My grandfather had the first Lords of the Realm game on his PC. I spent a lot of time over at my grandparents home every summer and I ended up mastering that first game. I remember once you built weapons and armor, which took time, you could dominate your rivals.
I would agree that the pixel graphics in HoMM2 aged much better than the CG renders in Heroes of Might and Magic 4, but Heroes of Might and Magic III still has a pixel art feel to it, albeit more the digital painting route. I still think the music is the best in Heroes of Might and Magic III.
Oh, I'll never debate music, HOMM3 had too huge of a selection of awesome tunes to even be close. But overall, to me at least, HOMM2 with its expansion and my favourite custom map is what I'm most melancholic towards. It was my childhood. Or, well, teens really. xD
You know, while I wouldn't narrow it down to 3DFX, and would settle on acceleration, but I agree. It might've been one of, if not the biggest bump in gaming quality historically speaking.
@@OldAndNewVideoGames yes, that's reasonable, still, 3dfx wiped the floor with it's competition. There were a few other acceleration cards before them, but none of them was a reasonable option at the time, they were actually disappointing and pretty slow. And along, out of nowhere comes a card that gives you great performance AND high quality, even on slow systems. It took two years until ATI and Nvidia started to come close, and the others went the way into obscurity, never catching up to the big three.
@@OldAndNewVideoGames Absolutely. By far the Settlers game I've played the most. Pioneers of Pagonia has potential though, it's made by the orginal Settlers creators and is a near clone of classic Settlers, though early access and very little to do right now.
Heroes of might and magic II is still my all time favorites in the series. 3 is good and all but it does lack the charm and so of 2. Red alert was awesome but for me I still love C&C 95 more. Man I remember Baldies damn fun game I enjoyed allot in my younger years. Man Settlers 2 is a game I loved allot back then but I never got far becuse I did never understand how you advanced to next map but today when I understand better I love it. Man I remember back in the day how much I hated Z becuse how damn hard it was for me. Replaying it today im like how was this game any hard love it.
Heroes 2 is the best! And I enjoyed it for being much more robust than the first one and not too oversaturated with features like three was. Also, it's the only one that had the best map released for - Gyros Too. I spend more hours playing Settlers 2 Gold than I'd like to admit. Also didn't get too far but because I preferred to play it sandbox-style with no opponents to just build my huge peaceful empire. I know now that it's not the way to enjoy it, but somehow that's precisely how I did (enjoy it) back then. There were a lot of games back in the day that for whatever the reason I sucked at, and probably wouldn't today. But there's equally as many I was great at, and couldn't play as well now.
Everyone loved HoMaM III the most... but we always played II. It's "the" HoMaM for me. III is better in almost every way, but... you know. Oh, the fun we had fencing in the enemies in CnC and then "experimenting" with tiberium... :D Baldies was fun, but mostly for being so crazy :D Settlers 2 has the Anniversary Edition today, it's a great remake. We played a lot of the original (which had split-screen multiplayer if you had two mice! :D ) and this one, though I didn't really understand what the fighting is about as a kid. It's weird how we never quite managed to realize how to steamroll the AI. Z was amazing, but yeah... never quite got the hang of it as a kid either. I blame ball mice for a lot of the more twitchier games back in the day. It was a very interesting concept, kept the unit count relatively small (CnC was very annoying in that regard), and they nailed the speed of everything - unit movement was relatively slow, meaning that where you deployed your units was crucial, especially given their strengths and weaknesses. Most RTS games have units that move _way_ too fast. Z was a lot more strategic than most RTSes... even today, really. I absolutely loved Archimedean Dynasty. The atmosphere was amazing, the writing was great, you got a wonderful world to barely survive in... I spent days just reading the manual over and over. And I always had a soft spot for games where you can upgrade your equipment :) And it looks great even today. I did play a demo of Blood & Magic and was quite intrigued. It was nice to see experiments with game mechanics, even if they didn't work out. Oh, Capitalism. Still being developed, and I still play it once in a while :) I always loved playing those games in a way that tries to provide the best service, rather than the biggest profits. Descent 2 was amazing, especially because you could play it in coop multiplayer. Hah, the General "series". We played a lot of them... and I could never quite understand how you're supposed to play :D Genewars was a great fun to play, but it always felt like they could have taken the concept further, and dialled back the fighting. It's a shame that relatively peaceful games were always a small minority (though if you got lucky, gave you a very loyal audience). Master of Orion is one of those games where they tried something completely different for each instalment - no pointless sequelitis here. I loved 1 just as much as 2. Three didn't quite work out... but I still loved that they tried to do something entirely different yet again. When fully patched, it's a decent game... but would still need a lot more polishing. It was a very ambitious game that banked everything on complexity handled with player-guided automation. Which is tricky, because you tend to either get incompetent AI you need to micromanage all the time... or you get a competent AI that plays the game for you and there's nothing for you to do, really :D It's not exactly a coincidence that most games skew heavily towards abstraction instead. And I'm saying that as someone who _loves_ complex games (and modpacks like GregTech: New Horizons). Network Q RAC Rally was the first game that really felt like driving to me. We played a lot of the more arcade-y games (Lotus Challenge, yay), but this was so different. Of course, we sucked at it, but it was very satisfying :D Quake. Technically impressive, impressively bland. A lot of people went absolutely crazy on this, but it never caught on in our circles. Doom was prettier and more fun, and Duke 3D... was prettier and more fun, and brought so much interactivity for its time. And of course, you really needed a Pentium for it. Quake was ugly, stylistically annoyingly brown, enemy counts were way down and they got tankier (sprites are cheaper :D), and it didn't really do anything new, other than the 3D tech itself. And as always, map editing just wasn't very good or fun (didn't stop a lot of people, of course) - somewhat better than Doom, but couldn't hold a candle to Duke 3D.
