The fact that you can go that far out of the bounds/the map and just keep free-roaming instead of getting auto-killed by the game for doing so is insane and the fact the game world is that huge and not part of the usable game world... hats off to the dev team!
It makes sense that you can do that with the unicorn, as they are the only beings in the book that can freely travel through space and time, along with Ciri, of course.
I think you can kinda count carantir in. He is a navigator on steroids. Meaning he aswell can travel trought space and time, not as freely as ciri but still.
After 7 years you were day-dreaming in the shower and you suddenly realized it, "If I follow this long convoluted route with 48 steps I can go to Beauclair Palace!"
The fact all that part of the map was modeled even though you were not supposed to reach it is awesome. Velen and Skellige have other places off limits that would be worth exploring
I bet they tried to do druid place (you can find some notes about them in the DLC) in the early stage of development, but ultimately decided not to. And this is exactly where you travel
and people say elden ring is better hahahahahah sotry in elden js belove average not to mention combat mehanics not even close to tsushima or sekiro even assassin and witcher have better combat elden ring is one of most overrated games (people also claim graphic is best its also average they didnt play horizon or rdr or gow on pc on ultra 4k)
@@lolplays8279 I am currently playing it and I liked it for about 20h, past that it feels disgusting for (most) of the world design which is creepy and everything just mindlessly wants to attack you, not to say that you waste more time walking to reach the bosses, without any direction from the game itself, than actually fighting. It's not bad but it's truly overrated for what it feels like, I agree.
@@lolplays8279 This no free time argument never made any sense to me. 2hrs of exploration or 2hrs of combat is still 2hrs of gameplay. If you don't like Elden Ring, that's fine, I haven't even played, but I heard similar arguments against Morrowind (no fast travel or map markers in that game) but the world is so dense with content, it didn't matter if I completed 10 quests in 2hrs or none, I enjoyed exploring for exploring's sake.
@@totallynuts7595 lisent you need to explore 2 hours just to fight another 2 hours if i had markers i would only spent 2 hours and i can finish game in like 1 month but when i have to explore i have to spent like 2 3 months its too much i even forget some conversation and lore
Basically, In the magic "other-realm" that exists in this game, take your magic unicorn and ride it up through the magical mountains, through time and space and places that ought not be.... Traverse the enchanted, open valleys and plains until you arrive on the other side of magical mystical mountains... swim across both the magical rivers of Ífingr and Styx... arrive back into your realm on the opposite side of the kingdom of Toussaint, accept you have magically time traveled back in time with your Unicorn intact and into an infinite time loop where you are trapped for all eternity... ...OH the wonder of The Witcher 3: Wild Hunt! Thanks for this, @Slinger! This is just, one more reason why I love this game SOOO much!!!
That's an epic journey! The Witcher 3 is full of magical and mystical experiences that keep us captivated. Glad you're enjoying the game as much as we do!
I once entered the land of fables purely on accident way before I was at that point in the story. I was just roaming around when I suddenly saw a huge ball of green texture and when I walked through it I was suddenly in the land of fables. I was able to walk around but I don’t remember being able to access everything, or maybe I left too early I frankly don’t remember. Pretty cool experience though.
When I played Metro exodus when it first came out I managed to glitch myself out of bounds in the caves on the dessert map and explore the map from a different perspective in what seemed like caves. It's always so cool when u find this kind of stuff. Haven't managed it since but it was fun.
it's crazy how there's a whole map out of bounds that 99% of players will never reach. I bet the devs probably knew somebody would find a way out and so they decided to make it accessible
Did you know that, if you safe the game during this quest and then load it in NewGame+ you'll have a unicorn as Roach for your entire play through? ~_^ Same with the dancing pose from Heart of Stone, the one Gerald adapts during the wedding.
Damn. On my playthrough years ago I had a feeling every time i found myself on that point of the map, near the river in Toussaint. Every time I was like: "There is something on the other shore but cannot reach now. Surely there is a quest for that..." There was a quest there indeed....
