I agree. I appreciate the fact that Nintendo was trying something new. It's just that they could have done some things better. Like better dungeon design, or a more solid storyline. But yeah I certainly wouldn't mind seeing more traditional Zelda titles in the future. Aside from Echoes Of Wisdom I mean.
@@Mr.Jshawgames93 Judging from Aonuma comments about "Echoes of Wisdom", it WON'T be a traditional Zelda game. It's supposed to be the "BotW-ification" of 2D Zelda. Aonuma clearly has moved on from traditional Zelda. Looks like he was even more burned out from that formula than we initially thought.
Is that actually true? If so then that's a bummer. I don't mind them making games that are like breath of the wild. But they can also make games that are more in line with classic Zelda's.
I dunno where you get that Link's Grandma is okay with him leaving with a bunch of pirates. She's very visibly upset. By the time you return she's practically comatose and needs a fairy.
Gentle correction: you're not required to respect everyone's opinions, some people's opinions are stupid. Most of the opinions you shared in this video, I respect, especially taking Aonuma to task regarding his slanderous comment about nostalgia.
True. There are certain individuals that will not act civil even if you are doing just that. And I do think it's important that people accept valid critiques, even ones for their favorite games. And not get so upset every time someone points them out. Thanks! Respect right back at you 👍
Do you speak Japanese? How do you know if what Aonuma said is accurately translated or what context he said it in? I guess your opinion shouldn't be respected either then
@@HoboWithAShotgun You're right what if all of the people who speak Japanese and read this are wrong. And so are the people who speak English. And the multilingual who speak both. And the translator whose job it is to relay the meaning of the Japanese words to English speakers. And Google, what if Google is wrong too? And what if it's not just the ign interview, what if every time Aonuma has talked about his distaste for linear Zelda, it was all mistranslated? And what if even Aonuma himself is wrong about what he said and is just being gaslit into thinking he's tired of the Zelda formula? And what if you speak both Japanese and English fluently and can produce a philological treatise proving that even Aonuma himself doesn't know how to properly use the word "nostalgia"? You've changed my whole paradigm and added much to the conversation. I refer you back to my original comment.
BotW and TotK are excellent video games, but they're terrible Zelda games. You did an excellent job outlining examples that support this claim. I always wondered why no one ever discussed the barren wasteland of a map in BotW. Sure, it may fit the theme of The Great Calamity, but Nintendo cleverly catered the story around this apocalyptic world in order to not outshine the eventual sequel. They then "expanded" this universe by adding the depths and the sky for the sake of it. I bring this up because I wish we would have seen a bustling metropolis rather than the seemingly endless unsettled terrain. Take Castle Town from Twilight Princess as an example but on a much grander scale.
"Why no one discussed the barren wasteland of a map in Botw". My guy. It has been discussed extensively by a ton of people and it's most often seen as a perfect example of telling a story through gameplay.
Telling a story through gameplay can be a good thing. But the execution was lacking in the Breath Saga. Only my opinion. You're free to disagree of course. People took notice of it more because Zelda titles have always had really rich stories, which The Breath Saga doesn't have.
I agree. They're good games. Just not very good Zelda games. Thank you. I appreciate that! Yeah, I do think the concept of the Calamity is cool. I just wish they told a more in depth story revolved around it. Preferably with playable mandatory flashbacks. How the Calamity effected Hyrule and such. Really make us feel sadness for the people of Hyrule. That would be incredible to see a full fledged castle town. If not in the present at the very least in flashbacks. Or perhaps you could switch between time periods much like you could in Ocarina of time, except the mechanics would be more in depth. That way you could explore a once thriving castle town in the past or a destroyed one in the present.
@@gwimbly519 It's because they were never barren. That's objectively untrue. There was plenty stuff to do. The problem is that stuff to do wasn't worth doing for a lot of people. That's the real issue.
@@Kipper6464 Same here. Twilight Princess is my favorite as well. It's awesome to talk with more people who love that game too. It's got the best dungeons, bosses, and story in the series in my opinion. Yeah It's one of the best franchises ever. It's truly special.
I personally worry about the new Echo's of Wisdom game. When you strip away the staple of the series, can you really call it *The Legend of Zelda?* If Zelda was in a stand-alone game without Link or Ganon, could you even refer to it as such? At what point is it "Zelda's Cave Exploration" and not a mainline game. The reason Princess Peach could have her own solo game, even if it was basically Balan Wonderworld but better, is because Mario is a medium and a franchise. There is Freedom with the IP. The series has taken risks in the past that have paid off. Becoming an RPG, a Monopoly board game, or even a Ghostbusters mansion exploration simulation for Luigi. This works, because Mario is not grounded. No cannon lore connects all the games or the series. It is simply Mario. The problem with too much freedom is that you always have the solution at the time. And sometimes... the solution just isn't all that interesting. There is a feeling in video games. If you give a player multiple combos and abilities to use, but just pressing X works 80% of the time and is the most effective way to deal with the problem, the player is going to press X 80% of the time. (We all built the hoverbike in TOTK) My hope is that Zelda's Echos would be found mid dungeon and would be used to solve puzzles and defeat the boss. This is my hope. I doubt it will turn out this way, however. Personally I wanted Zelda to feel more unique than to have her total abilities be a gimmick of the game itself. Zelda being a mage and learning new spells would have been much more fitting for her character. I actually like the Role swap because it sticks to the cannon lore of the series. Link already defeated Ganon and fulfilled his role as the Hero of Hyrule. (a Hyrule without Link doesn't seem to interesting unless it is a complete spinoff with brand new IP). Zelda is doing what she can and is capable of. She is not replacing Link as a whole, but filling a missing position in her own way. Zelda has always been strong in the past, but she always did what was needed of her and that usually required Sacrifice or the Assistance of Link.(Which is fine) You see, what makes a Zelda game feel like Zelda is not that hard to answer. 1. Tight intricate puzzle design. 2. New items that you gain halfway through a dungeon that is then used to beat the rest of said dungeon and the eventual boss. 3. The Legend of Zelda is generally a Metroidvania-style game. It often teases you with heart pieces or objects that scream "HEY! you cannot get me now, but come back later when you get that cool item from (Enter Dungeon Name Here):_________ 4. Link, Zelda, and an incarnation of Demise must exist. Finally, I could be wrong but Minish Cap was another game in the series where Zelda and Link were childhood friends.
3:43 slight correction, she’s not actually 100 percent ok with it. She has a side quest where it’s revealed that she’s deeply distraught that both Link and Aryll are gone and gets sick in the process, and you as link need to pay her a visit with a fairy to help heal her up and calm her worries
@@Jose_Ruiz932 Holy cow I had no idea lol. After all these years I'm just finding out about this now. Thanks for letting me know. I'm gonna have to check that out in the game.
