Create 3D Styrofoam Packaging Without Ruining The Planet!

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  • เผยแพร่เมื่อ 5 ก.ย. 2024
  • Download the Free Scene Files Here to get started with this tutorial - bit.ly/3HWBsnw
    Learn how to create realistic 3D styrofoam packaging materials using C4D Volume Builder and Greyscalegorilla Polystyrene Foam Collection. This tutorial is based on the original render by Chad Ashley at Greyscalegorilla that he made to promote the new Polystyrene Foam Collection.
    PRODUCTS USED IN THIS TUTORIAL
    Polystyrene - bit.ly/3L9Gxuz
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ความคิดเห็น • 34

  • @scotthuster3531
    @scotthuster3531 ปีที่แล้ว +2

    Starter scene was great! Looking forward to just jumping into the meat of new tutorials and skipping all the setup. Blown away how fast the build is using volume builder which I rarely touch and also how quickly it is to dial in the material. Lots of great tips and hacks, thanks GSG!

  • @millie2079
    @millie2079 ปีที่แล้ว +3

    Great tutorial as usual. SO loving the GSG aesthetic!
    One thing though - the use of volume mesher is really not the most efficient from a mesh density perspective. You should use usual booleans and the Phong Break Rounding option to keep faces planar and really that's enough. You can keep your bevels parametric too for further refinement if necessary.
    Whatever, you prove the volume way is a good way!

  • @baileycs1514
    @baileycs1514 ปีที่แล้ว +2

    The starter scene is great. I've been swapping over from Corona to Redshift (Maxon One makes financial sense rather than C4D on it's own + other renderer) so the render settings that you've plugged in seem to render quicker than the standard medium settings. Having the hierache set up too is a nice to have, so yes, great idea and it means you/we can get into the tut quicker! Cheers!

  • @markrussell4873
    @markrussell4873 ปีที่แล้ว +2

    The start scene was great as it's always frustrated me trying to build one with a similar look and feel. Many thanks, great tutorial as ever....

  • @ctnb_ph1577
    @ctnb_ph1577 ปีที่แล้ว +4

    These tutorials are fantastic! Thank you so much. BTW, you can call the styrofoam beads "pellets", as far as I know styrofoam.

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว +1

      Pellets!!! That's the word I was looking for. Thanks for the comment!

  • @angkkocap
    @angkkocap 8 หลายเดือนก่อน

    Starter scene files are AMAZING! Thank you~

  • @ant_the_rant
    @ant_the_rant ปีที่แล้ว

    I really dig this material. GSG killin it as per usual.

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Thanks, Anthony! More amazing stuff added all the time in the Greyscalegorilla Asset Library!

  • @petrholusa5855
    @petrholusa5855 ปีที่แล้ว

    Freaking awesome. GSG is dope last years!

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Thanks so much, Petr! We are just getting started.

  • @lightning4201
    @lightning4201 ปีที่แล้ว +1

    Great tutorial. Worked well, but how do you do the displacement in Arnold; only Octane and Redshift were mentioned. Also, the depth of field doesn't change for me when I click "Focus" then use the place tool to select the object I wish to be in focus (using Arnold).

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Use the included Arnold tags on the shader ball to easily add displacement to any object. Or watch our Arnold displacement tutorial on here on TH-cam. Hope that helps.

  • @mimo-power
    @mimo-power 4 หลายเดือนก่อน

    How to add material ball to c4D redshift

  • @kooks08
    @kooks08 ปีที่แล้ว

    This is awesome.

  • @andrearusky
    @andrearusky ปีที่แล้ว +1

    it took 8 min to finally switch to the full screen interface 🤭

  • @subframestudio
    @subframestudio ปีที่แล้ว

    Perfect!

  • @vladiolas
    @vladiolas 9 หลายเดือนก่อน

    Sorry, but why when I open a file, it doesn't open many nodes?

    • @Greyscalegorilla
      @Greyscalegorilla  8 หลายเดือนก่อน

      Sorry. I'm not following. Be sure to hit up support if you are having any issues with your Materials.

  • @andrearusky
    @andrearusky 3 หลายเดือนก่อน

    Have you ever seen a cross ➕ shaped box 📦😅 That would be very weird to produce and also waste of space when you need to pile up and deliver

    • @Greyscalegorilla
      @Greyscalegorilla  3 หลายเดือนก่อน

      Yeah. not too practical for real world. But in 3D, it's pretty fun, eh?

  • @edsmark
    @edsmark ปีที่แล้ว

    Might be a silly question, but if I use standard or physical render, what materials/textures in my GSG hub are appropriate?

    • @cia5374
      @cia5374 ปีที่แล้ว +1

      Sir, GSG does not support PHYSICAL render

    • @Greyscalegorilla
      @Greyscalegorilla  ปีที่แล้ว

      Our materials are specifically created for Arnold, Octane, and Redshift for C4D.

  • @manuelzeller1175
    @manuelzeller1175 ปีที่แล้ว

    first

  • @Mashaykal
    @Mashaykal 11 หลายเดือนก่อน

    U probably need to remind that the mesher might explode our pc🫠

  • @MezMez
    @MezMez ปีที่แล้ว

    Val yoom