DRM free policy.
Fingers crossed...
Unfortunately like almost every game has DRM...
Steam does provide the option to use their DRM but they do not require the use of DRM so there are some games on steam without DRM.
There are some lists out there describing which games are DRM free on steam and some Curator lists as well.
@@JoViljarHaugstulen indeed there are, support those that don't require the launcher. Though I believe a large number of those games are only DRM free after installation, so check first as may not actually be DRM free
I have written pretty big argumented comment under Thor video, after a couple days i come in and check it and its gone so here is something else to know about him. Initiative is great, for everytime that we've been pegged by developers we could have at least a little bit.
Yeah some people do delete comments that aren't to their liking every now and then, especially if they contain a lot of truth. And with the risk of making it seem as if I'm boasting, I'd never delete an opinion that's different than my own, granted said stuff isn't some fed-posting or an explicit no-no slurr that may get my videos blacklisted(not that they already aren't). But still... If I mess it up at least I know I did it myself.
TH-cam auto deletes a lot of comments nowadays. Pretty much anytime I type something over two paragraphs it gets taken down in matter of hours. Ive tested it and noticed that certain phrases seem to trigger it, argumentative language and certain historical references seem to be censored. I am not saying Thor didn't delete your comment but I can confirm that I've had MANY comments removed over the last year that were long but didn't have anything offensive in them. There's also Reddit threads discussing this. TH-cam probably auto-deleted your comment tbh...
@@MitraKesava I've tested it too. When you type something really risky, they put you in jail for about 3 weeks. There's a message that pops up at the top of your "comments history" which basically means you've been 👤banned. I think there's also smaller penalties like 7 days or sth like that. They do the same thing in games and would even go further than that. And that's what really bothers me because I see many people in favour of this type of censorship, even a few guys in this comment section too.
I'm so tired of people dismissing this, we lived through the time when games shipped or let you download a dedicated server, and people made MMO emulator servers from scratch. Big corpos and their bootlickers forgot the ancient arcane knowledge of that I guess. Totally agree with you!
They just want us to rely on them to fish for us because there's money and control in doing that.
The more freedom we have, the less leverage they can use against us.
If it's not fixed it will absolutely lead to a cultural cleansing it's already been an iconoclasm for some time.
Wait till they all but make the original content vanish and all that is left is the propagandized version.
Theodore's(Thor) stance washed any good will I had for him. No, developers don't get a say in this.
Yea devs and companies are the ones who made this mess
As a solo dev which is working on the first game (I've picked it up as a hobby and want to transfer to full-time when I can afford it) I'm 100% behind this initiative.
I find it utterly appalling how games nowadays are handled. Yes, we buy a 'license', albeit nonetheless we buy a product and not a service in most cases.
And even in the case we buy a service as long as it's a indefinite license without a clearly specified end-date it's not a rental and hence should be given to us permanently.
Software is not like a fitness studio where your 'lifetime subscription' means when the studio shuts down there's nothing left to go to... code isn't lost... unless people don't care for it to be lost or in this case... malicious removal of access to it.
I've looked into this topic for quite a while now and seen several stances, and the outcome is that regulations related to software are... utterly outdated and need to be adjusted, heavily.
Licenses companies make need to be aligned with what's given to the end-user. If the end-user gets a perpetual license without end-date it's utterly baffling that a company can make a license deal for songs, display of companies, names or whatever for a limited time.
That alone I would call fraudulent, it's not my task as a customer to inform myself about that, and should it happen then make it clear in big fat letters at the front 'this content will be removed at date xyz'.
If my main reason to buy GTA 4 is that I mildly enjoy the game but simply enjoy driving around while listening to the in-game radio songs... then a big chunk of that buying decision is flying out the window.
Also I'm for enforced saving of all versions from the company and release of ALL versions upon end of life... or when a - legally given - amount of time has passed. This relates to live-service games. Many of those utterly change from what they were to something new. World of Warcraft is a prime example, nigh everything is different. So as a customer who enjoys it at the start but it 'transforms away' from that I should've the right to demand access to the version I enjoyed.
