Hey!! Thanks for the question - I am sorry for the super late reply :( I don't get to check the YT comments often. Yes! I saw one guy who is using Launch Control implementing the animation into live footage he had shot. As long as you have an approach for tracking the camera, it should be possible to just put the LC animation In there
Where can I find that Model Daniel ? Please continue to add to the documentation thank you bro !! A true visionary I hope you continue to keep adding the tools artists need
Thank you for the comment :)) The models here were from "3Dsky.org". And yes, absolutely! Happy we have a proper documentation now and hope to keep building it out over time! :D
Not yet - But! We have a working branch that allows you to control the car with an xbox controller. It will take some time before it's ready to go into the tool, but it's gonna make it a lot more fun, I think :)
Great stuff Daniel, however there is an issue that this car model highlights: When the vehicle squats down, the calipers and wishbones go through the bottom of the wheel rim where the springs in the suspension don't compress. Is there workaround for this or is it on the to-do list? I don't imagine this is an issue for 99% of car models where the suspension is hidden away.
Thanks a lot, Joe! And happy you ask about this. It's already inside the current version of LC, but it has to be set up manually since it's hard to make a generic setup that will work for every car model - and like you say - for 99% of models you wouldn't see it anyway. However, you can check out this video at 2:05: th-cam.com/video/LbMHsWQIFpY/w-d-xo.html There you can see that I have set up the Control Arms and Steering Knuckle are following the wheel and the springs are compressing and expanding. I don't show the full process in the video as it takes 5-10 mins to do and it wasn't really the focus of the video. What's inside the LC tool is a bone layer called "Custom Suspension", which has all the bones you need to rigging these things. You just need to manually move them around to fit your model and then connect the objects to the bones. It's not an "official feature" which is noted on the product page because it requires some Blender Rigging knowledge to be done. I hope that makes sense :D - Sorry for the wall of text, hehe
@@DanielVesterbaek Thanks Daniel, that's great, very helpful :) I will post something in the Discord when I give it a go. I'm still modelling my car at the moment.
Is there any way to bake the physics and animation into keyframes? But the new update is impressive. This is the best add-on for car animation. Highly recommended!
Thank you so much for sharing this! :)) Yes! In LC 1.5.6 we have a button for baking the animation, physics, everything into global keyframes (by exporting a Baked Blend File). That makes it compatible with renderfarms as well. You can read more about it here: launch-control-documentation.readthedocs.io/en/latest/manual-gearbox.html#quick-export
i have a doubt so after rigging ..i want to chnage the size of the car..if i do everything gets messed up..how to increase size after rigging? coz before rigging it says ur size is too big
Hey there!! Hmm, it might be because of the "camber amount". You can adjust or disable it completely with the sliders above the car. The clipping message usually appears if the physics is not "hard enough", so try to increase the "Spring Hardness" in the physics settings. Maybe that helps. For better (and faster) support, please use the Discord or BlenderMarket/email in the future. I often miss messages here on YT, sadly :(
Hello Daniel, Just found your channel and immediately subscribed. I am an absolute noob when it comes to animation but super eager to learn. I would like some guidance on where to start. Recently been really intrigued by Unreal Engine 5.4. I would love a reply from you for some guidance on where and how to start?. Also what is the best way to learn from your channel. Most of the video I have seen on your channel are a bit more advanced stuff (lol, dont even know what Launch Control is). Would really love a reply brother. Thank you. Every one else can reply as well and drop their 2 cents on where I should start or link to some great classes or tutorials. Preference is for Unreal engine and/or blender. Thank you so much for all the help.
Hi, I purchased the add on but I need some help and the discord links aren't working, no matter how big or small I make my model, even at max scale, it says the vehicle is too small to be rigged, could you help in any way?
