I hope to live to the age where Castlevania/Mega Man/Final Fantasy music is given the same respect as Classical is now. Or at least given higher regard than present. Earthworm Jim 1/2 make good use of Classical music in a number of levels: Night on Bald Mountain, 1st and 3rd movements of Moonlight Sonata, and a few Italian pieces for the level Puppy Love.
Parodius has a ton of great levels. One of my favorites is the Lethal Enforcers themed stage in Jikkyou Oshaberi Parodius, the Saturn and PlayStation version, at least.
Good video! I remember importing the Parodius Deluxe Pack and Sexy Parodius for PS1 as a kid. Those games always gave me hit of dopamine and I think the amazing music was a major factor. The first time I reached Traffic Signs and the William Tell Overture played, I absolutely loved it, too! The same with other levels in the games. A fantastic soundtrack can definitely elevate an already good level to a "great" one by adding an extra layer to the atmosphere.
Ughhhhhhhh, that memory of me only getting Sonic 3's code to work ONCE. And then not too long after, a kid who was living with us at the time exited out of Sonic 3. _(I did this on the GCN version of the Sonic Mega Collection.)_
Yeah, the song is great, thank goodness that since Gokuyou Parodius (Fantastic Journey) you can change the Gradius checkpoint system into the Salamander revival on spot system (however ONLY on the SNES release you can freely pick that option, as the other releases like the original Arcade is tied to either 2 players co-op or auto power-up system (funny enough, when it comes to the main series, it took them to put the Salamander revival system until Gradius V... if we exclude the co-op mode in Gradius Gaiden for obvious reasons)... however playing it solo on the Moai ship, it still kicks you out of that stage if you die (if my memory is right, as it has been a while since I last played the game), and you NEED to complete that accident stage in order to enter the bonus stage after the credits when you have the game on limited loops, because if you have the game with it only ends when you get a game over and don't continue (or run out of continues), then the bonus stage will never appear.
0:55 I swear those first few notes made me think this was Just Can't Wait To Be King. I don't know how I feel about that. Either way, Parodius has pretty darn fun to look at from afar. I think GTV Japan did an episode about it once that I liked. Between that, Kid Dracula and Wai Wai World, I kinda wish more game franchises did self-parody games like old-school Konami did.
The WORST offender of cheat codes in the 16 bit era and I believe even PS1 is where they make you hold buttons on controllers in both the first and second slot 🙄. Even though I wasnt around when the SNES and GENESIS were new, i was lucky enough to get to play my older siblings, yet they were never around to help me with a cheat code, and apparently finding tape was enough to make my young brain say eff it 😂. Or there's Ultimate Mortal Kombat 3 where you have about a 3-4 second window to quickly press a series of buttons on both controllers. The worst part being you can't play as frickin Mileena or classic Sub Zero without doing this!!! And uhh Ermac too of course 😅.
Ooh, you're right, the two controller cheats, they were the worst. I remember trying to unlock human Smoke in the SNES version of UMK3 with my brother and failing it over and over. He got pretty pissed off about it, but in hindsight, I don't know why we cared so much since human Smoke is just Scorpion in another skin, something we already knew from the move guide we had from a magazine.
@whoisthisgit haha yes!!! I think he literally had the exact same moveset but moved back and forth faster or somethin 😶. Pretty sure his fatality was something dumb too like uppercutting their head off but its been too long 🤭
One of my favorite classical track uses in video games is Tetris. Not the sugarplum fairy, not the Russian folk song. Specifically Tetris 99's Flight of the Bumblebee rendition.
I think what helps is that there was something so nostalgic about music from Japan during that era, the 90s-early 2000s where they played a lot of hip hop, house and drum and bass (and even a bit of New Jack) to appeal to American audiences when those styles were extremely popular. The music there for was a lot more fun to listen to in general, whether remixing classical themes with a fun hip hop tune or a disco beat or something. Sadly, we don't really see this style anymore ever since the home internet became popular. Largely due to the strong rise of racism/conservatism that sees that kind of music as "black coded" and "old fashioned" and wanted to erase it out in favor of music that cynics could appreciate or simpler tunes and beats. So outside of a few games willing to explicitly be "90's style" (games like Pizza Tower for example), it's extremely rare to find games willing to invoke those styles. Some may do so on accident like maybe ONE or two hip hop/house style themes (drum and bass is the only style that seems to still live on) but we mainly see a saturation of grunge rock, J-pop, and marching band music and symphony orchestra and above all "ambient music" lately. It's not "bad" but it's not nearly as exhilarating. Hearing this music reminds me of the music from games like Bomberman 64 and Saturn Bomberman though. Gosh what an era! While modern games mostly give us quirky goofy music like Bomberman Generations...where the ONLY song that I can tolerate (that's actually kind of a bop) is Octo Ocean.... or Yoshi's Island DS where you'd think Nintendo forgot music can use more than 2 instruments and beats more precise than quarter notes.....