Also DRM rights for licenses need to go.
Removing access to a game for ANY reason is something which shouldn't be allowed, EVER. There's options to handle it. Someone cheats? Off he goes permanently into a 'cheater only' server, have fun there! You got your product, can enjoy it fully... you'll just be put together with people like you. Good luck!
We don't even need to start about single-player access.
Also, games without a 'pure' life-service core aspect (like MMOs) should be able to be detached from any secondary program. This includes Steam to allow for a standalone version, any launchers mandating logins or similar things. Give players the 'right to repair' into their hands as it should be. DRM should only affect online play and solely online play. Being tied to a platform to run your game off on should be forbidden, and if you do it needs to be respectively detachable together with your product to ensure functionality.
All of that is possible, all of that needs a bit more effort and cuts into revenue for someone publishing a game... but it's what a customer deserves.
Because at the end of the day it seems like software engineers have some forms of delusion about their position. A customer gets a product and a company gets money, it's a trade. Nothing more, nothing less.
There is no 'buddy buddy' feelings, they're not family, they're not acquaintances, they're the grocery clerk you buy your food from, the barber you go to (and that person has more actual personal relationship then a game company with you) or any other thing.
You should send this to Ross as well. There are some really good points you've brought up and they might help quite a lot in front of The EU commission. And yeah I agree with pretty much everything you've said even though I think the makeover of some laws regarding intellectual property protection, licenses etc. or even their complete removal might be pretty challenging. To put it simply it's much easier for a new law to be passed than to rule old ones out, because a legislation that's been enforced for years is supposed to be something that's proven to work and agreed upon the majority in the EU parliament. But hey, you never know what might happen in the future. Imo it's better to voice out our dissatisfaction at this very moment than wonder what could have happened if we never acted upon it 5 years from now.
Also good luck with the game you're making! I may not be big enough to "promote" it but I'm always interested to play something made by people with your way of thinking.
So if you see this message, just drop the name here and I'll give it a go when it's released.
@@NympoGaming Sure! I don't have a fixed name yet as I'm working out the lore to be found inside the game, but I'm leaning to something a bit generic sounding like 'Lord of Lyroc Valley'
It's still faaaar off since I'd just started learning programming properly (I did Assembler and C years ago but forgot most of it over time) a good month ago and decided to be self-taught and go with C++ to learn the basic concepts of programming languages.
I'll probably need 1-2 years at my pace still given I can only do it on the side as a hobby. At least to provide a demo version which'll mostly display the game mechanics and lack a lot of graphics.
Absolutely disgusting behavior from "pirate software" person. Also, intelectual property was a mistake.
Jsyk he put anti piracy measures in his game
@@a1goldenrunnerif people pirate games, most cases they never intended to buy the game or its harder to acces your game through legitimate means compared to pirating. Basically, anti-pirate features are useless and even backwards if they hurt the game’s playability. Pirate software being the expert he thinks he is somehow doesnt know this? Crazy
@@ImNotFine44 i think he tied progression to achievements or something
I find it extremely ironic either way
@@ImNotFine44 Not necessarily. There is such a practice as "try before you buy". Games are 80$ now and not all of them have demos available.
Edit: Shit, some of those demos, you have to actually purchase!
Thor is an industry plant
No one hates their customers more as not indie game developers
What are you talking about? Indie game developers hate the gamers, just look for Phil Fish.
Show thor the door
I can understand a lot of things, but a game where the majority of it is arguably playable singleplayer, to be taken from you, because you just paid for "a license to play it" is remarkably idiotic, considering a good amount of reasons why those games are like that are microtransactions, how else would they validate what item you have on your account. As if it wasn't enough I bought a 60$ game. It's like I'm paying for "the privilege to experience the game"... I miss the good olden days where you unlock cool things by actually playing the fuckin' game, oh and of course owning that game. It irks me seeing words like "units sold" when I don't own said unit lol.
