I don't think I'm skilled enough to speedrun this myself, but I do see a few possible routing improvements to shave off those precious seconds... 1. Pain train where possible to speed up capping 2. Deathwarp after each duck 3. Enter pyramid first time as engie, use wrangler to clear hostile sentry 4. Rescue ranger the prebuilt exit tele, then either deathwarp or eureka effect (unsure if faster than jag, testing would be needed) 5. Could be possible to hit medic cutout from the main room? testing needed 6. Do sniper right after medic, then get key, and pyro/heavy on same trip, deathwarp out and switch to demo 7. Doing soldier without the base jumper is likely possible, but definitely not easy... would be nice to do in the same trip as sniper, though 8. Final section is pretty straightforward, just tricky execution. who knows if anyone will actually put time into this run, but I'd love to see how far it could go
On one hand the game was designed as a PvP experience so speedrunning part of the initial plan… but on the other hand, with a bit of outside the box thinking g you can make control points trigger doors, and doors are really all you need for escapes to happen, so you get the idea
I don't think I'm skilled enough to speedrun this myself, but I do see a few possible routing improvements to shave off those precious seconds...
1. Pain train where possible to speed up capping
2. Deathwarp after each duck
3. Enter pyramid first time as engie, use wrangler to clear hostile sentry
4. Rescue ranger the prebuilt exit tele, then either deathwarp or eureka effect (unsure if faster than jag, testing would be needed)
5. Could be possible to hit medic cutout from the main room? testing needed
6. Do sniper right after medic, then get key, and pyro/heavy on same trip, deathwarp out and switch to demo
7. Doing soldier without the base jumper is likely possible, but definitely not easy... would be nice to do in the same trip as sniper, though
8. Final section is pretty straightforward, just tricky execution.
who knows if anyone will actually put time into this run, but I'd love to see how far it could go
use the liberty launcher cuz of the faster rocket speed
tf2 speedruns has always seemed like strange case to me
On one hand the game was designed as a PvP experience so speedrunning part of the initial plan… but on the other hand, with a bit of outside the box thinking g you can make control points trigger doors, and doors are really all you need for escapes to happen, so you get the idea
Suboptimal. The map creator would be ashamed
Amazing how much time can be cut down when you know how everything works. Thanks for sharing your speedrun attempt.
Damn blue has 2 tf2 speedruns now
SummoningSalt keep an eye on this man
I know the answer to this is probably 'no', but does the skullcutter count as an axe for the wood?
I didn't even ATTEMPT to try this map, full knowing I have never made a sentry jump in my entire life 😂
very pleasing viewing eperience
Blue whenever you post on this channel can you have the outro contain your fursuit
Why did you use tithe Scotsman’s skull cutter even thought it lowers your movement speed?
Higher damage
Why did you private a bunch of your vids?
How can I play this map?