@@Mr.Jshawgames93It’s a neat little thing, your reward for completing it is basically getting the WW equivalent to TP’s Fairy Tears, called “Elixir Soup.” If you have an empty bottle, she’ll give you a soup that fully heals you and boosts your attack for a set amount of time. If you ever use it up, you can visit her again and get a free refill. Anyways I just wanted to add this small little detail cause it adds on to the point you were talking about in this section. WW takes the time to establish who Aryll is and why Link is so eager to save her, and drives it even more home by showing that your not just saving Aryll for Link, but doing it for the sickly Grandmother who just wants her grandchildren to come back home safe
Fuse mechanic was cool but the artwork was lazy... if i fuse a stone to a shield, make the shield now look like it was made from stone not just a hot glued rock on the damn thing
Bro...when I saw how the game fused items, I was in disbelief. I was like "there's no way they seriously made the swords look like I just duct-taped them together."
i also havent played links awakening remake, and as much as i love the take and the art style, i really wish nintendo had made a "from the ground up" zelda (the person) zelda game
I like both formulas tbh, but i do agree that TOTK feels way too similar to BOTW. And don't get me wrong, i love the game and enjoyed my 300 hours in, but now i just put it on its shelf and that's it. I don't see myself ever replaying it (whereas i did multiple playthroughs of BOTW). Personnally i don't mind if the old formula doesn't come back, as i enjoy replaying old Zelda games from time to time. My autistic brain feels very happy when coming back to a comfy game that i know very well x) I hope the reused map for a sequel never comes back, as it proved to be a bad decision for TOTK. Having so few sky islands and depths that feel so empty of meaningful content really hurts the game. I also hope they bring back some of the old design philosophy, mainly keys and locked doors to make more intricate navigation in dungeons. Restricting player's freedom in a dungeon makes sense, and you can still have big chunks of it being non linear at the same time. Some of the best old formula dungeons did just that : OoT water temple, SS Sandship, MM Stone Tower and so on. They came closer to that middle ground with TOTK but disn't quite reach it yet imo Elden Ring managed to make amazing classic Souls dungeons within its open world, and we're all happy for it. If it ain't broken, don't fix it. I feel that we kinda did it to ourselves when the crowd cried about SS being too linear and restrictive when the game has some of the best dungeon design in the series period.
Although I'm not a fan of Souls games and tried Elden Ring, before selling it, I will say I had a more enjoyable experience with that game than with the Breath Saga. Even if I'm not a fan I still admire those games, Elden Ring especially for the sheer amount of fun content they have to offer.
i think more than anything, i like and want for LoZ to continue with the open world aspect. I like being able to do whatever i want, whenever, and wherever. I love the environment and exploration, and sometimes the lack of music and sounds of nature is so relaxing. I find it more enjoyable than other games. and most of all, i like to leave the game and return to it easily and quickly without spawning at a fast travel point. However, the writing and story could definitely be better. I do like that zelda in botw Disliked link this time. that was fun
I think the new series needs to be a happy medium of both New and Old Zelda. I like the exploration aspect of the BOTW and TOTK and there were even a few moments in TOTK that had emotional highs with Zelda's sacrifice, but it suffered from non-linear progression. BOTW told you everything at once at the beginning of the game. There was no story to experience, the king explained the entire story in an exposition dumb, removing you from the stakes of anything that happened. I believe that BOTW should have had you play through the majority of memories instead of you finding them, and even sent you through a last stand as Link, but making that fight unwinnable. Then having a timeskip (suitable for zelda games) Only for you to be resurrected and finally see your own failures in the form of a post-apocalyptic Hyrule. TOTK should have shown you a sequence of cutscenes that was fixed regardless of which tear or dungeon you visited first. That's so you don't spoil the story on accident and didn't have to sit through those terrible dungeon cutscenes that were Copypasted. TOTK also wasn't a sequel to BOTW. There was almost no mention of the Champions or the Guardians. Nothing from BOTW affected TOTK. It simply was not a sequel. It might as well been a different game since 90% of the characters didnt remember Link, even in the village he bought and owned a house in. Which he used to live with Zelda. (They all remember Zelda btw. But not Link.) The issue is that neither of those games were *Personal* like Twilight Princess (when Minda was dying I'm sure you all rushed to try and save her). Because everything happens as a memory in the breath series, nothing you did actually felt impactful to the story. As far as gameplay goes. Shrines are a bad Idea, at least on paper. They all look the same. Sometimes it's quality over quantity. I shouldn't have to feel like a shrine isn't necessary or is a chore. Make it important. Make it a dungeon. Give me permanent rewards that aren't perishables minor health or stamina upgrades or BOTW DLC gear. Ratatasker mentioned in his video that Link knowing where Zelda is in TOTK makes him look bad. As everyone is running off, putting resources into finding her, Link keeps quiet even with the knowledge. Music with Coldgera and the main theme as well as the final boss themes are amazing in TOTK. BOTW should have had it's trailer music in game. Also you can repair your weapons in TOTK its just obscure. Also you forget Spirit Tracks where you play as Zelda and Link. Albeit Phantom Zelda
Not to sound stupid, but where did you find the shirt Link is wearing at the beginning of the video, I just started playing Tears of the Kingdom and I’m running around with a basically naked Link😅
Not dumb at all 😆 I forgot where you get the outfit myself. But I looked it up and this is what I came across: "The first set you'll likely come across can be found as you leave the opening Room of Awakening and in a few other spots in the Great Sky Island area that kicks off the game"
14:06 You CAN repair weapons (albeit not in Botw)... In Tears of the Kingdom specifically, you can feed damaged weapons to Rock Octorocks and they will repair and polish them to full durability (whereas in Botw they can only polish rusty weapons). It also buffs whatever runes the weapon has. I have a full inventory of Durability Up++ weapons and I never struggle with the weapon durability, because if my best gear starts to break I can just switch to a new one and repair them later. I seriously don't get why people don't seem to know this... It fixes one of the biggest complaints people have, you'd expect people to talk about it more often. :/
I think it's because it's a really obscure feature. A lot of people didn't know about that as the developers didn't talk about it, which they definitely should have. If that were the case then I would have brought it up in the video.
It's a pretty dumb way to implement it tbh, and when we talk about a repair sistem, we meant it as a main big sistem, not as a random feature hidden for the curious. It's ridiculous to have a place to paint our clothes while every blacksmith vanished from the entire kingdom.
I agree. It should be as simple as repairing weapons with a certain amount of resources. Like in Days Gone for example. Not sure if you played that game or not but I think it handled the concept of breakable weapons far better as you can always repair them so long as you have enough scrap.