I've also been watching ross for years and he is not alone. He has made his point clear and tested by multiple people including lawyers and developer. What he is saying is just fact, if you love games then please sign. Europe may be our only hope. Also great video.
May the algorithm bless you further
Thanks, but I doubt it'll become much bigger than that. They curb stomped it at 2.8k and at around that time they 'subtracted' 100 views too.
Only shares on other platforms may be viable for me at this point, cus I'm most definitely black listed, if not for my videos at least for some comments I've made in the past.
May the algorithm bless your video, thanks for spreading awareness of this initiative.
I hope this gets more traction. I find it bs that developers can just completely delist a game and make it unplayable after you paid money for it.
Germany will soon be the fourth country to reach the signature threshold. We might be able to do this!
guys, we need to keep the status quo, because otherwise uhm something something poor developers.
i wouldn't want to see these guys in a nazi germany.
5:20 Finally someone calling out the BS move of full on replacing games with their "sequels". I hate when people brush that off as "No big deal", "Nobody misses them anyways", "The new one is better so nothing was lost" or "This had to happen because of community split" (Even though that woulnt affect you in the slightest if you own both installments)
Its beyond horrible for multiple reasons.
#1 You make more money when you have double the games to sell.
#2 Its easier to make your flashy sequel look like a improvement if they have a rusty prequel to be compared to.
#3 Giving customers options generates trust and goodwill.
#4 Its never too late for a game to get popular. Albeit a minority there are a signifficant amount of players that become retroactively interested in the rest of a franshise and likes to follow its evolution after being introduced to it through their latest, greatest hit.
The fact that valve felt the need of removing CSGO fearing it would compete with CS2 just shows how much of a timeless game it was.
I was never a huge fan of CSGO but after seeing the game replaced and seeing billions of quality maps being marked as incompatible i can never see valve the same way as i used to.
Very well said and I pretty much agree with everything you mentioned. In my opinion the primary reason why they're doing this(especially in the case of Valve and other small/smaller AAA companies) is to prevent the allocation of developers who deal with updates, seasonal events and overall temporary content from one game to another. Let's say CS:GO and CS 2 were to coexist, that means Valve would either have to hire more people or split the team responsible for maintaining the first game into two so that the newly formed group could take care of the sequel. Everyone knows that Gabe's company is not a grower. They like sticking to their 340-350 people formula and splitting the CS team would mean double the work for everyone.
The second reason is I'd say - server maintenance. Pretty much all of Valve's previous CS renditions were community run, but that changed with CS:GO where the cost for hosting was factored into the whole equation. Two CSs means more funds spend on hosting.
The thing is modern game makers no longer view their games as their "beautiful creation". As Thor himself said, those are only "experiences" that are meant to be updated constantly during their life cycle and at some point disappear without a trace. Physical copies nowadays are scarce, mostly made for consoles that work as DRMs themselves and the excitement over the DVD "spool-ups" on PC is just a distant memory for people that are 28 and above. We have to either get used to having the games we bought replaced or do something about it... Wander what *can* be done at this point though.
@@NympoGaming Not nessecairly. They could just drop CSGO's support alltogether. I think everyone would be fine with the lack of bugfixes, matchmaking and new content if they just left it as is. Heck, i would be fine if they moved all the skins to CS2. Same for 1.6; the game has been "officially dead" for two decades but that don't stop the community from hosting it instead of valve.
@@lm9029 Yes, they can, but as I said that contradicts Valve's current philosophy. They see their "best/smartest" creation - CS from 2012 as a continuum - an ever evolving live service gold mine that will probably also be the last Counter Strike game they officially release cus they'll just keep on replacing the number - 2 will become 3, 3 will become 4 etc. In essence they succeeded in making a game that's not worth pirating thus killing 2 birds with one stone. What I mean by that? Well, FTP games remove the cost of entry which is the main reason why people resort to illegal downloads in the first place and second - it "trains" the newer generations to get accustomed to the - *"You may not own the game, but your experience will be flawless so long as we support it."* model.
