UE4 - Introduction To Niagara

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  • เผยแพร่เมื่อ 4 พ.ย. 2024

ความคิดเห็น • 68

  • @danstrike6687
    @danstrike6687 2 ปีที่แล้ว +21

    Thanks. Starts from nothing, goes straight to basics instead of overwhelming with weird detail, doesn't take an age, demonstrates everything quickly. Lots of confusing Niagara guides out there but this isn't one of them.

  • @DimensionalMan
    @DimensionalMan 3 ปีที่แล้ว +10

    Thank you for starting from an empty emitter and breaking down each section. Many other tutorials start form a template and gets confusing very fast. I learned so much from this one video.

  • @porsifilthdesign
    @porsifilthdesign 3 ปีที่แล้ว +10

    Thank so much. A perfect tutorial. I'm new here and i'm gonna see all your niagara videos for sure.

  • @bodamat
    @bodamat 4 ปีที่แล้ว +10

    I understand Niagara! I think is very difficult, but your tutorial changes my mind. Thanks!

    • @liquaard2824
      @liquaard2824 3 ปีที่แล้ว

      me too i thought it was tough

  • @parmidarazavi4553
    @parmidarazavi4553 3 ปีที่แล้ว +1

    Finally some good tutorials about Niagara!

  • @mb.3d671
    @mb.3d671 4 ปีที่แล้ว +9

    This was great. I am just starting this series of yours to get myself learning niagra. Thanks so much it's so clear and simple. Hope to see more.

  • @jamesoloughlin
    @jamesoloughlin 4 ปีที่แล้ว +2

    Probably the best intro to Niagara series anywhere. Thank you.

  • @oopamike
    @oopamike 3 ปีที่แล้ว +1

    Today I finished all the series and you content is awesome, congratulations

  • @ryoonio
    @ryoonio ปีที่แล้ว

    These are the best tutorials out there in my opinion! I've watched nearly all of the playlist now. One great addition in my opinion would be setting up a couple basic Niagara Module scripts if you are ever up for that. Thanks so much for putting these together!

  • @MR3DDev
    @MR3DDev 3 ปีที่แล้ว

    You got some amazing videos on Niagara, I am experienced on almost everything in Unreal except for particles, this gonna be my new favorite channel.

  • @risnandarmultimedia5296
    @risnandarmultimedia5296 3 ปีที่แล้ว

    i love this Niagara series.. please continue and keep up the good work

  • @AndreyShu
    @AndreyShu 3 ปีที่แล้ว +1

    this. is. sooo. freaking. helpful and informative.
    Really man, best tutorial pasing and focal points I ever seen. And I learned vfx from zero by youtube tutorials.

  • @aligfx
    @aligfx 2 ปีที่แล้ว

    Easy, simple and great introduction video, many thanks

  • @pawpotsRS
    @pawpotsRS 3 ปีที่แล้ว

    unreal engine related channel - instant subs.

  • @ineeda12step92
    @ineeda12step92 3 ปีที่แล้ว +1

    Great introduction! Thank you for creating this tutorial for those new to this awesome feature.

  • @joshaqy
    @joshaqy 3 ปีที่แล้ว +1

    Great tutorial thanks!

  • @fernandosuebre
    @fernandosuebre 3 ปีที่แล้ว

    very good explanation

  • @Altruist.Recordings
    @Altruist.Recordings 3 ปีที่แล้ว

    Thanks for making this excellent starter!

  • @gamedevoutpost9270
    @gamedevoutpost9270  4 ปีที่แล้ว +6

    As a Note: If you turn Local Space on, this will stop trailing. When Local Space is off, your particles will trail.

    • @fish3010
      @fish3010 3 ปีที่แล้ว

      Is it possible to make them trail while in local space?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +2

      @@fish3010 No

    • @fish3010
      @fish3010 3 ปีที่แล้ว

      @@gamedevoutpost9270 So the only way I'm guessing it's to expose the location values and use them in blueprint to animate or follow something that will trail the motion.