Couldn't agree more. It should be a major feature. The fact that it doesn't come off as if the developers didn't want players to know about that feature.
I disagree on the combat front, for traditional zelda, specifically OOT and skyward sword, felt more strategic, trying to find the optimal way to kill the enemy instead of just killing it with the sword which can take longer. Like stunning enemies in skyward to get in a free spin attack and fatal blow or Bombs to insta kill some enemies is tight spaces. With tears and BOTW, I didn’t feel as insensitived to do this nearly as much
That's okay. You have every right to feel that way. I get where you're coming from. The combat in classic Zelda games definitely has its charm. And there was some strategy in for the combat in those games. Whether it's wind water or twilight princess, where certain enemies can be attacked only with a counter attack. Yeah Skyward Sword was especially interesting, especially with how you battled specific enemies or bosses.
i always find myself going back to games like ocarina of time, or specifically, twilight princess. never have i ever wished to go back to breath of the wild. i love botw and totk with my heart and soul, but they are a BITCH to get through. i feel myself hoarding good weapons, solely terrified of losing them when they break. i hate having that level of anxiety. i had to look up if the master sword broke too before i pulled it to prepare myself if it DID break, and even today i'm still confused if it will or wont.
Same here. Twilight Princess especially seeing how it's my favourite Zelda. There's just something special about it. I'm happy that you were able to really enjoy the Breath Saga. But yeah I absolutely agree. They're pretty demanding games that take up a lot of your time. I had no idea until recently, but apparently there's a way you can repair your weapons and make them more durable. But it's a super obscure feature. I'm not sure why Nintendo didn't feel the need to talk more about it, considering it's a huge deal. It's probably like Breath Of The wild where the master sword breaks but it regenerates back over a period of time.
@@Mr.Jshawgames93 Twilight Princess is just THE best zelda game and i will die on that hill lmao. All in all, great video! I can't wait to watch more from you !! :D
I preferred Hyrule Warriors: Age of Calamity’s take on BotW’s story. Also rock octorocks can repair weapons in TotK if you let a weapon get eaten by the monster.
Yeah I heard good things about that game. I just might have to check it out eventually. If they handled the calamity in the main games the same way they handled it in Hyrule Warriors, then I think it would have been received a lot better. Thanks for letting me know. But many others have already pointed that out actually. I just wish it wasn't such an obscure feature. Nintendo should have made a big deal out of it, because it is.
@@teroblepuns Many other people pointed it out already actually. But I appreciate you letting me know nonetheless. And it's such an obscure feature which is why I didn't talk about it in the video. I didn't even know about it until it was brought to my attention. Plenty of other players didn't know about it either for that reason. Nintendo should have made a bigger deal out of it, seeing how it is in fact a big deal.
If you're going to put text up you should have a black outline on it so it's easier to read. esp at 13:31 where it's really hard to read, even though it's on green to blue/white.
Yeah sorry about that. While I was editing the video I thought it was visible enough. I'll keep that in mind for future videos. I appreciate the constructive criticism.
@@Mr.Jshawgames93 Oh yeah youtube compression and bit rate issues aren't really visible in a video editor since it's artifacts caused by youtube. Like on the dark scenes when the text is displayed during night it's fine, but when it's bright/day it's hard to read
I highly doubt Echoes of Wisdom is going too be a traditional game given the way the echo mechanic is presented, which is effectively a 2d ultrahand. Aonuma wasn’t kidding when he said he can’t comprehend why people wouldn’t want hundreds of different ways too play over all else.
Damn. That's too bad. I initially thought it would be a traditional Zelda. I'm not sure why they can't make both another Breath Of The Wild styled game and a classic one. I think Aonuma would be pleasantly surprised by a chunk of the fandom's reaction if Nintendo did make another classic styled Zelda title.
@@Mr.Jshawgames93 Just too be clear, I’m not saying 100% without a doubt it’s another open world game. I’m only saying that the way the echos, primarily the bed staircases, are used in the trailer make me think this game will once again have every puzzle designed too have at least seven solutions, with very few being designed around a specific, clever use of one specific echo with no room for "freedom". I desperately want too be proven wrong, but I’m not getting my hopes up.
You were right. Game looks good but it seems like the current Zelda philosophy is "We used the old formula too much, so we're going to use the new formula as much as we can".
I like all the zelda games, but take your points about the breath saga games, i think totk is a better game, but had a lot less replay appeal for me because i felt like i was revisiting a world that was too familiar to me, and the depths and sky islands didnt offer much variety. I wonder if people would have fewer complaints about the shrines if they were themed according to the regions, so there would be a different look to a shrine depending on which region it was in.
Yeah Tears is definitely the better game. If it was only the first in a new beginning for the franchise then I think a lot of people would be more forgiving towards it. For sure, the world looks pretty much the same all around. That's actually a really good idea for the shrines. I think it would definitely help lessen the complaints.
@@Mr.Jshawgames93 They are literally themed according to the area. The ones in gerudo desert are themed around sand and the ones in elding volcano are themed around lava...
@@gwimbly519 Why does all criticism meet "um actually they literally included the thing said to be lacking." Like maybe at the bare minimum. Did they add back themed dungeons? Yeah look over there, it's named "Fire Temple." Themed dungeons fixed! 🤓 Oh you think they should have themed the shrine? Well there's sand in the desert ones so you're wrong. 🤓 Oh you hate weapon durability? Bro you can literally just memorize where octorocks are and fast travel there, and throw a weapon in. 🤓 Maybe the reason people complain and argue so much about this is because they can't voice their gripes about a game in their favorite franchise without people telling them that it's already good enough and they need to constantly further define why they don't like things or why something is lacking. You can't prove somebody wrong for not liking a game.
@@CodeRed0 Well for one the dungeons are themed, even if you consider them dungeons or not. The reason people criticisms of these games are met with resistence is because they all boil down to complaining about things not being like they were before. Even when *back then* the very same fans complaining now were complaining about the series becoming stale. The Zelda cycle is also exhausting, and it's the same old story. The newest Zelda game is overrated until the next one comes out and suddenly said game is a masterpiece. Ya'll are predictable af
Well to me it is lol. I was born in the 90s so I grew up in a time right when Zelda first became full on 3d. I never played a link to the past or links Awakening. Although I plan on doing that one day.
@@Mr.Jshawgames93 one could also make the case and you may have heard this before in Zelda discourse, BOTW and TOTK is "classic Zelda" as in a return to open world structure like the very first game in the 1980's. BOTW was loaded with scenes that look like illustrated instruction booklet scenes in the first game and the "old man" in red giving you the hang glider was akin to the "old man" in red giving you the sword in the very first game.