I’ve heard brothership kinda takes away some of the gameplay intricacies (mostly related to control of luigi) that some people enjoy about the earlier titles
I loved the game. I think I'm just cursed or something, because the second a (non-indie) game comes out that I'm exited about, everyone immediately starts hating it.
On the topic of Shooting game stages with great music I have to mention Dariusburst and the stages where Suite Photoconductivity plays, the music is amazing and it lining up when the boss battle begins is epic. They even have special victory themes!
I really agree on this one. Good music makes experience better, and good experience makes music better too. Hm, also is it just me, or someone was talking with AI a lot recently?
I find it hard to decide on definite choices, especially for favourites, but Rivals! in Advance Wars' Advance Campaign and Nights Breaks Through on Lunatic difficulty in Fire Emblem Fates: Conquest are probably my go-to choices for worst levels of all time.
I hate to admit it, but the dickhead part of my brain always awakens when games reuse classical music. You know, something along the lines of: "Oh, I guess they didn't feel like making their own music, huh. I bet the game isn't any cheaper for it, though" x)
Truly I wanted to like Mario and Luigi Brothership more than I did, i mean the first new game in 9 years of one of my favorite series ever? It just had to be good, right? People say it had a slow start "like many rpgs", but it's honestly more like a slow beginning, middle, end, basically a slow everything. The game's story did kick things up a notch near the end, but the gameplay never stopped its obsession over forcing me to fight so many encounters, that I wasn't even underleveled despite skipping tons of enemy fights.
Gosh yeah... I wanted to like Brothership a lot too, but the more I played, the more something felt "off" about it. LIke it was a fine game though, nothing was obviously bad about it, but it's more the subtle things that they kind of messed up. I think I narrowed it down to the combat system being extremely limited outside of the plug system (I LOVE the plug system, more than the badge system of previous games, but the bros moves and equip items leave a LOT to be desired when most of them are kind of worse than not or impossible to get thier effects off), and the "choice based RPG system" not really being as rewarding as it could've been (the game many times gives you two choices and it feels like each choice has a unique gameplay experience trade off that will make replaying more interesting, but no..... aside from which sibling you save first which actually affects the WHOLE GAME as it determines what equip items you can EVER get..., the rest of them literally amount to "this choice is slightly harder than that choice as you have a few extra fights" or "you can get this ability first, or this ability but it makes no difference". I kind of wish like ... in the part where you pick Peach or Luigi to sneak in. If you pick Peach, there are more enemies that block your way and thus more forced fights because they see both Mario bros sneak in, but if you choose Luigi, there are far less forced fights as the bros are separate and Luigi and Mario both work together to sneak out and meet up. Or when choosing the cake decorations, instead of getting a few more fights if you choose to fall for the obvious trap, you actually get rewarded for choosing the trap path, like getting the ability to buy cake items that raise your stats and making a Blue Raflesia equip item that increases your luck or auto heals your status effects. The game has a lot going for it and is a grand adventure, but it doesn't feel like there's enough value to the side quests as most of them give you items you can easily buy in the shops. and there's nothing really to build up towards by the end game, like a strong boss rush or something. Yeah you can refight the bosses once and those super enemies, but...only once. and there aren't any "bros minigames" like the other games have. Very 7.5/10 game. Excellent as it is, but just doesn't have the same "punch" as BiS or Dream team IMO. even SSS gave you good reason to explore in the end game and really cool badge effects, but it is better than Partners in time and about on par with Paper Jam (since unlike PiT, Paper Jam does have cool minigames and I love that battle card system, but it also is pretty linear).
I hope to live to the age where Castlevania/Mega Man/Final Fantasy music is given the same respect as Classical is now. Or at least given higher regard than present.
Earthworm Jim 1/2 make good use of Classical music in a number of levels: Night on Bald Mountain, 1st and 3rd movements of Moonlight Sonata, and a few Italian pieces for the level Puppy Love.
"Prozac without the side effects", ooh that's dark Git 😂.
Imagine playing this on LSD, must be really awesome.
