From Basics to Brilliance: Vellum Tutorial Series in Houdini (3/3)

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  • เผยแพร่เมื่อ 9 ก.พ. 2025
  • Dive into the world of Vellum simulations with our comprehensive tutorial series, designed to master the basics of Vellum in SideFX Houdini! 🌐✨ This three-part series takes you from foundational concepts to advanced techniques, providing a solid understanding of Vellum simulations.
    🔍 What each part covers:
    Part 1: Basic introduction to Vellum simulations in SOPs (Surface Operators) - • From Basics to Brillia...
    Part 2: Advanced setups with Cloth & Soft Bodies - • From Basics to Brillia...
    Part 3: Advanced Vellum setups in DOPs (Dynamic Operators) - • From Basics to Brillia...
    🚀 Ready to elevate your Houdini skills? Access the project files for this tutorial series by joining our Patreon community! Your support not only grants you exclusive perks but also helps us create more content and share industry insights. Click the Patreon link to become a patron and unlock the project files for a hands-on learning experience. 🖱️🌟 #HoudiniTutorial #VellumSimulations #PatreonSupport #3danimation
    PROJECT FILE DOWNLOAD
    Patreon Subscription - / project-file-76148382
    Keywords
    Vellum cloth, Soft body simulations, SideFX Houdini, 3D animation, Visual effects, Procedural dynamics, Simulation basics, Cloth dynamics, Houdini introduction, Creative workflows, Pro-level techniques, Dynamics in Houdini, Vellum solver, Computer graphics, Houdini essentials, Learning Vellum, CGI animation, Soft body physics, Simulation mastery, Houdini tutorials
    Tutorial Content
    Basic Vellum cloth simulation setup in SOPs
    Add a collider object to the simulation
    Important Vellum nodes (Constraints, Solver, Post-Process, etc)
    Important Vellum attributes (width, mass, stretch stiffness, rest length, etc.)
    Changing attributes to get different simulation results
    Creating pin point groups
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ความคิดเห็น • 26

  • @FraztheWizard
    @FraztheWizard 2 หลายเดือนก่อน +1

    Great breakdown, thanks!

  • @jellsart
    @jellsart ปีที่แล้ว +2

    Great series! It certainly helped me comprehend vellum better.

  • @Teheiron
    @Teheiron 3 หลายเดือนก่อน +1

    Very nice seriers, it got really confusing when you started to use those shelf modes but still I have learned quite a bit. Thx!

    • @graphicINmotion
      @graphicINmotion  3 หลายเดือนก่อน

      Yes, the shelf tools can create quite complex networks. That’s why I recommend beginners not to use them.

  • @aaa.academy.3d
    @aaa.academy.3d ปีที่แล้ว +2

    This was Super helpful thanks so much
    you are a really good teacher

  • @philippwelsing9108
    @philippwelsing9108 ปีที่แล้ว +3

    Sooo good. Thank you!

  • @jaijiu
    @jaijiu 2 ปีที่แล้ว +2

    so good! thank you

  • @rubysnell6755
    @rubysnell6755 ปีที่แล้ว

    Do you have any idea why my Houdini might be crashing instantly when I try to play the simulation at 8:22 and 8:48? I just can't get past this part! Thank you!

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว +1

      No, I have no idea. Maybe something in your setup is not right.

    • @rubysnell6755
      @rubysnell6755 ปีที่แล้ว

      @@graphicINmotion No problem, thank you

    • @rubysnell6755
      @rubysnell6755 ปีที่แล้ว +1

      If anyone else has this problem, it was a bug with the vellum pressure node in Houdini version 19.5.303. If you update it from that version, the node works fine :)

  • @poroty1648
    @poroty1648 ปีที่แล้ว

    Hello! I have a question.I have several objects that are connected to the vellum solver they fall at the same time, but I need the first one to fall first, and then the second one.Thank you in advance, you are the best!

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว +1

      You could group your objects and use separated Vellum Source nodes on the groups inside the solver. Then you can key frame the activation. You could also do that in a DOP network.

  • @albanl8979
    @albanl8979 ปีที่แล้ว

    Thanks a lot but I don't get something, you say you can't add new geometry to the stream on basic SOP context but isn't that what you did on part 2 with the waffle thing ?

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว +2

      You cannot emit new geometry during the simulation. The waffle is added before the simulation. But recently I discovered that you can use the vellum source node inside vellum solver in SOPs and emit geometry during the sim that way too.

    • @albanl8979
      @albanl8979 ปีที่แล้ว

      @@graphicINmotion Ho okay thank you very much

  • @asr59
    @asr59 2 ปีที่แล้ว

    Any reason why you used 2 splits instead of using 2 and it's 2 outputs? Thanks

    • @graphicINmotion
      @graphicINmotion  2 ปีที่แล้ว

      I just wanted to split each group individually. If I use the second output of the first split, I would get the other groups as one stream.

    • @asr59
      @asr59 2 ปีที่แล้ว

      @@graphicINmotion AHH thanks. So basically is like using two inverted blast nodes?

    • @graphicINmotion
      @graphicINmotion  2 ปีที่แล้ว +1

      @@asr59 yes, exactly.

  • @theCreativeAddict3d
    @theCreativeAddict3d ปีที่แล้ว +1

    This is amazing Tutorial on Vellum intro.. You are terrific! Please accept my Patreon Subscription.

    • @graphicINmotion
      @graphicINmotion  ปีที่แล้ว

      Thank you very much! You are welcome to join me at Patreon anytime.