That's why Zoomers and Gen Alpha in general don't care about game preservation - when you grow up playing exactly 2 games - one to unwind(Minecraft) and another one to sweat out the sushi and Starbucks(let's say Apex) you stop thinking about the future. Those... "people" only live in the moment and even if one of the always-online games they play on the regular dies, they'll probably b*tch about it for a day or two and then hop onto the next live service multiplayer to calm their ADHD.
@@NympoGaming True.
Especially the "experience while its supported part".
Though we all know valve can't count to 3. When they break CS2 and undo all its community content in their next engine change in 2042 they will just call it CS2: Episode 2 Premium edition or something along those lines.
I hope someone finds a way to mod and update CS: Source to GO's mechanics, visuals, sounds and movement while also porting over the workshop through webscraping or something.
Its funny how GO was supposed to be a upgraded port of Source intended to make it irrelevant, yet they kept source around which now makes it the only semi modern option for those of us who dont want to be flashbanged by the S2 lighting or have stretchy legs.
It's nice to see more people support the initiative and upload a video about it, let's hope more people do so and it passes.
Comment for boosting video!
Great video! You said everything i though and updated on how the initiative is going!
🫡
Here's a comment of support.
BASED and TRUE!
Man the crazy usernames is one of my favorite bits about tarkov. You get some usernames that are genuinely hilarious. Mostly all ones you couldn't use elsewhere...
The hype over censoring of online game is killing it to be honest. People were social on there, have dumb ass names was fun
This happened to me years ago with darkspore
Thank God, I love older games (up to ps3). Still, this shit is disturbing af, to me, human greed and sloth will destroy those megacorpos, cuz it's a perfect time for indie games, and they will not miss this opportunity
Good stuff, stop killing games
What game are you playing in the video?
Dirt.
The exact name of the title is 'Colin McRae DIRT 2' which unfortunately is yet another victim of DRMs, cars' and music licences. The MP is dead but the single player campaign can be run with...I'd say minimum amount of tweaking. So yeah, software like GFWL was in a way a warning shot...
Surprisingly enough, DIRT 3's multiplayer is still alive.
@@NympoGaming I've played Dirt 3, 4, and Rally 2.0, but I've never seen Dirt 2 before; and it looks awesome! I'm guessing i'll have to find a disk, or use other means, to play it now?
For the algorithm
Any thoughts on the video, mate? He has some good points.
I signed it and its over half the required amount 59.99 for Belgium
Thor is technically not the real Thor.
You know what? I'm getting that same impression.
What’s crazy is how none of this even matters to the initiative. Like all this drama is doing is basically just generating mean interactions around what was supposed to be a wholesome and good-spirited movement. Just let the man have his opinions.
Thor could've kept Maldavius Figtree on the down-low if he didn't repeatedly post cringe
The reason this problems existes is because The market as grown and even if some people wont buy those games other people Will always buy those games even if its like actually being robbed on some cases like paying for acess to online and like when The new NFC game got a price tag of 79,99 and because people were still buying everybody realised that they also could charge more if people put up with this its will only get worse
Trying to inform people about stuff like this is pretty challenging because a lot of gamers just don't care. It's almost like swimming against the current with leg weights around your ankles.
Most guys playing sports games use their computers solely to download movies or check their betting results on a larger screen, not to learn about bad practices and crippling trends in the gaming industry.
I watched Thors video and was giving him a chance but moment he went "Oh this is disgusting, and I refuse to talk" I lost all point of his argument on his side. If you're not willing to talk and make a Middle ground on the debate. Your dead weight to me. So to him He's disgusting. Plus, doesn't help way he talks so Corpo Shill.