Thanks for asking about this! Baking the physics would have to be done in each scene. The cache cannot be reused. If you want to you can export a "Baked Scene File" using the "Quick Export". I would have to look into if there is a way to link a vehicle with baked physics into another scene. I would attempt to do it with collection instances, but again - I haven't tested if it works yet. Thanks for making me aware of it :)
Well, LC is not a full physics simulation, but an animation tool - However! We made a post about this specific thing on our Launch Control Discord. You can check it out here if you are already inside our Discord: discord.com/channels/1064900074175479860/1197147855987675267 :)
physics baking is showing this in blender 4.1 Python: Traceback (most recent call last): File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\operators\physics.py", line 63, in execute prepare_cache_physics(active_car) File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\utils esources.py", line 220, in prepare_cache_physics active_car.sim_body.modifiers["GeometryNodes"].simulation_bake_directory = cache_path ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ AttributeError: 'NodesModifier' object has no attribute 'simulation_bake_directory'
@@valeriodigiuseppe4506 i wanted the car to go with baked physics into embergen to get it simulated but cant do that. tried everythign but this is a big CON OF LAUNCH CONTROL. then i disabled physics and animated physics like motion by hand and f curves. and then exported animaated fbx for the embergen.
New update looks amazing D! Hope to be able to explore shortly.. Hats Off for another great tute and release !
Another Impressive work, Daniel! You are a legend in this field.
Thanks a lot, mate ^^
Amazing Addon, great job.
Thanks a lot!!
Awesome!! 👏🏽👏🏽👏🏽
Can this rigging workflow be combined with a live footage ?
Hey!! Thanks for the question - I am sorry for the super late reply :(
I don't get to check the YT comments often.
Yes! I saw one guy who is using Launch Control implementing the animation into live footage he had shot. As long as you have an approach for tracking the camera, it should be possible to just put the LC animation In there
@@DanielVesterbaek I'm glad to hear. 😊
Cool
Danieeeel. You make a way how to do BOSE suspension. Thank you a lot !!! That's so good now 🔥
You're very welcome man! :D
Yes, with the "smoothing" slider it's pretty easy, hehe
Where can I find that Model Daniel ? Please continue to add to the documentation thank you bro !! A true visionary I hope you continue to keep adding the tools artists need
Thank you for the comment :))
The models here were from "3Dsky.org".
And yes, absolutely! Happy we have a proper documentation now and hope to keep building it out over time! :D
Great video, is it possible to drive via a wheel ?
Not yet - But! We have a working branch that allows you to control the car with an xbox controller. It will take some time before it's ready to go into the tool, but it's gonna make it a lot more fun, I think :)
Great stuff Daniel, however there is an issue that this car model highlights: When the vehicle squats down, the calipers and wishbones go through the bottom of the wheel rim where the springs in the suspension don't compress. Is there workaround for this or is it on the to-do list? I don't imagine this is an issue for 99% of car models where the suspension is hidden away.
Thanks a lot, Joe!
And happy you ask about this. It's already inside the current version of LC, but it has to be set up manually since it's hard to make a generic setup that will work for every car model - and like you say - for 99% of models you wouldn't see it anyway.
However, you can check out this video at 2:05: th-cam.com/video/LbMHsWQIFpY/w-d-xo.html
There you can see that I have set up the Control Arms and Steering Knuckle are following the wheel and the springs are compressing and expanding.
I don't show the full process in the video as it takes 5-10 mins to do and it wasn't really the focus of the video.
What's inside the LC tool is a bone layer called "Custom Suspension", which has all the bones you need to rigging these things. You just need to manually move them around to fit your model and then connect the objects to the bones. It's not an "official feature" which is noted on the product page because it requires some Blender Rigging knowledge to be done.
I hope that makes sense :D
- Sorry for the wall of text, hehe
@@DanielVesterbaek Thanks Daniel, that's great, very helpful :) I will post something in the Discord when I give it a go. I'm still modelling my car at the moment.
is the cinematographer camera what you use to capture actual shots?
Is there any way to bake the physics and animation into keyframes? But the new update is impressive. This is the best add-on for car animation. Highly recommended!
Thank you so much for sharing this! :))
Yes! In LC 1.5.6 we have a button for baking the animation, physics, everything into global keyframes (by exporting a Baked Blend File). That makes it compatible with renderfarms as well.