Parodius has a ton of great levels. One of my favorites is the Lethal Enforcers themed stage in Jikkyou Oshaberi Parodius, the Saturn and PlayStation version, at least.
Good video! I remember importing the Parodius Deluxe Pack and Sexy Parodius for PS1 as a kid. Those games always gave me hit of dopamine and I think the amazing music was a major factor. The first time I reached Traffic Signs and the William Tell Overture played, I absolutely loved it, too! The same with other levels in the games. A fantastic soundtrack can definitely elevate an already good level to a "great" one by adding an extra layer to the atmosphere.
Ughhhhhhhh, that memory of me only getting Sonic 3's code to work ONCE. And then not too long after, a kid who was living with us at the time exited out of Sonic 3. _(I did this on the GCN version of the Sonic Mega Collection.)_
Yeah, the song is great, thank goodness that since Gokuyou Parodius (Fantastic Journey) you can change the Gradius checkpoint system into the Salamander revival on spot system (however ONLY on the SNES release you can freely pick that option, as the other releases like the original Arcade is tied to either 2 players co-op or auto power-up system (funny enough, when it comes to the main series, it took them to put the Salamander revival system until Gradius V... if we exclude the co-op mode in Gradius Gaiden for obvious reasons)... however playing it solo on the Moai ship, it still kicks you out of that stage if you die (if my memory is right, as it has been a while since I last played the game), and you NEED to complete that accident stage in order to enter the bonus stage after the credits when you have the game on limited loops, because if you have the game with it only ends when you get a game over and don't continue (or run out of continues), then the bonus stage will never appear.
damn i was just listening to the parodious osts today
0:55 I swear those first few notes made me think this was Just Can't Wait To Be King. I don't know how I feel about that.
Either way, Parodius has pretty darn fun to look at from afar. I think GTV Japan did an episode about it once that I liked. Between that, Kid Dracula and Wai Wai World, I kinda wish more game franchises did self-parody games like old-school Konami did.
The WORST offender of cheat codes in the 16 bit era and I believe even PS1 is where they make you hold buttons on controllers in both the first and second slot 🙄.
Even though I wasnt around when the SNES and GENESIS were new, i was lucky enough to get to play my older siblings, yet they were never around to help me with a cheat code, and apparently finding tape was enough to make my young brain say eff it 😂.
Or there's Ultimate Mortal Kombat 3 where you have about a 3-4 second window to quickly press a series of buttons on both controllers. The worst part being you can't play as frickin Mileena or classic Sub Zero without doing this!!! And uhh Ermac too of course 😅.
Ooh, you're right, the two controller cheats, they were the worst. I remember trying to unlock human Smoke in the SNES version of UMK3 with my brother and failing it over and over. He got pretty pissed off about it, but in hindsight, I don't know why we cared so much since human Smoke is just Scorpion in another skin, something we already knew from the move guide we had from a magazine.
@whoisthisgit haha yes!!! I think he literally had the exact same moveset but moved back and forth faster or somethin 😶. Pretty sure his fatality was something dumb too like uppercutting their head off but its been too long 🤭
One of my favorite classical track uses in video games is Tetris. Not the sugarplum fairy, not the Russian folk song. Specifically Tetris 99's Flight of the Bumblebee rendition.
I think what helps is that there was something so nostalgic about music from Japan during that era, the 90s-early 2000s where they played a lot of hip hop, house and drum and bass (and even a bit of New Jack) to appeal to American audiences when those styles were extremely popular. The music there for was a lot more fun to listen to in general, whether remixing classical themes with a fun hip hop tune or a disco beat or something.
Sadly, we don't really see this style anymore ever since the home internet became popular. Largely due to the strong rise of racism/conservatism that sees that kind of music as "black coded" and "old fashioned" and wanted to erase it out in favor of music that cynics could appreciate or simpler tunes and beats. So outside of a few games willing to explicitly be "90's style" (games like Pizza Tower for example), it's extremely rare to find games willing to invoke those styles. Some may do so on accident like maybe ONE or two hip hop/house style themes (drum and bass is the only style that seems to still live on) but we mainly see a saturation of grunge rock, J-pop, and marching band music and symphony orchestra and above all "ambient music" lately. It's not "bad" but it's not nearly as exhilarating.
Hearing this music reminds me of the music from games like Bomberman 64 and Saturn Bomberman though. Gosh what an era! While modern games mostly give us quirky goofy music like Bomberman Generations...where the ONLY song that I can tolerate (that's actually kind of a bop) is Octo Ocean.... or Yoshi's Island DS where you'd think Nintendo forgot music can use more than 2 instruments and beats more precise than quarter notes.....