Thor? Yeah, and I'm ShadowStalkerLoki69, Jesus...
You earned a sub, great video.
Ty neonka!
Comment for Support
how did you get Dirt 2 to run at 144 hz?
I cannt get mine at all.
My monitor is set at 144 Hz but the game itself doesn't go over 60 fps even when I opt for 120. Maybe it just feels smoother and clearer because the video is rendered in 4K.
@@NympoGaming maybe.
Feeding the algorithm
I'm adding efforts in America there is a consumer protection act amendment contact your representative and ask about the gaming amendment from Alabama.
If artists of the past did what game devs are doing...
The mona lisa wouldve been painted solid black after it was "finished" or he "lost interest" or it "wasnt profitable"
😂😂😂😂
Thats such an intentional move to screw customers and get even more profit that should be used on "standaloning" these games for end of life execution.
This channel got only 50 subs... Weird 🤔
TH-cam overlords punishing for being too pro-consumer....
I mean, my 'high effort' content is only about 3 - 4 videos, so I can't blame anyone for having to wait a month for a single upload. 😅
I'd love to be able to post more but my schedule can be pretty rough at times. Hopefully one day that'll change cus I enjoy putting stuff on YT quite a bit.
hey man great video
As a guy who spent his teenage years in the 2000's I remember the negative implications that the word gay was supposed to have because its how it was engaged with by older generations and adults, completely ignorant of how the LGBT+ community has been persecuted and people publicly calling for their deaths, which has been followed through with in some of the most sadistic ways sometimes. Messed up stuff when you look into the reports of the ones we know about.
Some self reflection on my immaturity on the subject makes me glad that being an adult now I can say the casual homophobia we engaged with as kids was not okay, nor was it okay back then because of the limp excuse of "it was a different time" yes the time was different. That's how time works. It's always different, it still doesn't justify the callous vitriol aimed at an entire group of people based on just one aspect of what makes them a human being. Just like the unspoken acceptance of domestic abuse was (and still is) accepted in the minds of the people who make excuses for it, its still wrong. Full stop.
I was enjoying your take on the situation up until the parts of the video you randomly bring it up out of nowhere completely unprompted, and that call of duty lobby of guy doing the exact thing that I would call my past self out for if such a thing were possible.
If you don't like gay people, that's fine. Just leave them alone and they will happily extend you the same courtesy.
Im aware of the underlying negative connotation that gay is used, I'm not offended because not being gay I have nothing to be offended about, I do however take issue when people are judged based on one thing. It's bad vibes, when hate like that is present, and that hate is something that has been passed down from generation to generation. It's our responsibility to understand the hatred of the people that came before us made them miserable in some deeper level emotionally in various ways depending on the person. Once I realized I was being lied to when I started thinking critically about religion, it made me realize that just because previous generations believe something doesnt make it true, and that includes homophobia.
Too long and gay
@@alloutpotato7939 "hilarious and original" -Filthy Frank
Lets Go.
Just end IP. This trimming around the edges using poorly worded initiatives is bad. Advocate for ending IP, or at least vastly reducing the length of it, and then people can reverse engineer without fear of reprisal. The state created this problem. It's not a solution.
Good video
@kuankrossdogs8614 Thanks! I'm working on another one which could potentially turn out to be my longest video and also the most challenging.
UP
Christ...how hard is it to include the transcript so your subtitles are accurate?
@Leotheleprachaun Valid point. I'll try to find a window between my day job, personal life and other video projects I'm working on.
great video. Shame jason """thor""" wants to shill for the worst of the industry
Great video and great points even if your politics suck lol
You were doing so well, but you just had to start complaining about "women and soyboys", as if not wanting to get screwed by big corpos is manly somehow? And what the heck is a "di department"?. I'm pretty sure the dudebros who play every CoD multi and buy a new FIFA every year are the biggest conformists in the gaming audience. You're correct about everything else, but, like, c'mon.