Such an incredible game, I played it through twice and all the DLC, probably about 500hrs or more, an impossible masterpiece of a videogame. Just seeing Touissant and the beyond the dale area (which was such an awesome fantasy trope pivot) brings back wistful, longing memories. Can they strike lightning like this again with Witcher 4? I'm just not sure the universe would allow it 😅
If you start NEW GAME PLUS using a save from any mission you can ride the unicorn in the original chapter then you can have the unicorn for the whole time. In Velen and Novigrad. I did that on PS4 two times.
It's amazing to see how the hell devs still created the area which is way out of bounds and we can still see the well formed map , no glitches. That's amazing
You know a game is Goated when even almost 10 years after it’s release, folks discover an entire world outside the map, and it’s creators left it detailed and traversable. Normally you’d just fall forever, going past the map! I miss the old CDPR. 😔
Then, you realized CDPR made 3 times more than you imagined... No dirty textures and models along the river banks and when you cross the green valley, even if you can feel it's less detailed in those areas. Outstanding!
I'll do you one better: -Save during that mission -Go to the menu and make a new game + -Select that save file -Roach will be a unicorn for the whole game ( you'll lose it if you accept the horse from the emperor)
I never knew you could even travel this far without the game throwing a fit and turning you around :0 this map is so much bigger than I thought, and less touchy than Velen 😂
Fun fact: the same company that makes this game makes cyberpunk and there’s a similar place in the game where you can get out of the map and literally explore endlessly with no boundaries
I went out to the very edge of Toussaint w. the no borders mod...I was so far out, Beauclair looked like a mat painting, and those giant cliff faces were so small
As though i love W3 and want it to be eternally marked as one of best Pc games i dont understand why they put such magnificent areas out of reach?! It tanks performance unnecessarily
@@guilhermebranco8572if everything would load all the time, not even Nasa PC would do 10 fps. Same shit as the Club in PL, it loaded all the time, now it's changed to only load when you enter... no more circle of fps crasher. Its actually quiet fascinating how many tricks they needed to use back then and even now to deliver such games.
In the mid 1990's a game company decided to answer the question "is it possible to create a large 3d game, with hours of content, without using loading screens?" Their answer was Dungeon Siege; a top down isometric party based, hack and slash dungeon crawl. I encountered a bug, once, when the engine failed. This showed me exactly how the engine is making the game seamless. Each "area" consisted of tiles. As the player moved across the map, the game engine was loading the tiles they were walking towards while _unloading_ the tiles they are moving away from. As this was a top-down isometric game, the developers had full control over how many "tiles" were required to be loading and unloading as the players traversed the map. 1st/3rd person view open world games can't do that as they encounter a different problems. One of which is view distance and related, preventing the player from seeing how small the map actually is. They utilize mountains and banks of fog to obscure the map, and objects so they don't need to be rendered. The objects close to the player are fully rendered in 3d, the objects that are far, but not "too far" are rendered as low polygon 3d objects. Objects further than them, are just 2d representations. All of this is to hide the scale of the map while also reducing the CPU/GPU usage. The player expects to see as far as the established horizon. However, as the players increase their altitude (say, by climbing a tall tower) they expect to see more of the map, just as how it is in reality. The developers can't use the same viewing distance as though they are standing in a forest, as that's immersion breaking. Thus, the developer design their games around variable viewing distances. All of that is compounded by the fact that people with better computers will expect to see more of the world in better detail simultaneously on the "Ultra High" settings when compared to the "Ultra Low" settings. Now have the players stand at a high altitude next to the "border" of the playable portion of the map... and This is why open game worlds (and similar maps) always have larger maps than the "expected" playing area.
I have well over 6k hours into this game, but I always seemed to rush through Beyond Hill and Dale, guess I will need another playthrough, I "heard" one could do this, but never actually saw someone do it
WHAT THE F- What is this huge ass mapped area even doing next to these dream land?? And why are some castles, mountains, and trees there? Man the level of detail in this game is just ginormous.