I have heard of that actually. You make a very good point. Even though I prefer Zelda titles like Twilight Princess or Wind Waker, I can understand the appeal in Breath Of The Wild and Tears Of The Kingdom. And yeah they are beautiful games no doubt. I can only imagine if they decide to remaster the games on the next switch console they will end up looking and running far better.
@@Mr.Jshawgames93 I would like an all new open world Hyrule, but a return of intricate dungeons with the payoff being a new weapon/item/ability and a different boss in each dungeon. Maybe the shrines could be a barrier towards health or stamina improvements, but actual dungeons with their own identity and unique boss need to make a comeback. Although BOTW/TOTK, you do get Champion or spirit abilties when you take on a divine beast/dungeon. I miss the hookshot!
OOT is essentially ALTTP in 3D so the formula is still the same just different takes on it. NES Zelda being open world is contentious. If you consider that open world, couldn't the same be said about Metroid or Yakuza? But ultimately, despite the similar philosophy, ALTTP has much more in common with the NES original than BOTW.
All of the games are great. You have a very nostalgic view of the old games. You romanticize the stories way too much. They really aren’t that deep. With Nintendo it’s always been more about the gameplay. IMO, the only low points of the “breath saga” are the main dungeons. It’s not to say that the old style is better by default, as there are some definite stinkers in the classic games as well, but in general the linear style does just make it feel more like a dungeon.
Beauty is in the eye of the beholder as they say. If you don't feel that way about the stories in classic Zelda games then that's completely fine and I respect your opinion. As I said in the video it's not just about nostalgia. It's about quality over quantity. Yeah there are some dungeons in the classic Zelda's that aren't as good as others. I'm not a fan of the water temple in Ocarina Of Time for example. But I will still take that over any of the dungeons in the breath saga.
I think it’s a matter of accepting change, i personally think both versions are amazing, but people complained about bowt and totk because they want the old style back, so when EoW was anounced, people still complained so idk
I understand that change is a part of life. Although I do think Nintendo could have one team focus on making more games like Tears of the kingdom. While the other team makes a Zelda that's more akin to classic ones like Ocarina Of Time or Wind Waker. I don't want anyone to feel left out. If Nintendo were to do that then no one would be left out. I'm sure a few people are complaining about Echoes of Wisdom. But a lot of people are also looking forward to playing as Zelda as it's not something that is typically done in Zelda games. Realistically there will always be someone who complains. Just gotta focus on the majority of people and what they are saying. I'm glad you can find an equal amount of enjoyment from both versions though.
I far prefer the wild Era. I Started with ww. Why can't we just let the creators create? Your all imagining this perfect zelda game that won't exist and doesn't exist every old zelda game has flaws. Every new zelda game has flaws Exploration can be fun for explorations sake even if what we find is a statue that doesn't do anything. thats cool because we found it. or the journey we had to discover it was fun. ask every Wild era player how they got to deathmountin you could have hundreds of stories. ask the same question about all old zeldas? well there's only one answer unless you brake the game Story wise I also disagree. the story is clear and communicates what it wants. a story of failure faith pressure acceptance loss tragedy hope. this stuff isn't even in the subtext witch if yo w ant to read into to can go far deeper. Depths = the past the surface = the present and the sky of course is the future the twin dragons motif on the logo as a sigh of the cycle of zelda Mario is also going more open. more free more exploratory. how many reviews of bowsers fury say it's a hint to a new Mario coming? but no Mario fans are demanding to go back to the galaxy style of linear 3d platforming. Why are zelda fans so ad dement on wanting stagnation you want to be given a tour through hyrule not an adventure. I have Many flaws with the new games to I'm no shill bit i hate that people are calling for stagnation. Let New directors and new creators create.
Dude, your attempt at humour makes this video almost unbearable to watch. I'm agreeing with your points and you're making a good argument, but dropping in a random accent/strange voice or absolutely dry joke every few seconds, all just for the sake of it, isn't funny. What makes the Water Dragon a "slut bag"? There's nothing clever or relevant about any of these "jokes" that you make and I guarantee you that your video would stand a lot stronger if you didn't add this element of humour. I don't think comedy is your strong suit and you should probably focus more on what you do right, which is making a compelling argument. Keep it simple and focused, and your points alone might even make for some funny irony.
Well I'm sorry you feel that way. But I'm not going to change who I am just because someone doesn't like it. I do appreciate the compliment in between though. I was clearly joking about the water dragon thing. Humor is subjective. You may not find it to be funny. And you're entitled to feel that way. But I also have the right to be myself. And I'm sure someone would disagree with you about the video being funny. If it's unbearable to watch then you do have the option to not watch it.
@@Mr.Jshawgames93 By all means, you do you. I didn't mean to come across insulting or anything, just that I feel like your jokes or voices didn't have any kind of relevance. I'm completely aware of my option to watch a video or not, but I'm also entitled to an opinion and the comment section is here to express my feedback, constructive criticism, and my views, among other things. You're entitled to take my comment however you like.
Pov: that one guy that is always trying to be diffrent. You are locked by nostalgia is all. All zelda games have been great. (Oracles are my favorite). But to say better? Heck no. Bot and tears of the kingdom are superior games in every aspect even story telling. You just dont like change. Great video btw
I think both styles have their place. Just like 3D and 2D Zelda. I would be pretty bummed if they just did this flavor of Zelda forever
I agree. I appreciate the fact that Nintendo was trying something new. It's just that they could have done some things better. Like better dungeon design, or a more solid storyline. But yeah I certainly wouldn't mind seeing more traditional Zelda titles in the future. Aside from Echoes Of Wisdom I mean.
@@Mr.Jshawgames93 Judging from Aonuma comments about "Echoes of Wisdom", it WON'T be a traditional Zelda game. It's supposed to be the "BotW-ification" of 2D Zelda.
Aonuma clearly has moved on from traditional Zelda. Looks like he was even more burned out from that formula than we initially thought.
Is that actually true? If so then that's a bummer. I don't mind them making games that are like breath of the wild. But they can also make games that are more in line with classic Zelda's.
I dunno where you get that Link's Grandma is okay with him leaving with a bunch of pirates. She's very visibly upset. By the time you return she's practically comatose and needs a fairy.
I was only joking. I'm aware she was deeply affected by it.
Gentle correction: you're not required to respect everyone's opinions, some people's opinions are stupid. Most of the opinions you shared in this video, I respect, especially taking Aonuma to task regarding his slanderous comment about nostalgia.