As if the feminization of the industry and hiring people who get offended when you use the wrong pronouns didn't contribute to the problem at hand.
It's one thing to not be informed, but when it's right in front of you yet you refuse to admit it, you're part of the problem at that point.
But yeah you're right about the CoD and FIFA dudebros. And the sad part is they don't even know how much they're feeding the fire just by virtue of being uninformed and apathetic.
yeah,i was agreeing with everything up until that point
@@NympoGaming the "feminization of the industry and people who get offended when you use the wrong pronouns" is something that only exists in your head,there's no such thing as "femiminization" most people who work on games are straight dudes,no one cares about pronouns,this is just BS grifters invent because they do not want to adress the real problem,greedy companies who have no morals and no respect for their own public,its the pursue of maximum profit that is killing games,not some culture war bs you guys invent.
hes not wrong. those "soyboys" are part of the same ideology that is plaguing the industry. they are the reason i cant name my character assfacr in single player games.
@@NympoGaming "feminization" doesn't contribute to the problem, period.
as a dev who has actually worked on multiplayer live service games, the proposed solution doesn't make sense and is contradictory, but there is a problem that needs solved. THis isn't a "dev vs gamer" problem, but a "SaaS vs everyone else" problem. it easily still cost 100k to keep the crew online. we cant just go back to p2p hosting because it was absolutely terrible (does no one remember host shotty on gears of war? halo 2 modders ruining ranked?) and i cant just give people server binaries
In the case of the Crew, the game is making contact with servers before it's even allowed to run. Couldn't you patch the hands so that single-player functionality could be restored without needing to connect to a central server? And what's stopping you from releasing the tooling required to run your own servers? Minecraft, TF2, and many others manage to do it just fine
@@bbrainstormer2036 the crew uses a server to store all information about the game to avoid people cheating (cant change speed on something if its server based) but i do agree it needed some form of offline workaround. BUT the reason we cant just make a "server", is because there isn't a server. We use several (expensive) cloud services running in tandem to create a server authoritative game, where your client is only allowed to ask permission to do things. If you are old enough for original xbox live,, this is why halo 2 and gears of war 1 had a neverending horde of hackers that could literally change spawn points and shoot missiles out of RPGs in ranked matches or use their host advantage to abuse the shotgun, but by halo 3/gow2 it was switched to a server authoritative client. Minecraft, tf2 and older games do not care about ranked lobbies and so they offload the cost of running the server, onto a player. Minecraft was specifically designed to allow "cheating" and self hosting so its very different than something like the crew, where you wouldn't want someone to modify car stats and then go into races and always win. All the car stats are stored and obtained from the server..
I can assure you, if cheating wasn't ruining games then big companies would DEFINITELY save the MILLIONS in hosting costs, and make players do it. GTA5 still does that, and people like mutahar of somme ordinary gamers talks about needing a VPN to play it or else he gets targeted with ddos and hacking attempts.
so p2p hosting is a huge security risk both for the actual safety of players, and integral to the game. again as a dev from rural WV i prefer offline modes and singleplayer, but modern SaaS only work with online only. theres an opensource version called Fish Networking that works for unity and DOES let you use ANY "transport" host (steam, aws, ur own custom thing, ANYTHING) and that is the best way to solve this problem. there are thousands of posts asking unity to allow offline functionality so that you doont have to literally write the game twice, as you do now.
its really annoying having to spend 2x the amount of time making it multiplayer and singleplayer but thats how it is atm. hopefully fish networking gets more funding
cuz right now User Authentication is one "server" that then talks to the matchmaking "server" which then creates a lobby and puts player in, for the game simulation "server" to run the actual game and then "transport"" the data between clients. its aids but its illegal for me to repackage code that i only have usage rights, not distribution rights,, to. thats why this is different than car IP in a racing game you have the rights to distribute cars for X years i never have the rights to release their code. linux distrobutions have this problem a lot
Have to remember to reread this. Not because I have to disagree with something but rather because it is a rare well-written explanation that makes sense.