You can read more about it here:
launch-control-documentation.readthedocs.io/en/latest/manual-gearbox.html#quick-export
i have a doubt so after rigging ..i want to chnage the size of the car..if i do everything gets messed up..how to increase size after rigging? coz before rigging it says ur size is too big
Why is the wheel position crooked after the car I modeled myself is bound? 😢Then there is the
symbol of clipping.
Hey there!! Hmm, it might be because of the "camber amount". You can adjust or disable it completely with the sliders above the car. The clipping message usually appears if the physics is not "hard enough", so try to increase the "Spring Hardness" in the physics settings. Maybe that helps. For better (and faster) support, please use the Discord or BlenderMarket/email in the future. I often miss messages here on YT, sadly :(
Does this addon work in blender 4.0.2? I want to buy it but do not want to spend money on something only compatible with an older Blender version.
Hey there!
Good point - We constantly update LC. The latest version is LC 1.8 which came out a few days ago and is compatible with Blender 4.2 :)
Hello Daniel, Just found your channel and immediately subscribed. I am an absolute noob when it comes to animation but super eager to learn. I would like some guidance on where to start. Recently been really intrigued by Unreal Engine 5.4. I would love a reply from you for some guidance on where and how to start?. Also what is the best way to learn from your channel. Most of the video I have seen on your channel are a bit more advanced stuff (lol, dont even know what Launch Control is). Would really love a reply brother. Thank you. Every one else can reply as well and drop their 2 cents on where I should start or link to some great classes or tutorials. Preference is for Unreal engine and/or blender. Thank you so much for all the help.
Hi, I purchased the add on but I need some help and the discord links aren't working, no matter how big or small I make my model, even at max scale, it says the vehicle is too small to be rigged, could you help in any way?
Hello!!
Thanks for reaching out, Shiro!
I believe you got the Discord to work in the end, right?
I saw you messages us on the Discord. :)
@@DanielVesterbaek yeah! The issue was that I had the wheels parented to the body, if anyone else is having the same issue, just unparent them!
Bake physics not working between scenes. How to link car to other scene with bake physics?
Thanks for asking about this!
Baking the physics would have to be done in each scene. The cache cannot be reused. If you want to you can export a "Baked Scene File" using the "Quick Export".
I would have to look into if there is a way to link a vehicle with baked physics into another scene. I would attempt to do it with collection instances, but again - I haven't tested if it works yet. Thanks for making me aware of it :)
can you make with trucks that have 6 wheels with a trailer attached to it?
He says that as of now it only works for 4-wheeled vehicles
how can simulation collision with other rigidbody object
Well, LC is not a full physics simulation, but an animation tool - However! We made a post about this specific thing on our Launch Control Discord.
You can check it out here if you are already inside our Discord: discord.com/channels/1064900074175479860/1197147855987675267 :)
isn't it free
No, Launch Control is a paid product that is being sold on BlenderMarket and GumRoad. :)
This not work for me @@DanielVesterbaek
physics baking is showing this in blender 4.1
Python: Traceback (most recent call last):
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\operators\physics.py", line 63, in execute
prepare_cache_physics(active_car)
File "C:\Users\ADMIN\AppData\Roaming\Blender Foundation\Blender\4.1\scripts\addons\Launch_Control_Addon\launch_control\utils
esources.py", line 220, in prepare_cache_physics
active_car.sim_body.modifiers["GeometryNodes"].simulation_bake_directory = cache_path
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
AttributeError: 'NodesModifier' object has no attribute 'simulation_bake_directory'
this is creating problem in blender4.1.1 version im using launch contorl version 1.5
@@WizTrip-k1b have you found a solution? i have the same problem
@@valeriodigiuseppe4506 i wanted the car to go with baked physics into embergen to get it simulated but cant do that. tried everythign but this is a big CON OF LAUNCH CONTROL. then i disabled physics and animated physics like motion by hand and f curves. and then exported animaated fbx for the embergen.
@@WizTrip-k1b i tried to edit the sim geo nodes in order to make it work but no results. Thanks :)
@@valeriodigiuseppe4506 OK so this a major problem with this addon. haha otherwise its fine .