True. There are certain individuals that will not act civil even if you are doing just that. And I do think it's important that people accept valid critiques, even ones for their favorite games. And not get so upset every time someone points them out. Thanks! Respect right back at you 👍
Do you speak Japanese? How do you know if what Aonuma said is accurately translated or what context he said it in? I guess your opinion shouldn't be respected either then
@@HoboWithAShotgun You're right what if all of the people who speak Japanese and read this are wrong. And so are the people who speak English. And the multilingual who speak both. And the translator whose job it is to relay the meaning of the Japanese words to English speakers. And Google, what if Google is wrong too? And what if it's not just the ign interview, what if every time Aonuma has talked about his distaste for linear Zelda, it was all mistranslated? And what if even Aonuma himself is wrong about what he said and is just being gaslit into thinking he's tired of the Zelda formula? And what if you speak both Japanese and English fluently and can produce a philological treatise proving that even Aonuma himself doesn't know how to properly use the word "nostalgia"? You've changed my whole paradigm and added much to the conversation.
I refer you back to my original comment.
As one of the Zelda fans who didn't like the direction that the at-the-time modern Aonuma games took the series, this is peak irony.
That's alright. You have every right to feel that way 😆 I just prefer classic Zelda over the modern one is all.
BotW and TotK are excellent video games, but they're terrible Zelda games. You did an excellent job outlining examples that support this claim.
I always wondered why no one ever discussed the barren wasteland of a map in BotW. Sure, it may fit the theme of The Great Calamity, but Nintendo cleverly catered the story around this apocalyptic world in order to not outshine the eventual sequel. They then "expanded" this universe by adding the depths and the sky for the sake of it.
I bring this up because I wish we would have seen a bustling metropolis rather than the seemingly endless unsettled terrain. Take Castle Town from Twilight Princess as an example but on a much grander scale.
"Why no one discussed the barren wasteland of a map in Botw". My guy. It has been discussed extensively by a ton of people and it's most often seen as a perfect example of telling a story through gameplay.
Telling a story through gameplay can be a good thing. But the execution was lacking in the Breath Saga. Only my opinion. You're free to disagree of course. People took notice of it more because Zelda titles have always had really rich stories, which The Breath Saga doesn't have.
I agree. They're good games. Just not very good Zelda games. Thank you. I appreciate that! Yeah, I do think the concept of the Calamity is cool. I just wish they told a more in depth story revolved around it. Preferably with playable mandatory flashbacks. How the Calamity effected Hyrule and such. Really make us feel sadness for the people of Hyrule. That would be incredible to see a full fledged castle town. If not in the present at the very least in flashbacks. Or perhaps you could switch between time periods much like you could in Ocarina of time, except the mechanics would be more in depth. That way you could explore a once thriving castle town in the past or a destroyed one in the present.
@@gwimbly519 It's because they were never barren. That's objectively untrue. There was plenty stuff to do.
The problem is that stuff to do wasn't worth doing for a lot of people. That's the real issue.
TotK exists because the devs thought their ideas for BotW DLC had become big enough for a sequel.
I like new Zelda, but man do I miss old Zelda. Twilight Princess is my favorite Zelda game. The Legend of Zelda is my favorite thing ever!
@@Kipper6464 Same here. Twilight Princess is my favorite as well. It's awesome to talk with more people who love that game too. It's got the best dungeons, bosses, and story in the series in my opinion. Yeah It's one of the best franchises ever. It's truly special.
I personally worry about the new Echo's of Wisdom game. When you strip away the staple of the series, can you really call it *The Legend of Zelda?* If Zelda was in a stand-alone game without Link or Ganon, could you even refer to it as such? At what point is it "Zelda's Cave Exploration" and not a mainline game.
The reason Princess Peach could have her own solo game, even if it was basically Balan Wonderworld but better, is because Mario is a medium and a franchise. There is Freedom with the IP. The series has taken risks in the past that have paid off. Becoming an RPG, a Monopoly board game, or even a Ghostbusters mansion exploration simulation for Luigi. This works, because Mario is not grounded. No cannon lore connects all the games or the series. It is simply Mario.
The problem with too much freedom is that you always have the solution at the time. And sometimes... the solution just isn't all that interesting. There is a feeling in video games. If you give a player multiple combos and abilities to use, but just pressing X works 80% of the time and is the most effective way to deal with the problem, the player is going to press X 80% of the time. (We all built the hoverbike in TOTK)
My hope is that Zelda's Echos would be found mid dungeon and would be used to solve puzzles and defeat the boss. This is my hope. I doubt it will turn out this way, however. Personally I wanted Zelda to feel more unique than to have her total abilities be a gimmick of the game itself. Zelda being a mage and learning new spells would have been much more fitting for her character.
I actually like the Role swap because it sticks to the cannon lore of the series. Link already defeated Ganon and fulfilled his role as the Hero of Hyrule. (a Hyrule without Link doesn't seem to interesting unless it is a complete spinoff with brand new IP). Zelda is doing what she can and is capable of. She is not replacing Link as a whole, but filling a missing position in her own way. Zelda has always been strong in the past, but she always did what was needed of her and that usually required Sacrifice or the Assistance of Link.(Which is fine)
You see, what makes a Zelda game feel like Zelda is not that hard to answer.
1. Tight intricate puzzle design.
2. New items that you gain halfway through a dungeon that is then used to beat the rest of said dungeon and the eventual boss.
3. The Legend of Zelda is generally a Metroidvania-style game. It often teases you with heart pieces or objects that scream "HEY! you cannot get me now, but come back later when you get that cool item from (Enter Dungeon Name Here):_________
4. Link, Zelda, and an incarnation of Demise must exist.
Finally, I could be wrong but Minish Cap was another game in the series where Zelda and Link were childhood friends.
3:43 slight correction, she’s not actually 100 percent ok with it. She has a side quest where it’s revealed that she’s deeply distraught that both Link and Aryll are gone and gets sick in the process, and you as link need to pay her a visit with a fairy to help heal her up and calm her worries
@@Jose_Ruiz932 Holy cow I had no idea lol. After all these years I'm just finding out about this now. Thanks for letting me know. I'm gonna have to check that out in the game.
@@Mr.Jshawgames93It’s a neat little thing, your reward for completing it is basically getting the WW equivalent to TP’s Fairy Tears, called “Elixir Soup.” If you have an empty bottle, she’ll give you a soup that fully heals you and boosts your attack for a set amount of time. If you ever use it up, you can visit her again and get a free refill.
Anyways I just wanted to add this small little detail cause it adds on to the point you were talking about in this section. WW takes the time to establish who Aryll is and why Link is so eager to save her, and drives it even more home by showing that your not just saving Aryll for Link, but doing it for the sickly Grandmother who just wants her grandchildren to come back home safe
That's awesome actually. Thanks for sharing! I would have never known otherwise. I don't doubt that she loves them deeply. I was just joking 😆
Fuse mechanic was cool but the artwork was lazy... if i fuse a stone to a shield, make the shield now look like it was made from stone not just a hot glued rock on the damn thing
I get where you're coming from 😆 I think it would have been better if your shield actually turned into stone and changed shape to reflect that.