Yeah.. just stop playing game from bad publisher or developer..
Thor is right tho.
People are shitting on thor too hard for somebody who is good faith and the only he made is wanting the alpha version of the movement to be too specific
No, thor is acting in bad faith, this could be forgiven in the first video, but he has caught actively deleting responses to his video in comments that clarified and in full detail addressed his criticisms,
he is straight up making up shit in the second video, which pisses me off as a security person because I know hows saying that security shit to avoid people asking questions i.e putting a knowledge barrier there. The game he cites (tf2) is literally a game that only survived the scenario occurring that he describes is literally a game that has released binaries to host fucking servers, you cannot make this shit up, and only survived because of said private server community, his argument of malicious actors forcing a game dev into bankruptcy to monestise private servers makes no fucking sense, namely because releases server binaries means **anyone** can host the game, not just the malicious actors, and none of what the malicious actors do makes sense for that goal, they would want to make their own private server etc and would just ignore legal threats by the dev.
Thor knows this is nonsense, and thor then proceeded to smear the movement and Ross after having shit clarified for them.
He is hypocrite, there is no good faith in his actions. He doesn't want to contribute his vision for this initiative, he directly said he doesn't want to talk with Ross, he doesn't want to change or clarify wording of the initiative. He want it to fail no matter what is written there, no matter what the aim of initiative is.
Not hard enough. Guy chose to burn his credibility to shill indefensible corporate bs. Your complacency is his, both are how we got here in the first place.
And I wish that wasn't the case. I'd like everyone to be friends and work together but his initial reaction to Ross's video left a terrible taste in many people's mouths, mine included. He essentially presented a false dychotomy - either let game development continue on its course or say goodbye to small devs and live service. It's a lot more nuanced than that.
@@NympoGaming I think what pisses people off the most is he, of all people should know better. Nay, he DOES know better, meaning his video has to be blatantly dishonest. I mean, I dont hate the guy, but maybe I think some tough love is perfectly appropriate right now.
Communists are back? Players have never owned a game, just like viewers never owned films they are watching. You can buy a COPY of a master disk with distribution files of a game, but not the rights for a game. And online SERVICE is almost never guaranteed, except when it's been explicitly sold (like WoW with monthly payment). And thinking that publishers should relinquish their copyrights for a game, or indefinitely run servers just because you've spent $5-10-30-60-120 is absolutely moronic. The only actually good thing for consumers, that could've been made, would've been an indication of the minimal guaranteed time of servers upkeep, just like we have a warranty period, but now thanks to the Clown with his idiotic initiative, publishers can say "hey, those dumb-ass games have no idea what copyright is" and nothing will change.
I recommend watching Accursed Farm's FAQ video, pretty much anything you wrote here is a complete misunderstanding
@@defeqel6537 They will keep making these games if they keep selling. If you're a gamer, don't buy the crap. If you're a developer, don't make the crap. the initiative is too bureaucratic to ever sway large corporations.
@@defeqel6537 if someone needs an FAQ to a petition - that petition needs some serious proofreading by a lawyer.
I am all in to force publishers not to cripple their games - like forcing always online on single player games, I would even go as far as to forbid online-based DRMs, or force to release DRM-free versions at EOL, but that is really not how this whole thing is worded.
People misunderstand this initiative both ways, from what I gather.
"Don't touch to this poor multi-billion dollar company!!!" Lol
But seriously, you're a fucking moron if you really believe what you wrote here. Companies will neither have to give up their copyrights nor run servers indefinitely. All this is asking is to make it possible to host servers yourself, which is already an option in thousands of games (Conan Exiles, DayZ, CS 1.6, Project Reality,...). These games didn't have to do either of what you suggest and you can still play them even after official servers shut down.
@@Michael-qf5dl the petition is about starting the law making process, a "hey there is an issue here", it's not a law proposal / bill
For the algorithm