...im impressed at how detailed the out of bounds is...not very detailed, but enough to the point where I would ask...why is this here, nobody can see it... Also...why is there a whole other part of the map there...doesnt that mean that they never needed the loading screen...couldnt they have made it so then that once you reach a certain point everything from one region would despawn and another apawn so you can just ride into the new region....
Never thought Fableverse is part of Tussaint map. Wonder why they did it that way. Using seperate worldspaces is far less likely to create unpredictible bugs, which is why it's always prefered by developers.
Not really, it depends what engine you are using, if you can just put everything on memory it means less loading screens and maybe even less chances to get crashes, for example when the game needs an instance of an object and it is still not loaded. Chances are it was quicker to develop this way, they already had empty terrain, didn't need to create a new layer or a separated map. It takes a considerable amount of time before these glitches appear and only with people purposefully trying to exploit them.
People didn’t know about this? The glitch’s been out for a while. There’s a bunch of other ways to get out using the unicorn. You can even find an unfinished model of Beuclair palaced. A group picture on top of a mountain, and play some secondary missions
Is loading a save really the only way to keep going? What if you left Unicorn-Roach there in the courtyard and ran/swam back to the Land of Fables going the way you came. Is that possible? Or is climbing that one wall impossible? Or alternately, could you go back into the Land of Fables the same way you entered it the first time -- through the children's room?
Knowing Witcher 3, the ''get down from here *carefully* '' was the scariest part
3m fall: ded
is fixed in the last edition !
@@YIENDEEN ohhh good to know
@Netrunner1337 😂😂😂
@@YIENDEENits not
The fact that you can go that far out of the bounds/the map and just keep free-roaming instead of getting auto-killed by the game for doing so is insane and the fact the game world is that huge and not part of the usable game world... hats off to the dev team!
Totally agree! The freedom to explore so much of the map is incredible. Huge props to the devs for creating such an expansive world.
In contrast there're parts of Kaer Morhen which you can't access despite being within borders, random cliffs will kill you
So much space to be filled with new content created by using RedKit 😄
this is just leftovers from procedural generation.
@@Hjartulvis it?
So the Land of a Thousand Fables is really just a theme park a few miles to the south of toussaint.
There is no magic, just parkour
Yet another scam huh
Toussaint royalty don't mind expending for their heritage in a private Disney world 😂
beyond the seven mountains and the seven forests...
Well... yes ?? Lore states as much. Nothing unexpected here. :P
.
It makes sense that you can do that with the unicorn, as they are the only beings in the book that can freely travel through space and time, along with Ciri, of course.
Yes it is crazy how this game border break is actually canon 🙂
I think you can kinda count carantir in. He is a navigator on steroids. Meaning he aswell can travel trought space and time, not as freely as ciri but still.
Meanwhile at Bethesda HQ.. "How the hell do they manage this without a single loading screen".
To be fair, you can ride and run just as much in Skyrim map as well… it’s about the buildings
@aby06 skyrim is a good game, I was referring to Starfield that have a loading screen every other second.
@@CrinosADOhh I completely ignored Starfield 😅 Is it really that bad lol
Bethesda devs have to go through loading screens every time they enter Bethesda office
@@aby06Yeah because of the hundreds of thousands of hand placed physics reactable items.
This would have taken me 127 years,and I still wouldn't have found it.
Hello, mortal
😅😂
Exactly!
Why 127 years exactly?
The hive mind of the internet makes it possible ;-)
After 7 years you were day-dreaming in the shower and you suddenly realized it, "If I follow this long convoluted route with 48 steps I can go to Beauclair Palace!"
Lmao 🤣
The fact all that part of the map was modeled even though you were not supposed to reach it is awesome. Velen and Skellige have other places off limits that would be worth exploring
I bet they tried to do druid place (you can find some notes about them in the DLC) in the early stage of development, but ultimately decided not to. And this is exactly where you travel
@@HaruIRAI I didn't know that, could definitely be a possibility
This is how my dad went to school when he was a kid.