My grandfather had the first Lords of the Realm game on his PC. I spent a lot of time over at my grandparents home every summer and I ended up mastering that first game. I remember once you built weapons and armor, which took time, you could dominate your rivals.
Your grandfather *is* a cool dude! :)
Lance Boyle, the best videogame character ever made. Every year I watch all the videos from this guy.
The man is a legend!
I would agree that the pixel graphics in HoMM2 aged much better than the CG renders in Heroes of Might and Magic 4, but Heroes of Might and Magic III still has a pixel art feel to it, albeit more the digital painting route. I still think the music is the best in Heroes of Might and Magic III.
Oh, I'll never debate music, HOMM3 had too huge of a selection of awesome tunes to even be close. But overall, to me at least, HOMM2 with its expansion and my favourite custom map is what I'm most melancholic towards. It was my childhood. Or, well, teens really. xD
You deserve way more views than you are currently getting. I can’t wait to see your channel
Blow up
Thanks a lot! :) It would be nice but I'm not holding my breath. ;)
5:03 wow almost looks like Alien Rampage, was supposed to be a Predator game
Imagine if we did get a Predator game... :)
Given I’ve just gotten my hands on Exodos, these videos are really helpful.
I'm glad that you like them! :)
Lords of the realm 2 had one of the most beautiful game music, scroll 1, brings me back memories!!!
It was also a pretty good game in its own right. :)
35:11
Franko: The Crazy Revenge w trybie kooperacji oraz po "kilku procentach" uwydatni emocjonalny potencjał. ;-))
Franko byl wielki w PL.
Ostatnio trzasnąłem sobie w Franko na amisi z kumplem, nawet sote (bez procentów) emocje były😁
@@hubertmitura2587 Nigdy nie zapomnę "spadaj pierdolo" i "brykaj" ;)
Oh man, I remember I played USM2 so much, when I went to bed and closed my eyes all I saw was stats and stats and stats...
Did you move to USM98 after? I did...
@@OldAndNewVideoGames Sure did! Played it so far into the future, it broke! 🏆🤣⚽
@@ihugkittens484 Oh yeah, you're right. It used go bonkers after a while. Great game otherwise! :)
The year 3dfx released their Voodoo graphics chip. Never again did I experience a bigger game changer!
You know, while I wouldn't narrow it down to 3DFX, and would settle on acceleration, but I agree. It might've been one of, if not the biggest bump in gaming quality historically speaking.
@@OldAndNewVideoGames yes, that's reasonable, still, 3dfx wiped the floor with it's competition. There were a few other acceleration cards before them, but none of them was a reasonable option at the time, they were actually disappointing and pretty slow. And along, out of nowhere comes a card that gives you great performance AND high quality, even on slow systems. It took two years until ATI and Nvidia started to come close, and the others went the way into obscurity, never catching up to the big three.
@@DieWeltIstSchlecht Yep, and then nVidia bought 3Dfx, and AMD bought ATI, and here we are today. ;)
@@OldAndNewVideoGames god, I miss the old days :) It was by far more exciting and wild!
I havent seen Birthright before but i probsbly would have liked it at the time.
I think we could use more hybrids like that, in those genres.
Yeak, 90s were really times of trial and error. Sadly, some successes from these trials did not spawn any follow ups.
Thanks ❤
Thanks for watching!
Absolute agree on Settlers 2, except it's not EXACTLY the best... the best is the REMAKE, Settlers 2 10th Anniversary, which is just amazing.
You know, I do have that remake, but I've not played it a lot. Well, nothing really, maybe an hour or two at most. So you say it's the best?
@@OldAndNewVideoGames Absolutely. By far the Settlers game I've played the most. Pioneers of Pagonia has potential though, it's made by the orginal Settlers creators and is a near clone of classic Settlers, though early access and very little to do right now.
19:30 DID YOU JUST CALL GDI "GID"? ;)
1:12:20 Basically War Thunder :P
:)
What game is the Thumbnail?