I love that it just staples the items to the equipment it’s just so goofy looking I can’t dislike it
Bro...when I saw how the game fused items, I was in disbelief. I was like "there's no way they seriously made the swords look like I just duct-taped them together."
and there were a lot of people wanting Metroid Prime 4 to be in the same structure as Breath of the Wild..... NOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Thankfully that doesn't seem to be the case lol
i also havent played links awakening remake, and as much as i love the take and the art style, i really wish nintendo had made a "from the ground up" zelda (the person) zelda game
Yeah I'm with you there. I think making a game centered around Zelda that was more in line with Ocarina Of Time would be awesome.
I like both formulas tbh, but i do agree that TOTK feels way too similar to BOTW. And don't get me wrong, i love the game and enjoyed my 300 hours in, but now i just put it on its shelf and that's it. I don't see myself ever replaying it (whereas i did multiple playthroughs of BOTW).
Personnally i don't mind if the old formula doesn't come back, as i enjoy replaying old Zelda games from time to time. My autistic brain feels very happy when coming back to a comfy game that i know very well x)
I hope the reused map for a sequel never comes back, as it proved to be a bad decision for TOTK. Having so few sky islands and depths that feel so empty of meaningful content really hurts the game.
I also hope they bring back some of the old design philosophy, mainly keys and locked doors to make more intricate navigation in dungeons. Restricting player's freedom in a dungeon makes sense, and you can still have big chunks of it being non linear at the same time. Some of the best old formula dungeons did just that : OoT water temple, SS Sandship, MM Stone Tower and so on. They came closer to that middle ground with TOTK but disn't quite reach it yet imo
Elden Ring managed to make amazing classic Souls dungeons within its open world, and we're all happy for it. If it ain't broken, don't fix it. I feel that we kinda did it to ourselves when the crowd cried about SS being too linear and restrictive when the game has some of the best dungeon design in the series period.
Thank you for beating me to my ramble about Elden Ring. Zelda could 100% do a similar thing and it could easily be the best game so far
Although I'm not a fan of Souls games and tried Elden Ring, before selling it, I will say I had a more enjoyable experience with that game than with the Breath Saga. Even if I'm not a fan I still admire those games, Elden Ring especially for the sheer amount of fun content they have to offer.
i think more than anything, i like and want for LoZ to continue with the open world aspect. I like being able to do whatever i want, whenever, and wherever. I love the environment and exploration, and sometimes the lack of music and sounds of nature is so relaxing. I find it more enjoyable than other games. and most of all, i like to leave the game and return to it easily and quickly without spawning at a fast travel point.
However, the writing and story could definitely be better. I do like that zelda in botw Disliked link this time. that was fun
I think the new series needs to be a happy medium of both New and Old Zelda. I like the exploration aspect of the BOTW and TOTK and there were even a few moments in TOTK that had emotional highs with Zelda's sacrifice, but it suffered from non-linear progression.
BOTW told you everything at once at the beginning of the game. There was no story to experience, the king explained the entire story in an exposition dumb, removing you from the stakes of anything that happened. I believe that BOTW should have had you play through the majority of memories instead of you finding them, and even sent you through a last stand as Link, but making that fight unwinnable. Then having a timeskip (suitable for zelda games) Only for you to be resurrected and finally see your own failures in the form of a post-apocalyptic Hyrule.
TOTK should have shown you a sequence of cutscenes that was fixed regardless of which tear or dungeon you visited first. That's so you don't spoil the story on accident and didn't have to sit through those terrible dungeon cutscenes that were Copypasted. TOTK also wasn't a sequel to BOTW. There was almost no mention of the Champions or the Guardians. Nothing from BOTW affected TOTK. It simply was not a sequel. It might as well been a different game since 90% of the characters didnt remember Link, even in the village he bought and owned a house in. Which he used to live with Zelda. (They all remember Zelda btw. But not Link.)
The issue is that neither of those games were *Personal* like Twilight Princess (when Minda was dying I'm sure you all rushed to try and save her). Because everything happens as a memory in the breath series, nothing you did actually felt impactful to the story.
As far as gameplay goes. Shrines are a bad Idea, at least on paper. They all look the same. Sometimes it's quality over quantity. I shouldn't have to feel like a shrine isn't necessary or is a chore. Make it important. Make it a dungeon. Give me permanent rewards that aren't perishables minor health or stamina upgrades or BOTW DLC gear.
Ratatasker mentioned in his video that Link knowing where Zelda is in TOTK makes him look bad. As everyone is running off, putting resources into finding her, Link keeps quiet even with the knowledge.
Music with Coldgera and the main theme as well as the final boss themes are amazing in TOTK. BOTW should have had it's trailer music in game.
Also you can repair your weapons in TOTK its just obscure. Also you forget Spirit Tracks where you play as Zelda and Link. Albeit Phantom Zelda
Not to sound stupid, but where did you find the shirt Link is wearing at the beginning of the video, I just started playing Tears of the Kingdom and I’m running around with a basically naked Link😅
Not dumb at all 😆 I forgot where you get the outfit myself. But I looked it up and this is what I came across: "The first set you'll likely come across can be found as you leave the opening Room of Awakening and in a few other spots in the Great Sky Island area that kicks off the game"
Attention everyone in the comments. I have something important to say. 11:19 That's what she said. That is all.
14:06 You CAN repair weapons (albeit not in Botw)... In Tears of the Kingdom specifically, you can feed damaged weapons to Rock Octorocks and they will repair and polish them to full durability (whereas in Botw they can only polish rusty weapons). It also buffs whatever runes the weapon has. I have a full inventory of Durability Up++ weapons and I never struggle with the weapon durability, because if my best gear starts to break I can just switch to a new one and repair them later.
I seriously don't get why people don't seem to know this... It fixes one of the biggest complaints people have, you'd expect people to talk about it more often. :/
I think it's because it's a really obscure feature. A lot of people didn't know about that as the developers didn't talk about it, which they definitely should have. If that were the case then I would have brought it up in the video.
It's a pretty dumb way to implement it tbh, and when we talk about a repair sistem, we meant it as a main big sistem, not as a random feature hidden for the curious.
It's ridiculous to have a place to paint our clothes while every blacksmith vanished from the entire kingdom.
That's not a meaningful solution. It's too much of a slog for fixing a problem that shouldn't exist in the first place.