Are you telling me this is hidden on a 2015 game, and you can access it without a thousand loading screens?
and people say elden ring is better hahahahahah sotry in elden js belove average not to mention combat mehanics not even close to tsushima or sekiro even assassin and witcher have better combat elden ring is one of most overrated games (people also claim graphic is best its also average they didnt play horizon or rdr or gow on pc on ultra 4k)
@@lolplays8279 I am currently playing it and I liked it for about 20h, past that it feels disgusting for (most) of the world design which is creepy and everything just mindlessly wants to attack you, not to say that you waste more time walking to reach the bosses, without any direction from the game itself, than actually fighting. It's not bad but it's truly overrated for what it feels like, I agree.
@@LordKosmux agree game is repetitive and no marker point where to go is really bad for people like me who wants to speed run games bcs no free time
@@lolplays8279 This no free time argument never made any sense to me. 2hrs of exploration or 2hrs of combat is still 2hrs of gameplay. If you don't like Elden Ring, that's fine, I haven't even played, but I heard similar arguments against Morrowind (no fast travel or map markers in that game) but the world is so dense with content, it didn't matter if I completed 10 quests in 2hrs or none, I enjoyed exploring for exploring's sake.
@@totallynuts7595 lisent you need to explore 2 hours just to fight another 2 hours if i had markers i would only spent 2 hours and i can finish game in like 1 month but when i have to explore i have to spent like 2 3 months its too much i even forget some conversation and lore
Seems like something that’ll take 7 years to realize
This is how the knights found the way to the book’s world. 😂
This video is like a fever dream, cant imagine that all of that hill and tree and river are actually accessible without any texture glitching.
Basically,
In the magic "other-realm" that exists in this game, take your magic unicorn and ride it up through the magical mountains, through time and space and places that ought not be....
Traverse the enchanted, open valleys and plains until you arrive on the other side of magical mystical mountains...
swim across both the magical rivers of Ífingr and Styx...
arrive back into your realm on the opposite side of the kingdom of Toussaint, accept you have magically time traveled back in time with your Unicorn intact and into an infinite time loop where you are trapped for all eternity...
...OH the wonder of The Witcher 3: Wild Hunt!
Thanks for this, @Slinger! This is just, one more reason why I love this game SOOO much!!!
That's an epic journey! The Witcher 3 is full of magical and mystical experiences that keep us captivated. Glad you're enjoying the game as much as we do!
I once entered the land of fables purely on accident way before I was at that point in the story. I was just roaming around when I suddenly saw a huge ball of green texture and when I walked through it I was suddenly in the land of fables. I was able to walk around but I don’t remember being able to access everything, or maybe I left too early I frankly don’t remember. Pretty cool experience though.
When I played Metro exodus when it first came out I managed to glitch myself out of bounds in the caves on the dessert map and explore the map from a different perspective in what seemed like caves. It's always so cool when u find this kind of stuff.
Haven't managed it since but it was fun.
Geralt failed his quest to find a load screen.
They told us we can climb that mountain.
And i took it personally.
played witcher 3 for 1030 hours on steam never found this u deserve my subscription mate
Is this dlc?
@@franveen3978 yeah its blood and wine dlc and it opens a new land called duchy of toussant great dlc favourtie so far give it a try ull love it
@@franveen3978 yes its from the Blood and Wine DLC
it's crazy how there's a whole map out of bounds that 99% of players will never reach. I bet the devs probably knew somebody would find a way out and so they decided to make it accessible
Idk man I feel like you have to be a dev to knoe this type of elite knowledge
Absolutely! The devs definitely knew that players would push the boundaries, and it's great that they created such an expansive world to explore.
@@SlingerSword or maybe the had more content in mind but time ran out so they closed the map, but left the modded map there
@@faiqcreatescould’ve also just been an in game test bed
I have never seen this before !!!
Curious now too know what happens if u show off unicorn roach too yennefer
Legendary sex scene commences
You know. S.E.X.