  • @zombi1034
    @zombi1034 4 ปีที่แล้ว

    Nice! Have been looking for some easy to understand tutorials on niagara. Will watch you other videos on niagara now :) and subscribed

  • @digimikeh
    @digimikeh 2 ปีที่แล้ว

    Long live to Niagara...

  • @courtneywestphal1722
    @courtneywestphal1722 4 ปีที่แล้ว

    This was a really good intro video. I hope you do more!

  • @Karimsama
    @Karimsama 4 ปีที่แล้ว

    This was amazing helpful!
    The only thing it could improve is that some times you click on stuff too fast LOL I have to go back and to see what you did multiple times.
    "I can barely see his moves!"

  • @esotericgamedev
    @esotericgamedev 2 ปีที่แล้ว

    brilliant thank you

  • @DarkMuzishn
    @DarkMuzishn 4 ปีที่แล้ว

    bro I cant believe uu only got 1.2 k subs! gr8 tut!

  • @rifz42
    @rifz42 4 ปีที่แล้ว

    well done! please make more about niagara.

  • @osten222312
    @osten222312 4 ปีที่แล้ว

    Thank you sir! Loved it

  • @williamlacrosse9389
    @williamlacrosse9389 3 ปีที่แล้ว

    This is good. Thx dude!

  • @thecouchyeti
    @thecouchyeti 3 ปีที่แล้ว +1

    Hmm, cannot seem to add a second "add velocity", the second being the one for "Particle Update > Add Velocity." in 4.27. But, this is just a note - sure I'll figure it out as I continue your tutorials !

    • @lukerobson5338
      @lukerobson5338 3 ปีที่แล้ว

      Just writing this in case someone else comes across issues with the velocity. I fixed it by adding a 'solve Forces and Velocity' node after the 'add velocity' node in the particle update section. This seemed to remove all errors and get the particles moving.

    • @abidemi-ibitoye
      @abidemi-ibitoye 3 ปีที่แล้ว +4

      Try "Particle Update > Acceleration Force".

    • @thecouchyeti
      @thecouchyeti 3 ปีที่แล้ว

      @@abidemi-ibitoye Yup, that's what I had to do !

  • @troyhayder6986
    @troyhayder6986 2 ปีที่แล้ว

    Thanks...bit like cascade...was expecting it to be totally different...

  • @보리타작-x9s
    @보리타작-x9s 3 ปีที่แล้ว

    thank you so much

  • @jennychou9196
    @jennychou9196 3 ปีที่แล้ว

    Thank you!

  • @leonardodimidichi3273
    @leonardodimidichi3273 3 ปีที่แล้ว

    Thats so usefull!! thanks alot

  • @Drawcall
    @Drawcall 4 ปีที่แล้ว

    Great information!

  • @soadindakhor3932
    @soadindakhor3932 2 ปีที่แล้ว

    cool Tutorial

  • @cartercheng7201
    @cartercheng7201 3 ปีที่แล้ว

    A great tutorial~ it helps me a lot~

  • @luigitasso1894
    @luigitasso1894 2 ปีที่แล้ว +1

    can't find "add velocity" in the Particle Update menu. Any idea why?

  • @ohsoironic
    @ohsoironic 3 ปีที่แล้ว

    this is so helpfull thank you for this great content

  • @wtmftproductions
    @wtmftproductions 2 ปีที่แล้ว

    For some reason I only get the green bar if I turn on "Loop Delay" or if I start with a template, but even then the green bar spans the entire timeline regardless of what the loop duration is.

  • @GuitarGuy853
    @GuitarGuy853 4 ปีที่แล้ว

    thanks!

  • @shaolung5342
    @shaolung5342 3 ปีที่แล้ว

    Thank you very much for this.... do you have a patreon ? If not you should.