Mega Race
@@OldAndNewVideoGames thank you 😌
Alien Trilogyis great - wash your mouth out.
Also, if you don't complete objectives you need to play the level again before you can continiue.
Consider my mouth washed. I also rinsed it with nails and razors. ;)
@@OldAndNewVideoGames Stern by fair. Keep the videos coming - you've helped me find some great DOS games!
@@xxnoxx-xp5bl And some stinkers too, I do tend to get involved with those too. xD
Heroes of might and magic II is still my all time favorites in the series. 3 is good and all but it does lack the charm and so of 2.
Red alert was awesome but for me I still love C&C 95 more.
Man I remember Baldies damn fun game I enjoyed allot in my younger years.
Man Settlers 2 is a game I loved allot back then but I never got far becuse I did never understand how you advanced to next map but today when I understand better I love it.
Man I remember back in the day how much I hated Z becuse how damn hard it was for me. Replaying it today im like how was this game any hard love it.
Heroes 2 is the best! And I enjoyed it for being much more robust than the first one and not too oversaturated with features like three was. Also, it's the only one that had the best map released for - Gyros Too.
I spend more hours playing Settlers 2 Gold than I'd like to admit. Also didn't get too far but because I preferred to play it sandbox-style with no opponents to just build my huge peaceful empire. I know now that it's not the way to enjoy it, but somehow that's precisely how I did (enjoy it) back then.
There were a lot of games back in the day that for whatever the reason I sucked at, and probably wouldn't today. But there's equally as many I was great at, and couldn't play as well now.
Everyone loved HoMaM III the most... but we always played II. It's "the" HoMaM for me. III is better in almost every way, but... you know.
Oh, the fun we had fencing in the enemies in CnC and then "experimenting" with tiberium... :D
Baldies was fun, but mostly for being so crazy :D
Settlers 2 has the Anniversary Edition today, it's a great remake. We played a lot of the original (which had split-screen multiplayer if you had two mice! :D ) and this one, though I didn't really understand what the fighting is about as a kid. It's weird how we never quite managed to realize how to steamroll the AI.
Z was amazing, but yeah... never quite got the hang of it as a kid either. I blame ball mice for a lot of the more twitchier games back in the day. It was a very interesting concept, kept the unit count relatively small (CnC was very annoying in that regard), and they nailed the speed of everything - unit movement was relatively slow, meaning that where you deployed your units was crucial, especially given their strengths and weaknesses. Most RTS games have units that move _way_ too fast. Z was a lot more strategic than most RTSes... even today, really.
I absolutely loved Archimedean Dynasty. The atmosphere was amazing, the writing was great, you got a wonderful world to barely survive in... I spent days just reading the manual over and over. And I always had a soft spot for games where you can upgrade your equipment :) And it looks great even today.
I did play a demo of Blood & Magic and was quite intrigued. It was nice to see experiments with game mechanics, even if they didn't work out.
Oh, Capitalism. Still being developed, and I still play it once in a while :) I always loved playing those games in a way that tries to provide the best service, rather than the biggest profits.
Descent 2 was amazing, especially because you could play it in coop multiplayer.
Hah, the General "series". We played a lot of them... and I could never quite understand how you're supposed to play :D
Genewars was a great fun to play, but it always felt like they could have taken the concept further, and dialled back the fighting. It's a shame that relatively peaceful games were always a small minority (though if you got lucky, gave you a very loyal audience).
Master of Orion is one of those games where they tried something completely different for each instalment - no pointless sequelitis here. I loved 1 just as much as 2. Three didn't quite work out... but I still loved that they tried to do something entirely different yet again. When fully patched, it's a decent game... but would still need a lot more polishing. It was a very ambitious game that banked everything on complexity handled with player-guided automation. Which is tricky, because you tend to either get incompetent AI you need to micromanage all the time... or you get a competent AI that plays the game for you and there's nothing for you to do, really :D It's not exactly a coincidence that most games skew heavily towards abstraction instead. And I'm saying that as someone who _loves_ complex games (and modpacks like GregTech: New Horizons).
Network Q RAC Rally was the first game that really felt like driving to me. We played a lot of the more arcade-y games (Lotus Challenge, yay), but this was so different. Of course, we sucked at it, but it was very satisfying :D
Quake. Technically impressive, impressively bland. A lot of people went absolutely crazy on this, but it never caught on in our circles. Doom was prettier and more fun, and Duke 3D... was prettier and more fun, and brought so much interactivity for its time. And of course, you really needed a Pentium for it. Quake was ugly, stylistically annoyingly brown, enemy counts were way down and they got tankier (sprites are cheaper :D), and it didn't really do anything new, other than the 3D tech itself. And as always, map editing just wasn't very good or fun (didn't stop a lot of people, of course) - somewhat better than Doom, but couldn't hold a candle to Duke 3D.