She would probably suggest that you "use it".
Nothing 😅 the game will read it as Roach
Did you know that, if you safe the game during this quest and then load it in NewGame+ you'll have a unicorn as Roach for your entire play through? ~_^ Same with the dancing pose from Heart of Stone, the one Gerald adapts during the wedding.
That's why the soundtrack that plays in that part is called "Beyond hill and dale"
That's right! The soundtrack 'Beyond Hill and Dale' perfectly complements that part of the game.
Damn. On my playthrough years ago I had a feeling every time i found myself on that point of the map, near the river in Toussaint. Every time I was like: "There is something on the other shore but cannot reach now. Surely there is a quest for that..."
There was a quest there indeed....
Going down to the second pit you actually pulled a wheelie on roach. Impressive!
😂🤣
Witcher is gonna get a speeding ticket. Horse was doing almost 80 m/h while there was no motorway.
its speed up video dude xd
@@buky2105 No way, it's all real lol
Such a beautiful game... I wish I had time to play it again...
It's a masterpiece, definitely worth replaying!
I literally took a year off work just to play this and rdr2
Such an incredible game, I played it through twice and all the DLC, probably about 500hrs or more, an impossible masterpiece of a videogame. Just seeing Touissant and the beyond the dale area (which was such an awesome fantasy trope pivot) brings back wistful, longing memories.
Can they strike lightning like this again with Witcher 4? I'm just not sure the universe would allow it 😅
This has to be one of the coolest boundary breaks I have seen in any game ever.
Thanks brother! Haha
Exactly, props to this guy for showing us the unthinkable
There is even a better one with a Easter Egg at the end
Bro have you seen group photo esteregg yet?
now that's an Open World
Gerwant gołodupiec odkrywa, że żyje w matrixie
Gerwant gołodupiec dotyka trawy
how many hours do you spend free roaming ?
He copy-pasted from another video th-cam.com/video/TswTcX1r3VQ/w-d-xo.html
Yes.
@@AndreiGabrielBlaga Typical xDDDDDD
th-cam.com/video/TswTcX1r3VQ/w-d-xo.html
@@AndreiGabrielBlaga damn, he should've given that channel credit for this discovery
This game is absolutely gorgeous, it's crazy how good everything looks like
gosh i just realized how beautiful landscape in this game is, just look at the mountains
Yeah! The landscapes are truly stunning! The attention to detail is amazing.
You have be seriously high to go that far beyond that map unconsciously😂
That one guy walking home after a sleepover b like
If you start NEW GAME PLUS using a save from any mission you can ride the unicorn in the original chapter then you can have the unicorn for the whole time. In Velen and Novigrad. I did that on PS4 two times.
I think it's patched now, I tried to do it myself and it didn't work anymore.
It's amazing to see how the hell devs still created the area which is way out of bounds and we can still see the well formed map , no glitches. That's amazing
1:15 wow! 🌈 🏰
That's THE GAME.
1:17 That vista alone is worth any struggle getting there.😮
I'm assuming he spent all his 7 years to find this glitch alone but vid is just magical
I love the landscape of this game. It reminds me of the hickes I did in the Swiss mountains.
The landscapes are stunning, they remind me of real-life hikes too!
You know a game is Goated when even almost 10 years after it’s release, folks discover an entire world outside the map, and it’s creators left it detailed and traversable. Normally you’d just fall forever, going past the map! I miss the old CDPR. 😔
It's insane to me that there's so much detail that far from the map
Then, you realized CDPR made 3 times more than you imagined... No dirty textures and models along the river banks and when you cross the green valley, even if you can feel it's less detailed in those areas. Outstanding!
I love when people just goes off the map and to explore what lies out there. It feels like a real adventure, walking into the unknown
bruh, thats sick! always wondered what was behind those rock pillars! but can't you do all that easer way in photo mode?
Там же друиды живут, мужик!
Ты что, игру спидранил что ли?