I agree. It should be as simple as repairing weapons with a certain amount of resources. Like in Days Gone for example. Not sure if you played that game or not but I think it handled the concept of breakable weapons far better as you can always repair them so long as you have enough scrap.
Couldn't agree more. It should be a major feature. The fact that it doesn't come off as if the developers didn't want players to know about that feature.
I disagree on the combat front, for traditional zelda, specifically OOT and skyward sword, felt more strategic, trying to find the optimal way to kill the enemy instead of just killing it with the sword which can take longer. Like stunning enemies in skyward to get in a free spin attack and fatal blow or Bombs to insta kill some enemies is tight spaces.
With tears and BOTW, I didn’t feel as insensitived to do this nearly as much
Cause I’m tears, I felt like I would reuse the same strategies each time
In*
That's okay. You have every right to feel that way. I get where you're coming from. The combat in classic Zelda games definitely has its charm. And there was some strategy in for the combat in those games. Whether it's wind water or twilight princess, where certain enemies can be attacked only with a counter attack. Yeah Skyward Sword was especially interesting, especially with how you battled specific enemies or bosses.
i always find myself going back to games like ocarina of time, or specifically, twilight princess. never have i ever wished to go back to breath of the wild. i love botw and totk with my heart and soul, but they are a BITCH to get through. i feel myself hoarding good weapons, solely terrified of losing them when they break. i hate having that level of anxiety. i had to look up if the master sword broke too before i pulled it to prepare myself if it DID break, and even today i'm still confused if it will or wont.
Same here. Twilight Princess especially seeing how it's my favourite Zelda. There's just something special about it. I'm happy that you were able to really enjoy the Breath Saga. But yeah I absolutely agree. They're pretty demanding games that take up a lot of your time. I had no idea until recently, but apparently there's a way you can repair your weapons and make them more durable. But it's a super obscure feature. I'm not sure why Nintendo didn't feel the need to talk more about it, considering it's a huge deal. It's probably like Breath Of The wild where the master sword breaks but it regenerates back over a period of time.
@@Mr.Jshawgames93 Twilight Princess is just THE best zelda game and i will die on that hill lmao. All in all, great video! I can't wait to watch more from you !! :D
Damn right 😆👍 Thanks a bunch. I really appreciate that! 😃
I preferred Hyrule Warriors: Age of Calamity’s take on BotW’s story. Also rock octorocks can repair weapons in TotK if you let a weapon get eaten by the monster.
Yeah I heard good things about that game. I just might have to check it out eventually. If they handled the calamity in the main games the same way they handled it in Hyrule Warriors, then I think it would have been received a lot better. Thanks for letting me know. But many others have already pointed that out actually. I just wish it wasn't such an obscure feature. Nintendo should have made a big deal out of it, because it is.
you can repair weapons with octorocks
@@teroblepuns Many other people pointed it out already actually. But I appreciate you letting me know nonetheless. And it's such an obscure feature which is why I didn't talk about it in the video. I didn't even know about it until it was brought to my attention. Plenty of other players didn't know about it either for that reason. Nintendo should have made a bigger deal out of it, seeing how it is in fact a big deal.
If you're going to put text up you should have a black outline on it so it's easier to read. esp at 13:31 where it's really hard to read, even though it's on green to blue/white.
Yeah sorry about that. While I was editing the video I thought it was visible enough. I'll keep that in mind for future videos. I appreciate the constructive criticism.
@@Mr.Jshawgames93 Oh yeah youtube compression and bit rate issues aren't really visible in a video editor since it's artifacts caused by youtube. Like on the dark scenes when the text is displayed during night it's fine, but when it's bright/day it's hard to read
@@EdgyPuer Oh man I had no idea. Thanks for letting me know. I'll keep that in mind from here on out.
I highly doubt Echoes of Wisdom is going too be a traditional game given the way the echo mechanic is presented, which is effectively a 2d ultrahand. Aonuma wasn’t kidding when he said he can’t comprehend why people wouldn’t want hundreds of different ways too play over all else.
Damn. That's too bad. I initially thought it would be a traditional Zelda. I'm not sure why they can't make both another Breath Of The Wild styled game and a classic one. I think Aonuma would be pleasantly surprised by a chunk of the fandom's reaction if Nintendo did make another classic styled Zelda title.
@@Mr.Jshawgames93 Just too be clear, I’m not saying 100% without a doubt it’s another open world game. I’m only saying that the way the echos, primarily the bed staircases, are used in the trailer make me think this game will once again have every puzzle designed too have at least seven solutions, with very few being designed around a specific, clever use of one specific echo with no room for "freedom". I desperately want too be proven wrong, but I’m not getting my hopes up.
You were right. Game looks good but it seems like the current Zelda philosophy is "We used the old formula too much, so we're going to use the new formula as much as we can".
I like all the zelda games, but take your points about the breath saga games, i think totk is a better game, but had a lot less replay appeal for me because i felt like i was revisiting a world that was too familiar to me, and the depths and sky islands didnt offer much variety. I wonder if people would have fewer complaints about the shrines if they were themed according to the regions, so there would be a different look to a shrine depending on which region it was in.
Yeah Tears is definitely the better game. If it was only the first in a new beginning for the franchise then I think a lot of people would be more forgiving towards it. For sure, the world looks pretty much the same all around. That's actually a really good idea for the shrines. I think it would definitely help lessen the complaints.
@@Mr.Jshawgames93 They are literally themed according to the area. The ones in gerudo desert are themed around sand and the ones in elding volcano are themed around lava...
@@gwimbly519 Well some what yeah. But the aesthetic is overall still the same for all of them. As they all share the same sky islands theme.
@@gwimbly519 Why does all criticism meet "um actually they literally included the thing said to be lacking." Like maybe at the bare minimum. Did they add back themed dungeons? Yeah look over there, it's named "Fire Temple." Themed dungeons fixed! 🤓 Oh you think they should have themed the shrine? Well there's sand in the desert ones so you're wrong. 🤓 Oh you hate weapon durability? Bro you can literally just memorize where octorocks are and fast travel there, and throw a weapon in. 🤓 Maybe the reason people complain and argue so much about this is because they can't voice their gripes about a game in their favorite franchise without people telling them that it's already good enough and they need to constantly further define why they don't like things or why something is lacking. You can't prove somebody wrong for not liking a game.
@@CodeRed0 Well for one the dungeons are themed, even if you consider them dungeons or not. The reason people criticisms of these games are met with resistence is because they all boil down to complaining about things not being like they were before. Even when *back then* the very same fans complaining now were complaining about the series becoming stale. The Zelda cycle is also exhausting, and it's the same old story. The newest Zelda game is overrated until the next one comes out and suddenly said game is a masterpiece. Ya'll are predictable af
What do you think of Jean Grey’s new “Sexy” model In Wolverine Ps5?