3:14 the level select you talk about is actually for the SFC version
6:46 OH FFS HE SAID THE T WORD 🤬 (testament)
I learnt about of a lot the classical musics (and their names) thanks to cartoons, and Parodius xD
I don't get your distaste in brothership, but this was a great video either way. Music can just turn everything around.
Its Nintenslop
@panthekirb7561 I don't know what that means.
@@MarceloKatayama From what I’ve heard, it takes a long while to get things going
I’ve heard brothership kinda takes away some of the gameplay intricacies (mostly related to control of luigi) that some people enjoy about the earlier titles
I loved the game. I think I'm just cursed or something, because the second a (non-indie) game comes out that I'm exited about, everyone immediately starts hating it.
On the topic of Shooting game stages with great music I have to mention Dariusburst and the stages where Suite Photoconductivity plays, the music is amazing and it lining up when the boss battle begins is epic. They even have special victory themes!
It was sure one of the most fun games with.Also the music was always very cool besides those cool funny bosses
I really agree on this one. Good music makes experience better, and good experience makes music better too. Hm, also is it just me, or someone was talking with AI a lot recently?
Which would you say is the worst and which is the best gaming level you've ever played?
I find it hard to decide on definite choices, especially for favourites, but Rivals! in Advance Wars' Advance Campaign and Nights Breaks Through on Lunatic difficulty in Fire Emblem Fates: Conquest are probably my go-to choices for worst levels of all time.
This is a beautiful fever dream of a game.
Incredible video, git
Love ya videos~
I had no idea Parodius 3 got released in the west!
classic music is pretty neat
I hate to admit it, but the dickhead part of my brain always awakens when games reuse classical music. You know, something along the lines of: "Oh, I guess they didn't feel like making their own music, huh. I bet the game isn't any cheaper for it, though" x)
Truly I wanted to like Mario and Luigi Brothership more than I did, i mean the first new game in 9 years of one of my favorite series ever? It just had to be good, right? People say it had a slow start "like many rpgs", but it's honestly more like a slow beginning, middle, end, basically a slow everything. The game's story did kick things up a notch near the end, but the gameplay never stopped its obsession over forcing me to fight so many encounters, that I wasn't even underleveled despite skipping tons of enemy fights.
Gosh yeah... I wanted to like Brothership a lot too, but the more I played, the more something felt "off" about it. LIke it was a fine game though, nothing was obviously bad about it, but it's more the subtle things that they kind of messed up. I think I narrowed it down to the combat system being extremely limited outside of the plug system (I LOVE the plug system, more than the badge system of previous games, but the bros moves and equip items leave a LOT to be desired when most of them are kind of worse than not or impossible to get thier effects off), and the "choice based RPG system" not really being as rewarding as it could've been (the game many times gives you two choices and it feels like each choice has a unique gameplay experience trade off that will make replaying more interesting, but no..... aside from which sibling you save first which actually affects the WHOLE GAME as it determines what equip items you can EVER get..., the rest of them literally amount to "this choice is slightly harder than that choice as you have a few extra fights" or "you can get this ability first, or this ability but it makes no difference". I kind of wish like ... in the part where you pick Peach or Luigi to sneak in. If you pick Peach, there are more enemies that block your way and thus more forced fights because they see both Mario bros sneak in, but if you choose Luigi, there are far less forced fights as the bros are separate and Luigi and Mario both work together to sneak out and meet up. Or when choosing the cake decorations, instead of getting a few more fights if you choose to fall for the obvious trap, you actually get rewarded for choosing the trap path, like getting the ability to buy cake items that raise your stats and making a Blue Raflesia equip item that increases your luck or auto heals your status effects. The game has a lot going for it and is a grand adventure, but it doesn't feel like there's enough value to the side quests as most of them give you items you can easily buy in the shops. and there's nothing really to build up towards by the end game, like a strong boss rush or something. Yeah you can refight the bosses once and those super enemies, but...only once. and there aren't any "bros minigames" like the other games have. Very 7.5/10 game. Excellent as it is, but just doesn't have the same "punch" as BiS or Dream team IMO. even SSS gave you good reason to explore in the end game and really cool badge effects, but it is better than Partners in time and about on par with Paper Jam (since unlike PiT, Paper Jam does have cool minigames and I love that battle card system, but it also is pretty linear).
*Sigh* Why must everyone hate the games I love?