В книге по-моему тоже об этом говорилось, что там друиды живут
I am more surprised that you've been playing this game for seven years!
u got real unicorn,now riding to find Yennefer
3:29 what's in those ruins?
You should let Xletalis know about this
😅😅
fucking amazing actually
okay cool but no need to cuss to show how edgy you are.
@@bollockjohnson6156 You can actually write out "curse" to show how normal you are.
@@bollockjohnson6156you sound like someones grandmother stfu☠
This is wild I can’t get over how much I love this game
It really is an incredible game! There's so much to love about it.
A century later:Still finds a new secret.
THIS IS CRAZY BADASS!!! 😱
hey, what's with the obscenity?
Geralt pulling up to Yennefer's place on an actual living unicorn: "Let's take it next level"
waoo i always dreamed to go beyond the map and see these magical landscapes .
God damn that is some great game design and attention to detail with the vampires truly remarkible
the map is beautiful the music is gorgeous, what a game
if cdpr knew players would do this then they would've added where Yenefer's dream gets fulfilled.
Roach turning into a unicorn and thinking she's Sonic the Hedgehog... 🤣🤣
Ich mag diese Videos mit außerhalb des Levels erkunden 👍
Geralts reaction to this experience: "[unphased] Hmmm"
How the hell did you get to even knowing that man?! Amazing, thanks! I'll try this when I'm at the game again ;)
Geralt: Yennefer, it brings back memories.
Everyone in Caer Moren: What?
I'll do you one better:
-Save during that mission
-Go to the menu and make a new game +
-Select that save file
-Roach will be a unicorn for the whole game ( you'll lose it if you accept the horse from the emperor)
I never knew you could even travel this far without the game throwing a fit and turning you around :0 this map is so much bigger than I thought, and less touchy than Velen 😂
I would really like to see Yennefer's reaction...
Awesome love you can go out so far and it works! I did this in Cyberpunk 2077 and it works also way outside the map!
Fun fact: the same company that makes this game makes cyberpunk and there’s a similar place in the game where you can get out of the map and literally explore endlessly with no boundaries
Damn Roach the Unicorn can really book it 👀
I went out to the very edge of Toussaint w. the no borders mod...I was so far out, Beauclair looked like a mat painting, and those giant cliff faces were so small
An equally amazing insight thanks to this video: Have Geralt play shirtless🔥🔥🔥
😅😅
As though i love W3 and want it to be eternally marked as one of best Pc games i dont understand why they put such magnificent areas out of reach?! It tanks performance unnecessarily
those areas probably don't load until you get close enough, they're encoded but not rendered unless you go out of bounds
@@guilhermebranco8572if everything would load all the time, not even Nasa PC would do 10 fps.
Same shit as the Club in PL, it loaded all the time, now it's changed to only load when you enter... no more circle of fps crasher.
Its actually quiet fascinating how many tricks they needed to use back then and even now to deliver such games.
In the mid 1990's a game company decided to answer the question "is it possible to create a large 3d game, with hours of content, without using loading screens?" Their answer was Dungeon Siege; a top down isometric party based, hack and slash dungeon crawl. I encountered a bug, once, when the engine failed. This showed me exactly how the engine is making the game seamless. Each "area" consisted of tiles. As the player moved across the map, the game engine was loading the tiles they were walking towards while _unloading_ the tiles they are moving away from.
As this was a top-down isometric game, the developers had full control over how many "tiles" were required to be loading and unloading as the players traversed the map. 1st/3rd person view open world games can't do that as they encounter a different problems. One of which is view distance and related, preventing the player from seeing how small the map actually is. They utilize mountains and banks of fog to obscure the map, and objects so they don't need to be rendered. The objects close to the player are fully rendered in 3d, the objects that are far, but not "too far" are rendered as low polygon 3d objects. Objects further than them, are just 2d representations. All of this is to hide the scale of the map while also reducing the CPU/GPU usage.
