UE4 - Niagara Flipbook - Part 2 - Smoke

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  • เผยแพร่เมื่อ 29 มิ.ย. 2024
  • In this video we'll cover another approach to setting up a flipbbok for Niagara in UE4 and we'll make a smoke particle
    UE4 Playlist: • Unreal Engine 4
    Unreal Website: www.unrealengine.com
    Patreon: / gamedevoutpost
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ความคิดเห็น • 41

  • @SiddGames
    @SiddGames 3 ปีที่แล้ว +4

    Thank you very much for the most (for beginners) detailed tutorials of niagara =)

  • @chrixinsecondlife7670
    @chrixinsecondlife7670 3 ปีที่แล้ว

    Thanks for showing the walkthrough to use material inside Niagara, I got many ideas now!

  • @williamlacrosse9389
    @williamlacrosse9389 3 ปีที่แล้ว +1

    This is very good dude! Thx. Well explained. Straight to the point!

  • @tekkablade12
    @tekkablade12 3 ปีที่แล้ว

    Short and sweet!

  • @matthewthehuman1744
    @matthewthehuman1744 2 ปีที่แล้ว +4

    Mine didn't quite look the same and I'm not sure why, but it was a great tutorial, it's a ridiculously powerful tool

  • @rogierstam5838
    @rogierstam5838 3 ปีที่แล้ว

    Helped a ton, thanks!

  • @zoltraak941
    @zoltraak941 ปีที่แล้ว

    amazing !! thank you!!!

    • @zoltraak941
      @zoltraak941 ปีที่แล้ว

      perfectly solved my problem!!

  • @lukaskelber
    @lukaskelber 3 ปีที่แล้ว

    Had to play at 0.5x but very informative, thank you. :)

  • @user-lq5cp7bv9f
    @user-lq5cp7bv9f 2 ปีที่แล้ว

    There are really not many official teaching 謝謝你

  • @anhhoang-dw4yf
    @anhhoang-dw4yf 3 ปีที่แล้ว

    Thanks so much !!!!

  • @tsdouglas1
    @tsdouglas1 2 ปีที่แล้ว +4

    3:45 there isn't an Add Velocity anymore. Should we use Scale Velocity?

    • @Nirossen
      @Nirossen 2 ปีที่แล้ว +1

      i used wind in particle update

  • @oneneksone
    @oneneksone 2 ปีที่แล้ว

    this is the first tutorial I watched in 0,75x speed instead of 1,5x. Pretty good overall tho

  • @samantha-draws-stories2176
    @samantha-draws-stories2176 2 ปีที่แล้ว +1

    Great tutorial :) just wondering if there a new name for 'add velocity' as well since i cant seem top find it

    • @TasosChristodoulides
      @TasosChristodoulides 2 ปีที่แล้ว +3

      "Add velocity" is not in the Particle update. It's in the Particle Spawn

  • @Zikiel
    @Zikiel 3 ปีที่แล้ว +7

    uniform range float is not showing for me, any way to fix this?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +8

      Yes! They actually altered the naming. It is now called "Random Range Float."

    • @Zikiel
      @Zikiel 3 ปีที่แล้ว +2

      @@gamedevoutpost9270 Good to know, thank you so much :)

  • @xxphantom93xx61
    @xxphantom93xx61 2 ปีที่แล้ว

    Hi! I have a question. If I would like to do a sand with little rocks falling from a tunnel cealing, what is the process I need to follow? I mean, there is a way to create the subuv in a easy way? Any advice? Thank you!

  • @TasosChristodoulides
    @TasosChristodoulides 2 ปีที่แล้ว +2

    which version of UE is this?
    I got 4.27
    There is NO Uniform RANGED float. Only Uniform AorB. And there is a Random ranged float.
    I even unchecked Library, just in case. Nothing.
    Add velocity is NOT in the Particle update. It's in the Particle Spawn. And value 0.4 does nothing. Needs 400.
    And when you create the curve, that's where I lost it. The emitter vanishes. Tried all combinations. Nothing.
    Bottom line: I don't know why UE keeps changing the parameters in each and every subversion they develop. It's confusing and frustrating.
    Any help is welcome.
    And thanks for the tutorial. Probably the only decent smoke emitter sim out there.

    • @namibo8213
      @namibo8213 2 ปีที่แล้ว

      Using 4.26.2, and have the same problems.

  • @user-lq5cp7bv9f
    @user-lq5cp7bv9f 2 ปีที่แล้ว

    I'll talk about niagara very carefully, it's only you

  • @eat3dhonduras287
    @eat3dhonduras287 3 ปีที่แล้ว

    it is a wonderful and helpful tutorial, i am very new in unreal, can you tell me how can i bring the side up, i am trying to make a trail for jet aircrash, but the side do not mach with the scale.

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +1

      Initial particle then size. Then you can use scale size in particle update

  • @elfeur46
    @elfeur46 3 ปีที่แล้ว

    5:38 i dont have the "edit value" for the sprite size so i cant change it
    Do you have a solution??
    And my smoke disapeared too on the preview (idk when) but when i open the "initialize particle" i dont see the " particle size to uniform" :/

    • @elfeur46
      @elfeur46 3 ปีที่แล้ว

      Well i put randomize on rotation and value. Now it works

  • @madlad3017
    @madlad3017 3 ปีที่แล้ว +2

    My smoke disappears when i get to the part where you add the scale sprite size... any fix for this?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +6

      Yes, you need to go to "initialize particle" and adjust the " particle size to uniform and set a value. Things have changed slightly since I put that video out.

    • @madlad3017
      @madlad3017 3 ปีที่แล้ว

      @@gamedevoutpost9270 Thx for the quick reply. Great video btw!!!

    • @ongervin6990
      @ongervin6990 2 ปีที่แล้ว

      @@gamedevoutpost9270 thanksss for the tipsss

  • @tdakni87
    @tdakni87 3 ปีที่แล้ว +1

    Nothing happens, when i drag the effect on my scene. Can anybody help?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว

      Are you putting a "system$ into the world not an "emitter?"

    • @aironebush346
      @aironebush346 3 ปีที่แล้ว

      @@gamedevoutpost9270 I seem to have the same problem. I made the smoke part of a system with a thruster trail. When i put it in a world, the smoke doesnt show up, only the trail. The smoke shows up in the niagara editor and in the blueprint viewport if i attach it to a blueprint. I dont know what causes this. Can you maybe help?
      The video is awesome and really helpfull though. I could never have done it by myself thanks.(still cant apparently..)

  • @joantonio6331
    @joantonio6331 3 ปีที่แล้ว +2

    Strange, when I add the scale, the smoke is gone

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว

      That is strange. Did you set an initial size for initial particle?

    • @joantonio6331
      @joantonio6331 3 ปีที่แล้ว

      @@gamedevoutpost9270 I do not think so, I did exactly like the tutorial. Whenever I disable the sprite scaling, the smoke reapear

    • @joantonio6331
      @joantonio6331 3 ปีที่แล้ว +1

      @@gamedevoutpost9270 Since you mentioned the initial size, what I did was to click on the little carret in the scale thing, convert the parameter as a float and set a random value, I put 18, now it is working

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว

      A few things have changed since I made the video. I might update it. Thank you!

    • @joantonio6331
      @joantonio6331 3 ปีที่แล้ว +1

      @@gamedevoutpost9270 Yup, I can tell you that the size is not added by default, you have to actualy set the sprite size in the particle setting before you made any sprite edit because it is by default at 0.
      Now you can directly create the niagara system without passing through the effect and stuff