I think she looks absolutely atrocious. Which is a shame because she's supposed to be really beautiful.
Isn't "breath saga" the nostalgia of miomoto xD
#zelda1NES hahah
True 😆 It's crazy to think that this all started with a kid playing outside. Long live Miyamoto 🙌
"classic Zelda" is OOT type structure? To me classic Zelda is LOZ, LTTP, LA, MC, Oracle games, or even LBW, overhead Zelda.
Well to me it is lol. I was born in the 90s so I grew up in a time right when Zelda first became full on 3d. I never played a link to the past or links Awakening. Although I plan on doing that one day.
@@Mr.Jshawgames93 one could also make the case and you may have heard this before in Zelda discourse, BOTW and TOTK is "classic Zelda" as in a return to open world structure like the very first game in the 1980's. BOTW was loaded with scenes that look like illustrated instruction booklet scenes in the first game and the "old man" in red giving you the hang glider was akin to the "old man" in red giving you the sword in the very first game.
I have heard of that actually. You make a very good point. Even though I prefer Zelda titles like Twilight Princess or Wind Waker, I can understand the appeal in Breath Of The Wild and Tears Of The Kingdom. And yeah they are beautiful games no doubt. I can only imagine if they decide to remaster the games on the next switch console they will end up looking and running far better.
@@Mr.Jshawgames93 I would like an all new open world Hyrule, but a return of intricate dungeons with the payoff being a new weapon/item/ability and a different boss in each dungeon. Maybe the shrines could be a barrier towards health or stamina improvements, but actual dungeons with their own identity and unique boss need to make a comeback. Although BOTW/TOTK, you do get Champion or spirit abilties when you take on a divine beast/dungeon. I miss the hookshot!
OOT is essentially ALTTP in 3D so the formula is still the same just different takes on it.
NES Zelda being open world is contentious. If you consider that open world, couldn't the same be said about Metroid or Yakuza? But ultimately, despite the similar philosophy, ALTTP has much more in common with the NES original than BOTW.
Tears of the kingdom is better than breath of the wild
Oh yeah for sure.
nah
All of the games are great. You have a very nostalgic view of the old games. You romanticize the stories way too much. They really aren’t that deep. With Nintendo it’s always been more about the gameplay. IMO, the only low points of the “breath saga” are the main dungeons. It’s not to say that the old style is better by default, as there are some definite stinkers in the classic games as well, but in general the linear style does just make it feel more like a dungeon.
Beauty is in the eye of the beholder as they say. If you don't feel that way about the stories in classic Zelda games then that's completely fine and I respect your opinion. As I said in the video it's not just about nostalgia. It's about quality over quantity. Yeah there are some dungeons in the classic Zelda's that aren't as good as others. I'm not a fan of the water temple in Ocarina Of Time for example. But I will still take that over any of the dungeons in the breath saga.
I think it’s a matter of accepting change, i personally think both versions are amazing, but people complained about bowt and totk because they want the old style back, so when EoW was anounced, people still complained so idk
I understand that change is a part of life. Although I do think Nintendo could have one team focus on making more games like Tears of the kingdom. While the other team makes a Zelda that's more akin to classic ones like Ocarina Of Time or Wind Waker. I don't want anyone to feel left out. If Nintendo were to do that then no one would be left out. I'm sure a few people are complaining about Echoes of Wisdom. But a lot of people are also looking forward to playing as Zelda as it's not something that is typically done in Zelda games. Realistically there will always be someone who complains. Just gotta focus on the majority of people and what they are saying. I'm glad you can find an equal amount of enjoyment from both versions though.
I far prefer the wild Era. I Started with ww.
Why can't we just let the creators create?
Your all imagining this perfect zelda game that won't exist and doesn't exist
every old zelda game has flaws.
Every new zelda game has flaws
Exploration can be fun for explorations sake even if what we find is a statue that doesn't do anything. thats cool because we found it. or the journey we had to discover it was fun.
ask every Wild era player how they got to deathmountin you could have hundreds of stories. ask the same question about all old zeldas? well there's only one answer unless you brake the game
Story wise I also disagree. the story is clear and communicates what it wants. a story of failure faith pressure acceptance loss tragedy hope.
this stuff isn't even in the subtext witch if yo w ant to read into to can go far deeper. Depths = the past the surface = the present and the sky of course is the future the twin dragons motif on the logo as a sigh of the cycle of zelda
Mario is also going more open. more free more exploratory. how many reviews of bowsers fury say it's a hint to a new Mario coming?
but no Mario fans are demanding to go back to the galaxy style of linear 3d platforming. Why are zelda fans so ad dement on wanting stagnation
you want to be given a tour through hyrule not an adventure.
I have Many flaws with the new games to I'm no shill bit i hate that people are calling for stagnation. Let New directors and new creators create.
I don’t exactly perfer the old Zelda over the new. They are both equal but I agree with your sentiment
Dude, your attempt at humour makes this video almost unbearable to watch. I'm agreeing with your points and you're making a good argument, but dropping in a random accent/strange voice or absolutely dry joke every few seconds, all just for the sake of it, isn't funny. What makes the Water Dragon a "slut bag"? There's nothing clever or relevant about any of these "jokes" that you make and I guarantee you that your video would stand a lot stronger if you didn't add this element of humour. I don't think comedy is your strong suit and you should probably focus more on what you do right, which is making a compelling argument. Keep it simple and focused, and your points alone might even make for some funny irony.
Well I'm sorry you feel that way. But I'm not going to change who I am just because someone doesn't like it. I do appreciate the compliment in between though. I was clearly joking about the water dragon thing. Humor is subjective. You may not find it to be funny. And you're entitled to feel that way. But I also have the right to be myself. And I'm sure someone would disagree with you about the video being funny. If it's unbearable to watch then you do have the option to not watch it.
@@Mr.Jshawgames93 By all means, you do you. I didn't mean to come across insulting or anything, just that I feel like your jokes or voices didn't have any kind of relevance. I'm completely aware of my option to watch a video or not, but I'm also entitled to an opinion and the comment section is here to express my feedback, constructive criticism, and my views, among other things. You're entitled to take my comment however you like.
Pov: that one guy that is always trying to be diffrent. You are locked by nostalgia is all. All zelda games have been great. (Oracles are my favorite). But to say better? Heck no. Bot and tears of the kingdom are superior games in every aspect even story telling. You just dont like change. Great video btw
Yeah that's pretty accurate 🤣 Thanks! I'm glad you liked the video.
can you stop with those gross-out body noises...
Sorry. No can do.