The player expects to see as far as the established horizon. However, as the players increase their altitude (say, by climbing a tall tower) they expect to see more of the map, just as how it is in reality. The developers can't use the same viewing distance as though they are standing in a forest, as that's immersion breaking. Thus, the developer design their games around variable viewing distances. All of that is compounded by the fact that people with better computers will expect to see more of the world in better detail simultaneously on the "Ultra High" settings when compared to the "Ultra Low" settings.
Now have the players stand at a high altitude next to the "border" of the playable portion of the map... and This is why open game worlds (and similar maps) always have larger maps than the "expected" playing area.
So, the storybook realm is "Beyond the Hill and Dale" quite LITERALLY.
So you're telling me Land of the Thousand Fables is just Greed Island??
5:21 ohh whoa i wanted to reach those rocks so bad, they look so cool as a border
You hold hearts power with or without knowing. cheers. find the entity that hosts eyes. it's said that you could possibly return the legacy of father.
Never in my dreams I would have figured this out😅
You say "witcher 3" but I've never come across this fantasy area.
That explains the long ass loading screen now
I have a save here. Go to the top of the highest mountain to see the developers Easter egg and for some serious downhill skiing.
Sounds amazing! Can't wait to explore and find that Easter egg!
You can also dive in the water and swim under the land crossing through boundaries to end up inside the cave where you can get the red vampire armor
I have well over 6k hours into this game, but I always seemed to rush through Beyond Hill and Dale, guess I will need another playthrough, I "heard" one could do this, but never actually saw someone do it
WHAT THE F-
What is this huge ass mapped area even doing next to these dream land?? And why are some castles, mountains, and trees there? Man the level of detail in this game is just ginormous.
Official full mod editor is being released today, finally (RedKit). We'll get many mods like this.
I know, right? The level of detail is mind-blowing!
...im impressed at how detailed the out of bounds is...not very detailed, but enough to the point where I would ask...why is this here, nobody can see it...
Also...why is there a whole other part of the map there...doesnt that mean that they never needed the loading screen...couldnt they have made it so then that once you reach a certain point everything from one region would despawn and another apawn so you can just ride into the new region....
Never thought Fableverse is part of Tussaint map. Wonder why they did it that way. Using seperate worldspaces is far less likely to create unpredictible bugs, which is why it's always prefered by developers.
Not really, it depends what engine you are using, if you can just put everything on memory it means less loading screens and maybe even less chances to get crashes, for example when the game needs an instance of an object and it is still not loaded.
Chances are it was quicker to develop this way, they already had empty terrain, didn't need to create a new layer or a separated map. It takes a considerable amount of time before these glitches appear and only with people purposefully trying to exploit them.
After watching this I kinda wish Zullie the Witch made Witcher content
People didn’t know about this? The glitch’s been out for a while. There’s a bunch of other ways to get out using the unicorn. You can even find an unfinished model of Beuclair palaced. A group picture on top of a mountain, and play some secondary missions
Can you do that with this glitch or do you needs mods for that?
@@Bvetrayed No mods at all, it is even possible on consoles
Where can you find the unfinished palace? I tried to look for any videos or informations how to get there but I can't find it
Cant wait for the new Witcher made in the unreal engine, but this time with traversal stutters.
Bro is going to Witcher 4
Wind's howling
Is loading a save really the only way to keep going? What if you left Unicorn-Roach there in the courtyard and ran/swam back to the Land of Fables going the way you came. Is that possible? Or is climbing that one wall impossible?
Or alternately, could you go back into the Land of Fables the same way you entered it the first time -- through the children's room?
How he manages to do a roll whit swords on his back baffles me more
What about the opposite? Can you go from toussaint to Land of thousand fables?
I didn't know all the maps were connected. I thought it was something similar to Dragon Age. 🤯
That horse switched on turbo mode :D
i was hoping for the skyrim intro while riding in those pits. damn
So can i do the roach quest while he is a unicorn? If so i needa start another playthrough😂
I wish there could be a way to show this to Yennefer and see her reaction 😭😂
It took me 7 years to finally make it in one go and smoothly, and film it all....
I love this dlc. So pretty