I LOVE this effect because it's pretty for how simple it is - It's also easy to adjust if you want it to just be like a "Magical" environment or something :) - And, If you'd like to use the exact ember texture designs that I use for my projects, you can find them on my ArtStation shop below: www.artstation.com/marketplace/p/y9A01/unreal5-niagra-vfx-custom-petals-ember-particle-textures?
Bro you know why you're a true Artist?? We can tell because your videos ALWAYS are centered exactly around what big artist are trying to accomplish. You HAVE to be in the trenches yourself !!!
Is there a way to attach these effects to the player? Having this effect on the whole map seems a bit too much for what the player sees. Especially if the map is big.
You can attach the particle system attached to the player, by using the node "Spawn system attached" inside of blueprints. Dont forget to plug in the desired component that you want to attach the system to.
I LOVE this effect because it's pretty for how simple it is - It's also easy to adjust if you want it to just be like a "Magical" environment or something :) - And, If you'd like to use the exact ember texture designs that I use for my projects, you can find them on my ArtStation shop below: www.artstation.com/marketplace/p/y9A01/unreal5-niagra-vfx-custom-petals-ember-particle-textures?
This is how tutorials should be done for me. Thanks for the quick solution
Bro you know why you're a true Artist?? We can tell because your videos ALWAYS are centered exactly around what big artist are trying to accomplish. You HAVE to be in the trenches yourself !!!
Nice, Quick and no BS! Thank you
So fast, so easy! Thx alot. :) Love from Berlin
Now you know how to add ember particles in your game!
DS3 Players :
😅
thanks
Thank you!
THX😃
Why does everyone’s particles glow and mine don’t I don’t understand am I missing a setting?(Emissive Color does nothing).
If you want glow red particles don't set rgb(1,0,0) but rgb(100,0,0)
Can you plz, make stylize cartoon water for mobile platform in unreal engine.
Is there a way to attach these effects to the player? Having this effect on the whole map seems a bit too much for what the player sees. Especially if the map is big.
You can attach the particle system attached to the player, by using the node "Spawn system attached" inside of blueprints. Dont forget to plug in the desired component that you want to attach the system to.
I think you can just drag the effect into the viewport in your character BP
then where can we get a particle?
Do you intend to cover IK in engine for feet sliding?
if you increase the dox size do you have to increase to spawn rate?
can we make them as group of some bee or butterfly or mosquito that flying around and follow the model?
Why don't I have any options like in the video when I am making a niagara system? ITs all blank
where do you get the amber materials?
uuuh, thanks aand
what is SPRITE again? lol