  • @__SKYNET__
    @__SKYNET__ 3 ปีที่แล้ว +1

    I'm on UE5, when I try to add velocity/forces, my particle does not move; and it is playing, it just spawns particles and starts to get brighter, but no velocity is demonstrated

  • @DrZotac
    @DrZotac ปีที่แล้ว

    heyy! thank you so much! QQ:i followed your Tutorial but the color is all white and doesnt follow my texure color, where did i go wrong. please

  • @shakaama
    @shakaama 2 ปีที่แล้ว

    I guess by 4.27 there's been a lot of changes.

  • @sunwolz
    @sunwolz 3 ปีที่แล้ว

    thnx

  • @LegitLord2000
    @LegitLord2000 2 ปีที่แล้ว +1

    Anyone know why my background on the left is a school instead of just a black background? lol

    • @gamedevoutpost9270
      @gamedevoutpost9270  2 ปีที่แล้ว

      At about 3:50 in you can see how to change your background.

    • @LegitLord2000
      @LegitLord2000 2 ปีที่แล้ว

      @@gamedevoutpost9270 Jesus I must have been tired 😂 No clue how I missed that, thanks. Went thru like 10 tutorials yesterday. I have never learned so much yet so little in my entire life lol it’s gonna take years to learn and remember everything

  • @jaanisk606
    @jaanisk606 3 ปีที่แล้ว

    How the hell do you change the Particle Spawn Group so that they don't spawn in a box ?

  • @tineasgia9124
    @tineasgia9124 3 ปีที่แล้ว

    Hello, I'm new at this; The SYSTEM OVERVIEW window does not appear; how can i open it?

  • @Alexey_Pe
    @Alexey_Pe 3 ปีที่แล้ว

    Hi, I have a problem with the timeline, I'm on 4.26. I don't have a green bar on the timeline, only if the LoopBehavior in the EmitteState module has multiple, and then the loop delay is enabled, on the rest it writes: Failed to add module EmitterState to section of type MovieSceneNiagaraEnwtterSection. Message: Failed to bind 'num loops' for module. Message: Could not find the default pin for this input in the source graph, it may be hidden by a static switch. I don't know how to fix. Please help me

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว

      There are times I will into errors and either by closing and reopening the Niagara windows will do it or restarting the engine. This isn't an error I've ran into yet. It may be a pain, but worst case you may need to uninstall and reinstall the engine.

  • @DTMQ
    @DTMQ 3 ปีที่แล้ว

    one quick question, I open the Niagara system but when I try to edit it, there is no system overview window, I don't even have the first menu when selected the Niagara, please help and my version is 4.19 btw

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +1

      4.19 Niagara was still in beta at the time, I believe it may not of been there. It is only appears in the Niagara System.

  • @jean-philippelybeer9529
    @jean-philippelybeer9529 4 ปีที่แล้ว

    Great tutorial but, how to use Niagara with ray tracing translucency? When I change it from raster to ray tracing, the alpha looks black and the texture is noisy. It seems impossible to have a Niagara system rendering correctly in a ray trace scene. What am I missing? Is there a way to exclude it from the ray tracing translucency?

    • @gamedevoutpost9270
      @gamedevoutpost9270  4 ปีที่แล้ว

      Unfortunately I do not know. I haven't dived into ray tracing yet. I will look into it though.

  • @hartonopatrick
    @hartonopatrick 3 ปีที่แล้ว

    Hi There! I'm on UE 4.26.1 and wondering why the size of my particle is bigger than yours? I tried to add the size sprite scale but the particular is disappear... any clue?

    • @gamedevoutpost9270
      @gamedevoutpost9270  3 ปีที่แล้ว +1

      In initialize particle you need to set the size to uniform

  • @turdle69420
    @turdle69420 3 ปีที่แล้ว

    egsedra

  • @danielschaller7878
    @danielschaller7878 4 ปีที่แล้ว

    half the video is about how to use the basic UI, which should be clear in the first place, but yea, otherwise its relatively ok. Could be cut down to 8mins imo